#Struggling a lot with static

1 messages · Page 1 of 1 (latest)

elder stratus
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Your initial flicks don’t look like they’re fast enough and look like you’re dragging your muse to the next target before microflicking to finish off the movement. The first part of a flick should be relatively quick and the micro should be “slow”

bold rivet
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I can be wrong but I feel like some of your movements are quite tensely done, especially your landings. Let me copy paste something that may be of benefit for you.

  • In terms of tension: the majority of aiming should usually be done with a relaxed grip, but you need tension for moments where you need speed like with flicking. There is however a difference between applying moderate tension and applying way too much force behind your flicks. You need way less tension than necessary for a flick. Experiment around with how little tension you need to do a proper flick without tensing too much/squeezing the living hell out of your arm. This can help a bit with overall tension control but also avoid causing you to (accidentally) accelerate so much that you overshoot.

  • In terms of speed: people often over prioritize "snappiness" over having a fast, yet controlled flick. You want to push speed, but you want to be able to push a speed that you can consistently control. Which feeds into the third point.

  • You do not want to use counter-tension for landings. Quite often people tense up for the flick, and then tense again at the end to try to make very abrupt 100-0 speed stops, but you should see flick-landings as a smooth deceleration. You want to let the friction of the mousepad do that for you. Tense only a little for the flick, ease that tension over the course of the flick and let the mousepad do the stopping for you for a smoother landing that can be easily chained into a micro, and you also end up with a more relaxed grip.

Making your flicks too snappy can cause you to be unable to apply the deceleration, given you need to apply equal counter-force to stop said harsh speed. So try to not overdo the flickspeed too much as written in point 2. If you are overflicking a lot, then either your flick is too harsh, you aren't decelerating properly (AKA you are carrying on your flick-tension for too long instead of easing it out) or a combo of both affecting each other.

zealous crystal
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just tested this and I can really see the difference in letting my flick decelerate naturally instead of trying to physically stop it myself.

clever arrow
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I was doing counter tension and stuff and landing sometimes in NarniapepeLaff

clever arrow
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Cus I over flick a lot so is it when I start to under flick ?

clever arrow
bold rivet
clever arrow
cursive oriole
spare pecan
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How tf do i remove a post lol

bold rivet
spare pecan
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yea all good ^^

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btw can you update your post in progress with the benchmarks, I am excited to see the progress :o

bold rivet
bold rivet
cursive oriole
flat adder
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flat adder
high iris
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this helped a ton thanks!

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just completed gold thasnks to this ❤️

boreal zealot
bold rivet
pseudo escarp
bold rivet
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Keep doing it until it becomes a habit

pseudo escarp
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my flicking is so far behind my tracking

bold rivet
pseudo escarp
bold rivet
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Push a fast yet controllable speed where you can apply what is written in the guide

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Make that more consistent, work on ironing out issues, then eventually slowly start pushing your speed

noble notch
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bump

glossy canopy
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Bump

nimble python
bold rivet
# nimble python how should I control my deceleration while using a glass mousepad

From what I have been told, you visualize your deceleration point much earlier.

If you take the "correct example" of the picture further up in the thread, imagine putting that arrow a bit earlier, maybe at like the halfway point. So you do like an accelerated flick until you are halfway and then let the deceleration do its thing. Some people even use their skin for braking.

This is something you have to experiment with.

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In general will this be more difficult on glass, so give it proper time.

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Let me see if I can find an old example in my own thread

nimble python
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i have used a low sens and heavy mouse for a long time and now using a glass mousepad and lighter mouse i find much more consistency and wayyyy less drag but because i always had to put so much power into my flicks i have a big problem when trying to be faster and now that im trying to improve overall mouse control I am using a lot of diff senses and my tension is posing a much bigger problem than it did with my low sens

bold rivet
# nimble python i have used a low sens and heavy mouse for a long time and now using a glass mou...

I wouldn't worry too much about speed. That is exactly what is causing a lot of problems for people (including myself).

People tend to overfocus being "snappy", as written at the start of the thread. Being unable to control that leads to a whole lot of other issues.

Focus on proper technique first at a speed that you can control. Eventually the kinks in your technique get ironed out and that alone will increase some if your pacing. Eventually you will hit a wall and then you can slowly force your own speed a bit more.

On glass, this will take even more patience, so definitely give it some time.

nimble python
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I have been making a fair bit of improvement and can see a lot more control in my flicks when lowering my tension to a manageable amount not over tensing but its hard to keep it in my mind while in game or during long training sessions but over tensing and over flicking with a rigid micro is something I see a lot in my training

bold rivet
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That tension issue could also come from you trying to be too fast and then trying to stop all that speed. Hard to say without a VOD though

bold rivet
nimble python
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I will record todays session and see if i do it but yeah i do find when im like trying to push a score or somm and im upping my speed is normally when it happens more

bold rivet
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Don't focus on score. Focus on proper technique and accuracy

nimble python
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its fun sometimes tho

bold rivet
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Score will be irrelevant for most of your training. It is a by-product rather than your main focus

bold rivet
nimble python
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when i first thought of tension management i tried aiming with like a fully relaxed hand and that did not work at all lol and i dont know if i have really mastered how to train a partially tensed but im working on it

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I know I aim partially tensed when im like in the flow state but trying to train and actively think about things is a lil tricky sometimes

bold rivet
# nimble python when i first thought of tension management i tried aiming with like a fully rela...

It is something you will get with time.

But to visualize it for you: in general you want to keep your grip fairly relaxed. Having a very tense grip wont make you more stable, and will rather have opposite effects.

However, you cannot generate speed without tension, so for moments where you need speed (like flicking), you need a bit of tension.

The issue here too is that people often squeeze the everloving hell out of their arm and flick as hard as humanly posisble, but that is not what flicking is about.

Flicking is not about going from A to B as fast as possible. It is about going from A to B in a fast yet efficient manner, and that means having some form of control - AKA - not going balls to the wall on speed if your technique suffers to even control it.

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You basically just flip flop between tension levels. Apply when necessary and take it away when not

nimble python
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yeah thats what i did with low sens so im like trying to break down my old habits and pick of the pieces lol

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playing such a low sens basically forced me to aim with a overly tense and fast flick because anything outside of that was too slow

bold rivet
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Yeah, either side of the spectrum can prop up some bad habits. But hey, you are aware of them and working on them slowly. That is all you can do 🙂 so keep on going.

nimble python