#Personalize your matchmaking

12 messages · Page 1 of 1 (latest)

misty mica
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A few days ago matchmaking went a bit crazy. I was playing classic against a 4 premade team, all pretty high elo, and in my team were 2 decent players and a guy who was playing his 2nd (!!!) online game. I'm in top 100 with 4000+ hours of playing, how is it possible that I have to face a premade with a total beginner in my team?

Would it be possible to add an option that would roughly be a "more queue time, more balanced game"?

So that people who don't care and want quick games can just uncheck the option, and people who are willing to wait a bit more for a more balanced game would check it.

quaint tartan
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The thing is that it would effectively split the queue and affect the queue time for people who wants fast games too. Because you kinda "remove" the people who checked the option from the queue.

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I agree that premades are an issue in classic and has been for a long time though. But splitting the queue is not a viable solution

misty mica
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I mean, i've never seen any online game where total beginners are paired with/ are facing top 0,1% players

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It doesn't make any sense

quaint tartan
# misty mica I mean, i've never seen any online game where total beginners are paired with/ a...

Nearly every single PvP game I've played does it. Even big names like LoL. They all do it in the "casual" queues. I've played many times against pro players in casual LoL queues for example. And they have a much bigger playerbase.
The thing is that the price to pay is way too high and might actually just kill the game. Usually, queue times are a good indicator of how well the game is doing. And when someone joins a game and sees 10 minutes queue times, they'll just think the game is dead and leave.

candid rampart
# quaint tartan I agree that premades are an issue in classic and has been for a long time thoug...

I would love to have two seperate queues, one for "auto and chill" and the other one for "mixed modes" excluding auto. It could be either with the current voting system or a rotation which changes the mode every hour and displays it in the main menu.

Splitting the queue is absolutely an option. I've played a multiplayer game which require 8 people, where the small english speaking community was willing to wait more than 15 minutes to find a game. Same goes for several wc3 maps, When I last played Legion TD 2, I was able to find a game in less than a minute.

Yet the devs are acting like a second classic queue will somehow result in extremely long queue times and the green names just repeat what the devs said.

To avoid people being AFK when the game starts, there could be a "ready" system after the queue, before the builder selection with a 2 minute timeout.

quaint tartan
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And just because there are people who don't care about waiting for a long time to find a game, it doesn't mean that people who would leave the game because of queue times don't exist. I've seen many games dying because of queue times. The ones that survive (like wc3, like you said), barely survive and it's mostly thanks to nostalgia.

candid rampart
quaint tartan