#static need help
1 messages · Page 1 of 1 (latest)
Your clusters need to happen a lot faster
Closer dots need to happen at a pace of around 3 dots a second
Which is 180 bpm
I’m not saying to use a metronome but I am saying that you need to have a speed that is faster than the pace you want on the close dots since you’ll lose time on missed flicks or longer distances
I wouldn’t worry about score and just focus on improving technique
Let score come with better technique
Yeah u are just slow tbh
Play novice version and try to push speed i’d say
Ur clusters are not as fast as they should be bc you kill the dot and then spend like 0.3 ms confirming that u killed it or something and then flick
Ur tecnique isnt bad per se and ur accuracy is good but at that speed u are never gonna get master
You dont even shoot 166 times
The multiclick speed focus and cluster focus on vdim are gonna help u a lot
Try to get 1700 on novice regularly
Keep doing it
Like shoot 185+ times
With 92+ acc
Lol
Did u get master pasu?
I saw u were close to getting it
Ohh nice
Can i see ur sheet
Yeah u can go back to intermediate now
Can u just send a screenshot lmao
I need to like ask for accessfor that link
Oh nice
U are almost jade complete
i cant even get 1560, i just grinded for an hour and a half, still cant get it, but im hitting 1470 and higher scores more frequently
@robust karma
just looking through this advice id ignore these
your technique is actually really rare to find
it's perfect for multiclick
you are doing great im actually really surprised
everyone ive coached so far in multiclick treats it like it's 1w scen and just flicks everything to hell
but you're smooth and actually treat it how it should be done
like genuinely im really happy seeing that
to improve all you need to do is improve the cleanliness of your mouse movements
you use mostly arm im guessing
yea makes sense
multiclick favors more wrist movements
when initial flicking
nah you can still do it at 70
when changing direction try to use more wrist it's a lot better
and use arm to provide the force
it'll be fast
your wrist is way better with acceleration and changing directions arm is just better for max speed
i might have some multiclick vods on the server i just don't know where
but you're doing great
i don't mean bad when i say the advice you're given is bad
i just have a lot of time understanding static and learning from the best players
so it annoys me a lot seeing people be given the wrong stuff
yea
i noticed it just because you do a lot of circular movements on landing or when you're looking for a target
on wrist it doesn't happen because wrist direction changes are instant
while arm direction changes take awhile since it pivots around the elbow
yea it matters a lot in multiclick because it's multiple direction changes per second
compared to other static scenarios
your accuracy and hit confirmation is also very solid
i wouldn't worry about either
You bring up a good point; speed isn’t really from more velocity but continuing to be really clean
It doesn’t have to be worse you just want more dots clicked
Going faster tends to generate those errors
i always tell people you don't need to speed up until nova static and it's all from experience
Ya but if you have a rhythm and you’re not hitting pace
Maybe faster isn’t a good word?
everything until nova is just optimising what you currently have in your technique
yes removing errors before adding additional stresses and risk factors is the fastest way to static improvement
Multi click is all about making sure no one individual flick is too important or consumes too many resources
Each flick should be really light and supremely controlled to minimize time wasted
when you run out of limiting risks you will naturally and comfortably speed up
there are no flicks in multiclick
if you're flicking and microing in a scenario with 8 large targets you're doing something wrong lol
there's no precision required
If flick means like the binary full speed bardoz movement only then yeah there’s no flicking
I like to visualize flicks as having like more than one kind but ik what you mean
i go by the zeonlo/rensi technique rather than the bardoz one
where you glide at faster speeds the better you get to promote smoothness and fluidity
the bardoz technique is really outdated at this point
most people haven't but it'll be the next meta for sure
zeonlo is releasing a video soon explaining everything soon
about all of it
he's been helping me a lot lately too
lots of stuff ive had to backtrack and relearn but it's been very rewarding
not really i used to send vods in gen all the time it's way easier tbf
i still get bad advice now
but you eventually will know just from your own experiences
whether someones advice aligns well with your current knowledge or not
like i was plat bounceshot and sent a vod and this guy told me to play 80cm bounceshot barriers because im at 35cm and i obviously knew this guys dumb as hell 💔
Yeah I’ve kind of hit the same conclusion where bardoz method is really only optimal for big arm flicks
Like the distance u need is a lot more than u think
so i just kept playing and got 1050 inter after a few days
it's worse for long range flicks too as it promotes speeding up your flick on further distance targets and has a larger error chance due to the further distance
while on the new technique you flick at your normal flick speed and take slightly more time on hit confirmation to make sure that you are accurate
i struggle on voxts raim so much
shits so tiny
this was probably my best run
astra multiclick with my best technique so far @robust karma
my pb is still 1810 though i fell sick and lost the gains on the day after this 💔
but this is still similar to how you play
there's a lot more progress from here that you can make
and the changes aren't that much
my mouse speed is not even fast
i know jades and masters that flick faster than me
i just spend no time on landings
because ive improved a lot on decelerating at the perfect time
so that i can click accurately on target and quickly go off with my current momentum
flick and micro is incredibly time wasting when u lose all the time gained from a flick to the micro and hit confirmation
when you can go slightly slower and just breeze through
that's why i say flick speed is irrelevant
optimise everything else first
yee
i also won't be able to help you until you get master and begin doing the advanced static stuff
ive given you more than enough help and info and i prefer to let people do the hard stuff alone
without repeating myself
good luck man i believe in you
the fun starts now
❤️
Would you mind dropping a few pointers for multiclick? Trying to get my gm score
Aswell as 1w3ts
Or rather define how the technique you're mentioning differs from bard0z
sure send vod
watch the rensi static tutorial
Gotcha
I can do one now but I'm on a big change, I have only done static on 48cm or lower and I'm just now changing to 68cm, haven't done my vdim for the first time on it yet so I can record one but it'll probably look shafted LOL
I feel like, that's kind of intuitive
Like that's what people should kind of already be implementing
I do that lol
If I understand what he's saying properly at least
With that force field
I kinda see it as like a "focus mode"
Like a quick time event
Ya looks good
I think the core essence of it is that you blend the flick into the micro
And it’s super smooth and controlled as you get close
Speed will come here from more confident movements for small dots
overflicks should be impossible at this speed and on this scen
if you move at the same speed for all targets you should have a timing in your head based on the distance from the target
because if you're at a constant speed the only thing that changes is the distance and time it takes to get there
once you can know when to time it from reading the distance your hit confirmation will be automatic and you will have much better fluidity and efficiency on these scenarios
and when you miss a target move on, it will ruin your flow otherwise
please never send 4bk ever again 💔
brooo
he is worse than vt gen
id like to stay away from any rhythm related words
who needs micros
there is no rhythm or micros
in the new technique
or pacing
it's also not a flick
it's just gliding your mouse
like tracking
gliding
that's why it's smoothness based
actually no
you'd think that straight lines are the best but it's unrealistic
forcing straight lines makes you tense and unsmooth
small arcs are a lot more natural and you can do them with 0 tension
especially with wrist
no that's completely different
that's about having more space to horizontally move in
our targets aren't pill bots
it's not
you're thinking too much
just listen and follow it's a lot easier 😭
not to be rude
the stuff im sharing is like
very new and mostly unknown by most people
so id rather not talk about something i don't know
by going into rhythm or diagonal maxxing
when were playing 1w6ts
depth is bad keep it simple
we are clicking dots
this isn't aim science
the dots don't even move 💔
and cya