Bonus income should be reworked as an incoming sender level instead of overall team vs overall team. It’s suppose to be there to help a potentially struggling player and that can happen on both sides with the loose MMR of Classic regardless of team composition. It’s not uncommon for a 3 stack of “high rated players” to end up with a true noob on their team. That random 4th then can be getting sent on by someone with a +10-20 bonus income, when they’d be naturally receiving that if the matchmaking were closer because the other side is all mid-high ranking players. If the purpose of bonus income is to help keep the lower ranked guys from falling behind or struggling then the current model of team v team consideration does not achieve this.
#Classic Bonus Income Rework
15 messages · Page 1 of 1 (latest)
Addition to this: flag certain accounts to not receive bonus income despite which team they are. Experienced high ELO players with low classic rank should never get bonus income
I think the main purpose is to balance the matchmaking, not to help individual lower ranked people necessarily. Alternatives would just skew the matchmaking even more
That’s not the justifications given in the past. They’ve always centered it around making it fair for newer players.
If i'm vs a stack of high rated players and my team has huge bonus income. I'll get nothing but they will be on fire wave 5 while im getting sent 140, then someone will leak and give shutdown making the game even harder for me. I don't think a shutdown should be given for leaking a a measly lizard or 1 scorpion on 5 because that's what your trying to do 90% of the time in this game.
just venting I guess its kind of a unique scenario. I 100% think high rated people abuse it as I said and most of them don't even seem to realize it.
Even as good as you are. (Which is ridiculous, proest Classic player imho). If you party with 1 other legendary and then land a match up against rubies and have a plat and silver on your team then the last 2 rubies are still going probably end up with 5-15 bonus income because they're the lower ranked of the 4. Which typically leads to ridiculous snowballing on the poor silver fellow who can't keep up. So now they not only ended up with 1-2 free workers before wave 10 just from being lower ranked, but now they're getting a 1-3 workers a wave by 14 because the poor fellow can't keep up because he's being unfairly punished. I'd even be game with giving the guys being sent by like you or me a tad more bonus income than they do now if it meant that the poor new silver player got some so they don't just get left feeling like absolute dead weight and not understanding why they can't keep up in the mid-late game.
Of course I don't think that bonus income is actually the answer anyway. I've stated that before. I think giving the higher ranked players a -income at the start that they have to overcome is the better option overall. It keeps you in check and highly discourages saving and red sends without just letting your opponent have a ridiculous amount of snowball potential. It pushes the higher ranked into an income and chill mentality because they have to make up income and play catchup out the gate. It should probably also increase the amount of lead that is required for fire against those players who received the penalty as well.
Wont all the 4 rubies get a similar amount of bonus income in that case? I didnt know thats how it worked.
It still scales from highest to lowest.
Highest rated goes top then goes down from there.
And even if they do get a similar amount of bonus income. That doesn't help the poor silver guy that would be on "our team"
If he just plays according to his rec value and doesnt get saved on its not a problem. He actually gets more fed because he gets bigger sends.
But yeah I dont mind changing it to -income for the higher rated players. Maybe it needs to kick in on wave 11 because you cant have negative income
I'm sure they could figure out how to code negative income and it not actually take it away from you.