#the-dark-ages

1 messages · Page 37 of 1

mint wyvern
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yeah both DLC producers said that they weren't working on the dark ages

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it remains a mystery for now

misty beacon
teal spire
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is there a confirmed release date outside of just "2025"?

gloomy seal
misty beacon
grim cloud
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im guessing late 2025

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November 14th 2025 is my educated guess

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Unless they show us gameplay like this year, which seems not likely. Only have TGA, that might bring us a trailer but i dont think we will get actual 15+ minutes of gameplay then

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gameplay will be the next Xbox Direct. Which points to jan/feb

winter idol
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i dont think we will get anything until next year

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similar to what happened with eternal

grim cloud
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eternal we got a teaser, then a gameplay trailer at QC, after that was a dark silence until "e3" 2019.

winter idol
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yea

grim cloud
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i guess they did have the stadia demo and slayers club between then however. My memory isn't perfect

winter idol
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we will probably get a short teaser whenever the next major xbox showcase is

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but nothing substantial until summer when marketing kicks off for a late 2025 launch

grim cloud
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ill say the quake con demostration looked like a build or two older than the teaser we got last june.

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So the next time we see the game, it will look much more polished

winter idol
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yea their alphas usually look flat compared to later versions

grim cloud
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i think it even said "pre-aplha" as a watermark on the video. can't remember, i was too engulfed in awe

winter idol
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yea other people said the same thing

grim cloud
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thankfully in the mean time, i can just get better with idstudio. Already have two wip mods released

brave spoke
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Im hoping if prowlers come back in dark ages they get a noticeable buff

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For a heavy demon in eternal they felt like fodders

grim cloud
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they hsould of been two pips fo chainsaw fuel...

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but yes, the imps certianaly look meatier as well. My guess is that they have even more complex gore kits. THe gore in dark ages is another step up like 2016 was to Eternal

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You can probably shoot out a smiley face in the mancubu's gut in TDA

brave spoke
wheat sigil
reef ocean
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Yeah. I feel prowlers, carcass, etc should be 2 pip chainsaw enemies.

grim cloud
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chainsaw needed further balancing in Eternal. There should Always be a recharging pip because it felt like a waste to pick up a fuel thing before you finished the first charge

wheat sigil
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takes 20 seconds (effectively becomes about 18 seconds), and the tutorial mentions it

brave spoke
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I think we should get more makyr drone like enemies that give ammo under certain circumstances

dense gazelle
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Didn't like to fight those

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Also the demonic troopers in tag 2 was a bad joke

wheat sigil
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all tag2 enemies were bad lol

brave spoke
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Me when cursed prowlers and stone imps

wheat sigil
brave spoke
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Oh screechers are the woorst

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Armored barons i think are pretty good actually

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They feel like really big marauders where youre just playing the waiting game until you get to stun them

wheat sigil
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i love the push forward combat when im supposed to sit still waiting for an enemy to flash green

brave spoke
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But you can also just wail on them

dense gazelle
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What about the 2016 MP only harvester demon?

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Liked his design

brave spoke
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Same with marauders

wheat sigil
brave spoke
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Also unlike marauders you can still shoot him while armored

wheat sigil
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waiting for an enemy to flash green randomly is the best in a game supposedly all about push forward combat

wheat sigil
brave spoke
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Me when i “push forward combat” a mancubus

wheat sigil
brave spoke
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Enemies like armored baron or marauders utilize other elements of the games design, like enemy prioritization, proper timing and faltering to extend how much damage you can deal

brave spoke
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You dont “stand still” against a marauder, you need to sidestep his projectiles in a 1v1 situation, stay just far enough away from him so he cant shotgun you (especially when he dashes towards you) and anticipate his attacks

wheat sigil
brave spoke
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Arguing that you need to “stand still” to best a marauder is a very bad faith criticism

wheat sigil
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i took no hits, had no dashes, didn't jump and intentionally didn't quick switch against a possessed marauders

brave spoke
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This is such a bad example because the game gives you that scenario once lol

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Most of the time youre given tons of other enemies to deal with alongside the marauder

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Even 2 marauders

wheat sigil
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and then i deal with them and am left with once again, one single marauder to deal with

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he's not exactly hard to ignore

brave spoke
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Yeah thats how you deal with a marauder

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What exactly did you do differently than much other enemies

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You shot at it with good timing big whoop

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Thats not “destroying the games design”

wheat sigil
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you don't need any timing at all lol, his green eye flash is ridiculously long and incredibly easy to predict
(i predict it every single time)

brave spoke
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And?

wheat sigil
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peak game design, truly

brave spoke
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Youre acting like this is a sin of game design

wheat sigil
brave spoke
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Sounds like whining to me man to be completely honest

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But its your opinion so im not gonna push it any further

wheat sigil
brave spoke
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A “bad choice” and its just a different type of enemy

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Its not a “bad choice” to make it so that you cant unga bunga everything to death

wheat sigil
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i still do that, it's just that i have to stand and wait to do it

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which is not exactly my definition of fun

brave spoke
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Then its an opinion, not a “bad choice”

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Its not bad design you just dont like it

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Theres a pretty big difference there

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My only problem with marauders is that you cant crucible them while stunned that doesnt really make much sense

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You can bfg it but not crucible

wheat sigil
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all you do with the marauder is literally

  1. wait for him to flash green eye
  2. shoot
  3. hold down S for 2 seconds
  4. repeat once more
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with other enemies i can fight them on my terms, how i want and without having to wait for some stupid specific attack

brave spoke
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Ok well thats your opinion

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You think its bad and thats that

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It doesnt make it bad design or anything like that just because YOU find it dull

wheat sigil
brave spoke
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Ok and? Still doesnt make it a poorly designed enemy just because it has a different design philosophy than most demons

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Once again, your opinion doesnt make it fact

hard thistle
brave spoke
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God forbid you gotta play the game differently for a small handful of enemies

hard thistle
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Hey guys I'm trying to deal with this big horde of enemies and so I'm kind of under a lot of pressure right now. You know what would make things even better? An enemy I can't even damage until the right fucking moment. That would a lot of fucking fun. I love it so much! It's so much fun! Fun fun fun!

brave spoke
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Local players discover enemy priorities

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The marauder isnt even that hard to prioritize, you put him dead last because focusing too hard on him will get you killed, so you avoid him (which is very easy mind you) until you clear everyone out and can fight him in a 1v1 (how hes designed to be fought)

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His projectiles are easy to dodge, the only time youll be dealing with him if you avoid him and deal with other enemies is if some fodder demon blocks his shield, in which case you gotta deal with a dog that dies instantly

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You guys would die if you played something like salmon run

wheat sigil
brave spoke
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That message you just responded to sure does say doom eternal

wheat sigil
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because i dont see how any other game is relevant here

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and the marauder is pathetically easy, but that doesnt make him a good enemy in any way

brave spoke
wheat sigil
brave spoke
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I do not care if you do or do not like the marauder thats your deal, but you cant just walk around acting like your opinion is fact

hard thistle
brave spoke
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Not really, actually

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That is kinda what prioritizing is actually

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Dont you prioritize things in real life based off of factors like how much of your attention its gonna take

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Like if something takes less attention you knock it out first so its less to worry about

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You literally said its not prioritizing and then described prioritizing

hard thistle
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Prioritize this: I think it sucks!!!

brave spoke
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Good for you

hard thistle
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Idk where I was going with that LOL but seriously a lot of people don't find it very fun

brave spoke
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Thats good for them

hard thistle
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If so many people don't like it then maybe it's not actually good

brave spoke
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Many people also find it fun

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This is a stupid take

slender night
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The general public shits on stuff I find genuine masterpieces so personally I wouldn't use the general opinion as a basis

brave spoke
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Yeah

wheat sigil
brave spoke
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Ok show us the bell curve

mossy geyser
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I know people think dark ages takes place before doom eternal but

brave spoke
wheat sigil
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it usually goes like this
people on the lower end of the bell curve don't like him
people in the middle of the bell curve like him
people on the higher end of the bell curve don't like him

brave spoke
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Cool can you show us that bell curve backed by statistics?

wheat sigil
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so, beginners don't like him, average players like him, and more advanced players dont like him
usually

wheat sigil
brave spoke
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Yeah thats not good evidence

mossy geyser
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I think it would be something like Doomguy going to the past or going to another realm or something

brave spoke
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You cant just say “from experience”

slender night
wheat sigil
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got 22k messages in this server alone

brave spoke
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From experience i know a lot of people who enjoy eating feces

mossy geyser
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I think it would take place between eternal and 2016

brave spoke
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Ive been around the community a lot so id know

slender night
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That's not a prequel to 2016 then though

mossy geyser
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Eternal is before 2016

brave spoke
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What

wheat sigil
slender night
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What makes you say that?

wheat sigil
brave spoke
wheat sigil
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but anyways, if you ask pretty much any more advanced player they'll tell you they don't like the marauder, and many average players like him

brave spoke
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Wanna bring up a bell curve? Use actual statistics instead of trying to use your status in a community as leverage

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Really stupid way to argue a point

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And even then that's irrelevant

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The consensus of pro players doesnt make an opinion a fact

wheat sigil
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Yeah, ik, it was just a response to you saying a ton of players do like him, not really relevant to rhe discussion

stray plover
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Do you think that the cape will be customizable

brave spoke
brave spoke
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It'll probably change with skins

stray plover
brave spoke
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Probably not

stray plover
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I mean like how they did with the weapons

brave spoke
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Yeah but it's different with weapons

stray plover
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They have sets they go with specifically but you have the choice to use any of them once unlocked

brave spoke
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Weapons are completely unrelated to the player model

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Meanwhile the cape is part of the player model so youd have to do extra work to make it mixable

stray plover
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It was just a thought

brave spoke
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Not a bad one it would be a nice feature

prime sentinel
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Doom: The Dark ages

stray plover
granite beacon
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doom slayer

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so no retractable knife

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in the origins

unborn tiger
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John Doom's emo phase

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also known as his Dark Ages™️

hard thistle
mossy geyser
honest vortex
honest vortex
mossy geyser
honest vortex
mossy geyser
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Can we please stop

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Well some how I feel like Dark Ages would be the kind of game storyline where “A story can’t end, without a beginning”

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What do you think?

honest vortex
mossy geyser
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Thanks

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Btw what do you think of the way Dark Ages would go

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I mean it would not be the end of the series but again “A story can’t end without a beginning”

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So who knows

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I mean as they say a story can begin without an end but a story can’t end without a beginning

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I am not saying it won’t be a prequel but

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It would be the kind of prequel that would have multiple endings to cause different canons which would serve as sort of a catalyst for the series. I mean one ending could lead to the previous entries another could lead to another list of entries etc

tribal lagoon
mossy geyser
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Well I think it would be one ending

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But developing a series with one storyline for over 30 years is hard and tedious. I am okay with them doing it but I feel as if the developers would not want to have to develop another game in the same story for 50 years

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I just feel like it would be too difficult for the devs to make another game in the same story

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You have to add something new to what you already have and it has to be juicy or it gets bad reviews on its first few months and doesn’t sell well, causing you to lose a lot of money

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I think by ending (but not ruining) good franchises like Earthbound and God of War, they never jumped the shark. Similarly Doom would jump the shark if they had the same story path. They probably would make a good game without letting one story jump the shark. They would still make Doom but it just won’t be the same path where Demons invaded the Earth forever in EVERY installment

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One path would be the sarcophagus another would be the Slayer, let’s say, having lost his shield only to find it again I. Another game and more

tribal lagoon
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Though I do see what your saying

tribal lagoon
flat phoenix
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Hm

old owl
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I think they will bring back Infighting in Dark Ages since it’s inspired by classic dooms. And since game’s slower and less vertical, infighting is like a natural fit for the game

wise helm
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I want it.

placid saffron
old owl
placid saffron
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Doesn't mean it doesn't exist and only really since 2016

honest vortex
placid saffron
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Dewm?

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Oh 3, ehhh that game's story is detached from the other games

dense gazelle
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A Halloween timed new out of nowhere trailer would be also well placed regarding the gloomy atmosphere now

unborn tiger
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like a "somehow palpatine returned" trope

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just speculating

tribal lagoon
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He’s gonna do something for sure

unborn tiger
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fr

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Bethesda is not going to shoot the goose that lays golden eggs

covert crow
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I know people have said this to death

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But when they gave the slayer a fuzzy cape I was immediately on board

hearty raft
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/starsetup

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trust..

raven trench
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Is dark ages coming to gamepass or ps plus at all?

prime sentinel
raven trench
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Hehe

prime sentinel
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🧑‍🌾

balmy rose
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I have a ps4 I won’t be able to play dark ages ):

stoic prairie
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make budget of 600 dollas or 500

misty beacon
dense gazelle
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Good that it doesn't come to ps4 so this should tell us it will involve much more enemies on screen to dismember

balmy rose
stoic prairie
prime sentinel
slender night
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Spyro moment?

prime sentinel
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I suspect my pc will be able to run the dark ages but I want a new one

nocturne agate
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The ssg in dark ages ohhhhhhhh

glad ivy
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someone's gotta poke id software with a stick to ensure they're alive

balmy rose
stoic prairie
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for building a pc costing 500$

balmy rose
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ohh ok

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also I like doom it’s just some people can’t afford to do that

balmy rose
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Id rather get a ps5

hard thistle
cyan lotus
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doom fans have got to be the most impatient and incompetent fans that a franchise could ask for

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people asking like “what are they going to do without mick gordon” as if the entirety of TAG wasn’t done without him, which suggests they didn’t even really touch the game

people already trying to hypothesize on post launch content when we don’t even have a release date for the game itself yet

also just not being able to grasp basic concepts even if a tutorial spells it out word for word

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people saying stuff like “how was I supposed to know the chainsaw refills itself” because it tells you the instant you pick it up what could you possibly mean

slow nexus
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Hey guys, u think dark ages could be released in february - march of 2025 or could be in september - december of 2025?

dire jewel
cyan lotus
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No

dire jewel
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🤦‍♂️

sleek rune
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Dark ages looks cool rn

slow nexus
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Hmmm, a dark ages trailer or gameplay in 31th anniversary could be cool, but its very unlikely

agile osprey
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And cultist base but thats all I remember

winter idol
slow nexus
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So, the second trailer probably be in ssg 2025 and later that the release date

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Or second trailer in 31th anniversary and in ssg a third trailer with release date

cerulean stone
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Hey I actually have never played a DOOM game, (besides the first one on shareware) should I wait for the Dark Ages to come out first or just play Eternal? I just want some opinions

inland sundial
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Your choice

silver oriole
honest vortex
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Anyway I love Mick Gordon's work on Killer Instinct, DOOM 2016, and Wolfenstein II: The New Colossus.

But I'll confess I didn't really like his work on Eternal that much. I preferred the DLC music over his Eternal music even.

cyan lotus
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and here’s a point I’ve made and I’ll keep making, people only cared about micks situation because of the community making memes about him and drawing more publicity to him, if this were anybody else like “john smith, an enemy ai designer, didn’t get paid by ID” nobody would’ve cared at all, people only care because they’re trend hoppers

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tl;dr people only care about mick because they saw other people caring first

tribal lagoon
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which are great

prime sentinel
cyan lotus
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it does not matter yes, but my point is peoples empathy towards the cause is purely performative

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so performative infact that people in protest did things that mick explicitly told people not to do

prime sentinel
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I think if a journalist did a piece on someone at any company not getting paid for their work people would care

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Because that’s kind of a big deal

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I mean, people are pretty upset about all the layoffs in the industry at the moment

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At places like bungie for example

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The problem is cases like this aren’t always publicized

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I’m not touching this particular case because one side is radio silent and I don’t think it’s best to comment on it here especially, but abuse does happen and people should care

empty furnace
turbid moon
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doom tda price estimation?

winter idol
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either 60 or 70 USD

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its a AAA game

neon gust
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I'm betting on 70 since it's becoming the new industry standard

misty beacon
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Dunno if 10 bucks more or less are really that big of a deal
Especially in a quality game from id software

grim cloud
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yah 70 bucks for the normal version

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probably 100 for deluxe, and perhaps even more for the super deluxe if they do it

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if games followed traditional inflation, they would be hundreds of dollars. I paid 65 dollars for N64 games like 20+ years ago, NES games were 50 bucks.

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and to top it off, the games were MUCH smaller in size and scope at the time.

flat pulsar
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With TDA will imps be upgraded to a heavy like enemy from their previous fodder depiction

sick flower
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@cyan lotus I completely agree with you. I actually prefer Andrew Hulshut and David Levy over Gordon. I think they sound so much better than him

cyan lotus
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it was never a matter of who I thought was better I just thought peoples lack of awareness was a bit silly

hard thistle
delicate grotto
flat pulsar
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Hope they don’t become heavies

honest vortex
scenic lichen
agile osprey
atomic breach
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Wait you guys know if mick Gordon will be in dark ages

hard thistle
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0% chance

plucky plinth
honest sundial
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that bridge is ash

honest vortex
honest vortex
# scenic lichen im curious because this sounds pretty unpopular, what songs do you think are his...

Inferno (Cinder's Theme)
Hinnamatoom
I'm Back (to Rise)
Right Trigger Warning
Nazi Punks, GTFO
Terror-Billy
Flesh and Metal
VEGA Core
Skullhacker
Harbinger
Damnation
Hell Choirs
Hell Guard
Rust, Dust, and Guts
Transistor Fist
Rip and Tear (Game Rip)
BFG Division
Temperance and Vengeance
The Partisan (feat Tex Perkins)
Gladiator
The Only Thing They Fear is You
DOOM Hunted

(Only three Eternal songs on the list I'd say)

scenic lichen
honest vortex
dark peak
honest vortex
dark peak
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Looks like is the doom hunter base theme, i like it but cultist base is still my top 1 💪

honest vortex
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Still plays on the DOOM Hunter Base though

dark peak
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Lololol is the arena with the first pinkie??

honest vortex
candid surge
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Does anyone know the music in The Dark Ages official ad?

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Sounds sick as hell

winter idol
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its a song for the game, its not released yet

supple river
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Where can I write my wishes for the future game? There is no e-mail, the only place left is here. I want to write to the developers so that they can fix the ultra-nightmare mode in game. In Doom16 and Eternal you don’t want to play through the game in this mode because of the routine: look for secrets again, level up again, watch the weapon pick up animation a hundred times, listen to the same monologues and watch cutscenes.

Is it possible to cut out the entire routine for Ultra-Nightmare? So that there are no secrets and upgrades happens automatically? So that the player is only required to run and shoot, and not engage in routine management on the hundredth attempt.

It would also be great if the developers make the enemy randomizer mod for Eternal as an official cheat for the new game.

winter idol
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there will be no more gameplay additions to eternal, thats why they made mdding

honest sundial
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^
"Well we're done with it. Have the modding tools as a going away present and have fun."

winter idol
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you literally dont need to watch cutscenes or collect secrets when replaying eternal . . .

honest sundial
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also why are you playing a Doom game and wanting secrets gone

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the entire point is they reward you with early stuff for having a keen eye

winter idol
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ive literally never seen anyone say they wanted secrets gone before in UN

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literally . . . just dont grab them

winter idol
supple river
supple river
slender night
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Monologues is fair but if in 2016 you can't but you can in Eternal I'd expect TDA to have it

honest sundial
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It's your reward for exploration. Extra health, ammo, and sometimes straight up snagging a weapon early.

slender night
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Tbh I don't remember a single time I NEEDED a secret on HMP for id-made WADs

honest sundial
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heck the praetor token stuff is mostly convenience stuff, like ignoring barrel damage

slender night
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If you want UN to give you everything just ask for an NG+ mode

wheat sigil
honest sundial
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it feels like the guy wants Dark Ages to just be a straight up linear shootfest

slender night
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So unDOOM it?

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At least unmodern, a lot of Classic is linear but not all of it

supple river
supple river
slender night
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And they wouldn't on UN?

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NG+ would be the same difficulty as UN with everything unlocked lol

supple river
slender night
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Rereading your original message, I misunderstood a bit. My bad.

supple river
astral fossil
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Do you guys think they will make the classic MP in Dark Ages?

scenic lichen
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Im just hoping for coop campaign

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imagine you're a slayer and your buddy is a sentinel or smth

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would go very hard

supple river
# astral fossil Do you guys think they will make the classic MP in Dark Ages?

Even if they do, they will not be able to support it. Multiplayer is not just a mode, but a service. And id has already proven many times that it doesn’t know how to support multiplayer. Doom16 had an amazing online mode (include amazing snap map), but the developers abandoned it. You can also remember Quake Champions. Yes, the game was made by another studio, but the publisher still couldn’t pull off the project. And to be honest, I just don’t understand what the problem is. My favorite example is Killing Floor 2. The developers gave up on the game a long time ago, but they at least outsourced its support.

supple river
slender night
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KF2 sucks imo

supple river
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However, if the developers read this, then I will express the thought that the secret of a good online game lies not in the gameplay, but in the community. Players must communicate with each other, and not just compete, and the game and developers motivate this communication and create conditions for this. Then the network game will live.

The Quake Champions did not become popular because the original Quake 3 was released in the era of computer clubs. But now all matches take place in deathly silence and you have the feeling that you are playing with bots, there is no communication.

The company's policy regarding the game engine also contributed. Servers customized by users are very important, as they correct developers’ mistakes and make the game more fun, but id tech’s policy prohibits such modding of game servers.

supple river
# slender night KF2 sucks imo

Now - yes, this is a bad game, but it was good once. It's all cosmetics' fault.

However, the game has many custom servers, and the admins on them made the gameplay fun, correcting the laziness of the developers. So it's better to judge KF2 by fan custom servers, and not by vanilla.

And its online is many times higher than any id game. And the spirit in it is sometimes much more doom-like than in the latest dooms. It's a big oversight on id's part that they weren't inspired by this game in any way. There are a lot of cool ideas and implementations there.

slender night
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I got it for 1 USD and still refunded it. Didn't like it at all

supple river
slender night
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I'm not trying to force my opinion as a fact, I know it's my problem

supple river
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Although it only just dawned on me that Killing Floor 3 and Doom Dark Ages will be released side by side.

astral fossil
pearl crown
#

Is dark ages going to be a series x/s exclusive or will it be available on older consoles?

honest sundial
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you really shouldnt expect that in the slightest

honest vortex
pearl crown
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Okay thank you

supple river
whole urchin
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i cried tears of joy while watching the trailer

honest vortex
unreal terrace
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????

unborn kettle
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I have a feeling dark ages

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will have mixed reviews

hard thistle
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I'd imagine somebody's gonna start up another discussion about the mick thing when the game starts getting more traction

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Especially when they reveal who the composer is

hard thistle
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You can say that again

cyan lotus
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The next time I see a game journalist joke I’m gonna go insane

hard thistle
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Like it's been years how can you STILL be on that

cyan lotus
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game journalist jokes are often made by people also not very good at the game which makes it such good irony

main yoke
#

do you guys know if there's gonna be hell levels

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the screenshots just have a lot of quake castles

neon perch
# unborn kettle I have a feeling dark ages

My main concern is that they'll do a full 180° from Eternal and the combat will err too much on the easy side. I'm not so sure about the shield mechanic all things considered.

#

Also the fighting spaces being huge flat planes with little verticality and every weapon seemingly dealing way too much damage I'm a bit on edge about. I want a bigger emphasis on exploration and an expansion of the combat composition Eternal proposed. I'm hoping they can avoid another TAG 2 situation and not backtrack on their previous design decisions and start coddling the player by introducing cheap cheese strats.

unreal terrace
#

they said they wanted to have gameplay closer to classic doom which explains the very flat terrain

neon perch
#

Problem with that is classic Doom is already kind of easy. It's not until you get into the dickishness of Plutonia and the like that it really starts putting the hurt on, and that's mostly to do with enemy usage and positioning. Hell the main technological advancement Doom's engine boasted over Wolf 3D was being able to place enemies in high spots, different floor heights, and a sector lighting system that allowed for some portions of the map to be dimmer than others.

#

Worst case scenario is they forego the tenets of classic Doom and it winds up being a Serious Sam clone where everything is a fullbright horizontal plane, and the player ocassionally dodges slow-moving fireballs while tackling enemies from afar.

#

I would be REALLY pissed if they did that. But I trust that won't be the case.

prime sentinel
tribal lagoon
supple river
# honest vortex There's been a lot of amazing SnapMaps I have played lately. Especially ones ut...

The recent release of Doom Legacy of Rust showed that mapping design is at a dead end. Developers can develop gameplay only through artificial rake, and not through fun. Respawn mobs behind your back, lock the doors in small rooms, don’t give them ammo etc. Even Doom Eternal had the same problem - all battles always followed the same scenario, and nothing depended of the map structure.

And then SnapMap shows that there is a way out of the deadend - scripts. But there is such a nuance that in professional game development, the creation of assets and the artistic part will come first, rather than the gameplay. And it’s unlikely that the industry will soon mature to the idea that the emphasis should be on script system rather than assets.

#

I also forgot to mention "Doom Infinite" mod, which also solves the problem of map design deadend through scripts scenarios. It will be a shame if id doesn't play this mod, doesn't play snapmap, and then doesn't realize the importance of scripting.

neon perch
#

LOL, you just called core encounter design principles in Doom 'a dead end in design', 'artificial' and 'not dependant on map structure'. How DARE a map enforce ammo starvation, close quarter ambushes and a solid gameplay loop that encourages smart positioning and quick reflexes, presenting a respectable challenge while remaining familiar enough to anyone with good enough muscle memory. Objectively unfun.

#

How can it even dream to compare to the intricacy of the 'interact -> summon 7 imps' logic node from SnapMap? Truly revolutionary stuff. I want to be able to carry ALL THE AMMO, have ALL THE CONTROL OVER EVERY ENCOUNTER and use SCRIPTS FOR EVERYTHING and I'm NOT KIDDING.

prime sentinel
#

Might be easier than dlc eternal

#

But I don’t think it’ll be “too easy”

#

I mean, if you play doom for the challenge it might not be your bag but we don’t know yet

tribal lagoon
#

Can’t compare Doom Infinite to normal Classic Doom or DOOM Eternal at all its a dumb comparison

supple river
tribal lagoon
#

Besides this type of design is common place in this genre so it’s to be expected anyway

supple river
tribal lagoon
supple river
# tribal lagoon This is a very subjective thing

No. Modern gamers and devs forgot the old common truth: Good game is "easy to learn, hard to master". But modern developers do "hard to learn, easy to master". Specifically, the Eternal developers are artificially complicating the game by messing up macros. The best example is grenades. They could have put two types of grenades on two different buttons, but no. They placed the grenade switch on the second button, artificially complicating the player's life.

If you look at the gameplay of pro players in Eternal or Ultrakill, there is no gameplay there. Their passage can be tied to the execution of macros. Do you want to kill the Marauder? Hang a quick change of all guns on one button - he will die instantly.

If a game can be replaced by a macro, it's a bad game.

cyan lotus
#

and if eternals so easy to master, please show me your achievements

#

please show an example of that last thing you mentioned and you might seem a bit more credible, until then, you’re making stuff up in an attempt to seem intelligent

wheat sigil
#

I can say for certain I have a long way to go to master Eternal, even after over 770 hours in the game

wheat sigil
supple river
# cyan lotus please show an example of that last thing you mentioned and you might seem a bit...

I dont say "easy\hard play". I say "good/bad game". Make hard game - its easy. Make funny game - its hard. Eternal for me without cinema-elemets is boring. But SnapMap with geart script-system or Infinite is fun. It's funny that Dark Ages will copy Dark Souls with its parry elements. There is a good video explaining that Dark Souls is just a bad game, since it works on the principle of “hard to learn@easy to master”. But its on Russian.

cyan lotus
#

so notice how none of that answered anything I asked you?

supple river
# wheat sigil Could you show a video of a pro Eternal player?

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Музыка: Gladiator (DE); Ranger Infiltration, Ancient Battles и Wading through Limbo (Quake)
Предыдущие гайды: https://youtube.com/playlist?list=PLUKkS39cGnS3dH-DYihVQ2heises0-yud
Discord сервер: https://discord.gg/t7u2DMvvFV
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▶ Play video
supple river
cyan lotus
#

do you know what the word macro means

#

because I feel like we’re having a huge portion of each others words lost in translation

supple river
# cyan lotus do you know what the word macro means

Execute a set of commands with one button. The word "Macro" has several meanings. But in the case of games, it is generally accepted that this is the replacement of a bunch of actions by pressing one button. Above I gave an example with grenades in Eternal. When they could hang two types of grenades on two buttons, but made it so that the second button must be used to switch the type of grenades. This is a macro. Instead of one click, you should do two.

cyan lotus
#

alright yeah I am wasting my time aren’t i

wheat sigil
#

The movement showcased is very basic

cyan lotus
#

apparently the ability to pb rocket makes anybody a pro

wheat sigil
#

Yeah... people quick switching well fools a lot of people

#

But the truth is that it's only a very small portion of the game, and you need to be able to see all the other facets of Eternal

supple river
# wheat sigil But the truth is that it's only a very small portion of the game, and you need t...

This is called "hard to learn, easy to master". You should read guides on the Internet to become a master, and not be guided by what the game offers you. The game uses artificial complications that beats with knowledge or macros, not skill.

And, yes, all these “hidden” mechanics are mostly a bug. In fact, Doom16 and Eternal were originally developed for a gamepad. And only then their controls were ported to PC. This is why the game seems very easy on Nightmare, because you need to play with a gamepad. I played through these two games with both a mouse and a gamepad, and I will say that these are completely different experiences.

With a mouse you rely more on aim and speed. And with a gamepad for tactics. And I didn’t notice many tactical elements when I played with the mouse.

cyan lotus
#

could you provide the source where it says the game was designed for controller?

unreal terrace
#

how tf can something be easy to master if it is hard to learn lmao

supple river
cyan lotus
#

so you do not have a source?

#

it’s just an assumption made via correlation?

#

curious, I can make stuff up like that too

#

doesn’t make it true however

supple river
# unreal terrace how tf can something be easy to master if it is hard to learn lmao

I recently played a game called Freedom Planet. The last boss in it seems very difficult. But as you die dozens of times, you will learn its patterns and it will become very simple. If you could initially study his patterns normally, then he would pass the first time. But the game artificially complicated it, so that you have to die many times to understand them. Here a good video that explains why dark souls its bad game because of "hard to learn, easy to master", but again its on russian; https://www.youtube.com/watch?v=faMvk9I0d0E

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▶ Play video
unreal terrace
#

that just seems hard to learn, harder to master

honest vortex
unreal terrace
#

THATS WHAT IM SAYIN

cyan lotus
#

if doom eternal were “easy to master” surely this fellow would have some depth defying achievements to his name within this game, and if not, there’s the heavy implication that he did not learn the game

honest vortex
slender night
supple river
# cyan lotus so you do not have a source?

Can you prove otherwise? That the game was originally developed for the mouse, and only then ported to gamepads? I found old games and can distinguish when the game was originally developed under the mouse, and when under gamepads. If you play Serious Sam 1-2 Encounter and Next Encounter or SS2, you will see what controls each game was designed for. The same applies to Fear 1 and 2-3 or Crysis 1 or 2-3. Just play Quake 3 or UT2004 to remember what real mouse control is, and not this modern vestige.

cyan lotus
#

that’s not how logic works roger, just because I don’t have current proof doesn’t mean you’re correct by default

supple river
#

Okay, there are too many of you, and my limit of arguments on the Internet is over for today. So I'll take a break.

cyan lotus
#

whatever you’re on about anywho

unreal terrace
cyan lotus
sharp moat
#

gonna be real, why the fudge do i care that a game was made for controller or m&kb

honest vortex
#

TIL that labyrinths and secrets aren't like Classic DOOM due to his criticisms of Legacy of Rust /s

sharp moat
cyan lotus
#

talking in this server feels like being a nurse in a looney bin

sharp moat
#

I pop in here in a blue moon and wish i didnt

cyan lotus
unreal terrace
#

fair enough lmao

sharp moat
#

so you think Doom Guy is a 9mm or .45 kind of guy

#

personally he doesn’t come off as a Glock guy

unreal terrace
#

whatever size bullets the demons decide to eat as their main diet

sharp moat
#

well he’s def a gun nerd like us lads, the way he hangs em on his wall near his pc setup

#

A man of culture i may add

honest vortex
sharp moat
#

Romero did cook with Quake

honest vortex
sharp moat
unreal terrace
#

SHOCK

honest vortex
sharp moat
#

So idk why he’s goin on about “gameplay only”

sharp moat
#

doom 2 isnt bad by any means but Romero had some sort of formula he didnt follow with the sequal

prime sentinel
#

Let’s see, circle of death, tenements, abandoned mines, industrial zone, the living end

#

I think those are all of his, I don’t think I missed one

#

All of those rock, in doom 2 Romero was more interested in death match esque layouts, which made all the maps more interconnected and conceptual

#

I won’t say I think it’s better than doom 1 e1 but for what I think, it is at least as good

prime sentinel
#

Whoops! Forgot one

#

I love gotcha, feels like Romero trying to make a sandy map

#

It’s very strange and disconnected, not in line with romero’s other doom 2 submissions

#

I love all the jumps you do in it, something you would never see in doom 1

astral fossil
#

Absolutely in love with Doom 2 maps and Sandys maps in particular. Sad to see them getting bashing from "real Doom fans" from time to time.

prime sentinel
#

Yeah, doom 2 is great

#

I think the sandy hate must have been started by someone on YouTube or something and just became “conventional wisdom” for no reason

#

The only map besides the secret ones in doom 2 I really don’t care for is bloodfalls, I’ve always just found it kind of boring

honest vortex
#

I don't know why people think 1993 was so much more consistent.

Episode 2 and 3 , and even parts of E4 had some maps worse than anything in D2.

#

Episode 1 is the only real consistent episode

prime sentinel
#

I appreciate all of it, 3D level design was in its infancy

#

Romero had a really strong grasp on it immediately, the Tom hall maps sandy finished in e2 are very dungeon crawl-y, it’s a different type of map

honest vortex
prime sentinel
#

E3 is basically the sandy perersen experiment zone

astral fossil
honest vortex
#

E2 was mostly Tom Hall I believe.

Tom Hall is what people think Sandy Petersen map design is.

prime sentinel
prime sentinel
#

M5 and M6 are both just Petersen however

honest vortex
#

People forget how much Sandy Petersen was on Doom 1993.

So it's funny how people praise 1993 for the lack of Sandy, but bash DII for having him

prime sentinel
#

M8 and M9 as well

prime sentinel
#

So e2m5, 6, 8, and 9 are all only sandy and the rest are Tom hall maps sandy finished

#

And he did all of e3 obviously

astral fossil
#

I simply love Doom franchise and I can't compare it with words like "better" or "worse" as it is not something that is objective to me. Back in 1998 or around that time my fathers PC had Doom 1 shareware and full Doom 2. We played them together. Both of us didn't know any english back then (we were asking my mother to translate) and always thought that this first episode of Doom is the full game while Doom 2 had 32 maps and an SSG with Archvile. So I was playing Doom 2 most of the times and I really grew fond of it. Nowadays I just love these games for what they are and they all have a special place in my heart.

prime sentinel
#

And 14 or 16 maps in doom 2, I forget the exact number

prime sentinel
#

Doom’s mainline entries are all excellent imo

honest vortex
prime sentinel
#

I think Romero deserves a lot of credit for how perfect e1 is at introducing you to doom, and his doom 2 work is amazing, but sandy was pretty much the workhorse, his work is integral to doom

honest vortex
prime sentinel
#

Doom 3 is great

#

It probably is my least favorite personally, but I really like it still

honest vortex
#

Best depiction of Hell in the series imo

prime sentinel
#

I actually really like doom 2’s weird abstract brown and green hell hehe

honest vortex
#

Main game wise, D3 might be my least favorite, but Resurrection of Evil grown to be maybe in the middle of upper favorites, not sure

#

I liked RoE more than the main campaign admittedly

prime sentinel
#

Resurrection is cool, I don’t really like the hell section as much as base game

#

It feels like a retread

honest vortex
#

Yeah, Hell is worse.

Lost Mission was best Hell.

prime sentinel
#

Also the final boss kinda sucks lol

#

It looks really neat but I didn’t like the fight itself

honest vortex
#

If I remember right, The Spirit World was John Romero's favorite level from the first two DOOM games

prime sentinel
#

Eh not one of my favorites personally, I like suburbs more

#

But it’s all down to preference

#

The throne room is really cute though 🙂

honest vortex
dense gazelle
#

Egg boy are u checking dooms reddit?

#

You guys watched Aervosas newest analysis video?

prime sentinel
#

no

#

I don't really browse reddit

#

or watch doom tubers

#

I'll check it out if its about dark ages

#

thanks for the pointer

dense gazelle
#

Interesting with the flag and the 3 symbols on it, middle the mark of the slayer

prime sentinel
#

I'll prolly be lost when it comes to the lore haha

terse basin
#

modern lore: something really long. Classic Lore: they kil my rabit now i comit genocide

#

lol

unborn kettle
#

everyone got used to futuristic marine shit

#

so maybe not everyone is all for
the Medieval Marine stuff

covert crow
#

Tfw you wanna say something because you like the discussion but you have nothing to add

tribal lagoon
# supple river No. Modern gamers and devs forgot the old common truth: Good game is "easy to le...

“No gameplay there” you no nothing about game design and it shows. Eternal and especially Ultrakill are crafted specifically to fit there original loops. In ultrakill every weapon is designed to be used alongside other weapons you have to be constantly swapping weapons to get the most out of the game. There isn’t any “long lost design” Eternal and Ultrakill just play in the way that benefits there gameplay loops

prime sentinel
#

There’s still gonna be futuristic stuff in the dark ages

#

Plasma guns, space bases, etc

agile osprey
#

Was there not a big ass spaceship that launched him out of a cannon titanfall style

ebon shale
#

Not really a spaceship more like a skyship

limpid ridge
#

You guys like the graphics of the upcoming 2025 game

#

Imo their pretty damn good

tribal lagoon
limpid ridge
#

:3

nocturne agate
#

Are you all there mate

hard thistle
#

@limpid ridge yes I do. O love the game and haven't got to play it yet.

remote thunder
#

in fact, megatexture was originally developed for idtech 4 and therefore doom 3, which was decisively not a console title on launch

remote thunder
#

beating a dark souls boss hitless (= no damage taken + no blocking) which seems like another step on the "hard to learn, easy to master" progression tree still doesn't require true mastery, i've done this for several bosses in fromsoft's lineup and i can't say i really understand any of them fully

#

beating a boss only requires you to get good enough at it to kill it before it kills you, the bare minimum

#

you could have 1 hp after a successful attempt and that would still meet the bare minimum

#

your reward for using your eyes and brain and learning what the boss does is that the initial, seemingly impossible difficulty is lowered to a manageable, if not easy level

#

you just seem to have a bias against a style of video game design that's been proven MASSIVELY successful, fromsoft's been selling the same combat system with gradual changes for 15 years now and it still prints them money

#

a higher skill floor than what you're used to is not "artificial difficulty", you can't even type a single sentence without deferring any real form of argumentation to buzzwords

#

any game you can name will, with enough time, fall victim to this "flaw" you've found in "le woke modern slop"

#

watch any professional do the thing they're a professional at and it'll seem easy

#

this is simply terrible and dishonest argumentation

#

why is it bad game design for these "macros" to make doom eternal easy, but good game design for "tactics" to make another game easy?

#

one involves using your hands, the other involves using your brain, but you've fooled yourself into believing in an illusion of choice

#

the conclusion is still the same, get good at thing = thing is easy now

#

is the unspoken implication here that using your brain is somehow harder and more sophisticated than executing a series of inputs with your hands?

#

are these "tactics" not just macros of the mind?

#

a series of decisions formed by pattern recognition and logical reasoning

#

which can be repeated once one has been formed for a given situation

#

just like pressing buttons in a certain sequence

flat geode
#

will this game be on ps4?

#

or new gen consoles only

hard thistle
#

I'm guessing new consoles. Get a PC.

flat geode
#

PC is too complicated I like the simple way

hard thistle
#

I push big button to turn on PC.It boots up and steam automatically starts. I pick a game click play.it starts up and I play for hours.I usually play 99% single player games .

wheat sigil
slender night
#

I mean, yes, it can, but it most of the time isn't

flat geode
wheat sigil
flat geode
wheat sigil
#

understandable

wheat cliff
flat geode
wheat cliff
wheat cliff
#

very slow process

flat geode
flat geode
wheat cliff
faint flame
empty furnace
empty furnace
#

me? i use a laptop (it works)

silver oriole
faint flame
plucky plinth
#

Prebuilts exist but their quality isn’t guaranteed

#

And I’m not including the research needed for selecting peripherals like monitors

#

Anyways, how y’all feel on the lever action SSG?

#

I personally frigging love it

empty furnace
silver oriole
#

Imagine if we get to dual wield

plucky plinth
#

I doubt it but it’d be cool as hell

mossy pelican
#

I don’t know if it’s been mentioned already, but Bethesda has been confirmed to be at the Tokyo Game Show from 9/26 until 9/29.
On paper, this could be a good time to see more of TDA since there’s not much else to announce aside from Indiana Jones.

However, there’s no hard confirmation of a new trailer let alone a gameplay showcase.

warm ibex
warm ibex
#

Really liking the project man!

prime sentinel
#

They might just be there to show off Indiana jones like you said but it would be really nice to see more doom

grim cloud
#

i dont think we will see anyting at TGS.

flat geode
prime sentinel
#

If you just want to play games console is better, but pcs do a lot more than play games, so it’s really about what your needs are

flat geode
prime sentinel
#

Then I would say get a console

nocturne agate
#

I kinda want a pc now

#

After just not wanting them my whole life

grim cloud
#

well depending on how much you want to spend, if your going big wait till the new 5k series

#

I am getting a new PC just for TDA, much like i did for Eternal and 2016.

plucky plinth
#

your needs are no way aligned to want a PC

#

I will mention a serviceable PC isn't as much as people say they are. You don't need to drop 3k on a computer to play basic games.

flat geode
flat geode
plucky plinth
#

I personally do a ton of stuff plus heavy gaming so I spend a ton on my rig

wheat cliff
flat geode
mossy pelican
warm ibex
grim cloud
#

The OG leak "Doom year Zero" mentions two DLC"s. Think that still applies? I wonder

winter idol
#

i could see them doing dlc

scenic lichen
#

i had a thought of dark ages ending with doomguy being sealed away but they could possibly leave the dlc for that

grim cloud
#

well if the game starts with the first age, first battle, like Hugo said, we have centuries before that happens, maybe even eons

hard thistle
#

So they can milk this franchise forever, doom truly is eternal

#

I don't mind as long as it's fun!

grim cloud
#

if the cow is fat, keep on milking

urban valve
#

HOW YOU GET THE CLASSIC DOOMGUY SKIN

lusty shale
urban valve
#

Can someone tell me pls

agile osprey
#

In doom eternal?

urban valve
#

Yes

unreal terrace
agile osprey
#

Its in the fortress of doom, use sentinel batteries to unlock it

urban valve
#

Oh

agile osprey
#

Yea

urban valve
#

Where do you put it

unreal terrace
agile osprey
#

Go towards the back of the fortress, there will be slots to put the batteries in (it will require 2)

urban valve
#

Ok

#

Thanks man

hard thistle
urban valve
#

Doom is the the best FPS I’m hyped for dark ages

grim cloud
#

But i hope we get a new Quake.

#

Machinegames may or may not be working on a new Quake. But honestly they need to finish Wolf 3 first

hard thistle
#

They're probably gonna reboot again lmao

grim cloud
#

they still need ot finish the planned trilogy with mecha hitler.

hard thistle
hard thistle
slender night
#

Wikipedia says Wolf III is happening

#

Am I sure to trust it? Ehh. But it's a thing

#

"The studio is developing Indiana Jones and the Great Circle (2024) as well as another Wolfenstein game."

safe ice
#

honestly when I see the trailer now I just think "man this couldve been a quake game"

#

like theg got everything that made quake 1 what it is almost perfectly and its a doom game

dense gazelle
#

Tbh a new quake I would prefer

#

Either the strogg or lovecraftian story

#

I even liked enemy territory cuz of playing as strogg

tribal lagoon
#

Hope Dark Ages has its own At Dooms Gate remix for its opening cinematic like 2016 and Eternal

tribal lagoon
hard thistle
#

Unless bethesda or machine games says anything about it I'm not gonna hold my breath

cyan lotus
outer ibex
slow nexus
#

Hey guys, the 26 of this month xbox is doing an event and in this event is participating bethesda, u guys think there will be dark ages trailer or gameplay?

fathom yacht
#

Maybe

#

Hopefully

prime sentinel
#

Like a showcase?

winter idol
#

I think its unlikely

#

i doubt they will show anything until early 2025 when xbox does another one of their main streams

slender night
hard thistle
#

I know but still I'd never use that as a basis for anything

slender night
#

Yeah true, me neither. Just felt like adding it in to the conversation

brave spoke
#

I was thinking, we probably wont see a normal bfg since that wouldnt really make sense

#

Do you guys think we will get a redesigned bfg-like weapon or a brand new super weapon in its place

scenic lichen
#

I’ll take another Unmaykr

prime sentinel
winter idol
prime sentinel
#

it looks really similar to 2016/eternal UAC architecture

#

its also clearly mars

#

I guess it could be some other corporation? but its way more industrial and less fantastical than any of the other factions in nu doom

#

also the plasma gun is back (well its called the accelerator now), so I see no reason why the BFG couldn't also return

winter idol
prime sentinel
#

isn't sentinel architecture a lot less high tech? I thought generally their aesthetic is more gothic

#

with bricks and chains and stuff

#

the giant metal girders and giant drums look more UAC to me

#

I see spikes kinda on a building way in the background, but I kinda think those are just a detail for that building, not seeing them anywhere else

#

big laser structure in the background looks a lot like something you might see on the phobos base in Eternal

#

thought the first area in the trailer looked much more sentinel than anything else, but idk there's no UAC logo anywhere in the trailer so maybe they aren't around

winter idol
#

yea, and currently all the weapons shown are not from the uac

#

also sentinel architecture is varied, but it is rather high tech as seen by the atlan factory in the trailer

prime sentinel
#

with the giant chains and wood and stuff

winter idol
#

guess we will find out but idk how the uac would exist thousands of years in the past

prime sentinel
#

does the lore ever state when the UAC came into being?

#

could also be cross dimensional shenanigans

winter idol
#

that would be messy

prime sentinel
#

have the nu doom games ever head lore that wasn't

winter idol
#

it looks alot like uac but i dont think it is

prime sentinel
#

also, I'm not convinced the accelerator isn't UAC design, it just looks like a human-made weapon

winter idol
#

its not

#

it has sentinel writing on the side

prime sentinel
#

it does?

winter idol
#

yea

prime sentinel
#

I can't find it, is there like a piece of art of just the gun around?

winter idol
prime sentinel
#

thanks!

#

I probably just assumed it was scratches or something but yeah that's clearly writing

#

would just be weird to me to do a doom game without the UAC but its possible

winter idol
#

they are definitly trying to break from typical doom game stuff

#

even eternal really only had 1 uac level in its base campaign

prime sentinel
#

kinda funny if you consider them saying the gameplay is a throwback

winter idol
#

we probably wont even see the chaingun in game

#

considering the accelerator fits that role

prime sentinel
#

the Atlan, rather

winter idol
#

yea but considering that in base slayer mode you always have a shield, its kind of impossible to hold a 2 handed chaingun

prime sentinel
#

right, I agree

#

all the weapons are one handed, seemingly

#

because of the shield

winter idol
#

having a shield at all times is something I thought about back in 2020 so it was kind of jarring to see them actually come up with the same idea

prime sentinel
#

its interesting that they decided to combine it with a chainsaw

#

I imagine this means it has to be used for ammo harvesting or something

winter idol
#

although it seems it wont be the source of ammo considering they said the 3 melee weapons would be the source of resouces

prime sentinel
#

oh yeah

winter idol
#

although that may change later in development

prime sentinel
#

maybe one of the melee weapons fills your chainshield meter

#

and the chainshield gets ammo

#

there's health, armor, ammo, and chainshield meter

#

oh also apparently there's this chain lightning move, no idea how that's gonna work

#

its use might be for stunning hordes since we know there will be many more on screen demons at a time

winter idol
#

i just hope combat dosnt get too bloated

#

heard theres 3 shotguns

prime sentinel
winter idol
#

SSG, combat, and a double barrel plasma one

#

although the people in the show could have mistaken the plasma double barrel for an accelerator mod

hard thistle
prime sentinel
#

I assumed the double barrel plasma gun was an upgrade to the accelerator

#

maybe in this game guns are just upgraded instead of having mods

winter idol
prime sentinel
#

they mentioned "streamlining"

hard thistle
#

It simply cannot be a base from the modern UAC without time travel shit. If there isn't anything like that, then it's either an alternate UAC or it's just a Sentinel facility that happens to look different.

prime sentinel
#

perhaps there aren't mods, just upgrades

winter idol
#

i would prefer 1 very good mod over 2 mediocre ones

#

plasma mods in eternal are vomit

prime sentinel
#

why would a double barrel plasma gun be worse than the default accelerator?

#

likewise, the double barrel could simply be an upgrade for the single barrel

hard thistle
#

Which, TBF, is very likely. Not all Sentinel shit has to look like it's gothic medieval shit. It's possible they keep this kind of design for civilian/warrior design, and that the facility we see in the trailer is some kind of manufacturing plant.

#

(Which we know the Argenta have, because the 2016 Praetor suit has serial numbers and corpshit on it.)

winter idol
#

even if the 2016 suit was a prototype that the devs had to go with cause of marketing

prime sentinel
#

it just looks sooo UAC maybe the UAC ripped off the sentinels?

winter idol
#

well considering how they retconned samuels character from 2016 to be the seraphim, its possible

hard thistle
hard thistle
#

This shit is primordial. Over on Earth, while The Dark Ages is happening, dinosaurs and giant insects are roaming the land and humans aren't populating the planet yet.

prime sentinel
#

well what I mean is perhaps this is sentinel architecture, but the UAC that appears millions of years later used sentinel tech

agile osprey
#

Where does it look like the uac ripped off sentinel tech again

#

The praetor suit?

hard thistle
prime sentinel
#

ok, I'm not a lore meister, this makes it make way more sense to me

hard thistle
#

Samuel Hayden's Argent Tower is canonically a ripoff of the Nekravol Citadel. Samuel based it on the designs of the Nekravol Citadel that Sentinel slaves built.

prime sentinel
#

if it looks like the UAC because the UAC would go on to base their designs on it then that would make sense

hard thistle
#

2016 mentions it being based on ancient designs they found in Hell, and Eternal, y'know, retcons him to have actually been there when it was made.

agile osprey
#

Thats funny considering its just a big ass tower with a beam going through the middle

#

Man now I want to play d2016

hard thistle
#

Mainly the GEDM.

agile osprey
#

You think he could get into legal trouble for copying the design

#

That would be so silly

hard thistle
#

The glimpses we see look UAC-like in design, which is weird since the UAC should not exist yet. (At least, 2016's UAC.)

#

So possible explanations are that it's an Argenta base that just looks different, or time travel is involved and Doomguy goes to the future, or it's the original/Doom 3 Mars and thus an alternate UAC base.

agile osprey
#

A ton of these just look like more modernized sentinel tech in terms of architecture

#

I honestly dont think it looks that different

#

It could be different 'cultures' of tech, for a lack of a better term

prime sentinel
#

the very square with beveled corners reads as destinctly UAC-esque

#

and the giant girders and stuff

agile osprey
#

I doubt the UAC would be shooting doomguy out of a cannon helldivers style if that was the case

prime sentinel
#

no not that ship, that's obviously makyr design

#

I don't think you understand what exactly we're talking about

#

its one particular scene on mars

#

stands out among the other parts of the trailer

agile osprey
#

Oh like around that mech scene?

prime sentinel
#

yes

#

its the shot where he punches the titan

agile osprey
#

It could be something like how in de once you get to exultia you go through a portal to hell

#

The building does look very uac-like though

prime sentinel
#

yeah its very different from every other environment in the trailer

agile osprey
#

That tower with the ring in the top left looks more sentinel to me

prime sentinel
#

I thought doom eternal really strongly gave each of the factions a distinct architectural style that was easy to read and know exactly who made what

agile osprey
#

We could just be missing something

prime sentinel
#

very likely considering we have so little to go on haha

slow nexus
#

Maybe the third trailer have a release date? Or the second?

placid saffron
#

i didn't read the next comment yet

winter idol
covert crow
#

I hope you will be able to do backflips in this game

#

(In the atlan mechs)

#

It would be so awesome

grim cloud
#

i still think we will get a tease of some sort at TGA, no real gameplay until the next xbox direct. release date announced at summer showcase if i was a betting man

tribal lagoon
summer summit
grim cloud
#

I dont think we got MP information for Eternal quite a bit after it was shown gameplay. I am sure there will be some form of MP for TDA

#

If i had to guess, some sort of COOP Horde and/or Team deathmatch mixed inm (sentinel versus marauder loyalist)

#

Fans been asking for horde coop since Doom 2016

north grove
#

Fans have also been asking for a game breaking bug fix for the first mission of DOOM Eternal The Ancient Gods Part 2.

warm ibex
prime sentinel
#

for the campaign preferably, horde mode would be neat too

grim cloud
#

Issue with camp coop, is that the entire game needs to be built around that, and that can lead to issues.

#

i would rather see specific arena's and areas for coop

prime sentinel
#

trying to imagine deathmatch is a bit hard, it would be unlike pretty much any other deathmatch

grim cloud
#

Not saying it can't be done

prime sentinel
#

because this game doesn't seem to share much in common with quake

#

like, 2016 kinda sorta has this quake feel so deathmatch wasn't hard to imagine

grim cloud
#

people stilkl want good ole DM in doom. They missed the mark with 2016

#

nobody wanted loadouts - which was the main issue since the early alpha test. They didnt take that feedback to heart

prime sentinel
#

yeah but this game is so different from anything else, even if its inspired by doom 1993

#

most deathmatch maps in arena shooters are hyper vertical, but this game is way more horizontal

#

so its a bit hard to imagine would deathmatch might even look like

#

we'll have to wait and see, but honestly, I could see them trying something like battlemode again tbh, I know people don't want to hear that

#

or at least people that want traditional deathmatch

grim cloud
#

my vision for MP is massive, probably not realistic but it would be awesome

#

teamplay, marauders versus sentinals, but on a battlefield full of demons each side has to deal with AND perhaps even player demonic invasions.

prime sentinel
#

damn so they gotta make a whole other game lol

grim cloud
#

lol yes

prime sentinel
#

iirc in 2016 MP and Snapmap were both developed by other studios outside of Id, and they were responsible mainly for the campaign

grim cloud
#

think of it like a FPS/DOTA mix

prime sentinel
#

so like... not traditional deathmatch at all haha

grim cloud
#

yah, i want DM too, i want invasions, i want it all

prime sentinel
#

I gotta wonder if they'll even do MP or just focus on SP and extra modes for it

#

I think the thing that makes the most sense is COOP

#

wouldn't have to deal with how two people with slayer powers would fight eachother

#

maybe players could invade co op games?

#

and that could be the PVP element

grim cloud
#

i htink at the very least, they should bring back the 2016/Eternal MP maps into TDA so players can at least play them from one install. Might be a few more dozens of gigs, but i think people would go back to it

grim cloud
prime sentinel
#

the way TDA looks, eternal and 2016 style maps wouldn't work

grim cloud
#

oh i doubt it itoo, but it would be nice

#

maps would be fine, its the code and textures that woudn't translate

prime sentinel
#

those maps are designed for high air mobility, which doesn't seem to be TDA's thing

prime sentinel
grim cloud
#

yah you could be right, need to see more gameplay to make a better guess

prime sentinel
#

from what we know this game is much more grounded

grim cloud
#

Stand and Fight is the moto

prime sentinel
#

right, so I have a feeling those super vertical layouts won't work so well

#

if you look at all the gameplay so far, its much more horizontal, with lots of slow moving projectiles and strafing

grim cloud
#

well, still though, you would be playing the UAC soldiers anways, not the actual slayer in these maps.

#

sounds like the doom 2016 imps would fuck up the TDA slayer

prime sentinel
#

nah because he's got a shield

grim cloud
#

true but he wont be dodging that as easiliy since TDA projectiles are much slower

#

projectile dodging mazes will be a part of game

prime sentinel
#

people who saw the private footage mentioned this mechanic where you basically jump to your shield, which makes me wonder if that's how vertical movement works, perhaps your jump is very, very tiny or even non existence, but traversal is tied to throwing your shield at set points and jumping to them

#

the slayer homing attack...

grim cloud
#

i saw taht footage, i dont remember that honestly but i dont doubt it

prime sentinel
#

aaaah I wanna see more so bad, I want to know how it works

grim cloud
#

i was jsut too in awe and very hung over

prime sentinel
#

hahaha

#

wish I was there, I'm gonna try to go next year

grim cloud
#

just now i remembered seeing a armored like hellknight character. It might of been a aggadon, but it was smaller and the slayer was using different weapons to peel his armor off like a onion

prime sentinel
#

is it like the one in the trailer?

grim cloud
#

that makes me think we will see both naked and armored versions of demons. but once again, hung over

grim cloud
prime sentinel
#

ah I see, maybe its the new baron design? we don't see a baron in the trailer

#

the HUD face is really exciting to me haha

grim cloud
#

i dont remember the hud face, just wanted to look at all the demons. There was a vore/vagary type demon among the arachnotrons and arachorbs

#

i also tink the new hell soldiers are much closer to this guy

#

ugh can't post pics, well there goes that

prime sentinel
#

RIP

grim cloud
#

there

prime sentinel
#

I see, yeah I think we see something like that in the trailer, when he's shredding those dudes with the skull crusher

grim cloud
#

some also carried glowing shields, and others had helmets and armor

#

mabye even different melee weapons but i can't confirm that

prime sentinel
#

ah, it would make sense that stripping the armor gives the player armor

#

so I kinda think your idea that demons can have armor might be true

grim cloud
#

immoran style armor, black horns, i wish to see the gameplay demo again

#

if i could take a few hours to meditate i might get more out of my brain

#

No cacodemons could be seen however. I hope there is a purple variant

prime sentinel
#

lol

hard thistle
#

I could've actually afforded to go to quakecon this year but didn't, sad!

dense gazelle
#

Still wonder how they picked those people to see it. Do you have to look like the Über nerd?

ebon shale
#

💀 what is this ragebait. The ones attending are generally speaking some of the most passionate id Software fans, thats why they got to see it.

dense gazelle
#

Just asking cuz such things never happen in Germany you know

#

I have several doom artworks in my skin, does this count as passionate?

tribal lagoon
ebon shale
tribal lagoon
#

I mean watching it online and buying merch and stuff is already a pretty good way to show passion

#

Plane tickets can be pricey according to Google it’s like over $500 to get a ticket from Germany to Texas

cyan lotus
# tribal lagoon QuakeCon happens in Texas so that’s a big contributor to why it’s never happened...

it’s almost like quakecon takes place in Texas because the United States is so notorious that it’s currency is the standard across the majority of the world, and the fact that Texas has the second biggest gdp out of all the US states, being more than half of Germanys, and the fact that due to the whole British colonization thing that happened in history, going to a place where pretty much all of the audience is going to have one colloquially agreed upon widespread language ( English ) just kind of makes sense

tribal lagoon
#

From Munich to Texas it’s $572

tribal lagoon
cyan lotus
tribal lagoon
#

Ahhhh I see what your saying now

ebon shale
#

Shouldnt it be in texas as well megalel

cyan lotus
#

idk, people can do what they want, but I’m just saying that there is quite a rational explanation for why their event would be relegated to Texas

tribal lagoon
ebon shale
#

Yeah thats the point of my argument. Things just are where they are

#

It aint that deep

cyan lotus
#

probably not

#

I Can admit i was probably being a bit overanalytical

dense gazelle
#

Generally speaking of such secret shown videos I wonder who they choose and who not

tribal lagoon
#

Hopefully the rest of us get to see some more videos cause id love to see a gameplay video

#

Need to know more about the new arsenal

cyan lotus
#

I know some of the fellows who saw it, but honestly it would never do as much justice as having seen it with your own eyes

tribal lagoon
#

That bone shredder gun looks interesting I wonder if weapon mods are coming back

#

I hope so

#

Like instead of mod bots they’d be like medieval Night Sentinel mini forges or something

#

Go full in on that medieval castle feeling

dense gazelle
#

Well at Gamescom they had the slayer statue

#

Wasn't in Texas 😝

tribal lagoon
#

that sounds pretty cool

dense gazelle
#

I made lifetime memories with it

cyan lotus
#

my god speaking of mod bots I wish if there is a mod system around this time they actually do more than give the illusion of choice and actually try to make a smaller portion of the arsenal be relegated to suboptimal slop

prime sentinel
#

it wasn't shown to specific people, it was shown on stage

#

all you had to do was go to quakecon and be there that day

#

they did not choose anyone

tribal lagoon
dense gazelle
#

Thought it was behind closed doors for only a bunch of ppl

prime sentinel
#

it was behind closed doors in that the public does not have access to it

#

it was shown to the people that were there that day and them alone

dense gazelle
#

Was the video played more than once?

prime sentinel
#

not as far as I know

cyan lotus
prime sentinel
#

someone from our team was there, he doesn't really play the new doom games, but he saw it and his thoughts were "looks neat"

cyan lotus
dense gazelle
#

Sounds unimpressive

prime sentinel
#

I mean, if you're not into nu doom then how do you react to it lol

cyan lotus
#

some basic stuff I can paraphrase about the dark ages from what I’ve heard ( put in spoilers just in case )
||-part where there was this weird “puzzle” gap crossed by throwing shield and grappling onto it
-glory kills are no longer locked animations
-plasma rifle is double barreled and was stated to “look like BFG but blue”
-3 melee weapons, a mace, a flail, and a “pointy club” resembling the unmaykrs color palette, each of them having upgrade paths
-mech gameplay is primarily melee based
-physics system has apparently been reworked||
this is all like weird paraphrasing of a string of messages from one guy in particular so take whatever’s here with a grain of salt

dense gazelle
#

Maybe it's like showing somebody your favorite brutal death metal band and they are into Taylor swift?

#

The one new melee weapon u mention is new to me

#

Will the new dismemberment system be as good as dead island 2?

prime sentinel
#

the "puzzle" gap thing to me kinda makes me think platforming is out

#

with the shield being used to access areas you would normally just double jump to

#

hugo said this game will be more exploration based and open (though still being level based, not open world)

#

a lot of what I've heard has me incredibly intrigued and excited, I can defintiely feel this sense of wanting to include more elements of the classic games, such as the more open level design

#

talking in circles at this point, god we need new footage

cyan lotus
#

I’m fine with doom eternal

#

I honestly thought that the proposition of a new game was so unnecessary that when rumors of dark ages and such emerged I didn’t have a shred of belief in it until the day the trailer came out

#

I was thinking there’s no way they’d make a new one

prime sentinel
#

I love doom eternal, this being so different is what makes it interesting to me

cyan lotus
#

that is an odd contradiction you just made

prime sentinel
#

its not

#

doom eternal is great, but I'm excited by the prospect of something unique

cyan lotus
#

the implication that eternal was not a deviation from the formula, while dark ages would be, right after saying that they’re trying including elements of the classic games, returning to roots does not sound like an overarching deviation

prime sentinel
#

the dark ages is a deviation from eternal

#

its including and being influenced by classic elements, but it is clearly not just classic doom but with pretty graphics

#

I never said doom eternal was not a deviation from "the formula" whatever that is

#

doom 2016 started by trying to interpret classic doom in the present day, the resulting game was its own thing, this will be the same way

cyan lotus
#

like I understand the striking similarities behind 2016 and eternal, but to say eternal wasn’t necessarily “unique” is a bit disingenuous, they share the same metaphorical “skeleton” for lack of better words, yes they share a multitude of the same core concepts, but beyond that, the path they branch is way different

prime sentinel
#

uh I didn't say eternal wasn't unique

#

didn't mean to imply it, by saying I'm excited this is unique

#

what I meant is its unique from Eternal.

cyan lotus
#

I’m not trying to put you on the defense or anything I guess I just lack the correct wordage to get my point across, either that or I am misinterpreting this entirely

prime sentinel
#

Doom 2016 and Eternal are very different games, they share some elements and a lot of very basic concepts, Eternal takes things much further and focuses more on resource management. I'm not saying that I don't think Eternal is a worthwhile sequel or that I even remotely don't like it, its one of my favorite games.

#

what I'm saying is that if The Dark Ages were just a more refined Eternal I would probably not be as excited for it

cyan lotus
#

personally that would have never been my expectations for it

#

they’ve been continuously trying to revamp the gameplay of each title going forward regarding nudoom, and I think with the audience they are catering to, they couldn’t have just ramped things up in a straight forward way

prime sentinel
#

we only have 2 nu doom games

cyan lotus
#

yes but going off developer statements and the pattern that is so far being shown, it is not a ridiculous assumption for me to have made

#

like a hypothetical new doom game has been an idea slung around for a few years at this point

prime sentinel
#

prior to the announcement of Dark Ages I would not have expected another sequel so soon, or what to even expect from it

#

all I've been saying is that I'm excited for it and what its doing

cyan lotus
#

I never would’ve expected another sequel so soon either, but I am not exactly surprised they took this route

prime sentinel
#

well, I'm glad you foresaw this