#Need someone to correct my fundamentals for Pasu

1 messages · Page 1 of 1 (latest)

plain delta
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I'm sure you're suppose to flick to the target with a initial flick and micro correct onto the target (similar to static). If this is incorrect please correct me. Also I would like tips from my VOD

https://youtu.be/l9UOw07SZAk

I'm sure you're suppose to flick to the target with a initial flick and micro correct onto the target. If this is incorrect please correct me. Also I would like tips from my VOD

▶ Play video
rough rose
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@warped ore

warped ore
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🥀

rough rose
warped ore
rough rose
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No

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But u need to explain

warped ore
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Kiwi yaps
You need to try land closer with your flicks, You are always chasing dots instead of trying to lead shots or flick to where they will be rather than where they were. Your pathing is also weird you'll go from one dot that has another close by miss then flick across screen but there is closer target/clusters nearby or simply just flick away from a dot that has another one closer
You also seem to use too much tension or not enough? you need to try be more "floaty" with your aim/ more fluid

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this the goat https://streamable.com/noy7wr try watch this and see if you can implement anything from his run
or watch mattyow how to pasu
https://youtu.be/c1bze50DFus?si=lQi4KXbtpaTB21eq

Watch "pasu int hard wr" on Streamable.

▶ Play video

Hope this helps explain the thought process behind Pasu runs. It's hard to recognize the strategy that goes into playing Kovaak's because so many people seem to isolate the skill of aiming from game knowledge and tactics. The truth is that Kovaak is its own video game, not serving as just a tool or supplement to improve at others, but also as a ...

▶ Play video
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@rough rose how I do clober

rough rose
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nice

warped ore
# rough rose nice

I saw his % scores and know he not Clueless + he playing variants so he should be able to implement some things zeph did in his run and should be able to see the differences

plain delta
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Thanks! I fell asleep so I couldn't respond. Will be using this when I get home

plain delta
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@ebon plank

ebon plank
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You need to watch this scenario run without shooting at dots

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These bots very reliably strafe moments after spawning

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You continually choose to make direct shot attempts on fresh bots but lack the reflex flick tech pace needed and you just miss a lot because it inevitably strafes

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Don’t directly path to fresh bots unless they spawn in your face or your flick tech improves

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Aka have a sense of urgency

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What you want to do is wait for the targets to strafe, then kill one

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This starts to stagger the spawn rate

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After staggering them evenly, you get a fresh supply bots that spawn and then strafe

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Which means done well you get to chase bots that largely don’t evade us.

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Harder difficulties shorten this window but it remains true forever

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Your understanding of this scenario is getting in the way of your mechanics letting you score well

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Here is an older master run from me

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Pace is very comfortable and I prioritize being very smooth and good risk management when it comes to directly passing towards versus lingering on Target in preparation for a strafe

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Watch with the perspective of stealing decision-making on when to lead versus When to loiter when it comes to Target selection

plain delta
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watching rn

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Ok, I see that you’re a lot smoother than me. You also seem to have better accuracy, probably from not shooting bots while they’re strafing, but instead waiting until they’ve already strafed and are easier to hit. So, to simplify what you’re saying: basically wait until the bot strafes, then shoot. Also, don’t focus too much on freshly spawned bots since they’ll strafe right away and throw off my shot. One question though — does spending more time playing Pasu help develop my flick-tech so I can eventually start killing fresh bots when they spawn near me

ebon plank
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Not really; if you wanna get better at that, I recommend you play reflex scenarios

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The big thing I want you to understand is that a large chunk of your targets you will be able to directly cut off where they are going and treat them like they are a fully linear target

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While you are traveling to them, they may elect to strafe on you

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If they stray early in your glide, you micro immediately and secure with a reflex micro

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If they strafe you at the last second, when you go to confirm, you take the loss and move on

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Whenever you go to click a target and it shakes you, take that as a #DATA point that you should’ve waited

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In my eyes, there should be a visible difference in targets that you acknowledge you could hit if your micro skill improved, versus Target you stood no chance against because they strafed unreactably

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In fact, I would probably categorize the strafing process into three components

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Very early, early, and late

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If you head towards a target and it changes directions immediately on you, because you are doing more of a smooth glide, you should have plenty of time to simply redirect your glide in the direction right now is going and continue to click directly on Target

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Then you have the regular early adjustment, which is where it’s drapes on you, but it’s before you fully committed to your click, and you will still be able to go chase after it

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The late adjustment there’s basically nothing you can do and you have to hold it

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Putting hours into dynamic clicking will improve your target reading ability so that you avoid late adjustments and try to ensure as many of your shots are either no adjustments or early adjustments

plain delta
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Ok, I understand it now. @warped ore told me I should lead shots or flick to where they will be too so I guess thats the rights approach. Off topic but when playing reflex scenes I thought you were suppose to just do a initial flick no micros and hit the target, but are you suppose to actually include micros? I watched a matty vod a day ago and seen he was actively doing micros when doing these scenarios.

ebon plank
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Depends there’s reflex flick and reflex micro

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Reflex within micro rom should be direct to do and immediately shoot

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Small rom should give high confidence in where you are

plain delta
ebon plank
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I would argue most early/late adjustments in pasu utilize this ‘reflex micro’ adjustment

plain delta
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got it. time to grind pasu and reflex micro scenes🫡

plain delta
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Quick question, For pasu tracking/target-switching scenarios is it the same approach? like the scene in this ss.

ebon plank
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this scenario is designed to teach you how to read the bot movement better

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put time into it and to score higher you'll have to consistently be stickier to targets

plain delta
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🫡

plain delta
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Once I understood it. INSTANT improvement

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it was just that easy wtf