#Arm Fatigue And Shakey Aim.

1 messages · Page 1 of 1 (latest)

cloud crystal
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I'm on day 3 of practicing, so still pretty new to all this. Setting aside some of the more obvious issues in this clip (frequent overshooting, tracking behind the target, poor reading, occasionally predicting instead of reading, etc.) something I've noticed in a lot of scenarios - but especially control tracking scenarios - is what I assume and have been told is building tension in my arm/wrist/fingers which causes my aim to become extremely unstable over time. You can definitely see it more in the last ~30% of the video where my aim becomes SIGNIFICANTLY less stable. I can feel it building in my arm, but am unsure mechanically of how I should be better managing it. I try to move some of the tension to my wrist/fingers, but I find that I need to move my arm a lot in this scenario, and when I engage those muscles to move the mouse they end up tensed again.

Any advice would be greatly appreciated!

(40cm/360)

cloud crystal
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Okayyyyy so slight wrinkle to this: I THOUGHT I was playing on 40cm/360, but I was not... The sens settings was SET to 40, but the DPI was wrong, so I was ACTUALLY on ~20. Gonna give this another go. Much of my issues aren't going to be resolved by this but it is relevant.

cloud crystal
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Yeah the fatigue/tension issues still appear after a while, they're just not quite as visible as with the higher sens

wintry nimbus
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You’re thinking about tension the wrong way. You talk about moving tension from one place to another, when the issue is too much tension in the first place, not where it is. You need to relax your forearm more and not rely on tension.

You drag behind the target? Speed up, but there is no need to use tension when doing it. Stay relaxed as you speed up.

Besides bot movement reading, one of the most important things for becoming great at tracking is matching the target’s speed. You’re shaky and jittery, and it is mostly due to a lack of ability to accurately match the speed of the target.

Think about it like this. You drag behind the target, then do a quick micro adjustment onto the target using tension. After getting onto the target, you do not match the target’s speed, so you trail behind again, only to micro adjust back onto it again using tension. This creates a very quick cycle of not tracking the target properly. You then use constant tension to compensate, and that continued use of tension builds up until it becomes unbearable. You need to think about it like a dragging motion, let the target drag you.

cloud crystal
mental shuttle
cloud crystal
mental shuttle
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alot of this task specifically has to do with the shoulder muscles, especially the upper trapezuis

cloud crystal
mental shuttle
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what cm is this?

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40?

cloud crystal
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30

mental shuttle
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maybe?

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although I think the issue might just be that you are not aware of how you are utilizing your shoulder

cloud crystal
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That's totally possible. I haven't thought much about shoulder engagement. I'll try a few more runs and focus on how my shoulder is moving/engaging.

mental shuttle
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you should try to go down to like 65 and try to feel out how your shoulder and your arm work together

cloud crystal
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Ok yeah, I'll try that

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Thanks!

wintry nimbus
# cloud crystal Am I misunderstanding Marcus' message then? How do I manage the fatigue/shakes?

Just know that Slendro will oppose me no matter what, because he has a grudge against me from yesterday. If you are experiencing tension buildup, then by definition you are tensing too much. That really is not complicated. At no point did I say you should aim with minimal or near zero tension, despite how Slendro is trying to frame it. What I actually said was that you should aim with less tension, rather than trying to shift excessive tension elsewhere in your body.

Slendro is assuming that you are already playing with actually low tension, and that reducing it more would leave you with almost none. But the issue is that what you consider low tension may not actually be low at all. That assumption undermines his entire argument. Saying you should not be at zero tension either is obvious to the point of being meaningless. Any mouse movement requires muscle activation, and all muscle activation generates tension. That is basic biomechanics. This is also why death gripping your mouse causes tension to build up faster. You are simply contracting your muscles harder and for longer.

Where he is correct is regarding shoulder usage. If you are not utilizing all available joints and muscle groups together, fingers, wrist, forearm, arm, and shoulder, you are objectively putting yourself at a disadvantage. Aiming is a coordinated system, not a single joint problem.

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The key point is this. You need tension, but to assume a complete beginner like you (nothing wrong with that), already has the ability to self assess your the amount of tension you use, compared to how much you need is ridicilous, when it's a weakness even advanced players struggle with at time . You can use higher tension for very slow, controlled movements, and much lower tension for faster movements. You can test this right now. Grip your mouse lightly and swing your arm. You will notice you can move very fast without high tension. This is not about intellectually understanding how aiming should work. It is about developing the correct feel over time through practice. If you choose to keep excessive tension and simply add shoulder involvement on top of that without addressing the underlying issue, you are just stacking problems. Now you are tensing your shoulders as well.

Finally, this scenario is nowhere near physically demanding enough to cause involuntary shaking in the forearms or hands purely due to lack of shoulder engagement, especially if you were in fact using low tension. If shaking occurs, it points far more strongly toward excessive tension than toward insufficient shoulder use.