Been watching games this patch (on and off), plus feedback from my Discord and others, and honestly… it feels like not many people are actually enjoying the game right now. It’s hard to watch at the moment too for a few different reasons.
First off... value-generating units and Scrapper / Pawn Shop
Players should not be able to sell units for a profit. That’s incredibly damaging to game design. We nerfed this once… then brought Scrapper back to 90%. Why? This is not a healthy interaction for the game. Just have units sell for their base value.
Personal suggestion
Scrapper, Scrappy, and Pawn Shop are a mess.
I really hate that we have:
a unit + mastermind that are way too similar in name
a spell + mastermind that are basically overlapping in function
Solution - Just remove Pawn Shop as a legion spell, and rename Scrapper to Pawn Shop. Clean it up.
Champion/Evolution
I've tied these together since they both buff a unit(s) and make the game much more roll orientated. Champion makes sending early so much harder while Evolution just becomes more absurd as they further buff their combo line meaning you have to either sui to break them or starve long enough you have enough myth it doesn't matter.
I'm not sure of an initial solution - I just don't like what it's become. Honest opinion.
Yolo
So much more grief to pick it. Yeah.
Can't really say much more.
New Unit
Boosted Heroic Scrappy has now been out for about a month and it’s insanely busted. It’s holding waves it absolutely shouldn’t. The splash/AoE is way too large and ends up hitting ranged sends that should be safe. I would lean into it being an AoE unit. Change the Wind-Up ability to something else. Maybe it gains a bit of range? or changes its damage type?
DarkQuaker also pointed out it's very hard to see when it is boosted or not since it doesn't show on the tab screen. Having the unit change colour would certainly help.
Witch
Something I have mentioned once or twice. Witch's Frogs currently deal magic damage.
Dread Knight, Gateguard, and Crab Warlock's summons are fortified.
Lord of Death, and Slime Lady's summons are arcane.
Soul Gates summon are natural which is a downside.
Solution - Make Witch's Frogs deal impact damage to deal with more of the units and their summons. While it becomes slightly weaker against the Warlock line itself, it becomes stronger vs their summons which is what it is going to kill. At the moment they are just too slow unless you get a big chunk of myth.
Pack Leader and Safety Mole
Pack Leader may as well have a line in it saying "only send against comps that scale" while Safety Mole has the opposite "only send against AoE or low damage comps".
I think I just miss the old variations of them, when you could tell someone to send aura and ping Pack, Mole and Hermit. Now it feels detrimental to send Pack Leader with Safety Mole.
Smurf Boosting from 2025
I was also really let down by the people who smurf-boosted last season and still got to keep their legend badges. Some of them are now struggling this season (ha!). Honestly annoying and disappointing to see they got to keep the badge. Guess some of their alt accounts got banned instead.
Closing Thoughts
My gut feeling is that the game might just be winding down anyway, especially knowing there’s a new game in the works. Beta soon?