#the-dark-ages
1 messages · Page 37 of 1
is there a confirmed release date outside of just "2025"?
Ah, Mick Gordon is a hard act to follow, and I've yet to hear Hulshult's work on the TAG DLCs for Eternal, but I'm sure he did his damn best.
Whoever is gonna replace these two better be good.
2025 is all we officially know
im guessing late 2025
November 14th 2025 is my educated guess
Unless they show us gameplay like this year, which seems not likely. Only have TGA, that might bring us a trailer but i dont think we will get actual 15+ minutes of gameplay then
gameplay will be the next Xbox Direct. Which points to jan/feb
i dont think we will get anything until next year
similar to what happened with eternal
eternal we got a teaser, then a gameplay trailer at QC, after that was a dark silence until "e3" 2019.
yea
i guess they did have the stadia demo and slayers club between then however. My memory isn't perfect
we will probably get a short teaser whenever the next major xbox showcase is
but nothing substantial until summer when marketing kicks off for a late 2025 launch
ill say the quake con demostration looked like a build or two older than the teaser we got last june.
So the next time we see the game, it will look much more polished
yea their alphas usually look flat compared to later versions
i think it even said "pre-aplha" as a watermark on the video. can't remember, i was too engulfed in awe
yea other people said the same thing
thankfully in the mean time, i can just get better with idstudio. Already have two wip mods released
Im hoping if prowlers come back in dark ages they get a noticeable buff
For a heavy demon in eternal they felt like fodders
they hsould of been two pips fo chainsaw fuel...
but yes, the imps certianaly look meatier as well. My guess is that they have even more complex gore kits. THe gore in dark ages is another step up like 2016 was to Eternal
You can probably shoot out a smiley face in the mancubu's gut in TDA
I meant difficulty wise but i get what you mean
i think they functioned as fodder in the code or something even
Yeah. I feel prowlers, carcass, etc should be 2 pip chainsaw enemies.
chainsaw needed further balancing in Eternal. There should Always be a recharging pip because it felt like a waste to pick up a fuel thing before you finished the first charge
the first charge is recharging tho
takes 20 seconds (effectively becomes about 18 seconds), and the tutorial mentions it
I think we should get more makyr drone like enemies that give ammo under certain circumstances
all tag2 enemies were bad lol
Me when cursed prowlers and stone imps
and screechers, and armored barons, and blood maykrs, and riot soldiers
Oh screechers are the woorst
Armored barons i think are pretty good actually
They feel like really big marauders where youre just playing the waiting game until you get to stun them
i love the push forward combat when im supposed to sit still waiting for an enemy to flash green
But you can also just wail on them
I mean, theyre usually very last on your priority list
Same with marauders
does that fix it?
Also unlike marauders you can still shoot him while armored
waiting for an enemy to flash green randomly is the best in a game supposedly all about push forward combat
you can damage marauders with splash damage, and that isn't a good option, same goes for armored barons with their shields
“Push forward combat” isnt the only part of doom eternal
Me when i “push forward combat” a mancubus
sure, but it doesn't make sense to blatantly contradict it still, and in what world is standing still waiting for an enemy to flash green fun?
Enemies like armored baron or marauders utilize other elements of the games design, like enemy prioritization, proper timing and faltering to extend how much damage you can deal
If you stand still against a marauder hes just gonna pelt you with projectiles lol
You dont “stand still” against a marauder, you need to sidestep his projectiles in a 1v1 situation, stay just far enough away from him so he cant shotgun you (especially when he dashes towards you) and anticipate his attacks
my bad, i forgot about holding down S between cycles for 2 seconds, truly riveting gameplay....
Arguing that you need to “stand still” to best a marauder is a very bad faith criticism
here is an example of how utterly easy and boring marauders are
https://www.youtube.com/watch?v=LD3NVCuOBEc
i took no hits, had no dashes, didn't jump and intentionally didn't quick switch against a possessed marauders
And how often are you set in a situation with exactly one marauder
This is such a bad example because the game gives you that scenario once lol
Most of the time youre given tons of other enemies to deal with alongside the marauder
Even 2 marauders
and then i deal with them and am left with once again, one single marauder to deal with
he's not exactly hard to ignore
Yeah thats how you deal with a marauder
What exactly did you do differently than much other enemies
You shot at it with good timing big whoop
Thats not “destroying the games design”
you don't need any timing at all lol, his green eye flash is ridiculously long and incredibly easy to predict
(i predict it every single time)
And?
i wait to deal with him last and then i have to wait for him to attack me, i cant attack him
peak game design, truly
Ya know like a ton of games design enemies like this right?
Youre acting like this is a sin of game design
and all of them suck, it's why im no fan of blood maykrs and armored barons
Sounds like whining to me man to be completely honest
But its your opinion so im not gonna push it any further
i am pointing out a bad choice in the game's design
A “bad choice” and its just a different type of enemy
Its not a “bad choice” to make it so that you cant unga bunga everything to death
i still do that, it's just that i have to stand and wait to do it
which is not exactly my definition of fun
Then its an opinion, not a “bad choice”
Its not bad design you just dont like it
Theres a pretty big difference there
My only problem with marauders is that you cant crucible them while stunned that doesnt really make much sense
You can bfg it but not crucible
all you do with the marauder is literally
- wait for him to flash green eye
- shoot
- hold down S for 2 seconds
- repeat once more
with other enemies i can fight them on my terms, how i want and without having to wait for some stupid specific attack
Ok well thats your opinion
You think its bad and thats that
It doesnt make it bad design or anything like that just because YOU find it dull
it directly contradicts what Hugo himself said the game is built upon
Ok and? Still doesnt make it a poorly designed enemy just because it has a different design philosophy than most demons
Once again, your opinion doesnt make it fact
It disrupts the flow of combat. It is bad.
God forbid you gotta play the game differently for a small handful of enemies
Hey guys I'm trying to deal with this big horde of enemies and so I'm kind of under a lot of pressure right now. You know what would make things even better? An enemy I can't even damage until the right fucking moment. That would a lot of fucking fun. I love it so much! It's so much fun! Fun fun fun!
Local players discover enemy priorities
The marauder isnt even that hard to prioritize, you put him dead last because focusing too hard on him will get you killed, so you avoid him (which is very easy mind you) until you clear everyone out and can fight him in a 1v1 (how hes designed to be fought)
His projectiles are easy to dodge, the only time youll be dealing with him if you avoid him and deal with other enemies is if some fodder demon blocks his shield, in which case you gotta deal with a dog that dies instantly
You guys would die if you played something like salmon run
i woudln't say im bad at doom eternal
That message you just responded to sure does say doom eternal
i just assumed its a term for some weird restricted run made up by the playerbase
because i dont see how any other game is relevant here
and the marauder is pathetically easy, but that doesnt make him a good enemy in any way
Horde mode that requires people to learn proper prioritization and learn enemy weaknesses (many of which are invulnerable for long periods until attacking)
In your opinion
id say i can prioritize enemies in eternal, and i know their weaknesses better than the vast majority
I do not care if you do or do not like the marauder thats your deal, but you cant just walk around acting like your opinion is fact
There's a difference between prioritizing targets and needing to ignore one guy cause he sucks all your attention from everything else
Not really, actually
That is kinda what prioritizing is actually
Dont you prioritize things in real life based off of factors like how much of your attention its gonna take
Like if something takes less attention you knock it out first so its less to worry about
You literally said its not prioritizing and then described prioritizing
Prioritize this: I think it sucks!!!
Good for you
_ _
Idk where I was going with that LOL but seriously a lot of people don't find it very fun
Thats good for them
If so many people don't like it then maybe it's not actually good
The general public shits on stuff I find genuine masterpieces so personally I wouldn't use the general opinion as a basis
Yeah
something something bell curve
Ok show us the bell curve
I know people think dark ages takes place before doom eternal but
They often say the best art is alienating, so general consensus on stuff usually kinda sucks
it usually goes like this
people on the lower end of the bell curve don't like him
people in the middle of the bell curve like him
people on the higher end of the bell curve don't like him
Cool can you show us that bell curve backed by statistics?
so, beginners don't like him, average players like him, and more advanced players dont like him
usually
from having interacted with many, many people and other people saying the same thing
Yeah thats not good evidence
I think it would be something like Doomguy going to the past or going to another realm or something
You cant just say “from experience”
Well yes but the store descriptions call it a prequel to 2016
i pretty much can, because ive been around this community a decent bit
got 22k messages in this server alone
From experience i know a lot of people who enjoy eating feces
I think it would take place between eternal and 2016
Ive been around the community a lot so id know
That's not a prequel to 2016 then though
Eternal is before 2016
What
no
What makes you say that?
?
what does this have to do with anything
Baseless claim with no actual backing
but anyways, if you ask pretty much any more advanced player they'll tell you they don't like the marauder, and many average players like him
Wanna bring up a bell curve? Use actual statistics instead of trying to use your status in a community as leverage
Really stupid way to argue a point
And even then that's irrelevant
The consensus of pro players doesnt make an opinion a fact
Yeah, ik, it was just a response to you saying a ton of players do like him, not really relevant to rhe discussion
Do you think that the cape will be customizable
Yeah cuz i was responding to this
Like independently from doom slayer's skin or
It'll probably change with skins
Like, it can have preset skins and redesigns that go with slayer skins(if they add them) or you have the choice to mix&match
Probably not
I mean like how they did with the weapons
Yeah but it's different with weapons
They have sets they go with specifically but you have the choice to use any of them once unlocked
Weapons are completely unrelated to the player model
Meanwhile the cape is part of the player model so youd have to do extra work to make it mixable
It was just a thought
Not a bad one it would be a nice feature
Doom: The Dark ages
Yes
what is bro on.
Oh wait sorry I looked it up earlier I read some article that Eternal was a prequel
Unless you are Zaz who likes the Marauder and disses even high/top level players who criticize him lol.
Maybe if you count a non-canon SnapMap that's framed as a sequel to Eternal as "head canon" I guess
Dude I just accepted that it’s not that way
True.
Can we please stop
Well some how I feel like Dark Ages would be the kind of game storyline where “A story can’t end, without a beginning”
What do you think?
Ye
Thanks
Btw what do you think of the way Dark Ages would go
I mean it would not be the end of the series but again “A story can’t end without a beginning”
So who knows
I mean as they say a story can begin without an end but a story can’t end without a beginning
I am not saying it won’t be a prequel but
It would be the kind of prequel that would have multiple endings to cause different canons which would serve as sort of a catalyst for the series. I mean one ending could lead to the previous entries another could lead to another list of entries etc
I think it’s definitely gonna end up with Doomguy being sealed in the Sarcophagus
Well I think it would be one ending
But developing a series with one storyline for over 30 years is hard and tedious. I am okay with them doing it but I feel as if the developers would not want to have to develop another game in the same story for 50 years
I just feel like it would be too difficult for the devs to make another game in the same story
You have to add something new to what you already have and it has to be juicy or it gets bad reviews on its first few months and doesn’t sell well, causing you to lose a lot of money
I think by ending (but not ruining) good franchises like Earthbound and God of War, they never jumped the shark. Similarly Doom would jump the shark if they had the same story path. They probably would make a good game without letting one story jump the shark. They would still make Doom but it just won’t be the same path where Demons invaded the Earth forever in EVERY installment
One path would be the sarcophagus another would be the Slayer, let’s say, having lost his shield only to find it again I. Another game and more
well the issue with that is that Doom is ALL ABOUT demons. It's like Minecraft without the blocky look
Though I do see what your saying
considering Dark Ages takes place between 64 and 2016 I cant see any other ending that isnt the sarcophagus
Hm
I think they will bring back Infighting in Dark Ages since it’s inspired by classic dooms. And since game’s slower and less vertical, infighting is like a natural fit for the game
I want it.
The only really made a cohesive storyline from 2016, before that there's barely anything and barely connected
games like Doom and Hitman, storyline never really matters. most of us just don't play them for the story
Doesn't mean it doesn't exist and only really since 2016
Dewm free as well
A Halloween timed new out of nowhere trailer would be also well placed regarding the gloomy atmosphere now
and that will probably explain the beginning of the game released after tda, taking place after tag pt 2
like a "somehow palpatine returned" trope
just speculating
My running theory is that Samurs gonna unlock the seal somehow with the whole “Maykrs are super smart” thing in the lore
He’s gonna do something for sure
I know people have said this to death
But when they gave the slayer a fuzzy cape I was immediately on board
Is dark ages coming to gamepass or ps plus at all?
day one gamepass
YESSSSSS cuz money can die but DOOOOOOM IS ETERNAL
Hehe
🧑🌾
I have a ps4 I won’t be able to play dark ages ):
upgrade to pc
make budget of 600 dollas or 500
I have a PC with a 4090. I will be able to play dark ages.

Good that it doesn't come to ps4 so this should tell us it will involve much more enemies on screen to dismember
I’m not really a pc guy I got a pc but it’s not that good and can’t run 2016 so I might upgrade to ps5 🤷♂️
build new one use the same controller on it
Okay money bags
Spyro moment?
I suspect my pc will be able to run the dark ages but I want a new one
The ssg in dark ages ohhhhhhhh
someone's gotta poke id software with a stick to ensure they're alive
Im not building an entire pc just for doom dark ages
then u not big doom fan but u doom fan also i meant like u could upgrade it in the future and get ur work done and etc etc and shit liek that
for building a pc costing 500$
Id rather get a ps5
They're just busy dawg they only announced the game 3 months ago what do you want
doom fans have got to be the most impatient and incompetent fans that a franchise could ask for
people asking like “what are they going to do without mick gordon” as if the entirety of TAG wasn’t done without him, which suggests they didn’t even really touch the game
people already trying to hypothesize on post launch content when we don’t even have a release date for the game itself yet
also just not being able to grasp basic concepts even if a tutorial spells it out word for word
people saying stuff like “how was I supposed to know the chainsaw refills itself” because it tells you the instant you pick it up what could you possibly mean
Hey guys, u think dark ages could be released in february - march of 2025 or could be in september - december of 2025?
did we ever get properly mixed versions of the eternal soundtrack or nah
No
🤦♂️
Dark ages looks cool rn
Hmmm, a dark ages trailer or gameplay in 31th anniversary could be cool, but its very unlikely
Sonme specific tracks like command & control iirc
And cultist base but thats all I remember
late 2025, if it were releasing in spring then marketing would have probably already started
Hmmm it have sense for me
So, the second trailer probably be in ssg 2025 and later that the release date
Or second trailer in 31th anniversary and in ssg a third trailer with release date

Hey I actually have never played a DOOM game, (besides the first one on shareware) should I wait for the Dark Ages to come out first or just play Eternal? I just want some opinions
Your choice
I would recommend 2016 since its the best starting point imo but its your choice
Classic DOOM and especially Custom WADs endless collection of crazy MIDIs also proves Doom doesn't need Mick Gordon at all
Anyway I love Mick Gordon's work on Killer Instinct, DOOM 2016, and Wolfenstein II: The New Colossus.
But I'll confess I didn't really like his work on Eternal that much. I preferred the DLC music over his Eternal music even.
There’s multiple additions that could be made to my point yes but I don’t think it can get anymore ridiculous than pointing out the most surface level rebuttal to the logic of these people, which is the fact that mick was replaced and has been for almost 4 years now and you have people acting like the game will be irreparably changed with his absence
and here’s a point I’ve made and I’ll keep making, people only cared about micks situation because of the community making memes about him and drawing more publicity to him, if this were anybody else like “john smith, an enemy ai designer, didn’t get paid by ID” nobody would’ve cared at all, people only care because they’re trend hoppers
tl;dr people only care about mick because they saw other people caring first
best you'll get are the koma mixes
which are great
Doesn’t really matter either way, people should get paid for their work
it does not matter yes, but my point is peoples empathy towards the cause is purely performative
so performative infact that people in protest did things that mick explicitly told people not to do
I think if a journalist did a piece on someone at any company not getting paid for their work people would care
Because that’s kind of a big deal
I mean, people are pretty upset about all the layoffs in the industry at the moment
At places like bungie for example
The problem is cases like this aren’t always publicized
I’m not touching this particular case because one side is radio silent and I don’t think it’s best to comment on it here especially, but abuse does happen and people should care
sometime past June would be appropriate
doom tda price estimation?
I'm betting on 70 since it's becoming the new industry standard
Dunno if 10 bucks more or less are really that big of a deal
Especially in a quality game from id software
yah 70 bucks for the normal version
probably 100 for deluxe, and perhaps even more for the super deluxe if they do it
if games followed traditional inflation, they would be hundreds of dollars. I paid 65 dollars for N64 games like 20+ years ago, NES games were 50 bucks.
and to top it off, the games were MUCH smaller in size and scope at the time.
With TDA will imps be upgraded to a heavy like enemy from their previous fodder depiction
@cyan lotus I completely agree with you. I actually prefer Andrew Hulshut and David Levy over Gordon. I think they sound so much better than him
it was never a matter of who I thought was better I just thought peoples lack of awareness was a bit silly
Dunno about full blown heavy but at least not as much of a pushover. Maybe like mecha zombie tier as far as health goes if I had to guess
I doubt it. Would be an odd direction imo and it wouldn’t make much sense with demon evolution between games.
Hope they don’t become heavies
I'd agree only on Eternal's OST as I think Eternal is the weakest OST that Mick Gordon has ever done.
His work on Killer Instinct, Wolfenstein, and D2016 was so much better.
im curious because this sounds pretty unpopular, what songs do you think are his best?
What
The
Fuck
Yup they are just NPCs
Cultist base, gladiator, final sin for eternal
Wait you guys know if mick Gordon will be in dark ages
0% chance
Yeah, 0 chance
after what happened with Zenimax/Bethesda?
that bridge is ash
I only really like Gladiator.
Used to love TOTTFIY but got beyond tired of it.
Inferno (Cinder's Theme)
Hinnamatoom
I'm Back (to Rise)
Right Trigger Warning
Nazi Punks, GTFO
Terror-Billy
Flesh and Metal
VEGA Core
Skullhacker
Harbinger
Damnation
Hell Choirs
Hell Guard
Rust, Dust, and Guts
Transistor Fist
Rip and Tear (Game Rip)
BFG Division
Temperance and Vengeance
The Partisan (feat Tex Perkins)
Gladiator
The Only Thing They Fear is You
DOOM Hunted
(Only three Eternal songs on the list I'd say)
ive listened to inferno recently, very good
Indeed. It's like an earlier version of BFG Division.
Cultist base ost is my top 1
DOOM Hunted is basically Cultist Base on steroids.
Looks like is the doom hunter base theme, i like it but cultist base is still my top 1 💪
DOOM Hunted is different from the Doom Hunter Base theme, plays only on one arena
Still plays on the DOOM Hunter Base though
Lololol is the arena with the first pinkie??
Ye
its a song for the game, its not released yet
Where can I write my wishes for the future game? There is no e-mail, the only place left is here. I want to write to the developers so that they can fix the ultra-nightmare mode in game. In Doom16 and Eternal you don’t want to play through the game in this mode because of the routine: look for secrets again, level up again, watch the weapon pick up animation a hundred times, listen to the same monologues and watch cutscenes.
Is it possible to cut out the entire routine for Ultra-Nightmare? So that there are no secrets and upgrades happens automatically? So that the player is only required to run and shoot, and not engage in routine management on the hundredth attempt.
It would also be great if the developers make the enemy randomizer mod for Eternal as an official cheat for the new game.
there will be no more gameplay additions to eternal, thats why they made mdding
^
"Well we're done with it. Have the modding tools as a going away present and have fun."
you literally dont need to watch cutscenes or collect secrets when replaying eternal . . .
also why are you playing a Doom game and wanting secrets gone
the entire point is they reward you with early stuff for having a keen eye
ive literally never seen anyone say they wanted secrets gone before in UN
literally . . . just dont grab them
in eternal you can skip the weapon pickup animation and skip all cutscenes . . . what are you talking about?
If you want live longer you NEED pick up secrets.
But not in doom16. And I talked about in-game monologues, not only cutscenes.
Monologues is fair but if in 2016 you can't but you can in Eternal I'd expect TDA to have it
This was true in the older games as well
It's your reward for exploration. Extra health, ammo, and sometimes straight up snagging a weapon early.
Tbh I don't remember a single time I NEEDED a secret on HMP for id-made WADs
heck the praetor token stuff is mostly convenience stuff, like ignoring barrel damage
If you want UN to give you everything just ask for an NG+ mode
At least in Eternal, the only 2 preator suit upgrades that really make a difference is hot swapper and faster dash
it feels like the guy wants Dark Ages to just be a straight up linear shootfest
This is only cool on the first playthrough, but not on the hundredth.
I thought about it, but then the first levels would be too easy.
And they wouldn't on UN?
NG+ would be the same difficulty as UN with everything unlocked lol
The level design was designed for systematic progression. 100% upgrades of the last levels with a new game+ will make the first levels too easy.
Rereading your original message, I misunderstood a bit. My bad.
But NG+ will great work with enemy randomizer mod.
Do you guys think they will make the classic MP in Dark Ages?
You mean DM?
Im just hoping for coop campaign
imagine you're a slayer and your buddy is a sentinel or smth
would go very hard
Even if they do, they will not be able to support it. Multiplayer is not just a mode, but a service. And id has already proven many times that it doesn’t know how to support multiplayer. Doom16 had an amazing online mode (include amazing snap map), but the developers abandoned it. You can also remember Quake Champions. Yes, the game was made by another studio, but the publisher still couldn’t pull off the project. And to be honest, I just don’t understand what the problem is. My favorite example is Killing Floor 2. The developers gave up on the game a long time ago, but they at least outsourced its support.
Although I forgot that Killing Floor 2 and Quake Champions are outsourced to the same studio - Saber Interactive.
KF2 sucks imo
However, if the developers read this, then I will express the thought that the secret of a good online game lies not in the gameplay, but in the community. Players must communicate with each other, and not just compete, and the game and developers motivate this communication and create conditions for this. Then the network game will live.
The Quake Champions did not become popular because the original Quake 3 was released in the era of computer clubs. But now all matches take place in deathly silence and you have the feeling that you are playing with bots, there is no communication.
The company's policy regarding the game engine also contributed. Servers customized by users are very important, as they correct developers’ mistakes and make the game more fun, but id tech’s policy prohibits such modding of game servers.
Now - yes, this is a bad game, but it was good once. It's all cosmetics' fault.
However, the game has many custom servers, and the admins on them made the gameplay fun, correcting the laziness of the developers. So it's better to judge KF2 by fan custom servers, and not by vanilla.
And its online is many times higher than any id game. And the spirit in it is sometimes much more doom-like than in the latest dooms. It's a big oversight on id's part that they weren't inspired by this game in any way. There are a lot of cool ideas and implementations there.
I got it for 1 USD and still refunded it. Didn't like it at all
Exclusively your problem. The game has a large fan community.
Something I made this morning as a retarded idea from Katana.
I'm not trying to force my opinion as a fact, I know it's my problem
Although it only just dawned on me that Killing Floor 3 and Doom Dark Ages will be released side by side.
True. I was thinking about it myself. Just finished both MP in Doom 2016 and in Eternal, last one is controversial imho, but the 2016 was as good as it was 8 years ago, but with only ~30 people playing with each other.
Is dark ages going to be a series x/s exclusive or will it be available on older consoles?
you really shouldnt expect that in the slightest
Xbox Series X/S are the only Xboxes where it's playable
Okay thank you
To be honest, I think SnapMap is a much more genious mode. This could be a MarioMaker from the FPS world. It is designed for co-op and is also a multiplayer mode.
i cried tears of joy while watching the trailer
There's been a lot of amazing SnapMaps I have played lately.
Especially ones utilizing Custom Geo and SnapHak tech.
Some SnapMaps I liked equally, maybe even more than the best classic DOOM custom fanmade WADs that I played barring maybe Ancient Aliens.
Very very overlooked feature.
????
I'd imagine somebody's gonna start up another discussion about the mick thing when the game starts getting more traction
Especially when they reveal who the composer is
Doom fans are broken records
You can say that again
The next time I see a game journalist joke I’m gonna go insane
Like it's been years how can you STILL be on that
game journalist jokes are often made by people also not very good at the game which makes it such good irony
do you guys know if there's gonna be hell levels
the screenshots just have a lot of quake castles
My main concern is that they'll do a full 180° from Eternal and the combat will err too much on the easy side. I'm not so sure about the shield mechanic all things considered.
Also the fighting spaces being huge flat planes with little verticality and every weapon seemingly dealing way too much damage I'm a bit on edge about. I want a bigger emphasis on exploration and an expansion of the combat composition Eternal proposed. I'm hoping they can avoid another TAG 2 situation and not backtrack on their previous design decisions and start coddling the player by introducing cheap cheese strats.
they said they wanted to have gameplay closer to classic doom which explains the very flat terrain
Problem with that is classic Doom is already kind of easy. It's not until you get into the dickishness of Plutonia and the like that it really starts putting the hurt on, and that's mostly to do with enemy usage and positioning. Hell the main technological advancement Doom's engine boasted over Wolf 3D was being able to place enemies in high spots, different floor heights, and a sector lighting system that allowed for some portions of the map to be dimmer than others.
Worst case scenario is they forego the tenets of classic Doom and it winds up being a Serious Sam clone where everything is a fullbright horizontal plane, and the player ocassionally dodges slow-moving fireballs while tackling enemies from afar.
I would be REALLY pissed if they did that. But I trust that won't be the case.
Definitely saw hell in the gameplay
Hell is definitely gonna be in the game but yeah also get used to those castles I mean this is the age of the Night Sentinels
The recent release of Doom Legacy of Rust showed that mapping design is at a dead end. Developers can develop gameplay only through artificial rake, and not through fun. Respawn mobs behind your back, lock the doors in small rooms, don’t give them ammo etc. Even Doom Eternal had the same problem - all battles always followed the same scenario, and nothing depended of the map structure.
And then SnapMap shows that there is a way out of the deadend - scripts. But there is such a nuance that in professional game development, the creation of assets and the artistic part will come first, rather than the gameplay. And it’s unlikely that the industry will soon mature to the idea that the emphasis should be on script system rather than assets.
I also forgot to mention "Doom Infinite" mod, which also solves the problem of map design deadend through scripts scenarios. It will be a shame if id doesn't play this mod, doesn't play snapmap, and then doesn't realize the importance of scripting.
LOL, you just called core encounter design principles in Doom 'a dead end in design', 'artificial' and 'not dependant on map structure'. How DARE a map enforce ammo starvation, close quarter ambushes and a solid gameplay loop that encourages smart positioning and quick reflexes, presenting a respectable challenge while remaining familiar enough to anyone with good enough muscle memory. Objectively unfun.
How can it even dream to compare to the intricacy of the 'interact -> summon 7 imps' logic node from SnapMap? Truly revolutionary stuff. I want to be able to carry ALL THE AMMO, have ALL THE CONTROL OVER EVERY ENCOUNTER and use SCRIPTS FOR EVERYTHING and I'm NOT KIDDING.
Might be easier than dlc eternal
But I don’t think it’ll be “too easy”
I mean, if you play doom for the challenge it might not be your bag but we don’t know yet
It’s almost like Doom Infinite turns Doom into an entirely different genre which has its whole thing be replay ability. Who would have thought
Can’t compare Doom Infinite to normal Classic Doom or DOOM Eternal at all its a dumb comparison
Its not about "comparison", its about conception - scripts better then mapping. Maps its just beauty. Scripts - its gameplay.
When you have a core gameplay loop like an Eternal you tend not to mess with it each encounter as that would cause disruption within gameplay. Enemy placement and resource management is how Eternal changes things up. It’s not that there design has reached a dead end it’s simply just them using the core gameplay loop they developed and we don’t know how it’s gonna look in Dark Ages
Besides this type of design is common place in this genre so it’s to be expected anyway
Point of "Doom" is feeling "Blood Rush". If you dont feel it - game dont work. If you feel it - its Doom. At "Legacy of Rust" there is no blood rush. All this picking, milling, saving, poking into dead ends of labyrinths, searching for lunar secrets. Its all boring and routine.
This is a very subjective thing
No. Modern gamers and devs forgot the old common truth: Good game is "easy to learn, hard to master". But modern developers do "hard to learn, easy to master". Specifically, the Eternal developers are artificially complicating the game by messing up macros. The best example is grenades. They could have put two types of grenades on two different buttons, but no. They placed the grenade switch on the second button, artificially complicating the player's life.
If you look at the gameplay of pro players in Eternal or Ultrakill, there is no gameplay there. Their passage can be tied to the execution of macros. Do you want to kill the Marauder? Hang a quick change of all guns on one button - he will die instantly.
If a game can be replaced by a macro, it's a bad game.
you speak like somebody who’s never even played eternal before
and if eternals so easy to master, please show me your achievements
please show an example of that last thing you mentioned and you might seem a bit more credible, until then, you’re making stuff up in an attempt to seem intelligent
I can say for certain I have a long way to go to master Eternal, even after over 770 hours in the game
Could you show a video of a pro Eternal player?
I dont say "easy\hard play". I say "good/bad game". Make hard game - its easy. Make funny game - its hard. Eternal for me without cinema-elemets is boring. But SnapMap with geart script-system or Infinite is fun. It's funny that Dark Ages will copy Dark Souls with its parry elements. There is a good video explaining that Dark Souls is just a bad game, since it works on the principle of “hard to learn@easy to master”. But its on Russian.
so notice how none of that answered anything I asked you?
Its on russian:
https://www.youtube.com/watch?v=sxdQ3fS_kdg
https://www.youtube.com/watch?v=Gj0H-_eizsc
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I answered your questions. You started saying that playing Eternal is easy, to which I told you that initially it was about fun, not about difficulty. And I put above videos that Eternal is built on macros.
do you know what the word macro means
because I feel like we’re having a huge portion of each others words lost in translation
Execute a set of commands with one button. The word "Macro" has several meanings. But in the case of games, it is generally accepted that this is the replacement of a bunch of actions by pressing one button. Above I gave an example with grenades in Eternal. When they could hang two types of grenades on two buttons, but made it so that the second button must be used to switch the type of grenades. This is a macro. Instead of one click, you should do two.
alright yeah I am wasting my time aren’t i
I would not call this guy a pro
The movement showcased is very basic
apparently the ability to pb rocket makes anybody a pro
Yeah... people quick switching well fools a lot of people
But the truth is that it's only a very small portion of the game, and you need to be able to see all the other facets of Eternal
This is called "hard to learn, easy to master". You should read guides on the Internet to become a master, and not be guided by what the game offers you. The game uses artificial complications that beats with knowledge or macros, not skill.
And, yes, all these “hidden” mechanics are mostly a bug. In fact, Doom16 and Eternal were originally developed for a gamepad. And only then their controls were ported to PC. This is why the game seems very easy on Nightmare, because you need to play with a gamepad. I played through these two games with both a mouse and a gamepad, and I will say that these are completely different experiences.
With a mouse you rely more on aim and speed. And with a gamepad for tactics. And I didn’t notice many tactical elements when I played with the mouse.
could you provide the source where it says the game was designed for controller?
how tf can something be easy to master if it is hard to learn lmao
The entire modern gaming industry first makes projects for gamepads, and only then for mouse. Doom16 grew out of the Rage era. And the proof that Rage was made for gamepads is the loading of textures. The game was simply not designed for mouse speed and the textures did not have time to load. But on the gamepad there was no such problem.
so you do not have a source?
it’s just an assumption made via correlation?
curious, I can make stuff up like that too
doesn’t make it true however
I recently played a game called Freedom Planet. The last boss in it seems very difficult. But as you die dozens of times, you will learn its patterns and it will become very simple. If you could initially study his patterns normally, then he would pass the first time. But the game artificially complicated it, so that you have to die many times to understand them. Here a good video that explains why dark souls its bad game because of "hard to learn, easy to master", but again its on russian; https://www.youtube.com/watch?v=faMvk9I0d0E
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that just seems hard to learn, harder to master
"Hard to learn, easy to master" do you not realize the greatest contradiction of all time within that statement?
THATS WHAT IM SAYIN
if doom eternal were “easy to master” surely this fellow would have some depth defying achievements to his name within this game, and if not, there’s the heavy implication that he did not learn the game
Classic DOOM had a lot of labyrinths and secret finding.
Wtf are you talking about
I'm honestly kind of waiting for the plot twist of "I watched a playthrough" like most people who argue about Eternal do
Can you prove otherwise? That the game was originally developed for the mouse, and only then ported to gamepads? I found old games and can distinguish when the game was originally developed under the mouse, and when under gamepads. If you play Serious Sam 1-2 Encounter and Next Encounter or SS2, you will see what controls each game was designed for. The same applies to Fear 1 and 2-3 or Crysis 1 or 2-3. Just play Quake 3 or UT2004 to remember what real mouse control is, and not this modern vestige.
that’s not how logic works roger, just because I don’t have current proof doesn’t mean you’re correct by default
You also dont have proof, its how religion works.
Okay, there are too many of you, and my limit of arguments on the Internet is over for today. So I'll take a break.
whatever you’re on about anywho
since when does whether doom is easy to learn or not have ANY relation to religion
and the difference is I wasn’t the one slinging around baseless claims
gonna be real, why the fudge do i care that a game was made for controller or m&kb
TIL that labyrinths and secrets aren't like Classic DOOM due to his criticisms of Legacy of Rust /s
He’s 10 and learned what an atheist is.
talking in this server feels like being a nurse in a looney bin
Russian videos. Really?
I pop in here in a blue moon and wish i didnt
there’s like a handful of people here who could qualify as competent
fair enough lmao
so you think Doom Guy is a 9mm or .45 kind of guy
personally he doesn’t come off as a Glock guy
whatever size bullets the demons decide to eat as their main diet
well he’s def a gun nerd like us lads, the way he hangs em on his wall near his pc setup
A man of culture i may add
I just read this right now.
Idk man I thought Legacy of Rust was great.
Doom 1&2 level design is like Night and Day
Romero did cook with Quake
Well yeah. Legacy of Rust is a lot newer.
It's not 1993/1994 anymore
no i mean i hate doom 2 level design
SHOCK
I liked it save for a few levels
So idk why he’s goin on about “gameplay only”
my brother in christ Doom 1993 and Doom 2 level design are like 2 different breeds
doom 2 isnt bad by any means but Romero had some sort of formula he didnt follow with the sequal
Disagree, all of Romero’s Doom 2 maps rule, what few of them he made
Let’s see, circle of death, tenements, abandoned mines, industrial zone, the living end
I think those are all of his, I don’t think I missed one
All of those rock, in doom 2 Romero was more interested in death match esque layouts, which made all the maps more interconnected and conceptual
I won’t say I think it’s better than doom 1 e1 but for what I think, it is at least as good
Gotcha!
Whoops! Forgot one
I love gotcha, feels like Romero trying to make a sandy map
It’s very strange and disconnected, not in line with romero’s other doom 2 submissions
I love all the jumps you do in it, something you would never see in doom 1
Absolutely in love with Doom 2 maps and Sandys maps in particular. Sad to see them getting bashing from "real Doom fans" from time to time.
Yeah, doom 2 is great
I think the sandy hate must have been started by someone on YouTube or something and just became “conventional wisdom” for no reason
The only map besides the secret ones in doom 2 I really don’t care for is bloodfalls, I’ve always just found it kind of boring
I don't know why people think 1993 was so much more consistent.
Episode 2 and 3 , and even parts of E4 had some maps worse than anything in D2.
Episode 1 is the only real consistent episode
I appreciate all of it, 3D level design was in its infancy
Romero had a really strong grasp on it immediately, the Tom hall maps sandy finished in e2 are very dungeon crawl-y, it’s a different type of map
People just hate on DOOM II for the sake of hating on it for some reason
E3 is basically the sandy perersen experiment zone
But the music choice for it was on point and it had an atmosphere
E2 was mostly Tom Hall I believe.
Tom Hall is what people think Sandy Petersen map design is.
Most of the maps were started by hall and finished by Petersen
Interesting
M5 and M6 are both just Petersen however
People forget how much Sandy Petersen was on Doom 1993.
So it's funny how people praise 1993 for the lack of Sandy, but bash DII for having him
M8 and M9 as well
Sandy made/worked on more maps than Romero by far
So e2m5, 6, 8, and 9 are all only sandy and the rest are Tom hall maps sandy finished
And he did all of e3 obviously
I simply love Doom franchise and I can't compare it with words like "better" or "worse" as it is not something that is objective to me. Back in 1998 or around that time my fathers PC had Doom 1 shareware and full Doom 2. We played them together. Both of us didn't know any english back then (we were asking my mother to translate) and always thought that this first episode of Doom is the full game while Doom 2 had 32 maps and an SSG with Archvile. So I was playing Doom 2 most of the times and I really grew fond of it. Nowadays I just love these games for what they are and they all have a special place in my heart.
And 14 or 16 maps in doom 2, I forget the exact number
I agree both are great games
Doom’s mainline entries are all excellent imo
Exactly
I think Romero deserves a lot of credit for how perfect e1 is at introducing you to doom, and his doom 2 work is amazing, but sandy was pretty much the workhorse, his work is integral to doom
Yeah I even like Doom 3, especially the expansions.
Also DOOM 3 isn't even my least favorite. Resurrection of Evil is awesome
Doom 3 is great
It probably is my least favorite personally, but I really like it still
Best depiction of Hell in the series imo
For sure
I actually really like doom 2’s weird abstract brown and green hell hehe
Main game wise, D3 might be my least favorite, but Resurrection of Evil grown to be maybe in the middle of upper favorites, not sure
I liked RoE more than the main campaign admittedly
Resurrection is cool, I don’t really like the hell section as much as base game
It feels like a retread
Yeah, Hell is worse.
Lost Mission was best Hell.
Also the final boss kinda sucks lol
It looks really neat but I didn’t like the fight itself
Petersen led to Spirit World. One of the greatest levels ever
If I remember right, The Spirit World was John Romero's favorite level from the first two DOOM games
Eh not one of my favorites personally, I like suburbs more
But it’s all down to preference
The throne room is really cute though 🙂
Suburbs is peak!
Egg boy are u checking dooms reddit?
You guys watched Aervosas newest analysis video?
no
I don't really browse reddit
or watch doom tubers
I'll check it out if its about dark ages
thanks for the pointer
Interesting with the flag and the 3 symbols on it, middle the mark of the slayer
I'll prolly be lost when it comes to the lore haha
modern lore: something really long. Classic Lore: they kil my rabit now i comit genocide
lol
exactly
everyone got used to futuristic marine shit
so maybe not everyone is all for
the Medieval Marine stuff
Tfw you wanna say something because you like the discussion but you have nothing to add
“No gameplay there” you no nothing about game design and it shows. Eternal and especially Ultrakill are crafted specifically to fit there original loops. In ultrakill every weapon is designed to be used alongside other weapons you have to be constantly swapping weapons to get the most out of the game. There isn’t any “long lost design” Eternal and Ultrakill just play in the way that benefits there gameplay loops
I mean to be fair he is barely a “space marine” in eternal, he’s like a super hero that uses guns
There’s still gonna be futuristic stuff in the dark ages
Plasma guns, space bases, etc
Was there not a big ass spaceship that launched him out of a cannon titanfall style
Not really a spaceship more like a skyship
Looks like there going back to a grittier tone which I’m all for
2016 type shit I love it
:3
Are you all there mate
@limpid ridge yes I do. O love the game and haven't got to play it yet.
idtech 5 and 6 having tons of texture pop-in has nothing to do with gamepads and everything to do with megatexture being a dogshit technology, check your facts
in fact, megatexture was originally developed for idtech 4 and therefore doom 3, which was decisively not a console title on launch
this is simply bad reasoning, learning enough about a boss to beat it never means you've mastered it
beating a dark souls boss hitless (= no damage taken + no blocking) which seems like another step on the "hard to learn, easy to master" progression tree still doesn't require true mastery, i've done this for several bosses in fromsoft's lineup and i can't say i really understand any of them fully
beating a boss only requires you to get good enough at it to kill it before it kills you, the bare minimum
you could have 1 hp after a successful attempt and that would still meet the bare minimum
your reward for using your eyes and brain and learning what the boss does is that the initial, seemingly impossible difficulty is lowered to a manageable, if not easy level
you just seem to have a bias against a style of video game design that's been proven MASSIVELY successful, fromsoft's been selling the same combat system with gradual changes for 15 years now and it still prints them money
a higher skill floor than what you're used to is not "artificial difficulty", you can't even type a single sentence without deferring any real form of argumentation to buzzwords
any game you can name will, with enough time, fall victim to this "flaw" you've found in "le woke modern slop"
watch any professional do the thing they're a professional at and it'll seem easy
this is simply terrible and dishonest argumentation
why is it bad game design for these "macros" to make doom eternal easy, but good game design for "tactics" to make another game easy?
one involves using your hands, the other involves using your brain, but you've fooled yourself into believing in an illusion of choice
the conclusion is still the same, get good at thing = thing is easy now
is the unspoken implication here that using your brain is somehow harder and more sophisticated than executing a series of inputs with your hands?
are these "tactics" not just macros of the mind?
a series of decisions formed by pattern recognition and logical reasoning
which can be repeated once one has been formed for a given situation
just like pressing buttons in a certain sequence
I'm guessing new consoles. Get a PC.
i’d rather buy a ps5
PC is too complicated I like the simple way
A pc can be just as simple as a ps5
Not really, no
I mean, yes, it can, but it most of the time isn't
the building is complicated imo since I have 0 experience with anything like it, and the price is at least 1k+ including monitor and keyboard mouse etc.
yeah, pc is more expensive, but you dont have to build it yourself
yea I am a teen that saves up pocket money to buy electronic stuff so my budget won’t make it 😅
understandable
no?
you could just buy a pre built one
still tho
.
I learned how to build one myself and then took a few classes revolving much more into hardware stuff, it really isn't hard learning how to build one but it's fair, if it seems complicated it's scary to try
yeah I am too lol, buying a PC with lunch money 😔
very slow process
IKR
yea I am just more into simply buying it, and all my friends play on ps too so yea
okay then that excuses it more lol, simply have fun with the homies :>
Ik it may seem like that but trust me get PC
pc gamers gotta build their gaming setup?
prebuilt if you don’t wanna waste time
me? i use a laptop (it works)
Smart fridge clears
Fr
Only if they really want to like me.
Prebuilts exist but their quality isn’t guaranteed
And I’m not including the research needed for selecting peripherals like monitors
Anyways, how y’all feel on the lever action SSG?
I personally frigging love it
microwave:
Its awesome
Imagine if we get to dual wield
I doubt it but it’d be cool as hell
I don’t know if it’s been mentioned already, but Bethesda has been confirmed to be at the Tokyo Game Show from 9/26 until 9/29.
On paper, this could be a good time to see more of TDA since there’s not much else to announce aside from Indiana Jones.
However, there’s no hard confirmation of a new trailer let alone a gameplay showcase.
Are you by any chance the same Man of Doom from Doomworld?
Yep
Really liking the project man!
Has Bethesda been known to do new trailers at Tokyo game show?
They might just be there to show off Indiana jones like you said but it would be really nice to see more doom
i dont think we will see anyting at TGS.
why tho… there is a minor performance diff for a lot higher price, only thing good abt it is terraria mods ( mods generally but I need them terraria mods ) and the whole library of steam overall
If you just want to play games console is better, but pcs do a lot more than play games, so it’s really about what your needs are
I don’t really need the other things a pc can do, I only need it for games, so I look forward to a console way more
Then I would say get a console
well depending on how much you want to spend, if your going big wait till the new 5k series
I am getting a new PC just for TDA, much like i did for Eternal and 2016.
I'd say PCs can give a higher performance difference at times, but I get what you mean
your needs are no way aligned to want a PC
I will mention a serviceable PC isn't as much as people say they are. You don't need to drop 3k on a computer to play basic games.
alr, I’ll buy a pc fs if I work some job that requires u to work on a pc/laptop
yea, i’d really just rather buy a steam deck
fair enough
I personally do a ton of stuff plus heavy gaming so I spend a ton on my rig
believe me a PC is more worth it
it may be, not currently tho
Yo, thank you so much for the shout-outs and I can’t wait to show you what we’ve got planned next!
No problem at all, I've enjoyed talking about it! The art looks spectacular and the overall theme is very interesting, can't wait to see what comes next
The OG leak "Doom year Zero" mentions two DLC"s. Think that still applies? I wonder
i could see them doing dlc
i had a thought of dark ages ending with doomguy being sealed away but they could possibly leave the dlc for that
well if the game starts with the first age, first battle, like Hugo said, we have centuries before that happens, maybe even eons
So they can milk this franchise forever, doom truly is eternal
I don't mind as long as it's fun!
if the cow is fat, keep on milking
HOW YOU GET THE CLASSIC DOOMGUY SKIN
Tbh if it's done right i don't mind them milking it, as long as it doesn't became something like call of duty
Can someone tell me pls
In doom eternal?
Yes
You unlock it in the fortress with the batteries
Its in the fortress of doom, use sentinel batteries to unlock it
Oh
Yea
Where do you put it
you can see it through some glass
Go towards the back of the fortress, there will be slots to put the batteries in (it will require 2)
Yeah eventually they should probably give their other ips some attention, idk if id wants to be known as just "the doom company" forever
ill take doom till i die. Gimme gimme
But i hope we get a new Quake.
Machinegames may or may not be working on a new Quake. But honestly they need to finish Wolf 3 first
They're probably gonna reboot again lmao
they still need ot finish the planned trilogy with mecha hitler.
The thing with quake is it's not as big as doom so that probably factored into them doing dark ages instead
With how youngblood was received I don't think it'll happen
Wikipedia says Wolf III is happening
Am I sure to trust it? Ehh. But it's a thing
"The studio is developing Indiana Jones and the Great Circle (2024) as well as another Wolfenstein game."
honestly when I see the trailer now I just think "man this couldve been a quake game"
like theg got everything that made quake 1 what it is almost perfectly and its a doom game
Tbh a new quake I would prefer
Either the strogg or lovecraftian story
I even liked enemy territory cuz of playing as strogg
Hope Dark Ages has its own At Dooms Gate remix for its opening cinematic like 2016 and Eternal
If they brought back Quake id rather lovecraft over the Strogg the Strogg aren’t very interesting
Me 2
Wikipedia bro lol
Unless bethesda or machine games says anything about it I'm not gonna hold my breath
Id software and Wikipedia are words that are quite the dichotomy, doom wiki is basically full of lore that was made up and actively perpetuates people spreading said misinformation as if it were undeniable truth
My brain also thought quake immediately when I saw the trailer lol
Hey guys, the 26 of this month xbox is doing an event and in this event is participating bethesda, u guys think there will be dark ages trailer or gameplay?
Probably a good chance
Like a showcase?
I think its unlikely
i doubt they will show anything until early 2025 when xbox does another one of their main streams
I know but still I'd never use that as a basis for anything
Yeah true, me neither. Just felt like adding it in to the conversation
I was thinking, we probably wont see a normal bfg since that wouldnt really make sense
Do you guys think we will get a redesigned bfg-like weapon or a brand new super weapon in its place
I’ll take another Unmaykr
why wouldn't it? UAC is still around
well we dont know that
I mean, the space base where he's fighting the titan doesn't look like makyr architecture
it looks really similar to 2016/eternal UAC architecture
its also clearly mars
I guess it could be some other corporation? but its way more industrial and less fantastical than any of the other factions in nu doom
also the plasma gun is back (well its called the accelerator now), so I see no reason why the BFG couldn't also return
it looks like sentinel architecture, the tops of the buildings have spikes similar to all other sentinel buildings
isn't sentinel architecture a lot less high tech? I thought generally their aesthetic is more gothic
with bricks and chains and stuff
the giant metal girders and giant drums look more UAC to me
I see spikes kinda on a building way in the background, but I kinda think those are just a detail for that building, not seeing them anywhere else
big laser structure in the background looks a lot like something you might see on the phobos base in Eternal
thought the first area in the trailer looked much more sentinel than anything else, but idk there's no UAC logo anywhere in the trailer so maybe they aren't around
yea, and currently all the weapons shown are not from the uac
also sentinel architecture is varied, but it is rather high tech as seen by the atlan factory in the trailer
idk the atlan factory still has features I associate with the Sentinels
with the giant chains and wood and stuff
guess we will find out but idk how the uac would exist thousands of years in the past
does the lore ever state when the UAC came into being?
could also be cross dimensional shenanigans
that would be messy
have the nu doom games ever head lore that wasn't
it looks alot like uac but i dont think it is
also, I'm not convinced the accelerator isn't UAC design, it just looks like a human-made weapon
it does?
yea
I can't find it, is there like a piece of art of just the gun around?
thanks!
I probably just assumed it was scratches or something but yeah that's clearly writing
would just be weird to me to do a doom game without the UAC but its possible
they are definitly trying to break from typical doom game stuff
even eternal really only had 1 uac level in its base campaign
kinda funny if you consider them saying the gameplay is a throwback
we probably wont even see the chaingun in game
considering the accelerator fits that role
apparently the mech wields one
the Atlan, rather
yea but considering that in base slayer mode you always have a shield, its kind of impossible to hold a 2 handed chaingun
having a shield at all times is something I thought about back in 2020 so it was kind of jarring to see them actually come up with the same idea
its interesting that they decided to combine it with a chainsaw
I imagine this means it has to be used for ammo harvesting or something
although it seems it wont be the source of ammo considering they said the 3 melee weapons would be the source of resouces
oh yeah
although that may change later in development
maybe one of the melee weapons fills your chainshield meter
and the chainshield gets ammo
there's health, armor, ammo, and chainshield meter
oh also apparently there's this chain lightning move, no idea how that's gonna work
its use might be for stunning hordes since we know there will be many more on screen demons at a time
3?
SSG, combat, and a double barrel plasma one
although the people in the show could have mistaken the plasma double barrel for an accelerator mod
If it's a UAC base there are some possibilities.
- It's an alternate Mars, like Doom 1993's or Doom 3's. By this point in the timeline, Doomguy has been to both.
- Time travel shenanigans, which I don't want, but wouldn't be surprised to see in a Doom game somehow.
I assumed the double barrel plasma gun was an upgrade to the accelerator
maybe in this game guns are just upgraded instead of having mods
seeing them rewrite modern (2016, eternal) history would be weird but interesting, doubtful but an interesting concept
they mentioned "streamlining"
It simply cannot be a base from the modern UAC without time travel shit. If there isn't anything like that, then it's either an alternate UAC or it's just a Sentinel facility that happens to look different.
perhaps there aren't mods, just upgrades
i would prefer 1 very good mod over 2 mediocre ones
plasma mods in eternal are vomit
why would a double barrel plasma gun be worse than the default accelerator?
likewise, the double barrel could simply be an upgrade for the single barrel
Which, TBF, is very likely. Not all Sentinel shit has to look like it's gothic medieval shit. It's possible they keep this kind of design for civilian/warrior design, and that the facility we see in the trailer is some kind of manufacturing plant.
(Which we know the Argenta have, because the 2016 Praetor suit has serial numbers and corpshit on it.)
even if the 2016 suit was a prototype that the devs had to go with cause of marketing
it just looks sooo UAC maybe the UAC ripped off the sentinels?
well considering how they retconned samuels character from 2016 to be the seraphim, its possible
In any case it was canonized; it's made of Sentinel materials and was forged in Hell.
The problem with this is that logically the UAC should not be present in The Dark Ages in any capacity. From Doomguy's perspective, the UAC we see in 2016 will not exist for several million years.
This shit is primordial. Over on Earth, while The Dark Ages is happening, dinosaurs and giant insects are roaming the land and humans aren't populating the planet yet.
well what I mean is perhaps this is sentinel architecture, but the UAC that appears millions of years later used sentinel tech
Ohhh. Well yeah, this is actually already canon to a degree.
ok, I'm not a lore meister, this makes it make way more sense to me
Samuel Hayden's Argent Tower is canonically a ripoff of the Nekravol Citadel. Samuel based it on the designs of the Nekravol Citadel that Sentinel slaves built.
if it looks like the UAC because the UAC would go on to base their designs on it then that would make sense
2016 mentions it being based on ancient designs they found in Hell, and Eternal, y'know, retcons him to have actually been there when it was made.
Thats funny considering its just a big ass tower with a beam going through the middle
Man now I want to play d2016
It's moreso the delivery system. The Nekravol Citadel collects materials, purifies it into Argent Energy, packages it, then sends it to Urdak.
The Argent Tower does this exact same thing, except it's sending the materials to Earth.
Mainly the GEDM.
You think he could get into legal trouble for copying the design
That would be so silly
The discussion is mainly over TDA's trailer. In the scene where we fight a Titan in a mech, we are on a landscape that looks like Mars and seems to feature a techbase that looks distinctly not Argenta.
The glimpses we see look UAC-like in design, which is weird since the UAC should not exist yet. (At least, 2016's UAC.)
So possible explanations are that it's an Argenta base that just looks different, or time travel is involved and Doomguy goes to the future, or it's the original/Doom 3 Mars and thus an alternate UAC base.
A ton of these just look like more modernized sentinel tech in terms of architecture
I honestly dont think it looks that different
It could be different 'cultures' of tech, for a lack of a better term
the very square with beveled corners reads as destinctly UAC-esque
and the giant girders and stuff
I doubt the UAC would be shooting doomguy out of a cannon helldivers style if that was the case
no not that ship, that's obviously makyr design
I don't think you understand what exactly we're talking about
its one particular scene on mars
stands out among the other parts of the trailer
Oh like around that mech scene?
It could be something like how in de once you get to exultia you go through a portal to hell
The building does look very uac-like though
yeah its very different from every other environment in the trailer
That tower with the ring in the top left looks more sentinel to me
I thought doom eternal really strongly gave each of the factions a distinct architectural style that was easy to read and know exactly who made what
We could just be missing something
very likely considering we have so little to go on haha
Hmmmm maybe, but i have hopes
Maybe the third trailer have a release date? Or the second?
Assuming same dimension
i didn't read the next comment yet
impossible to tell right now, wouldnt expect a date until a more in depth look at the game during a bigger show
Oooh ok
I hope you will be able to do backflips in this game
(In the atlan mechs)
It would be so awesome
i still think we will get a tease of some sort at TGA, no real gameplay until the next xbox direct. release date announced at summer showcase if i was a betting man
Probably yeah. I don’t think the game will actually come out till late 2025
And no news whether The Dark Ages will have multiplayer or not. If not, then it will be the first Doom game since Doom 64 that doesn't have any sort of multiplayer mode.
I dont think we got MP information for Eternal quite a bit after it was shown gameplay. I am sure there will be some form of MP for TDA
If i had to guess, some sort of COOP Horde and/or Team deathmatch mixed inm (sentinel versus marauder loyalist)
Fans been asking for horde coop since Doom 2016
Fans have also been asking for a game breaking bug fix for the first mission of DOOM Eternal The Ancient Gods Part 2.
yeah, the first battlemode info dropped during the E3 2019 showcase
would love co op
for the campaign preferably, horde mode would be neat too
Issue with camp coop, is that the entire game needs to be built around that, and that can lead to issues.
i would rather see specific arena's and areas for coop
trying to imagine deathmatch is a bit hard, it would be unlike pretty much any other deathmatch
Not saying it can't be done
because this game doesn't seem to share much in common with quake
like, 2016 kinda sorta has this quake feel so deathmatch wasn't hard to imagine
people stilkl want good ole DM in doom. They missed the mark with 2016
nobody wanted loadouts - which was the main issue since the early alpha test. They didnt take that feedback to heart
yeah but this game is so different from anything else, even if its inspired by doom 1993
most deathmatch maps in arena shooters are hyper vertical, but this game is way more horizontal
so its a bit hard to imagine would deathmatch might even look like
we'll have to wait and see, but honestly, I could see them trying something like battlemode again tbh, I know people don't want to hear that
or at least people that want traditional deathmatch
my vision for MP is massive, probably not realistic but it would be awesome
teamplay, marauders versus sentinals, but on a battlefield full of demons each side has to deal with AND perhaps even player demonic invasions.
damn so they gotta make a whole other game lol
lol yes
iirc in 2016 MP and Snapmap were both developed by other studios outside of Id, and they were responsible mainly for the campaign
think of it like a FPS/DOTA mix
so like... not traditional deathmatch at all haha
yah, i want DM too, i want invasions, i want it all
I gotta wonder if they'll even do MP or just focus on SP and extra modes for it
I think the thing that makes the most sense is COOP
wouldn't have to deal with how two people with slayer powers would fight eachother
maybe players could invade co op games?
and that could be the PVP element
i htink at the very least, they should bring back the 2016/Eternal MP maps into TDA so players can at least play them from one install. Might be a few more dozens of gigs, but i think people would go back to it
that would make things more dynamic and interesting
I highly doubt that would happen
the way TDA looks, eternal and 2016 style maps wouldn't work
oh i doubt it itoo, but it would be nice
maps would be fine, its the code and textures that woudn't translate
those maps are designed for high air mobility, which doesn't seem to be TDA's thing
nah I mean the layouts would likely not be suited to dark ages' gameplay
yah you could be right, need to see more gameplay to make a better guess
from what we know this game is much more grounded
Stand and Fight is the moto
right, so I have a feeling those super vertical layouts won't work so well
if you look at all the gameplay so far, its much more horizontal, with lots of slow moving projectiles and strafing
well, still though, you would be playing the UAC soldiers anways, not the actual slayer in these maps.
sounds like the doom 2016 imps would fuck up the TDA slayer
nah because he's got a shield
true but he wont be dodging that as easiliy since TDA projectiles are much slower
projectile dodging mazes will be a part of game
people who saw the private footage mentioned this mechanic where you basically jump to your shield, which makes me wonder if that's how vertical movement works, perhaps your jump is very, very tiny or even non existence, but traversal is tied to throwing your shield at set points and jumping to them
the slayer homing attack...
i saw taht footage, i dont remember that honestly but i dont doubt it
aaaah I wanna see more so bad, I want to know how it works
i was jsut too in awe and very hung over
just now i remembered seeing a armored like hellknight character. It might of been a aggadon, but it was smaller and the slayer was using different weapons to peel his armor off like a onion
is it like the one in the trailer?
that makes me think we will see both naked and armored versions of demons. but once again, hung over
yah, but it looked more like a hellknight or armored baron form Eternal
ah I see, maybe its the new baron design? we don't see a baron in the trailer
the HUD face is really exciting to me haha
i dont remember the hud face, just wanted to look at all the demons. There was a vore/vagary type demon among the arachnotrons and arachorbs
i also tink the new hell soldiers are much closer to this guy
ugh can't post pics, well there goes that
RIP
I see, yeah I think we see something like that in the trailer, when he's shredding those dudes with the skull crusher
some also carried glowing shields, and others had helmets and armor
mabye even different melee weapons but i can't confirm that
ah, it would make sense that stripping the armor gives the player armor
so I kinda think your idea that demons can have armor might be true
immoran style armor, black horns, i wish to see the gameplay demo again
if i could take a few hours to meditate i might get more out of my brain
No cacodemons could be seen however. I hope there is a purple variant
lol
I could've actually afforded to go to quakecon this year but didn't, sad!
Still wonder how they picked those people to see it. Do you have to look like the Über nerd?
💀 what is this ragebait. The ones attending are generally speaking some of the most passionate id Software fans, thats why they got to see it.
Just asking cuz such things never happen in Germany you know
I have several doom artworks in my skin, does this count as passionate?
QuakeCon happens in Texas so that’s a big contributor to why it’s never happened in Germany yknow?
You could also show your passion by buying a flight to texas instead of getting tattoos
I mean watching it online and buying merch and stuff is already a pretty good way to show passion
Plane tickets can be pricey according to Google it’s like over $500 to get a ticket from Germany to Texas
it’s almost like quakecon takes place in Texas because the United States is so notorious that it’s currency is the standard across the majority of the world, and the fact that Texas has the second biggest gdp out of all the US states, being more than half of Germanys, and the fact that due to the whole British colonization thing that happened in history, going to a place where pretty much all of the audience is going to have one colloquially agreed upon widespread language ( English ) just kind of makes sense
From Munich to Texas it’s $572
QuakeCon is in Texas because id Software is in Texas im not sure what you mean by your comment
I’m saying that even without that prior knowledge, I’m saying it’s a hotspot for that kind of stuff to happen
Ahhhh I see what your saying now
Okay then why is gamescom in germany?
Shouldnt it be in texas as well 
idk, people can do what they want, but I’m just saying that there is quite a rational explanation for why their event would be relegated to Texas
Gamescom was started in Germany im pretty sure that’s why
Yeah thats the point of my argument. Things just are where they are
It aint that deep
Generally speaking of such secret shown videos I wonder who they choose and who not
Hopefully the rest of us get to see some more videos cause id love to see a gameplay video
Need to know more about the new arsenal
I know some of the fellows who saw it, but honestly it would never do as much justice as having seen it with your own eyes
That bone shredder gun looks interesting I wonder if weapon mods are coming back
I hope so
Like instead of mod bots they’d be like medieval Night Sentinel mini forges or something
Go full in on that medieval castle feeling
that sounds pretty cool
I made lifetime memories with it
my god speaking of mod bots I wish if there is a mod system around this time they actually do more than give the illusion of choice and actually try to make a smaller portion of the arsenal be relegated to suboptimal slop
if you were at quakecon, you could see it
it wasn't shown to specific people, it was shown on stage
all you had to do was go to quakecon and be there that day
they did not choose anyone
Like make each mod more integral to the gameplay orrrrrrr? I just hope if there is a mod bot equivalent Doomguy doesn’t punch it for no reason lmao
Thought it was behind closed doors for only a bunch of ppl
it was behind closed doors in that the public does not have access to it
it was shown to the people that were there that day and them alone
Was the video played more than once?
not as far as I know
integral? no, nothing should be integral about it, just for the love of god have most of the arsenal be relevant at least
someone from our team was there, he doesn't really play the new doom games, but he saw it and his thoughts were "looks neat"
like there’s choices to be made, but there’s almost objectively wrong ones that will put you at an almost crippling disadvantage if so chosen
Sounds unimpressive
I mean, if you're not into nu doom then how do you react to it lol
some basic stuff I can paraphrase about the dark ages from what I’ve heard ( put in spoilers just in case )
||-part where there was this weird “puzzle” gap crossed by throwing shield and grappling onto it
-glory kills are no longer locked animations
-plasma rifle is double barreled and was stated to “look like BFG but blue”
-3 melee weapons, a mace, a flail, and a “pointy club” resembling the unmaykrs color palette, each of them having upgrade paths
-mech gameplay is primarily melee based
-physics system has apparently been reworked||
this is all like weird paraphrasing of a string of messages from one guy in particular so take whatever’s here with a grain of salt
Maybe it's like showing somebody your favorite brutal death metal band and they are into Taylor swift?
The one new melee weapon u mention is new to me
Will the new dismemberment system be as good as dead island 2?
seems accurate to other recounts I've heard
the "puzzle" gap thing to me kinda makes me think platforming is out
with the shield being used to access areas you would normally just double jump to
hugo said this game will be more exploration based and open (though still being level based, not open world)
a lot of what I've heard has me incredibly intrigued and excited, I can defintiely feel this sense of wanting to include more elements of the classic games, such as the more open level design
talking in circles at this point, god we need new footage
I’m fine with doom eternal
I honestly thought that the proposition of a new game was so unnecessary that when rumors of dark ages and such emerged I didn’t have a shred of belief in it until the day the trailer came out
I was thinking there’s no way they’d make a new one
I love doom eternal, this being so different is what makes it interesting to me
that is an odd contradiction you just made
its not
doom eternal is great, but I'm excited by the prospect of something unique
the implication that eternal was not a deviation from the formula, while dark ages would be, right after saying that they’re trying including elements of the classic games, returning to roots does not sound like an overarching deviation
the dark ages is a deviation from eternal
its including and being influenced by classic elements, but it is clearly not just classic doom but with pretty graphics
I never said doom eternal was not a deviation from "the formula" whatever that is
doom 2016 started by trying to interpret classic doom in the present day, the resulting game was its own thing, this will be the same way
like I understand the striking similarities behind 2016 and eternal, but to say eternal wasn’t necessarily “unique” is a bit disingenuous, they share the same metaphorical “skeleton” for lack of better words, yes they share a multitude of the same core concepts, but beyond that, the path they branch is way different
uh I didn't say eternal wasn't unique
didn't mean to imply it, by saying I'm excited this is unique
what I meant is its unique from Eternal.
I’m not trying to put you on the defense or anything I guess I just lack the correct wordage to get my point across, either that or I am misinterpreting this entirely
Doom 2016 and Eternal are very different games, they share some elements and a lot of very basic concepts, Eternal takes things much further and focuses more on resource management. I'm not saying that I don't think Eternal is a worthwhile sequel or that I even remotely don't like it, its one of my favorite games.
what I'm saying is that if The Dark Ages were just a more refined Eternal I would probably not be as excited for it
personally that would have never been my expectations for it
they’ve been continuously trying to revamp the gameplay of each title going forward regarding nudoom, and I think with the audience they are catering to, they couldn’t have just ramped things up in a straight forward way
we only have 2 nu doom games
yes but going off developer statements and the pattern that is so far being shown, it is not a ridiculous assumption for me to have made
like a hypothetical new doom game has been an idea slung around for a few years at this point
prior to the announcement of Dark Ages I would not have expected another sequel so soon, or what to even expect from it
all I've been saying is that I'm excited for it and what its doing
I never would’ve expected another sequel so soon either, but I am not exactly surprised they took this route
well, I'm glad you foresaw this