#How to aim at smaller targets

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steel laurel
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I had a question on how to aim for smaller targets in aimlabs. When I try to aim in scenarios where the target is moderately tiny, should I be tracking these targets and click, or would it be better if i lagged behind it a bit and try to flick onto it afterwords?

shell tangle
steel laurel
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For dynamic clicking mostly, and sort of like, in valorant when some pros are bursting some try staying mostly on the target tracking them, but some flick off and flick back onto the target, is this because of the sens or is it kind of personal preference?

steel laurel
shell tangle
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For dynamic clicking you want to both avoid flicking to a degree and also want to preferably reduce your time tracking. Dynamic clicking is about "smooth intercepting" and flicking can be heavily punished here unless the movement is very easy to read/easy to predict. So be warry of that.

And the flick-off-flick-on technique is I believe weapon-dependend. Some people tend to do that with heavy-hitting pistols like the Wingman in Apex and I believe the Valorant equivalent is some sort of revolver? For them, flicking-off can hlep with visibility but you could argue it is more difficult to pull off.

steel laurel
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i see, one more question, I can see how the flicking on and off would be for visability, in valorant alot of players flick on and off for really long range fights (50+ meters) additionally

for the dynamic shooting i can see how intercepting the target would be better, but for more static scenarios if i missed the initial flick, would it be better if i try to flick onto the target again, or try to micoadjust onto the target, and would the micro adjust count as tracking?

shell tangle