#LineTapper
1 messages · Page 5 of 1
@novel gust にゃ
どうして
Meow
meow
meep
wawa
awawa
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🛞 d
Hello, Haxors!
bro line tapper looks way better than this
@ancient spruce BTW, if this is called "LineTapper", then does it have WaveTapper by Frums?
Why do something that doesn't exist yet
we gotta do what we gotta do
So we gotta do what we gotta do what we gotta do what we gotta do what we gotta do what we gotta do what we gotta do
yes
BTW can you ask CoreCat if there's Wavetapper by Frums in this game? || (The game itself is called "LineTapper"! I want it to be a pun!) ||
Hey @ancient spruce, is there wavetapper by Frums in this game?
Hi y'all :]
ello
For now there's still no maps have been made for wavetapper
Hi toffee
hello corecat
Also LineTapper's name is (kinda) inspired by wavetapper :')
cool, I have no idea what wavetapper is
PASTMEANING
PASTFEELING
PASTLANGUAGE
PASTTHEDESIREFORUNDERSTANDING
チーム:Smith au Lait (http://manbow.nothing.sh/event/page/bofu2015/teamlist15/kprof.cgi?idx=178)
楽曲:Frums (https://soundcloud.com/frums)
BGA:Frums
BMS:http://manbow.nothing.sh/event/event.cgi?action=More_def&num=142&event=104
If you’re done, post a video of the WaveTapper map
Sorry, I got really busy with school and can't really post updates on the game frequently
Is this canned or smth
give it 12 months
Nope, i'm still working on it but like REALLY slow :']
Rn focusing on the editor
https://streamable.com/lwdqib
Wavetapper in LineTapper 😹
[showcase]
Hold tiles should work properly by now (and won't randomly make the player miss), video backgrounds are now supported, lyrics are also added back! This time, the lyrics won't be desynced from the audio's time 😺
https://streamable.com/nr43po
Poor performance on the recording because my pc is just trash :']
Wow, that's sick 💥
noice
Oh my
Video bgs
Wait
Do they desync often
Cause my video bgs really desync and there's a lag spike when setting video time so it's always desynced
I haven't got any issues with video desyncs
Though, i haven't added video desync prevention on the game
awesome!!!
if i may give 2 suggestions:
- experiment with ways to add "directionality" (idk it could be hard to "feel" your position)
- change the bottom bar to make hits remain for a good second or two
Ahh, thank you! I'll add those to my list :]
For the directionality, i'm still think about how can i do it, at first i was going to make stuff like overlapping tiles have a slight size change based on which tile is the nearest to player's time and the farthest, but it's still a concept
I'll try to make a visual example for it
( this explanation is bad so I'm sorry if it's hard to understand:']] )
Wait i think this is for readablility and not directionality :/
Ahhh i'm burning
i would've planned to add a semitransparent line that traces the path so you kinda like on rails
and/or position the direction arrows outside of the tile, maybe someone has issues reading them
Sys.exit(-404);
😔
memory leaks are bad
Yeah
That happened while i was testing stuff
Funny thing is the memory counter displays correct value and not the wrong one
(context: hl)
It shows 1gb on the counter, also on the task manager
How the fuck?
Idk lol
is it possble to get the exact amount of ram displayed on task manager?
on windows target
I think you could with c++ function calls
task manager lies too
using cpp externs will display the correct usage
source: some stackoverflow forum while I was looking for a way to get ram usage
Only with externs
https://github.com/corecathx/LineTapper/actions/
I forgot to say that for those who wanted to test the game without having to compile the source code, there's available builds on LT's github actions now
(i learned how to make workflows yay)
looking at linetapper's playstate and conductor and getting intimidated
:')
Teach me
Whuh
That was like 6 days ago and now i completely forgot everything i'mma be real 
oh
well i just yoinked your scripted and modified it a bit and so far so good
The only issue is libraries and it keeps giving me an error when I try to commit the workflow changes in VSCode
I have a init script in resource/ folder iirc
A script that's used for the workflow
It just reads the lib.json file and doing some haxelib install stuff
doesnt work 😦
lib.json?
oh
In the project root
o
if I change Lib to hmm would that still work?
they basically have the same format
nvm
didnt work
yeah no
not working
at all
Ehh
I'd recommend just watching a tutorial on workflows
instead of taking from someone else
ok
Hey y'all, I'm not really sure about this but what if the LT's editor uses HaxeUI as it's UI Framework?
I kinda gave up on making UI Elements from scratch 
Because it's hell to code (atleast for me)
I haven't done stuff like dropdowns, options etc
The editor right now only have these on the panel
The reason that I was considering to change to HaxeUI is that i think it would speed up the development process

Because I'm stuck with UI stuff
aw I see
Okay so I decided to continue LT's UI Kit rather stop and use another ui framework, and I think it's finished now
Rahhh
I reused my UI kit from my discontinued project, so some people might seen that UI before 
"why are you reusing uis" because i dont want it to be wasted 💔
So uh yeah time to implement those on the editor
YEAHHH these look so yummy 💞
Thank youu 
I feel like i havent made other ui elements which i forgot
I have done buttons, sliders, drop downs
etc
But i feel like i'm missing something hld on
OHH these things
Steppers
Arghh
One more i guess
yeaa
Hooray
niceee
Hmmm what else....
Thankss
I think i'll use these elements for now until i can find any new elements i could add
neatt these looks pretty good
Hola
Im going to help with this again
If I can find something to work on
@ancient spruce https://github.com/corecathx/LineTapper/pull/19
Not done with it yet
I wanna add some more to it
I already have a song selection design concept that'll be used in-game but right now i'll use yours until i'm done finalizing it 
Also added a lot of comments to the code because I just realized there's almost no comments in most of the game's code :']
POV: CoreCat finishes the right song select
Lol
I mean hey, getting the base point across works
Right
Left
I was bored and did this
Ooh
Do you want me to add that?
Sure, feel free to
Alrighty
I'll leave a credit for you

I don't know what the hell just happened
Oops
Damnnn the font doesn't have ` ~ thingies
I will try to find alternative font to be used by it
I really don't know if it's an issue with the font or flixel text rendering so
I will run a few tests
Alright
And I forgot to translate fullscreen and language ;w;
It's a new thing I added, don't worry bout it xD
Ohh alrighty 'w'
Huh, but in here it supports it
Try à ã â é ê í ó õ ú ç
Guhhh
Yeah
Aw dang
Alrighty
Rahhh i can't find good fonts that are (almost) similar to Extenro
Does anyone have a suggestion for this? :']
I actually found this font, it's called xirod
What do you think?
big white box
wooooooooo
⬜
oops my bad for the late reply x3
It looks pretty neato!!
This makes me feel very happy

@ancient spruce We should discuss LineTapper things here
Sure
I do have something that i've been wanting to discuss and that is about the LineTapper editor
Mainly wanted to know about what to add to it and stuff
UI skins?
For gameplay.
Maybe there can be specific UI skins for different songs
an FNF skin for FNF songs like Nusky
Osu skin for Osu songs
etc etc
btw do you know about the issue of songs having a note right at the beginning where you can't press it in time and just can't play the song?
Yes I'm aware of that
k
There was supposed to be a countdown before the music plays but I ended up never adding it
I see

?
I was cloning it
guh
haven't setup my laptop for flixel stuff because i've reinstalled arch :']
My brain despises the theme
Remember how you said you needed to learn git?
I'm forced to use this theme to minimize light on my room
Yeah
An Idea I have is setting up a private repo for LineTapper development
And then pushing it to the main repo when the production is finished
Idk how to say this but LT's repo would remain public because idk, just wanted it to be like that
I see
I think i would keep LT's repo public so that others could see the game's progress
And maybe contributing

Understandable, understandable.
sometimes keeping things public is a decent motivator
I remember a devlog series that mentioned something similar.
That the devlogs was a good motivator for the project
yee
Testing on Linux
Without lerping // With lerping
Sorry that the video is really short, have to avoid it being limited by discord 
I see no difference.
Oh? that's nice, well then it's muscle memory 
Look at the player sprite when it's making a turn
i think first one is smoother
Basically the first one locks the camera position at the player, while the second one kinda delays it's position a bit
yeah it looks odd
I say without lerping
It's just weird trying to keep my eyes on the player when it's moving ahead
If anything I'd prefer if the camera was ahead so I can see notes ahead of me
Quick question, which one is better? the one with camera lerping or without lerping?
4
5
2
Without lerping
yayyy
I have all notifications on for this thread and I thought the notification for this was one of my friends 😅
Jeez
lol
Aight, without lerping thenn 
I don't know how to differentiate speed tiles (or mainly event tiles) with sprites, i got one concept that looks like this but it looks out of place :']
Something like this?
Or it can be a thunder (maybe)
Pretty cool game
Kickass game u got homeslice
Thank you!!
is this still active
Thiis is genuinely so cool