#Static technique

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gusty jewel
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I've found a lot of conflicted ideas regarding static scenarios technique and I've ended with basically 2 ways to play static:

  • Flicky aim: Explosive fast straight flick and then a smooth micro correction (Tenz/Asuna would be examples of people who aim like this)
  • Smooth aim: start the flick fast but gradually and smoothly decrease the speed, so that you force an under-flick and then a smooth micro correction (derke/demon1 aim like this)

What is considered the best technique in the aim community? Is it just preference? Is one more consistent then the other?

wraith kettle
# gusty jewel I've found a lot of conflicted ideas regarding static scenarios technique and I'...

I think that both are considered correct technique and both can be applied depending on your situation/approach.

In general, the flick should always be very very fast and there are different opinions on both sides of the coin.

BardOz for instance has a very explosive flicking style, and some argue that this explosiveness is causing a lot of unnecessary overshoot and wasted movement: https://www.youtube.com/watch?v=nKTV6K0uuRo

Meanwhile Minigod seems to have mastered a combination of both a very fast yet very smooth flicking technique. I personally haven't seen any differing opinions on his style myself so I cannot really add an additional comment for it: https://www.youtube.com/watch?v=hbBbvOFLaEw

I guess it just comes down to - what works for you in terms of keeping up pacing, consistency, speed and accuracy.

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Your in-game situations will of course differ quite a bit too. In-game you are maybe less likely to need very explosive flicks depending on the target's distance from your crosshair, etc. If an enemy is very close to your crosshair, you don't want to put a crap ton of force behind your flick for instance, given that you are just more likely to overshoot them.

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Here is Mini's comment on his technique which IMO explains it better than I try to do.

gusty jewel
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thank you for your very thorough explanation, i think i understand it better now