#tips for pasu
1 messages · Page 1 of 1 (latest)
after missing u lose form meaning u start spamming the target.
try to maintain form, if u miss just go onto to the next target as if u didnt miss or at least maintain composure and target confirm into shooting the same target again instead of spamming.
gl
also, you have poor stability on landings, which makes the target reading and microcorrection harder and slower.
- hot tip: use a backround with patterns so target reading is easier
Having no texture on the background is probably bad for ypu
Having something to reference via Depth of field helps inform our hand eye coordination
Yeah for stuff like static it doesn’t rly matter but for dynamic please do
Your landings are also very shaky
Speaking of which, is having no texture in the background for strafe and tracking good or bad? I find myself doing 10x better with a smooth pure colour than a texture.
its good to have texture when there are moving targets
Well, that's what my question is about. Is this your personal preference or is it something that will affect my tracking skills in some way
Completely subjective
Use both and be able to self evaluate and decide whether you need more or less depth information as you train
Ig I'll put the texture on the floor and keep the walls pure, because the walls distract me a lot with textures
the floor will provide any necessary information regarding depth in other scenarios
Try different textures too
There’s more than one textured
Also
And this is a big one
You can’t see the walls, floors, or ceilings.
These bots run into those and then behave differently.
You need vertex information from the scenario room so you can anticipate when bots are in corners.
Not having textures is actually a less terrible problem than not being able to see corners for the room
right lmao
I'll def not use this for moving bots like pasu or popcorn or switching