#Spawn ghost to aid holders in king races

6 messages · Page 1 of 1 (latest)

lime flume
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There are rare occasions of king race where you lose the game because you held, as leaking would have resulted in your team's leaks reaching the king later. Suggestion to make holding always better:

The last unit to die in the lane will spawn a ghost. This ghost must reach the waiting area before the gate opens. To not delay waves unnecessarily, create conditions to its existence so it disappears or doesn't even spawn when it's not needed.

Probably too rare event to even consider making this but just a thought.

agile oriole
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I can't picture how this would work, can you say it slower? How could leaking make your team lose slower?

lime flume
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When your teammate has leaked, his leaks wait for gate to open. If you leak, your leaks must walk to middle before gate opens. If you hold, your fighters teleport to middle and gate instantly opens.

If you have, let's say one atom left, it doesn't defend anything so your king gets attacked more quickly when you hold.

And this suggestion adds delay to gate opening, equal to time it takes for leaks to walk there, when you hold.

agile oriole
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Seems to me that the time you saved while holding would be about as much as if your leaked and the creeps had to walk to the middle gate?

lime flume
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It takes 5-6 seconds for leaks to reach gate, if your build is located in the front of the lane. That means barely holding is significantly worse than barely leaking, when game is ending on king race.