#can someone help me understand why i'm so dogshit at valorant? quick DM vod where i'm horrible

1 messages · Page 1 of 1 (latest)

spark hollow
#

Basically title, my aim sucks my movement sucks, i just genuinely have no idea how to play this game i guess. I cannot deadzone for shit, it just doesnt work idk how anyone hits anything, me strafing vs them strafing is impossible i just die. What can I do to improve this, its so bad.

worn surge
#

It sounds like you suck at everything; choose one thing you wanna suck less at and go watch a video so that you can learn about it

#

Most of the skill curve in that game is crosshair placement; watching a video on common angles that people hold might be a useful place to help you feel less lost

worn surge
#

Credit : https://www.twitch.tv/asunaweeb
Like And Subscribe.
#valorant
#asuna
#asunaweeb
#100T
#vct
#valorantclips
#valorant montage

▶ Play video

Thank you for watching :D Don't forget to LIKE & SUBSCRIBE for more valorant content!

Follow me on Socials!
Twitch ► https://twitch.tv/flarez
Twitter ► https://twitter.com/flarezgg
Discord ► https://discord.gg/rFpEBaqEXX
Instagram ► https://instagram.com/flarezgg
TikTok ► https://tiktok.com/@flarezval

Edited by https://twitter.com/Josyfka

Th...

▶ Play video
#

I’m not gonna lie. This game is super intimidating to get into when you first start out; all you really can do is pick one thing at a time to learn and start your journey.

spark hollow
#

im not new im diamond 3

#

i just seem to have a fundamnetal misunderstanding or skill issue

#

that I cant figure out what it is i need to be doing better

worn surge
#

The higher you climb in any activity that has a skill curve, the harder you have to work for smaller and smaller gains

#

The answer to your improvement is a very boring one

#

Spend more time studying more specific situations

#

You’re at a rank where it will be very useful for you to compare watching your own gameplay with watching professionals and stealing ideas on how people move around the map and point crosshairs

#

I’m of the opinion that gamers do not need to have an original thought until the very top of the rank system, and it is far more useful to shamelessly steal ideas from pros and top cut, ranked players, so that as you use them in your own games you can gain an appreciation for those strategies are preferred

#

Only a little bit about Valorant is related to aim though, so you should probably think about what aspects of your aim need improvement and ask those questions in here!

spark hollow
#

is smth specific

#

like i watch that vod, often ill hit a clean flick and instantly one tap

#

however, if they're moving, i lag behind consistently

worn surge
#

That’s a great place to start! Micros are the majority of relevant situations in Val.

spark hollow
#

just not suire how to improve those

worn surge
#

Instead of worrying so much about in game situations for this, why don’t we take a look at some of the dynamic clicking benchmarks and see if we can’t improve your technique in those?

#

Post, your KVK or AL sheet

#

Have you tried the aim labs benchmark for Valorant?

spark hollow
spark hollow
#

this is from some months ago, i took a decent break from fps games

#

besides the past month or so where i've been p-laying a lot

#

i did fundamental routines for about 2-3 weeks and reached the above

worn surge
#

Lots of ways to make AL less cringe

#

I think the game specific playlist will help you quite a bit since a lot of the benchmarks in that playlist relate far more directly to tasks within your game

#

It is worth holding your nose and messing with; I think that it would benefit you a lot to check out the game specific resources

#

If you have any questions about AL gui I can answer them

spark hollow
#

when i aim train i often feel like my wrist vibrates somewhat

#

like im super shaky

#

is that just a skill issue

spark hollow
#

could it be that lack of wrist usage is why im so bad at tracking and micro adjusting?

worn surge
#

Possibly; this is an unusual problem to have, but your sensitivity is definitely too low for the majority of of aiming tasks that are not specifically static

#

Your static clicking is probably godlike though LMFAO

spark hollow
#

yeah i have a top 50 score on some popcorn task

#

lmao

#

yet im barely plat complete

worn surge
#

Think of it this way; a lot of tasks significantly benefit from the use of the most dexterous part of your arm, which is your fingertips. A sensitivity that is super low almost makes the area your fingers can reach so small that they can’t actually help you with the dexterous task.

spark hollow
#

i see

worn surge
#

Here’s a shitty diagram

spark hollow
#

well, previously i've been aim training with 27.5 for tracking, 40 for dynamic and 60 for clicking, while reducing my ingame valorant sens to 83cm/360 or so

#

but I have not aim trained in quite a long time now

worn surge
#

Those values that you have described are just fine.

#

A lot of people play valorant on 50 or 60 cm

#

Everybody wants to clean static control… However, there is more to that game than quickly acquiring a static Target

#

Being able to acquire and make deliberate clicking happen on a moving target is also a valuable skill, and for that you need to retain some amount of reactive flexibility in your sens

#

We also have to talk about smoothness, and how it relates to the type of mouse pad that you were running.

#

Are you running a control pad or a speed pad?

spark hollow
#

I used be quite good at csgo and REALLY good at forntite some years ago

worn surge
#

Hold on let me pull up the mouse pad spreadsheet…

#

Interesting it’s not on there

#

Just the mercury and Venus

spark hollow
#

its slightly slower than the zero

worn surge
#

Let’s see what the page says on their website

spark hollow
#

noticeably slower than an otsu

#

its bascially a slightly more control oriented artisan zeo

worn surge
#

I see that

#

So here’s the deal with control pads

#

You have to manually lighten up the mouse pressure

#

Or else the static frictional coefficient is too high and the mouse will feel stuck

#

If you feel like you struggle to keep up with moving targets, you may be applying too much pressure on the mouse and the pad is catching it

#

Materials have two different frictional coefficients; one for static (force needed to overcome being at rest) and nonstatic (force needed to stay moving)

#

A problem you may be having is your mouse pressure, going slow enough to track dynamic targets, is crossing the static friction threshold and the pad is catching your mouse.

#

Now, we support the arm with the shoulder.

#

Our goal is to use muscles in the upper arm to stabilize our reach and allow us to control the mouse without putting weight on it.

#

Weight isn’t bad…but putting weight down will make the pad behave accordingly.

#

I encourage you to try and reflect on how your current technique fits in to these ideas

#

Different mouse pads, different mice, and dots all contribute to what the frictional coefficient is for any two given materials in an open system

spark hollow
#

ic thats interesting thank you

#

i think i tend to deathgrip a little bit

#

i cant really tell ill try and focus on it more

worn surge
#

I’m not necessarily talking about gripping the mouse hard, I’m talking about the amount of force you applying through the mouse to the pad.

spark hollow
# worn surge I see that

one more thing sry, im doing some micro clicking tasks, i am WAY better with 60cm/360 vs 40cm/360 on it

#

should I be doing what is harder for me?:

worn surge
#

A lot of the micro style scenarios can probably be cheese by running a lower sensitivity. The point of Microshot scenarios is to warm up your finger for micro corrections. As long as you feel like you were warming up your fingertips for responsive and accurate micro corrections, you were preparing yourself for a productive session in static.

spark hollow
#

cheese as in get a good score but not improve

#

?

worn surge
#

I don’t give a single fuck what my high score is in VT Microshot . It is at the front of my supplemental playlist to help me warm up for my big scenarios.

worn surge
spark hollow
worn surge
#

It is a difference in intent

spark hollow
#

im just trying to improve my micro's

#

someone suggested this to me for micro

worn surge
#

Then I would use whatever sensitivity you are going to be aim training at and use that to warm up your micros.

spark hollow
#

well

#

i aim train at multiple sens

#

its just i am much better with 60cm than 40cm for these tasks

#

but then i feel as if maybe 40 will give me more improvement?

#

or not

worn surge
#

I don’t think it’s worth worrying about. Practice with both; micros exist at both of these sensitivities after all.

#

Once again, the shitty diagram

#

On a higher sens, your fingertips have more surface area that they are responsible for

#

This means that micro correction scenarios are working a smaller component of your working area when you have a higher sens. Lower sensitivities allow you to use all of the range that your fingers have access to which helps with precision and balancing.

spark hollow
#

hm i see

#

well i find 40cm more challenging and makes me shaky, so i think thats smth to practice with then

worn surge
#

Either way, all of the Microshot dots are inside the little green circle. You are simply choosing whether that green circle is the entirety of what your fingers can reach or only a small component.

spark hollow
#

is it a bad habit to have my hand rest on my pad

#

i ntoice that

#

a large pasrt of my hand and fingers are rubbing against the pad for more control

#

is that a bad habit

worn surge
#

This goes back to these ideas of how friction works with your peripherals

#

I tend to alternate between having my arm and wrist in contact with the pad and floating above the pad based on what I need my hand to do in the moment

#

Worrying less about whether it is good or bad and spend more time thinking about which physical attributes help accomplish the task you are trying to do

#

Having your hand in contact with the pad, improves your stickiness and allows you to use rotation to get a little bit of extra reach while maintaining control

#

Having more of a floating hand allows, you a lot of flexibility with rapid repositioning since you can keep your hand in a mostly neutral position and allow your arm to do a lot of the positional heavy lifting

spark hollow
#

interesting interesting

#

ill try and just be aware then

#

i did a few more tasks and noticed i dont put a great deal of pressure on my pad

#

im relatively light

worn surge
#

We talked about a lot; for now I would just resume training with your benchmarks and try to solve things one at a time

spark hollow
#

but I do have a decent amount of tension

#

ty i appreciate it a lot:)

worn surge
#

Yep; trust that specific application of your aim will yield benefits overtime

#

Focus on your technique and use it to push higher scores. That will improve the foundation of your raw aim and help you translate into clutching up more in game

spark hollow
#

if I get significant wrist fatigue should I take a break?

#

even after only 5 mins or so of micro tasks

#

my wrist gets very fatigued

#

and I lose all controlk

worn surge
#

Take 10 to 30 second micro breaks after every two or three minutes of attempts

#

The higher your sensitivity, the more fatigue is going to have a dramatic effect on your ability to perform. This is one of the main reasons why low sensitivity is good; lower sensitivity gives you more room for error and insulate you from fatigue.

#

The tendons powering your arm are very good at contracting and relaxing, but they are not so good at maintaining a contracted state for extended periods of time. Do not defy the way your body is designed.

urban oar
#

your crosshair placement is either really lazy or on point, generally with no in between