#Weapon Variety
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at closed beta much more different chemical cannons, also with flak rounds
railgun rounds maybe will be
about plasma missiles, what exactly you mean?
would be cool for large ships to be able to mount heavyer weponry that can carry actal wepons like a anti ship turret that has a delayed fuse shrapnel cannon that can fire slowly
like the mantis
imagine a heavy ship with like 2 of these that dont have realistic fire rates
I guess missiles with a payload that causes a tremendous amount of heat and electrical interference on point of impact. Like getting hit with a micro nebula, but I guess that might as well be a nuke.
God damn, that would be almost rage inducing on the opposing team. Lol.
Fun fact about the mantis you probably already know
And obviously energy shields aren't really hard-scifi, though maybe the concept of Plasma Shields could be feasible 200 years from now, but they need atmosphere or gas of some kind in order to function.
It has programmable munitions that get the range from the target by the sensors on the gun makeing it so it can release a cloud of fast shrapnel before it hits the target
Wich just pokes hundreds of holes into whatever your shooting st
And its stupidly fast firerate
Worlds most marginally effective fly swatter.
Of course its German. Lol.
Yep
And maybe unconventional weapons could be included, like electronic warfare. Such as hacking enemy missiles to lock on to their own allies.
It would be more like
Makeing it so it cant lock on to anything
Or makeing it have sensor targets that are just open air but look like ships to the sensors
Or makeing them not have any coms and cant communicate with teammates
That works too. I just like the idea of trolling the enemy.
nuclear missiles planned
hyperion can equp 2 gimbals with 30mm cannons
they are really powerful
VDB-20CIWS(or 15 i dont remember) have proximity fuse shells with similliar functional
sadly not available in open beta
but as i remember it wasnt really effective
yeaaa, return to sender)
i think it planned
it explodes on impact or after a certain max time (effectively limiting the range)
any kind of flak/shrapnel kind of projectile in a game like this becomes problematic. As it will put being good at flying the ship on a backseat vs just using flak, roughly aim in the right direction and press a button…
Also, maybe a self-destruct feature. If you want to kamakazi what's left of your ship into the enemy, you can start a reactor overload and take the enemy down with you, unless they destroy you first.
thats not how space nuclear reactor overload
it will just melt itself, then slowly melt your fighter, and when there will be too much liquid fighter it would stop heating because fuel atoms too dispersed
or something like, it will not explode as small nuclear bomb
but you can ram into enemy and probably kill him
I guess I nothing at all about nuclear science. 😅 My sister would be so ashamed of me.
lucky you, we don’t know your sister. So your secret is safe… 
or do we?
Cluster munition with homing magnetic mines would be neat
Star wars squadrons had stuff like that, really isnt that much of an issue in the vastness of space. Just some area denial tool would be cool for objective gameplay.
It does feel very unbalanced, but that is the point of warfare, making a new weapon and building a new defence against it. So that makes options for weapon variety a little more constrained.
Point defense targeting larger munitions just like it targets missiles would solve a lot of problems for "I win button weaponry". You can easily deal a lot of damage with really advenced weaponry, but defense systems(lure drones, radar jamming drones, remote sensor platforms, stealth systems, active point defense) could reduce the hits. If you're hit you should take a lot of damage. Armoring a small spaceship is probably extremely hard. Also in space the larger you're the faster you're probably.
Variable-yield nukes are coming. Sub-kiloton yields are likely to be standard.
EW is planned. We had an EMP countermeasure that needs to be be reimplemented. We also had a mission called Cyber Strike in which you infiltrated a mining facility in a specially equipped Shrike to inject an information warfare package that would disable the facility's defenses.
Flak / shrapnel rounds are an obvious and realistic solution to the problem. Their effectiveness is not necessarily as high as you might think. Combat spacecraft in the game are quite a bit tougher than contemporary aircraft. How effective shrapnel rounds are is also something we can tune.
it is possible to make it less effective. the problem is the statistical nature of almost guaranteed damage