#HScript test
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As you may notice, I've added some custom language elements using proper Expressions (as of the HScript logic):
0.5; means wait 0.5s then continue
done >> {...} means wait for last NPC to finish its stuff, then call the block script
you may use done with an argument also:
done(john);
or
done(john) >> {...}
errr, what's the project about in relation to hscript lol
OMG og HScript development thread let's go when are you adding classes
he mentioned a game
I think Billy means the project thread should have the name of the game instead of just HScript since naming it that makes it seem like it's a project thread for the development of HScript and not a game using it.
yeah I thought it was another hscript booster pack
HScript test
That's true, my bad ๐ฆ I fixed the subject quickly, but maybe it's not really suited to Projects: in such case, could you please move it to a more appropriate section? ๐ค
(I was more thinking about showcasing some hscript usage rather than an actual project, as I feel hscript really lacks documentation)
If you're just playing with hscript for your game then just posting in #showcase, #gamedev or #general would be more suited
you don't need a project thread to post in showcase
I can't really move these things, discord lacks such abilities ๐