#guys why am i so ass at static
1 messages · Page 1 of 1 (latest)
gimme like
2 min to get back to dorm
pls dont tell me u actually use that theme 😭
LOL ive never changed it
static meta has always been light grey walls with black targets
cuz its good contrast for that kinda scenario
i'll keep that in mind
do you have any aimlabs themes
not sure ill look
if not ill give u some
pls 🙏
anima knows where im gonna get them from
Generally like your fluidity and pathing here and you seem to have a good basis of technique. You do go back for targets you’ve missed sometimes but that can be glossed over. You do a great job of underflicking too.
I honestly think your main issue is flick speed here
Your motions are generally good but we really need to incorporate speed into this if you wanna push your scores
I did notice as well on wider flicks you do 2 ‘flicking’ motions rather than a flick and micro, seems to be a bit of a problem with the larger distance
some of my favorites
aimlab themes
i usually use cartoon/minigod for static or staticts and scucchi or kevdaws for the rest
:0 thank you
ok lemme watch this
is there an example in the vid you can point to so i can see what that looks like
Look at 0:53
@austere yew what cm did you use for this
so most of your overflicks or your severe underflicks come from these wider targets
how do i work this out 😭
does it not show in aimlabs
i always ask for cm so I can get an idea of how you're trying to aim
you seem to have a pretty good understanding of fundamental technique and are good with underflicking
like anima said
lol
0.22, 1600 dpi
val?
37 cm
not much
it says apex but maybe its bugged
there is no way you’re on 118cm LOL
HAHAHA
😭
yeah im not on anything crazy
does it say anything with estimated cm/360
when you click the replay
you can view the stats
should show up regardless of the profile
honestly it doesn’t matter that much, what matters is what you do next to improve haha
;-;
i just remember the 140 cm static days
bcuz i didnt set shit right and i thought it was normal for the longest time
anyways
you seem to have a fair bit of jitters
lack of control
I think the main goal is for you to push your pace whilst trying to maintain stability
yeah as soon as i try and go quickly i just start missing
yeah there are jitters for sure but at this level I think we don’t have to worry about that
jitters slow you down a lot
In my opinion the best course is we start speeding up our initial flicks, focusing on a smooth landing and taking our time with our confirmation
and if your accuracy goes to shit we can play a lot of pokeball
I think staticts would be very helpful here
probably more so than pokeball because of the stability requirement
i think that stability is trained in both
staticTS will usually have more fluidity involved since bigger targets and pokeball has more precision
they’re essentially the same thing at the end of the day
your fluidity was already good though in my opinion which is why I think pokeball will help you the most
In summary focus on the speed of your initial flicks + having a soft and smooth landing - do this in pokeball, staticTS and normal static ofc. When playing the normal static please give yourself time to confirm the target still
🫡
I disagree but cba to argue about it it's waste of time
both have their place
staticts and pokeball
okay sounds good thank you very much
tell me your opinion in dms I’m interested to hear @nimble anvil
anytime :D
dont forget hipfire underrated shit for improving confirmation speed
but yes
5 sphere hipfire voltaic 10 sphere and the small ones, rA minishot as well for hipfire
pokeball just look up 1w6ts 1w4ts pokeball etc there should be something
staticts: dotts and pokeswitch are good options to start with
thank u will do!! my static is by far my worst category ill focus on speed