#Wrist feels locked

1 messages · Page 1 of 1 (latest)

strange lichen
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im guessing its because of nerves/unexpected situation. try caring less about winning the gunfight/round/game. in kovaaks the "stakes" are lower. so make the "stakes" lower in game too

leaden merlin
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I am going to provide a counter here and say please don’t become a casual by making the stakes feel lower, focus on performing well when put under pressure. If your wrist locks, learn to play well when your wrist is locked, if you lose mobility when your wrist locks, then focus on forcing your wrist to move when the time comes for you to focus.

strange lichen
leaden merlin
strange lichen
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when he gets 'locked' i think if he think "only a game after all, what i gotta do right now is this, this this and this, if i make it, good, if not, all good still. and ithink that will enable him to perform his best

leaden merlin
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The idea is to get as close to scared and flinching as possible but controlling it to the point that it becomes a reaction and becomes your adrenaline in a hot situation. If you're locking up you're doing it wrong, you're letting it control you and that's the part I was talking about focusing on "unlocking" earlier. Angry is ok as long as you can cut the emotion the moment it's time to focus, if you stay angry when you should be focusing, then you lose focus.

strange lichen
leaden merlin
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maybe, but I don't believe in the complacency of losing unless you're just trying to have fun, though I play different games than you I'm assuming, and the games I play are usually high-stakes where you lose everything if you die, where for you if you lose one round in a team based game you can still come back

strange lichen
leaden merlin
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it's not just one game, it's the style of game that I've always like, I play Unturned mainly, I played deadzone before that, right now I'm playing Hell Is Others, etc.

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I also like fast paced games like Quake where stakes are low if you die just once, but the fast paced nature of it is what intrigues me, the highest test of aim and map control and movement etc.

strange lichen