#DO YOU HAVE ANY ADVICE OR COMMENT ABOUT MY FLICKS AND MICROS CORRECTIONS? :yay:
1 messages · Page 1 of 1 (latest)
Because they’re all being treated as flicks you’re not really able to truly enjoy speed for the ones that can be chained
Medium and long range arm flicks are really where flicking technique comes into play; to improve with static you want to be able to use the wrist and fingertips to quickly snap up dots in clusters when possible.
My sens is 0.133 for 1600 dpi, can I keep the same ? and maybe try to change my approach
Cm/360 only in here please for me
I don’t really have familiarity with valorant sens
Ahh fuck it never mind I should just know anyway.
One second
You’re currently running about 61cm.
Try 0.100
That’s 81cm
Should open up static a lot for you and let you use your arm for medium and longer ranged flicks
For short distance dots use your wrist and fingertips without any real flick, just move fast
If I do try 81 cm for static aimtrainig can I keep 61 cm on valorant or u think it’s better to change both ?
And so with that sens of 81 cm I should try to flick and then micro correct for long range target and medium range target but for short range target I should only micro correct with my wrist and/or my fingers right ?
Keep your valorant sens but be open to trying out the other one; you may prefer it
Your description of static technique is corrrct
Bardoz style all dots you can’t react with just the wrist and fingertips
Reset your fingertips and wrist when you flick so when you arrive it’s in a neutral position again
Now that u mentionned it I really feel that sometime for close range I maybe use my arm, but for really close range target I shouldn’t use my arm at all so ? Even in games ?
Dont over think it. We don’t want to make hard rules that don’t match realistic conditions in games.
All we are trying to do is build good fundamental skills here
Some amount of arm or wrist or fingertips getting mixed in as you go might just be personal preference at times
If it doesn’t hurt and it’s fast it’s good 👍
And u told me to change my sens for trying to using more my wrist on close range target and more my arm on long and medium range target or what is the purpose of changing it exactly?
Thx for your answers really helpful btw
Lower sens effectively makes the targets bigger for your hand and arm.
Translates to more speed especially when your mouse control is new.
Finally, if you don’t turn your sens down you probably have an underdeveloped arm flick; going super low forces you to use it more than normal, activating the muscles and getting your brain used to thinking about when it’s needed
Then you take that back to higher sens and boom
Better decision making over what’s an arm vs wrist tips flick
With lower sens things gonna be more natural for me you think in game and during aim training ?
I don’t see it like that
Are you comfortable?
Does your character do what you tell them to do?

Adjust your sens until your character aims where you tell em to
Simple as I think.
Two questions to improve form in any video game ever
I’ll just try this new 81 cm sens and I will try to have a good arm utilisation for long and medium range and use more my wrist and finger for, 1 micro correction obviously and 2 for targets that are really close and see if things are more natural for me in game
🙂
Thx for your answers, and I will check matty’s vod on static
Speed will come! Technique is king!

I’ve been use of the technics mentionned in the last cartoon video, i’ll try to keep that with the new sens
I feel not able to see clusters of difference between close and medium range targets, I feel that for six shot even for close target I still use my arm + my wrist for close range targets fr
That is an experience thing.
Also
Let’s talk a bit about fingertip grip
You should be able to move the cursor up and down a pretty good amount from JUST fingertips
If your grip cannot do this, it’s wrong, plain and simple
Having a smushed or palm grip for tasks that don’t need as much verticality is fine, but we need that vertical reach for this task
Yeah i’ll play claw grip for this task, for verticality
But I can’t go REALLY fast because as a valorant player haha I really feel that I need confirmation before hitting shot for see if i need a micro correction u know
Do you have example of grips that is good for valorant and six shot ?
Like I said claw grip but maybe I’m doing it wrong idk
Any finger tip grip that lets you be stable and move the mouse up and down is good. One second
https://youtu.be/gNDfH7J2DNE?si=R7symY4ML8i_N17o @maiden elk I like this one
Fix your mouse grip through natural learning, and become better at aiming. Using natural learning will allow you to find a better mouse grip for your own aim, and finding this natural mouse grip and developing this grip will make you significantly better at aim. Naturally learning your natural mouse grip will allow you to aim better. Natural lea...
Thx u and what about this confirmation thing? Should I keep it and he will go faster with time ?
The flick; the micro; the confirm. The more reps you do the more you’ll recognize when your micro is under control and you can prefire the confirm.
Slow down if your confirms start getting messy, speed up if you can’t miss one
Pokeball static is a good scenario type to drill it
Claw gang 💯
The ttk resembles the confirmation window so it helps
Okay thx u and it’s bad to use arm + wrist for close ranges target ? Bc I really use most of my arm for six shot for example
You want to try and use fingers and wrist for close targets because they're the most adaptable in the scenario
You have the most freedom of movement
And ability to make quick and small adjustments
More specifically, they’re the most responsive and dexterous
But the wrist has a hard limit of how far you can go
So the arm kicks in for distance
Use your arm to carry around your wrist and fingertips so they can snap up them dots
With a high sens the wrist can reach it all…but now you’re overusing your wrist and fingers. Tension burnout and rapid and permanent decrease in precision and stability until several hours later
If we could use the wrist for everything we would…but it will just gas you
Your arm and hand muscles aren’t designed to be under load that long
They’re designed for contraction and relaxing
So I use my arm to be close to target and then use wrist and fingers without arm and for very close target I only use wrist and fingers right ? Maybe I didn’t get it haha I’m not English sorry
Basically yes
And when you arm flick, rest and reset your wrist and fingertips
It feels like so much and so little goes into making up a good flick
I think part of that is because I have to explain the technique using everyone else’s ideas
I should make my own unified method
Start with flicking and relaxing during flicks
The concept of a hand group and your chaining circle
Bardoz flick composition
I’ll work on that during a month like watching video and everything and then I’ll show u the result I think
How cm/360 relates to managing tension by expanding and shrinking that chaining circle size
It's like a massive tree, you have like 3 main foundations and then just a bunch of side branches
A month is too long you will make big gains in 7 days
Mini’s explained Bardoz in one of his video
See you next week 🙂
Bardoz is good for long flicks
For short movements you don’t really use bardoz
For short what should we use as reference? Matty?
Another attempt to make some content on Youtube. Im not that good at making voice-overs but kinda wanted to share a little story with you guys and possibly help some players with their flick technique as well.
00:00 - Introduction & Context
00:50 - Defining Flick Technique
01:51 - Common Problem with Flicks
03:20 - Overflicking vs Underflicking...
Mini has an entire video talking about flick and sixshot
Well short range flicks are commonly referred to as hipfire drills
@mighty helm what’s that first static drill in vdim static?
The one designed for your micros
He should do that one.
Yeah that could probably help, but they are SUPER CLOSE, honestly I'd recommend umm
Fuck what's it called
1 sec
5 sphere hipfire extra small
That one thank you
But yeah that’s what I mean
And probably exactly what he's looking for
I'm sure there is a variant of it
Yeah.
I’ve been thinking about designing my own scenarios
To teach the components my way
They're the same I just shortened it for ease, just 5 sphere hipfire extra small on kovaaks
If you don't have kovaaks there should be a version on aimlabs
I got it np, do you have a picture of what my grip should look like ? bc maybe my grip is just bad and not able me to to vertical movement without my arm, like I claw my fingers but my palm touch my mouse, maybe it shouldn’t ?
I don’t really know because with my grip I can do vertical movement but they are small, maybe they should be larger?
Did you watch the video?
.
Dude specifically says to use what works for you, as long as your fingertips can move the mouse up and down by themselves and it’s comfortable it’s good
From what you're explaining I grip the same, send some pics
Everyone’s biomechanics are different slightly
Use what works for you as long as you can aim
I think it’s exactly mine like yeah the bottom of my palm touch the bottom of my mouse and it able to me to only do little finger tips movement
Yeah it's good because it offers stability
I had the same issue but it kind of just went away
Even if my finger can’t do large movement ?
If you want to improve that I'd suggest doing scenarios that force you to flick or micro up and down alot (vertically)
Fr with it I can’t do large finger movement
Impossible
So use your arm
I use a palm grip for smooth tracking and very horizontal things
The only grip that can really do a big finger movement like that is finger tip
But objectively you need a fingertip grip for XY aiming
Practising smooth tracking vertical will also help you
Static requires too much verticality
@maiden elk try this “VT Twoshot vertical” in Aimlabs
Play it at 80CM for arm practice
Play it at 35cm for fingertip practice
I swear fingertip grip is so uncomfortable haha I will try to be faster on close range target as u said but fingertip grip ahhh nah I think
Hey do whatever you want
Finger tip offers more versatility but less stability and control
I’m just telling you what good technique looks like.
Your fingers are a third of your aim.
If you don’t use them that means overusing your other two sometimes
If you’re cool with that then hey
You don’t need fingertip grip for everything but it’s a must for static
I see
How so?
Yeah for like being use to our finger
Otherwise you have to use arm for all vertical movements
Think of it like using a hammer to squish a fly
Additionally it means your arm takes less breaks
I get what you're saying
So using fingers helps manage tension.
Once you aim at a high level you can do whatever; I’m not saying your way doesn’t work
We are talking about getting started
And people should at least try it that way first
It’s not the only way, but I do think it’s the most common and universal way to use the whole hand to aim
I just go off whatever feels natural, ask them to pick up the mouse, as long as there's no inherent flaw there that's your grip unless you wanna specialise
We are in the opinion zone now tho.
Yeah but I feel like a lot of people actually would like it if they developed it
People try it and go ‘this isn’t stable I don’t like it’ and don’t think ‘this isn’t stable…I should develop this’
Someone using their arm for the first time ever will also have growing pains
Yeah that's completely fair
My mindset is whether you use fingertip grip or not, you should develop it and understand how it can be a part of your motor chain
Grip should be able to change based on what you're faced with in game too
Yeah valid
If you choose to not use it then that’s your educated choice
The best aimer should be able to use all
That’s totally different from just ignoring it.
I’m teaching people from a pedagogical perspective
Learn all the components
Develop your own style.
But you need to know how everything works first
I never even knew about like different grips until like 2 years ago
Never even questioned it
Just hold mouse lol
Hopefully that makes sense on why I’m now fairly adamant on fingertip grip as the default grip for beginners
With palm grip you can do things like move your wrist up and down a bit without actually lifting your arm up as an advanced technique
I never use finger grip for static fr
But it’s not as flexible and is really more about trying to keep up with fingertip grip
I’ll put it this way
Is that really necessary for static ?
You don’t need to use fingertip grip
But
Do VT twoshot vertical
Make sure you can vertically flick accurate and fast
If you can and it’s comfy then great!
If vertical flicking is a real challenge, consider humoring me and my suggestions.
That a fair compromise? @mighty helm
Results oriented
I mean I'm not fussed bro lol, I'm happy if he's happy
Sure I’m just saying for like the next time I teach someone about grips and static
I always try to improve my process
Your point that people do get successful without it is valid
Fair fair
And everyone should try different things
Nothing will feel good at first if it's new
You're encouraging growth
I tried it and it’s really flexible asf I must say
If he likes it after some practice good
If he doesn't
Now he knows
And he can further lean into his preferences
Right
And. Who knows one day he might go ‘wait I could use fingertips to solve this problem’
He’s already built that pathway into his motor control
It’s just an extra tool for control
I'm not sure if my grip actually developed naturally or if it was taught tbh
I started on pc from the age of 3 years old playing cs 1.6, old quake,halo and the like, possible my brother taught me it
Or that was just naturally how I did it
And does finger grip has an actual purpose in game because does a finger grip player change between finger grip and claw grip in game ?
I think we are getting kind of mixed here
In gale i won’t think about keeping my grip
Finger tip grip to me just means ‘I can move the mouse up and down with my fingers without moving anything else’
It’s very general.
I do have a question though
If you can move the mouse on the Y axis a bit with your fingers only then that satisfies the condition
Let's say someone is above you
And you need to preform a vertical flick but you can't gap that distance with fingertip grip from extending the distance
So you have to use your arm no?
I had hit 1271 on5 sphere hipgire extra small btw, that was my best score
So this is where things get weird
When you are outside that comfort radius
Either way he should still practice vertical flicks with arm aswell as vertical smoothness with arm
You can kind of move the arm a bit
To give the fingers a boost to reach
There’s a comfort range and then there’s a ‘stretch’ range
If that makes sense
Yeah
But you'll never encounter that stretch range if you're using arm for vertical flicks no?
With the stretch range, getting there is fast but you have to kind of reset your hand since you’re almost overextending a bit
(Not saying your method is wrong just also curious as I do aim claw
Yeah but the inverse is true
The arm struggles to change direction quickly
So vertical target switching (think heaven and hell on haven) are slower for arm than the fingertips
Everything is contextual in real games.
I mean I'm not making that distance still with finger tips
Even if my cross is at head level base on floor
Fingertips grip still allow for arm Y axis tho.
You just move your arm.
I’m not saying fingertips do all the Y
It’s kind of like
Tips do small Y and wrist does small/small medium X
Kind of like blending flick and micro?
Arm does medium large Y and large X
Yes
There’s a blend zone
Where the arm doesn’t flick but it does move
Yeah that makes sense
So with fingertip grip you still get the benefit of that
But if you don’t have a fingertip grip
You just don’t have a second Y axis lever to adjust
Yeah and you would definitely reap extra control
Yeah but I have to justify all that easier and in less words
We reached an agreement in a half hour lmao
Ahah I’ll se u in a week guys, I’m gonna watch some videos and stuff during a week
- Fingertips handle small Y axis adjustments and flicks.
- Wrist does small and medium X axis adjustments and flicks.
- Arm + Fingers work together to handle medium range Y axis flicks as a composite action.
- Arm flicks handle large Y and X axis movements, reset the wrist and finger tips during these.
I think this blurb pretty much explains my grip theory
Hmmm
Let me refine wording
@mighty helm peep
I can probably make this a matrix too for easier parsing
So it’s less of a wrist and fingertip circle for small stuff
And more of an oval.
You do blend the arm a bit for medium Y axis flicks
But it’s not an arm flick
Yeah that checks out pretty well to me
Because there's the zone for medium where wrist can't reach but it's not exactly too far for a full arm flick so you use your arm to get your wrist and finger tips into a viable position
If what I just wrote also checks out aha
Yep
It’s like tip toes for reaching up to a tall shelf
Yeah exactly
You get the small group control but the arm reach
we are aligned
This is great I love being concise about ideas
Always good to be able to talk like this
They say teaching something is the final stage of understanding it
I get a much deeper view of the fundamentals as I try to communicate them
I only started aim training last year with the bard0z routine and only within the last like 2 months just heavily digesting aim theory content
I just find it so interesting
And I like helping others improve if I can
The bardoz routine is good but it’s flawed
It doesn’t prepare you for short range work
His technique is perfect for big movements
That was a necessary with the routine but yep
I guess it Was fine for me because I have a heavy fps background
Made sense to speed up in clusters and not apply the same rules
And I had the control to go fast and still accurate
That’s just it
The cluster technique is intuitive
But it makes people plateau
Because it’s not a conscious application
Understanding the pieces is always better
Also people have a higher sens and mistake bardoz static for wrist and finger confirms
And they get a warped idea of what static technique is
And you have people coming in saying they play static on 35cm
Hahaha me
People are good at static on 35cm
But it was brute force to get the raw mouse control and muscles
I train on it for a specific purpose
Yeah that’s fine
But I also train on high cm
Btw u think I could prefer the 81cm/360 on valorant ?
And is there any goal to be on 81 cm for static on aimlab and kovaaks and 61 cm on valorant for me ? Or is it better to have the same sens in game and on aimlab and kovaaks? @livid garnet
Because I tried 81 cm in valorant and I don’t know what to think about it haha
You don't need to have the same sens for your game and the aim trainer, 81cm is very very slow, anything slower than that could be considered impractical, if it works for you that's great though, just keep in mind that if you're playing a duelist you might want to lower your cm360 because you need to make lots of quick turns
61cm will be more well rounded while still offering good control, I play on 48cm
Kay thx u bur why should I go on 81 cm for static? That what Ben said to me to try
Generally we want to go for higher sens on aimlab for having more control
Ahhh gotcha, sorry I read that 80cm for val aswell, most likely the higher cm is to force you to incorporate your arm and shoulder more for wide flicks and practice that technique
80cm for valorant can cause some issues though
Yep
Because I was on 61 cm on val and so I will train with 81 cm on aimlab, something is wrong no ?
Ben Said to me to be on 81 cm on static but I had a higher sens on valorant
So I don’t understand haha
Sensitivity is a tool to train with, for example in game I play 48cm but in aim trainers I use 35cm for static aswell as 70cm, target switching I use 30cm and same for tracking
Dynamic clicking again I use 35cm
So you use lower sens on static than in game ?
He's telling you to train on 81cm because that means you have to use your arm for flicks, on the other side if you train very low cm360 like 35cm you can focus more on your wrist flicks aswell as control with wrist and finger tips
Your in game sens and your trainer sens does not have to match at all
You can isolate certain things with changing cm360 in trainers and you will also learn quicker
We've all heard it before, stick to one sensitivity to get good aim and if you change it you'll ruin your muscle memory. If this is true though, how can the best players change their sens all the time and still aim well?
The game I'm playing at a few points that isn't valorant or apex is called the finals, its free on steam and rly fun c:
To r...
This video will explain it well
So he said to me to use lower sens for static scenario for working on my arm flicks right ?
Yes
Okay and if I want to work more on my wrist and finger precision than my arm precision I should use high sens right ?
Yes
Okay and is there any value to have the same sens in aimlab and kovaacs than valorant ?
Or not at all?
It can still be effective its just some scenarios require different cm360
Or for example when you intentionally want to train your finger and wrist control
Do you know if it’s there any ressources somewhere that’s help to know how to adjust sens in coordination of what we need to work on ?