#Which change would you make to Classic 4v4?

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toxic fiberBOT
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Which change would you make to Classic 4v4?

1ļøāƒ£ Auto-sending is forced until wave 21

2ļøāƒ£ Auto-sending is forced until wave X (discuss in comments)

3ļøāƒ£ Auto-sending is encouraged with bonus gold

4ļøāƒ£ No change

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dynoSuccess Poll created.

undone portal
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Given the people complaining about being forced to autosend, I think any change made has to allow saving for those who want it

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it can be bad though because most players dont even look at the ratios of income to mythium

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you could literally cut income on brute from 15 down to like 6 and there are still a decent number of players that would smash that brute button

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actually given that outcry, a reasonable question to ask would be "is there a problem?" When I say is there a problem, I mean something demonstrable beyond the 5 (myself included) people that whine about it. What's wrong with long saves and big sends after 4 waves? How can we prove that this is bad for the game?

hazy kelp
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-Remove gold rush
-Increase duo penalty
-Increase king HP/king spell strength
-Decrease income from power mercs
-Increase bonus income/shift some of the bonus income to the midgame (castle style)

undone portal
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What if I'm a barbarian from outside the city walls intent on ruining classic for you and I say "income games are bad for the game"

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what could you possibly say that would prove me wrong?

hazy kelp
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Id say that being intent on ruining classic for me is a pretty bad argument and not what the devs intend the gamemode to be

undone portal
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that's not the point, I'm saying what if there once again proves to be a silent majority that wants it to be more sweaty and tryhard? You'd have no argument against what their perspective is other than "I want it to be this other way"

hazy kelp
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Just because a majority thinks something, which I doubt is the case here, doesn't make it impossible to argue against it. I dont see any silent majority and you are completely oblivious if you're saying that the only argument is "I want it my way".

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Im fine with having a proper discussion about what classic is 'supposed' to be, but then at least come up some thought out argument instead of just diluting and digressing the thread

undone portal
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I just haven't heard what that argument is that's all

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perhaps I've missed it

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all I really know for sure is when autosend was enabled the first time for everyone in classic until wave 15, all we heard were endless complaints from the community

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silent up until that point, they all come out of the woodwork to bitch about how they can't turtle a flower player on 2

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as a result, autosend was disabled and made optional, and classic slowly became what it is today

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I don't like it but I recognize that there are a lot of people that want this. Who the hell am I to say no?

hazy kelp
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You are completely unaware of outcry about the gold rush changes to classic is what you are saying?

undone portal
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oh I'm aware and have participated

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as have Julian and a few others

hazy kelp
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But you still havent heard any argument?

undone portal
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no, just people expressing their desire for classic to return to the old days

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people tired of starving

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but not having any reason other than "I don't like it"

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this includes me

hazy kelp
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How can you not like it without having a reason for not liking it

undone portal
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same with a lot of things. I like K-pop, I hate country. There doesn't have to be a reason, it's just a preference

quartz rover
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Encouraging auto-sending with gold is a great idea. This could be awsome. How would you handle having Auto on, but sending manually Power mercs? Does that qualify for the gold bonus?

hazy kelp
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Sure everyone has tastes and preferences for music and games to a certain extent. I think its fair to say that this extends beyond that though. Gold rush has made classic a lot more 'shallow', its almost not possible to outscale tryhards through income sending anymore. There is no more balance at all. Its not fun for newer players that are getting stomped by 4stacks, its not fun for ranked players that want to take a break from the competitiveness.

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Surely its a wrong conlusion to say that the devs want classic to be a gamemode only enjoyable for people that want to starve and tryhard on people in the midgame - thus there is a problem

undone portal
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Maybe it's fair that balancing the game (whether classic or ranked) means that income/scale should be correct about as often as longsaving is

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I definitely agree with the reducing income from power mercs more

cosmic nimbus
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(If we're being realistic though, it isn't going to change a lot even with option 3 because it would still be worthwhile to save a few waves and then just overwhelm with well chosen income sends.)

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Gold Rush is probably the biggest "issue" currently because it basically allows starving to not be punishing. Unless both team are saving on the other, you can easily pull off those huge saves 4-5 waves w/o sacrificing much on worker count because of the gold rush.

willow cradle
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I think that encouraging income mercs is a good idea. I don't like the idea of it being entirely through the auto-send system, though. I get that it might sound a little "tryhard", but I think being able to avoid sending only drakes, or being able to send 3 snails instead of a fiend (based on your enemy comp) should be treated as equivalent to having auto toggled on.

copper umbra
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mabye if you were given a choice between saving (no added inc) and forced auto send with bonus inc at the start of thr game, this would allow the sweats to sweat, and others to build up and push lesiurly..

cosmic nimbus
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I would say that the "fix" for the current starve in Classic would be if you don't send as much as possible each wave, you lose gold rush money if they're intent on keeping Gold Rush a thing.

wheat heron
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maybe you could implement a vote when you get in to the classic game for Forced auto send ON or OFF. dnno how that will work out cause some will be mad some will be happy every game but at least you know what to expect in that game, instead of sudden suprises and sudden starves.

cosmic nimbus
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Don't go asking for mod features in the standalone game.

lost folio
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  • reverse gold rush or change the income on income mercs again
  • Don't force anything. Its a casual mode and everyone should be able to play how he likes
  • buff the king a bit late game, right now on wave 18 you can get one shot with completely full king. Lots of 12/13-15-18 lines because the king can be one shot wave 18+
  • wanted to say nerf midbuilding a bit, but its already in patchnotes

all in all gold rush did the opposite of what it supposed to do. I think on an event like we had people just income and chill more, but in classic they kind of abuse the system to long save

cosmic nimbus
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I wouldn't say reverse gold rush. I just think not giving them the gold rush money would fix it all. If auto is off before turn change, no extra money. Not a big deal for the first 10 waves, starts hurting after that, and will be deadly to these 3-5 wave savers in the late game.

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Alternatively you could really go a hardcore route with it where saving would go even more wonky but a failed save would GG them and that's just make power mercs = 0 income in Classic.

lost folio
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I see what you say, but gold rush overall is not really something I like. When it was in the patch notes I was really happy, but now its implemented I kind off get bored? If you know what I mean

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I see it more as an event like feature, instead of something that should be implemented forever

vagrant seal
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bonus income to the max

wheat heron
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most of my experience the guys who start starving first kinda wins if people do it at the same time so for me personally it ruins alot of games for me cause when it happens most of the time you are 2 late to respond to it (people will keep pushing workers and autosend) so you cant push workers cause you gotta hold + enemy will just outscale even if you were ahead.

cosmic nimbus
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I said it when it first hit the notes that these changes were going to do nothing to help newer people and just allow those that could scale to scale harder. I was only slightly wrong in that the scalers can save harder.

lost folio
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I think that a king shouldn't be in one shot range in Classic

wheat heron
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maybe but wont they get lots of gold from the king + they hold the autosend

lost folio
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from 70% -> 0% okay

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but never from 100

wheat heron
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so they scale even harder ? i could be wrong

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nah i agree with yah on that

cosmic nimbus
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The biggest thing that I see "wrong" in tryharding Classic is thinking you need King damage to make a send worthwhile. People rarely just send on their optimal waves to send.

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Like if they're saving 12, he's weak 14, but you know they're gonna go 15 on you. Nothing wrong with turning that auto off and punishing that save and getting your team the extra gold to defend with from that leak.

lost folio
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also not to pat myself on the shoulders, but if they tryhard vs me for 2 waves I mostly hold after or only leak like the sends. Problem is the saves vs new players

wheat heron
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ok so imagine toikan

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we play together

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you can hold cause they save

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but i leak cause im bad and just autosend

cosmic nimbus
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And this is totally the wrong place for this but I'm going to call him out. When it comes to Classic players, Mannix can successfully bait/predict and shift the best out of any I've played with.

wheat heron
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so you cant push workers + long wave + they get more money i get more behind so i start leaking alot and you need to hold more and more

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wont you get a snowball effect for them

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(i can be wrong i am bad at the game)

vagrant seal
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toikan is flexing when he achieves that while being +150

lost folio
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šŸ˜Ž

lost folio
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if we 4-stack with good players, we barely die before 21

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even if they tryhard like madmens

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we just semi-afk 4x fiesta gaming šŸ˜›

wheat heron
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i understand that

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but i play solo

lost folio
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I sometimes too

wheat heron
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so even if have the game of my life i cant hold or scale all of it

lost folio
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then I also just income and chill šŸ˜›

wheat heron
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and then i get to games that are way above my lvl and then i am the one who hold the others back

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thats 2 games ruined for most people

lost folio
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well, if experienced players get angry on new players in classic is kind of weird no?

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I never thought this bad player ruined my classic game

wheat heron
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nah if you know hes new its different

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but i have 300 + hours

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and i just wanna chill in classic

lost folio
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I have tenfold 🤣

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wanna pop a classic then?

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I have time now

vagrant seal
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aren't u at work?

wheat heron
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haha you want your game ruined xd

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i would play one if you want šŸ™‚

lost folio
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I dont mind but I will send you a dm

wheat heron
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teach me senpai

minor briar
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Remove bonus income and replace it with less gold lost from leaks, or increased king hp.
As soon as you send a power merc or skip a wave - lose gold rush.

mossy cypress
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Make it so every time you save your opponent gets the gold value as if you had sent all snails and they killed those snails. AKA starving is only for ranked 2v2 instead of ranked 4v4

gusty pike
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RANK 1 Classic player here:
1.Remove 4v4 fake ranks (if there is nothing to win, people are less interested into tryharding)
2nd: Fix bonus income!!!! ( yes its nescessary, but you can’t tell me it’s fair when unboosted teammates have to play vs boosted players. In addition those kind auf players already played a couple of thousands games and DONT need boost- it’s just legit bullishit. There should be a limit how you get bonus income (2000 classic elo and or 1000+ games)
3rd goldrush is great and helps a lot for great dynamic gameplay
4. autosend. Autosend is another great option and most of player are interested into teamplay in classic. But maybe you can combine goldrush with autosend like a bonus/candy for people that like to play w21+ games.

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And pls fix lock in cross dual lane. Yes it should be playable but comeone lock in aoe/hades is just cancer to play for everyone for free.

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Dual lane only playable without lock in mm option pls

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  1. less income for mercs atm feels very balanced šŸ‘šŸ¼
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  1. duo/ gank penalty is strong enough but not needed when fake ranks are finally removed (point 1)
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All in all Ranks/Elo in classic are not needed and bonus income should be limited on very unexperienced player (for everyone and not only on the enemy lanes) and no bonus income for people which played a decent amount of games or peaked 2000/2200 classic elo

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Balancing for everyone and not only for east or west team 🫶

cosmic nimbus
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Just convert ranked mode back into 4v4 for all the Try Hards like was promised to happen when the playerbase recovered and it's back to peak performance of where it had been before the fall to change it to 2v2ā¤ļø

unique spear
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For the ppl that say that silent majority is not voicing their opinion.

It's a common phenomena that people who are content with what they have, tend to not complain or seek to give feedback.

Gold rush mostly accomplishes what it's supposed to > make sure players don't get left behind in higher skill cap games.
If starving is too powerful in classic, nerf power mercs by adjusting cost, or some other way.

cosmic nimbus
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I'd be curious to see the backend stats, like are Classic queue times higher or lower in Jan than they were in Dec. I think that's all the data you'd need to see to know whether or not Gold Rush is healthy for the game. Because if it's averaged higher, then less people are playing it. I can't imagine that they'd be have targeted not one but two different threads (here and reddit) devoted to Classic Changes if they there wasn't some hard data supporting that things aren't going as smoothly this season for Classic.

unique spear
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I mean, most active community members here think classic change was bad, I would be surprised if that alone wasn't reason enough to look into tuning classic. Not like they're talking about reverting gold rush you know

wise valley
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Thanks for the voting and feedback, everyone. This is a difficult topic because the player base is split on how classic is supposed to be played, with some enjoying it as a ranked-lite "anything goes" mode and others preferring it as a more casual "income and scale" mode. Friendly reminder that not all players are in Discord, so what might be overwhelmingly popular here isn't always preferred by other players. For example, in Discord, 90% voted in favor of forcing or encouraging autosend in classic. On reddit, only 47% did.

The good news is that the team and I came up with an idea that I believe the vast majority of players will like. Can't give more details right now, but hang tight šŸ™‚

gusty pike
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Thank you Jules!CheerfulGameCoach

cosmic nimbus
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There’s zero chance I’d give a Reddit poll any real merit without fine tooth combing through the votes. It’s probably the easiest way to bot / spam results with. Polls should be done on steam so you can tell it’s actual customers with the game doing the voting on issues and just share links pointing people to it in the future.

rocky pawn
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Make income sending not viable or force it. Atm there are 2 types of players about it, 1 of them will stop playing (classic)

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and u need players

zealous yacht
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4ļøāƒ£ is the best option out of them.

Perhaps a scaling system applied to bonus gold from enemy mercs killed so every extra wave saved increases the income from clearing the big send (I.E 5% increase on mercs/wave saved). That would provide bigger booms post starve

cosmic nimbus
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Maybe. I don’t have the data on it but I know the people I tend to play with have played less and less and less this patch because this isn’t the experience they want from Classic.

zealous yacht
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There's also the tried and true of having a classic ranked and a classic classic lol. That requires too many players from my assumption

zealous yacht
cosmic nimbus
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If everyone was on the same page sure.

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If ranked was 4v4 again like it was promised to change back to and still hasn’t, I’d probably play ranked 90% of the time

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If you enjoy what’s going on in classic right now… you enjoy pug stomping people and that speaks to you tbh

zealous yacht
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Sounds about right

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I was a Starcraft player lol

unique spear
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would assume that the lower rated player is the more likely they are to like new classic

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and opposite for the higher rating you go

zealous yacht
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Personally I just prefer playing in a squad over playing in a duo. Never have really enjoyed duo play, that's my preference

true wharf
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Forget balancing I think the #1 problem is having ranks which incentivizes players at every level to behave differently. Maybe 4v4 should be its own ranked mode and unranked/casual should limit party size to 2 and would throw players into 2v2 or 4v4 matches to help with queue times.

mossy cypress
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Maybe a strict ā€œno parties of 3 or 4 in my gameā€ check box

gusty pike
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Guys we already hat party elo limits - and it didn’t work 😌

analog depot
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4v4 unit battle after bosswaves

hexed canyon
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I like the idea of encouraging auto via extra gold but, Id like to see punishments for pressing the w key if so

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There are outlier builds like steed funneling, aoe spam and pota where the units are so bi-polar you have to pressure or youll watch the player have 100 workers by r18

zealous yacht
cosmic nimbus
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All of this just highlights how technically imbalanced things are to begin with when it comes to what you roll.

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There’s also plenty of builds in Classic now that can crack 100 workers by 17 if they aren’t being starved.

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Honestly the current state just reminds me of about 14 months ago or so when 18 got it’s nerf. Everyone just pushed, then got conservative around 14 and saved till 18 for GG

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Which we didn’t want that then, but for some reason just circled back to it a year later.

celest summit
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Hello, everyone šŸ™‚ I've played both try hard sides and long classic rides. I've won on on wave 6 and on wave 24. The gold rush idea is not but for those experienced in the game, they really do abuse it for snow-balling. On the other hand when people "try hard" win before a certain wave. Some people don't have fun. But not everyone likes a super long game.

celest summit
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You can't please everyone but I don't believe forcing super long games all the time would be healthy and joyful. It eliminates lost of divers play and early fun that some of us enjoy.
The bigger focus I take from personal experience is the experience of players.
I'd say trying out something new.
Now that the king is less likely to die on earlier waves do to the new changes. (good job by the way, Ogres on 6 was 85% win-rate)
We could try increase to money gain when king takes damage and less when the mercs/waves are killed (after leak).
Therefore sending and full breaking is worth while but those who build and go long game, don't get punished if they defend for their ally and stop the full leak. (resulting in less bonus gold for the enemy who sent) calculated
Any questions with what I wrote ill try to clear up, sometimes i miss things. šŸ™‚

cosmic nimbus
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If only there was a game mode who’s entire concept was centered around breaking the enemy as early, often, and hard as possible and meant to be competitive where it only puts people in similar brackets up against each other.

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Anyone, and I mean anyone, who is okay with the current status of Classic, tends to party play, and has a greater than 60% win rate simply does not care about getting a good game or they’d also be up in arms over the current status of Classic. There are so few games that are actually close because the skill gaps tend to just be entirely too much.

celest summit
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4v4 allows to play with bigger groups of friends without wasting and destroying your rank. having an early win doesn't just mean ''try hard''. Just makes all the games diverse.

cosmic nimbus
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Yeah but there’s 4 other players in that game than just you and your friends. And getting ROFL stomped by a premade is no fun for them.

celest summit
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not everyone has the same opinion as you do. I;ve played with people who didnt complain and others who do

cosmic nimbus
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And like I said, if you’re okay with this iteration of Classic, you don’t actually want good games to begin with.

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The way it is now it either needs changed in general so it’s less sweaty or the matchmaking needs to be tightened up much closer to ranked.

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And you’re right. I’m just one person, with I think last I checked something like a 75-80% win rate in both ranked and Classic and am just opting out of playing this season at all at this rate unless a very small list of people ask me to come play with them. I want either chill games or competitive games and I can’t get either one so this game has nothing to actually offer me at this time.

gusty pike
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1st off all classic was always funnier with high worker games and w21+ games. If you stack as high ā€želoā€œ squad you need exactly 80% Winrate to stay at your rank. After another party punishment and in that case in creasing bonus income again, it’s literally impossible to ā€žprofitā€œ as 3 or 4 people squad

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Funmode (not funnier*)

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Good 4v4 was like a race who can hit most worker/ most value/ w21+++ waves. However it has ended.

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I literally hated squads last season, and now Iā€˜d rather play with 3 premates than duo with 2random mates. Why? Bcse it sucks every game those lower rated guys beeing pushed to death pre wave15 by higher rated enemies with bonus income, and only punishing squads again (increased party elo again) can’t be the answer for good balancing calculated

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It would definitely help a lot if ranks are removed and bonus income becomes smart balancing (limited on games/ peak elo ranked and actual classic elo)

celest summit
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I can agree with the No rank system for classic. and that the bonus income can get crazy.
But i still say, (if you read my beginning for ideas of improvement) that the kill damage gold and merc bonus after leaking could be twick for weak save sends and breaking save sends.

balmy atlas
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An odd idea just come to my head : Why not let 4 players both build in one super huge lane and against one AI with different perks/abilities. This will solve all classic issues and everyone becomes happy again.

cosmic nimbus
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First they’re have to figure out how to actually make a difficulty scaling AI that I can go to 21+ without cheating.

graceful tree
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remove the mmr on classic , thats all im asking

hexed canyon
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Problem with no classic mmr is veterans beat up newbies even more often

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Everytime I see a plat/purple sending into a black/bronze the black/bronze gets obliterated unless they're in a party and they're a smurf

unique spear
wise valley
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Friendly reminder that we have some big classic changes coming soon.

///

Regarding visible classic ranks, the reason we added them was to reassure players that the matchmaker forms teams based on a hidden classic Elo. Before classic ranks, players would look at ranked borders and be deceived into thinking the teams were unfair... when in reality, the player with no ranked border on your team was the highest Elo classic player in the game. In hindsight, we probably should have just removed ranked borders from the classic loading screen to solve this problem.

Pros of classic ranks

  • Many players like showing off their classic rank and seeing classic rank progression (while this doesn't apply so much to ranked-focused players, keep in mind there are tens of thousands of classic-only players)
  • Allows ranked players to show off their ranked borders in the classic loading screen (if we remove classic ranks, we'll probably also have to remove ranked borders from the classic loading screen)
  • Makes the loading screen look more interesting

Cons of classic ranks

  • Creates a more tryhard environment in an unranked mode

We did a vote about it on reddit, and it was tied 90-90: https://imgur.com/a/9yqsTWb

The upcoming big classic changes will solve multiple issues and make the game more fun. Stay tuned!

hexed canyon
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Can we get an anti hyper push mechanic in classic. I.E. when red leaking you lose myth production or something. Possibly only apply it top 2 players worker wise. Alternatively you lose gold when leaking

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Right now gameplay wise pressing the worker key u key is a dopamine hit as players wealth is more determined by passive income than by clearing waves.

hexed canyon
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p8 hyper pushed so hard the duo was crushed. By disabling themselves mid game they disabled 2 players on the enemy team and scaled back in anyways thanks to their worker count

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The issue with the u key meta is as they leak they obtain extra value thanks to their superior worker count. Someone mashing the U key is not only unpunished they're rewarded for doing so

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In this game p2, p3, p4 and p7 had a bad time. p7 complained about it multiple times needing to build for a teammate who wasn't building to hold themselves.

rare fern
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auto senders will hold my leak while try hards make enemies leak. temwurk :insert stonks meme:

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classic is for casuals seeking entertainment, and try harding adds variety to the game making it more entertaining. if somebody is whining about losing in classic - wrong house bruh, ranked is next door.

rare fern
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here's a fictional anecdote to demonstrate a good teamwork:
i am player A with lane partner player B. we are against C and D. let's ignore other 4 players for now.

case 1: player A try hards, player C is forced to hold back workers and cannot send big mercs to my homie player B. now B can auto send and push workers with gay abandon, while i cover his ass. But as a result, player D gets plenty of income sends and bonus gold, no real threat. D has two choices, push workers to maximize economy competing with C. or try hard and make A leak so B is forced to hold back on workers.

this is one case where A chose try hard. 1 more case where A can choose auto send. auto or try hard? 2 decisions per player.
for all 8 players, that's 2^8 = 256 possible outcomes. try-hard may also have variations due to income sends occasionally but let's ignore that

each outcome works through 4+4=8 layers of complexity (counter approach of 4 players on half map and 4 more for other half) which is a function of cognitive ability of each player. 8 people choose one of those 256 outcomes and form their decision-making process (may change later, but let's ignore that for simplicity). that's 256-P-8 variations of a game, which is a pretty fucktonne of a big number of order 10^19

summary -
auto-send, no variation, no decision. only 1 way to play. pray you get a good roll.

try-hard, lot of variations. bad rolls? no problem, try to break the other guy's good roll.

footnote: i suck at math

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then there's double lane partnering thingy where two players drop down and build together. more variation

true wharf
rare fern
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you can always counter a tryhard with autosends though

true wharf
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Wrong

undone portal
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Yeah the reason people complain is that longsaving in the midgame is way superior to everything. I think it’s always been this way, but more and more people are actually doing it now

rare fern
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well it's a multiplayer game. play according to your opponents. don't whine just cuz "my method doesn't work, game is broken"

unique spear
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some ppl enjoy playing the game their way, of course they gonna complain if they can't play their way and enjoy the game, especially if it got worse

rare fern
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buffing auto-senders will remove variations. remember the time when people pushed workers till 10 and built after 11? it flat out removed variations. all 3 other players on that half were forced to play a very specific way.

unique spear
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as Snek pointed out, right now mid game saving feels too good

true wharf
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Also why does king lightning not 1 shot witch frogs rofl

rare fern
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i love mid game saving. what's wrong with it?

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i don't think snek explained it to support or oppose anything. just an observation.

unique spear
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"Yeah the reason people complain is that longsaving in the midgame is way superior to everything."

" I think it’s always been this way, but more and more people are actually doing it now"

rare fern
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it's not a guaranteed victory, which is important. auto senders usually have good income and value, they handle one extra ogre or one eye pretty well

unique spear
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People feel it's too good

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which means, people feel there's no options if you want to try and win

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ideally all strategies would be viable right? But now you HAVE to mid game save, otherwise you might as well concede the game, unless there's a huge disparity in skill

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While it's not guaranteed, most people would say, it's pretty close to

rare fern
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then stop autosending snails and upgrade king. duh

unique spear
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what if people are already doing that?

rare fern
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let the king survive with 1% hp, then late game is all yours.

unique spear
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you lose so much value from leaks in mid game

rare fern
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there are situations where try harders prevail, and some where auto senders prevail.

unique spear
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Most people would argue that 99% tryharder and 1% auto sender, unless there's skill disparity

rare fern
unique spear
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yeh, so the auto sender loses more value in the exchange

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and gets a net loss

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and a lost game

rare fern
rare fern
unique spear
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It's not pointless, perception is what matters,
Even if devs claim game is perfectly balanced, if people feel it's not, then its not

rare fern
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feelings are illusions. we all want to win, anything that makes us lose feels unfair.

unique spear
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you have no math to prove your points either

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we have to argue with feelings here

rare fern
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i do. just sit with me for 20 classics, i'll show you where auto senders win, and try hards win in comparable numbers

rare fern
unique spear
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That gave nothing

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It has no relevance for auto sending not feeling viable in games

rare fern
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it doesn't account for current meta or anything.

unique spear
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yeh exactly

rare fern
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for that only developers can analyse game data and give hard numbers.

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i can only count with my fingers

unique spear
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as I said, it doesn't matter what data says, if people stop playing because they feel balance is shit (even tho data says otherwise)
Then the game dies

rare fern
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until now i have seen only haxity and you rant about it. that's two people. let's see if that crosses triple digits, then maybe we're on to something

#

otherwise only game data can justify your point, like players are reducing, or classic games are queuing for a longer time, reduction in match numbers etc.

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you say every strategy should be viable, i say every strategy should be countered. checks and balance. if a strategy cannot be countered then we got problems. like the build-after-10 long time ago

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right now both try-hards and auto-sends can be countered. that feels fair

unique spear
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you counter auto sending by saving and counter try hard saving by auto sending and scaling

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that makes no sense

true wharf
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Go play vs 4x people who save from 15-19 and see how well you hold lol

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Unless everyone knows to not push during 15 there's almost no counter play

unique spear
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I mean it's not, when there's skill disparity. Sure when one team is significantly more skilled, auto sender wins

true wharf
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Ye sure

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But that's an outlier scenario not worth balancing the game around

unique spear
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not sure if you should call that "viable" tho

true wharf
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Agreed

rare fern
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as a wise man once said - "there are no patches for skill disparity"

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imma go take a nap.

cosmic nimbus
#

Every time we’ve gotten ā€œbig changesā€ it’s gotten progressively worse. Wonder how it’s gonna get ruined this time.

cosmic nimbus
vagrant seal
#

i mean im fine with removing ranked borders in classic

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whenever i play classic in duo or party, they just save on me and my mate surely randomly

true wharf
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the long term dilemma is that there's no fixing the behavior. you can balance the game any which way you please but people are always going to chase min/max advantages. if that means playing lock-in with flower, they'll do it. if it means cross build with pyro egg theyll do it. if it means saving 5 levels for a 1 shot kill that's impossible to play around - they'll do it. i dont know that there is a solution where the mode is still fun and casual tbh.

gusty pike
# undone portal Yeah the reason people complain is that longsaving in the midgame is way superio...

You got literally no real option to do that different when you play with 1+ mates.
How is it possible to beat people with 1k+ games with income sends only (btw those guys are mostly the first who start tryharding bcse they see your high ranks)
Examples for most broken and most unbalanced bonus income.
Hybrid-goldrush-bonus income (switch off brain don’t worry about anything)
Fiesta-goldrush-bonus income (just push worker whenever you want)
Pixie fiesta-goldrush-bonus income (ggez wave 1)
Mostly higher rated enemies get those free boost vs lower rated random teammates have to handle those op-buffed guys (and ofc they won’t have any chance)
All in all make sure you carry those guys and doing bigger tryhard calls (undercuts by hardpush // overcut with overbuild and longsave 4+ waves)
That’s how you get a chance to beat experienced boosted enemies. calculated