#ptb-discussion
1 messages · Page 45 of 1
True
Not nurse level strong but yeah strong
Basement hooks would be so strong ngl
Definitely getting nerfed lol
I like the perks they seem pretty okay
new nancy is actually so adorable đ
lowkey yeah
something like thwack pop nth and brutal with maybe pizza goggles should be a good build
Everything is ok imo just need to nerf the addons
Peak new animations too
ehhh imo he has like a couple really fucking good addons and a good spread of really shit ones
the undetectable iri feels really bad to me
The brown addons feels iri and iri addons feels green
exactly lmfao
wrist rocket is the sort of effect that would be on a purple or an iri
and that shit is a brown
does anyone have a fix for the weird see through hair i've changed like every setting i have and it wont work
Nerfing those would be pretty balanced.
They should not nerf the basekit though basekit as far as I have experienced is pretty good not really game breaking.
if theres one thing id like it would be to have more addons affect his vine attack
all you get is the iri (which is actively detrimental if you ask me) and a brown addon (which doesnt do all that much for you)
most of the addons are focused on his undergate or effects tied to worldbreaker
The game just looks like that I fear
lowkey Vecna (The First) is fire killer, also to survive longer against him you have 2 options:
A. Stealth
B. Haste perks
need to find the guy who insists on cranking every hair models opacity up
what are the best perks for venca (the first)
i love how not playing vecna on ptb gets you free hate comments
please chris hair is literally transparent
they used all the budget for Carlos Oliveira
vecna needs an hard nerf
i mean when on ptb why not playing new content?
trying the new perks on a different killer
so yes i am playing the new content
fair i just never play killer
nah, a slight nerf seems better choice than this
his M2 is strong ngl
he's so OP
ragebait championship
what are the best perks for venca (the first)
đ
Turn Back the Clock and Secret Project
Nah he isn't.
you know he can't hurt you with his power as long he doesn't enter world breaker mode and you don't have 4 tokens of mind breaker
Undergate is very hard to land lol. Just hold w
everyone says this on the first 2 days of ptb cuz no one knows counterplay...
hes kinda annoying to play against cuz i have the reaction time of a 80 year old with alzheimers...
it's effective when it comes to indoor maps but still you have time to react so that's true
Plus since he is 4.4 if you miss your power ur gonna get slowed very hard
he has a really big range but that just solves the problem of him being turned into a slower pyramid head
đ
Yeah but that big range isn't even that good when it's so slow lol. But definitely very powerful in indoor maps
those are the type of abilities that are just as good as the player who's using them
it's a matter of practice and being dedicated to learning it
to be honset, if anyone wants to use that long range, they need aura reading perks to land it right
on paper it's not broken for sure though
I think he should be 4.6 lowkey
Yeah I might as well just use it for mobility instead of trying to land it lol. His vine attack is way more effective
the iri add-on for double vine attacks does give you a chance to get closer to the survivors to be honst with ya
me when i lie
(he can hurt you regardless of your tokens if he's in worldbreaker. having 4 tokens means he instantly enters worldbreaker if he hits you with his power outside it and gives him access to the minimori though)
The whole token system is cool but very unintuitive
yeah it would be great if the game actually fucking told you what triggers worldbreaker
(the three triggers are:
- a survivor reaches 2 tokens
- a survivor reaches 4 tokens
- a survivor who already has 4 tokens gets tokens from any source)
Basically on every even-numbered token
is it just me or do i feel like the killer is so slow
The segments are marked in a different shape for them
Oh what I thought it was if he just gets two tokens on anyone and then the 4 token only 1 needed thing
Vecna(2) is 4.4 if thatâs what you mean
I didn't play him yet but
ok that's better way to say it
sorry i mant in like abilities yk
I mean yeah
Heâs slowdowned while charging up his attack, like most killers are
And as he should be
the wiki has it, he gets like 70% of his base speed while holding it and even slower when hes casting
like when u use the vine attack (the attack from below) it take abput a second or so to hit a gen or break a pallet or m1
so yeah if a vecna holds vine you can just outrun him
is there a new gen rush perk combo or something cause my last 2 games they 5 genned in no joke 5 minutes
theres two new teamwork perks that add some generic (and pretty bad) effects on top of being half a prove thyself
and thats just 2 perks that doesnt include other gen speed up perks and toolboxes im guessing?
yeah
hold on no i misread they're each 5% to you if you're on a gen with someone else
so if you run those two and prove you give everyone on a gen 10%
Are they actually an issue? Is using 2 perks for it over other perks actually better? I see it as if they're not equal or better than what you can already do then it's whatever
they're not significantly better no
i think theyre just running standard genrush builds with Change of Plans to turn the toolbox into a medkit when that becomes useful
His chase music is actually really good imo, I only question if it's fitting
whats the current "meta" for vecna, is there any build that people r running the majority of the time?
he mostly enjoys aura read perks, other than that he's pretty typical
undetectable can be nice too
he has solid mobility with his upside down traversal so a kick heavy build of pop thwack brutal and stuff like that isnt out of the question either
on maps with multiple levels he is insane at 3 genning, ive noticed he can use his power up but not down
yeah he has ridiculous 3gen potential, slugs really well, and can do wonderful totem defense
his teachables work super well for him and i think he's going to be one of the easier adepts to score
nurses calling
and yeah stealth + nurse's calling is ridiculous on him
dark devotion has been working great for me too
oh right yeah dark devotion pops even off of m2s right
cause they can hear your wooshing in the upside down if you have absolutely no TR
Guys shouldn't his burrowing mode 100% have a lullaby? At least for accessibility
i mean its not like spring traps footsteps trigger lullaby
yeah i think its fair theres a pretty obvious visual cue as well
its kind of hard to miss the person-sized black hole on the floor that quickly expands when he actually start attacking
I havenât seemed to be able to time it yet. Seems like it takes way too long to activate before survivors get out or range but maybe thatâs just me
It can be very hidden, it 100% feels lullaby-y
Like just the lullaby visual indicator thing at a fair distance is all I mean, like with Victor
The First as a name grew on me
PTB 2v8 opens in 3h 38m?
I actually really like his terror radius and it feels very fitting in like an oddly specific can't describe way, but also like it might not be fitting, what do ST fans think
Imagine having a pregame chat function and not using it, are PC players stupid
they made nancy so ugly
False
If you've never seen og DBD Nancy/get over the jarring difference she looks really good
Like look at this and tell me she's 'ugly' or it doesn't look like her (it's still dbd it's insanely rare for it to look 100% like whoever)
I love Nancy it's making me wanna main her loll
Its like Quentin, old quentin just didn't look right now he seems good
Oh my god I read this like you were saying you don't appreciate old Quentin until he's changed đ
I was thinking "this Quentin
" lolll
I loved that gremlin
yeah i think this is gonna be the build i roll with
pain res dms for the slowdown, secret project for the stealth off of dms, i'm all ears for aura reading in chase for hits
spider for information, rollerskates to make catching up better after undergate
I'd probably go electrode cap over spider
hmm, i'll have to give it a try, thank you for the suggestion
im actually not sure what the default CD for undergate is
electrode cap is less "on demand" than spider but starting the unskippable last part of worldbreaker with a free bbq is big
wiki says 35 secs? you should be able to pop it twice in one worldbreaker even if they speed through the duration
ok thats a good argument ill try out how he feels when you swap the two
Turn Back the Clock actually seems kinda crap compared to Pop
its an option for low mobility killers but it gets shit on by indoor maps
imo you either run pop if you have the mobility for it, or pain res if you don't
on its own yeah
but turn + DMS is a semi remote gen block
when is the chapter 2 releasing from ptb to regular game?
wait, you can do TBTC even if theyre on the gen?
27th
alr tysm
yes unless my memory plays tricks on me
pretty sure i tested that sometime yesterday
Why doesn't it just let you use it through walls but at a shorter range maybe
I donât even think the shorter range is necessary
Guys how do you counter vecnussy
Throw your keyboard across your room
Predict and juke the vines, prerun the puddle and use clocks
No but in all seriousness keep distance, get the clock, pray hes not tunneling you and bring a veil also always be looking around you especially at the floor
Oh yeah just be megamind i guess
prerun puddle, mindgame him when vines come up
if you're swf only have one person sit on clocks during worldbreaker because the speedup doesnt get much better if multiple people do it
if one person is on it you go through the 60 second duration at 9x speed
if two do you only get 12x
But the vines have a lingering hitbox so I wouldnât expect much
get u sb vigil and start pre running across the map everytime
Why didnât they give vecna his own dimension
Ah ok
Because thatâs booked behind the divine killer
But i mean it would work hella cool if they gave him like the pyramid weird hook except youâd have to like f with the clock or something
Okay
Who is that btw im so not up to date with this game
I kinda doubt that's why no?
The killer from the grimoire AKA âshape your own chapter thingâ
Where we vote for the contents of a future original chapter
Will they be able to still add it or they are turning it in
Could you rephrase the question I donât get it
Hes saying that itâs probably not the reason why
I mean itâs just a theory idk
Maybe they just didnât want to who cares atp
The power we got is cool
this is how i currently feel about the add-ons, although i feel like the razor blade can get a lot more value than it did for me so far 
Alt f4
admittedly, while some add ons like the roller skate and the skateboard feel very straightforward in how good/bad they are, a lot of these add-ons seem like their value has a massive range depending on how well and actively they are utilised
even without open handed
what is the point in running clairvoyance or still sight
Can you see the hatch with that thing
yes
Lmao
every single aura
- it gives you one of the best stealth perks in the game on demand
Itâs funny how this perk is not even really overpowered or anything, itâs just a generally great info perk
it is pretty overpowered or more like powercreep
i have a surv build that is purely for obtaining lots of info when playing solo, now i can just use extrasensory, open handed and two actually useful perks đ
Open handed is a dumb perk
Stealth?
elusive
I didn't even realise that combo
But only while crouching, no?
still on demand?
its like that one leon perk
elusive is still very strong even with that condition
counters every aura perk in the game and can allow you to stealth even against nth
get hit in chase -> run -> crouch and you are incredibly hard to find
Youâre not getting far away while crouching
pair with urban and you can literally make distance
It sounds cool but I canât see it being an actually viable strategy
dont need to get that far when you
- dont make sound
- dont leave pools of blood
- cant be aura read
I run a genrush toolbox on the ptb for when the build calls for it, but forget to change it when I change my build and then feel guilty lol
Whatâs the trick to hitting the undergate? I feel like everyone can just prerun out before I get it off
Killer is chasing you using scratch marks
Scratch marks disappear
Killerâs gonna look around
What do you think of open handed umm eleven crouch perk inner strength and urban evasion lol, just to get most value
gen stealthing is instantly made viable against any perk
killer is about to hook and ik they have bbq? i just crouch
hatch standoff? i have stealth and i see the aura of it
idk i just did a game with itand i feel like i didnt get much value out of electrode cap compared to spider
Catch them off guard, there isnât really a way of hitting it without relying on survivor mistakes
Ace's perks need a rework bruh
i agree its not an instant hide perk but its really good if you play passive
gutted supercom does not feel very good for me because it doesnt really led you get the followup shot you're looking for
1.5 seconds is just not enough to work with and limiting it to outside worldbreaker makes it even worse
it might be okay with lethal though
It also doesnât stack with lethal
Lmao
oh it doesnt then? then yeah it sucks
smashed cassette deck basically just lets you get your first worldbreaker with 1 less vine attack but i feel like that isnt as big of a timesave as it looks
reduced clocks is a bit helpful i guess
the fact it can see any aura too is weird
why should still sight not be able to see totems but a perk with more range + another passive effect+ lets you move albeit slowly while using it, lets you see totems and every other aura can
can someone report connection issues to dbd because i am literally not able to play ptb but i can play current version
imo bead maze is also worth pushing up
it's a +20% to your power duration in the worst case scenario and the fact that it scales down with dead survs doesnt matter because if there are dead survs it is way harder for them to find the time to work on clocks meaning you get more time anyway
stained glass mural might be a bit better if you run it with a pallet break build
you need to consider that it chops off effectively a third of the cooldown
those 12 seconds can really make a difference from what ive seen
im mostly flipflopping between spider+rollerskates and spider+mural atm
This chapter is clearly pave way-y and I love it
anyone know a good vecna build I can use :33
yeah so looking at some clips and recordings i took and checking when what addon gave me value, this is the trend i am feeling right now
pain reso, grim, predator/im all ears, lethal is what i am mostly running at the moment
$ptb
Learn about PTBs here: :link: https://forums.bhvr.com/dead-by-daylight/kb/articles/358-ptbs
PTB stands for "Public Test Build" and is a chance for players to be able to test upcoming features. Currently, this feature is only available to players on Steam. To join the PTB, follow these instructions: Right- click Dead By Daylight in your Steam library Select "Properties" Head into "Betas", then select Public TestâŠ
yeah i agree on this for the most part
tyty
ngl i think if theres a single change id like for vecna
i am wondering if there is some actual decent way to use the glasses but at the moment hey feel actual garbage
its to have him have his upside down charge filled at match start
No fuck you
change the skateboard to give him insta upside down at the start
make that add on actually do something useful
lowkey not that stupid though i feel it could use some minor extra effect on top
upside down at the start and make it reset on hook
I'm worried the Vecnas that I go against just aren't like, amazing, and he's actually busted but just hard to be that good at
This is probably the craziest DBD chapter rn
Minors, completely game changing feeling power lol
imo it's a good start if at release he doesn't feel too overwhelming regardless of who is playing him
New status effect
i feel like he is in a good spot currently
with some killers they've had so much going on when they got released that it wasn't really fun playing against them because of the lack of skill expression
so far i've seen comments on how some aspects of his kit are way too underwhelming and some comments that he keeps getting free hit's etc
his m2 is both punishing with lack of skill and very rewarding with high skill, but its also not entirely useless for the average player
I agree, he feels like a pretty solid A tier killer imo
Basically Pinhead m2 but also different in ways if you know what I mean
yeah, it looks like that he doesn't really need big changes from his current state
as a pinhead main I think vecna's vine is a bit easier at first but i can see the comparison
pinhead chain can be very disorienting
this with deadlock or grim is gonna be so cool
grim embrace just gives you insta undecteable
wait no
wrong perk lmao, i meant corrupt intervention
Read everything you guys are all correct đ
Y'know I get the confusion with the names I think
Third seal makes you unable to see clock right? Since vecna is such a good totem defender you could probably run a very mean hex build to keep worldbreaker on constantly
LOL, i was thinking of playing the lich to troll
No it's a white aura not affected by blindness
aw damn
well then you just have to run the clock aura addon and stop them by force
I wouldn't be mad hahaa
I'd think not cause it's a ki- nvm someone said it
I think the razor addon is actually really good, it has stopped a bunch of healing in my games after unhooks mainly
I wonder how broken Zanshin Tactics and I'm all ears gonna be on Vecna?
Scary. lol
Indeed
prolly very strong but my fav build is def hex
remote defending totems is very fun
To be honest, the new hex perks are amazing I can't lie and they help a lot with hex builds
do we know if streetwise's effects stay on the item if change of plan is used]
However the new survivor perks aren't that much to say only a few tho that are worth it, also funny how we got chemical trap 2
hive mind is a pretty alright hex perk yeah
now you can run chem on windows, chem on pallets and slow on flash
What are yâallâs thoughts on turn back the clock?
highly situational
it's nice if you get in a chase when going to the gen but otherwise i'd probably prefer pop
howâs everyone feel about the characters? i mean, not really perks but more so character design/ voices.
We need chem on chests
how would that even work đ
Itâs a killer perk
finally we can defend the chests from survivors
The most important objective
And we have champion of light so that's gonna be crazy slow down build lmao
yeah that's the slow on flash i mentioned
yeah like these chases are incredibly fun, skill expression on both sides very possibel (also predator is definitely one of the best perks for this killer)
I thought at first look I thought he suffered from the nurse problem of just ignoring most counter play
I think this is a pretty good tierlist tho I think razor is really good
yeah I agree heâs super fun to play against and play with
I love razor
yeah i wanna test razor a bit more
razor has stopped a bunch of healing after unhook in my games
i think it can be very strong in the right situations, just a question of how likely to get into these situations
i usually run it with neck tendril so it gets to activate more
very good antiheal without any perks commited
i would only run either tbh, and neck tendril is like stupid good heal slowdown alone
I think the main thing that sets razor apart from many other addons that make you broken is that it's not on hit but after your power ends which usually has made it occur much more when they are actually trying to heal instead of running out when they try to heal
my current issue with both tendril and razor is that vecna is extremely good at committing to chases since there is no loop in the game thats an issue for him, so add ons that "rely" on injuring multiple people felt a bit meh so far
well the thing is that razor has been most important in preventing resetting after unhook, so im still commiting to chases
because I find that my worldbreaker often ends close to unhooks
this is amazing
wow Vecnussy's gaming truly is a stranger thing
which gives you a lot of pressure since they cant reset the person with hooks
yeah i might consider it as a C tier add on but it also has a perfectly fixed timer so once survivors know its in play, i feel like it can be too easy to avoid
oh worldbreaker ending soon? we know razor is in play so just dont waste time trying to heal and get away
Does Nancy and Steve will receive new skins when the 9.4 will come out ??
yeah i would probably put it here
how is shattered wrist rocket a c tier addon? thats a automatic gen kick and pallet destroyer
- it doesnt work with any other effect related to kicking/breaking
- it's more of a nice side effect, actively hitting gens and/or pallets is not gonna be a great choice
but not having to spend time breaking stuff at the start of a chase is incredibly good, its why ruin is so popular
there are perks that let you have passive slowdown and are way better at that
also instant pallet break is a really strong thing dont get me wrong, just not on the a killer that can shoot through loops
Yo I know the vecna mori is lore accurate but is it just me who thinks its extremely mid đ
i got quad BNP on ptb đ„
Guys why's there NO balance updates on perks - killer changes - anti tunneling or slugging - MMR updates on the PTB??
Is it just the new chapter and 2v8?!
Yes
hmm i might push down wrist rocket another step
That's too bad bro. I thought they delayed it from the last update 9.3 to 9.4 but still nothing...
Also I'm the original Nemo btw đ
Uhhhh
I donât think so buddy
Those anti-stuff features are scrapped btw, you shouldâve have expected them in the first place
They said they'll implement MMR update instead and few adjustments to anti slugging n tunneling
MMR update has been announced alongside those features, itâs been planned for a while
Itâs supposed to be released this spring iirc
the first is the first killer since the nurse to just be able to ignore windows and pallets and walls completely. i don't know why bhvr made another power like that when the community has been complaining about nurse for 9 years now but hey, hes here.
We're getting a new realm with new gameplay features - MMR system - alot of QoL features in march update so (new survivor too)
We have an update before and after that one
this feature actually went through in 9.3
What feature
endurance and haste for 15 seconds after being unhooked
probably someone using borrowed time then
And still thatâs like 1/10 of the stuff that was originally present on that ptb
What
borrowed time is a perk that adds an additional 10 seconds when the person using it unhooks someone
I know that, what does it have to do with the discussion
your saying it was 30 seconds, so most likely someone used borrowed time which stacks with the default 15 seconds for a total of 25
No it was just 30 seconds by default on that ptb
Borrowed Time got reworked into a completely different perk on that same ptb
I believe the rework got through
none of the perk reworks went through
the buffs and nerfs did but the reworks didnt
Okay yeah it didnât
Well that was a weird conversation
actually wait i think deerstalkers did if that was the same ptb
Deerstalker was reworked can confirm
i think those are the add on combos i would recommend in otz website style 
oh i know it was i just cant remember if it was that ptb
skates just so stupid good man
It feels much more an counter-able and balanceable at least.
until someone takes im all ears
yeah because people have been playing him for a grand total of like 2 hours at this point compared to the thousands of hours people have been playing nurse. just wait until people actually get good at him
i mean high skill expression is not really a sign of bad design
power feels like a great opportunity for both sides to express skill
Quite the opposite lol
?
Not really
not saying that, i'm saying that powers like his and nurse are bad design
are you trying to say that a high skill ceiling is bad design?
Agreed, Henryâs power definitely has a lot of room for expression
oh wait i misunderstood you sorry
All good
yeah feels great to figure out
i personally disagree but i can see disliking loopbreaking powers
i think those powers bring a nice skill dynamic into the game
Yes really. High skill expression is definitely a sign of good design, as long as theyre equalized through a medium skill floor
oh thatâs what you meant, you just worded it weirdly lol
Oh alright lmao
we both misunderstood it in the same way
That would be my fault then
haha no worries
Yep
No clue broski, ask in #game-questions
better to ask in #game-questions
Oh wrong channel mb
snap đ
okay lets jumpscare some people
overture and thrilling tremors also work really well with secret project
kinda wanna try deadlock so they dont even know where i am when i get undetectable
i wonder if something like deadlock can cause 2 gens to be blocked if a totem is removed with it
alongside the original characters, will all stranger things characters get a hellfire shirt?
i mean deadlock blocks one, secret project will block a second yeah
L
This should literally be an iridescent. I want whatever you're smoking
I will complain, this killer is absurd
You can just counter the killer by holding W
yeah they need to cooldown his abilities. Shouldn't be spammable
To be fair they did say they gonna fix some stuff so it's probably increasing the rarity of that add on unfortunately
We have another case of a killer getting entire perks as add-ons
with a chase power that ignores the rules of the game
Vecna has a machine gun with no cooldown
While traversing the upside down he can also go through pallets and doors
Totally balanced
also some maps are WAY too damn small for all these fucking speedy killers.
There is nothing interesting this killer does. It's nurse blink with a required survivor slowdown mechanic. And he has essentially an unmissable attack from a movement secondary ability
i think you are heavily overestimating the value this has on henry himself
its free regression
oh so you dont patrol generators to find survivors
ofc you do, but you want to follow the survivors and undergate, not stick around to hit the gen
my b, better use it into the corner of egemap, maybe the survivors are hidign there
it should be iridescent
purposely going for gens just to use this add on is slowing yourself down for 0 value
you have brainrot
amazing argumentation
And this is when BHVR says they'll fix him but then they nerf the wrong killer and buff the survivors
always great to have intellectual conversation
the gameplay loop of this killer is to go to generators in his floor snot, then come out of it next to whatever generator the survivors are on
Remember you're undetectable, tho, so if you sneak up on a survivor on a gen you could get both
and then nurse blink down whoever doesnt have SB
Dont forget its basically infinite aswell
maybe if you critically thougth about your own statements it would be worth having the convo
"its useless if I use my power wrong"

interesting question, if you get all 4 survivors to 4 tokens does world breaker just permanently deactivate or can it still be triggered by hitting people
you get worldbreaker basically after hitting anyone with anything about halfway into the match
If a survivor has 4 wb tokens, I think it activates on 1 hit with them, doesn't it?
its very boring, and uninteractive
Im already looking forward to raging at the bs vecnas gonna be able to do
im not sure
it still activates if you hit somebody with 4 tokens
Idk, I'm glad to have more prediction killers
so even if everyones max tokens they can still accumulate them to re trigger the power got it
i was curious to see if he had a self power limit
yes, so its basically infinite if you tunnel someone or go for the same 2 people
The issue I have with every recent killer is theyâre just become too varied as in back then you had pretty linear/one dimensional killers but nowadays you have so may things to account for and so many mechanics introduced with 1 character its actually wild
very healthy design
The design is very human
and the other survivors are forced to go to obscure parts of the map and stand still for like 20 seconds
i read that in job bots voice from job simulator lol
It's a pipeline. You go from easier, simpler killers to harder, more complicated killers
and then he instantly gets it back the next time he chases someone
LOL
The easy killers already exist
Vecna is an easy killer
*simple, easy isn't really accurate
I personally think the game has just come to the point where you canât go back to simple killers they all need to have multiple aspects to them
there is no interaction. You do not have to know how to play DBD to play this killer
if you can aim 2 big circles, you can play this killer
Been a while since I did a PTB are we supposed to have lost all progress every PTB?
No? You have to predict survivor movements to hit either of your abilities, manage the undergate cooldown, and keep track of clocks
^^
All while playing regular macro/micro
you do not have to track clocks
you only have to aim circles
It's beneficial
i wanna try around a bit more with the iri chess piece, it can be so wonky but so fun at the same time
And with pinhead you only have to aim chains, Huntress you only have to aim hatchets, wraith you only have to bing bong your bell, there's no point here
Yeah just claim the mail and unlock a character and any outfits
you do not play survivor if you are hoenstly comparign Vecna to anythign but Nurse
there is 0 interaction in chase against this killer
Pinhead, Huntress, and Cenobite have to interact with windows, and pallets, and the sctructure of the environments
i feel like dustins scream has the potential to be an even bigger meme than steves
this killer is just: aim circle
So what's your thoughts on pyramid head, another entirely prediction based killer with a power that hits thru walls?
A killer that, mind you, stays firmly B tier
he has to interact with pallets and windows and the environment, and doesnt have a movement ability or slowdown mechanic
your opinion
Otz's opinion, generally accepted to be right
ah so every other region and every other comp player or content creator is wrong
So does vecna. I don't see the difference between circle that goes thru walls and line that goes thru walls, also he's literally got an add-on that breaks pallets
Finally, streamer opinion has dropped, now I have my opinion
You're so unserious right now if you're comparing Pyramid Head to Vecna
Vecna can shoot any elevation
and spam it with essentially no cooldown
he can miss it essentially infinitely and still be within range to hit it
You are now putting words in my mouth and this conversation is no longer logical. Have a good one, man
there is also no difference between him casting it point blank or at max range
it was never logical with any of your takes
there is travel time with Pyramid head's projectile
there is none with Vecna's
it is: aim circle and keep aiming circle until the survivor doesn't dodge
On either side of RPD he can aim it behind multiple line of sight breaks down the edge map staircases and hit survivors
it is alternative Nurse
actually there is, the amount of time it takes to get the circle to the position you want and the slight delay after activation
so the floor circle
takes longer for the damaging part to land
(the answer is no)
Aim. Circle.
it can if you have to fight the environment in the all to common in games issue of remote placing with colliding hitboxes
This is the same brainrot we had with Krasue where people could not aim with an absurdly overtuned power on the PTB
ive already had several issues accidently placing the thing elevated on something like a rock noone can stand on because it snapped
that is an aim problem
Also you can run through it even when the tentacles are still there
that is not a killer power problem. Aim circle
thats because the ability already activated and missed, the visual just hasnt gone away yet
yes but if you just evade and run vecna needs a lot of time to catch up
The only way to make this killer fair is to remove the ability to see the circle while channeling it
but i have similar issues with houndmaster where her dog trackings not going where i want it to cause itll snap to a nearby generator when i dont want it to or wont lock on to the gen at all when i do so i have to waste time sometimes double or triple taking it
it should be identical to Nurse. And there should be a brown add on to see the channel of the radius
i think the attack needs a bit more delay before it actually damages
Like be so for real with this
thats about what i would change
This should be a brown instead of whatever the hell they were thinking with Mural and Wrist Rocket
Can you imagine if Nurse or Blight damaged generators with their Blink and Rush
yeah pretty much every addon of him could be rare
with a brown add on. Like are we serious?
You cannot defend this killer in his current state
We ready for everyone to have those brown add Ons and spamming that shit?
How about a brown add on that lets you damage generators with a Huntress hatchet
Idk if itâs just that people are still just learning to play him but i havenât had a lot of issues playing against him, fake directions when you hear the sound is the best counter
How about Doc Shock
Actually that's kinda balanced
honestly i now believe the gen and pallet break is pretty terrible, you have a killer with aoe attacks that can shut down looping at will, and can use the upside to ignore pallets and windows vaults entirely so breaking gens and pallets when emerging from the upside down is kinda a weak ability
The attack is on over a 30 second cooldown that is not the same scenario
because those have the same cooldown and time effort as undergate. lol.
How about Clown can damage generators with a brown add on
it was ragebait all along
Snail seems upset that he canât dodge
Thats what im saying this guy cannot be serious
at the start i was like okay maybe bro just overestimates the value, but its just clear bait
Thats an addon not base kit whats your point?
30 seconds is enough time to have it up after every single chase
AND there's an add on to reduce the cooldown
oh no the killer performs a basic kick every 30 seconds at the cost of a whole add on slot
holy fuck this killer needs a MAJOR nerf. This is such bullshit
Both of those abilities are easy to get value with, his isn't
Yeah but if nurse had something like that you could just blink past the same gen over and over. Its not the same scenario at all
so you dont patrol generators with undergate? Got it. Keep popping that at edgemap for the blendettes
Very time a killer comes out we need to gut them immediately, no matter what
Its not like this addon removes gen kicking all together. The radius isnt that big anyways
its massive
its also quite shit since you will not activate eruption/pop etc
sorry not eruption, what is the other called again
you literally cannot avoid it without SB if the Vecna uses it correctly
wait yeah eruption also wants kick for the mark
and it damages
Quit strawmanning bruh ragebait at its finest
or at worst makes his nurse blinks deal health states afetrwards
Havenât been playing too much of the ptb but lemme guess, everyone already wants the new killer nerfed and the survivor perks are OP?
its a basic kick that does not activate any kicking related effect, so you would want other passive slowdown anyway
its not bait qt pie
it really isnât, you can easily avoid it lol
That's not how you technically use that ability, and it's still not that broken this is why we're never allowed to make anything orginal or fun because I can't just mindlessly play
thats more embarassing then ngl
Youâre strawmanning
I really hoped it was this is just an L take
Surprisingly havenât seen people complain about survivor perks yet
because they're balanced and dont pose any meta shake up
So I was half right.
most of the new ones are trash, as usual.
and they're so overshadowed in the update by an absurd killer
Snail confirmed stands still in every circle
I played 30 games last night and didnt lose to a single vecna
So why are you complaining
because I know how to play the game and was running SB
So whats the problem
No one's gonna use them, that's about the only complaint there is there really fun
the killer is poorly designed
ofc you didnât, youâre playing against ptb players lol
there is nothign healthy about the only counterplay being to run edgemap and run SB
as is 90% of the game
Yeah I had fun using them, especially since killers werenât using meta perks either
Why?
thats the point numbnuts, this killer is absurd if an actual person who can aim uses it
it is literally just aim circle
Itâs almost like dbd is more fun when folks on both sides arenât sweating like theyâre in a tournament
youâre the numbnuts if you think you have to run sb to avoid a circle

Am I the only one that feels like something is off about some of the new character models? Specifically Eddie and Nancy. I think Dustin, Eleven and Robin look great. But thereâs something about Nancy and Eddie that feels, off? I donât know how to describe it
you literally do
Thats literally like any ranged killer ever whats ur point
I think as a community we should just start running what we want, gen slow down is so boring to play as killer and I have to bring it pretty much very game and behavior is incapable of designing good perks most the time
Just double back?
you literally do not x
"nuh uh" head ass peanut gallery
and yet all 3 of the new killer perks are either gen slowdown or gen slowdown synergy perks
But remember we canât make good killer perks or nurse and blight will be OP. (As if they arenât already)
turn down the clock for nurse is busted as hell, you just look at the gen, make it explode and regress and then you just move on to find the survivors
on an alternative nurse
Technically not zero. You could have a teammate touch a gen with 0 progress to waste it
friendly reminder that trapper places bear traps
ty
I think you could get the same result with pop though since you have to be within line of sight of the gen with this new perk. Like I said I havenât played much of the ptb so I havenât tried it myself
also why is creel just spirit + pyramid + sadako
this perk removes the need of having to spend your blink for a gen pop
no pop is not a good perk. Turn Back is eons stronger than pop ever was
Lmao
Pop isnt a good perk are we deadass
Do we know about og pop
Ragebait
We should try remove everyone else and only have them playable
Yeah but itâs just never gonna change đ„
read their messages from the last 20 minutes and you know whats going on
yeah heâs just ragebaiting 
I have been its hilarious. I genuinely think he believes the things he says
No one runs pop in comp
idk if this is better or worse than it being bait
Probably just the lobby lightning
it is the most mid regression perk in the game
Probably worse i didnt think these people actually existed
Ones pretty well designed imo though at least, that's mostly the problem with them there not fun playing artist perks isn't fun it's boring
Undone
Eruption has outclassed pop for well over a year
They both fill different niches how can you accurately compare one to the other
I personally find eruption to be really fun :>
you only have 4 perk slots
Yeah but they arent used for the same purpose
genuinely make an actual argument how pop is better than any of these perks
Not in that build. You probably wouldnt kick gens in that build
Ruin with eruption
there is no way
Eruption has the chance to do nothin is this guy stupid
Let them cook guys
you are so much wiser than every top comp killer for the last 2-3 years
tell us oh sage how you are smarter than Xeno, Knightlight, Ivn, etc
These guys expect all their totems to be broken in a minute
I cant wait how % current progress on 1 generator is worth an entire perk slot
What does this have to do with the actual game
surely comp is a perfect reflection of the actual game
this severely outclesses pop
Itâs better than pop in most cases sure
You can damage mid chase itâs pretty significant change to actually physically kicking the Gen
Does this make Pop a bad perk? No it doesnât
it is the most perfect reflection of the game. What are you on about? Top players in both roles agreeing to fair matches
Not comp players being toxic andies if you donât agree with their narrative 
when there are 8 other perks that do the same thing better, yes it does. You literally just tried to shit on undone with the same logic.

UhhhhâŠ
Are we not supposed to shit on undone
Is it a sleeper pick
Okay I can talk about undone seriously since itâs funny
Undone is not simply outclassed, itâs just extremely weak and abhorrently designed
you can damage a gen within L.O.S. and proc deadman's synergy with 0 counterplay
If all other recession perks were deleted from the game Undone wouldnât take their place
this perk forces deadman's value. You can't avoid deadman's anymore
You can force it to a different gen if youâre coordinated
Which I assume is the case because for some reason comp is the reflection of how all of dbd works (lol)
And grim embrace since I think grim is under 60 seconds so if you hook someone during those, and then damage a Gen right after itâs like dead manâs right after plus regression
didnt you know? as soon as you queue into a game, the 4 survivors form a psychic connection and have perfect skills
This is true
the game consists of 100% comp level players
Pretty much everyone at this point
Gooper
that's needed to win against these swfs bro đ đ„
nvm i thought the mini mori only happened on the gate attack
why cant i find deadlock in the ptb?
in the ptb its deadlock since pinhead is available i think
It's a matchmaking issue. Why are these killers being put into lobbies with better players, but we also dont want em harassing the fresh installs. Maybe people that tunnel can be put in lobbies with people that have DC penalties
Playing the PTB just to play Ghost Face and run my standard build
the MMR cap is too low for there to actually be any interesting matchmaking
that isn't fair or fun for anyone in that situation. Tunneling is just an efficient way to play the game, just like gen rushing đ
someone can run builds to inflate their performance above their skillset and go against better players,
3v1 in a 4v1 game is fair... alright
It's unfair they get put in these lobbies that they have to tunnel to get a win
i.e. quad regression S tier, or SB Vigil Sole Survivor Clairvoyance
gen rushing doesn't exist
Everyone is DCing against me I knew Ghost Face was top tier
Slugging as vecna against new gen rushing survs is so satisfying â€ïžâđ©č
Dude you are in a server called Memesaurus

yes it does because i do it every game
and then die first because i can't loop
I like tunneling and gen rushing 
me too twin đ„č
Genrushing: The phenomenon where survivors don't waste time and focus on their sole objective efficiently. (Note: this is often confused with normal optimized gameplay)
People often fail to make the distinction between malicious and efficient tunneling
Tunneling: the phenomenon where killers optimally play killer and don't waste time spreading hooks (note: often confused with being toxic and unfair)
New players get a ton of 3-4 kills due to newer survivors not knowing what theyre doing while the killer plays Ghoul or something. They spike in MMR ranking until they land against super experienced people and bounce backwards
correct. And why every survivor should run either shoulder the burden, decisive, or both
Tunneling is tunnel vision. Most of the time it is the stupidest play as youll just get looped forever.
That used to be the standard, and at some point people stopped running Decisve in pubs
Youre overcomplicating this hard lmao
why every killer should bring DMS painres corrupt (4th perk)
There are planty of killers who don't need to do that
nope that's just how all y'all survivor mains with 5 seconds on killer act
(nurse, blight, and billy)
Im not a survivor main
Best killers in the game whom specifically excel at it
someone 1v1 with the new killer?
As oppozed to other killers who dont
There are plenty more (Singularity, Twins, Spirit, etc)
Tunneling with Hag just instantly loses the game
but twins has to slug / snowball, tunneling isn't needed for them
Whats wrong with snowball?
Careful now, you're about to say Killer doesnt have to just tunnel to win
or run the same 15 perks
Twins only "has to" slug when victor goes on an adventure, and I can tell you in 3 words what your best fix is
"Dont do that"
anyone else think vecna jr's chase theme is a bit on the weak side? like its missing something
100% vecna senior. Old vexna is old news
As someone who loves Xeno, anybody else feel jealous Vecna has a much better movement ability that would have fit them?
Right know the first seems to have it all, both movement and a very strong range attack
Sniping as vecna is so fun
I am here.
@violet steppe Wanna kiss and make out here?
I kept hearing Eleven the floor above me, shot a tentacle there and got 1 hit, shot another and mindbreaked herâ€ïžâđ©č
Gotta check your profile first.
all survs say slugging and tunneling are both toxic ""
Vecna still feels like a modded character idk why
Same survivors running head on, flashbangs, flashlights, sabo and alike
So...QQ
why do they make perk ideas, and then just add something into it that completely removes any and all possible combos
We See You could have combo'd well with Object Of Obsession imo, but they made it where its only when the killer themselves reveals you
Meaning it entirely relies on the killer to run aura perks and it doesn't combo with anything you can actually fucking control yourself
Whos perk is we see you
Eleven
Bro it's insane honestly. I have this video clip I'm going to share where I predicted her movements.
I tried the combo out yesterday and it worked.. Did they change that?
uh
i'm not entirely sure
I know it used to be apart of the reworked version of Off The Record, I think?
it is the newest effect, so its not going to be on much
Does the first have any autoaim? I've only played 1 game with bots and hit some very surprising shots that I didnt figure were about to hit
And I know they were doin autoaim stuff with Krause...
Apologies for barging in this gc, but PTB Customs anyone? Against my Vecna NA? i could use the practise
@craggy mortar
idk why they decided to make Still Sight 2.0 as if it wouldn't take the exact same position as Still Sight, being absolutely shit because you have to basically immobilize yourself to get any use out of it
(at least Still Sight allows you to see the Killer, but they needed to stop Extrasensory Perception from being 100% better)
We really need a good cooldown for vine attack
Apologies for the weird colors, my NVIDIA settings were unknowingly off.
insane mind games btw
the cooldown is constantly missing it
thats the cool down folks
Ehhh at least a 2 second cooldown on normal and 4-5 on the world end thing
I do feel the need for BHVR to slightly increase the time for the vines to burst from the ground.
But in return, make it so that Undergate doesn't slow you for an eternity when emerging.
if they made it any easier to dodge, it would kill his use imo
We will see.
its about as fast as PyHead's thing takes to come out of the ground, I think
because he's insanely broken?
he seems balanced to me
I see him like a ranged nurse, he has movement, and he has an attack with almost no cd, and does a health state, where the counterplay is 50/50 and pray
I'm giving him the benefit of the doubt because I don't want a Springtrap 2.0 where he turns out to be alright or actually pretty bad once people get used to him
but due to the mass amount of people saying he was OP, he gets 500 nerfs and none of them ever get reverted to make him actually good again compared to the rest of the higher tiers
Those people shouldn't even have a valid voice to BHVR considering ST Vecna has only been available for playtesting for two whole days.
His ranged attack can be spammed pretty repeatedly and can do stuff like hit up stairs
Has to get into his power first to do damage and its more 70/30 in survs favor depending on map
It can hit on floors above where he is standing if there is no ground beneath that higher floor
yeah i am still convinced a longer delay on the hit and a longer cooldown if you miss are needed
he might just be able to hit through floors in general
NO ONE wants to learn counterplay and just immediately goes "nope too hard reminds me of nurse nerf him"
wdym
the aoe is also insane on indoor maps but thats an indoor map thing
Hes deadly at tight loops but weaker in more open space
hes pretty ass in open space
Which is what balances him out a lot
give the vines like a small extra delay before they pop up and hit
make cooldown on m2 longer if you miss it
Hes strong antiloop but weak in deadzones
not even massively, but thats how i imagine he could be tweaked
which is pretty cool tbh
oh yeah that i agree with its too abusable
this and changing up his addons
But if you make it have a longer cooldown he should at least have the radius be a little bigger not by much tho
survivors have more than enough tools to deal with both
they just don't want to run the perks. They want to run fun perks and have a different experience
and unfortunately it is mainstream for killers to drink the "I must only tunnel to play killer" Kool-aid
Thats the problem with survivor perks, when they counter optimized killer strats they're popular or if they're a jack of all trades perk they're popular and everything else just gets underused
because there's nothing enjoyable about being hard focused out of the game when you're running memes
These perks will probably never see the light of day after a month or two
even though they're all fairly unique and interesting
BBB actually seems decent(ish) and would probably be run with chem trap as a joke/memr build
I feel like Bada Bada Boom will be the most used compared to all of them, but thats because its a niche joke pick like Chem Trap or Blast Mine
fym blast mine is meta đ trust
its funny you say that cuz thats exactly what killers want to do but we cant cuz we just lose or go against sweat
does anyone else has the color of lightning around the map pink instead of red when in clock mode of vecna
mine is just bright af red.do you use reshade?
nvidia filters but even without them its still pink
do you have a colorblind setting on?
lol its ok
Yeah but his upside down is so slow i wish they would give him an addon that makes him come out of it a little faster
After actually playing him hands on hes so much fun holy shit
Nawh she could have limited Tele
if they made it any faster itd be a guaranteed hit
I think they just need to nerf the cooldown or the ranged attack
Yeah i love him its so fun to play but holy the sweat pisses me off
no
Even if I never get around to watching stranger things seasons 4 and 5 I will probably play this guy because he is just amazing in every way
Assuming he doesnt get destroyed at launch
Hes not Broken but hes a little OP it would take like minor nerfs to make him better
aim circle
yes
he is completely non-interactive in chase
Hes especially fun on hawkins
Oh right all killers have to be the same my bad
His aoe and hitting through floor floorsa nd walls excels on hawkins
you can hit people working on the second floor generator from the floor bellow
oh yeah i have a clip of me getting them from 1st floor
and you can land hits through walls with undergate
Vecna is literally just Nurse
No hes really not
if you can aim a blink, you can aim the circle
he can blink?
the blink on nurse doesnt do damage it takes you NEAR them rarely on them and then you need to adjust with your second blink sometimes to then LUNGE. if you miss with Henry they can just make distance
aim second circle
He's a ranged nurse, ignore LOS, damage from a distance
Why isnât Vecna floating in the killer lobby? The killer lobby is the only place where he just stands like a dudeâŠ
Vecna's vine attack doesnt do damage if worldbreaker isnt active. Issue is the cooldown
It's weird because thats what he does normally in the show lmao
I know, it just seems like he should have a cooler idle animation, not just a default pose
Like if he was suspended by the vines in his default pose ||like he is under the mind flayerâs heart||
He does have an animation for that its just not default
HOnestly everyone should just called this guy One or First
I call him Henry
One sounds cooler
or just Vecna lol
youre oversimplifying it lmao
The Fist
I call him Vecna unless iâm comparing him to the actual Vecna, in which case i call him One.
As I recall hes always refered to as "the first" in season 3
The First Second 
Number 1
or "one"
Could just call him by his last name like Myers "Creel"
Cause he was the first test subject rather than Eleven being th eleventh
every test subject goes by their number as I recall?
Think he's getting nerfed upon release?
probably a detail worth pointing out on the suggestion forum
aim third circle
this is pretty bad ragebait
aim 4th circle
Most likely. At the very least they will change up his addons
i hope so theyre pretty mid
he has like 2 really good ones and the rest are more for meme builds
I wouldnt say for meme builds
They just dont feel like they do enough
a lot of them that is
Honestly i'm really worried he's gonna get completely gutted.
My complaints are:
âąBoring idle animation in killer lobby
âąLack of clock defense or slowdown in addons
âąrange for Undergate Attack is unavoidable without speed perks
âąAll of Vecnaâs perks are too good, and all of Dustinâs perks need a buff.
Pizza goggles are fucking horrid lmao
this game is so painfully survivor-sided, it's ridiculous holy shit..... They really need to bloody separate the tryhard competitive fucks from the gen-pop who's just playing for fun. I fucking hate tryhards so much
*or rework
Vecnas perks do NOT need a nerf. Good perks are allowed to exist
Undergate is easily avoidable wtf do you mean?
It really is
Ikr, like when the devs suggested that killers having a hard time just go play another game
Make it killer-sided instead
Thatâs a genuinely good advice
Just because you can't aim a big circle doesnt mean its avoidable
To avoid undergate all you have to do is Hold W and dont double back at all
i just wish theyd fix this fucking skin because every time you go back into first person theres a 50% chance you get jumpscared by his jeans
I like the spirit, but wrong idea
someone really needs to take this game away from BHVR....
anyone who has played any MOBA or MMO like WoW can now play DBD as a top killer
Not to mention if you get hit with Undergate you get like a miles worth of distance
the game is supposed to be killer sided but for some reason we made a survival horror game survivor sided
aim circle
Make one killer exactly equal three to four survivors in meta so itâs truly an expression of skill
the addon that gives you 20% haste isnt even good enough lmao
Dont we have a few of those, nurse and blight?
I too like Rin Yamaoka
Yes, but not every killer player enjoys playing nurse or blight
What about the poor pig and ghosty mains?
so we should have more killers like nurse and blight then
I'm honestly gonna be pissed if they nerf Vecnas perks. First good killer perks in a while and we arent even allowed that
We should have more killers on the POWER LEVEL of nurse or blight
i dunno, i still want to enjoy playing as survivor
Enjoyment is not mutualy exclusive for one side or the other, because winning does not equal having fun
Iâm not saying killers should always win, iâm saying killers should stand a chance without having to pull out the good old meta
Nurse and blight usually wins the majority of their matches though
its pretty miserable
The burden of skill should be on the survivors to outsmart the killer, but not overly so. A horror game needs the villain to be even somewhat more powerful than those they are chasing.
But the survivors still need to be able to do so
I just realized. The quote used in the Hive Mind perk was said by Flayed Billy while Eleven was in his mind. Implying that it wasn't the mindflayer speaking but Vecna. Don't know how to feel about this but i dont think i like it tbh :/
Having it just be Vecna speaking would just be lame as hell ngl
I wouldnt call nurse and blight "somewhat more powerful", a decent player on any of those would mop the floor with the survivors
I like going up against blight though, i hate nurse
My point is that situations where survivors win and the killer cannot do anything about it should not exist
Lol
While it seems on theme for the killer to keep their oppressive wins, it is still not healthy for gameplay. Neither extreme is good
And situations where a killer gets a nearly 2K win streak shouldnt exist either
True
this is fundamentally flawed
both sides need to have equal expression of skill
Killer's powers need to have equal downsides and counterplay to their strengths
Iâm tired of being hard stopped by strong survivors, youâre tired of being killed relentlessly by top-tier killers, i just want a balanced game
perfect example: Victor is essentially a guaranteed hit (unless the survivor hops into a locker then the power cant deal damage)
The fact that tunnelling is such a problem says that survs need better ways to get away from a hook because usually, they 10 seconds away and survs are obviously not able to outrun a killer that's 15% faster then them consistant enough
Hillbilly can down any survivor out in the open, but can travel through obstacles. He has to interact with windows and pallets
Can Hive Mind relight itself when you fresh hook another survivor?
The fact that bully squadding is such a problem says that the devs should stop buffing perks used to bullysquad
and yet, here we are
No, it specifies first hook
So first hook of the trial period?
Well, one of us thinks bully squads are an issue as killer
I get excited when I THINK I even have a 4 pack
Yes, and am i wrong for that?
bullysquads dont work against strong killers
and bullysquads have not existed since locker flashlight saves were gutted
Youâre missing my entire point
We need a universal power level for killers, and it should be equivalent to three or four survivors
I disagree. Killers should have to be played well by a player good at them to achieve 3 or more kills
Killers should not inherently be expected to win
I hate when people look at a power and their first idea isnt "how can i counter this?" its "how can this be nerfed so i can not die to it?"
My man
Hooksabo still exists
Flashlight click still exists
Bodyblock breakout still exists
Head on is still viable
Wtfdym
3 kills is the wincondition. Thats like saying killers should always win
The other point is a killer shouldnt be balanced for 4 survs when they can just ignore 3 of em
theyre ragebaiting just ignore
Man i hate modern social media culture
thanks for messaging nonsense again so I can block
this isnt ragebait
you're saying killers should be balanced around always winning
thats literally not what balanced means
I liked last ptb. Noone dies before the second half of the game. I thought that was fair
Thatâs not what weâre saying
Weâre saying that survivors shouldnât be able to hold a position of power over the killer
Survivors should have the advantage when there's 4 of them
If the survs are ready, set up, and coordinated, yes. They should
FUCK i hate this shit
and it should become very difficult once there's 3 or less
and thats exactly how it is right now
yeah just block him i did earlier cuz it was so obvious he didnt know shit of what he was talking about just trying to ragebait
thats why people preach tunneling
so random but whats yall thoughts on episode 9 of stranger things
no one likes one sided people who cant see the other side
some killers are literally unbeatable in the 3 v 1
especiailly if the survivors dont split the map correctly
I just think both sides need a balance, because their extremes are polarizing people
but thats not the case with this game. you hold a position of power over the killer no matter youre solo or 4 man
survivor is given too much and killer isnt given enough honestly
Not quite, as a solo canât exactly hold a position of power over the killer, as the killer is fundamentally stronger than a single survivor
Does survivors get cursed when Hive Mind is activated?
nope, a good survivor can loop a killer for at least a minute which is enough time for 3 survs to do at least 2 gens
Out of arguments i see
so things like soul guard become active
That all depends on the player you get. If they suck with that killer, you can run circles around em.
Do not weaken Vecna's abilities and advantages.
Im going to say the same thing I said to the last PTB discussion
post your stats in both roles if you want to be taken seriously
Then whoâs doing the gens if the one survivor is doing the looping?
as it should be
if you spend an entire minute+ of time on one of 4 of your opponents, the other 3 should use that time eifficiently to complete their singular objective
The Firstâs perks seems very good. A nice set for a killer
Adept First will be pretty easy
if you que into a match and your POV is: "I need to find first chase" instead of " I need to find the 4 survivors" you deserve to lose
Corrupt and lethal exist for a reason. The spawn update happened for a reason
I can see TBTC with DMS with Secret Project is gonna be a meta build
stop playing killer to tunnel (1 v 1) and asking the base level of a killer to carry you
Killers shouldnât need to have to use the meta to win. And while tunneling can sometimes be malicious, often killers tunnel because it is literally the only killing they can do, vs the one survivor that didnât bring meta
I, personally, do my best to spread hook states
"Killers should get to do whatever they want to win, mistakes in decision making should make no impact"
They dont. They only need meta if the meta is their competitive crutch. You can wait out a sprint burst if you give it a shot
Not what iâm saying
And true in some ways, but untrue in others
one gen in my game got perma blocked lol
If you want to spread your hookstates in such a way that you cannot recover that is your decision and your fault for losing
Secret Project?
oOo... I want that perk too...
Damned if i do, damned if i donât?
yeah, guess it bugged out
welcome to Killer. You have to make decisions
generators will pop, survivors have perks you have to burn through and play around
Survivors see that there are 2 gens remaining that needs to be done and killers have no kills and they never once thought about âoh gee killer has no kills and we are close to getting the objective done, we better be careful and protect whoeverâs on death hookâ
Your argument is not sound. If i tunnel, itâs my fault for being a disgusting killer and i deserve to lose. If i donât tunnel, itâs my fault for not doing the most optimal thing and i deserve to lose.
Like no shit if I got to 2 gens remaining with no kills Iâm fucking tunnelling
You want to main killer or play killer to win you need to be able to respond to survivors and the situations they create
đ
and the survivors need to protect their vulnerable teammates and predict you as killer
tunneling is part of the game, survivors have a lot of different ways to counter tunneling
Tunnelling most of the time is a response killer has to the current state of the trial
5-4 gens, killers have little reason to tunnel
if survivors want to win they will bring the perks to counter tunneling
Tunneling should not be a necessary mode of play unless survivors are throwing themselves at you to abuse endurance and perks like DS
3 gens, they might tunnel a bit if they donât have many hooks
2-1 gen they are for sure tunnelling if no kills
play Twins. 99% of my games end in 4 hooks
Well, if you get better, you can win without tunnelling. But you can be limited by what you deserve...
You want to play Killers that dont need to tunnel to win, then play them
S tiers exist
The THREE survivors not in a chase?



