Any advice would help https://www.youtube.com/watch?v=OoM20bHhPaQ&feature=youtu.be
#Ground
1 messages · Page 1 of 1 (latest)
looks like precision issue i guess
like smoothness wise its not that bad
but you're just not on target
either overpredicting direction changes(especially bot 2) or you have to tell yourself to be on target
4rK's Tracking Improvement Plan (v2)
Warmup Playlist - KovaaKsTeleportingSmoothEnrage
Precise I -
KovaaKsSensingMahoganyCash
Precise II -KovaaKsSneakingMahoganyTroll
Reactive I -KovaaKsPushingAquamarineTroll
Reactive II -KovaaKsQuestingAsparagusMomentum
Control I -KovaaKsPoppingApricotFieldupgrade
Control II -KovaaKsPullingAquamarineCash
Precise I -
KovaaKsPullingAlmightyTopfrag
Precise II -KovaaKsPushingAlmondModifier
Reactive I -KovaaKsAcingCrackedDoghouse
Reactive II -KovaaKsAdsingDandelionBigpot
Control I -KovaaKsEnragingDiagonalBattlepass
Control II -KovaaKsBaitingDesertsandPrecision
Precise I -
KovaaKsPlunderingAfkFeed
Precise II -KovaaKsPoppingAlmightyCard
Reactive I -KovaaKsWipingCopperSniper
Reactive II -KovaaKsZoningCornflowerInventory
Control I -KovaaKsDunkingDesertsandDink
Control II -KovaaKsBackflippingDesertsandAp
Precise I -
KovaaKsQuestingAngelicEnrage
Precise II -KovaaKsRaidingAntiquebrassBug
Reactive I -KovaaKsAdventuringDandelionRhombus
Reactive II -KovaaKsAfkingDefaultHeaven
Control I -KovaaKsEntryfraggingDiagonalRank
Control II -KovaaKsBindingDiagonalFullbuy
try the adept or intermediate reactive I playlist from here
works well on fundamentals
oh and i would set up a contdown at the start of the scenario
as you seem to not track the start smoothyl
Okay Im on the playlist
Yeah Im not sure how to be more precise I like get on the target then I lose it
Okay will do
@swift sluice
@swift sluice
@swift sluice
Honestly you have a lot of issues, and I don’t think it would be super helpful to point them all out. If I were you, I would focus on separating the adjustment (flick after strafe) and your speed match through the strafe. Meaning, flick faster and harder than making a clear transition where you begin tracking the bot. You don’t really do this at all, and I think it’s biggest issue (very clear on bot 2). You end up speed matching the bot even when you’re off it. Don’t worry so much about over flicking. Just get that part of the technique down and you can solve the other issues after
Okay Ill do one rn
Wait so I should flick faster
It’s more of a farther problem than faster. But sometimes you forget to flick at all. Also if you flick and you still aren’t on the bot, you need to be able to still move your mouse fast enough to get back on the bot. (If you overflick, you need to be able to slow down, but I don’t see you overflick at all)
So you want me to overflick and then move fast back on the bot with my wrist?
No ideally you are flicking the right distance. But you tend to undrrflick, and instead of correcting, you match the bots speed, so you aren’t getting back on the bot
its worth saying
for most intermediate or lower ground bots
the flick can be very small.
so dont go from 0 to 100 on making the wrist contort to do the flick.
make a small adjustment to get back on the target then resume smoothness
what sens is this
you predict a lot
54 cm
Alright my bad
Im trying to like fix my habit of using my wrist
ya so lets start there
do a ground entry run at 30cm
use zero wrist
lets just start there
Using so much tension trying not to use it lmao
you dont need tension at all rly
only very briefly to change direction
like idk what you think you need strong muscle contractions for
I know Im just like forcing myself to keep my wrist neutral
and forcing myself to use arm so Im naturally doing it kinda weird
forcing is a weird word
just let your hand be in a neutral relaxed grip
where it is holding the mouse but thats it
that shouldn't require you to force anything
and then arm just moves back and forth
Alright yeah Im a try to focus using my arm more and learning how to let my wrist be relaxed
On those little jumps do I use my wrist to catch up with it
Oh so basically no tension
Should I just avoid using my wrist overall in tracking then
Seems like most of the time Im using my arm
wrist is used for corrections when a target changes direction
then arm continues the smooth long motion
no; but the amount of wrist you think you need is probably way overstated
for most novice and intermediate tasks because they use OW accel on strafes you only need a very small amt of wrist
In my head I was thinking bots that strafe left and right very little use wrist
And long ones use arm
this is enough wrist for everything in S5 kovaaks intermediate
Oh I see
for older reactive scenarios, very angular ones, or simply advanced speed ones, you need more
but you should learn to control this first
yes
So I would use wrist but arm is mostly what I need to use
and you can see my arm moving constantly
it is always involved
wrist just helps the arm get back to the dot
but it never does the arm's job for it.
So on ground I would still use the wrist then
I just have trouble like using arm and then going to wrist motion if that makes sense
I kinda have to think Im using my arm now then wrist the motion is kinda rustic for me
Bad arm tracking
for beginners.
exceptions to this exist for VSS or harder scenarios
but learn this first
Okay so try not moving my wrist while I arm aim
no; use the wrist for direction changes
a small, short amount of wrist
like i show here
your paraphrases are just not correct
Like when Im doing arm and the sudden change
i'm starting by having you do no arm because you have no frame of reference for what 'small and controlled' means
I have to like think in my head Im doing arm then wrist if that make sense
Its not fluid for me
but without the right cue
you just overuse the wrist
and the arm stops moving
which is bad
it should be arm and wrist together
arm doesnt stop
wrist just gets involved then chills back out
arm is constant
Oh so you want me to isolate them so I dont over move them Im guessing
you're isolating the arm so you learn how it feels to arm track ground bots
then you add back in a small amount of wrist to score better
Oh so I keep aiming with arm and do the wrist motion at the same time
yes so go make a vod of ground entry with no wrist at all
ik you just made one
but think about what we just atlked about
and try to make your arm look like this one
.
Oh I see
Im over predicting how far the bot will move so Im doing too much motion with my arm
Instead of staying on it
you're still guessing a ton
but i think your'e using the right part of your arm now
play the Entry version of this scenario until you can do it without predicting
not novice
entry
Also you should probably add like 1 second to your count down timer for this scenario because you’re just like
Missing lots of points
From not being on target at the beginning
interesting
Not quite
Bot 2 and 3 Aether are more fingers and wrist together
Bot 1 yes it’s all arm and some wrist
Okay I’ll wait when I do those to ask questions
Don’t wanna get ahead of myself
Just hearing wrist and fingers is confusing me already lmao
look at a top ground reactive vod with handcam and see what they are doing
on screen and physically
gonna be honest with you, there is really not that much to see
Agreed, reactive is really very straightforward and it is just about understanding the mechanics and getting the basics down when it comes to efficiently changing directions without doing too much
Turning the complicated mechanics of changing arm direction and doing a wrist adjustment and making that feel just as binary as hitting a button is a skill set all in itself, and this is what ground primarily assesses
No that vod is art
Frozen handcam 💔
i mean this in the context of how much you should move your wrist and arm for adjustments cus thats what a part of the discussion was about
It’s not a good example
Harder variants do require more wrist
so why do you advocate for almost 0 wrist xd
?
the same way i sent the alcoholic to rehab
noobs are addicted to wrist
and must learn to aim without it before they get it back
wrist is op but it cannot work alone
why would you send a wrist overuser to go watch a video of an expert who knows how to blend wrist correctly into good arm
the arm will be lost on the noob and you are only left with 'well he uses wrist so i should'
"this is enough wrist for everything in S5 kovaaks intermediate"
i already feel like I sufficiently replied to your previous statement about it
i feel like this is only true for bot 2
😭😭
well i mean some people like cute just always use that little wrist but most good players use way more wrist than that for non insta accel
I think unless the wrist/arm usage is blatantly a problem. It’s not worth thinking too much about and there’s other things to fix
You absolutely could score farm better with more wrist, I just have been totally unsuccessful in getting people to actually move their arm sufficiently without locking it down
I wish that ‘just use the right amount of wrist lol’ was an effective cue
would make it so much easier
As it is I suspect that people actually use more than 10% but visualizing it as ‘very little’ gets them much closer to the amount I want
Cues are weird.
What do you mean by “score farm”, isn’t it just better technique —> better score?
Sure
You can score better with the right size wrist flicks to get back on target
But as long as you’re mostly arm driven and don’t predict (and be smooth), you’re still doing it ‘right’
I’m not worried about splitting hairs on the precise flick distance until those other building blocks are in place
Does that make sense?
Focusing on the flick distance when the smoothness and arm rooted technique aren’t is just going to build bad habits as people stop moving the arm adequately and overextend the wrist
It’s kind of like building a pyramid where I have to make choices about what is worth teaching first
And what makes the whole thing crumble if it isn’t on the bottom
yet you just did the same thing with 2 people saying they are using too much wrist 😭
Ya should have clarified *of those scenarios
I feel like the wrist usage on say PGT is way different than cfsi
Especially hard variants
Or ones with aggressive acceleration
There isn’t rly any cfsi bot in s5 tho
Closest thing is ground bot 2 but even then it’s a kindaclose strafes variant and only one profile is fast
And it’s still OW accel and not some of the wrist destroyers in OG gps or what have you
same thing i did yet u still knock me
if it isnt coming from coach ben it isnt good advice seems like
@remote plume
If that’s what happened then I’ll apologize; it’s hard to track conversations across like 4 or 5 days
It’s not that harder ground scenarios “require more wrist”, wrist is generally used for maximizing time on target through an adjustment. Which is emphasized on scenarios with slower adjustments (like gpsv3), as well as landing micros, and is also just generally faster than arm for adjustments.
sure but i dont want to say 'hey this is how this works' without also having the underlying context of 'but the arm still needs to move basically constantly so your wrist doesn't overextend'
that accurate nuanced take on the wrist's use has to go on top because most people show up to aim trainers with bad postures and high sensitivities, with low elbows and a desire to let the wrist do almost everything it can reach whether its good or not
some exercises that break their previous habits down into something that can be constructed again better is appropriate for beginners methinks
i dont want the distraction of what the wrist can technically do during that process
i want to look at the arm and make sure the arm is getting activated and players can move through a range of motion comfortably and with good posture
Yeah, that’s why the wrist is mainly used for the adjustment. It equalizes to a neutral throughout the rest of the strafe.
Sure; but what happens when the wrist handles the adjustment and then players just…keep wrist aiming after?
Now we have wrist overextension, the arm coming to a full stop (which requires overcoming static friction to get moving again)
You end up with really bouncy adjustments that just get players shaken off
So I think the adjustment has to be taught after the arm matching
I feel like we agree, but I think your explanation overcomplicates how people should think about using their wrist in ground. Yes the amount of wrist needed changes from scenario to scenario, meaning there is a right wrist:arm ratio. But that’s kind of a useless fact. I think it’s much more helpful to say that the wrist is only used during the adjustment (which is the only part that changes from scenario to scenario), and the only wrist movement after is making the wrist return to a neutral position throughout the rest of the speed match. This does not allow for the wrist to “max” out, and holds true for basically every ground scenario
ion know how 2 read
Hmm; I feel like part of my problem is that I like to frame things a certain way with the expectation that I revise that idea later
Out of context it just appears like incomplete information
Still
Voltaic’s descriptions of what to focus on in their guides are spot on, but they are so accurate that they end up missing the cues for beginners
I think maybe I can do better by explaining the bigger picture (the wrist gets involved for the adjustment) and then proceeding to start by building the form arm first
So I can isolate the likely weakest part