#1w3ts intermediate
1 messages · Page 1 of 1 (latest)
thanks; i tend to get a bit uh
scatterbrained
i prefer being able to segment my text as I think
all good take all the time u need'
you are still using a lot of tension to land.
i am aware that i am slow in the vod, that is just me being more careful and trying to miss less than 4 max
your pace is being handcuffed by this
fixing it will do wonders for you
overall not bad flick control in terms of shot power and angles
but your tense landings hobble your pace
idk how to be any less tense honestly, i just switched to a new mouse recently, its alot lighter and wireless which the last one wasnt
i had the thought proccess that my grip might be the reason i cant be any less tense but im not sure, the shape on the mouse is more suited for fingertip
yes
i have
ok
you know how the ball keeps going after you throw it even if you relax?
you know how balls roll to a stop at different distances based on the texture/coarseness of the surface?
yes
you know how balls roll longer than flat surfaces like boxes because of the amount of surface area touching?
yesss
ok.
so you need to learn how to let the pad do the work
and bring your mouse to a stop
right now you're doing it for it
and it's crucifying your pace
let me try again on kovaaks
you can't micro well when you're tense.
bring me a vod of this scenario at 80cm
1w2ts vertical small
focus on flicking directly to the target
alrighty
picture the ball rolling metaphor as you do this
apply force to the mouse, then just
let it go
it lands where it lands
and you relax in the mean time
@novel vapor here u go
good news
you are not tensing these landings
they are simply so massive you aren't used to them
and physically can't even get to the dot
do it again, with a slight pause between each micro and the subsequent flick
focus on flicking directly to the target
ill admit, that vod is worse than the run i just had, i assume its cause i went from 52cm to 80cm on static
you should start feeling this very identifiable delay between your initial tension and your arrival
focus on powring the flick and then relaxing while the flick skids to a stop
so take my time more than usual and just focus on that?
i wouldn't say take your time
or go slow
we are adding in controlled pauses
pause only until you feel like you had a chance to relax fully
then tense and flick again
so a pause basically before the micro flick happens kind of
get repetitions of this opportunity to flick hard and then relax
i would micro to the dot and then pause
while you focus on your upcoming flick
flick, micro, then only flick again when you're ready
click and immediately flick
@novel vapor this was my attempt at doing it, i focused completely on relaxing my arm as i was confirming the target before the next initial flick
looks solid
your flick speed is aight
try flicking harder and releasing tension faster
are you on glass by chance?
not on glass nope but i was thinking of getting one if that affects ur verdict
no glass sucks for static lmao
i am on a control pad with lamzu inca mouse w jade skates
those are great
yeah
try flicking harder
and letting friction create the stopping power you need
get even more explosive
this is about where you'll start to notice posture issues with your arm if you have them
i tend to overflick sometimes when i flick harder thats why ive been actually somewhat slow with my initial flicks, so i can underflick
so that's a common problem right?
if we flick hard we overshoot
so you have two options
apply that force for less time
or
increase friction
usually done by adding more surface area contact
with fingers/palm/arm
think about really just going all out on flick speed
but letting it decay almost instantly
still only shoot after i confirm target though right?
and relax.
not speed overall just initial flick speed
spend these moments just being mindful about the actual mechanics of what we are doing
yes
we aren't pushing pace
just exploring initial velocity
a good flick has a solid acceleration curve and a soft landing
gotcha ill get on it rn
generate more initial speed
so you get there in the same amount of time but get a more luxurious landing
same travel time but better visual processing to pre-micro
here u go, i let the extra misses slide since its better for the run to be imperfect to notice the flaws
in that run 80cm, when i do play static i range from 60 to 90 normally but recently ive been on 52cm, same as my dynamic sens, my thought proccess what "if im on higher sens, i can notice my flaws in static more n focus on it"
do a run at 50cm for 1w3ts
focus on making every flick have this acceleration curve
where there's a velocity spike immediately after clicking a target
and then we have a soft landing thanks to pad controlling our landing
it doesn't have to immediately have the fast flicks ever, but you should no matter what be exploding, even moderately, off targets
only fully smooth for very close dots
alr gotcha, smooth it out when micro correcting if i dont land on the target
ill record a 50cm 1w3ts
@novel vapor here u go, i did feel some extra tension at some point in the run but i quickly let go of it
oh i meant the benchmark scenario lol
but this one is good too
your'e still wobbly on landings
but i chalk that up to this just being a hard scenario with very wide intervals
go run the s5 bench variant
i still see a noticeable tension shake occuring on a lot of these landings.
you might observe that doing it properly on a faster sensitivity is hard
alot harder, thats why i origniially was playing 52cm aswell
to notice it more and to focus on it more
that's ok
run the bench one more time on 50cm and then play it on 75cm
with that goal of eliminating shaky landings with what we talked about
u want me to record both of them?
bet, ill play 50cm first and then ill record the 2nd 75cm run
@novel vapor here u go
idk about you but i see some good flicks in there
i also see some out of control ones with shaky landings
but there's some useful errors being generated here
i sentence you to flick control prison
start utilizing 'pokeball' variants for static; they reinforce stable landings (aka not using tension for landings) and will be good practice for you
additionally, continue to play 80cm 1w2ts horizontal and 1w2ts vertical for a few weeks just integrate them into your day for a bit at a time
continue to be mindful of releasing flick tension, and start trying to learn how to do this at faster sens
i do put alot of time into kovaaks a day, i take breaks ofcourse but i play around 4 to 5 hours a day or so
would the vdim static pokeball variants just work fine
or should i use some other ones
both of these are in vdim monday so i will be playing them tomorrow but ill also add them to my warmup before playing a game and after aswell
those are fine
the important thing here is to stay aligned with the form guidelines
- do not use tension to stop flicks
- one click attempt per target
- do not perform a new flick until you confirm your shot
- closer targets require smoother movements for agility
- prioritize highly accurate flick power and angles; these will outscale your micros for a long time
if you have any questions about these that are not sufficiently clear, ask them. Otherwise, proceed to perform sufficient volume for the next 2 weeks or so and check in
arm immersion and flick control need about 1-2 weeks to develop the forearm explosiveness you'll need to refine your technique into intermediate
gotcha ill note these down
currently at completed diamond for all clicking scenarios on s5 so hopefully some improvement by the 2 week mark, considering how much i hit kovaaks in a single day, i should hit jade or masters by then
used to aimtrain about a year and a half ago and was complete jade, s4 i think
static cannot be faked
it exposes frauds
come to accept that it is a process, and enjoy pursuit of excellence
get volume with good form and you'll improve
static is also harder than it was in s4
also "do not perform a new flick until you confirm your shot", i was told about a year ago on this, that it was not neccesarily good because youd be wasting time on the last target instead of focusing on the next
they've raised the score requirements
those are not exclusive trains of thought
honeslty everything is alot harder than it was in s4, only control tracking is just as easy as before and targetswitch in my opinion
you don't need to look at a target to confirm it
instead, I would rephrase your mindset as:
- do not double back or linger to visually check whether shots connected
this is a better way to frame the problem of not being focused on what's ahead
but confirming to standard??
no.
we will do that.
gotcha, that simplifies it alot
something to understand is that as you develop flick control and procure soft landings and a nice acceleration curve, you will be able to confirm shots earlier since the soft landings let you make good inferences as to whether it's a 'good flick' or not
and you can just preconfirm it essentially
quick question btw, i know fatigue depends on the person and if theyre autopiloting or not and etc but when i used to aimtrain before, after getting bored of warmup playlists before playing a game, i started running kovaaks for longer before playing a game, like im talking about either playing a vdim or hitting kovaaks for an hour before playing a game
ik the majority says youll get fatigued and perform poorly ingame possibly or burnout but i didnt have any of those before, i wanted to get ur opinion on reapplying that again for this time around since i just got back into it aswell
you can aim train for hours without issue if you take breaks correctly
i take a 5 min break or so every 30 mins or i take 1 min breaks between 2 to 3 scenarios
Breaks:
- 20 to 30 second micro breaks every 3 to 4 minutes.
- 10 minute forced break if you ever notice you can't finish runs from muscle failure
- do not force yourself to finish runs with tension unless you are actively PBing
depending on how much i reset
frankly, most real games have you barely touching your mouse compared to aim trainers
aim trainers are like 100x the volume for tasks
additionally, spend at least 30-50% of your time performing tasks at a comfortable pace or difficulty level with great technique
you can get efficient practice without grinding the hardest benches you can stand
just getting volume with good form at a comfortable pace is also equally effective over time
and less straining
yeah i never understood mindlessly grinding to be honest, unless i was on the edge of a score thats enough for the next bm rank
i love making adjustments as I train so I don't mind only using benches
but most players should use vdim and keep a structure
just wanted to make sure i wasnt the only one so im glad thats cleared up, i dont have to let peoples words from a year ago linger in my head and tell me to play less LMAO
i use vdims for most of the time just because i have the time, im in some aim related subservers and everyone in those servers call vdim shit just cause of how much time it takes but i honestly disagree, its perfect for being exposed to different kind of tasks and actually improving rather than aiming for scores
lol
noobs
you are in control of the tasks you train with
guys this routine sucks i have to do all these tasks 3 times!!!
now
do I belive in the outdated idea of routines and repetitions?
fuck no.
matty score threshholds are great
but also without experience you don't know what you need
so routines are great mandated volume and structure.
yeah, the vdims show u what u lack and what u like aswell
i like to use vdims as a kind of benchmark for myself and then implement external playlists
ill play viscose switching playlist for example if i had played the switching vdim and didnt break any important scores
does the thread stay open by the way? if not im gonna take screenshots of the parts i wanted to note down
it does but you'll have to go dig for it after its too inactive
you can always open up the full vodreviews thing and go find it
can also change discord settings to keep followed posts open for longer
i use 30d instead of the 3 day default
gotcha, ill do that
hey @novel vapor i had a quick question, for static switching tasks do u think i should follow through w the same guidelines and also the same 75 to 80 cm sens?
Yes until you feel good flick control
Higher sens are more common once you develop fluidity and good velocity curves in flicks
gotcha, thank u
would you reccommend me to use the same cm range for tacfps for exposure?
there are also alot of dynamic and dynamicts tasks in monday vdims, was wondering if 75cm is too slow for dynamic ts??
vt floatingheads specifically
for more advanced scores you'll need to get comfortable with 45-60cm. HOWEVER; I spent a long time playing dynamic scenarios at 70-90cm in my learning phase so that micro instability wasn't a factor during my bot reading practice.
My suggestion would be to turn your sens down until you stop missing bots because of instability
then play until you're frustrated at pace problems because distances prevent fast flicks
gotcha ill stick to 70 to 90 cm for now on dynamic and static then
@novel vapor hi, quick quick question
should i play my tacfps games on lower sens aswell??
currently on 52cm on val, by coincidence its the same as my old dynamic sens
I’m of the opinion that 40-60cm is good sens for tacfps but you should develop flick control slower at 75-100cm especially when new until you understand the big movements better and can transfer them to smaller ones
i just thought to myself it might be a good idea to have more exposure to it by using it while playing
but you know better and im not sure if itd affect my gameplay negatively either
i mean
use whatever you want
certainly try to score farm at 52cm for static or linear clicking or whatever
for the aim trainer, we want to variate our sens often for good muscle isolation
like for in game you dont ever have to go slower than 60cm
im JUST talking about aim training
gotcha ill stick to max 60cm on val for now and for 1w2ts 80 cm, 75 for 1w3ts and for wider scenarios maybe start going to 60 and 50s after the 2 week period?
sure
it took me months to get out of 80+cm tho
i hit gm in 2 months after starting and my gm static run was i think 105 or 110cm.
it took me months after to continue to build the mouse control to replicate those scores on 60-70cm.
105 and 110cm is crazy
to me it is
i guess it might be a better idea for me to also focus on the high cm control earlier on then maybe
had to turn my sens down until I had flick control
you dont have to do slow sens practice all the time
but some?
u should.
do you think ww5ts scenarios are a good place to start w that?
it's good for developing flick athleticism
like maybe 55cm
for what
playing a lot of scenarios is good for you, generally.
I recommend playing 1w2ts vertical and horizontal small
and also vt multiclick novice and intermediate
let me rephrase i think i caused confusion, i was asking maybe i should do wide wall static scenarios on 55cm instead of around 75cm, to focus on that dexterity and more exposure to the need of control rather than getting used to 80cm
i do play nthe multiclick aswell