#apex
1 messages · Page 267 of 1
i cant believe it
remmember when i wrote this
so blessed fr
i actually want to play apex now
rollers DO NOT queue up you WILL get turbostomped by mnk thanos
might cop the 20 buck battlepass, if the update is actually as goated
i think next season ranked is gonna be such a banger
nah its about to get crazy in like i’m just gonna win every fight now?
i wonder what hollow thinks about this
theres real tears rn
i cant believe they really proved me wrong
i’ll take whatever i can get i still kinda want some flinch but
whatever lets me roll controllers easier sure
tbh this patch is sick
next thing is visual clutter
they will remove visual clutter in season 23
im calling it
I realized Apex has hope when they added support for 8khz polling mice
someone in the dev team cares about us
they did?
ye
imma try it out
they moved mouse inputs to separate thread
HJAHAHAHAHA
got a 8k hz mouse like 2 days ago
nah legit impossible to lose for us
can everyone please say good stuff when the patch drops
dont let the rollers complain drown it out
they just made reading easier and aiming actually possible
I'm changing my steam review no cap
we need them to know this stuff is good
hello
i used to pray for times like this
mnk players on the path of revenge
dying to shit rollers on 250 ping for a whole year
i swear
and am hella rustz
if i wake up rn and its all a dream
🙏 🙏 🙏 🙏 🙏 🙏 🙏 🙏
im gonna jump somwhere
🤝 welcome back

getting freaky?
possibly
maybe soon
they gotta rebuff r9
surely
cuz that shit could have 32 bullets and its still bad
Volt is legit
whats in pool currently?
the most skilled SMG
mnk player rn
i haven’t played a single game this season
uhhh they got kc rn
wait for ranked?
yeah
yea bm oly we then
didn’t you move to controller
is it the Come back
by aim flinch do they mean aim punch or something wlse
you can see what it is in the video
i legit used to pray for times like this
Ok
yea just watch the vid
Season 22 will completely remove Aim Flinch from all Guns and almost all Legend abilities !!
Aim Assist on PC will be reduced by about 25% to about 0.3.
Console Players in PC Lobbies will now also use that val…
💖 8 🔁 1
here is the embed
Doesnt removing aim punch benefit controller players
care pack
testing if my head is bullet proof if this is the case
respawn giving me some spark in my piece of shit nothing iredeemable life 😭
all i care is about the shitters not being able to clip me
it’s balanced really, it’ll make controller feel a bit smoother while making mnk a lot smoother
aim punch on controller was low before
fuck offff
could this be a legitimately good idea from respawn?
Maybe r5r will be playable with no more aim punch …
HAHAHA
its back
nah its back
Yeah but now its actually like tracking a range dummy
Controller is easier than ever
the good players will still be good
this is actually not a bad idea no?
but bad players will probably suffer
i think it’s a definitely an interesting one but im imagining the JP devo players using this in my head atm
huh did they nerf havoc or why volt season
volt allows for actual strafe aim and doki hates anyways 😒
i just like car more
bring back gold barrel stab 😼
car
car when it wasnt shit is more fun than volt
dont complain just bask in the greatness
also with current hipfire values car r9 are so shit on mnk
oh my godddd
in game
yeee
no way
maybe r5 kovaaks and wasnt a total waste of time
next youre telling me theyre gonna ban every cheater
sorry but that is
hideouts is still employed big bro..
so it only takes the game to die to get some decent changes?
ye
plz dont let dual hammers be a thing
plz dont let dual hammers be a thing
plzplzplz
its gonna be a thing
i dont want to literally get 2 tapped
whats a dual hqmmer
hammerpoint?
DOKI KEKW
but why
akimbo should be a pubs thing
lmaoo gg
no way they're bringing that shit to ranked wtf
untill you fce a tripple hammerpoint stack tbh
also isnt it maggie who has the mozam buff
fight fire with fire.. it’s light work
wait so they actually added multiple visual clarity adjustments too
with the shields/health bar and red outline
They should add aim punch for controller players
im about to splurge
the batteries blowup
yeah
so like they get no hands
the lifeline skin looks fucking dope
is that a lot to ask for?
its not
eh not really tbh
rev nerf?
RANGE IN QUEUE
Took them long enough
fr
Dont know why range in queue wasnt in from the beginning
4-3 linear ranked grinders mcdonalds looking real good
shut up
?
visual clarity is good but the health info why
idk, i really like it in finals
i dont think theres any good reasoning behind the health info in a comp game with only 3 player teams
might be actually able to see what im shooting
i cant belive it
open your eyes 
here to help man
I gotta wait until Monday for this shit 😭
season 22 gonna make me more motivated than ever 🗣️
so glad that i stuck to MnK instead of swapping. even if it's just average aim it beats giving up on what i wanted for myself as a player
anyone know if theyre nerfing havoc again
damn
feel like more bullets off it wouldve been good aswell
better than nothing doe
they nerfed hemlok pretty hard
20-19 damage, increased time between bursts, smaller mag size
where do u guys see thse
i watched dazs youtube video
holy fucking shit
they really tryna pull this game out of the gutter if theyre finally making this change
that is fucking crazy
Nemi + Mastiff/ Volt meta?
13 is nuts
nah, im grinding to get ready for the season to drop
yes sir
idk how to feel about that since it makes counting and calling out damage obsolete thus beeing low is more punishing since everybody can tell
oh my lord kovaak patch
I'll probably switch back if the nerf is good enough. I only got 200 hours of apex controller
yeah i dont really like the hp bars, but the removal of aimpunch + outline/threat is good imo
i switched away from controller coz i wanted to be good myself
but ngl thinking more about it i belive apex might get revived by this HUGE quality of life improvement
next up new audio engine please
i like the healthbars on finals
and now apex will have em
i see a lot of people dont like it
i think its gonna be great
they made some comment about this btw
there is some audio improvement in this Patch IIRC
yeah they always say it and then nothing changed
ever since they added obstruction its horrible
b4 loudness was based on distance now its based on distance and obstruction by walls but its so unreliable
just give us unobstructed 360° audio back
Just give the source code to the r5 devs and let them create apex 2 and have them fix every problem
And they got 50 mill each
Then give the game back to respawn
Easy
real
i think the only change i dislike is the hp indicator thing
How am I gonna keep my maths skills good if I don’t need to figure out how much hp someone is
feel like comp would turn into an apefest of egos
Is apex the play
I crack shields i say 1hp
And bait my friend
its one of those things that is very ugly aesthetically but can really help when theres alot of visual clutter
they're doin the right things but cheaters, ranked, and sbmm still need to be adressed for them to be fully out of the woods
is removing aimpunch really happening??? hearing rumours in twitch chat
yes
AA nerf and aimpunch removed
God finally good
visual clutter improvements
mnk is SO BACK
roller will still be strong and top roller probably a little better then top mnk but it will be close
They buffed shotguns
idk if gibby is getting buffed but shotguns are getting changed
buffed: less pellets but they do more damage per pellet and the spread makes it more likely to land
we are so back
shotgun buff is a gibby buff
I want to be bubble fighting like it's season 6
tryna be grappling in them hoes and tap strafing around with a shotgun
yea but fuck newcastle
nah hes fun as fuck
bubble fighting while u can move the bubble
nuh uh- can't sit on fools
Now they just need to half gibbys hitbox and give him a grapple
AA DEFENDERS IN HERE ARE FOAMING OUT THE MOUTH
Me i will defend it
gibby shield + lmg shield what are the numbers on that
do they stack?
i can only assume
Bro wtf is this enemy highlight shit theough visual clutter
Its fucking dumb
Just actually fix visual clutter
#aimbot #apexlegends #apexaim #apex #apexmnk #apexlegendsclips #aiming #mnk #apexclips #aim
You sent this mid already bro
its .3 so top tier roller is still better then top tier mnk up close but by a much smaller amount
so should i go back to mnk
yeah i can't tell until i feel it
or u can try the r5 server with the AA changes and see how it feels
one of the 3 has .3 not .4 now
but they havent changed flinch or the other changes at all
its JUST the AA
about to try it rn
it’s not going to be as big of a changer as you think
controller players will adapt to it
they adapted to .4 from .6
i don’t think this will change much at all
but the aim punch change is huge
Vid*
Ur weird bro now u wanna switch up
Visual clutter fixes next hopefully
Aim punch and clutter are a bigger issue for mnk players than aa strength imo
Can't aim at what you can't see- and aa keeps on trucking straight through that shit, even at 0.3
they need to add slight aim punch to controller players
like very tinted
tiny
so they atleast need to be good to aim
No because that sort of fine control is very difficult on controller- it's why they have aim assist
Removing the barriers that hold skilled mnk players back like aim punch and visual clutter is the biggest step they can take imo
aim punch is just an anti skill mechanic shouldnt exist
besides the zone ticking kind that at least makes a little sense to me
like being in zone is bad and it harder to shoot in zone
make sense
Aim punch on flesh makes sense ( give an advantage to the player that cracks the other first ). In practice it just feels like trash and is unnecessary. It's one of those trash FPS features that keeps getting added out of tradition and due to other bad design choices.
In real life there is aim punch
There's also fall damage 🙃
The visual clutter in this game is fucking unreal. Not even just the VFX of shooting, getting hit, etc but all the POI's on screen (name tags of teammates, ping locations, etc) are so annoying.
every game needs to be like krunker where you can just turn that shit off
well the closer it gets to 0 the bigger the change
u know since at some point its gonna not extend the reactiontime window past your reaction time anymore
its a indirect nerf of aimassist since they experienced aimpunch less due to aimassist beeing calculated after aimpunch thus them basically having 40% less aimpunch
same with outlines and healthbars now we all can see better where the enemiebis thus aimassist tracking barely seeable things is less of a thing
i mean a increased reaction time window reduction from 1.67x to 1.43x will make alot of mid playersbfall off more especially since its combined with 25% less input smoothing
they gotta be more precise now AND faster with reactions
thry dont have a as big advantage due to visual clutter and we all have no aimpunch
and i heard something about epic and apex working together some guess it might be a server collaboration
interesting
this aimassist nerf and the visual clutter aimpunch changes should bring back old players and possibly attract new players
might bring me back xD
😭🙏
wait another 5 years
@dull falcon
I'M SORRY I DIDN'T SEE UR MSG IN R5
i was watching my vod back i was tabbed out
u good
i cant wait till u find out .3 still means u gonna get rollered
nah man voltaic platinum wipe the floor with .3 doggy’s
inshallah
it doesn’t really do this unless you’re really close tbh
at least not perceptibly
you could sorta make it aim for you if you strafed a certain way and knew how to not move your crosshair off target at range
but that was a skill to be learned
obviously mnk doesn’t have that
but yeah less so now on .3
it does increase the window to react im not talking about making anything aim for you im only talking about staying on target longer and smoothing out slightly missmatched inputs
im talking about other mnk players comming back
Its way too late lol
2 years late
3
idk actually
might make bigger waves now tho
like game beeing revived
thats the point catcch and release
it didnt need to die in the first place lol
You might get a few come back but most of my friends just moved on
People said the same shit about ow2 bringing players back lol
how u know if they see the game actually beeing revived they might give it another chance
It never works
Ive been playing games 4 ever bro shit never actually works, people just move on
This shit is waaaay too late
Cause like say they quit in season 8 or something, theyre 3 years behind now too
And the principle of devs just ignoring the issue forever until the game is dying and r5 released stats, its just to save face and try to save the sinking ship, u know they dont actually care about the issue
The timing is pretty funny since theyve been "looking into it" "its rly complicated" for years buth then they magically change it 1 month after the r5 stats got posted
I think it will bring players back for the simple fact that theres really nothing fresh on the market that people are hard attached to
specially in the BR space
i don't think it will be a massive amount tho no
if they keep up tge good work and fix audio aswell maybe even touch visual clutter instead of just helping us see through it and fix ranked instead of making it another free master season then maybe apex will grow again
we need the realm royale comeback
can't believe I'm hearing this name
That game was actually fun when it first came out. They fucking patched it to be completely different every day and it turned to shit after a week or two.
Do you guys crouch with shift
yes
na
I hope the new map isnt too laggy
get a nasa pc
Voltaic servers gonna get 0.3AA soon?
shift on crouch just feels like a crime
control is just underneath it and just as easy to press
Shift should be what switches your optic on a variable scope 🤝
it barely does this at range
it’s basically just like mnk
maybe if you recorded it and slowed down the footage you’d see it be on target the slightest bit longer
at least if there’s big direction changes and not AD spam
how do you peek door
oh
yea i just realized that
as soon as i asked the question i was able to visualize it
something with shotgun fights and autosprint tho sometimes it fucks me up
nah i disagree closerange its the most impactfull due to evej without aimassist u have long times on target
I would have hoped it was work on easy anticheat
but better servers also important
i heard that apparently apex and epic is somehow planning on working together
maybe theyll host the apex servers?
amd have apex in their store?
that would be good- easy anticheat is an epic product though so I would hope it's related to that
maybe all 3
more new players through epic
better server through epic
better anticheat utilization through epic
They are most likely just bringing it to the game store to get some new players in
would be disappointing
long times on target without aim assist?
the only real difference is close range which is significantly easier
everything else, for almost every player, mnk is superior
the bubble gets way too small at any meaningful distance for mnk not to be able to keep up
it’s like i said
but then again i’m speaking from the experience of someone who has peak mechanics on both inputs
i can’t speak to your own experience
maybe you do remain on target longer even at range
for me it feels the same
they walk out of the AA bubble and the AA can’t correct for it at range
unless they strafe a very specific way
obviously small strafes the AA will track for you unless you manually override its inputs
why does it do this? because controller cannot be as precise as mnk
especially for the vast majority of players
all of this is lessened anyways with .3
and if AA scaled with distance we wouldn’t need to have this discussion anyways

it can get way closer to mnk if they ever think about improving how stickinput gets used
just introduce a absolut zone that can replace a deadzone it uses stick movement to movve the camera instead of stick tilt and converting that into turn rates
and no aimassist doesn't care about range yes the bubble is smaller but it keeps u longer on target by the same factor
i disagree
your crosshair falls out of the bubble immediately because the bubble is so small
i thought this was just a fact that 💀 how are we arguing about this
idk man
quite frankly i have higher scores on controller kovaaks no aim assist than he does on mnk
so i’m not sure why i’m being told how things work
surely i know
no?
but then again
depends on what u define as range
i remember alot of times where i had "stuttery" beams at range like when i make slight missinputs and aimassist catches me but once u missinput to hard yeah u just get off to quickly for the slight reduction to make a difference
is it 50m 75m 100m 125m
where does range start where does midrange end
let’s just say the closer you get to a target the more what you said is true
i played on response curves tge vast majority of the time wich gives more room for error regarding fine inputs
the range where a 2x is ideal this is absolutely not true unless they strafe a very specific way
well yes, it’s like playing with a deadzone
your own bad inputs cannot override the AA
but if they do any strafe that gets them out of the bubble you will absolutely have to manually correct
without the disadvantage of a deadzone but 10 / classic responsecurve is so dead in the center its basically a deadzone i realy liked 7 responsecurve on higher senses due to it still allowing micro adjustments with realy fine inputs
i reading that makes me guessbif u might missunderstand me
im talking about longer time frames to react not aimassist completely overriding any mistakes
no i know what you mean but the bubble is so small at range it doesn’t matter that it could keep you on target longer
like if on mnk ud had 100ms to react to your now wrong input on strafe direction change 0.4 makes it 1.67 ms
at any range obviously
yes the smaller the hitbox the lessbof a missinput is fatal
to me you sound like your have good reactiveness on controller but regarding super fine inputs youre not that sensetive yet
r5 barely ever has range situations its mostly closerange to midrange tho
yeah but there’s no way to compare myself
Where does this 1.67 number keep coming from
i did some calculations regarding vectors
Sounds dubious
nah its absolutely right if u wanna listen i can explain
Surely youve explained before that you can just link to?
i dont think so
i simplified the whole situation
to track a enemie u gotta turn 100 pixels per second
no acceleration or deceleration
hitbox is 400 pixel wide so if youre dead center its 200 pixels to get of the hitbox
u turn 100pps left
enemie changes strafe direction into the opposite direction
mnk is of target in 1 second
controller with 0.4 is off within 1.666666 secs
because his input is 100 to the left
but aimassist does -100 to the left (100 to the right)
controller input is a ratio between aimassist input and human input
rotational aimassist is basically the aimbot input
the slowdown results from slowing down player input so together aimbot and perfect human input are the same as they are alone
thus
in the scenario if u turn 100 and aimassist turns -100 they get added together at the ratio 0.6 human input and and 0.4 aimbot
thus 100x0.6+(-100)x0.4=60-40=20
then u add camera speed and target speed together
20+(-100)=80
then u calculate how long it takes for the point of aim to get off the hitbox tge distance is 200 pixels
so its 200/120=1/0.6=1.6667
on mnk its 100+100=200 (camera speed + target speed)
so its 200/200=1/1=1
console aimassist is 1/0.4=2.5
yes
the bubble is independent of the ratio aimbot replaces your aim inputs
yes
no flame but none of this makes any sense
it makes 100% sense maybe i just didnt explain it good enought
no theres maybe 5 assumptions just in that calculation that isnt backed up by anything and that's not even getting into the calculations themselves
misses a bunch of variables too
what variable
what assumption?
1 aimassist is pure aimbot as we know from r5
u dont need to tilt your stick more or less to track the same speed without or with aimassist
the slowdown of aimassist is the same strength as rotational aimassist
1 aimassist just locks your point of aim perfectly onto the point of the hitbox u aim at
controller with 0.4 is off within 1.666666 secs
not substantiated with anything just Vibes
but aimassist does -100 to the left (100 to the right)
not how AA works, doesn't pull that hard, ignores accel too which was assumed but is too big in apex to simply ignore, this also ignores all possible reading when it comes to parsing player movement (kovaakscel take)
controller input is a ratio between aimassist input and human input
no, rotational AA is just how fast it pulls relative to player speed, 1.0 = full aimbot, what does this sentence mean
in the scenario if u turn 100 and aimassist turns -100 they get added together at the ratio 0.6 human input and and 0.4 aimbot thus 100x0.6+(-100)x0.4=60-40=20
???????????????????????????????
looks like we got apex channel version of this schizopost
fdsdfsdsfdsf
the same way acceleration increases or decreases the reactiontime window for controller it decreases or increases the reactiontime window for mnk
👁️
no cuz assuming you are on target to begin with AA would make it so you also slow down as you slowly drift off target from accel so u get a head start?
i feel like u dont understand how aimassist works
and similarly this also gives way more time for mnk to react to
like if u play mnk and that's how you approach fights any AD spam would instantly vaporize your brain
aimassist is extremely simple in how it works
it slows down your input to 60% in the aimassist bubble and adds 40% pure aimbot
my scenario ignores acceleration not aimassist
in a Ingame situation obviously aimassist factors in acceleration
its just unnecessary to calculate with acceleration in a theoretically scenario thats meant to proof the ratio between reactiontime windows between playing with aimassist and without
if you turn 100 pps to the left and the hitbox moves 100 pps to the right from its original position both speeds add up and u precive your crosshair going 200pps away from the target
its all just math with vectors
the same way u calculate speeds in physics
holy yappage
man ur brain is fried
@quaint karma @next latch come vouch
can somebody pin this
wtf am i reading
somebody does math :
"yappage"
"your brain is fried"
"wtf am i reading"
Hahahah
naw we just watching bruh
i need to read all of this holy yap first 1 sec
i just question what knowing any of this info matters
it doesnt realy unless u wanna balance aimassist
during my apprenticeship i had some mundane tasks and i had fun figuring this out during those tasks (like 4 years ago or so)
ic ic
i wish i knew how to animate it
im certain a visual display of my scenario would make it way easier to understand
no you must study the aim assist manifesto instead of shooting ur gun
Who up to watch EWC
wait its on?
when does tsm play : D
in 2 hours
or 3
im probably gonna watch a few and go to bed cuz 10 games is just impossible to watch at 2am
ngl all those reactions make me feel like yall hated math and physics classes lmao
passion is not lookin gud O_O (i slept after game 3 yesterday)
watched 0 games yesterday im slowly watching nicewiggs vod
the apac n enthusiast himself
twisted minds 🗣️
strafinggoat gaps this fraud zer0 any day
weibo gaming clears peakgod gaps koy frfr
kinda rooting for moist to do well today
you gonna stream it?
oka
when does it start?
whats the beef
or exo CAUGHT
but slayer kinda brainless
oh wxltzy? yea hes like weird about aa lol
might be the only t1 roller thats weird about it
every other t1 roller is like yea good luck on mnk rofl
i think he legit thinks you SHOULD switch if ur playing comp
and if ur playing mnk in comp its legit ur fault
he needs to be hit with a brick
wouldnt do shit to him have you seen him
deadass?
how tall is he
its not really about the height look at him
mf really is built
i dont go to the gym ever but +rep to him
him and clutch do look kinda similar
man the production quality of ewc really good
He has the most braindead perspective on aim assist ye
oil money be doing wonders
Waltzy seems chill otherwise
Played rank yesterday no cheaters get into a diamond lobby cheater and we almost beat them like but they had a a lifeline it dead ass was a cheater and 2 fucking roller drones who couldn't shoot
I got my main acc to diamond like 2 days ago and was playing w my friend he was like 2 ranks behind me buy i realized i couldt get him to diamond if we werent in plat lobbies
Like blatant wall hackers and aim botters
I mass reported the guy
Spam*
avg discord interaction, ur hurting their tiktok brain😂
The first mistake was tryna have an intelligent conversation on a public discord server my boy
that math was pure bogus
its not
it might have been not labled as nicely but im realy certain i made 0 mistakes
AA works by giving you a fractional rotational aimbot (0.4 = 40% of player's movement) and is activated while you stay within the AA bubble. it's trivial to stay within the AA bubble so there's no such thing as a reaction time window as long as you're actively tracking the target
Gm
With AA nerf will 4 3 linear still be the go to scens
u dont get my point
u have a biggwr reaction time window to correct your wrong inputs and stay on target
yes the aa bubble extends past hitboxes but that only makes matters worse coz u stay close the hitbox for even longer
like if you gonna be off coz u havent corrected your inputs yet on mnk you are still on the target with controller and its obviously easier to aim smoothly aginst consistent moving targets aka long strafes for example
there is always a reaction time window to react to direction changes on controller and mnk its the time frame the enemie is moving a different direction than your inputs but your crosshair is still on target coz the hitbox isnt infinitely thin
Why are you even bothering my boy
im bored
Your responses are so long the average human being would you just collapse on the spot
go for a walk👍
its a cruel world we are living in
beeing smart is a nerf in several ways
egoism be like
asdDFasfddawsfdsf
idk if you've played on roller. rotational aa makes everything way easier to track because it effectively increases the hitbox size by undertracking for you.
Reading movement comes so much easier as well.
Low attention span tiktok user
thats what the math he posted initially says lol
but the math isn't correct, i'm pretty sure aim assist is not a ratio between human input and aimbot input
because if that was the case, you wouldn't be able to move your crosshair out of the aim assist bubble ever on 1.0 aim assist
but that isn't the case, you can do that
so it's more complicated than 0.6x human input + 0.4x aimbot
bad assumptions being made
it just adds to your input
it applies the slowdown and then adds to your input
Yeah
you can try 1.0
I know
Ye I remember seeing videos of 1.0 being tested, it looks goofy af
i tried it the other day cuz i wanted to see if i could make .3 work
so i just needed easy confirmation whether changing the value actually does something in flowstate
which yeah it doess
does
Thats shit was literally aimbot it looked insane
97% assisted aim or some shit
Will .3 AA nef make that much of a difference?
yes! (no)
well the slowdown on retail console apex is notably stronger than with pc aimassist
thats what my assumption is based on
i watched a 1 yhear old video it looks like he only increased the magnet strenght but not the slowdown
atleast in retail apex aimassist slowdown is proportional to factor in that if u track perfectly youwill have to tilt your stick as much with and without aimassist to beam
yeah i set the aimassist magnet to 0 and still have a slowdown
it was wierd as if im fighting to get onto the hitbox
its not like turning aimassist of
im asuming that something went wrong with how aimassist gets manipulated in r5reloaded
since one can only manipulate rotational aimassist and not the slowdown wich is obviously doable if ud just look at console apex and compare pc and console aimassist there
i think having no flinch and better visual clarity will advantage mnk more than the 0.4->0.3
hard not to argue its not equally a buff for roller too
as per usual with respawn entertainment
makes a change but its half assed or poorly executed
flinch and visual clarity are nowhere near as much an issue on controller as on mnk
they were holding mnk back far more than they held controllers back
yes on controller its not as impactfull coz guessing a bit will still allow u to beam on mnk guessing a bit is far less viable
that might also deem all the r5 reloaded aimassist try outs unrepresentative of actual aimassist valur changes due to the slowdown staying 0.4 slowdown thus having 0.4 slowdown with 0.2 magnet is obviously way more playable than 0.2 slowdown with 0.2 magnet
even with 0 magnet but aimassist turned on it was way more playable than having aimassist actually turned of
have people tested like on vs off, needing to only move the stick 60% as much
or rather move the stick so its rotating to 60% the speed of the target
I’ve never even been near a tinktonk
he just assumes r5 reloaded is a perfect copy of apex without any flaws
Yeah
only if itsgood
else ban
Lurches oml
It’s ok
how is it still quads
time to play some apex
first mistake has been made
It’s never a mistake, I willingly choose to play this game, willingly choose to half my braincells every instance, willingly destined myself for a padded cell
We’re not the same


something went wrong? it’s retail apex s3
it’s not a copy lmao it IS apex
😭
no one went and reverse engineered apex files
this is literally just an earlier leaked build
unless you mean to tell me aim assist worked differently in s3
i find that hard to believe considering how much they do not wanna fuck with the AA implementation
they were all like ‘yeah lol it’s hard adjusting shit, can’t just change the value bro’
what do they do? lower the value
Does anyone know if launching on epic required them to have certain accessibility settings? (Recon highlight, friendly abilities properly coloured, health bars, battle sense)
The past couple of year of apex I struggle to remember such cohesive set of changes and it really feels like they are following a set of guidelines (perk system was well done though imo)
Guess I just wonder if these changes happen if they don't make the deal with epic. Maybe just the AA nerf does 
I suspect a lot of these changes were spurred on by their meetings with Epic
Nosh i need help bro

New season when?
tuesday i believe
Apex audio is miles ahead of everything
Ngl
I played cod that shit was ass
Valorant audio it dont even matter mofos just corner camp and hold angles
Fr
Crazy how pinpoint apex audio is most of the time
Its like wallhacks
any of yall use iems for apex?
ive been tryna save up for one idk which one to get but im bankin up $200
I got crinacle dusk blessing
Ive used abunch now though
iems goated
ye i gotta start using em
how are they for music n gaming
ion want anything special necessarily as long as it has precise positioning and good clarity its a buy for me
theres so many good chifi options
I liked KZ ZS10 or whatever they're called those were good entry level
moondrop zeros were good too
oof good luck bro
Not being able to hear your own voice is a big 👎
ive used closed back for the longest time
hearing my own voice is also annoying, ive used open back for some time aswell lol
how long did it take
"Queue times are being increased to group lobbies together more based on skill level, potentially leading to more fair matches"
true theey just went to respawn and were like 1 copy of apex please with a coding manual and respawn gave them tipps
aimassist NEEDS to have a slowwdown proportional to the strenght auf aimbot because else you dont have natural inputs its essential that u dont need to tilt your stick differently without aimassist and with aimassist to track the same speeds
just compare console 0.6 slowdown to 0.6br5 slowdown
what do u think r5 is?
its c cracked version of apex where hobbiests tried to get as much access to apex code as they can
there is no manual
for apex
there was a leak at respawn and s3 apex code was released as part of that leak/hack i dont remember exactly what it was
do you think they just copied apex somehow manually
all they figured out is by trying and reverse engendering the copy of apex they cracked
r5 IS season 3 apex
there still is no manual for it
okay
and now what do you think
reverse engineering is
also code has comments in it
u literally look at the code u have and u try to figure out what it does
ye
and if u have the 1/1 code
what makes it different
all ur doing
is figuring out what stuff does
which they did
they didnt change anything about the game lol
yes and my point is they didnt fully figure out aimassist code
they found tge rotational aimassist and were content
you have no idea how any of this works
the way u Manipulate aimassist in r5reloaded is only by changing the rotational aimassist value
there is no way to change the slowdown
changing the value changes the slow down
no it doesn't
setting it to 0 has the same slowdown than setting it to 1
wolf ur just wrong on this one
i did it myself yesterday
im not
yes u hop on r5 change the aimassist magnet value change it to 1 and u realise u dont have to track anymore
u set it to 0 and u try to track and u realise that u basically always undertrack hard coz there is still slowdown
hm, you are actually right about the slowdown
but the aa value is directly linked to
pull speed
also
this is definitely not
different to main game
unless they changed it
like nosh said
which theres no way they would of
i think calling that under tracking tho is misleading
it's still the aa actually doing the tracking
u could do the same thing lowering your sens with a bind on mnk
pullspeed is only the aimbot inputs that get overlayed over your own inputs
yes but the effect is that its suoer easy to undertrack
i think it's more of an advantage in situations where you need to flick to an opponent
i mean may it be that in the main game they set the slowdown value in like titanfall 2 and ever since then they forgot about this value or its hard coded i to aimassist and the original dude has left respawn a long time ago and thus nobody knows how to change it?
i doubt they are that dysfunctional
yes have a maco that lowers your dpi when ever you are on target
what aim routine should I use for apex if I already have some basics? Like what is the recommended one (I have 60 minutes per day to practice)
but it's probably not an easy change
what basics do u have
tracking, flicking, switching
because I've played valorant, overwatch, and cs2 before
trasnsitioning to apex
or level of skill
noo
i mean they couldn't nerf tabstrafing propperly nor could they patch out superglides and superjumps all stuff thats hardcoded into the game
like
basic level of skill
I don't think im extraordinary
but yea i wanna know what routine I should use
those are core skills so they will still be the most important to train
i think he talks about voltaic benchmarks
especially since there are like 6 routines
generic playlists aren't amazing
watch a vod and try to look at what sort of aiming you do in the game then search kovaaks for scenarios that somewhat represent that
are u intermediate ?
add some general tracking scenarios that you feel help you with moving your mouse
I'm not sure about my skil level bc
do that for 15-30 mins a day
I haven't tried a benchmark
I see
maybe u should if u wanna k ow what youre weaknesses are
@forest dove just do aimlabs season 3
and see wich scores are outliers and what u are already good at
Just think about what you struggle with. You’ll most likely want to work on smoothness, reactivity, underaiming. Not sure of any good playlists or anything but you might b able to look for some
You don’t need static clicking for apex
i mean its nice to have good static clicking coz closerange with a wingman is basically static clicking
especially if u controll your strafe
idk if its bad but i just do 1 fast flick and pray it lands with the wingman
it lands quiet alot
its like that dynamic clicking technique matty coverd in a video where he said tze dude plays like the targets are unpredictable
@severe canyon the funny part about apex and controller is that as far as i can tell they just copy pasted the controller input engine from titanfall 2 i never played titanfall 1 but maybe they even copied it from there
every dynamic clicking scenario is a static scenario if you are fast enough
ye
and apex has slow acceleration
ngl i should grind static more
i started doing that
cause i stopped for a while and i noticed that clicking guns are getting a liittle hard to use
it also helps with target acquisition
@mental ridgedo smoothbot
frfr
@mental ridgethat math makes no sense
youd have to account for so many other things
Why do you have every skin, you might be single-handedly keeping respawn afloat
he doesn't, limited skins dont show up in the number
theres like 80 havoc skins
i don’t
i aint fisting that bro
no there are variables that get are equal between mnk and controller (like they are affected by the factor i calculated) like how long u stay on target coz of acceleration and deceleration its affected by the factor of 1.67
i dont think these calculations are any good
its like the mr beast investigation wherethey found themselves to be innocent
I dont understand what you mean
it has nothing todo with any kind of drama its pure math and physics
mr breast approves
bruh i see yall never payed any attention in math and physics classes past addition and subtraction
no im triggerd
sir this is apex legends
this is simple middleschool math
No fuck you brunph I’m switching up
He right
What you can’t understand aim assist math
fuck you then
Yeah I will
im taking aim assist 101 class in school
I forgot how fun mnk is
u said this exact line like 4 daysa go i swaer
😭
I was probably fried but I actually played some pubs on the infererior input again. its fun to have movement instead of aimbot
lisa and tom go home after a party at lucas
they both travel west
lisa walks with the speed of 2 meter per second and tom is riding a motorcycle at the speed of 10 meter per second when are they 200 meters appart
controller is just mad boring lol i agree






