https://youtu.be/6PsveTYJNto @unkempt anchor
I have no idea what my underlying issue is even after reviewing this back, I'm unsure if its okay to ping you, if not, let me know and it wont happen again and thank you in advance :)
1 messages · Page 1 of 1 (latest)
https://youtu.be/6PsveTYJNto @unkempt anchor
I have no idea what my underlying issue is even after reviewing this back, I'm unsure if its okay to ping you, if not, let me know and it wont happen again and thank you in advance :)
I also provided a bit of a handcam to show you what my hand is doing to see if anything can be diagnosed from there too
i dont know the relevancy of this either but im on 50cm/360
you're using a lot of wrist
these are long tracks
you want them to be pretty arm- driven so the wrist can focus on adjustments
So focus less on my wrist movements and try to just use my arm only?
If my theory is right, I should only use my wrist and fingertips for fine movements such as micro corrections on clicking right?
But then micro TRACKING becomes really, really hard. It's so confusing as to where the balance lays 😭
And if possible, I'd also really like to know how to transfer this aim into in-game application.
For example, doing smoothness or reactive etc. trains that specific category but in-game you can't really think on the fly of "oh the enemy is moving like this, this must be suited towards my reactive skillset". Do I just keep training until it's second nature or?
So I know its a balance, you have to use a range between low and high tension dependant on speed, is this something that can actively be worked on in the moment or do i just train it til again, it becomes second nature?
you can practice speedmatching better by decreasing your FOV to like 90-85, and increasing your sensitivity. that helps you see whether you are over- or under-speedmatching, which you then can adjust to.
Interesting solution, I haven't experimented with different FOVs yet. I may have to give it a go and get back to you guys
play this scenario on a faster sens like 30cm or so if you want to isolate stability errors more
you should try and use basically only the forearm/shoulder for the long strafes and use the wrist to make adjustments in direction
you can also try doing this with just wrist at a higher sens, like 20cm or so
So what im hearing is that if i wanna improve, I have to adjust my environment (FOV and Sens maybe) and then learn the motor control with THAT cm/360 and that'll ultimately help me on my original cm/360?
Again, literally everything aim related is foreign to me so im trying to learn
FOV is specifically so you have an easier time seeing your errors in speedmatching and smoothness, which sometimes are hard to spot because they are very small toward the higher level.
this is so that the errors in both your mousecontrol, but also your READING, become more apperant. (higher sens literally scales the error)
So its all just a case of utilising higher sensitivities to pinpoint exact aim issues to then correct on an original sens?
I appreciate your guys help on all of this by the way, I just wanna make sure I have the right understanding of everything before I go and put it into practice
that is the point in this case. it really depends on what muscle group you are working on.
if you were working on speedmatching with arm, I'd say go down to like 100, but if you were working on fingers, you would go up to like 7.
Interesting, so theres no cut and dry thing to practice, you have to isolate your muscle groups individually and work on them as individuals as opposed to using them all at once?
long term, the joints are blended together
both segmented and then blend them toghether
short term, isolating different parts is good for noob
good for anyone really
if you are noob spend al ot of time getting good at component smoothness
then play blended stuff too
and you are never too good to not spend a bit of time working on raw smoothness tbh...
play a scenario like Centering 90 Easy No Strafes
That helps genuinely so much
start at 7cm and go up to 35cm for wrist
then do it again for arm
start at 20cm then go to 130cm
by 1cm increments.
it will take a long time
and multiple sessions
but will teach you a lot about smoothness
for wrist and arm
i must adapt my training routine then because i've been grinding VDIM and Viscose Benches, I think now i can start isolating and making good routines for each muscle group then
just try this one scen
and try the sens variation i suggested here
if you're new, the best thing is for you to just change your sens a lot
maybe a pgt-esque tsk task for the vertical fingers?
explore what 20-100cm feels like
ye got one
play this one too
PGTI vertical silver
start at 15cm
work up to 90cm
start with only fingers, then start blending in the arm as you need
if you dont mind answering, what would be the point of going from 15-90, and how long should i spend on each incremented change?
avoid chasing the bot to the floor and focus on scoring big points in the upper 2/3rds as it bounces
1cm per run
then move on
the point
is to practice
and get you doing the thing
Of course, I just didnt wanna practice incorrectly
variation prevents boredom
So what i should do when i hop back on kovaaks now is this:
If thats correct, I'll get right on that and thank you guys :)
Lovely, appreciate you both for taking the time to help, I'll come back if there's anything else I need :)
by the time you explore all those sens on those scenarios you should have a much better understanding of how they feel
and more importantly how sens balances precision and responsiveness
That's solid! I'm appreciative of all the advice you're giving. I'll go ahead and do it here shortly and I'll come back with how I feel after
This feels like a long time but im feeling more consistent already
in terms of smoothness that is
50cm/360 in, here are some notes (for my own usage to just keep here to look back on later when its all done)
PERSONAL BEST TRACKER
- PB'D at 16,344 @ 29cm/360
- Performing a little better around 30cm/360
- PB'd again at 32cm/360
- PB'd yet again at 39cm/360 however
- PB'd at 43cm/360 @ 17,370
- PB'd at 44cm/360 @ 17,460
- PB'd at 45cm/360 @ 18,000
- PB'd at 46cm/360 @ 18,342
GAMEPLAY ANALYSIS
- Performing Better Around 30cm/360, however, overshooting the target at times
- Performance Decline Around 35cm/360 (NEEDS FURTHER TESTING)
- 39cm/360 introduces trailing as opposed to overshooting.
- 40cm/360+ introduces alot more trailing (utilise arm more)
- PB Score Match Around 42cm/360
- 43cm/360 im starting to feel more trailing and wrist overcompensation (use arm but faster next time)
- 47cm/360 - trailing is 100% more prevalent and i need to speed up my arm and use more pad.
86cm/360 in, and it feels more arm heavy but im maintaining horizontal smoothness alot more than i used to
That said, i feel like im using my wrist on higher cm/360s to overcompensate for undertracking, is there a way you guys know to stop this from happening because it still does even if im mindful
overtrack intentionally
cool beans
Finished it and I feel much much more control
I'll do the PGTI one tomorrow
But my horizontal tracking definitely feels alot better due to smoothness now
Discipline tbh
You have to understand that controlling the tension is more important than panic fixing a small problem and creating a run ending big one