A) What is the observed result vs. what would you expect to happen (what is the bug)
- Gateguard wave 1, if placed on the column 2 row 8, can randomly (but not always) clear the wave 1 with snail. I wouldn’t have an problem, if this would be happening 100% of time, or 0% of time, the problem is from my testing in sandbox seems rather absolutely random, and dependable from the summoned dog initial position, which makes it 50/50% (either snails and crabs will split their damage 50/50 and allow gateguard to summon second dog which clears to zero, or the whole wave goes after summon, then kills gateguard which doesn’t let him to summon second dog, wave leaks 50% 6 crabs)
My problem is, If I’d like to gamble I’d preffer to go to the casino, not to pray whenever game random position will leave me with cleared wave or leak. I suggest either buffing gateguard so it clears wave 1 100% with the snail, or to nerf it so it doesn’t clear. Or, if you want to make it positioning game, change the mechanic of the wave 1 pathing.
B) If the bug is reproducible, add steps to reproduce the issue - Go Sandbox, place gateguard level 1 as show on the screen, and send yourself a wave 1 with snail onto your gateguard placed on the column 2 row 8
C) If it's an issue that can be seen visually, also add a screenshot to your post - Added representative screenshot.
D) When possible, add your client log files so we can check what went wrong: - {"Towers":[{"T":"gateguard_unit_id","X":-3.25,"Z":-0.75,"S":0.0}],"Rolls":[],"LegionSpellPositionX":0.0,"LegionSpellPositionZ":0.0,"Gold":0,"Mythium":20,"Wave":1,"LegionSpell":"","ExtraRecommendedValue":0,"HorizontalPref":0,"VerticalPref":0}
This is what I’ve got when I went onto example game where this bug has happened. As you can see on the screen, I’ve been sent wave 1 snail onto gateguard, and leaked 0%.
I’m open for discussion, and further questions from gamedev team. Thank you for creating this game.
Larael.