#VT Sixshot Novice Pokeball
1 messages · Page 1 of 1 (latest)
I was hoping other people would reply but the only thing I notice is you take a bit long to confirm you’re on target which is why so many people use zeeq plus. You probably need a bit more speed on closer targets but I’m not that good at this scenario myself. Can’t add much more than this
Thanks, I appreciate the feedback! What's zeeq plus?
Ah thanks! The outline makes it easier to contrast with the target?
i can't find the bardoz video where he explains it, but basically if you have the crosshair slightly bigger than the target it is quicker to target confirm than if you have open crosshair etc etc. And so many people use this crosshair if you google the scenario name or the kvks version
Thanks! On that note, do you think it's also good to have a large crosshair in games like valorant for the same reason?
i don't play static heavy games cs or valorant so no clue tbh
maybe just copy some pros, that's what I would do or a few pros using the same thing then copy that
Makes sense. Ty ty!
Decided to try this task off your thread, primarily for me I don’t worry about accuracy percentage but how quickly I can flick and stop on target. Can either hold left click down or bind it to another key so you are just flicking and stopping without added tension
I may be wrong with this as I’m still new to it all
i thought so too about the confirming but its a pokeball scenario lol 😅
the reason why it looks snappy with other people is because they focus on "drawing" straight lines between targets when flicking which is something I think you could work on
after learning that^ just work on getting your first flick accuracy higher meaning when you flick to a target it is directly on them without the need of microadjusting
Ahh I see, thanks, I'll focus on the straight lines and flick accuracy! So you think the speed/explosiveness is okay, and the curvy lines is what makes it feel less snappy?
yea the explosiveness is good, flicks in static aren't actual "hard flicks"
the correct form you could keep in mind is when you first flick you should get that tense/fast feeling in your hand but near the target it should feel smooth like how it feels during microadjusting
and yea curvy lines not only make it less snappy but it makes it harder and slower to aim
if you draw a straightline from target 1 to target 2 all you need to think about is when to click within that line
if its curvy you would have to correct your aim
Awesome, makes sense. Thank you so much!