#VT Aether Intermediate S5 - push to Master

1 messages · Page 1 of 1 (latest)

gritty bane
bronze sky
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Like second bot use your fingers more

gritty bane
bronze sky
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Just try to not only do everything with arm/wrist, but also implement your fingers into your aiming style

thin lark
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You seem to have a lack of tension in the first bot, if you aim with very little tension the whole time, you will simply not be able to consitently keep up with the bot speed especially when it changes direction so keep some tension when you percieve it going very fast or when it changes direction.

For the second bot, you need to trust that the bot will continue moving in the y axis the same way you trust it will continue moving in the x axis. I see you not following the bot when it goes down and up a lot and sort of just floating your mouse in space. Unfortunately, using your fingers will only help so much when it comes to these motions and you will have to start using your arm to move on the y axis a lot more especially on larger movements.

Bot 3 is probably another tension issue. On 32cm you should be able to just do the same thing you did on bot 1, but read the acceleration more and use your arm a little less.

In general use your wrist to adjust to sudden changes and use your arm + wrist to continue tracking in a direction. Fingers I really don't think you need them very much to get Master or really anything below Nova+ as long as you play on standard sens like you are playing on. Fingers are not really important for the actual motion you do with them at this point, just focus on your comfort in your grip and maybe offsetting tension to them at times, but not necessarily moving them to follow the bot motion.

gritty bane
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I do much worse on ground, averaging like 2600

thin lark
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Based on this VOD, yes. You are lagging behind a lot so it's most likely too little tension.

gritty bane
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Oh man okay

thin lark
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On bot 3 there is some more reading involved so harder to tell. Just keep in mind that bot 3 is a lot like a grounded whisphere

gritty bane
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Oh icic

thin lark
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Tension is part of speed matching, which is part of smoothness

gritty bane
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Could you advise whether I should be using arm or wrist for each bot? I tried doing wrist only and arm only - both yielded similar results which was lagging a bit behind or shaky

thin lark
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Maybe try like Suavetrack and implement some tension to stay on target longer. If you jump ahead of the target or simply find that you can't make small adjustments with your mouse at all, that is a good indication of too much tension.

gritty bane
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Oh okay

thin lark
gritty bane
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Ooo okay

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But for reactive tracking in particular, sometimes the directions changes feel too fast for me to transfer that tension to my arm+wrist then I stay on wrist for too long and get shaky (lockout?)

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Does that make sense

thin lark
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Yeah and that's where offsetting the tension to different parts comes in to play, most times you will concentrate tension in your forearm and leave the wrist with less tension to make adjustments.

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If it feels to fast that could also just be an eye tracking issue

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I wouldn't put to much attention towards the reactive aspect since that involves managing tension in different ways many times a run

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Just play something that allows you to focus on speedmatching aspect of tension, not so much the flicking.

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Flicking is harder to explain and happens a lot more in reactive than in things like suavetrack and smoothbot

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You need to isolate the speedmatching skill first. Maybe later you can play some simple evasive switching to work on the flick aspect, but for now the most important thing is speedmatching and keeping good time on bot.

gritty bane
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Hmm then do you think I should practise like in free play on a slower speed to work on the smoothness?

thin lark
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Since like 80% of your score will come from staying on the bot during the strafe vs the 20% of just being faster to get on bot.

thin lark
gritty bane
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Ahh makes sense makes sense

thin lark
gritty bane
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Okay, I think I'll work on speed matching for now then

thin lark
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I'd say speedmatching is important to work on first just because it lets you eliminate variables that make it harder to VOD reveiw or see where you went wrong with other skills

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It's like the basic element of smoothness

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Long damage up time on bot

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If you want any other scenario suggestions just ask, and remember to make it challenging, at times frustrating practice, but not impossible or too above your skill level.

gritty bane
thin lark
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Sure, I'm like sub GM in S5, only GM tracking and like 870 energy, but I'll try to give good advice.

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I like tracking a lot though, if you ever have trouble with current season you can try like s3 scenarios bc they have less punishing acceleration on the bots which will be helpful for building reading skills, but that comes a little later imo.

gritty bane
thin lark
gritty bane
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Alright, just curious what sens do you like to use personally?

thin lark
gritty bane
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Oops yeah these scenarios

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Actually nvm I'm curious about everything hahahah

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Like in general too

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And for these types of scenarios

thin lark
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On ground adv I think 39cm is optimal bc the bots go a large distance around you and have longer lives.

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Maybe between 37 and 41

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But it lets you still stay in a lower sens range so you can use a lot of arm

gritty bane
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Ah alright

thin lark
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On aether adv honestly I think 27-32 cm is good bc of the first bot being so fast and strafing a long distance at close range

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32cm is good

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Same thing for int I imagine, but I used lower sens I think bc I was using like 38cm for all tracking at the time. I found int tracking very trivial, but I found advanced to be very difficult probably because I had bad habits.

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If you have good habits now and invest time into a little theory, but more importantly quality practice, it will help you a lot. I have friends who were below me a year ago and now are above me in many aspects bc they were more efficient in their practice.

gritty bane
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Are adv versions like, smaller and faster? Or is it more than just this

thin lark
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Smaller and faster, same bot profiles tho

gritty bane
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Oof

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My reaction time in the human benchmark test is like 140-150ms on average but I feel like I react very badly to direction changes

thin lark
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I think the only scens that are significantly different are static which are smaller and have less targets

thin lark
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250 is like human average for people under I think 30?

gritty bane
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Wew

jagged currentBOT
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lad

thin lark
gritty bane
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I guess for the direction changes I need more practice

gritty bane
thin lark
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If you can get the speed matching bit down that will help you bc it will just be a big variable out of the way.

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Think about it like this, if you are tracking a bot and fall off it bc of the bad speed matching THEN it changes direction you then have 2x the variables to worry about

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Also bot 3 moves at oblique angles or diagonals which are harder to read at first, but technically are slower than just moving at the usual left to right strafes

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That might help your reading on 3 later on if you think about the diags.

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Or just play whisphere

gritty bane
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Thanks a lot 🙏🏻

thin lark
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np

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Just remember also static and basic smoothness like speedmatching or smoothbot is the foundation bc they are esentially just basic flick technique and basic tracking technique.

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Actually I have seen something recently I liked that you might want to look into

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It's esentially just playing the categories in a certain order to work on fundamentals and make the transition between the scenario types easier. The benchmarks start with dynamic, but does that really make sense when you think about it? Dynamic requires, bot reading, map reading, good flicks and micros, good reading of both single and multiple bots, a little tracking AND it starts with Pasu which is a unique dynamic scenario.

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This is a screenshot from Corporate Serf's video he uploaded a week ago. It esentially reorders the scenario categories and sub categories based on what is most fundamental to your improvement.

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I rarely practiced like this, but I wish I did bc it is really just the logical progression of aim.

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This is especially useful if you want to keep all your categories close in skill level. Sorry for lots of text, I just found this idea to be interesting and of use. If you have any other questions or VODs you can DM and I will get to them quicker that way.

gritty bane
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In terms of difficulty I found control tracking easiest, followed by precise tracking (just needed to remind myself to be smooth, no rush to jump back on target), and reactive tracking is the hardest for me so far

gritty bane
gritty bane
gritty bane
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Omg... I got 2300 on bot 1 and 2 combined but choked bot 3 and ended with 2900 (ground)

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Nooooooo

thin lark
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You'll get it, I believe, maybe take a break from the benches and play some adjacent scenarios to get your overall skill up, come back and learn to play the individual scenarios and you will find that you improve a lot

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Other ground stuff I reccomend after the other stuff I mentioned would be the "Prediction Cancelling" scenarios "Ground Plaza Sparky V3" and "VSS Close-Mid Long"

gritty bane