#Reactive/Control Air Scens

1 messages · Page 1 of 1 (latest)

muted thistle
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Idk why but are u doing 2 separate flicks
That will cost u time, try merging them into 1 fluid motion

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For aether, u lack smoothness and control and the problem i said above

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For controlsphere i also think u lack smoothness

rapid bone
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I don’t think I’m trying to do 2 flicks I think that’s just how it looks bcuz I’m not smooth, how do I work on more smoothness specifically? Should I go back and play easier/novice versions (I’m plat complete on the benchmarks)?

stark cedar
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you are lagging behind the bot when you are tracking. try have a better speedmatch.

near arrow
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This advice is garbage

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tRy tO bE mOrE sMoOtH

rapid bone
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I see these issues as well in my vods, but how do I go about actually addressing the issue? Is it just a time issue that I just have to play more? Should I play easier scens? Harder scens? What are tangible things people do to work on these issues?

muted thistle
elder sierra
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If it’s not tension, it’s simply a technique issue, and you’ll be able to work it out by focusing on trusting your initial flick and being ready to follow the bot’s direction.

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Target switching scenarios are actually good for this

rapid bone
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I see what you’re saying, I will keep in mind to try and follow through with the track after the flick instead of stopping and waiting and then continuing

elder sierra
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99% of the time, when you’re flicking a target’s direction change, the target continues in the same direction that you flicked. There’s no need to stop and wait, you just continue tracking to that side.