#ptb-discussion
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its min 60 seconds for his power no matter what
He 100% needs nerfs 
its 6 minutes total, and you can reduce it to a minute 15 seconds. But any time Vecna is in Worldbreaker before the survivors cleanse does not decrease the minute 15 seconds
His matches are so easy LMAO ngl it's fun but like š
Snail wtf are you talking about
yeah which can easily be avoided by playing right?
my queue time went UP from 1 minute to 8 mins in 2v8 omfg š
Idk what you mean by that
Idk why people saying the counterplay is like nurse's wasn't a MASSIVE red flag to me...
Why would you when you dont play artist? Play the killer optimally and you wont have to face the severe cooldown?
Because heās also not as strong as her
Nowhere near as strong in fact
thats the point. Vecna doesnt have to be played optimally because he has no cooldown
Turning your brain off and just running away isn't well designed counterplay
you can just send miss after miss after miss and it never stops
survivors are always neutral in chase, they cant win distance
If you do that you are not lasting long against either of them
there should def be a small cooldown for his vines.
When Ghoul came out people did the same thing started freaking out almost instantly ( justfied bcz that one was broken in ptb ) the same hapenning here
^ it is a little insane lmao, maps also aren't designed for this gameplay
big brain statement, ty. I said this about Midwich and the Game
there are parts of those maps where if the gens spawn in a certain way he literally cant miss undergate
Ofc you have to? Each missed shot gives the survivor distance against a 4.4 killer? Idk how you dont see this as a problem even though you play Slinger as a p100?
How is simply running away from others and important gens and stuff, breaking LOS wherever possible, and trying to be unpredictable constantly (so just running around like an idiot) using your brain though? It's not hard at all to be as optimal with it as possible like to me nurse counterplay = turn brain off
if you think turning your brain off is actually gonna consistently help you against a decent vecna, you are wrong
Is that an actual question
Did you read this š„
I mean why wouldn't it be
Nurse breaks the game and no one likes it
Vecna breaks the game and the vast majority likes it? Just cause he's not as op as nurse? lol
I'm just gonna shush and wait til live and see
His addons also seem pretty crazy but I'm not a Vecna addon expert lmao
āIs doing A while doing B and also thinking about doing C actually considered doing anything?ā
Thatās your question
i would argue that
- thinking about where to run
- what tiles to play or not to play
- figuring out if the vecna is adapting to your movement
does count as using your brain
if we call this not using brain, no killer requires brain to counter
It sounds complicated but it's piss easy, you just run AWAY, like AWAY lmfao, and constantly double back and run behind cover, it's like playing against trickster with infinite knives
And some knives go through walls and injure you immediately lol
You think and predict what Nurse or Vecna player is going to do, and if you do the same thing every single time then theyāre also gonna be able to predict your actions every single time
Probably a terrible example, point is it's not hard at all I just don't think players struggling are good at the game or know the counterplay
Shaking it up isn't hard at all though, am I brain rotted from not being an average player anymore
yes (respectfully)
i think you are vastly overestimating the ease at which the average player adapts
But do you guys not see that it's so much easier nurse and vecna counterplay than others?
You ignore using resources efficiently
i think its quite the opposite
because nurse and vecna but a ton of in-chase pressure on you
The match being harder because the character is op (nurse) doesn't make the counterplay harder tho
but now that might be me overestimating how the avarage player fares in resource management vs. in chase
Like okay, if we talk about theoretical concepts, both Nurse and Vecna potentially have 0 counterplay in chase.
But thatās useless to even talk about because not a single player is gonna be ever able to even come close to consistently hitting survivors perfectly
... š with current Vecna? Really?
Yes
I'd 100% think the right players would essentially never miss lol, like they wouldn't go for risky predictions
And use aura perks to fill the gaps anyway
who are the right players in your mind here
Vecna specifically, the right players would be the best at them
By that logic a cooldown isnāt an issue
But again thatās absurd to think about
Because they're not spamming then?
If a prediction is safe or they have enough LOS isn't it safe to assume the best Vecnas wouldn't miss?
I'd think the same is true with nurse
Because if you donāt miss then the missing penalty does not matter, yes
I'd imagine it being like you're using a stamp to squash ants running around on your desk if you're that good
don't ask why that came to mind
If they predicted correctly, sure. But a human being canāt predict everything perfectly.
And we also canāt just remove the LOS factor entirely from the equation
okay though let's not forget that judging a killer based on those who will be insanely good is not a good way to measure
I mean is it not effective enough to go for shots where predictions are almost 100% safe if you're really good
that way we could complain about huntress because there are players who essentially never miss a hatchet
I mean yeah ĀÆ_(ć)_/ĀÆ
Is 100% safe prediction even a prediction
and for those of the releveant gauss curve playerbase, i would argue there is still plenty of room to miss and get punished
Iām with Scott on that Vecna is not gonna be very popular killer due to the sole fact that heās tricky to play as
And survivors are only going to get better at playing against him
Iād say around Spirit level of popularity, probably higher due to popular license
the moemnt you move predictably in any way, you are dead
No way
well yeah
Moving unpredictably is not equivalent of turning your brains off, that was the point
(i am not sure if this is in agreement to my statement or not)
Yea bc the more you spam it the more distance they get
And considering heās 4.4
Thank god heās 4.4
we're goign to see a massive flux of killer players who dont understand the conventions of DBD but understand how to track movement start suddenly performing well on thsi character, and a lot of survivors who cannot perform at the highest level get blown through even though they are solid at conventional gameplay
its just not healthy
i dont exactly see why it would not be healthy
because keep in mind, his cooldown right now is without add ons
You are very bold to assume people are suddenly gonna get good at this one exact thing lol
its not like every other killer will be disabled once vecna drops
What addons decrease his cooldown?
Slinger and Huntress almost always are run with Warden's Keys and Babushka respectively just to make the characters feel normal
Vecna is piss easy omfg
There arenāt any
none, its just fast as fuck by default
there are already people who perform waay better on character x or against character y because they can deal with that gameplay better
i dont see why it would be a problem with vecna specifically
yes, he is
I even mentioned that the reticle should probably not be trackable while channeling to make it fair
Yea I feel like vecna has the same counterplay as nurse in a way
I would disagree tbh
Considering how unique it is
not gonna lie, if i were to play a game against an old killer and then a game against vecna and win thanks to the exact same playstyle, i would be bored
there are a lot of different ways, some better some worse, to make the killer much more fair and honest
Snail you say some controversial but understandable stuff and then suddenly hit with the most absurd bullshit one could even imagine
like isnt a unique-ish play/counterstyle the most healthy thing for the game?
if we put the fine details like exact m2 cooldown aside
His design, aesthetic, everything is perfect
he just needs to have requirement of precision and a more fair risk reward
Incenses are insaane guys
if a new killer releases and i can watch a "how to loop around TL" guide from 4 years ago on youtube and never die, THATS bad design
(slight hyperbole but i think y'all get what i mean)
Cooldown should be increased slightly and movement speed while holding the vine attack should be increased
No
What
Thatās my opinion
Why would you even
Making him faster while charging just makes zoning infinitely more efficient
well yes and no. TL is a convention of DBD. But you dont run a TL against a Trapper the same way you would against a Blight. That's the variety
yeah that was my point, we dont wanna run the same way all the time
but with Vecna its the same as Nurse, put your character model out of sight and make them guess what you did, try to predict their prediction
which is totally fine, fun , and fair. BUT if the sirvivor wins, they should get meaningful distance
honestly just make vecna super slow if you miss an m2, and give him a bit of haste/less slow if he hits
right now, Vecna just walks liek a second and youre back in range
make going for risky shots actually risky, reward hits
Yea thatās why his cooldown is so fast
š
Plus the fact you need to hit them twice to enter worldbreaker
its the miss thats the problem, not the hit
Except Nurse has 2 blinks and after the first one she gets to readjust. Vecna doesnāt have that
Vecna should be a two tap monster if the killer wins
i dont think there are major issues with the initial cooldown, the range or the way it shoots through walls
but i think there can definitely be tweaks to how punishing misses are
Yea
agree
Honestly make him slowdown more after missing, but keep the cooldown the same
that would literally fix it
Itās still punishable but you get to be creative
I think if they increase the cooldown only in worldbreaker I think it would be a little more balanced
plsu the slowdown would be meaningless if the Vecna chorales a survivor into a corner
like ima be fr i have been playing this guy almost non stop since ptb dropped
there have been moments where missing felt shit but i legit had a situation where i just spammed m2 in the same loop until i finally figured the steves movement out.
Now the loop in question was a horrible decision to go to but still
so he can still zone survivors at strauctures
The issue is that slowdown is very tricky to balance without making a killer feel awful. If they strike this balance then itās fine
But even with that in mind Iād rather not change him at all for the release
This, how do you balance this mf lol
He is not as hard to play as people say he is though
Heās not easy enough to the point where heās gonna immediately break the game like Kaneki or Krasue initially did, so they have the time to see how he performs
same can be said for Nurse
or more like immaculate means to punish obvious missteps
Blink to corner -> look around -> react
He's 100% easier than nurse and nurse also isn't as hard yeah
Holy I gotta try that what
She's so clunky with like collisions and stuff that was my main issue/what I found difficult
agree, he's way more technical and there will be a steep drop off of long term players after initial hype
Yeah this killer ain't healthy it'll take a lot to convince me otherwise lol, can't wait to see live Vecna

And then inevitable further nerfs Vecna lol
but there are going to be people who main this kilelr, and as he's designed right now, there's fuck all you can do if he hits or misses
and the good ones are patient and dont miss the majority of their shots
āInevitableā
and overtime they'll miss less and less
Let's face it he's gonna get further nerfs after his nerfs from ptb to live
Is the only downside the smaller circle?
longer upside down cooldown as well
it doesnt need to be much
100% even if he shouldn't
I doubt there will be major nerfs from ptb in the first place, let alone down the line
Ohhh ok
which is fine tbh
Heās not complained about enough
just something to make recklessness punished with the M2
i don't think you're looking in the right places but maybe
Iāve been on forums, Reddit, Discord, Twitter and YouTube
They need to make a punishment for spamming it
People act like he already is... sure never feels like it
What else do I gotta check. Facebook?
Your algorithms aren't showing you enough of the hate, I've seen plenty
Iāve seen hate, obviously
But people hate all the time
People complain about the killer before they learn counterplay most of the time
Still I'm pretty sure he's gonna get nerfs that'll either not be enough or just right and then more nerfs regardless 
I thought it's common wait hol'up lmao
Wait so I never got a straight answer. Is Hex Hive Mind one of those Hex perks like Two Can Play that can be activated again even if cleansed?
Krasue was different tho she was very op
the difference this time is that the counterplay is entirely mindgames and line of sight, which is already high level of play
no
Krasue was BUFFED from ptb mind you
Itās about what followed after
His counterplay does a fair bit against the vine attacks but not enough for the undergate attack if the Vecna is really good
is there gunna b any more stuff to buy in the 2v8 store or r the 2 outfits just it
Nope, not really
Kaneki got his pallet break nerf following his release and thatās about it
But this is my opinion and I'm still not super sure what to believe loll
Nothing I can further notice
Blight:
(he needs the same shit bad)
Oh yeah what do yall think about chucky in 2v8?
Itās Chucky
Fun but I basically despise 2v8 lol
lol why?
Feels like it's for people who don't know the game very well yet
Trueee
Itās casual
It's just way too all over the place and the chaos is fun but 
Speaking of that tho
Casual doesn't excuse some of the shit design in it though, I had a lot more fun in Identity V's 2v8
I had a nemi that didnāt get a single hook the entire game
He had one but it was bc I downed 2 people
It kinda does
And things like that, useless teammates, no MMR so everyone is AWFUL, double tapping, both killers on you period,
no real mmr in ptb
To an extent yeah but I still feel like it's not good enough
Like Iām not gonna wait an hour just to āmess aroundā
Well thatās why itās getting better over time
No real mmr in 2v8 mind you
But I like that nemi has 4 zombies now
they should make the zombies 300% faster :3
Make them faster than killers
yes perfect
No they come out overbuffed cough krasue cough
with auric cells , i take it they give u 12k everytime they open the beta
What about it
Yea thank god
I love using skins I donāt haveā¤ļø
is it just me or did bhvr go a lil crazy w this chapter? i havent heard any commentary or anything, but like the killer is fun af to play against (needs a nerf tho), the perks are pretty good for the most part, and the skins are nice
like im very happy overall so far
lowkey it isnt enough , especially since alot of outfits be costing 1k
That is true, but they intend that you use it for the new killers and survivors
its a W for sure
Im a little dissapointed we didnt get a second realm for hawkins tho
like a Mall or Arcade or something
i think the perks couldve been a bit more creative but overall its pretty good :3
Guys I've been hitting 360 vine attacks on controller, either I'm insane or he is NOT difficult. 5 matches only, and if you think I'm a nurse main or smth I hate the bitch and only got her trophies š
I think maybe it just feels like that because while people say missing is punishing... it's really not, so even though I do miss a fair bit it doesn't feel like it matters and it makes me feel like he's extremely easy
missing is not punishing when its a fucking .2s cd
the cd for missing is less/same as a missed m1
"But the survivor makes so much distance!" yeah no
Mf needs nerfing, no real idea what or how but yeah
imo the only thing i think needs a nerf is he needs a longer cd on m2
other than that i actually think hes fine
agree
if you weren't a Sprint Burster or Dramaturgist before, this is your wake up call
because there is nothing saving you from undergate in some situations
When does it come out in the game?
Nothing except killer error lol
š
27th to 29th??
Thanks!
I was basically getting bullied by actually good survivors on garden of pain and still won at 1 gen š„ they didn't play 100% though but neither did I lmao
With corrupt, secret project, plaything, and pentimento
I'm also a survivor main btw š„ š„ š„
Pretty much same thing on Ormond, and that was my SECOND match, this was also just my 5th
can you play ptb on epicgames
steam only im pretty sure
anyone else having issues with the killer 2v8 queues just not putting them in matches š
estimated time: 18s for 5+ minutes
nemesis like:"nooooo! what have you done?!"
its strange you have every icon and banner but not every cosmetic
that's what free auric cells for
hey is there like a ptb only lfg channel or does barely anyone play ptb
it's official folks, only low skill killers chase survs together in 2v8, it's in survivor's rule book for killers now
Double teaming feels like shit to go against but also the killers are kinda hindering themselves by not spreading pressure so IDRC that much
does anyone know how many people are allowed in the torchbearer class in 2v8? is it the normal 4 players or has it been limited to 2 or less
so ur mad killers are being smart, interesting
well, i was tiff in this match
Wait is chucky in 2v8?
I play on switch so I cant play the ptbs
ptb patchnotes still say what's about to come to game anyway
anyone know?
I know that stranger things is coming.
and this time there's no antikiller slop at least
well, it couldn't be the only thing obviously
but as you can see here... tiff killing ada at gates while nemesis whipping them in background
so yeah...
some of chucks addon are basekit in 2v8
like hardhat or amulet
I honestly think that the person who played eleven should just delete dbd. Its 2v8 what did u expect to happen?
yeah... this bozo didn't even left us a -rep comment
anyone up for a ptb game or is this just for chatting?
I have a voicechat if anyone wants to join and play ptb
i had such a wierd wesker bug in 2v8 XD but it is wesker
the wesker dashed at me i tried to locker tech him as he dashed he hit me before i got in the locker my body and camera was in the locker but a shadow of my body and my hit box was taken by wesker so he downed me and i fell out of the locker in the dying state
please nerf vecna to death..
there needs to be a much more noticeable delay for the new killers m2
shit is so sloppy visually it hurts
Yeah I agree that Vecna is too strong and The First is weak atm
Why?
i mean the first
I know why though?
you cant counter him he has 0 cooldowns and you have no time to react if he places it in front of you
You can counter him? His entier kit can be countered by exhaustion perks and i dont think its that hard to predict him and if his cooldown is made like longer it would force out a very safe playstyle in which there is only m2 when animation locked.
Elaborate on your last sentence in front of you? maybe stop moving it wont affect you since he is 4.4 and is slowed down when using m2
well im not always running sprint burst lithe finesse or stuff i wanna play fun builds
Then learn to predict him, everyone in this game freaks out when a new killer comes and begin to call for nerfs because they dont learn coutnerplay in 1 day. Just like Ghoul counterplay wasnt learned in 1 or 2 days it took time, so before calling for nerfs willy nilly actually take time to play as and against him to learn his weakness
ofc u can counter it with exhaustion perks its a second chance perks
i plaid day and night and im not a noob
Never said you were back to what i said it takes more than a day or 2 hell it can take weeks to learn counterplay to a killer and you also need to know
Vecna is a 4.4 killer him missing is punishing as it slows him down and gives you distance, distance is everything against this killer just like nurse or huntress or slinger
???
š„ š„
?
60/40 Killer survivor so idk what you want outta me and artist main here so yeah...
I was just explaining to you how you can possibly counter him not my problem you cant understand that and you didnt even come up with arguments you just said this and peaced out
It's not really fun learning a whole week's worth of counterplay against just one killer.
Its different with everyone some people can learn it in a day. really depends on how much you play against said killer, people get better at countering blight when they play against blight.
compare the first with wesker or something. wesker is balanced, but the first? fuhh no
the fact that the new killers power isnt on a 3 token system is absolutely insane
who tf thought of this shit man
What is this comparions? Wesker is a dash killer who can use his ability to close in distance and injure he is 4.6 and him missing does not exactly punish him much, thats why he is so popular?
The first on the otherhand his power can be decreased to 50% by the survivors he needs to hit his m2 twice to begin worldender and each missed m2 slows him down and gives survivor distance, on top of that exhaustion can basically deny him his undergate attack ( even without exhaustion his undergate is hard to hit )
it's not fun at all if the killer can just keep spamming their guesses
then bubba
You want a survivor to be hit 5 times with his m2 to go down?
i want any person playing the killer to actually have to think about using their power
i know that's crazy random discord person named after your imaginary hex
Nerfing his cooldown will turn him into a nemesis who just waits for animation lock to use his m2
that allows for this thing called counterplay
i know also equally as crazy random discord person
but please go off
yk, it's not about counterplay, it's about how unbalanced the first is at the moment. It's just like how the Krasue was overpowered at the beginning, in the same way that the first is right now. @echo dune
it could have like 2 seconds more since getting 2 tokens isnt hard at all if youre able to spam it trough WALLS and do it while someones vaulting
ā¤ļø
I dont deny that the guy is like PERFECTLY balanced, he will be nerfed a little for all we know. From what I have acertained watching content creators they all seemingly agree he is pretty balanced. Nerfing his cooldown will force people who play vecna to play him extremely safe imo turning him again as i said into a nemesis who waits for animation lock
there are 3 ppl here saying vecna is too op and youre alone saying hes fine š„
I mean, playing safe is the way to win. Just having "fun" (without sweating) doesn't guarantee you a win. So, if you want to win, you have to play it safe, and that goes for all killers.
if you read above you will find many more with the same opinions as me, and also just because many people say the same thing does not mean that is right? if there are 5 people who say earth is flat and 1 says earth is not flat who is right?
is the estimate times for killer games messed up or something?
gng its about opinion not facts š
the chat is literally called ptb discussion š
and we are not discussing the PTB?
who shat you in the brain
how did you come up with that ?
just asking kindly
excuse me?
What is this suppose to mean man
nothing
there's no way you actually think this way
IKRRRRRRRR
ur very toxic for the community at large holy moly
I am only stating an opinion, and trying to give my rationale idk why you people are getting so triggered at it lol
tokens are an amazing way to prevent simple minded usage of strong abilities and its crazy this guy isnt on a 3 ~ 4 token system
so that he actually has to m1 at times
cuz u know it's also apart of the game
Then why are you comparing it with Flat Earthers ? š„
It was an example dude š„²
nurse can blink. for that she is VERY slow. vecna can spam his ability for that hes just slightly slower and has no animation cooldown? š„ š š
@echo dune please answer above
@indigo quartz š«ā”ļø Your message content contains flagged text
He cant down someone with it immedietly and it isnt a mobility tool.
getting 2 tokens isnt hard when you can spam it takes like 10 seconds
if you can fire off 3 projectiles in less than minute
You can also counter it because moving to deadzones makes his power very hard to use.
Imo if its a 3 to 4 token system that would mean you have to hit the guy with m2 5 to 6 times respectively with his m2 which will take abismally long and after you factor in missed shots you tell me how much time was deidcated to the survivor the way you are suggesting?
it wont take very long to start injuring and downing people
and then hell just m1 you cuz theres no cooldown for canceling it?
Which he needs yeah
buddy r u forgetting how the killer ur vouching for works? he can go into stupidworld state if he hits a survivor who's already marked past a certain point
His powsr is generally fine but it needs a few tweaks like that
@indigo quartz š«ā”ļø Your message content contains flagged text
he can literally fake it
Wdym?
You said yourself 3 tokens to go into worldender to start damaging?
How can you counter with dead zones? It's literally called a **dead **zone. He is just going to m1.
He means zoning with his m2 which i agree is broken
i said 3 tokens on his power PERIOD
Him having a cooldown when he doesnt use his power is pretty big towards balancing him
Can you elaborate form what i am hearing you are saying 3 token to enter worldender to start damanging with his m2 is that right if not pls explain
make the sound as if hes using his abilty so you doesnt vault the window and then just cancel it to hit you m1
Which is why he should have a cooldown when canceling it
no again i'm saying the actual projectile cooldown itself needs a individual token system of 3 ~ 4 before it goes on a full cd
like huntress she has a cooldown
so that way the survivor ur chasing isnt under constant bombarding
Yes
Vecna really isnt that difficult to balance just needs a few tweaks like this
So a reload after 3-4 shots? that sounds good i dont have a problem with that
Easy to go overboard too though
The only thing is that BHVR might give him skull merchant treatment ( which i pray they dont )
Adding a second token system to him sounds like too m7ch
distance really doesnt matter when u can fire around obstacles and shit
Why doesnt it? A lithe basically destroys this killer so does a SB
bro stop spouting this meme opinion play survivor vs this slop and you'll feel similarly
it doesn't if u cant make some kind of vault distance
People are acting like he is Nurse tier so they might destroy his power
The ability design from the first is so bad that it's just the Chomper from GWZ2. (google it)
the range he can fire is insane
i agree completely with him
fr
when you run into the competent firsts not even distance plays matter
Tf no
bhvr wont touch him imo, because the chapter pretty much is a success in every content creators books,
especially if u dont want to risk pass parading onto teammates doing gens
mori be like onryos mori but a lil changed thats not creative at all
it's literally anti loop bs smh
His mini mori is very pointless
Its funny that it exists but theres zero reason for it to
Its just there for ST fans imo its pretty cool though
and then he has something like im all ears and then can get you trough walls
People seen to always forget or miss that one of his primary counters is deadzones
He struggles in deadzones due to the meneuverability available to survivors in them
i can tell u havent played against the killer much
ur opinion and so called counter play is so bad it hurts to read bro not even tryin to be mean
he'll just m1 you in deadzones
. @indigo quartz
Hes excels at antiloop and chokes but he struggles whens survivors have room to move.
frfr got a headache
that's any killer u do realize that right
like holy moly bro you are showing u have like a 35% escape rate at best and that's me being generous
I main killer not survivor
obviously
^
bro with all due respect, discussion without throwing stuff like this at people is necessary so discussion remains civil and stuff
I also play a killer that isnt chase focused so theres that too I suppose
i main both sides so when i read lopsided opinions its not fun to have a discussion that way
The argument is as bad as the one about the flat Earthers.
I mean from my experience in the PTB he has been bery fun to play against as survivor
But if he can aim or youre on an indoor map its a nightmare
Theres no cooldown on his power so you cant mindgame it as easily as you should
Tbh if they nerf his power the same amount they nerfed krasues regurgtate that would be fine lol
krasue is still sick when you understand how to play her and have a proper build
then you havent played against a competent first
the changes made her feel so clunky so I'm expecting them to do the exact same thing to vecna
cuz when that happens fun goes out the window homie
fr i had many noobish vecnas and then i had a guy who understood his ability and easily got 4k in 10 minutes
First has a real slugging problem
the first time i used vecna i got a 4k too cuz hes so broken
His ranged attack lacks limiters
shit is very easy to dodge, when they increase the cooldown and change nothing else about him people are gonna say he's garbage lmao
exactly what i am saying
only guaranteed hits with aura perks or anim locks anyways
The issue is that he cant do damage with his ranged attack innately.
all he needs is cooldowns and like a lil warning at like pyramide head peace out im done with ts
yeah its like how nemesis has to hit you 3 times to down to compensate for his tentacles range
same way the devs knew he is kinda strong thats why its 2 tokens before damage rolls in
Depending on how they handle it he might just end up like pyramid head but he cant injure by just hitting them with the power
Thats what Ive been saying

in q for 1 hour and a half and still didnt find a game
All the players are on 2v8
they're gonna gut him on release, buff him to a half decent spot 2 weeks later and not touch him again for 3 years
it is not easy to dodge i can also tell you probably haven't played against many competent firsts
with no indicators on the ground you must be playing in the future my bad son
i didn't realize i needed to be a jedi in order to play against this killer
i have played like 40 games in the ptb as and against, some pretty good vecnas, if they don't have aura perks and you aren't in one of the worst tiles in the game you literally just play against him like reverse huntress unknown combo
please tell me they brought legion back for 2v8
both killers you just mentioned have cooldowns and repercussions for missing their projectiles in most cases
real leak or fake?
when does the first? he doesn't that's the problem
No indicator means its hard to mindgame it its really not that complicated.
there's no disadvantage to just throwing that shit out man
so fake then
Yes
just hold W the slight speed penalty he gets is just enough if you don't let him come and hug you before hand, but yes just as everyone else there is zero counterplay and I hope he gets nerfed and we go back to 24/7 kaneki
so does the new vecna perk that blows up gens have any actual synergies?
No
oh
It can activate DMS though right?
It does not count as kicking so it does not trigger anything like nowhere to hide or something
Yeah
not even dead mans switch
Think of it as pain res but you can do it manually on a near by generator in direct sightline
It can actiavte DMS if a survivor is on it and blows up
thats nice
atleast it aint completely awful
Nah its decent
they should atleast make it work through walls that would def help it
Its functionally like old pop frankly
If it works throught walls it will settle into the meta like very hard, and considering how much Stake out and hyperfocus is ruining gen speeds i hope they do it
Feels like Behavior's response to people asking for basekit pop
honestly that perk that give undetecteble after blocking gens is probably vecnas best perk
It didnt even need to have the block part .
killers have few meta perks atleast there would be more variation
Its very good with pain res DMS and also Corrupt so basically this killer has shaken up killer meta very nicely I love the fact, Killer meta has moved after along while
Ive just beeen running secret project on totem build
yeah its very fun i did too on the first pretty nice
It triggering on blocks feels like too much and a very poinyless addition to me
pain res dms is bad against swf
itll prob have better synergy with deadlock
y bc there are very few ways to block gens?
Tbh his last perk hive mind is pretty nice too, It can give really good info throughout the game and you can pair with secret project to make it better
shows progress of all gens on map based on intensity of their auras
insanely meh
and when its 1 gen left damages it
like ruin?
Pain resonance is not bad against swf
pain res dms
Oops, that is what I meant
it def is all u got to do is tell ur friend hop off the gen when u are getting hooked
and then dms is useless
You are calling the best perk combo 'meh', what exactly do you think is a good build against swfs
If anything 30 seconds makes it better on s tiers because they can activate it more often
trying to trick me into thinking a nerf is actually a good thing
what if i dont play s tiers
I said makes it better on s tiers, I am not trying to bamboozle you
Then it's worse
thats what i hate abt this game is that whenever a perk is too good on s tier they ruin it for every other killer
How are s tiers ruining dms for every other killer
They nerfed it because it was one of the most popular and strongest gen slowdown perks which was incredibly dull to face
make more perks that are actually good so people wont feel the need to use the same few meta perks
Gen regression perks have been meta for almost 10 years
You can know to do that without someone telling you
The UI tells you if someone is being carried
that not a good thing
Sure, but what would be the alternative
anti gen rush update
Make kicing generators damage them for 6% like surge does
Explain how that would work
idk they could figure something out though it cant b that hard
Again just make kicking generagors actually damage them a bit
period
gen kicking genuinely feels like a waste of time
Gens are regressed by 5% already on a kick
damn so they should make it 10 percent
I don't think changing numbers is going to drastically alter the game
maybe u right
Are they now? Figured it was like how they used to work
Its been like this for years
maybe make gen kicks do more damage every time a gen is completed
Good survivors will always be efficient on gens
ik but something is better than nothin
The best base kit gen slowdown is tunnelling to get a 3v1
killers arent allowed to tunnel remember
I feel like you are arguing with the same logic that these survivor players use to try and nerf tunnelling
possibly but from my memory they tried to do a whole anti tunnel update
Sure but you suggested an '' anti gen rush'' update
it wouldnt have to b anything big
Bhvr are favouring survivor in recent patches simply because survivors make up the majority of the player base, likely buy more skins too
its sad aint it
Sure, but I wouldn't want the game to be killed favoured instead I just want it to be balanced
Ok, let me clear this misconception up. The devs dont favour a side, if they did they wouldnt have given anything to the killers, in first itteration of the anti tunnel and slug they gave killers incentive and in the 2nd one too ( They were just bad changes not biased changes )
not saying the game should b killer sided but killer should be the stronger side
ur suppose to b like threatening and stuff
Bhvr have stated that on surveys the most common reasons for quiting the game were camping, slugging and tunnelling, so for the longevity of the game they would be nerfing these tactics
their surveys dont have any reasons for why killer would delete the game
As a 60/40 killer survivor, true bhvr have their faults but i can assure they arent at all biased in this matter.
The incentives towards killers were pitiful, and the punishments were brutal and removed agency
Thats why they were pulled back my friend
and in the last 2v8 kilers were given their own complaint section shows bhvr is listening now after community outrage
They shouldn't have been done in the first place, and they tried the update twice
Yeah, they did its better they try and miss then not try at all
It's better to not try something awful and divert resources into something better instead
last 2 v 8 was miserable
Bhvr have a history of making completely OBVIOUSLY awful changes
It feels like the community has to fight bhvr to not push these updates through
what really got me mad was when they nerfed leverage for no reason
Lol
Tunneling is bad for the killer most of the time
I'd have some perspective, what you may see as an obvious thing is more than likely not that at all
ye ok
Its actively detrimental on most killers unless the survivor is bad at looping
This is not true, most survivors don't know how to counter tunnel and will throw the match trying to stop it
I am trying to explain thats its better they try and miss than not try at all
This is all map/killer/survivor team dependant.
Most killers are bad at it.
@ripe bison most killers are just bad now...
Are you saying that killers are bad at tunneling or that tunneling is a bad strategy
he dont even know what he talking abt
Tunneling is a bad strategy on most killers unless the survivors are bad at looping.
Just play the weakest link strategy ^^^
Goading the killer into chasing is an effective stratefy for a reason
Are you suggesting that removing killers ability to kick gens if they kill someone before 6 hooks is not an obviously bad change
I think it's always valid to try something and see how it goes than just write something off right away. Also hindsight is 20/20 and all that
Comp corner is also a thing
was this actuallyh a thing?
i cant remember
No
I think there is a difference between testing something that turns out to be bad/not viewed well and disliked by the community versus adding it to the live game without testing and then having to revert those changes.
facts
Bhvr has a history of pushing through hated changes
And that can be your opinion if you see it that way
It was in the krasue ptb as an antitunnel concept. Generator kicking was permanently locked out upon killing a survivor without hooking anyone but them
@ripe bison you wasted that much time waiting for their timer to leave blows my mind
Thats insane I forgot that literally hurts Michael pig and pyramid head
Why does every killer in comp tunnel if this is the case
I consider comp and regular matches to be two very different types of games, so what is optimal in one might not be in the other
Tunneling is only bad if survivors are average then?
This isn't like LoL esports where the people playing are on effectively the exact same version of the game. They're playing a version that's fairly different IMO
I really don't understand how we are in 2026 and people think tunneling is a weak strategy
Forcing a 3v1 is the best gen pressure a killer has
Tunneling can be bad if you cannot be certain there is only one DS/DH/OTR or other such perks, or if you are in an environment where you are comfortable using perks that get benefit out of hooking (Pop, Turn Back the Clock, Grim Embrace), or if you can't quite predict the relative skill between different survivors.
Tunneling can be good in other situations, but I do genuinely think in regular matches of DBD, sometimes tunneling is genuinely just the wrong thing to do
Comp players doing winstreaks in pub matches also tunnel every time
That's an interesting take on it and I think there can be a lot said about what is good for someone who is going more "comp" versus someone who is loading up the game to just play it and have fun. I personally don't think tunneling is that healthy or fun for the game so I do my best not to use it myself.
The choice is play for 12 hooks (very ineffective) or tunnel (effective MOST of the time)
Why is tunneling not healthy or fun for the game
I didn't say you have to play for 12 hooks. I just think tunneling someone straight out the gate is not always the best thing to do in your average match of DBD
I think the fact that it is cited as a top 3 reason that survivors uninstall the game is indicative that it is broadly disliked for reasons beyond it being effective in many situations
It doesn't matter if in hindsight tunneling isn't 'always' the best play to make, my arguement is that it generally is
It's not fun forcing someone out of the game early so they can't play it, as you have no way of knowing if they can instantly move on to the next game because they're in a swf and have to now wait for their friends in that game, and I do think it can drive away players which I don't think could ever be considered healthy for a live service pvp game.
This is like saying bring ds isn't that great because you may not get tunneled
I also value fun in the game over any version of "winning" so to me I would never want to win if it meant stomping the people against me to the point they didn't enjoy the match
I have 3 messages to reply to, oh my
Ds will literally become free for every survivor when Michael is removed
It also not fun being killer and forced out because you got gen rushed and the game was only 5 mins
As a personal opinion that will give rise to everyone running DS into dead hard imo and its scary to me and just how they nerfed plaything penti they should do something about DS into deadhard
They wonāt
Maybe they might give ds cause exhaustion
Just because something is disliked doesn't inherently mean it's bad, skull merchant had a 70% kill rate after her rework because survivors were dumb and thought she could still 3 gen, people still don't know to split up against Legion for example. My arguement here is that the game shouldn't be balanced around people who don't bother to learn any counter play to basic killer strats after the game has been out for ten years
Although this is more of a cultural issue which every game struggles with
I don't want that either, I'm not saying that one side deserves to have more fun than the other, I just don't ascribe to the idea that tactics in the game should stop people from being able to actively play it
I donāt understand how anyone can enjoy a 5 min game
It is in the nature of asymmetrical games that some people will occasionally lose agency
No one ever talks about this
If two sides have different mutually exclusive objectives then sometimes only one person will be able to complete theirs
There's a difference between people naturally losing agency via getting downed and hooked versus killers intentionally tunneling or slugging to make it so they don't get to have that agency for longer periods of time
Also if someone dies before they can do '' anything'', then that is a problem from the survivors because hook timers are 140 seconds max - if someone dies at 5 gens then they got unhooked too early or cant loop whatsoever and the killer shouldn't be punished for survivor mistakes
Cant really speak for comp format if Im honest but I imagine its in large part due to rules regarding perks as well as the sorts of killers which are common within comp formats.
You are phrasing this as if tunnelling and slugging are always malicious
Period
You're twisting my words or not understanding me. If a survivor naturally just isn't good at chases and goes down quickly that is fine. If the killer intentionally slugs them and makes it so they can never get picked up or they ignore obvious easier targets and objectives just to take out the person they hooked most recently.
And you seem to be suggesting that there needs to be some artificial limitation on the killer so that survivors can live longer
Because to me they are, but that is my opinion and that is why I am responding in this way. That's how discussions go
Decisive Strike is annoying but if its commonplace then knowledge of playing around it should be too
The perk works best when the killer doesnt do that.
U donāt realize how it will be genuinely insane when everyone has it
Need? I don't know, I'm not a developer who knows enough about game balance. But the actual devs have been testing just that.
Itāll def help new players though
I think it's plain weird to believe that a killer trying to win inherently makes them an immoral person
The thing is, if there is counterplay that people don't want to engage in, that's the same thing as the counterplay not existing.
As a hyperbolic example, let's say that BHVR released a new killed called the Mathematician. To counter the killer, you have to solve three college-level algebra questions or else you instantly go down. In this case, counterplay does certainly exist, but survivors don't queue up to play DBD to solve algebra. That's not the type of counterplay they wish to engage in.
I don't play survivor, but I can only assume in most cases, being tunneled similarly requires a type of counterplay that is uninteresting to engage in. That's not necessarily the player's fault. I don't think it's necessarily an entitlement thing either. From what I have seen, survivors generally are willing to learn or engage with other forms of counterplay, but "git gud" isn't really an answer to systemic gameplay issues
Yeah and it will be a good teaching tool too for newer killers. Newer killers tend to go for tunnel vision without consideration for macro at all and the existence of this perk on survivors of a similar skill level forces the attension to macro.
Artificial limitations always feel horrible because they unfairly remove agency
When did I ever say someone is immoral for using the tactics? Please stop putting words in my mouth to make your point
i wonder if tunneling complaints will go down when everyone has DS
From my moderate survivor play and having a close relative who mains survivor, the main counter to tunneling is simply out preforming the killer in most scenerios
I think this same way about sombra in overwatch, in that she has a very boring counterplay that most people don't want to deal with, but in dbd tunneling is about only chasing one person, and shouldn't being chased by the killer be the most fun part about survivor?
Tunnel vision only works when the person you are chasing struggles to evade you
I don't necessarily think so. I think there's something compelling in being four people together being hunted by one person, and you can work together in different ways. If you're tunneled out, you can't go for flashlight saves. You can't heal people. You can't work on gens. Some poeple might enjoy being tunneled because they find being chased fun, but it deprives them of the vareity of survivor
And if the killer isnt like, a Kaneki, Blight, etc whom excels specifically are singling out a survivor
No, the counter play to tunneling (not accounting for perks) is to unhook at last second and do gens whilst the killer is camping, and if the killer is effectively pressuring gens and camping then bodyblocking for the injured survivor may be Necessary
period
Unhooking at the last second is such an incredibly basic thing that almost no one does
Is the type of tunneling counter play that people just cannot be bothered with?
Thats kinda rich
You said these strategies were malicious, meaning you believe the killer Is trying to be mean whilst playing this way thus (at least while theyre playing the game) are immoral
This seems like a reasonable interpretation of what you said
We're having an actual discussion here, if you have issues with me there are avenues you can take that are not passive aggressive comments
When you are being tunneled you are taking the focus of the killer away from your teammates, this feels like teamwork to me
i can confirm this is ture
I don't think being malicious is quite the same as being moral/immoral, but you do you
Define malicious
Yes, but what if you want to play a supportive healer, or you like watching progress bars go up, or set up boons? If you are tunneled, the variety of gameplay you get to experience is lessened.
do you think baby nurses (people who struggle) will switch to new vecna seeing as the ability is similar in the Sense that he can hit through walls and pallets but is easier to pick up I was teaching a friend to play nurse and he gave up and said he would just wait for vecna which brought this idea to my head
This feels like a one sided way of thinking, how is the killer meant to actually play the game if survivors playing out some fantasy takes priority over everything else
'' What if you want to 4k as blight but those pesky survs bring toolboxes and don't let you unhook? '' does this not sound silly to you
Do not play a pvp game if you believe only your own fun matters
Intent to do harm. I don't think that makes someone an inherently bad person if they do that in a video game of all things
Thats more of a counter to camping specifically rather than tunnelings though.
Did you change your mind
If we are talking like, being efficient about ut
I did not say that. You are putting words into my mouth this time. I at no point insinuated that killer should not be allowed to win. I play killer exclusively and I try to win each of my matches. I just don't believe that tunneling encourages good gameplay for either side
Camping and tunneling go hand in hand
Unless youre being efficient. Dumb tunnel vision vs singling out someone are a bit different.
If you get what I mean
You tried to argue against tunneling by claiming that survivors can't do whatever they want because the killer focuses on them
If you play killer you should understand that sometimes tunneling is the only way to win a lost match
No it doesn't you can absolutely apply pressure to another player then go back once the unhook happens to tunnel I do it all the time
It appears that you only care about survivor fun
Sure, look at the second half of my message where I say that if the killer is pressuring gens then you may have to protect the unhooked survivor with bodyblocks
No? You didn't magically change my mind by asking me to define some words
No, that is not the argument I made. The argument I made is that tunneling limits the variety of gameplay survivors can engage with.
I misread your second message, oops
Let me clear this up I'm a killer only player and support tunneling I was just suggesting a more efficient way to do it then camping cause u lose pressure when sitting and waiting ā¤ļø
Survivors being efficient on gens limits to variety of play the killer has
I think it's selfish to believe that you should be able to play in any way possible without hinderance in pvp game
My opinion is the rulebook that the community came up with needs to die out people who wanna play to win shouldn't have to adhere to rules that aren't in the game
I guess the importance of camping and tunneling depends on your killers mobilty
No it does not. There is a difference between the two things. Even if you lose the game faster, you are losing the game in the same way each time, as survivors exclusively have one way to win the game. Tunneling makes you lose the game in a different way than dying at say... six hooks.
True I only play nurse and blight
Clown has to hang around hook whereas blight can pressure gens cross map when intending to tunnel
very
Dbd is probably the only pvp game i have ever seen where you actively get harassed for applying a certain way of playing (to the point even devs get ways to prevent u playing that way)
I don't understand why people are vilified for trying to win
thats what i dont understand like killers have to do all these silent rules but survivors dont have anything like that
Someone has said that tunneling is malicious
Trying to win has no bearing on your morality, it is absurd to claim otherwise
Then it is a very good thing that the person who said tunneling is malicious also clarified it does not make you a bad person to tunnel
I'm not sure I understand this message, sorry
Exactly, survivors are allowed to genrush (are even encouraged to do so, since there are so many perks for it) and a bunch of other stuff, and they arent punished for it whatsoever
I have expressed multiple times this is just my opinion and not that it is or should be what everyone believes. I was explaining I think it is that way and that is why I do not tunnel in my own games because I do not like it myself and I find it malicious because it could hurt the game and make people not want to play it. Let me also add that I do not think all people who do tunnel are wrong or terrible people, because they can play how they want and not everyone is going to be like me and care about the fun of the other people in the game.
So? It doesn't make you a bad person but it's still a mean thing to do? The semantics here are negligible they are still claiming trying to win is mean or 'bad'
Okay. Could I ask you to explain in what way survivors being efficient on generators limits the variety of killer gameplay in a way that is comparable to the way tunneling limits the variety of viable gameplay strategies survivors can engage with?
A lot of people share your opinion though
Tunneling does not always mean the same thing as wanting to win as well
Someone could tunnel and not be intending to win but instead just really want to get a specific person
Ah, I was talking mainly about the tunneling strategy in general then, not as a specific strategy to win
I think once we stop giving reactions to it it will die out cause like of course I'm gonna tunnel and slug and whatever else I need to win the same way I'ma Gen rush to win once we stop taking Gen rush and tunnel as a insult and just a way to play the game we can finally get A DAMN RANKED MODE BEHAVIOR
Do you think people mostly tunnel to be toxic
I think they should just show us the MMR, of both the killer and survivor, in the lobby. If u see someone way above u js leave and it would be way easier
Cs bhvrs string coding definitely cant make a ranked mode
thats the problem ppl will js leave instead of play against u
It can be used to be toxic sure, just as it can be used to gain an advantage and force a 3v1 for an easier game. As for which one might be more likely? I would give the benefit of the doubt and assume most people would be doing it to win and not to just be toxic/troll people.
Yeah but it would be better than peoppe dcing mid match (which has happened to me so much) cs i get put w baby survivors
Even if it's not a rank mode a better rank system would be nice
its not as good as u think
Okie dokie, half if not more of the entire killer roster cannot win against a gen efficient surv team, killers are also forced to run meta add ons and exclusively gen regression perks if they want to Consistently win, also killers are forced to go after specific survivors because if they spread pressure they lose, killers may be forced to m1 instead of using power in order to guarantee a hit in order to not waste time etc....
Killers have had no build variety for years and you genuinely don't believe survivors impact killer gameplay
this is what i hate abt playing killer the most
Could I quickly ask. Did I, at any point, say that survivors do not impact survivor gameplay?
It would be better than whatever we have rn
Im playing w bots half the time anyway with how many people dc
solo que js aint good
If we had better Gen regression or Gen speeds were slower tunneling would die down I promise
Yea it feels like you always have to run the same 4 perks just to stand a chance against gen speeds nowadays
I was being hyperbolic, you suggested that killers are not nearly as impacted by survivors compared to vice versa
Genrushing is the main reason why killers tunnel bro
Exactly
Also to clarify I don't personally mind having to adapt gameplay in order to win
But theyāre the ones complaining that their games are too short
If i see someone tunneling or camping im assuming they're mad
big problem with gens and genrushing is that not every killer can keep up even with meta perks specifically m1 killers
Camping yes tunneling no, hard tunneling yes
Re-read my statement you repeated me ??????
thats literally what he said
'' genrushing'' is a silly term, it implies there's something wrong with survivors doing gens fast, or at least that is mostly how I see it used
Dudr i was agreeig w uš
Itās not just that, itās the amount of gen speed perks there are
same thing could be said for tunneling and camping tho
It's not a good mindset to assume someone trying to win is mad
Tunneling in any sense. What's the difference though, so im aware
Even when I play dbd with my brain turned off I'm still tunneling
I see the win conditions, for a killer, is to be able to farm as much BP off survivors as possible
I agree
Or if were going by survivors deaths, it should be 3 deaths for a win
Itās almost like killers donāt like having their games end in 3 minutes while the ques take 10 minutes
For someone who cares about gameplay and winning bp is not that important
Tunneling is a silly term it implies there's something wrong with a killer killing really fast
Survivors are not doing gens in 3 minutes
Bhvr already considers 3k a win for killer
Iām exaggerating
But it definitely feels like it
Yea the actual time is 2 min and 30 sec
That should only be against SWF teams though. If its against solos, then one escape is a loss
Killers are tunneling me at 5 gens every gameš¤¬
I got tunneled against the telechick
Is someone hiding in a corner and getting hatch a loss for killer
That's actually dumb AF so killers can kill 90 percent of the team and lose in your eyes
Have u seen endgame survivor broš the hatch can literally spawn next to u it shouldnt be a loss
If the whole team is failing and you dont see them doing gens. Theres alot of survivors that join with no intention of doing gens
If its solos, theres no team. Its 4 individuals
If it can work late game why not try it off the bat for extra pressure
Just down the second last survivor
Yes I bring lethal pursuer to optimise the tunnel
It's a 4v1 even if there not talking it 4 with 1 goal against 1 with a goal that's a team
Dude we're talking abt 1v1
If i cant give directions to my team, it ain't a team. Its 4 mutes out for themselves
If u got a 3k how can u down the second last if theyre already dead
Dont let it get to 1v1
The other person could be hiding
No one conciders 3k a loss except losers in endgame chats who are mad
It's 4 people working together
3k against solos is. 3k against SWF is a win, just past a draw
can u do vecnas adept achievement in ptb?
Never mind me, just looking for the PTB Discussion channel. I think I must have taken a wrong turn.
Could've sworn it was here!
If theres no comms, its 4 individuals trying to make it to gates. Sure there can be the odd working together, but its too far between.
Least obvious survivor main " you can't beat me if you follow my rules" ahhhhh
I main nemi and ace
No, because these achievements are not in the game yet.
oh alr
Honestly i was confused too when i opened this chat and it was just talk abt tunnelingš
Besides, you can't progress anything in the PTB since it's a seperate save.
Its kinda hard to not hear the caw caw at the locker or the chuga chuga of the generator
ik
It's awkward to move a conversation to another channel, sorry
I maintain this. What you have described is, in my opinion, not comparable to the way in which tunneling limits the variety of gameplay options killers can engage with.
Now, I would like to clarify what I mean by "comparable." I do not mean "to a similar degree." I mean in a manner akin to the way that if you are being tunneled, other fundamental aspects of your role are denied to you. I agree with you that "genrushing" is a silly term, but I will use it here for the sake of brevity to refer to survivors being efficient on gens.
If the survivors genrush, that does put pressure on the killer to play well. Similarly, if the killer is good at chase or can apply map pressure effectively, that puts pressure on survivors to play well. However, aspects of playing well for survivor include things such as knowing when to reset, knowing when to go for saves, hitting skill checks, and so on.
Splitting pressure is still a viable strategy on many killers. You can run stealth builds, chase builds, slowdown builds, aura builds, and still find success. Sometimes, these strategies are harder, and someone may default to going with a more reliable build or strategy, but the other options are not closed off to you. You can still choose to dedicate yourself to learning how to engage with them. Sometimes, they're just harder.
A survivor cannot choose not to be tunneled. When you are tunneled, the other options are closed off. You cannot heal if you are being chased, and you cannot go for saves if you are the one being downed. This is what I mean by certain gameplay aspects being denied to you.
Back to the ptb Vecna is nurse for baby nurses who can't play nurse #nurseforlifefuckvecnaofbrandahhhh
I maintain this. What you have described is, in my opinion, not comparable to the way in which tunneling limits the variety of gameplay options killers can engage with.
Now, I would like to clarify what I mean by "comparable." I do not mean "to a similar degree." I mean in a manner akin to the way that if you are being tunneled, other fundamental aspects of your role are denied to you. I agree with you that "genrushing" is a silly term, but I will use it here for the sake of brevity to refer to survivors being efficient on gens.
If the survivors genrush, that does put pressure on the killer to play well. Similarly, if the killer is good at chase or can apply map pressure effectively, that puts pressure on survivors to play well. However, aspects of playing well for survivor include things such as knowing when to reset, knowing when to go for saves, hitting skill checks, and so on.
Splitting pressure is still a viable strategy on many killers. You can run stealth builds, chase builds, slowdown builds, aura builds, and still find success. Sometimes, these strategies are harder, and someone may default to going with a more reliable build or strategy, but the other options are not closed off to you. You can still choose to dedicate yourself to learning how to engage with them. Sometimes, they're just harder.
A survivor cannot choose not to be tunneled. When you are tunneled, the other options are closed off. You cannot heal if you are being chased, and you cannot go for saves if you are the one being downed. This is what I mean by certain gameplay aspects being denied to you.
Really?
I do not know what you mean by this message
Bros the least obvious survivor
Vecna is nurse 2.0 but worse
Okay new guy
i think they should give eleven a telekinetic pallet drop in 3-1 meters range and her nose bleed no side effects from bleed and there's a 1 minute and 5 second cooldown i feel like this would be great for eleven
Honestly they should give leon a gun and have him be able to kill any b ranked or lower killer
This goes back to the fundamental nature of a 1v4 game, the killer must have more agency than the survivor, if this is unfun to you then it's a much deeper conversation than about tunneling
I think part of why dbd succeeds and why it's competitors fail is because the killer is allowed to actually kill survivors
I just believe that in your average match of DBD, the killer is capable of winning without tunneling, and because I think tunneling makes the game a worse experience for everyone, one should strive to avoid it when possible
Killers really do want that win condition lol I just want back old hatch mechanics
Best thing ever
U mean when one person would die and the other 3 would get hatch
Somebody has gone on a 300 winstreak as perk less plague, of course when you go against low skilled players you can play as you want
That one. Was so cash. You have to be last out now
as much as i agree tunneling is a necessary evil that should be avoided but i disagree with this hatch mechanic i dont want to go back to a key opening hatch and all 4 escaping
Its incredibly stupid and unbalanced bro
Well yes. That's my point. In your average match of DBD, you are not facing comp team survivors, and so on average, tunneling is not required
Saying your average game of dbd should be played like anything is a irrelevant statement until they add a mode that caters to comp players it's just a game of dbd rn not a comp or casual game it can be played however
Ok as much as i respect your opinion, all matches i play there are people who run that hyperfocus stake out builds which force me to either tunnel or lose
I think we should allow people to play as they want
It was so fun though. Killers complaining about it ruined it š
This has not been my experience admittedly
Nah, it was perfect. You had perks to prevent it, so it was balanced
Or rather, the Hyperfocus/Stakeout players have not made me feel as though I need to tunnel, despite their relative efficiency on gens
If youre tunneling, you should try switching it up
trust me when one loses 3 gen because of a 30 seconds chase it really messes with the will to play the game
Should be patrolling
I dont actively tunnel unless i am forced to in a 4 alive and 2 gen scenario
While this is good in the abstract, I do believe that in certain cases, limits to agency generally improve the health of a system. As a hyperbolic example, outlawing murder is a limit to agency, but in its limitation, the health of a society is improved
at the start of the game? when the first chase is 30 seconds?
What r u on abt broš almost every match i go theres survivors running meta builds, doesnt matter if ur not comp it doesnt stop surviors from popping one gen the moment i commit to a chase longer than 20 seconds
I dont even tunnel at gates, will you stop hahaha
Could you pick a better analogy than murder
Maybe dont partake in it, especially if theyre trying to lead you away from the gens being doing.
Outlawing theft is a limit to agency, but in its limitation, the health of society is generally improved?
But these are all crimes
you got a way to counter hyperfocus stake out builds with bnp share with the class please
Hence the hyperbole
You are comparing something which is objectively bad and harmful to a meta strategy in a game
Is the PTB any good so far? 
This would require you to know if they are comp or newbies before the match which is not possible
Bruh can I just get a new batch of Steve skins already, they aren't giving any attention to my goat
Its good, killer is not broken and the game isnt broken perks are good so a solid 8/10
Unless the MMR system is good eventually playing DBD is like throwing a coin you either get baby survivors or tryhards
I'd be happy with literally just one
U can be an experienced player without being comp tho
I saw Sadako T posing on the mori, anything else?
The only thing that could ever limit my desire to play the game is a nerf to Nurse's Calling
All this guys problems with the game would be a fixed with a simple Steve skin, I'm envious
wait fr lol? well looks like something is broken
Yeah but my point is that most matches you either get people with 50k hours or people with under 50 hours, MMR system is a mess
I will check when i get home myself lmao i need to see it
it happending in the krasue update too
Yep pretty much, he's my favorite character, although I do want them to show some love to deathslinger
Yeah especially on solo q, sometimes 2 people have 20k and the other 2 survivors have green perks
Yes. It's a hyperbole. I am comparing two things which, while they may be capable of getting someone something that they want, I believe damages the overall health of the systems they exist within.
Nurse calling should be 28 meters long but affect not only healing but also stuff like snapping from doctor madness, waking up from dream world, etc
But I could argue tunneling isn't bad, you couldn't argue that murder is good
Finally! Doctor has a way to track survivors
Reminds me of the snail Kaneki on last PTB, if you used your power you would become permanently slower than survivors
Well yes. But I am arguing tunneling is bad. You can say you do not believe the analogy is apt. That is why I am making it and you are not
I have gotten matches where i face people with 20k hours and win just to get next match survivors running into walls or obstacles
I wish we had more universal perks that interact with killer mechanics
Like a perk that makes any kind of time power like yk UVX effect, Infections, Doctor spark addon, etc all last longer
I believe the original version of Tinkerer used to work like that, where it made all progress bars charge up faster
Mmr is js a concept atp
Or how every single killer got 2 addons that do mangle and hemorrage
I wish we had sloppy butcher version for every m2 power so bhvr stop giving every killer 2 addons with hemmorage and mangle
Imagine if I said people should be forced to share, because there are some things in the world that shouldn't be allowed like murder and not sharing should be similarly disallowed
Yeah i saw it before and personally i wish we still had stuff like that, yes it doesnt do anything with some killers but we already got perks like that nowdays š Nurse literally cannot use any m1 perk
Mmr is a social experiment
Everyone gets to max mmr too easy and can't de rank so everyone is at max mmr
It is amusing when killer mains make titles like MAX MMR GAMEPLAY INTENSE MATCH
Tunneling is not bad in any way, is the same logic that survivors do when choosing to repair the gens on a 3 gen rather than the corner gen, both options get a gen done but choosing the most efficient gen gives you advantage same with deciding to focus 1 survivor
Tunneling is just an strategy to get an advantage
Doesnt mmr get lowered for losing tho
Same way survivors got the same stuff on breaking 3 gens, doing multiple generators, splitting, etc
I think the lack of restrictions is one of the main things keeping dbd alive
I think he means the rank you level up not the invisible one
That is not comparable to what I said. I am making the argument of how limitations can improve the health of a system. I am saying preventing people from doing things in some cases can have positive outcomes. The sharing example is one in which you are suggesting people are forced to do something.
Yeah, wake up and listen for the gens. Trying running discordance if you cant see
I believe (could be wrong) that there are certain brackets of mmr that once you move in, you cannot move down
What I mean by "bad" is that I believe the fact the game is designed in such a way that at times, tunneling is the optimal strategy creates ripple effects that are negative for the overall health of the game. I am not saying you are bad, immoral, or wrong to engage in it (though I do think it is better if one does not)
This logic doesnt work when you look at what happens when a game tries to force an artificial meta, remember when bhvr nerfed to the ground all the passive slowdown perks and then hyperbuffed all the kick slowdown? That artificial meta became miserable
Ohh, i didnt know that
Theres a lot of p100 survivors that ive went against that werent that good at all honestly
But this is fixed by making it not be the best strategy rather than trying to punish it, like how in roguelike games devs nerf the strongest items instead of buffing the weakest so people wanna play different stuff
The best fix for tunneling is making new survivors have a way of learning the game and giving rewards for unique hooks
You can make an artifical meta. You just have to do it well. I have no issues with BHVR insisting on a certain meta if it's implemented well.
Whether or not such a thing can feasibly be done is a different question. I think it's possible, just tricky.
I agree that limitations can be good, like not allowing killers to mori survivors with a single hook for example, but not allowing or heavily restricting a killers ability to complete their objective is not a healthy change imo
I honestly disagree with my experience seeing it and in different examples but lets agree to disagree lmao
We need both sides changes
Imagine if survivors did too many gens relative to the killer hook stages so they recieved a gen speed nerf or all gens were blocked for 30 seconds
I would be happy with anti tunneling if it comes along with anti gen rush or anti sabo or anti staying in endgame to all 4 t bag at gates lmao
I would rather not have 'anti' mechanics
Imagine if survivors make 3 gens before killer gets 4 hook so the entity instatly mori one 
Same but i talk of how it could have worked
Let me use an example.
In League of Legends, in most normal queues, the jungle role is required to pick the smite summoner spell, and no one else is allowed to take it. This does limit player freedom and agency. I also think it is a positive change for the game.
These are all bandaid fixes, a core issue with the design of the game that needs to be artificially fixed
Drops an extra generator out of the sky on the closest Claudette
Anti tunnel, slugging and camping all were doom to fail because making an update ALL about butchering killers strat while leaving all the survivor OP stuff untouched will never not be seen one sided
Such as hatch existing because the last survivor would just hide otherwise
Drops a generator on basement 
I did not say that killers should not be allowed to complete their objective. I just believe that the game systems should be designed in such a way that they are generally dissuaded from tunneling and instead are encouraged to engage in other strategies
Trappers dream
Bubba dream
Buffing unique hooks and perks like pain res for example
Old bbq and chili worked so well for this
If we had a 10% basekit pain res on unique hooks tunneling would heavily decrease
It would not
Killers tunnel to force to the 3v1
How? Its a great slowdown alternative in pressure
10% regression does not beat a 3v1 in terms of gen pressure
You can either focus a survivor to get a 3v1 but lossing most gens or get multiple hooks while also getting a free slowdown and information
I could see it being 20% but i drop a number randomly
Free pain resonance that the killer can use alongside tunneling
Getting a pain res for every unique hook for me would make tunneling a lot less tempting
Or you do both
The pain res would only trigger if your next hook is not the same person as last one
Go back and forth between two people
Pain res is often used alongside tunneling
So you are forced to do unique hooks and once one person dies the basekit pain res gets turn off
Even if you are tunneling one person you still get pain resonance on first hook
Then that isnt tunneling, is playing smart
They need to bring back the 10% post-match BP bonus per unique hook.
Yeah but because you can keep using it when 3v1 in scourage hooks, i talk of basekit that gets turn off once anyone dies
I dont really care about this ngl they should buff BP gain in general
How would you suggest the game should be changed so that spreading hooks creates effective pressure
I don't know. I'm not a game designer.
I understand that, but everytime I ask this question no one can give an answer
I think would be good idea to bring the first anti tunnel buffs for unique hook but if someone dies before 6 hooks instead of penalties you just get the bonus for unique hooks gone, so no more 20% pop, BBQ and haste for example
Small buffs will not persuade a killer to not tunnel
I will say I actually don't necessarily like the idea of basekit BBQ, mainly because if it's basekit on every killer, survivors will expect it and play around it.
BP incentives would persuade casual players probably
I said for example, we can switch what the bonus are or anything but the idea is that
But this s true, on the PTB everyone went on lockers when you were about to hook someone so BBQ basekit did nothing
We want bbq to be useful
I LOVE BBQ!!!!!!
If baseskit then everyone counters it all the time
Probably my second favorite perk in the game
Would be cool if not to make Friends till the end basekit instead of BBQ but always triggers on person with least hooks
You get them exposed and aura read so you can have a quick chase if you are on great position
The fundamental issue here is that 4 ppl is too many to handle for 1 person, unless that 1 person was completely op. And small buffs or nerfs will not change this, although it's difficult to imagine a 1v4 in which is fair for both sides and the 1 doesn't need to focus on one person to Consistently win
This is kind of tricky for me to answer because I already think the average killer can perform fine without tunneling in most matches. I don't want to buff killer too much for doing so. I personally think that the stronger unhook protections in 9.3.0's PTB, combined with a small bonus on unique hooks would make sense.
If I had to think of something, I would say each time all survivors are hooked once, all generators start bleeding. Generators not being worked on start regressing (slightly faster than basekit regression) and repairing is slowed down slightly. The bleeding can last for 10-15 seconds, though generators keep regressing even after they stop bleeding.
I think the community would be happier if they accepted tunneling as part of the game and just played around it
I feel like mobility is also a huge issue, map pressure is so important that the difference beetwen having Blight mobility and Trapper speed creates a giant gap
Assymetrical horror games will never be completely fair on both sides
That is the issue
Which is also why many maps are killer or survivor sided, the size and time it takes to get from one side to other
For killers without mobility the time they take walking to a survivor is time other killers are already in chase
Mobility helps the 1 pressure the 4 more effectively
And switchs huge the options you can have
If you got no mobility most the times you cannot afford to pick who you chase, you pick who you find or else you loss long time searching for someone else
But with Blight for example nowhere in the map is too far from some rushes
This is an unpopular opinion but I think blight is the best designed killer as he can consistently play around most tiles, and has the mobility to quickly traverse between different survivors
PTB is great, been really enjoying First.
ā¦
So why am I getting the urge to make people play against Kaneki on the PTB?
So you can test kaneki with and against the new perks?
Because Kaneki is incredibly fun
hi again guys, how are y'all?
Mika username is decorated cool
Im fast (im on a train)
ty<3
And tbf PTB is also a great moment to try killers to know if you wanna buy them
I am so mad at last PTB
I couldnt test Kaneki because he was useless broken at PTB
I cant tell if myers is bugged cs i dont go into chase until i get hit
If he's undetectable than the chase only starts when he hits you
Bro the wait times for killer are so crazy. It's actually impossible to play killer.
Do all the new surivors (and legendary skins) have voicelines?
yes, it was mentioned in the patch notes that the voicelines will be available for the live release
cheers
So far if his vine attack doesnāt get nerfed what tier is this vecna?
Can anyone confirm if Shattered Wrist Rocket works with Eruption or Pop or Nowhere to Hide?
it doesnt
Damn.
guys the nancy rework is so incredibly atrocious
I am a Nancy main and I loved the way she looked, now she doesnt even look like nancy
I beg please dont make this changeš
I am hesitant to give tier list placements for new characters but I'd comfortably say around A-ish
Bad model with good likeness versus good model with bad likeness
okay gamers yall got any fun vecna builds
im practicing getting good at him in the ptb cause i love this guy and wanna play him when this hits live
I couldn't give a fun build in its entirety, but I'd recommend Nurse's Calling+Monitor and Abuse. Those two perks together let you get a ton of hits through walls on unsuspecting survivors. Alternatively you could run Unforeseen instead of MaA for a similar effect
is the next event chaos shuffle or 2v8?
2v8
yuh
like, i dont wanna play nancy tbh if they keep it
Can WE PLEASE buff Nemo's whip in 2v8? I aim it AT the survivor and it still doesn't hit. Wtaf.
im pretty sure thats a bug
ive experienced it too
I'm literally seeing the miss animation splash at the survivor, yet it's a miss and not a hit.
They need to buff the whip hitbox width.
its probably just a hitreg bug
its not intentional
I love hitreg bugs! My favorite!
its ptb the t stands for torture
Lost my match to that.
Oh yeah definitely.
I still think his whip hitbox width needs a buff tho.
anyone up to duo kill?
I would if the queue wasn't an hour long.
Plus when I play killer survivors are the most efficient players in the world, but when I play survivor I get headless chickens for teammates that don't do gens and killers on steroids with thousands upon thousands of hours.
Check it in a custom match
Sometimes the Que times are 45 minutes and other times youāre in in about 10 seconds, even tho the it says 15 or 14 minutes
well the thing is i don't play to get pissed, i just want to play the game as it is and have fun with what i can
no need to stress about who does what when nothing matters
and who cares if the other team mates suck, quicker you get into next game
can we bring back old nancy
no she looks horrible
new nancy looks decent in game, she just looks off in the lobby
u want this ?
That face is tunnel worthy
It's always 40+ minutes for me.