#HScript test

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potent dock
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As you may notice, I've added some custom language elements using proper Expressions (as of the HScript logic):

0.5; means wait 0.5s then continue

done >> {...} means wait for last NPC to finish its stuff, then call the block script

you may use done with an argument also:
done(john);
or
done(john) >> {...}

latent escarp
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errr, what's the project about in relation to hscript lol

strong spoke
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OMG og HScript development thread let's go when are you adding classes

dull forge
strong spoke
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I think Billy means the project thread should have the name of the game instead of just HScript since naming it that makes it seem like it's a project thread for the development of HScript and not a game using it.

dull forge
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ah

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yeah

latent escarp
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yeah I thought it was another hscript booster pack

potent dock
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HScript test

potent dock
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(I was more thinking about showcasing some hscript usage rather than an actual project, as I feel hscript really lacks documentation)

latent escarp
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you don't need a project thread to post in showcase

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I can't really move these things, discord lacks such abilities ๐Ÿ˜„