I wonder if it would be a good idea to do the following: Suppose gold rush is voted for in classic. If someone saves mythium and therefore does not get the gold rush gold, the player they are sending to now gets the gold instead.
Personally I just dont enjoy the "save in classic despite inc and chill so we can win on 20" games a lot.
#Income and Chill Gold Rush
8 messages · Page 1 of 1 (latest)
adding to this: remove gold rush from non income and chill lobbies
and change the income on sends back for this, also
It doesn’t scale enough to be worthwhile even with the income nerf after 16. It probably becomes net positive viable to skip gold rush around 14 actually if you can secure a 150%+ leak.
I’m too lazy to do the math on it. But I know skipping 16 into 17 if you get your guy for around that yields you positive return.
Skip send, enemy has to build workers to hold now, they leak 100%+ anyways and dont get gold until teammates clear for them. Meanwhile savers got to push workers and spent more time enjoying said workers
Idk how to balance the above
I definitely feel like something needs to be done to enforce Income and Chill. It's literally just becoming if Team A is premade or can coordinate, they can get a drop on Team B and there's not much that can be done to counter it. And I've said it before and continue to say it, the income drop is meaningless when the worker counts and gold generated is just so much higher than it's ever been in the past. It's NORMAL to have over 10K value before 19 starts. Even back when we had 2x workers after 15 that was some giga pushing and leaking your opponents well to get to.