#Track editor graphics bug

12 messages · Page 1 of 1 (latest)

valid tendon
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As you can see in the picture I get a graphics bug. It happens when I save the track but also after being in the editor for a while. The gfx bug is also saved in the track's thumbnail. But when I close and load the track it's fine again. And also when I play the track solo. But should I be concerned about it happening in other situations? My main suspect is a custom item block for the entry of the wallride. It already shows a few gfx bugs before the whole track goes bad.

crisp harnessBOT
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If you're unsure on what your system specs are, download HWiNFO using the link below and open HWiNFO64.exe.

Additionally, if you were asked to share your specifications - take a screenshot: Click on the System Summary window, press ALT+Print Screen and paste the image into the chat.

HWiNFO Download: https://www.hwinfo.com/files/hwi_736.zip

nimble gale
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This is the lightmap being displayed in a wrong way, keep in mind to see how the map is really intended to look like you need to calculate lightmaps/shadows every time you test the map on its visuals

valid tendon
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Thanks for the tip. I calculated shadows again and now it works fine. But I also calculated shadows when the gfx bug happened. So not sure what went wrong. All I know is there is something up with this item block: https://item.mania.exchange/item/view/7233. After removing it the shadows were fine too without recalculating. Anyway it seems to be fixed now.

nimble gale
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but it's extremely rare

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what GPU do you use tho btw?

valid tendon
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I always get the rare bugs. Clueless I'm using RTX 30xx.

nimble gale
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yeah okay, more likely then that it's an issue within the game itself then with some item

valid tendon
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Today I learned: when in doubt... recalculate shadows!