#Weapon Variety

1 messages · Page 1 of 1 (latest)

devout river
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We have a small sample of the types of armaments in the demo, but what other kids of weaponry are you aiming to implement into the game and how do you plan to balance them?

I for one would like to see variations of ammo types, such as flak rounds and splitting rail gun projectiles, and plasma missiles.

rare patio
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at closed beta much more different chemical cannons, also with flak rounds
railgun rounds maybe will be

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about plasma missiles, what exactly you mean?

torpid quartz
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would be cool for large ships to be able to mount heavyer weponry that can carry actal wepons like a anti ship turret that has a delayed fuse shrapnel cannon that can fire slowly

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like the mantis

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imagine a heavy ship with like 2 of these that dont have realistic fire rates

devout river
devout river
torpid quartz
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Fun fact about the mantis you probably already know

devout river
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And obviously energy shields aren't really hard-scifi, though maybe the concept of Plasma Shields could be feasible 200 years from now, but they need atmosphere or gas of some kind in order to function.

torpid quartz
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It has programmable munitions that get the range from the target by the sensors on the gun makeing it so it can release a cloud of fast shrapnel before it hits the target

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Wich just pokes hundreds of holes into whatever your shooting st

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And its stupidly fast firerate

devout river
devout river
torpid quartz
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Yep

devout river
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And maybe unconventional weapons could be included, like electronic warfare. Such as hacking enemy missiles to lock on to their own allies.

torpid quartz
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It would be more like

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Makeing it so it cant lock on to anything

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Or makeing it have sensor targets that are just open air but look like ships to the sensors

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Or makeing them not have any coms and cant communicate with teammates

devout river
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That works too. I just like the idea of trolling the enemy.

rare patio
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they are really powerful

rare patio
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but as i remember it wasnt really effective

rare patio
robust cave
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any kind of flak/shrapnel kind of projectile in a game like this becomes problematic. As it will put being good at flying the ship on a backseat vs just using flak, roughly aim in the right direction and press a button…

devout river
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Also, maybe a self-destruct feature. If you want to kamakazi what's left of your ship into the enemy, you can start a reactor overload and take the enemy down with you, unless they destroy you first.

rare patio
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but you can ram into enemy and probably kill him

devout river
robust cave
torpid quartz
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or do we?

lyric vessel
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Cluster munition with homing magnetic mines would be neat

rare patio
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lol

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easier just add "win" button

lyric vessel
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Star wars squadrons had stuff like that, really isnt that much of an issue in the vastness of space. Just some area denial tool would be cool for objective gameplay.

devout river
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It does feel very unbalanced, but that is the point of warfare, making a new weapon and building a new defence against it. So that makes options for weapon variety a little more constrained.

gentle knoll
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Point defense targeting larger munitions just like it targets missiles would solve a lot of problems for "I win button weaponry". You can easily deal a lot of damage with really advenced weaponry, but defense systems(lure drones, radar jamming drones, remote sensor platforms, stealth systems, active point defense) could reduce the hits. If you're hit you should take a lot of damage. Armoring a small spaceship is probably extremely hard. Also in space the larger you're the faster you're probably.

lucid minnow
lucid minnow
lucid minnow
robust cave