#π Cortex Engine
1 messages Β· Page 15 of 1
we need police bots that try to prompt inject scammer bots
I still haven't figured out if those executions are actually humans or bots yet
But the "skill" advanced since AI came about so maybe the scammers learnt from AI "How do I get better at avoiding detection as a scammer?"
haha, you saw the latest Louis Rossman vid?
I haven't
he is soo pissed. He used gemini to analyze why his website vanished from search results. Then had it optimize the content and he went from invisible to #1 search result
optimization loops work really well with ai
bruh
how much does the AI cost?
that's crazy because now its basically pay to win?
well... i guess its already been a bit like that hasn't it π
about $200-300/month to have access to the strong models
but back in the day it definitely took into account reputation more
maybe even less
can an AI even take into consideration reputation? π€
personally havent tried. But at work we basically got gemini for free in our workspace setup
no clue. But we could test
how did this ping me?
is the <@&...> thing a mod tag?
Discord(and me) are silly I guess
I wrote \@Moderator to escape the tag
ok, here is the test
ah
I have grok write a system prompt for a SEO specialist that I will feed to gemini gem
(soz mods)
isn't the ai solution to that to just replace the girl altogether
I have no idea about SEO. Does this make any sense? https://gist.github.com/dazKind/656db92ca9883832ffc3e13d7fadeca0
I actually like that one:
To win "Best Programming Language," Haxe should stop trying to be a "generalist" in its messaging. Double down on "The Best Language for Multi-Target Engineering." By owning that sub-niche, you build the authority required to eventually rank for the broader "Best Programming Language" head terms.
Multi-Target Engineering sounds soo much better
at least in my german brain ;P
I don't think this wording would make any difference anyway. The paradox with haxe is that it can work in so many contexts that it's very hard to present it with an all-in-one product where the language is Haxe. Like, for example Dart has Flutter, so the product can push the adoption of the language
almost done. Threading stubs and some nice-to-have things are left to be done
Meanwhile I filled in most of the blanks I needed to address in Loreline runtime. Now I'm setting up proper test runners for the C# and JS/TS exports of it (because Loreline can be used as a regular C# library or regular JS/TS library, but then it needs to be tested as well in those conditions)
my Std session is done. Opencode is using 17GB Ram now.. π
...
src/TestFramework.hx:108: === Test Summary ===
src/TestFramework.hx:109: Passed: 1606
src/TestFramework.hx:110: Failed: 0
src/TestFramework.hx:111: Total: 1606
src/TestFramework.hx:113: ALL TESTS PASSED!
ok, we cover about 95% of Std compared to hxcpp. another quality assessment is required next and then we can look at the haxe unit tests and see where we land there
yay, haxe unit tests are compiling
im in runtime error hell. finding all kinds of interesting problems that my test suite didnt unearth
Thatβs the spirit
hmmm, the unit tests generate insanely deep callstacks using all these Async.then handlers
gonna be interesting to check a tracy recording of the unit tests
101 bugs fixed so far
my current mood: https://www.youtube.com/watch?v=KQJY-8logFQ
ORBIT CULTURE - The Storm (OFFICIAL VIDEO)
Taken from the album βDeath Above Lifeβ, out now!
Stream/download: https://orbitcultureband.lnk.to/DeathAboveLife-AlbumID
https://deathabovelife.com/
Credits:
Video by Riivata Visuals & Grimvisions
Mixed & Mastered by Buster Odeholm at Odeholm Audio
Lyrics:
THE STORM, CALLING TO GATHER ALL ITS FOR...
Steady but slowly
utest/ui/text/PrintReport.hx:52:
assertations: 10699
successes: 9500
errors: 3
failures: 1188
warnings: 0
execution time: 0
about 80-90 bugfixes to get the unit-tests to compile, ~30 bugfixes to make the unit-tests run, now we are about 10 fixes in on the quest to resolve all failures / errors
still grinding ```m
utest/ui/text/PrintReport.hx:52:
assertations: 10705
successes: 10124
errors: 3
failures: 570
warnings: 0
execution time: 0
π¨π¨π¨π¨π¨π¨
utest/ui/text/PrintReport.hx:52:
assertations: 10956
successes: 10865
errors: 2
failures: 88
warnings: 1
execution time: 0
best error assertion today:
Line 81: Expected swearing got warcrimes
Line 91: Expected theidur8wuev got aliens writing to you about your skill issue
I find it funny how the quote is just gone at the second assertion aswell
well well, anthropic just killed claude
You can get banned now if you use opencode/any other app + oauth to run code models
so i just googled opencode and it just seems like another ai, why does anthropic not like it? given the response, i'd consider that they consider it an actual threat - no?
opencode is a much better CLI app, better session management and you can switch models on the fly
Ah, so its an enabler
it probably desensitises people from buying claude if they can just switch to other agents on the fly
even with ai, humans are still human - check π
Capitalism is still capitalism in the AI era I guess
I wouldn't really say it's a capitalistic issue, it's a form of self preservation
any 'system' is going to have problems
That's not how I view it but I'm too tired to debate π
for sure, we all see what we wanna see π
Btw, I though my Claude Max 20x was finishing yesterday, but I still have 2 days
what's your priority stuff π
So I'm trying to finish doing all the tedious work for Loreline website
Like, properly documenting everything, tidying up things. LLMs are pretty good at that and it's a pain to do by hand
And iterating on the website itself (using eleventy 3)
I'm also asking it to create sample projects for loreline.js and C# Loreline
(when you have the 20x, you can really ask multiple big tasks in parallel, which would just kill your quotas very quickly if you don't have that)
(so that's what I'm doing)
(for two more days
)
Unity UI framework is so terrible honestly
they should hire ian
waaaaha
utest/ui/text/PrintReport.hx:52:
assertations: 11032
successes: 11031
errors: 0
failures: 1
warnings: 0
execution time: 0
gotta review the whole suite to make sure I dont miss stuff that doesnt run due to some platform setting. But this is encouraging
I have been doing various prototypes related to Loreline: a monaco editor with working LSP, a proof of concept of standalone app
Now I've thrown all this preliminary work to Claude, so that it has "working references" of what I need to do, to make my "playground" page on loreline website
(The prototypes Iβm talking about were done last year)
i like this:
https://www.marginalia.nu/log/a_132_ai_bores/
This post is an elaboration on a comment I made on Hacker News recently, on a blog post that showed an increase in volume and decline in quality among the βShow HNβ submissons.
I don't actually mind AI-aided development, a tool is a tool and should be used if you find it useful, but I think the vibe coded Show HN projects are overall pretty ...
I like that as well. AI is an amplifier of intention
yeah
but im still gonna use it to do research for me-
anyway
i had an unfortunate event happen
i was trying to clear a submodule and i accidentally wiped all of LuaO's code-
and i didnt commit anything yet
π’
at least remaking it allows me to have proper cmake now
Yep, pretty spot on
Ok, review and last fixes are through. now some more testing
assertations: 11693
successes: 11693
errors: 0
failures: 0
warnings: 0
execution time: 0
20x expiring "tomorrow", not sure if that's at midnight or the same time I purchased it, but anyway I'll sleep during the night
Still sucking out as much as I can from it right now xD
My overall experience of Opus 4.6 is that if you make it work on a clean and well organized codebase with a solid way to test things, it does a really good job (it can mess up sometimes of course, but most of the times it's good)
It also depends on the project specifics
But on Loreline, it's doing really great
It nailed a totally new feature in the language, up to intellisense from LSP and so on
(and syntax highlighting)
Can't wait to see cortex running on this thing for real π
On my Loreline things, I'm hitting various haxe4's C# quirks that make me want to try the new Haxe 5 C# I have been working on, but that's not really my focus right now, just dealing with those quirks for now
Less than 2 hours from idea to fully supported feature, documentation included, is insane
(but again, I think the sanity/clarity of the codebase you work with makes a big difference in the quality of the output you'll get, as well as the guidance you give)
u gonna see other stuff long before I will touch cortex
This brainfart is already working π
god this is sooo easy
I'm feeling so cock blocked for being at work, it's been really fun recently programming
everytime I get stuck I don't have to stop for as long as I usually might
to ponder on a problem or whatever, ai rubber duck is very nice
haha, know that feeling
so the last must-have-thing on my list is the extern mechanism. Gonna fiddle with that today and then it is time for a release
fuuuuuuck
creating externs via llms is such a no-brainer now
fiberus has an extern system now and we have working externs for meow, yoga and rgfw atm
one thing really pays off now: fiberus and its runtime are designed to be super friendly / low effort towards the user and that in turn makes the life of llms also super easy
I think i may have asked before and have forgotten, but, is there hot reloading support like cppia? and what about externs for cpp things - would that be possible (via llm as well)?
externs are working now. I'll supply some libs as examples
hot-reloading is something I already have a good idea about, it wont be scripting but rather dynamically linked modules that can be reloaded at runtime. But that is something I might add later. For the moment you can reduce compilation time by using a compilation cache like hxcpp
how long are compiles currently?
ok, I think I got everything. Updating and setting up 8 repos for release is really a brain fuck
ok, looking at some game stuff again. for my stealth game design I want to simulate a reputation system across the districts of a city
testing a simple system that takes narrative legos across factions, special characters and passions
update my statechart lib. Some important fixes that I missed when implementing the standard and HistoryStates should also work now
I think Im about to become a /r/haxe mod, if it werent for reddit being total shit. got an invitation and when I clicked it "an error occured"
aaaand Im the mod now
And documentation!
I havenβt looked into history state, mainly bc I feel fine enough with whatβs working now. Maybe it cleans up something Iβm doing idk
Very interested to see what you'll do with it :)
I have been wondering, @void condor , so far what's your experience with gltf? Do you think it fits as a good one fits all solution for loading 3D stuff inside a game engine, or are there real limitations that might push in favor of another format, or any annoying thing to watch out to make it work? Just curious
I am not dazKind but from my experience it is a pretty nice format, though, there are many many extensions so not all models may look 100% correct if you don't implement all of those. For example, the clear coat extension seems like a very common one.
It's a good transfer format. But I wouldnt recommend shipping it
I use it only for exporting all the infos+extensions from tools like blender and then I process it in my automatic asset pipeline into engine specific formats
Your input is welcome as well on the subject π
I see, so you don't parse the actual glTF at runtime, it's all processed already, makes sense
well in theory i load it at runtime via haxe-gltf since my assetpipeline is an engine plugin
But when you ship your game, what data format are you loading then?
Some custom, some optimized standards
cortex has an editor/resource-pipeline plugin that you can compile into the dev-version of the game. it tracks & processes source assets and transfers them into the games asset folder. The resource system of the game then picks up the change and if the resource is currently loaded it reloads.
The asset pipeline has many processors(textures, models, etc) and based on a meta file you get like a ktx from source png on desktop and an astc for mobile.
for gltf meshes i do a conversion to a custom chunk based binary format
for gltf materials I convert to cortex materials and bgfx shaders, etc
this week I designed a new saas cloud infrastructure at work. Now Im questioning life choices
how did we get to these multi-tiered nightmares of architectures that are called best practices
Β―_(γ)_/Β―
(β―Β°β‘Β°οΌβ―οΈ΅ β»ββ»
First you make a product/tech stack/practice nobody wants, then you sponsor tech conventions and select presenters who will coo about how your thing is the best thing and everyone else will be left behind if they don't do it
haxe as a service here we go
nah, I think it is even more accidental
looking at it from first principles it becomes quite clear: multitiered architectures were created for reasons that no longer hold any meaning
if i strip things down, what's left is:
- store state (data)
- transform state (business logic)
- synchronize (to clients / external systems)
that's it. Everything else, REST, orms, caching, messaging, background workers, socket connections, ... all is plumbing to connect these 3 concerns across process & network boundaries
then add the layer of administration / orchestration to maintain cohesion
Im so reluctant to roll out my new infrastructure due to these thoughts
Im currently simplifying the setup and contemplating writing my own database
coincidently, with fiberus I created a foundation that could be the answer to my troubles: collapse all shit into a single app
yo daz, you cool with this pr? https://github.com/cortex-engine/linc_sdl/pull/1
does it work?
it all compiles and runs, haven't tested it from a thread just yet
doesnt look dangerous
give me a bit and i'll test it out
sure, happy to merge then
yeah seems to be working π
merged
Axios 1.14.1 and 0.30.4 injected malicious [email protected] after npm compromise on March 31, 2026, deploying cross-platform RAT malware.
Yeah, when you see how deep a dependency tree can go with node/npm, thinking that any of the accounts behind those dependencies being compromised can mess your setup is wild. I still don't understand why pointing to EXACT dependency versions isn't the default with NPM
reaping what one sowed
it really baffles me how a library can have 83million downloads a week
I bet 95% CI pipelines
Random daz-fact (since I havent posted in a while):
The other day I read this random interview with the CEO of Arrowhead Games(Helldivers etc) in how he worked on some Serious Sam Mod back in the day and how that was originally the spark that lead them down to making Helldivers. Problem: That mod was my mod. I ran that thing. So I messaged him and asked what his nickname was
Sooooo, turns out I know the guy but never knew his real name π
You need to claim your helldivers 2 royalties smh
nah, I file this in my "people I have inspired" cabinet π
thats actually sick as fuck