#Is aim the problem?
1 messages · Page 1 of 1 (latest)
yes thats exactly what i meant
yes try make it second nature and put conscious effort to implement it in game
as thats where it matters most
and u can comibe w and a but only in certain places where u dont have a choice to do a d only
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wtf are the backround noises
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your movement is very floaty and way too continous. there are no sharp peeks or any form of sharp crosshair placement.
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there is no haste in your gameplay. try to add a bit of it, it goes a very long way.
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With sharp I mean that you dont take your time on the angle, and instead just float past it in hope of being able to react in time. This only works if you are very fast.
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With haste I just mean executing actions faster with the same precision, aka upping the apm (which requires upping the reading as well). think of it like pushing static speed.
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Only really watched the second video, so not really.
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I mean reading the inputs that you need to make. That includes target movement, yes.
If you are up for it, I could explain it in a vc instead, if that would help
have time rn or?
Glad to help
just @ me if you want more tips
so dont change angles as much and camp your location bcz if u dont w key your gonna be in the same place for the most part
bruda i meant as in peak angles as in as u wud in ranked u dont peak angles in ranked with fuckin wa and wd
yh
got it