Current system requires "+2 Yes" or else the mode doesn't activate. But only ACTUAL "Yes" or "No" votes get counted. This means 4 stacks have two (additional) incredibly unfair advantages before the game even starts:
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They can ALWAYS, 100%, FORCE a "Normal Game" with no modes (all 4 vote No on both modes - absolutely no way to counter that)
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They can RELIABLY (not 100%, but "close enough") FORCE either or both of the modes they DO want, if any (all 4 vote Yes, which requires at LEAST 3 No's to counter - good luck getting that to happen as solo-q).
With some of these modes, the result is whatever - it's not like turning off Auto-Chill is going to magically get me to coordinate my 3 rando's to fend off the opposing group sweat strat. But with the introduction of some of these other modes, that disadvantage is nontrivially exacerbated - forcing potentially up to 4 rando's to dual build, or to have rolls that aren't easily built around, are not things a casual bob is going to recover from.
Which is fine, if the mode were ONLY played by random people looking for random stuff. But we all know it's not. There are people who sweat in that mode every day of the week, especially Guild War Saturdays.
I don't know what a better system would look like. I just think the current system isn't working. If we want to continue to add "curveball" modes into Classic, we should re-eval our vote system so that people can't reliably force a homogenous experience into a mode we don't want to be predictable.