#Is it possible for Arena FPS Shooters to get a comeback and get popularized again?
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As much as I would love to see them come back, I doubt it would ever happen
Kids seem to be the main audience for a lot of these mainstream game developers
And I’m pretty sure they would complain about it being too “hard”
quake live 2 plz
no quake or quake clone will ever be popular
arena fps in its purest form is not a fun experience for any new player
the first 30-50 hours of any game are meant to be fun
in afps, the first 30-50 first are purely overwhelming
a new player has no idea what weapons he has, what is going on, why his weapons do no damage or why there are people flying around the map
the biggest thing from what i've seen in newcomers trying quake or clones are the weapons
in no other genre of games you have more than 2 so vastly differently weapons in your hand at the same time
that you can switch in the middle of a fight as you please
learning every single one of the 12 weapons takes time, and when to use them properly even more so
and sadly that part is quintessential for afps, so it's very hard for someone to make an afps like game without 9-15 weapons that you can hold in one fight and have that game still be called afps
cause if you look at the rest of things
movement, items, maps
there is fast movement in a lot of games
there are a lot of games where u need to pick up items too
and lots of games where the map makes you fight in specific areas with lots of verticality
the one thing that makes afps different is all the weapons u can have at same time and then these 3 things all on top of it
it's overwhelming simply put
</rant
i think 'arcade shooter' stuff can live; black ops 3, dirty bomb, shatterline type games, but i think true quake-like fps are just doomed
also i realise i just listed 3 dead games (shatterline will die soon enough), but a lot of these games get cinderblocked by shit balancing/support
arena fps looks so fun but it was always hard for me to get into
arena fps is like starcraft, shit only fun if you willing to spend 30 hours of your life miserable first
people can choose that, or they can go play the 100 others games that are instantly fun, which 99.9999 percent of gamers play games for
the only way I see arena fps back is a Quake AAA remake by ID Software with amazing single player, advertised like its the next Doom 2016, and offers modes that's easier to general gamers with duel or harder teammodes for comp play
Fortnite recently added no building mode, but they also improved the movement with slide, super sprint, climbing, in that mode, that's a dev team that understands how to keep a game alive
they still have building mode, and comp scene is still in building mode, they just have a good alternative to ease people in
There's been way too many Quake clones for the past decade that fixes nothing that killed afps, and offers nothing new
If people still want to play the good old quake 3 arena they would be playing rn, no amount of copy and paste will change people's mind
And if you use another mindset, afps didn't exactly die, it just evolved (or devolved), into modern shooter
not like the quake 3 devs made quake 3 with "afps" in mind
it was just fps to them
as far as Im aware, there hasn't been a successful spin on quake 3, so is it even a genre when all the other afps are practically clones with slightly tweaked stats
i think games just dont survive without a "get in and have fun" capacity to them
fighting games have HUGE skill diffs but u can skill hop on without knowing shit and mash some buttons against a homie and do stupid shit in ranked modes
its almost mandatory to spend a fuck ton of time in training mode labbing ur shit to play fgs well, but its that initial 'bait' to suck u in to how cool a game is
i dont think quake or starcraft or whatever else really has enough of that to survive even as somewhat niche games
Ya! it's hard to get used to first
Sadly that is how it is now :(
with diaboticals flop, i highly doubt any company would risk even making another quake type of game again. pretty much as everyone else said, unless they made the experience more for casuals, there likely will wont be a resurgence in the genre :(
Thats for players that are new to gaming tbh
for almost every new player in afps or fps the experience is like this
As someone who had watched a lot of quake gameplay and got into qc recently, the hardest part for me to learn was the maps/movement. Remembering where all the pickups are (lights, heavy, mega, guns, ammo) took a long time to learn, and until I did, I was sort of aimlessly moving around the map, picking up items as I went. It was really annoying to be engaged in a fight with only your starter weapon and sometimes 1 or 2 guns that you picked up which weren't always useful to fight with; I couldn't get out of this pattern until I learned the location of weapons on the maps and could devise a plan on items to pick up based on where I spawned. Also, the system of movement in quake takes a good amount of time to master, and maintaining speed around the map was a big barrier to learning the game (still is, I haven't mastered it yet). I'm 50 hours in and still haven't taken the time to learn strogg/slash or CPMA characters because I feel that I still have to get the fundamentals of the game down (and partially because I'm lazy)
The competitive pool is relatively small too.
Quite the opposite, I think they believe the arena shooter gameplay loop (which often does not rely on the single spawn per match/session as often as other game modes) is "too easy".
In fact, a lot of battle royales' appeal comes from it being "more difficult" than TDM. If anything, all it does is instil good covering habits if players are able to survive hot drops, but aside from that. that and the increased variables of battle royales appear to be its main source of appeal.
Tactical shooters such as CS:GO and Valorant have their appeal in that kills are not central to the main objective (although they can be), but even then, they provide the high stakes value that some players find is lacking from TDM.
bro writing in html
Maybe the genre needs something accessible like Valorant as a starting point. Something that's simple compared to more nuanced arenas like Quake but is more inviting for newer players. Easier said than done of course.
meh
dont think there is enough interest in the genre at all for anything to get off the ground
something more hybrid of afps and arcade shooters sorta like lawbreakers might work, but even then itd still have to be an attractive game to work. people just arent interested in afps item pickup gameplay loop
team-based shooters like ow and team fortress might be the closest you get with enough popularity
tbh if ultrakill had a really baller multiplayer mode, you might get some popularity there. nothing huge, but the game has a fairly good audience and has a visual style that gets people actually interested
Actually, someone is working on a multiplayer mod for Ultrakill. It's called Multikill
Looks promising so far.
The developer will never do it unfortunately.
ultrakill looks absolutely horrendous
Most of the boomer shooters do to be honest.
90s nostalgia in part is why
I prefer 2d pixelated art style and may even tolerate Minecraft graphics more, but the early 3d look of shooters from then are kind of a miss for me
i disagree that the problem with arena shooters is the learning experience
they just don't gigve any dopamine
that's all it is
they aren't addicting at all
plus there's no waifus
my first arena shooter was dbt
learning the game was w/e
but it just didn't draw me back at all
i think an arena shooter could be popular but it would need an underlying base game that is actually fun, to support it
stupid example: a BR is the base game, and then the arena mode is on top as an alternative
if a game is actually addicting, it doesn't matter how frustrating it is to play. people will keep playing
so imo tthe "accessible for new players" argument is almsot completely irrelevant
and a red herring
Still wish they were more alive :( I wanna always hop onto quake live and play LG duels all the time!
Now that you mention it, a lot of AFPS do actually look a bit mundane and uninspired, atleast from a worldbuilding or eye candy standpoint. You have the mix of sci-fi and medieval maps but beyond that there's nothing to grab on. Fortnite has an appealing artstyle and eye candy that draws people in, or games like League, Valorant and Overwatch with a range of character's with interesting backstories and designs. AFPS's really need something like that,
@late anchor the high stakes aspect of BR, not to mention greater RNG, draws more people into it. I just don't like needing to reconnect after I die even with good internet and matchmaking, that gameplay loop is not worth it for me.
@hollow merlin that is a valid point actually. Back in the days when they peaked, art style was very limited, not just because of limited resources but also the creative direction of the studios and publishers were blinkered.
Exactly. I hadn't played the first Overwatch since 2016, and yet I can still remember most of the character's like it was yesterday, which shows how much of an impression it made. I can't say the same for Quake Champions or Quake Live.
There's personal reasons I'm avoiding most games these days, but I loved how Overwatch reminded me of 2000s cartoons
Hence why I got into as far as getting some merch for it at some point, but I digress. Quake was designed too much for a specific audience who were already "in the know" about the shooter scene, or at least seemed like D&D or Warhammer fans
Yup
every afps clone there has been, its still been for quakers
some market it being for casuals
Took the words out of my mouth.
but they dont seem to understand the distinction between a casual quaker and a new player
and there is a massive difference
More like casually fragging.
a casual quake player has years of experience in pubs and already knows all of the weapons and maps and gamemodes
a gamemode catering to a casual player will not necessarily cater to a new player
cause its just a completely different experience
idk why no afps dev has understood this so far
The casual quake player is the guy your gf tells you not to worry about.
even diabotical was made for "casuals"
but when they mean casuals, they think it involves both new players and people who play quake 3h a week for years
Yeah and I still can't find a match in that game.
and they were really only making a game for the latter
think the only way to make afps fun is if its more team oriented and segmented
then you get tf2 or overwatch
which are afps made fun, and obviously losing the afps tag in eyes of all the purist
tf2 scout and soldier matches are the closest thing to what you're describing.
but if you look at all the tf2 heroes or all the overwatch heroes
and imagine instead of having 7-10 heroes
u had 1
with all of the weapons at the same time
how fucking confusing would that be
that's quake
and then remove the objective part of it
and team aspect
and make it individual
and makes it even rougher
for anyone to have fun
i'm too much of a soloist to often enjoy working as a team
I guess it would be too much for the mortal new player.
afps have good and fun gamemodes that could be used as a base game
freezetag, instafreezetag, unholy trinity is a good warmup mode too
i think cod filled the void that arena shooters' niche marketing left, but instead, filled it with hand-holding balancing and a US military shooter theme
1 flag ctf is great
because cod actually inherits their engine from quake
Instagib can be fun too.
mw2 is unbalanced as fuck but I love it.
i dont know why modes like instagib or freezetag or unholy trinity were never the forefront of the game
i'm actually looking forward to the new mw2 but i'm not sure if i want to buy it even if i could afford it
"too easy", especially with instagib
quake markets itself as being so pseudo hardcore
that nobody is ever interested
when it's really not that hard
Only for the elite.
it's just confusing at the start
well i'm someone who sucks at shooters so i will suck at it
yeah, elitism sucks
quake marketing basically tells u
"if ur not an amazing fps gamer, dont come"
"u will not have fun"
a game that gatekeeps everyone out of it by itself
only quake-like i can get into is diabotical but i just suck too much and enjoy the gameplay loop of cod clones so much more
I wanted UT to become a thing. That was a waste.
You mean you'll make us wait.
with quake weapons, cod weapons, cs weapons and etc
i'd just rather there was a COD that wasn't US military themed that could contend with apex, some people avoid cod because they're convinced it's US military propaganda
you can have shaft class, rail class, ak class, rocket class, deagle class etc
would be really fun to see someone with a deagle
in the same team as someone with an lg or rocket
or fighting eachother
For some reason I thought of having a Monkey as a class. Like a scout but with more mobility.
and overwatch shows u can add those weapons together and its not that hard to balance
also looking forward to playing ow2 but personal issues are the only thing keeping me back
its pretty great
ive been looking for a dynamic fps to play and put hours in
for years now
I've been enjoying the new heroes so far. But Moira is getting my nerves.
i did play the original overwatch but got bored of it after a while and the player base was dying off as pubg and apex were eating up overwatch player numbers (not to mention too likely mw2019)
and ow2 seems to be it
i just need therapy before i can get into certain games tbf
personal issues unrelated to my FPS skill are literally what's stopping me from getting into ow2 and especially valorant
Is it a manner of handling people online?
no, not even that
well, i'm a soloist so those games might not be for me but i'll try and make it work as someone who spent several months on BF4
the games make me feel dysphoric
with gender
First time I've heard that. Have you reached out to other people who've experienced it?
idk. i think maddie but she plays csgo mostly. she hates valorant for gameplay reasons from what i heard
Picking at straws here but it could be more or less what you're internally feeling about yourself. Certain games you play may be triggering those feelings and become an extension.
Have you tried VR before?
yeah.
no
but i've got a feeling the FPS market in VR would be as broken as it is on desktop and console. still would be an interesting experience, just can't afford it and may spend too little time on it for it to be worth
That's what usually happens. I don't regret the purchase at all and it really is different from your conventional gaming experience. I brought it up because I was curious to see if a virtual perspective would give insight to your situation.
i'd like to consider it but even as i throw away money on peripherals, it's not likely worth it for me atm. too much money for me rn
Of course. But any self-exploring method would be helpful outside of your therapy, provided you're not hurting yourself.
yeah
Personally, I treat it like putting on a pair of glasses with someone else's eyes. When I'm playing as a character I'm merely seeing what they're seeing. Hard to fathom but that's my viewpoint.
hopefully i can get myself into exploring this at some point. i'd love to, but money is the main thing stopping me rn. or at least anything that's close enough to this or what i want
which reminds me, a lot of AFPS games weren't free, but they weren't very expensive too I think. quake champions and diabotical are also free right now
I wish you good luck solving your dysphoria. Quake Champions has been free since release iirc. Still unfinished though, don't let the "official" release fool you.
About your assessment of ow2 ins. I wholeheartedly agree about it. It was the change of pace I really needed after getting burnt out on Valorant.
I think arena FPS games are demonized because they're deemed "too easy" or at least too boring., as someone can get back in the fight after a deathstreak. Battle royales are seen as "harder" in that someone can't just keep launching themselves in the open, because if they lose that life, they have to sit at a lobby to fight again.
“Arena fps games are too easy” lmao what
Battle royale at its core is rng bro
mg?
https://youtu.be/kyEUDxx15pU
If this is considered to be “too boring” versus playing a hiking simulator for the first 10 minutes before finding someone then I lost all hope for the average gamer
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to them, the fact that one can respawn again is "too easy" or something
idk, some like the tension of having to wait in the lobby again after dying in BR
i don't.
the RNG also appeals greatly to some with BR
Toxjq has been around since forever.
I think if people see anything resembling the gameplay of CoD they think it's boring based on CoD's reputation.
"Kill-die-respawn" gameplay with the occasional slur or mom joke filled in. BR's loop is different but the tension grabs some people.
that's definitely the weirdest take i've ever seen on afps
idk the history of it but cod (and halo, but to a much lesser extent I think) looked like it could have filled the niche for those bored by or not fans of quake and unreal, but didn't want a completely realistic shooter experience like the niche arma (then operation flashpoint for a time) and swat titles
but i do feel like that the "kill-die-respawn soon" gameplay loop no longer interests people, and people love the higher stakes nature of BR. i find it too stressful and frustrating