#Valorant DM D3

1 messages · Page 1 of 1 (latest)

stark wedge
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every dm i play is always 6th-2nd place

proven stump
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Your mouse movement looks a bit lazy; you're barely moving it. Why are you skipping angles instead of clearing them with your crosshair? I'm more of a CS player (3k elo) than Valorant, but it feels like your mouse and keyboard aren't working in sync

stark wedge
# proven stump Your mouse movement looks a bit lazy; you're barely moving it. Why are you skipp...

The laziness probably comes from how high my sensitivity is (0.65 800 dpi). The angle skipping usually comes from me referring to the mini map whenever I spawn which shows the last known place of enemies. There is also a sound cue whenever they spawn close so I use that as well.

I never thought about the mouse and keyboard not working in sync. I don't really know much about it.
I might try to play a dm with sound off and without using the mini map. Thanks for the feedback, would love more feedback if possible. Maybe more about the "mouse and keyboard not working in sync".

proven stump
# stark wedge The laziness probably comes from how high my sensitivity is (0.65 800 dpi). The ...

Look, the reason it looks 'lazy' is that you're mostly aiming with your movement keys. You’re placing the crosshair near a corner and then using A and D to 'walk' it onto the target. That’s a bad habit. Your keyboard is just for positioning and dodging—your mouse hand has to be the one doing the actual work and snapping to heads

The biggest thing you’re missing is the synchronization between your hands. Think of it like a 'glue effect.' When you strafe left (A), your mouse has to pull right at the exact same speed so your crosshair stays locked to the edge of the wall you’re peeking. In your VOD, your mouse movement is way too slow compared to your movement speed. They aren't matching up, so your crosshair drifts away from the angle instead of sticking to it. This 'desync' is exactly why you're skipping angles—you're moving faster than you're aiming

You're also dying to off-angles because of your pre-aim logic. You’re already looking at the next spot through a wall before you've even finished clearing the space right in front of you. You have to 'slice the pie' and clear every single centimeter. This needs to be a subconscious habit that happens in milliseconds. If you skip even a tiny bit of space, a decent player in a weird spot will punish you every time

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For your next session, stop relying on the HUD. If you can, hide the mini-map and turn your sound off completely. It’ll stop you from 'mental skipping' based on map dots and force you to rely on pure reflexes and focus. You'll have to check every corner as if someone's definitely there. Also, go to the Range, lock your crosshair on a pillar edge, and just strafe back and forth. If that crosshair isn't perfectly glued to that one pixel while you move, your sync is off. Even on high sens, you can't be passive with your hand. Stop letting the keyboard do the work for you

stark wedge
untold condor
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im no high elo player but from the first 2 minutes i think you did a total of 2 peeks without holding w key. there's like a million videos on this topic already but pretty much your 'horizontal' speed to the angle you are looking at will be drastically decreased, you can look up why it's bad if you don't wanna tak my word for it.

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if you don't feel it yourself feel free to get a keystroke hud and just focus on how often you hold w when you swing around a corner

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also, i wanna highlight a part what the other person said about your crosshair placement - your crosshair should only ever be on the wall for a split second before you dedi peek/hard clear an angle (slicing the pie, if you will). you went around the map with your crosshair on the wall when scaling, that's just.. not correct as if someone was to be holding for you, you'd need to do an extra micro, opposed to just doing left click if you traced around cover properly

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good example: 4:53 was a good usage of putting your crosshair on the wall in order to preaim. you preaim, expose yourself to only the angle you are peeking, and redo the process for the next angle
bad example: 5:23-5:26 you had your crosshair on a part of a map that literally no one can appear from (also know as the wall, last time i checked there are no headholes in valorant)

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tldr

  • you are overdoing the pre aim you would only do for a hard clear when you clearly aren't swinging a dedicated angle.
  • you are also doing the next pre aim adjustment before you even finished the initial swing. the result of this is you having your crosshair on the wall for insanely long periods of time and makes the previous crosshair placements useless
  • you are doing your pre aim way too early. if the person is standing anywhere that isn't exactly what you are swinging, you are immediately in a disadvantage (and will be forced to do a micro). you should only put your crosshair "on the wall" when you are literally 1 step away from exposing yourself to the angle.
stark wedge
untold condor
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that's how i got rid of that habit personally

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it takes like 5 minutes of playing like that to be very aware of when you are holding w and when not

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would highly recommend

stark wedge
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https://youtu.be/CZhAaIy4fC0

It was really punishing and annoying. the amount of times I wanted to move forward and end up pulling my knife out was tilting.
I guess I get why people do this now though. Makes your forward movement actually matter. you can see in some parts I tried moving sideways to go forward, didn't end well most of the time. The angle peeking habit is still there, but trying to adjust/correct it now.

untold condor
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idk if u see it urself but ur peeks look so much cleaner now

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although obviously it wasn't very enjoyable constantly being forced to put ur gun away but i wanna highlight how good ur "face to face" fight conversion was

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you won almost every single time when you were swinging something u were ready for

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u can go back to normal if you think this is too tilting/annoying as long as you are very conscious about it

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because the unfortunate truth is that u cant move up parts of the map without moving foward

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and not backing into a wall is also important

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i think ur next step can be unbinding ur knife from ur w key, but try ur best to only press 1 movement key at a time

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run a dm or two and see how that goes

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really impressed by ur improvements👍

stark wedge
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Thank you, I appreciate it a lot.

stark wedge
proven stump
untold condor
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is this bait

stark wedge
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idk

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also ill send a VOD with keystrokes and a handcam soon

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feel free to criticize

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got slighty worse imo

untold condor
# stark wedge https://medal.tv/games/valorant/clips/lVUK10nrDDotTRJ40?invite=cr-MSxEUVgsMTc4NT...

be more deliberate with shooting, only stop to take the shot if you truly believe that you're ready to shoot (opposed to "this person has been on my screen for >400ms i must stop and shoot at them even though i am not ready"). i say this because i see that you're playing with sounds off and therefore are hyper sensitive to visual cues as it's the only thing left to rely on. a lot of times you are just shooting for the sake of it out of either pressure or heat of the moment or other mental factors

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you are doing ad peeks now which is good, but you are also throwing the w key out of the window a little too hard

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sometimes you swing out of cover while backing into the wall, causing you to lose speed

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exaggerated diagram if you are willing to bear with my drawing skills

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when the space is narrow and you don't want to be at too big of an angle disadvantage, you are allowed to take a step forward (away from the wall behind you) and then continue the peek afterwards to ensure you swing out with max "sideways speed"

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since if you're sacrificing movement horizontal speed to maximize horizontal speed (which is what not using w when peeking does), it kinda defeats the point

stark wedge