#DM Analyse

1 messages · Page 1 of 1 (latest)

toxic fractal
mortal maple
# toxic fractal Hello, guys ! Today I recorded a DM of myself, cuz I fell like my aim is wack an...

Honestly bro I watched the entire thing and I'm not too sure and my mechs are my strongest point, it seems you have a pretty good foundation, the only things I could really see as issues is you seem to struggle with really close fights aswell as longer ranged ones, with ones at longer range I'd opt to tap fire between strafes instead of bursting, there are duels you lose because it's just too far away for bursts, besides that some more work to your micro corrections, you seem to have a bit of trouble finding your way back onto targets if you fall off of them so dynamic clicking too would be helpful, I'd keep doing the voltaic Val bench marks like you have and practice your in game mechanics in dm and range

toxic fractal
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thanks for your time

jagged schooner
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Hey so if i had to point out any problems that there are i'd say
in 0:27 you pretty much underflick, and then adjust onto no where, then move on very confident as if you actually killed him even if you didnt
on 1:07 you underflick and shoot, bad first bullet accuracy
at 1:13 instead of using your mouse to actually track the enemy, you use your movement to compensate for it and there are multiple adjusts onto no where
at 1:33 you neglect mouse control and again, use your movement to compensate for your lack of aiming in anyway
same thing overall happens in 1:46
you underflick and you seem satisfied with the fact that you're on a few pixels of the enemy head and neglect microadjusting, to fix that you compensate AGAIN your lack of technique with movement
on 2:10 you're overflicking all over the place, theres pretty much no microadjusting, rather overflicking left and right, it looks like you panic rather than keep
your reactivity seems pretty unexisting here since if he goes left and right you overflick right then left then right which is a bit of a problem
3:22 same problem, you're using your movement to compensate for your aim

#

note
i was pretty much just skipping a few scenes and going over places where theres kills, if i had to resume the things you should work in
underflicks/overflicks
microadjusting
reactivity
tracking
fix panic shooting
fix valorant aiming (using your movement to compensate for your lack of mouse control)
you should also work on your movement and learn how to counterstrafe better
crosshair placement seems ok

toxic fractal
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thanks

mortal maple
jagged schooner
mortal maple
toxic fractal
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@mystic wave sorry for the tag i just saw theres a whole channel about vods, but i already posted mine here. could you please check it rq as i wanna hear a second opinion. ty in advance

unique urchin
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@toxic fractal this is already insanely good lmao i like the crosshair placement + peektrack

mystic wave
# toxic fractal <@130034297695371264> sorry for the tag i just saw theres a whole channel about ...

Did you want valorant specific feedback or aim training or both?

I’m any case honestly quite difficult to spot any standout issues. This is a decent example of what I mean when I tell people to practice snapping between angles in DM to remove the floaty crosshair.

Your accuracy overall is really good. The only thing I could maybe point out is target confirmation at long range is a bit lacking but I also know from experience that that’s kinda difficult in Val’s shitty pixels and I see you doing a good job of it at times in mid-range engagements so won’t read into it too much.

At your level perhaps you have a better idea what you personally feel like are your shortcomings? Have you done any benchmarks?

I’m on a train rn but I’ll try and look again this afternoon on my pc if I get a chance - otherwise someone better than me might need to advise you because when you get past a certain point the weaknesses are a bit more subtle to see - often the answer is train smoothness, better deceleration etc. but I’m only jade so don’t want to just make shit up haha

toxic fractal
toxic fractal