#Is aim the problem?

1 messages · Page 1 of 1 (latest)

raw hinge
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try use the T-rule, you move in a roundish way which makes your player model appear alot slower and easier to hit in general, and avoid w keying in deathmatches rather play methodically as you would peak in game, your are just running it down

raw hinge
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yes thats exactly what i meant

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yes try make it second nature and put conscious effort to implement it in game

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as thats where it matters most

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and u can comibe w and a but only in certain places where u dont have a choice to do a d only

paper tulip
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  1. wtf are the backround noises

  2. your movement is very floaty and way too continous. there are no sharp peeks or any form of sharp crosshair placement.

  3. there is no haste in your gameplay. try to add a bit of it, it goes a very long way.

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  1. With sharp I mean that you dont take your time on the angle, and instead just float past it in hope of being able to react in time. This only works if you are very fast.

  2. With haste I just mean executing actions faster with the same precision, aka upping the apm (which requires upping the reading as well). think of it like pushing static speed.

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  1. Only really watched the second video, so not really.

  2. I mean reading the inputs that you need to make. That includes target movement, yes.

paper tulip
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If you are up for it, I could explain it in a vc instead, if that would help

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have time rn or?

paper tulip
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Glad to help

just @ me if you want more tips

stoic oracle
raw hinge