#Bad consequence of the snail nerf

17 messages · Page 1 of 1 (latest)

trim pollen
#

This holds 2 snails on 2 now. I think thats not good for the game.

trim pollen
#

THink we need skele nerf

#

Or snail rebuff

lost valley
#

It was already possible to hold, but now its just easier

maiden spear
#

mby it was rly small chance before, if this is reliable we should really do something about it

sleek needle
#

That previously held single snail, typically needed a 3rd bone to hold 3

#

Imo none the income mercs shouldnt have been nerfed

stray sandal
trim pollen
#

I know it held single snail, but holding double snail is crazy to me

#

It should hold only single snail

trim pollen
vast crest
#

You can post-income DT or Robo this for an 80%+ leak.

Would argue it's good for the game and adds decision-making potential if the default isn't just to Snail pre-income then figure out what to do with the remaining 20 later, but rather to decide how to use the 40.

maiden spear
boreal mauve
#

Yours and your opponents' rolls make for even more highs and lows than the greedy game involving pushing that 6th worker on wave 2. Would you support the removal of things that increase this variance? Remove chaos/yolo from the game. Bring back Legions and balance them. Maybe go as far as to remove mastermind from the game entirely since any Joe can roll a nice and braindead pyro/pig/daphne/aps/polywog or some other god roll. Perhaps send all the Timmys to some other tower defense game since their win rate against better players will be 0% rather than the 10 or 15% they ought to have. We can remove the highlight reels since nothing will ever be interesting again.

Okay so you're not about that, then the question is which RNG is fun, which RNG isn't, and how do you tell the difference?

maiden spear
# boreal mauve Yours and your opponents' rolls make for even more highs and lows than the greed...

at least you know your opponent is chaos, whereas for turn 1 snail and turn 2 guess work you have no information to work with, there is 0 skill involved in your decision for these "RNG's" and there is hardly even any skill for the opponent to build their board

I personally think if it's just RNG for the sake of RNG, I don't think it belong to game, but I can uderstand other points of view too

runic moat
#

Sure, round 1 snail is guesswork, often informed by match history of the person, but round 2 is the same amount of "guessing" as any wave is