#platinum in most but not static

1 messages · Page 1 of 1 (latest)

foggy hedge
wicked peak
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You should be fast yes but it also has to be in control, try playing pokeball without overflick and slow down a bit before you reach the target so it's land softer

foggy hedge
wicked peak
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You don't want to flick mindlessly and overflick every single time

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It takes me 250hr to understand flick tech

foggy hedge
wicked peak
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I felt that too at the beginning

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Have you watched this one yet?

foggy hedge
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dont think so lemme give it a watch, thanks

wicked peak
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This channel is really good

foggy hedge
wicked peak
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Try it first it might worth it

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For me it's 100% worth

foggy hedge
wicked peak
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You can add more speed later it's much better then previous clip

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After you're comfortable with this pace try to go faster a bit at a time

foggy hedge
wicked peak
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Top player can flick really fast but still in control while novice-inter level can't

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Like i can flick that fast but it gonna mess up lmao

foggy hedge
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yah i see, thanks for your help

idle moss
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also 4bk is has horrendous opinions on static, would not trust him for 5 seconds

foggy hedge
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thats what i said but idk iam not good enough to judge his videos 🤣 i watched the video but there wasnt really anything presented i havent seen or heard before or scenarios that the VDIM playlists didnt already tackle it seems like.

rotund violet
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you are often just "floating" your crosshair to the bot

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but i don't see whats triggering you to avoid flicking

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id like to see you play a task with larger bots

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like vt multiclick 120 intermediate

rotund violet
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my flicks are worse when i have to flick down and away from the axis

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so sometimes

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i may float it

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if im not thinking about properly flicking

foggy hedge
# rotund violet you need to actually flick more

the bardoz way i tried to practice is in the first video, where i yeet my mouse pretty hard which is never really stable enough. thats kinda what i asked first, if the way i was doing it in the first video is the right Technique for that or not. i do flick, just not even close as hard as in the first video. i did get a new pb on this scenario today which is something at least.

foggy hedge
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i also do voxTS to practice the fast flicks and pokeball in teh hopes of getting more acurate, but so far its extremly uncontrollable and very straining on my arm and wrist.

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i know the "tension mangament" concept but dont really know how to implement it.

wicked peak
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This run remind me of bananafps lmao
You overpush speed and end up overflick most of the time and due to high tension you take alot of time to recover and then micro

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As i said early long time ago your speed is good but you have to land softer so you can make your micro more easier

foggy hedge
wicked peak
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Have u try to deceleration before reaching target and tense again to stop your flick?

foggy hedge
wicked peak
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Maybe it's the matter of time, keep grinding

foggy hedge
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https://www.youtube.com/watch?v=9JoDMDXVTcg using this video trying to understand the whole thing.

Tension has developed a bit of a reputation in FPS spaces as something that destroys your aim, gripping your mouse less tightly and having less tension in your hands are some of the most common bits of advice I see given when people ask for aiming tips online. And they aren't exactly wrong, but they aren't exactly right either.

This is a video ...

▶ Play video
wicked peak
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I still don't understand the concept of tension management till this day lmao

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Everything i know about tension is not to tense too much or too less that's all i know

foggy hedge
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i only started to know what tension is supposed to feel like now that iam pushing so much flick speed. but yah tension managment seems like a whole different thing

foggy hedge
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anyone knows good scenarios to practice flick accuracy? i know pokeball is the answer to everything static, but small or big targets? widewall or not? obviously i want to hit the targets directly. i hope my shaky landings will get better over time but if theres something to make it less shaky let me know.