So. I've come to find that this interaction makes for quite a problematic game state, Because if you can properly account for the damage type for the wave, it is very hard to king-break this combo. I had a game where I went 4:4 on held leaks w/ pulse bot and bender. I don't think the ability is the issue here on either but probably ironically pulse bot hp, as it has just enough hp to survive what gets past the players frontline, and if any of that frontline survives / backline versatile units that are 'good' on the wave, it splits the aggro of remaining ally leaks. Allowing the pulse bot to easily rinse and repeat even if your main defense type for the wave was depleted.
#Pulsebot-Seahorse interaction
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apologies but in my haste I didn't get match id for this sorry.
Tad confused on this one, what's the issue your finding? Super long wave and barely holding or?
That and it's too consistant in doing that. In my games it was also able to do that on waves it's supposed to be 'weak' for. with just seahorse supporting. Granted past wave 7/8 it still needed a little arcane frontline to not be whittled away. Add Ocean Templar and desert hermit and this comp would pretty well sustain ad infinitum Short of waves past 13
Could you provide some examples? Can't say I've heard anyone else mention this.
The general thought is Pulsebot is weak early but then strong late generally