#Bad consequence of the snail nerf
17 messages · Page 1 of 1 (latest)
It was already possible to hold, but now its just easier
mby it was rly small chance before, if this is reliable we should really do something about it
That previously held single snail, typically needed a 3rd bone to hold 3
Imo none the income mercs shouldnt have been nerfed
That's what I'm saying!
I know it held single snail, but holding double snail is crazy to me
It should hold only single snail
How could you hold vs double snail before with bone + 2 warrior? I dont believe this was possible.
You can post-income DT or Robo this for an 80%+ leak.
Would argue it's good for the game and adds decision-making potential if the default isn't just to Snail pre-income then figure out what to do with the remaining 20 later, but rather to decide how to use the 40.
but it's a decision solely based on guess, no information to make a proper decision, unless you know your opponent
Now then obviously it makes for more highs and lows, so you do get more emotional reaction from players
I just personally super hate the kind of decisions that are almost purely based on guess with no information like wave 1 snail
Yours and your opponents' rolls make for even more highs and lows than the greedy game involving pushing that 6th worker on wave 2. Would you support the removal of things that increase this variance? Remove chaos/yolo from the game. Bring back Legions and balance them. Maybe go as far as to remove mastermind from the game entirely since any Joe can roll a nice and braindead pyro/pig/daphne/aps/polywog or some other god roll. Perhaps send all the Timmys to some other tower defense game since their win rate against better players will be 0% rather than the 10 or 15% they ought to have. We can remove the highlight reels since nothing will ever be interesting again.
Okay so you're not about that, then the question is which RNG is fun, which RNG isn't, and how do you tell the difference?
at least you know your opponent is chaos, whereas for turn 1 snail and turn 2 guess work you have no information to work with, there is 0 skill involved in your decision for these "RNG's" and there is hardly even any skill for the opponent to build their board
I personally think if it's just RNG for the sake of RNG, I don't think it belong to game, but I can uderstand other points of view too
Sure, round 1 snail is guesswork, often informed by match history of the person, but round 2 is the same amount of "guessing" as any wave is