#Common Texture Flickering
12 messages · Page 1 of 1 (latest)
What are your specs @wintry ice ?
Maybe a weird case of TAA on specific Nvidia GPU
this definitely is not integrated intel, none of those could run veryhigh shaders even at that framerate
GeForce RTX 3050, AMD Ryzen 7 5800H, 8 GB RAM. Was working fine until a few days ago (max frames, high-very high graphics), which might coincide with me getting openplanet, but it doesn’t seem likely. I should mention that I started to experience minor screen tearing in a different game practically at the same time.
are you using the TAA antialiasing setting?
i have it with FXAA as well, aijena
interesting
it's some weird nvidia shenanigans i think or windows 11 update
the fact that those TAA issues appeared on RTX30 cards in first place is already weird, this used to be an RTX20 only issue
Nvidia is doing a lot of weird stuff lately i feel like
Right now I think I have it off, with MXAA on from when I messed with it last night. Slightly improved things, but still occurs on some maps. The preset settings had MXAA and TAA on simultaneously