#Flick Tech: Overflicking Issues.

1 messages · Page 1 of 1 (latest)

fathom kernel
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Hello! I've been trying to implement Coach Ben's flick control video into my technique. Ive been practicing breaking up my flick into 4 parts, initial, micro, prep, and shoot+move. I also try to implement 3 different types of flicks, long, short, and micro, and I feel like no matter how I visualize it or mentally think about it, I cant stop overflicking without dragging. I have a vod here if anyone wants to look. I understand I might need to practice more but I was wondering if there are any APPARENT problems in my technique that I cant evaluate myself.

Here is my vod, it has an unfinished run + finished run. (finished run starts at 0:40)

https://youtu.be/uju-mgpgk8E?t=38

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Note: Ive been gold complete but I cant get close to my gold score on multiclick novice 😭

patent lantern
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Too low target acquisition: shooting without actually seeing the target.
Too high target acquisition: visually verifying that your crosshair is perfectly on the target before shooting.

fathom kernel
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i think i understand what you're saying

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i cant go for speed if im too focused on NOT missing

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that's one thing in the video was mentioned, not being too focus on your past target. just shoot and move

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dont double back, multiclick

patent lantern
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right

fathom kernel
patent lantern
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It’s strange that you’re playing Season 4 when Season 5 is already available. Is there a reason for that?

fathom kernel
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this scenario was suggested to me by coach ben because of it having the ability to train good fundamentals as well as peripheral vision targetting

patent lantern
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oh nice

fathom kernel
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ive also been doing viscose benchmarks, i just hadnt touched aim training in a grip

patent lantern
fathom kernel
patent lantern
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your evxl page

fathom kernel
lyric wolf
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Flicks are characterized by a fast initial

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Dragging just means that you’re applying force to the mouse the whole time

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Imagine if you can only touch the mouse right at the beginning and then not again

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How much force is needed to get the mouse where it needs to go?

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here's an example of me adding a length pause during my confirm

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about halfway through, I reduce, or remove, this pause, and increase my pace

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but nothing really changes from what i'm doing

fathom kernel
# lyric wolf

idk if this is just me, but this video is just sound w/ 1 frame

lyric wolf
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might be a discord issue

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its a fairly large file

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if you're on mobile

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love discord

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hold on

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let me do some YT uploads

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they should work better

fathom kernel
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thank you, appreciate you a lot

lyric wolf
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flicking is complex

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even if you explain it exhaustively, its hard to learn right away

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the important thing is to get you flicking

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you can't get good at flicks without doing a lot of them\

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when you're new, I want your runs to look like this

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an exaggerated pause during the confirm

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use this to correct errors during your approach, and prepare the next flick

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you don't need to score a lot if you're warming up

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the goal is to warm up your flicks not push a high score

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once these feel good, just take the pause away and you can go faster.

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trying to push pace without warming up your confirms and preps leads to disaster

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since you cut corners on the most important part of the movement (lining up your shot and preparing your next movement)

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here is an exaggerated example of what I think you currently look like

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dragging manifests as you constantly having to give the mouse new force to deliver it to the target

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we want to cross 90-95% of the gap with one application of force, and all that speed needs to occur in the first 10% of the distance.

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even if your flicks suck

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flick anyway.

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you need to be flicking

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if you drag because you fear bad flicks, you are hidiing behind technique

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and not actually engaging with what improves your skill

fathom kernel
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makes a lot of sense, i'll start implementing this advice and let you know how it goes. thanks again!

lyric wolf
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this scenario is also somewhat complex mechanically

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its omnidirectional

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Coach Ben Static Clicking VT S5 - Novice: KovaaKsChokingLongCrank

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play the 'Shimmy' variants in this kovaaks playlist

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they will serve as useful isolation for you to work on blending X and Y axis movements with the wrist/arm and fingers/arm respectively

patent lantern
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I believe that process should be handled by autopilot, but I don’t have the rank yet to defend that claim.

lyric wolf
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and requires trust

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your brain needs to know where the hand is gonna go

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that requires repetitions

patent lantern
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well. maybe those hours wasnt wasted jeje

fathom kernel
lyric wolf
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It should feel good too

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The word I like is scalable

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If you’re feeling hot? Reduce the pauses

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If you starting to feel your control slip? Add them back in

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It’s kind of like your own throttle you can adjust as you play

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That way you don’t spin out, and throw runs by missing a ton

fathom kernel
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i dont feel comfortable yet but it's just practice more

lyric wolf
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Should feel like you’re actually doing the thing

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At your own level

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All the information in the flick control video should feel like it makes more sense now that you’ve addressed your dragging problem

fathom kernel
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i agree, i felt myself using the 3 different types (not necessarily micro but) it felt more implemented into my aim. I appreciate all your help, I'll let you know if I make more conclusions

fathom kernel
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I have been starting to see more of my flicks happen in game rather than just dragging. I still think I struggle on the breathing part of clicking though as I arrive at the end of a flick and shake my mouse a little. Just time though, again thank you for the advice if you see this!

summer ermine
lyric wolf
summer ermine