#Vorkot's casual training sesh
1 messages Β· Page 2 of 1
slowly becoming goated this is good stuff
2 more scores for complete π¬
π
Lets hope the static arc wont be too painful.
Around last week ish :p ^ @tepid ridge
I am in Spain without the 'S'
I didn't find static that bad until jade
so hopefully ur chilling
I gotta start yet, but we will see soon lmao
Got some good pointers from a previous discussion that i can focus on now so kinda eager to re-work on my technique
@oak elk 65cm goat sens indeed
God getting into the habit of doing that deceleration is tough
Oh wait imma start to feel it now a bit
keep it up itβll come with time
itβs a process :p
Yup yup π
Hmmmm what sens to stick to, 50cm or 65cm π€
I am definitely sticking to the regular click-tasks compared to pokeball for now though.
I need to vod my practice to make sure I am actually doing the right things lol
like I think that I'm decelerating, but maybe I am just playing slow 
watch ur vod, then watch a vod of a top player on same sen
you legit will just absorb like a sponge
You wouldn't happen to have a new link to this doc would you? Huge congrats on the progress you're going crazy π
https://docs.google.com/document/d/1c3XoGMK8hMIuctiQ0p62M5rRZWPE7kxYKU19tjS_Ugg/edit?usp=sharing
Saiiryn made a copy π
Tysm into the vault it goes keep up the grind π«‘
For the record what I've been doing is I have a private server that Im keeping a copy of my progress in, and I made a channel where if there's something specific I want to be able to call back to I screenshot it, and copy the message link so I can both know what it was and jump back to it at any time. It's a little more clunky than being able to pin obviously but it's a good respite
Quick reference button V2 ^
π₯
yeet
Seesh slow down bro
If you pass me so quickly I will get demotivated ππ
I have been taking a break for a few days so you can go right ahead and improve your scores π€ π€
I'm grinding out 23cm
I'm going to get some hs hopefully when I go back to 55 for static π
Atleast that's what I'm wishing
It's nice to see you get back at aim training tho
Very on-and-off though, but yeah, trying to squeeze in some of training when I am in the mood for it.
Soon I will start with my static arc.... gonna be fun.
Do the benchmarks for me on my account and I pretend it is my scores π
π£οΈ yur avg is gonna be lowered
I better be GM by the end of this month π€
Bet
@toxic solar we had a very helpful convo though a few days ago ^ (reply) maybe you can find something in there that helps you too
na i haven't played them at all
Push and get astra complete static π
it was a first try but eh
i probably won't push benches for some time
i wanna max my technique
Ah
U should beat viets score on wide wall 3 targets TE
I've hit a big plateau over the last couple weeks and idk what to do
My static scores just aren't improving and same for my tracking
Take a short break and come back with a fresh mindset and then just keep going
Change to a new playlist if necessary
Or ask someone to vod review if u are doing bad habits/training wrongly
My first day on the static grind. There are obviously still the glaring issues we talked about that will take time to work on, but my form here looks already much better than it did before right? I felt a little bit more smoother/in control.
I horribly butchered the last 10-15 senconds though
Forgot to tag you @dense tinsel
Blessed by the Shimmy gods
This run in particular felt already so much better/smoother ocmpared to the previous one π₯
Arguably going a bit too smooth now occasionally but that will come with time
It is slowly but surely starting to click and I love it! π€©
Best start by far π₯
The technique is nice, this is just an experiment, but could u try pushing for faster speed by taking slightly less time on target than needed?
I am trying that but I often end up just double-firing/miss firing so I am just taking my own pace a little bit for now before I start rushing it again
Alright, cuz it felt like u were able to push.
What I meant is keep the flick and micro adjustment speed, but lower how long ut staying on top of target by clicking
Yeah gotchu π
Yeah, this is it. I haven't seen this one till now, but that is a big difference between the one earlier where ur taking long time to click after ur accurate
Yeah I just sent to Shimi that my biggest hurdle so far was my mindset about my flickspeed.
With my former "snappy" speed I somehow always felt like that anything less than that was not acceptable, but I was wrong.
I am now much smoother, and maybe arguably too smooth in some instances, but the difference is really night and day and it feels sooooooo much better and controllable.
I think between the most common mindsets , ex : GREED-EU for incentivizing snappy and most aimers for floating your aim. We should "tense" the flick. Similarly to volleyball, u want "tense" sets but not too stiff or too relaxed. So basically in between
@tepid ridge I think this is my best attempt so far at trying what you ask from me? But I do notice I need to be careful with it
You just rush yourself too much that you start rushing micro/confirm
Now work on the technique side, every flick should be controlled and in a "straight" line because there is 2 types of overflicks ur doing, 1 which is the normal (perfectly normal to do) and the other is not controlled overflick, u overflick not in the direction and do a curve to adjust. That's my view at least.
And probably take more time adjusting, from what I said, time less on target β flick faster. My mindset would be "confirm kill faster" rather than "take less time on top of bots"
Yeah that's why I mentioned I rather stick to my own pacing for now cause I do notice my 1w5t vod I just posted is much sloppier compared to the rest because of it.
For a first-day, the improvement has been great so far π
Tru, but most importantly try what "suits you*" best cuz I aint an aim coach and I attempt to provide info and tell the source
*People have different views and people improve differently
Yup I am just going my own way right now but I do appreciate what you say none the less.
Just comes down to working on what I have now and perfecting it
If ur stuck/hit a plateu, change something unless you know it's correct (for those advanced aimers)
(The advice that improved my static)
I am aware π
Never would I have guessed that "slow and steady" is actually better to work on my static compared to explosiveness....
W
That's essentially what bardpill is 
You don't know if you're doing static right until you surpass Jade/Master 
Yeah.... lol. I was just too focused on keeping the initial flick "snappy" that everything else under that felt like it was wrong.
But now I know I was wrong π
I donβt bardpill
I just try to stay conscious with what Iβm doing and the movements I make
and have generally alright accuracy
Neither do I, just flick as fast as you can handle and build up the technique, avoiding unnecessary motions and hovering
I need to unbind reset
Just focus up/slow down after you missed once
bc I constantly reset good ass paces if I miss like 2 in a row lol
yeh
Imma unbind it so I can actually finish runs
Forgot to screenshot the previous run
what rank are u overall on those
Another one
@oak elk Sorry forgot to add the level 3 variant too:
nicee making gains
Little eureka moment today π₯
Maybe too smooth than some of y'all prefer to see, but its so far the speed that I am the most consistent at, and it surpasses my "flicky/snappy" old-technique by a mile in many ways in terms of overall speed, consistency and such. So just gotta keep this up and slowly build it up.
Noted
NGL was kinda feeling euphoric today.
If I was doing this with my old-approach I would've rather died.
For sure π
holy gains
when u gonna hop on sir
God damn with my second run I just felt my arm speeding up all by itself
We aint stopping
love the static arc
Given I am having a discussion with someone about it, I am also posting it here:
I am now training static today again and I noticed how much more baseline has moved compared to my former "snappy" technique:
Red = a week or a few days ago with my old "snappy" technique.
Yellow = yesterday and today with me being being less harsh/much smoother and working on proper technique.
My baseline has skyrocketed and I also I tend to be much m ore consistent with those scores if I am warmed up.
Terrible comparison, but just as a good reminder for myself:
The first 3 scores (yellow zone) were done with proper/smoother technique. Good pacing, decent accuracy.
The last score (red zone) was me doing it again with my old "snappy" technique. Accuracy was good but it totally destroyed my pacing: slow micros, tense and shaky landings, and also made me overflick much more.
Further cementing that I am doing the right thing π
And now we go up again with proper technique
No I know, but this was just a visual representation of my comparing my former flick style vs my newer flick style
I am just out-loud documenting that my current approach = good and my old approach = terrible and that I shouldn't be tempted to visit it back.
fair enough
Thanks for the reminder though π Like Shimmy you are an angel on my shoulder
β€οΈ
And boom
To prove it again:
Red = old technique
Yellow = new approach.
(I need to stop doing this now cause my brain can do comparisons endlessly without getting tired....)
Damn static is actually fun
Who would've thunk
This improvement π―
π¦Ά
Shit's amazing bro. It "clicked" for me yesterday
I believe I hit like 17 PBs last night
Hell yeah brother
Heck yea brotha π
static W
top 100 π₯
Level 3 to level 1 buff is real
yeah fs
bro is evolving fr
Not a PB run but just a visual progression-VOD.
There are still moments where I push it a lil too hard but yeah that still comes down to practise
Really happy with how much better it already looks
yeah I can still see some instability but itβs definitely much better than before
Yeah. Just the second day so still more improvement to be made but I am glad with how far it has come already
I expected it to be much slower
yeah
god damn ur COOKING π massive progress
getting there π₯
i absolutely love the theme and colors, could you share them? good job on your progress!
pretty sure thatβs βgray all the wayβ
or something very similar
I am using the "Clover-static" theme.
Got it from here: #1196131037172990002 message
what hit noise is that by the way it hits my brain just write and the default ding is starting to grind on me 
Thanks
Oah I used this for Kovaaks. Not sure if you can apply it the same way to Aimlabs
sec
@muted sun here are some aimlab themes
The goat got you ^
oh man your so nice
for doing this
thx
gotchu
Wow the form has improved so much since the last time I checked π³
Small bit of overflicking happened but definitely in the right direction
Its getting there π π
I still have that tendency to occasionally push it a little too hard so I need to be careful with that, but so far it has been steady sailing and that is just for 2 days of practise
Yknow what did to learn it really fast? π
I would basically be playing with my mouse on the mousepad pretending like it was an ice puck and flicking hard in the direction for the very beginning and letting it drag the rest of the way
Not related but I just remembered π
tldr buy some glass
Yeah I get the analogy lol. It's a good one if you ask me (at least I understand what you trying to say).
It is just that I need to keep reminding myself sometimes that I shouldn't push my flick speed too hard given I cannot control said speed yet, but I am already slowly speeding up
weirdly ty for this its helping me visualize how to push speed a lot better
Lol np π
Yoinking this from Anima's thread:
https://docs.google.com/spreadsheets/d/1wk82oO5wSNhaY-6LZncODfHhwdGJDqrldFYqsr-g8Zc/edit#gid=0
Normal
Setsunai's Static Benchmarks,Unranked,Energy,Elysian,Ethereal,Angelic,Seraphic
Scenarios,High Score,Progress,0,100,200,300,400
Reflex,Reflex Flick - Easy,0,2500,3500,4500,6000
Reflex Flick Wide - Easy,2000,3000,4000,5000
Reflex Flick - Horizontal,25,35,45,55
WideWall,Wide Wall 4 Targets,...
Man's a library π
fr bro
Which one is your favourite of the static-ones you listed in the other thread?
prolly DM but i liked setsunai as well
the horizontal reflex scen was hard but fun
horizontal stuff is my favorite, whether that be clicking or tracking
I see it is also pretty categorized. Very nice
I've gotta ask now lol: do you have some for switching and dynamic clicking too?
Already got TSK for tracking now
LOL gimme a sec
https://docs.google.com/spreadsheets/d/1nTPhEmNRql6kjDXASk-MCFScOlqZkG1RcgHho50Sdf0/
https://docs.google.com/spreadsheets/d/1qIfjnm0N2ETL79r1QhkxKP0nvzx2YlM5EWkVgOtDZ2I/
targetswitching :L
SpeedTS Benchmarks,Unranked,Points,Ascendant,Empyreal,Reverent,Angelic,Eternal,Unans
Scenarios,High Score,Progress,0,100,200,300,400,500,600
voxTS Viscose Varied,0,120,125,131,136,141,147
voxTargetSwitch,0,117,121,126,130,135,140
patTS NR,0,7800,8100,8400,8800,9250,9700
voxTar...
Easy
SpeedTS Benchmark EASY,UNRANKED 0/100,RANKS,INFORMATION
Bronze,Silver,Gold,Platinum,Diamond,Acolyte
StaticSwitchingVox xxSmall,0,0,96,101,106,112,117,123,153,Each score is worth 0-50 points from unranked to Transcendent. Each rank is worth roughly 8.5 additional points.,0,96,1.04,0
DotTS 30...
speedts stuff
I shouldβve made that βdynamic coaching benchβ Iβve been planning on making
Would have less pasu slander π
pretty sure this is more reactive/strafe
Ranks
Playlist Code:
KovaaKsCampingCeruleanEngine
γ©γ³γ―,Score,Points,PTS SUM,Alpha,Beta,Gamma,Delta,Epsilon,Zeta,Eta,Special Thanks:
KimGoni
Marigold
γ’γ«γγ‘η,Long Strafes Humanoid Switch,0,0,9400,9700,10200,10500,10923,11400,11760
Jump Pad LS Humanoid Inv,0,12500,13500,14500,15500,16500,17500,18100...
@past slate youve played these
how they like
I love the first scenario
The rest o have not played much but they seem good for training in-game aim
BENCHMARKS
Unranked,points,instable,paranoid,schizo,obsessed,insane,lunatic
Scenario,High Score,Progress,0,100,200,300,400,500,600
dynamic,Star Clicking Ultra [MadBadMan's Edition],0,33,38,44,50,54,60
VT Bounceshot Barriers Hard LG56,0,490,510,550,610,660,710
Popcorn Voltaic Easy,0,370,430,500,560
we need to make some dA stuff i swear
I never got that 20k u asked me to get πΏ
like some actually goated benches
cuz we got bits and pieces of a ton of stuff but never really got to putting it together
cuz i quit ur pc broke and everything else xd
apppreciate you a lot
(zcn ones aren't exactly the most practical)
BUT
i got a bounce one too
targetswitching :L
FRIDI BENCH,Unranked,Points,Fridi,Fridi's dream,Jab,zcn,Snowi,Matty
Scenarios,High Score,Progress,0,100,200,300,400,500,600
Bounce,Speed,B90 Voltaic Iron,0,150,160,170,180,190,200
VT Bounceshot Novice,0,1250,1300,1350,1400,1450,1500
Bounce 180 Large,0,80,85,90,95,100,105
Preci...
MY GOAT @wispy kiln
thanks for the immediate ptsd
Didnβt bounce princess have a bench too
I wonder what happened to her
Zcn has a serverβ¦
lol oopsies
Oh
how come ? lol
they're a lot of spamming
and kind of random
i just dont really have much for dynamic lol
besides playlists
actually hold up ill link u a goated dynamic playlist
no sheet
Need that good shit
KovaaKsClearingWeeklyBottomfrag
Noice, thank you again π
ofc
Hope my platinum-ass aint getting my ass kicked
they're fairly tough
I have playlist for dynamic :D
Pasu track lg56
CanTS
CanTS lg56
Vt pasu
lets hope π
God damn that is a long playlist
π
29 tasks π
Fair
i will have to discuss with some other people to make a dynamic bench
a proper one
i think it would be a good idea
Hey I am all for one lol.
Just gathering some of the best stuff from y'all here
If it wasn't for TSK and the Deadman playlist I wouldn't be training right now
it was a project I had been meaning to work on 3-4 months ago but never did
Reason to start:
- Do it for Vorkot or he quits aimtraining forever
WHAT
(not really but its just to trick you)
(good)
lol
Story of going from okay to spam-clicking for no reason to tilting from my stupidity to finally getting that fucking gm
Fitting that you literally just talked about dynamic 
Aaay grats though!
(sorry for the headache)
Its at least over now... for now
It's so far from over π
@brittle jacinth first score beaten rq
nice one xD
@brittle jacinth Sup bro I am on my static arc
did you play vt benches yet
looks like jadeish scores no?
even tho targets on those are bigger with your pacing it doesn't matter LOL
I did yesterday night. Nothing crazy however I have established a new minimum-baseline which is good news, still some score away from my PB though.
uh oh
So the groundwork is set now and it only goes up from there
Cause at first it was way worse and inconsistent.
At first I PB'd on them and then dipped harshly, unable to get closer.
Now I am getting closer
According to this graph you're about to hit some pbs
I see 
Progression on the smaller variants too
wheres the pokeball
I yeeted them out for now
Pokeball isn't currently really helping me I feel. I will add them back later
fair enough
are u listening to asmr π
β οΈβ οΈβ οΈ
I was about to ask π
Keeps u calm ππ
beep beep beep beep beep beep beep
good run
eyy good shit, good luck
i remember that shit being rly boring compared to tracking LOL
@brittle jacinth Here is my 2 day progress.
1 week ago (when we had the convo about my technique): #1196131037172990002 message
Today:
Still rushing a bit often but getting there.
looking good technique though for sure
This is cracking me up unironcially if it works to keep u calm power to you but something about like the asmr voice with the constant hit sounds just goes so crazy. It's like she's trying to calm u down next to a car alarm π
Yeah the stock-kovaaks hit sound also was driving me nuts so I am glad Shimmy posted that deeper sound
PINGG
!!!
PING PING (miss) PING (miss miss) PING
i used a rly low pitch one
BAHAHAH
swapping hit sounds boosted my score because I could feel myself getting irritated when I went faster with static in the older ones
TFW you intentionally nerf yourself because of annoyance
My god you're looking good
No u
Based 
Shits a buff apparently
Don tell anyone π€«
my pfp says it all
Lmao
I have a question about static, whenever I play it I miss a target and then chase it and whenever I don't chase the target and move on it feels unnatural, what should I do to fix that and make it so that a miss doesn't stop my pace
"don't miss lol" (yes I know)
You simply need to tell yourself to you give each target 1 shot and regardless if you hit or miss you just move on.
Also don't wait for the kill confirmation. Flick -> correct -> click -> immediately move on to the next target. Don't want that extra 0.5 second to hear that hit confirmation sound (or lack thereof)
Seesh you are getting better faster
Groundwork is now set, now we need to spend the time π
Imma get back on grinding too then
No more 23cm
I cant let you pass me so fast I'm 1000+ hours in π
π
How is your benchmark sheet looking like right now?
Not sure what the last update was, but this is what it looks like atm:
I haven't really benched anymore since my last session around 2 weeks or so ago. I am now more focusing on static
Bro .... Why leave VT plaza at that π₯²
Can't get that shit done lol. I am trying
Soon though
I will start grinding static too again
Let's reach GM together π
Still dont know how I got diamond in Smoothbot lmao.
It just happened and suddenly I cannot get close anymore
- PB jump.
- Get your lowest and average to the PB level.
- Repeat.
I like this more:
- PB jump
- PB jump
- PB jump
Congrats you're suddenly celestial
Real but the truth is what's the point if you're not consistent on that level π
Me trying to find TSK tasks alternatives for aimlab and failing 
They are reaaaalllyyy nice. Hope you can find them.
Luckily Kovaaks is cheap if necessary
voltaci recommended scens be lik
I have angletrack and tons of centering I just need some vertical stuff
I swear some VDIM had one I'm checking playlists rn
VT Minisphere Vertical Advanced
This and one more jumping scen I could find via Aimlabs search
This obviously having different difficulties
Pretty L but I guess tons of reps could compensate
It's fine suave doesn't need vertical I can just grind centering for 4 years and get celestial in suave
Sounds like a plan 
Where can I find this hit sound?
Fank u <3 ^^
could uhhh I steal your theme there?
mainly the bot colours but overall theme would be dope :o
@worn grail This one right here ^
uhh do you know how you got the dots so shiny? 0.o
Raise the "glow up" slider
I tried doing that and it didn't change it hahaha, found a guide on Yt though thankyou! :)
Mood today:
sucks its friday
0.0
AHAHHAHAHAHJAHAHAHAHAHAHAHA
FUCK YOU GOT ME
Man's in the future
Me asf
True
Bro is inside the next day
After 3 days, back on the grind again.
Stark reminder to myself again that forcing snappiness/my "old" technique (in red) really is not the way to go and that my smoother/calmer/controlled approach will always be on top (in green) βοΈ.
Yet again: similar-ish accuracy, but worse pacing, more tension, slower micros with the old one.
(Not sure why I keep re-testing this. It's like my brain wants to see a before-and-after real bad)
Oh and new highscore BTW
Controlled and steady wins the race everybody π₯
W
Finish my set.
I was expecting to be much worse after my 3-day break but I have managed to raise my averages across the board π
I think 5 or 6 days or so ago. Didn't make any monumental leaps but my averages were a bit higher and more consistent, so that is good π
nice
Been playing a lot of Level 1 now and some level 3 on the side after grinding level 1.
So I am now going 1 step down (level 2) and make that my main-priority for a bit.
whats ur lvl 1 look like
Currently this:
+10 on 1w3t, +50 on 4ts and +30 on 5ts, compared to last time.
Haven't done any multiclicking lately yet. I will come back to that eventually.
Getting there, one day at a time π thanks to y'all.
Ur cooking keep it up
Not me following in your footsteps focusing on my static grind now π«‘
Played a few dms on valorant right after static practice and I didn't miss a shot
Felt really nice, and helps me make sure I'm gonna grind it out
Done level 2 for today (not the multi click ones)
Felt a bit tired and sluggish but still nice how I could push some scenarios really hard
Yeah they are really fun IMO
Okay holy shit i almost broke my PB
bruhhhh
YIPPIEEEEEEE
YIPEEEEEEE V2
I AM SOOOO CLOSEEE TO DIAMOND
SDASDASDASFGASFSADASDADASDAS
@compact sluice Bro
no
Nope not happening today

SYKEEEE MOTHERFUCKERRRR
@glad comet @upbeat scarab @compact sluice@oak elk gotteeeeeeeeeeeeeem
WWWWW
Vorkot on his way to beat all of our static pbs
My fucking god this was a roller coaster.
I almost messed up this run too because I felt my heart pounding around the end of the run even though my timer was off and it was making me wobbly
That was me just a bit ago while surpassing my old PB.
I was like "meh I am tired, probably won't be doing good anyway"
And suddenly 1 was 1 score off it π
Just casually this ^
I am so glad I didn't stop
Exactly π
my recommendation
is never stop playing
for
a long period of time
π
my tracking still suffering cuz of it
i stopped for like 2 months
and now im coming back
i am making quick gains
but
still
annoying
Of course. Not gonna stop here at my peak π
The fact that I far-surpasses my old PB on 1w5t and made that suddenly my new averages really gived me a good kick in the butt
@dry zealot @past slate @ruby tangle @rain hare Another diamond score in the bag ^
I want to tag everyone but I cannot before I get muted lmao
Gonna try pushing multiclick for a bit
YOO π
That jump π
Nice man, its really coming together
What sens are u using?
I need to increase my arm stamina idk my tendons get tired absurdly fast
I used 50cm at first for everything (until 1090 twice). Then kept switching between 50-65cm to break my 1w5t to no avail, and eventually hit it with 55cm/360.
Multiclick with 50cm
W
I am fuckign surprised how fast my static has been improving. Thought re-vamping it would take a shit ton of time
That's the good stuff.
That shit got me my 1w5t record right there π
π₯
Huge gains man. keep it pushing πͺ
Sheeeeesy you're cooking
heck yeah dude. you're cruising. I'm seeing a lot of up and to the right
You are cooking so hard let's go! You got this
Did some level 4 1w(x)t today:
Now we chilling
1w6t remains my highest scoring run in all of them lmao
no cap
Note to self for future Deadmans Bench runs
After a conversation with Shimmy I have now decided to leave level 1 and level 2 of the benches alone and continue training on level 3 to avoid having a "speedclicking session" every single time I am training instead of also working on my precision.
** The benchmarks, as of:
(5-3-2024)**
this seems like a good idea
I should make one of these as a reminder ty for the. Reminder for a reminder lmfao
Dragonball Z grind too good.
What are this levels?
Level 1
Deadmans Static Benchmarks,Unranked,Energy
Iron,Bronze,Silver,Gold,Platinum,Diamond,Jade,Master,Grandmaster,Nova,Astra,Celestial
Level 1,High Score,Progress,0,100,200,300,400,500,600,700,800,900,1000,1100,1110
DM 1w3ts Pokeball Level 1,0,760,860,960,1060,1160,1260,1360,1460,1560,1660,176...
Very fun
I miss kiss anime π
just go on aniwave
What's the best repos?
stop gapping me so hard man π¦
Made 2 jumps forgot to screencap the last one
Almost got a perfect run. Had 2 misses at the end lol
That line is steep
I am making a rollercoaster.
First you had the up-hil. Now you have the decline
Level 3 progression (7-3-2024) + added multiclicking
Idk but I mainly use allanime
Yomiroll is also good, it feels really polished almost like itβs itβs own app but it doesnβt have release date and my anime list rating in the bio like all anime
That's exactly what I am using right now
God I fucking forgot that the Goku vs Freeza fight were 20+ episodes....
hahaha
Another level 3 - playlist run done.
Felt a little off today although I am not tired or anything. Was somehow unable to physically push my speed so I started to dip everywhere.
Ah well, better luck next time
Vorkot's villain arc starts here
Friendship ended with static.
[...] is my best friend now.
God the warm-ups for static are always the worst part of it
Another run done. Stabilized my averages a little bit more compared to yesterday. Nothing crazy
what do you do to warmup?
I just play a few free-play sessions of a few 1wxt and the multiclick variants
But it feels so sluggish always to have to start flicking again after a day of not doing it lol
I feel like it makes u consistent tho
Always forgetting and then relearning the feeling
Itβs my copium π
FEEDBACK FROM SHIMMY ON STATIC TECHNIQUE
The VODs I sent (recorded on 7-3-2024 during my last hard-PB push):
Problems
Although my technique is now much smoother and my accuracy in these runs were good, some of my original problems are returning:
- Overflicking.
- "Snappiness" is returning.
- Not smooth with my landings.
This has to do with me trying to push my speed too much again while I still need to work on my foundation. One thing that holds me back in speeding up properly is my raw smoothness. I overflick and snap because my smoothness cannot keep up with my speed.
Unfortunately it looks like you're slipping back into your older habits while trying to push speed
Lots of overflicking, the snappiness is returning and you're not being smooth on any of the landings.
It was most visible on the 1w6t version.
Even though the accuracy is still good, you're reverting back to your old technique partially whenever you try to push speed.
It's much smoother than before but we're trying to build all of the improvements on a perfect foundation. That perfect foundation is what keeps the improvement at a faster, steadier rate.
Because raw smoothness is the limiting factor to the speed at which you can do it with perfect technique.
the reason why you overflick and snap on underflicks is as a result of your smoothness not being able to keep up.
Future steps
I have 2 options to further work on my technique:
-
I either stick to a more comfortable speed, and continue to work on my foundation: (underflick into decel and smooth landings) (I will be doing this)
-
Or I stick to my current speed, and start working more on my raw smoothness too with the TSK benchmarks (VAI and horizontal smoothness).
In general it has been advised to work a bit more on smoothness with TSK for if i do want to speed up my pacing in the future.
-
Further more I should give myself more time with my landings. The last 2 days has been a bit horrible with my micro corrections given I have been rushing them, sometimes missing easy shots and dropping my accuracy, causing me to reset often. I will be a bit intentionally slower and take my time more, even with higher accuracy
-
I will try to focus more on keeping my accuracy above 93%-95%, maybe even higher for the time being.
So you have two options at the moment:
either you stay at the same, increased speed and grind the TSK benchmarks (most importantly the VAI and horizontal parts)
or you slow down and go to a comfortable speed.
Theres still a lot further you can push without speeding up.
You should grind the TSK benchmarks even if you stick to comfort
just to prepare yourself for when you inevitably do want to speed up.
Theres still a lot further you can push without speeding up.
You still have to improve in shot landings, chaining targets and maintaining a dynamic pace before i think speed can potentially be an issue
at that point you'll already be able to speed up naturally just from having such a good foundation.
If you're intentionally staying slow you should be able to 97%+
If you're playing normally at a comfortable pace, 92-97%
Very important notice about pushing my "pacing"
"Pushing my pacing", to my understanding, has always been about pushing my physical speed. This means that I would either force my flickspeed faster, and/or my deceleration/micro speed faster to "pick up the pace".
But apparently, there is more to pacing other than pushing raw speed.
It is not necessarily about pushing my physical speed, but it is about further optimizing and perfecting the speed that I already am playing on.
Shimmy sent me 1w5t VOD to compare to my own VOD. It's roughly the same speed. On first glance I couldn't tell the difference between both a lot than him just underflicking more and being smoother, but watching in on 0.5x and having some further explanations, made me realize that his flick-speed is consistent throughout the whole run, regardless if it's a closer target or a further away target.
While I try to "adapt" mine depending on the distance, meaning that i slow down with closer targets and try to flick harder with further away targets. This leads me to have inconsistencies in my run.
Rather than trying to be consistent, I am trying too hard to stay up-to-speed with the "metronome in my head", yet again looping back to consistency > raw speed.
Long story short, I am sacrificing control again purely to stick to a certain pace that I cannot keep up with. Instead of sticking to a "metronomic pacing" by varying my speed by distance (If controlled speed is 70%, closing the gap fast between wide targets is 90% and a bit less fast with closer targets is 50%, trying to kill everything in the same amount of time per target regardless of distance), sacrificing control here and there, I should stick to 1 constant speed I can always control (always 70%) and this naturally will make me more dynamic (closer targets will naturally be killed quicker, but further targets will naturally be done a bit slower).
Speed is constant. Distance is the deciding factor in kill time.
Original question:
It's because you're afraid of losing pace for further targets.
So you're sacrificing control for closer and further away targets just to keep up with the metronome in your head.
When you're supposed to be aiming smooth and calmly, it simply means that you shoot closer targets faster and shoot further targets slower as that's how it should normally be.
β That's why I said you should flick at a constant speed whether its a further or closer distance bot and in all directions
it forces a dynamic pacing and doesn't leave you in situations where you struggle on landings as you would be comfortable in each situation.
instead of seeing it as some part of the initial flick / landing / shot confirmation speed changing, assume that they all stay the same. its just simply a time = distance / speed, where the speed is constant and the distance is the deciding factor for the time between killsβ
At no point should you have to change your speed for your initial flick or decelerations as that introduces inconsistencies as you'll be changing to a speed that you're uncomfortable with.
Additional comment
It's because there are many more variables to consider than just raw speed
If you increase your flick speed, you have to increase deceleration and stopping power automatically. You can't just pick one or the two
otherwise your deceleration results in an overflick and you ruin the entire time gained with the faster flick.
Pacing in static (with 4+ targets) is mostly determined by how efficient your pathing and clearing of clusters is
while for 1-3 target scenarios it's based on flick speed
but you also can not improve deceleration without also improving your smoothness, and you can not improve your pathing and clearing of clusters if you are at a flick speed that doesn't allow you to smoothly go through multiple targets without micros.
So in summary, just by trying to increase your initial flick speed you've unintentionally given yourself a whole heap of issues that will cause many bad habits and cause you to plateau.
Realisation
Yes, which is why I've been sending clips of me with your flick speed while still getting +150-200
To show you that even though you've been steadily climbing and improving there's still a lot more that can be done
without even touching speed.
To summarize this whole wall of text
-
My technique is better than before, but I am starting to push a speed that is bringing back my issues (overflicking, forced snappiness, unsmooth landings).
-
My raw smoothness is partially the blame for it (my smoothness cannot keep up with the pushed speed), but not fully. It still comes down to my overall foundation needing to be worked on and now trying to overpush it too much in terms of physical speed. I will go back to a slightly slower pacing to work on my flick-foundation, and also will supplement with TSK benches (VAI + horizontal) to work on my raw smoothness for more efficiency. Smoothness helps in flicking much more than I originally anticipated.
-
I will try to focus more on keeping my accuracy above 93%-97%.
-
β Very important note : "Pushing my pacing" does not necessarily mean pushing my physical speed (either flick speed or decel/micro speed). It is about further optimizing and perfecting the speed + technique I can comfortably control, given that a lot of speed and precision can still come from simply ironing out mistakes that I have on my current speed (example: Shimmy VOD that emulates my speed). β
-
**(Addition) : ** So instead of slowing down my flickspeed for closer targets and speeding up my flickspeed for further targets to avoid losing pacing with a self-made metronome in my head, I just need to push a consistent, controllable flickspeed regardless of distance (so if 70% speed is baseline, 90% was long distance and 50% was clusters. I want to always stick to 70% speed no matter what), and just accept that my long-ranged kills will take a bit longer while the closer ones will be faster (AKA: dynamic, and not a static pacing). This way I am always in a comfortable pace and not losing out on smoothness due to me pushing a speed I cannot handle.
If it helps, imagine you're an aimbot that can only generate the same amount of speed for each flick. Nothing lower or higher.
something to add to this, I don't think adapting your speed is inherently bad, but you should do it in reverse to the way you described. small flicks can essentially be all micro and therefore often be much faster (especially if you develop your chaining)
but yh longer flicks you want to focus on stability, the time you invest into those wider flicks is more, so missing is actually wasting a ton of time
Yeah good point. I likely have been looking at it the wrong way in that regard.
Will see how I approach that
I think of it as binary, eithet a flick is a micro or its not so it not really a sliding scale
You got this!
Some additional comments from Mini, in the following thread -#1212392896691445831 message:
Regulating Speed sometimes does not mean that we have to speed up, it might also be the opposite, finding a more consistent structure within our technique so we don't have as much deviation in our form which allows us to be more open to opportunities
Sometimes we have to stick to that consistent speed lets say 70% raw speed to just get the consistency but ultimately we would want to do it the way you do. I do that as well. regulate my pace, lower the speed levels to 60% to spend less time on corrections due to softer landings
and increase it to 80% while flicking on tasks like 1w2ts
** Its way easier to be consistent without modulating our pace, but ultimate goal is to KNOW how to modulate the pace so we will be able to use it when it's due. **We have to do 180/90 Degree Flick, We want to be OPEN to increasing our SPEED to high levels while having GOOD aim but before being able to modulate the pace we need to learn how to both aim at these high paces and how to aim without them
kind of like yknow learning the cluster technique & wide flick tech
so at the end we are not stick only with one approach
but we are able to utilize the other when its due
but i could approach each target with same approach. That wouldn't make sense tho as i want to regulate my pacing and increase it when i can/decrease when needed, but before i would min-max it like that i would focus on lets say making myself comfortable with flicking at wide distances with good speeds
ultimate goal is to be able to change the speed while maintaining a good aim yes,
but i wouldn't really do it that much at the beginning.
I would rather play tasks in which i can just be consistent with one structure at first
get hang of it
and then make it so i can lets say aim with 80% my speed and increase it to 90% when due
Sounds like a plan yes
In summary
-
Regulating our speed is not always about speeding up, but rather have a consistent form to avoid deviations in it, as Shimmy mentioned before too.
-
However, it eventually has to start being introduced, but it is not really advised to do so at the start. Eventually as things start to click, it can open windows of opportunity to know when to regulate our speed.
So yet again: I will be focusing on building a good foundation with a consistent speed, and coming back to speeding up in a much later stadium.
Feeling a bit sick and mentally meh... might take a small break from training for like a week or so.
happens man
come back stronger
π
Will try. Lot of things on my mind rn.
Change in approach
After an experimental session with Shimmy last night i have decided with his help to slightly alter my approach.
We started experimenting again with pushing my speed, neglecting most of the earlier advise that I have been given while still trying my best to decelerate where possible versus having a smoother approach.
We tested the harsh flick + harsher stops and taking my time with my corrections/hit confirmations on level 3 DM targets and the more smoother approach with nearly-instant target confirmations on the level 1 DM targets.
Conclusion is basically that I have no issue necessarily with me being able to push speed on smaller targets, but that my landings simply are atrocious and this is mainly attributed by my smoothness not being able to keep up with the speed.
So I was presented with 2 options:
-
Pushing speed, but mostly training on bigger targets (level 1 DM) until enough improvement is made to go to smaller ones.
-
Or reverting back to a more smoother/safer speed, focusing more on smoothly landing on the targets, where I focus more on optimizing the slower pace, fixing errors and working my way up on a proper foundation rather than forcing the speed. Done on smaller targets (level 3 or higher DM).
I chose for option #2, given that option #1 is something I do not enjoy nor can physically can keep up with: lots of tension issues, a lot of inconsistencies making me reset a ton of runs. No consistency in sight. This basically loops back to the advice that has been given to me before I started playing static again.
Although both options are viable, I think I might learn some bad habits more often here and there compared to the other approach, although it will take a bit more physical constraint on my side to accept my scores will dip hard and I have to re-work some stuff.
For the next month(s)
I will either:
-
Alternate between playing TSK benches + Level 4 DM, and TSK benches + Boss Level DM depending on the day (1-2x repetitions per task), and using level 3 as my new "benchmark" scenarios like I did with level 1 before.
-
Or grind the TSK benchmarks for multiple weeks to focus purely on smoothness first before going back to static / the alternate approach as mentioned above (3-4x repetitions per task).
Given I find precise tracking quite relaxing, I will be doing the second approach here too.
Just posting a screenshot cause I cannot be arsed to quote-write everything again lmao.
I think some speed TS could help with your flick landings too
Might consider that in the future
W
i want to get it when its on amazon / on sale
i dont even need it tho skypad 3 is perfect
I was just hearing the positives of it being less noisy, feeling even smoother and such and I was like "oh woops dropped my wallet"
If I gotta go do smoothness training I better go with an ultra smooth pad kek.
And just learn to keep my fingers higher on the mouse...
Given that I know now that pressing into the pad for stopping power isn't what you want to do anyway
@compact sluice You were on glass too right?
I impulse bought the SP004 so I will let you know somewhere next week π
Bet hahaha
I wonder how the speed on the pad will be given that some people say it is faster than their SP3 and some have a much more controlled version compared to their SP3
SP4 speed relies way more on your skates/dots than sp3
which is why people reported different stuff
Aah okay. I bought the obsidion pros too given they are apparently much quieter and a bit controlled on that pad so gotta see how that will work out
Still have my ZA with jades on the desk to compare
yeaaa
the new obsidians are really good on it too
which was surprising cos theyre bad on the 3.0
Really? Gonna be interesting to test then
I have the 3.0 still lingering around so should be interesting
what have u been using for ur sp3?
the dots or the full skates? i've been trying to pick up the full skates but they're always out of stock π
@ruby tangle @dense tinsel @compact sluice I bought myself a set of Edgerunner Cyclones. They are also hardened PTFE but are apparently much much quieter on glass in general, but there are not many comments to confirm this.
Once both the skates and SP-004 arrive I will let you know how they feel compared to jades and obsidion pros
(in case you are curious)
bet!!
Id love to hear it yeah I've been using the stock for ages and I was surprised at just how loud they were on the sp3 lol
I've heard that the SP4 has a lot of control whilst also keeping the speed
would like to hear ab that
Apparently it is incredibly skate dependent, so gotta wait and see
I love how the games where we just click balls take 14 and 7 gb of your disk 
@gray grotto is it just TSK doc or is there smth else
just the doc
I am a bit lost
Put the sharecode you find at the bottom of the sheet in the "online playlists" - tab's search box
After doing that, you can download it to your local playlists
Do I default to new TSK extra thing
So do you just play all of these as routine
I personally dont. There are 24 scenarios so its a bit long....
Personally I will do VAI + horizontal mostly
What's VAI 
diagonal
Goodluck! they are fun
Did you just say centering is fun 
I unironically like centering
Yea I don't hate it either, but I see why it's boring for majority
I personally find it quite relaxing to play compared to the rest.
i love centering
unless it's like hella thin or fast
I love everything, don't care the task improving is nice
Only 24 pfft. Advanced static/dynamic VDIMs have like 87-90 plays
And when you start reseting it gets even more fun! 
I started the tsk bench too, shit was so fun I just unlocked (got level 4) the actual bench
Hella fun
Today is the grind for the actual bench
If UPS doesn't deliver too early before I am back from work today then I might have the skypad today
ππ
Edgerunner cyclone skates in the bag.
Skypad soon (within 2 hours)
Getting a skypad in june. π
Noice π which one? 4.0 too?
Yes sir!
Is there any EU resellers, zerthys is looking to get a skypad.
I think I will be posting about my impressions in here once it arrived here.
Import taxes are insane in sweden.
I bought mine from them directly. I don't think there are at the moment.
It got flown over from Denmark
They're an EU company?
The mention of tension management and guides, is sad as 90% of my recent improvement is tension management. Just found out I had tense fingers resulting in my recently developed pain as I began to redevlop my bad habit.
I believe tension management should be more noticed.
Yeah it is quite an understated thing in my personal opinion
Usually when people say be smoother they mean manage ur tension better
Like in dynamic
Dam fancy box
Quick first impressions:
SP-004 actually feels like a slab of glass to me compared to the SP3 who feels a bit more "plasticky" in a sense.
Jade skates: X-raypad jades are noticably a bit faster on the SP4 compared to the 3 in terms of dynamic glide. Static friction feels about the same and just swiping the mouse across doesn't feel like a big difference, but sliding it from 1 end to another shows that the jades slide longer before comming to a stop on the SP4.
OP1 stock skates: seems to feel about the same in terms of speed on both pads.
Cyclones (freshly installed): MUCH quieter than any of the pervious 2 skates. Feels so far as fast as the Jades I think.
Sound on both pads: the SP4 is a little bit quieter but not as much. SP3 has more of a "scratch" noise to it, a little higher pitched, than the SP4 has. You can tell the SP3 has a bit of texture rubbing against the feet making that noise, with the SP4 it feels very smooth and it is a bit lesser than that.
The Cyclones are much quieter on both pads. Instead of soundling like a high pitched scratch it is more a lower-pitched "hollow" sound if that makes any sense.
Base is very nice. The SP4 actually lays still on my desk compared to the SP3, and the La Onda Glaze
OP1 skates were a pain in the ass to remove though... stock skates left a shit ton of residu and there is still plenty there I couldnt remove
Jades (first) vs Cyclones (second).
There was something stuck under the jades... but even without that squeeky noise from it it remains the same.
So in general, what differences do you notice?
SP4 is a tiny bit quieter than the SP3 and a tiny bit faster but not by a large margin for me.
Base is signficantly better. The added sliver of height is also nice.
It does feel smoother. There is less of a "scratchy" feeling on the SP4 compared to the 3.
so not so much difference in the glide or anything?
Shimmy mentioned it is skate dependend and it seems to be true. Jades are quite a tad faster on the 4 in terms of dynamic friction.
And as I said: the overall glide feels smoother and a bit more consistent I suppose? SP4 feels "textureless" while with the SP3 it still feels like it has some nano-texture. It just glides a tiny bit nicer
But I wouldn't say the difference is night and day "OHAHGAW get it now!"
I have to wear them in a bit more but the Cyclone skates are nice as fuck. Very smooth and much more quiet
Interesting
I donβt really care about noise cuz of my headset being noise cancelling
We talked about the Skypad yesterday right? @haughty vapor You can find my initial impression above βοΈ
Yeah it really is nice. Magnetic one too. Much better than the older one.
more height is bad noo
whenever im doing wide vertical flicks my forearm gets really sore from being pressed against the edge of the pad
Personally I never had that issues so I cannot erall commeny on that myself
Had this happen to me too, did you get an op1?
Thanks for mentioning me
Yeah I didint think the differences would be massive tbh, interested to see how you progress with it though
Op1 8k
My main is an op1we (:
Slowly getting back into things with the Skypad.
The Skypad wiggle is real π
Smoothness arc soon
skypad wiggle is SO real
I struggled trying not to pull back on the mouse yesterday lol but i will get used to eventually
hasha
I assume that is what you dont do either on the skypad, right? Just letting the friction (whatever is let) do the stopping for you
well i stop the mouse manually but also yes i guess?
i dont apply counter tension if thats what you mean
Yeah that. Just let the mousepad do its thing basically
That's mainly why shimmy told you to visualize flicking to only halfway, the rest skypad will handle, not like you apply this to "normal" non-superfast pads
Yeah I was doing this on cloth too, but given that the pad has way less resistance to stop the mouse for you I was thinking if something differently needed to be done, but guess it just comes down to decelerating sooner and not accelerating as hard (the latter for now at least)
I mean I don't do that at all and I treated that tip skeptically but then I remember shimmy is on glass and it made sense 
What do you do if I may ask? Or do you just decelerate later on in the flick?
So instead of the halfway point, you do it way later
My pad is arguably shit so I just flick to the target and it usually lands on it or just before it, rarely I get a slight overflick which is acceptable
Lemme check one of my latest plays on AL
While still keeping the decelerating thing that Walk mentioned in mind I suppose
I just relax my hand and let it stop (or transition into micro if I react in time)
So yes π
Like as I argued about ages ago I hate deceleration mentioned, since you just relax your hand and it happens and that's what you should recommend imo
Yeah I understand the wording can be confusing, hence why I always add additional details.
"You should decelerate, AKA, after the flick, relax your hand and the mousepad does the rest". Rather than say 1 over the other
Holy my runs suck 
@MeEveryday
Wait lemme check fiveshot maybe it's not as bad as threeshot
You can see my lil skypad wiggle here: #1196131037172990002 message
Gonna take a while to get used to it
π
Yeah I wouldn't serve as a good smoothness example, but I'm getting there
Smoothness arc starting today for me... Gonan be hell of a grind
I wanna grind smoothness but at the same I don't want to get off my daily VDIM grind 
I keep thinking maybe I should grind some smoothness early in the day and play VDIM as I usually do at night but since VDIMs are usually 75-90 tasks it's just gg
Yeah that is just an overload lol
Sometimes I lose the track of time and it just happens, but man... it is draining
Yeah you tell me when I start reseting and get off PC in the middle of the night

Imagine 87 tasks VDIM and you start reseting
Starts aim training at 8pm
Suddenly 00:00
"Yeah didn't reset as much like yesterday!"
So real 
Esp when my angleshot (pasu) PB is under 80% accuracy
How can you not reset with this shit
Or you just miss once
and then rapid-trigger the reset button
Imagine buying a Wooting just to reset your Kovaaks/AL scenarios faster
More like miss once then miss 5 more times on 1 target then you reset like 10 next runs cuz u cant hit 2 targets in a row
Focus issues 
Shimmy to me a while ago: "try having good accuracy in the first 5-10 seconds of the run. It will get you into a flow.
Me: Misses the first target and resets 50x times
In AL you can aim on the target before the start so it's missing the second target for me LOL
No wonder static is easier on AL /s
I mean it's just 10 points..
It's actually easier on KvK
since no accuracy penalty, most of the tasks you play on KvK are reload so you don't lose the score for missing
on AL you missed once you not only lost 10 points you should've hit but also a bit more
Those 10 points could've spared me 2 hours of grinding or so last time π
91.6% accuracy would remove more than those 10
I actually don't know how sqrt accuracy thing works
ssshhh just let me be delusional
I have like 92.4% accuracy on my PB and it took 48 points off me
Could've been almost gm in static 
Ow yeah AL punishes misses right?
Yeah that's what I meant by accuracy "penalty". You lose score for missing
I need to ask someone what's the math behind it since amount of points removed for 1 miss would depend on final score
Okay so it's just sqrt(hits / shots) * finalScore, finalScore for static is just hits * 10 
Quick mafs
can't get any worse than this
rushed because im takin a break. 2 days of kovak
0:00 patTS Voltaic 105.75 (grandmaster)
1:02 voxTS Voltaic 120.4 (grandmaster)
2:05 smooth thin strafe always left 4380 (preadvanced - advanced throw)
3:07 1w2ts Micro++ 171
4:10 1w6t NQS Raspberry 163 (170 throw)
5:11 fuglaaPressure 7850 (8000 throw)
6:14 voxTS Static Click rAim 179 (didn...
6:45
getting a good flow state just for a slur to get you out of it
I was watching without sound at first but damn the debuff is realπ
Im gonna need so much practise with my skypad cause you are flicking on the same speed as I do on cloth (but faster and efficient of course) and on glass I genuinly feel like I need to use the smallest amount of force to avoid overshooting lmao. I am otherwise just skibbidity-boppin all over the target
But I guess that smoothness training kinda will help a good chunk with that
yea smoothness is way more important on skypad because there's no stopping power
you have to decelerate all by yourself there's no pad assist
But you still dont apply like counter-tension/mouse pulling to stop right? Or do you do a bit on the skypad
i dontget it sry
are you asking if i use tension? cos I do
but it depends on the scenario
Using tension to stop AKA pulling back on the mouse, instead of relaxing after the flick and let it play out
oh nab
i use tension for stuff like clustering as it helps me with stability
anything where I have to speed up or be more precise ill tense my fingers
but if it's not required i have none
Okay. Just making sure this still applied to glass too lol
But then with very little/no assistance from the pad compared to cloth
Gonna be fun...
@dense tinsel 30-days smoothness arc starting tonight.
Those balls gonna regret it
Still not sure which senses to use for the categories but will figure it out
even more correct on glass
since theres no stopping power
That is what used to confused me a while ago about glass.
If there is very little to no stopping power on glass, then how would you apply it properly without doing it yourself.
But yeah, its just the same principle (let the motion play out after the flick, relaxing your hand) but you just have to do it a bit earlier and/or less hard.
i need to figure out how to get my scen idea
it could be a life changer
But I used to have the idea at first that stopping power equaled to stopping it yourself (AKA pulling back) so when I learned this it was a whole new world
i dont know how to word it properly but i think "pulling it back" sounds really bad
its just deceleration
The difference is basically you applying force to stop the mouse vs not doing it and just let the motion play out by itself basically.
I always thought at first it was the former part but yeah thanks to you and the others I now know its the latter.
which was even worse cause i was trying to be way too fast
Just lil voltaic silver nostalgia
You're not supposed to touch the glasspad right?
change the percent to a decimal (91.6% -> 0.916), then take the square root of that
@oak elk
but yeah
pretty much ye
Smoothness grind (Day 1/30)
Link to next day: #1196131037172990002 message
**Sens range that will be used: **
- 30-35/40cm for VAI/Pasu/Most Horizontal
- 20cm for SYW
I think 20-30cm will be a bit too excessive for everything
Starting point (No vertical for now):
VAI
that vai 1 master omg
I love how when you look at my VAI scores it goes from best to worst.
My bottom-left to top-right is the best and then it goes down from there
ahaha
@gray grotto Ok so I did some horizontal benching first AND I GOT HUMBLED PRETTY GOOD. 3 basic scores, 2 beginner, one unranked. I unironically though for a moment that you could have better scores than me on those. You actually beat my always left, but I think I just jinxed it cuz my always right is better
I'm slightly better but we're starting on the same point and you'll probably beat me since I can't dedicate much time to this 
Also I can't help but notice that tracking with Ctrl as shooting key is actually harder for me in majority of cases, although not all of them. I'd like you try Ctrl for a bit and see if it's easier or not. I think smoothness wise it's probably harder
The always left and right are tough for me lol. Having to reset is so jarring.
What ranges do you use yourself for the scenarios?
I used 25 for wrist and 40 for the rest for now
I'm kinda good at angletrack in AL so I except at least good pasu track rank 
I am still figuring out what to use
Using 20cm for SYW, and around 30 for the rest + VAI.
For Pasu track, the first one or two I might do with 20 or 25 given the target is bigger and the rest I will continue in 30-35 given they are smaller.
Guess that works for me so far.
Found 20 on most things a tad too difficult to control
mmmmmmmmmm
I'll be going all around 20-50cm range, even for wrist smoothness I'd do both 20 and as slow as it can get to force it to move faster and still be smooth/speed match, same with arm
@gray grotto will you try π₯Ί
I genuinely think absence of any pressure (by holding M1) adds to the challenge of smoothness training thus making it efficient? Since any kind of jitters you have will be way more visible
I was just trying on a few righ as you pinged me.
I personally wouldn't say it is harder for me, but I do feel a little "disconnected" if that makes sense.
Yeah that disconnection thing too
Like with M1 you lock onto it and without it you can't or something
So yeah nearly all of my scores are better on M1 so I prefer training Ctrl more
I personally don't know what to think of it, so I just stick to M1 myself ;p
I can do Ctrl only on TSK and we'll see how it goes for both of us in comparison 
I don't hold down M1 in val anyway don't need that at all
Smoothness grind (Day 2/30) (Link to day 1: #1196131037172990002 message)
Link to next day: #1196131037172990002 message
Benchmarks before starting day 2:
VAI
Pasu track
Horizontal
Sens ranges for future runs (trying to stay on the faster-side without going too fast):
-
VAI: 30cm.
-
Pasu Track Extrasmooth TE: 20cm-25cm for training. 30cm for pushing.
-
Pasu Track Extrasmooth Small TE: 25cm for training. 30cm for pushing (20cm bit too unstable).
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PTeS eeSmall TE: 35cm for training, 40cm for pushing.
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PTS Small TE: 25cm for training. 30cm for pushing.
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PTS DoubleExtra Small TE: 35cm for training, 40cm for pushing.
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SYW: 20-25cm for training, 25-30cm for pushing.
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Center 90/180: 20-25cm for training, 25-30cm for pushing
-
Always left/right: 20-25cm for training, 25-30cm for pushing.
How's your routine looking like? 3 categories * 6 tasks * 3 runs = 54 runs?
Mine is 3 runs for each scenario yup, but I ended up doing more each run today.
I first warmed up with like the first 2 or so scenarios.
Then I go back, do the first 2/3 runs on a faster sens, then try to push my scores with a slightly slower one for another 2/3 runs. Rinse and repeat.
Ic, just finished benching vertical - intermediate with one pre-adv score. Guess horizontal is just hard 
Another one recruited for tsk 
TSK go brrrrr
Gonna repost it later today but this is how my benches currently look like
Horizontal mostly remained the same. The rest got pretty hard pushed.
Sheet from yesterday before training: #1196131037172990002 message

W
@dry zealot @dense tinsel better watch out imma catch up soon on y'all
"TakeRep" command returned an error: strconv.ParseInt: parsing "**in": invalid syntax
hurry up then
i need motivation for it
8 runs later and I hit ultra instinct on this one
Your turn lads @dry zealot @dense tinsel
@dense tinsel you got gapped...
uhh
NO
π₯
your turn
time to spin back
Soon (tm)
Smoothness grind (Day 3/30) (Link to day 2: #1196131037172990002 message)
Link to next day: #1196131037172990002 message
Benchmarks before starting day 3:
VAI
Pasu track
Horizontal
Horizontal remains a slow one for me.
Good stuff
How did you get that "to pre-advanced" tab? Mine is immediately set for uber
i edited it myself uhh
If you benched suave on AL what was your score
i dont think i did
ive only played the val bench
Oh alr, it's basically centering air so I was wondering
Smoothness grind (Day 4/30)
(Link to day 3: #1196131037172990002 message )Link to next day: #1196131037172990002 message
Benchmarks before starting day 4:
No PBs. Averages dropped across the board.
πͺ
π
Ayooo
Day 5 of trying to be an uber driver π₯
WE GETTING OUT OF THE BOLT WITH THAT ONE π₯
π






