#ptb-discussion

1 messages · Page 35 of 1

celest hare
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And it'd be less effective

gray night
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Or their exhaust cd

tiny granite
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Then if they put this through they’d better be ready for their entire killer base to vanish

gray night
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It’s way worse than live

Thinking syringe is more powerful now is just incorrect

valid tide
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I think the high tier, high mobility killers should have a slower base movespeed, and the lower tier killers should be a little more threatening

wary hamlet
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Bhvr will probably add killer bots before ever even thinking of addressing complaints killers have if killers start to leave in droves lol

low quarry
gray night
low quarry
wary hamlet
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The wicked resurgence shit is actually insane

low quarry
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2 sprint bursts will now though

wary hamlet
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If that goes to live every killer is avoiding basement like the plague

gray night
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2 health states and 2 sb aren’t guaranteed

tiny granite
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If it goes live killers are just gonna leave

wary hamlet
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Or that yeah

celest hare
low quarry
valid tide
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Enough about all this though - let's talk about those killer bots...

wary hamlet
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Whats gonna stop people from rocking boil over with wicked and resurgence and purposefully going down in basement lmao

gray night
low quarry
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Use sb, pre drop, use syringe, sb again

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Or literally just gain enough distance, pop the syringe, and be on your way with another sb

gray night
wary hamlet
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Other survivors can just sabo the hooks near killer shack also

low quarry
gray night
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Use live syringe don’t get hit

Heal

wary hamlet
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So you’ll be forced to hook in basement or drop them either way is bad since basekit unbreakable

gray night
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Why do you think people use syringe lol ?

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To just get hit during its duration

Are these bots as survivors you face

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How about for someone else as well

wary hamlet
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I think elusive as a status effect for unhooks survivors is neat but like

low quarry
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The point is that there is still some counterplay to the current syringe because you still have time to prevent its effect from going through

gray night
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It’s gone now

You aren’t using a syringe on anyone now

celest hare
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All the changes I want

Anti-camp: maybe a range decrease but I think it's almost in a fantastic spot, I haven't seen the 20m be an issue
Anti-slug: maybe survivors close to the slugged survivor slow down the resolve bar filling up? Like how it is with the anti-camp
Anti-tunnel: bring back basekit BBQ from the last PTB, off-hook benefits 30s -> 20s, elusive removes collision but attacks prioritise players with collision to kill using basekit endurance aggressively, grant endgame players elusive too (what's the harm? With the aforementioned no collision it'd be a killer buff)
Wicked: 50% -> 25%
Resurgence: 70% -> 50%
Breakdown: 100% -> 50%
Syringe and hook bloodlust: not sure, but syringe's probably op and the bloodlust is underbaked and too weak

wary hamlet
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They shouldn’t have endurance and haste for so long and should not have wallhacks on the killer period

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They can keep elusive but that other stuff has gotta be dialed back

low quarry
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But now a survivor can GUARANTEE a longer chase and more distance instead of taking the risk of being downed before getting fully healed

gray night
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I can do that already with syringe though

celest hare
gray night
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And it’s just a better version as I can help my teammates as well

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Now I just pop double sb and yippee

So what

wary hamlet
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I think bringing basekit bbq and pop back is def the play

tiny granite
celest hare
celest hare
wary hamlet
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Give killers a good reason to not tunnel you out. Basekit pop alone I think is a pretty good reward for unique hooks and bbq as well makes it even better

low quarry
gray night
wary hamlet
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I don’t understand why bhvr cant get it through their thick skulls that punishing killers for killing is not the play lmao

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Positive incentives for stretching the game out via spreading hooks is the play

gray night
celest hare
fathom bane
low quarry
# gray night Now I just pop double sb and yippee So what

I think you'd understand the issue more if you viewed it in a low tier killer's perspective. Especially with this pallet density update, guaranteed distance is extremely strong and even more so than a health state in some cases

celest hare
low quarry
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Then why are you advocating for this change? I don't understand cause it would only make your chases more difficult

gray night
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Low tier killers are above me

Well not for long anyways but we moving up to c tier finally

valid tide
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I queued up for a survivor game in the PTB and the killer immediately tunneled someone out of the game dead

celest hare
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LMAO

trail sleet
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this is my second ptb do u get 10k auric everu ptb or for ur first one?

celest hare
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You have to be pretty bad to let that happen 😭

wary hamlet
celest hare
valid tide
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Killer was on Hillbilly - he'd just dash straight back to the hook if the guy got off, and then ride him for 30 seconds to down him

low quarry
wary hamlet
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Any survivor with a braincell with these changes isnt getting tunneled unless its a top tier killer like nurse doing it

valid tide
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Agreed yeah

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But it shows that killers are and will forever be stubborn creatures

celest hare
trail sleet
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this is my second ptb do u get 10k auric everu ptb or for ur first one?

celest hare
low quarry
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90s is a lot, but for 50% (the change ur suggesting) then maybe

gray night
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Idek why breakdown needed the healing thing added

valid tide
celest hare
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GUYS GUYS GUYS, what if we reduce sb, balanced, smash hit, and lithe's speed boost by 1s?

valid tide
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and/or buy new killers or survivors

low quarry
celest hare
trail sleet
gray night
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Overcome would then become the most powerful

But you can’t get hit twice with overcome

valid tide
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No

celest hare
low quarry
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Honestly we don't need more buffs to healing in this meta lol

valid tide
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Or, at least they shouldn't?

wary hamlet
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The only thing I really have a issue with in this ptb that imo has to get changed asap is the endurance/haste on unhook lasting waaaay too long and certain perk changes (wicked resurgence combo moment lol)

celest hare
trail sleet
wary hamlet
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Furtive getting gutted also sucks

celest hare
valid tide
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We gotta kill the BNP

low quarry
celest hare
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Someone downvoted my perk changes forum post LMFAO

gray night
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I don’t really see the issue with it

Syringe that is

I just don’t like they turned it into a completely personal item

Or a stupid broken one with comms

celest hare
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Someone likes the instaheal off hook dead twat

low quarry
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Plus doesn't that already kinda advocate for spreading out hooks

valid tide
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tbh I'm mostly just happy that they added the Recovery Crawl back to tenacity

valid tide
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That was my biggest complaint as of recent

low quarry
gray night
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It’s a weird combo wicked and resurgence

Think it’s mostly wasteful

wary hamlet
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The only people I can imagine like these changes are survivor mains who leave the game in 2 seconds if anything even slightly inconvenient happens. Even veteran survivor mains hate a majority of this patch from what I’ve seen

low quarry
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I don't like the current syringe but I'd prefer it over this change

gray night
wary hamlet
gray night
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Someone with lithe and windows but they are bad

Yea don’t need to complete that sentence

valid tide
wary hamlet
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Imagine someone with that combo hovering around basement with other people around ready to sabo hooks around basement so the killer is FORCED to hook in basement or drop

gray night
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Me see glowy wall me use perks

Me still die

low quarry
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What they're doing is decreasing the skill gap and that just makes survivor easier to play. Why would anyone wanna play killer when they could enjoy the buffs they're receiving while also having an easier time playing instead

gray night
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Survivor is still way harder to play lol

low quarry
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Spelled "they're" wrong 🥀

low quarry
gray night
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It needs to be

wary hamlet
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Survivor is most definitely not easier to play in this day and age

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In this post pallet density update world

gray night
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B lining straight back to an unhook notification shouldn’t have been a thing for like several years

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Slugging long term shouldn’t have been a thing as well

low quarry
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Anyways ima go watch some stuff, gonna enjoy my dbd break

wary hamlet
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I fucking suck hot garbage at survivor (im a killer main) and win a majority of my games still just from the sheer amount of pallets on maps

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So imagine how much easier its gonna be when this giga buff gets pushed to live

gray night
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I wanna see this majority of games you win evidence

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While “sucking hot garbage”

wary hamlet
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I can dm it gotta log into my bhvr stat tracker

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The fact that you want proof is funny I figured it was a pretty no brainer thing that survivor is the easier role objectively

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You have teammates to rely on

gray night
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People lie is why

wary hamlet
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Ok just checked in reality my escape rate with survivor is actually right down the middle at 50% but I still do believe survivor is the much easier role

gray night
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Lmfao

wary hamlet
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You have teammates you can crutch on and dont get punished for mistakes you make nearly as hard as you would on killer

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And even if you suck ass in chase you can sit on gens

gray night
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It’s just usually people saying something is easy

But then they don’t play that side at all

Or they have horrible escape rates

wary hamlet
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I like to play both sides but im primarily killer for the most part

gray night
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I got that part from your bias 😀

wary hamlet
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How is that bias im stating a objective fact as to why survivor is easier to play than killer

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You just heard me 🥀

gray night
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It’s not objective though

wary hamlet
gray night
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Just you think it is

But then don’t have anything to really back it up

Just your opinion which is fine

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It’s fine to have an opinion but trying to pass it off as fact is the issue is all

tiny granite
gray night
wary hamlet
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I don’t think saying survivor is the easier role to play than killer because there are 4 survivors and only 1 killer is a biased opinion…

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It is OBJECTIVELY TRUE it is a easier time when you have teammates to rely on

tiny granite
wary hamlet
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at least I showed you my stats

gray night
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You’re just ignoring so much co text about fbd when you say

Well it’s 4v1

Obviously the 4 has an easier time

wary hamlet
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Im assuming you asked me that thinking I would pussy out

tidal wing
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Surviour is easier to play when playing as a swf, especially with how handholdy it feels at times

tiny granite
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Yep

wary hamlet
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Yeah with solo queue its different

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But with swf survivor with friends it is definitely much MUCH easier to manage escapes then it is for a killer to kill

gray night
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Well swfing isn’t really that common compared to soloq

And most swfs are friends jerking around

tiny granite
gray night
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You very rarely find a comp and coord swf as opponents

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And that’s true about people who play this game as a career

wary hamlet
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What type of mmr bracket are you in to rarely ever come across a swf playing to win

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Because I flat out do not believe that

gray night
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We don’t have a full time job of dbd and THOSE people don’t even get those opponents

trail sleet
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why is cenobite in the ptb

wary hamlet
tidal wing
wary hamlet
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^

trail sleet
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i got my hopes up thought hes getting added back:(

tidal wing
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Unfortunately probably not

wary hamlet
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The 3 remaining cenobite players are sobbing unfortunately

gray night
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Prolly won’t at least for several years like they did with demo

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Licenses take awhile to expire once acquired by other parties

tidal wing
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Presuming the game has serval years left in its life span

tidal wing
wary hamlet
gray night
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Dbd isn’t gonna die in serval years lol

People have been saying that for

Several years

tidal wing
tiny granite
tiny granite
wary hamlet
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Honestly dbd is shockingly still really popular despite being this old so realistically it will keep going for years to come

gray night
wary hamlet
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As long as it keeps printing money for bhvr they’ll keep supporting it no matter how shitty it becomes with future changes

tiny granite
gray night
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You just have to step in and prevent it in someway

You can’t go to the source and tunneling camping (because I can and want to)

And wag your finger

tidal wing
celest hare
gray night
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They banned everyone from their forums

tidal wing
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And then work on the issues that arise from listening to the players

wary hamlet
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Doesnt help that bhvr basically disregard killer concerns

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If that livestream and poll was any proof of that

tidal wing
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Killer concerns don’t matter although they are a crucial part of the game, it’s infuriating

gray night
brittle mantle
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Although I got the game like 2 years ago, I've consistently played it for the past year & half or so. For the most part I would say I have a fairly ok knowledge of the game & have nearly 400 hours so far (which compared to sweats isnt much)

I can confidently say I see a swf about every 1/3 of my games

tiny granite
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Without killers the game dies just wanna say that

gray night
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Not even people who play this game as a career

See that many in a day

tiny granite
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With an unknown amount of lobbies going on at the same time you really think it isn’t possible just because you haven’t seen it?

gray night
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They’ll get like one swf or two across a full stream and that’s like 9+hours of killer play

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And it’s funny it’s usually the same swf lol

tidal wing
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That’s not true tho, tunnelling and slugging is a valid strategy when used for pressure

gray night
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It was more used “because I can”

tiny granite
wary hamlet
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The devs straight up said that in the patch notes for the krause ptb they were gonna push

tidal wing
gray night
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That’s probably why we are seeing these changes

Too many people doing things like that at 5 gens

wary hamlet
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They said they acknowledged that slugging and tunneling can be the right play

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It can be the right play

So lets just attempt to gut it so it isnt the right play.

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Peak bhvr

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So glad that krause ptb anti tunnel didnt make it to live

brittle mantle
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Generally speaking a solo queue or a guy with maybe one friend isn’t gonna be too bad because they do not have coordination. You can usually tell it’s a full on SWF (though not in all cases) they’ll do the same things to make winning near impossible

It’s def far more common at low-mid MMR

tiny granite
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That’s why they need to just scrap this whole update it makes no sense to punish killers for a strategy that’s needed to counter survivor meta

gray night
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Nah needs to happen

celest hare
gray night
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Get rid of the unhook notification killers

So we can actually have some form of gameplay

celest hare
wary hamlet
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Funny enough them pushing so hard on anti tunnel and slug hurts mid-low tier killers more than the killers survivors actually hate playing against (top tier meta menaces like nurse)

celest hare
tiny granite
gray night
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It’s just a silly way to play honestly

tidal wing
celest hare
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Running back to hook always, yes, but it would harm people just trying to play WAY too much

gray night
celest hare
gray night
celest hare
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Because either they haven't found anyone and it's fine to go back, or they have to go out of their way to go back and are sort of forced to target the unhooker

tidal wing
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You will always know there gonna be at least 2 survivors there and honestly you heal underhook your asking for trouble

wary hamlet
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Like sure you have 30 seconds of endurance haste and also elusive but do you really think a good nurse, blight, ghoul, or hillbilly player isn’t gonna make a B line straight back to that hook in 2 seconds lmao

brittle mantle
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See I don’t inherently mind the unhook changes because yeah, getting tunneled sucks. The problem is that we could really fix most issues with the previous killer buffs cause (while not the best thing in the world) it actually rewarded the killers for doing unique hooks

The goal shouldn’t be to punish players for slugging or tunneling when they have little to no options left because yes, in those cases it’s 100% basically needed. What the goal should be is to reward killers for not doing tactics that make the game unfun

However at the end of the day, the real problem is how incredibly fast games go that force players to feel the need to 4 man slug cause if they don’t? 2 gens gone boom. Which won’t be fixed without fundamentally changing the game

celest hare
wary hamlet
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And no amount of haste is gonna save you

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From s tier killers with mobility chase powers

celest hare
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I use lucky break ALONE like a fucking MADLAD and even it itself is super effective lmao

celest hare
fathom bane
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honestly IMO i'd be fine with these changes as long as they are disabled during the endgame

tidal wing
fathom bane
celest hare
brittle mantle
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Slugging changes honestly wouldn’t even be needed if we just made hooking for the killers more of an actual benefit. The reason people slug is usually cause it’s easier (or in rarer cases cause it’s endgame and there’s no options left)

Bring back the killer buffs for unique hooks (maybe increase some aspects) and keep the unhook buffs

wary hamlet
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They can still know your general location and make plays accordingly

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And if its a nurse or blight your kinda just cooked

celest hare
wary hamlet
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Yeah it isnt

celest hare
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If you are trying your hardest to lose them and they still find you

brittle mantle
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Being forced to play a certain way is never fun, but being encouraged with actual benefits will make players play how you want most of the time

celest hare
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Also maps that you can see a million miles away making it impossible to lose hard tunnelling killers need to be addressed alone

celest hare
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Maybe Haddonfield... but... tf would they do

tidal wing
celest hare
wary hamlet
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Crotus is actually boring as shit

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I dont like that realm from both a survivor and a killer standpoint

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Pallet density change made it even more of a snoozefest

brittle mantle
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Love how survivors now have unhook benefits to make tunneling harder, a pallet buffet to make the game even more handholdy

What do the killers get? More blood points

wary hamlet
brittle mantle
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Because blood points are gonna help me win my match

reef tartan
wary hamlet
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And 15 seconds of bloodlust 1 your gonna lose instantly

reef tartan
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legit

wary hamlet
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And get 0 use out of

brittle mantle
fierce creek
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brother, it is not hard to understand that this change is supposed to be in survivors favour

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ofc survivors get more shit

reef tartan
fierce creek
reef tartan
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it's run to pallet, pre drop and run to another pallet

wary hamlet
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Yeah if you dont play a killer that has a power that can hit over or disregard pallets in the current game sucks to suck

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Best get to breaking pallets

reef tartan
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every low tier killer gets nerfed again whilst high tier killers are fine

wary hamlet
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Lumberjack timing

brittle mantle
reef tartan
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meta isn't gonna save the pallets

fierce creek
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survivors are also forced to play meta to try and win

fierce creek
reef tartan
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the new ptb basically gives base kit otf which is ridiculous

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such smart thinking will get you gen rushed

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you legit have to break pallets or ur just fucked for the game when you do want chase

fierce creek
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if you play a meta killer and you get gen rushed, massive skill issue

reef tartan
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not everyone wants to play meta and be miserable and sweaty

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funny enough that the low tier killers are way more enjoyable and playable

wary hamlet
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So just fuck those people I guess? myerssmile

reef tartan
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might aswell delete killer and add a ai that plays killer

wary hamlet
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We should be encouraging creativity with killer choice and perk choice for survivor instead of stifling it

gray night
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youre not forced into meta

tidal wing
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Gen placements need adjustments, some can spawn to close together causing an easy three gen, or too far apart making patrolling them harder weaker killers, hooks are inconsistent with them having the same problems as the gens being unevenly spread out and the adds on that increases or decreases their distance not working the way it should, shack and main builds on the maps can be some of the strongest tiles on the map, making others feel lacking at times. To fix this it feels like they just went add the game amount of pallets on a map and call it a day. Making it unfun for both killer and survivor to deal with. It’s made stronger killers stay the same and weaker killers struggle more

wary hamlet
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It makes for more interesting games when people arent running the same exact shit

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For both sides

gray night
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coukld say the same silly thing about live

reef tartan
reef tartan
gray night
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Currently the worst killer in the game by the way

reef tartan
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idk how they still haven't fixed the gate fps drop issue

reef tartan
tidal wing
# gray night youre not forced into meta

Yes you are, we currently have a gen rush and heal meta. You don’t want gens to be finished quickly you need to bring perks that are considered anti gen rush gens. To slow down the rate they are finished

gray night
reef tartan
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why would i specialize? i'm trying to enjoy the game and not be miserable

gray night
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Then lower your expectations

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you arent any good at any killer if you just close your eyes and randomly pick a killer to play

unreal python
reef tartan
gray night
reef tartan
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it's not random

tidal wing
slow venture
gray night
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Most survivors also dont know how to play against .... every killer in the game lol

celest hare
wary hamlet
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The sadako effect

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Killer played so little= survivors run around like headless chickens not knowing the counterplay

fierce creek
#

they arent even winning a lot with meta

gray night
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Because they dont lol

tidal wing
wary hamlet
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I doubt john ghostface is winning a lot either

slow venture
gray night
tidal wing
#

As a trapper main, I ain’t winning much

celest hare
gray night
tidal wing
celest hare
#

2 UPVOTES ON MY POST YAY 😭

slow venture
gray night
#

but thats true for everyone who plays this game.

You and me included

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You make it sound like whomever you are talking to, has broken MMR.

But then your MMR works just fine

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We are all on the broken mmr balanced playing field

tidal wing
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So how is it guessing and blaming mmr if it’s obvious information that mmr doesn’t work as intended

gray night
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it would be one thing if it was just something to guess on.

But when you guess on something that is the exact opposite

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doesnt mean much

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What ifing eachother until someone gives up doesnt make for constructive conversation

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Please keep it concise

slow venture
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I’m not trying to win any argument. I’m just saying faulty MMR is probably the cause of the balance issues rn.

gray night
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Its one of many causes for balance issues

slow venture
fierce creek
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mmr, killer power difference, and party power difference

gray night
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map design..../

tidal wing
gray night
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What to learn on both sides as well....

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The current survivor tutorial for example.

You save in the killers face

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Teaching you right off the bat

brittle mantle
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I think a lot of the problems of the game could be shifted into one of a few categories

1: poor MMR

2: killer balance being vastly different on a spectrum (aka how good let’s say trapper is vs blight)

3:completing gens/opening exit gates is simply too fast which makes any game with a non high mobility killer unfun to play if survivors go for a full on gen rush slam. Aka games go by pretty fast if you aren’t playing a mobility killer. Hence why people often resort to things like slugging & tunneling as lower tier killers. Because they simply can’t do anything else

4: some maps are just inherently better for one side than others which ehhh I’m mixed on

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How dare I ever play Myers, trapper or bubba. The moment a decent team brings gen builds they effectively win

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most cases

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Though I also feel like alot of survivor players also just want to play “the hero” and will make a lot of choices they really shouldn’t, such as getting off the hook and immediately trying to stay near killers to save others instead of trying to get away as fast as possible. Or complaining that they get tunneled when they actively put themselves in situations where the killer can actively find them

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Coming from someone who rarely ever hard slugs (once in a blue moon). And only “tunnel” when the survivors basically put themselves in line for me to go after them when they should be trying to avoid me

#

Bothe sides have their own respective issues

tidal wing
# brittle mantle I think a lot of the problems of the game could be shifted into one of a few cat...

I don’t think they will fix MMR due to queue times being longer, it seems they live on the mentality quicker queue times and quick games are what the community wants. When in relation we want quick queues with mid to longish games. Not done in 5 seconds.

Definitely agree with the killer balancing being different. The devs should try and find ways to help killers with finding the middle ground of what makes blight s killer compared to trapper which in this case mobility. Trapper can’t traverse the map as quickly as blight meaning he can’t put as much pressure as blight can. He’s forced to trap on side of the map typically. It doesn’t help he’s very dated and maps are awful for him at times.

I think nerfing the anti gen rush perks when gens can only be kicked 8 times was an awful idea. Now it feels like there’s less ways to add pressure other than tunneling or slugging

tidal wing
tidal wing
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They seem to want to focus on one side instead of the whole which is infuriating and makes the game feel even more unbalanced and if there’s one side is more stronger than the other

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This is why the debate the game being more killer sided or it’s more surviour sided happens

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The fact that it doesn’t even seem like the ptb changes are gonna fix the issues they are trying to address, I was playing yesterday and we got bubba who managed to get a 4 man slug and hook us before someone could use the anti slugging changes

fierce creek
#

more stronger is just stronger

fierce creek
#

killers can still slug for pressue but cant be toxic about it, this is what every1 wants

wheat dagger
#

Is it tomorrow the 2v8 is out?

quiet geyser
#

Yeah iam a survivor main now 🤣. Never playing killer ever again.

hazy kraken
#

tried this out

sweet crypt
#

how much gb is the ptb

hazy kraken
#

5

dusty edgeBOT
#

@jolly onyx 🚫➡️ Your message content contains flagged text

fast talon
#

Can we all agree how shit this fucking update is??? Promoting strong killers with good mobility and making m1s shit, AGAIN

misty yew
#

How about they give something base kit that only affects the m1 attack? Yeah some strong killers like singularity and ghoul might get caught in the cross fire and get buffs they don't need, but generally speaking playing around the m1 would probably be the best idea. Still wouldn't fix the issue of getting the m1 in the first place, but it would at least be a start.

granite vessel
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I know everyone’s upset at this ptb but I’ve been having fun with it they probably need to give killer more for a unique hook but the anti slug, camp and tunnel changes haven’t really effected me at all

granite vessel
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They need to not buff the role as a whole because the best killers don’t need buffs they need to make these changes on a killer to killer basis

#

I’d also imagine it’s why they’re so “survivor sided” with updates because any buff to the killer role will buff the killers who don’t need it while also buffing the killers who do need it it’s the issue of the killer power gap while if you buff the survivor role that just isn’t an issue

misty yew
granite vessel
#

The reason that works for nurse is because she can’t really m1 her power is how she attacks always

#

Blight, Kaneki and Singu are 4.6 so you can just play them m1 if m1 is actually a viable way to play across the board

#

If you make a universal buff to m1 killers you buff everyone who is 4.6

native grove
#

do i need to reinstall dbd everytime i install ptb?

granite vessel
#

Yes

real plaza
#

I looooooooooooooooooooooooooooooooooove pallets so much, playing as killer is so much fun

hazy kraken
#

survs again dying on purpose and dc to boost killrates

verbal lance
#

Aren't games with DCs excluded from stats?

odd bison
#

how is the anti slugging thingy?

eager egret
#

terrible

eager egret
harsh hearth
#

Thank you ptb for letting me try pinhead and making me sure that i would want him

hazy kraken
eager egret
#

i didnt know previous ptbs stacked

odd bison
eager egret
#

no

misty yew
#

The conviction nerf. That's about it CrowDerp

odd bison
#

well that's disappointing, hopefully the changes dont go through

native aspen
#

the antislug and anticamp wont affect like 95% of matches if even that low

gray night
#

pretty much

lofty glen
#

ayooo they let you play pinhead in the ptb

native aspen
#

the antitunnel is really the only contentious systemic change and even that is a very conservative change

#

it's only going to be marginally harder to tunnel and that really only comes into play if you are immediately on the survivor after unhook

fast talon
#

Also I dont like the way they ruined furtive chase

honest mason
#

Autohaven looks so ugly it's like they have a white studio light as a sun

tranquil mural
#

was the reception this bad for the last ptb?

verbal lance
#

I think the reception has been about as bad as the last.

lofty glen
#

how long are killer queues in the ptb again?

lofty glen
native aspen
#

ptb queues are not really an indicator of anything

lofty glen
verbal lance
#

Devs don't seem to understand that tunneling someone out is required in matches where the survivors are highly coordinated and highly skilled. There is often no other way to win; gen pressure is just too strong for one killer to do anything about.

Tunneling out is indeed not required in the majority of pub matches that I play, which is why I don't do it most of the time. But BHVR wants to remove it as an option completely which is going to increase the strength of good SWFs to the point where unless they throw horribly, they will at least 3-out every match.

verbal lance
#

I don't think making changes like this is really feasible until the gap between solo and SWF is closed more.

dusty edgeBOT
#

@cobalt torrent 🚫➡️ Your message content contains flagged text

rustic tinsel
#

guys

reef sedge
#

besides the slight endurance buff when unhooked

dusty edgeBOT
#

@deft quarry 🚫➡️ Your message content contains flagged text

glad pebble
#

why do i have the lament box charm in the ptb but not in normal dbd?

dusty edgeBOT
#

@lone sparrow 🚫➡️ Your message content contains flagged text

#

@polar fjord 🚫➡️ Your message content contains flagged text

fast talon
fast talon
rustic tinsel
#

man this matchmaking seems like a decade

fast talon
#

Atleast thats my opinion

dusty edgeBOT
#

@half geyser 🚫➡️ Your message content contains flagged text

#

@stone pecan 🚫➡️ Your message content contains flagged text

winter spire
#

still got tunneld in the ptb though this was supposed to get fixed

sterile matrix
#

Will Resurgence Wicked combo stay? Or one will get reworked?

verbal lance
#

I'm more worried about Babysitter TBH.

#

Giving 30 seconds of wallhacks to the survivor you're supposed to be chasing now is so egregiously stupid I don't know how that even made it to a PTB.

#

The theme of this PTB seems to be how many lose-lose situations the developers can create for killers.

#

I already rarely hook in basement so Wicked is dumb but not game breaking.

#

Babysitter and BT 100% need to be changed though.

muted grail
#

I at least like the idea that you can change the scratch marks to any color so that you can see where they are better because I have bad eyesight so I sometimes completely miss them

#

The other idea's idk though

verbal lance
#

Scratch marks and showing resolve bar to other survivors are W changes. Everything else is a big fat L.

#

In isolation each thing might be fine but in combination they create so many situations where the killer legitimately cannot do anything.

simple stone
#

HUH

dusty edgeBOT
#

@stone pecan 🚫➡️ Your message content contains flagged text

agile loom
verbal lance
#

Uh no. BT will be incredibly strong, but only in SWF. Which is the opposite of how perks should be designed.

#

Person 1 has BT and Babysitter, person 2 has DS. Person 1 unhooks person 2. Now killer has to choose between chasing person 1 (who will have 30 seconds of aura reading, making the chase very hard) or chasing person 2 who will run to a pallet and go down there. Killer can't pick them up because of DS nor can they leave them slugged because of BT.

#

BT will become meta for SWFs if it goes through in this state.

delicate cliff
#

ppl should stop crying like little babies, none of these changes will make it to live...

granite vessel
#

honestly the anti slug changes are fine

verbal lance
#

Where should we post criticism of the PTB then? What would make you happy?

delicate cliff
verbal lance
#

If you're going to characterize critism of the changes as "crying like little babies" please leave the Internet and let the adults talk.

#

Anti slug changes are mostly fine, it would be nice if they accounted for sabo, though, as slugging is the counter to sabo.

granite vessel
#

i think people exaggerate how severe these changes are the anti slug is fine i actually kinda hope it goes live. anti tunnel stuff needs way more work still

verbal lance
#

In a vacuum the anti-tunnel stuff might be fine, but in combination with Babysitter in particular, they are pretty problematic.

delicate cliff
#

in soloq all these changes will prove useful, but it will only result in swfs being extra op than what they already are, killers will make 1 bilion videos and cry over on twitter, and in the end, bhvr will only nerf soloq

verbal lance
#

As you will be forced to choose between chasing someone with a bunch of buffs (haste, endurance, elusive) or 30 seconds of aura on you, which is a really stupid position that the developers created.

#

Honestly if they toned down the anti-tunnel buffs for survivors who are in a group, I might be okay with them, because, yeah, your average solo queue teammate isn't going to use them effectively and probably needs them.

#

But I know they've resisted the idea of debuffing SWF before, because of reasons.

granite vessel
#

Yeah I think its not great I generally think the anti tunnel is fine if the benefit killers got for not tunneling was greater and maybe killer dependant so it could be stronger for killers with different weaknesses like more mobility for unmobile killers

verbal lance
#

Right, I'd be okay with it too if the killer buffs were stronger. 15 seconds of bloodlust is laughably useless even if you're playing a killer that actually gets use out of it.

granite vessel
#

i dont mind bloodlust on paper but the fact its removed by so many actiosn is rough

#

ghostface enetering stealth removes the bloodlust that sucks

#

they just need to adjust what actions on certain killers break the blood lust and give them more for unique hooks and i think its fine not the best but fine

verbal lance
#

It's still just not enough of an incentive.

#

TBH bring back basekit BBQ, that was a healthy thing. It drives the killer to chase.

#

Some version of basekit pain res would also be nice, because not being able to tunnel out means gen efficiency will increase and that needs to be kept in check.

delicate cliff
#

yeah, sounds great, how about basekit infectious fright, or even dms and corrupt while we are at it

verbal lance
#

Dude survivors are getting several things basekit, can you chill?

delicate cliff
#

basekit perks are NOT the solution bruh, we need new mechanics, something to evolve the game, not basekit this basekit that or bandage back and forth fixes, or status... status effects are the worst to use as balance

misty yew
#

Question; does broken prevent healing progress granted by resurgence and wicked? I know it prevents healing, I'm just not sure if the perks that just give a flat amount get ignored or if they're added to when they're eventually unbroken.

verbal lance
#

That may be true, I'm speaking in the context of these proposed changes.

verbal lance
misty yew
delicate cliff
#

which reminds me about a rant, why are people upset with wicked and resurgence combo? You have to be hooked at basement AND those perk slots can be used for MUCH better things rather than a gimmick. I mean if you want to be healed after a hook running Second Wind is much better, and it promotes altruistic playstyle.

That said, I do wish they had reworked Wicked to something else as well as take a second look at invocation perks. It has been about 5 survivor releases so far where there hasn't been ANY preferable perk for soloq or new players. Its always a gimmick or swf dependant/teamwork perk that no one has any idea you are running.

cyan pine
#

About wicked and resurgence, I know you get fully healed and have endurance and haste for 30 seconds.

The endurance is not a third health state on a healthy survivor, right? I believe if you're healthy and have endurance and then get hit, you become just injured and no endurance

#

I also agree that wicked and resurgence isint that big of a deal. It only helps for the first hook stage anyway, then the next down you can put them in the basement

delicate cliff
#

that is true, only if elusive makes it to live, which I highly doubt it will

verbal lance
#

Babysitter and BT are a much bigger issue than Wicked and Resurgence.

delicate cliff
#

yes, essentially, in their attempt to bridge the gap between soloq and swf with this ptb, they only make swf exponentially stronger

verbal lance
#

Yep.

rustic tinsel
#

FINALLY

verbal lance
#

BT will be abused by SWFs. Babysitter will get value by anyone though, which I guess is better in that it doesn't make SWFs exclusively stronger, but it forces a lose-lose on the killer after an unhook.

rustic tinsel
#

just got in a match after 2 hours

cyan pine
#

Thinking about it now, wicked and resurgence ONLY gets value if you manage to not get hit for 30 seconds after unhook.

It's no different then hitting an injured survivor with endurance then needing a second hit anyway

verbal lance
#

Make Babysitter give the aura read to the person who was unhooked instead and it's probably fine. Could stand a duration nerf maybe.

#

The syringes are also going to make SWF stronger while doing little for solos.

delicate cliff
#

Syptic on the other hand, better to run that brown addon, Bandages.... you actually end up with more available charges after a heal.

This entire PTB, its a massive miss

shell pumice
#

downloading the ptb rn, are syptics really dead?

delicate cliff
#

instead of endurance, you get, wait for it .... whole 15% efficiency bonus

shell pumice
#

wouldnt that just be outshined by botany or something, idrk

delicate cliff
#

meaning you get ~4 extra charges of your medkit, bandages (brown rarity btw) gives you 8

verbal lance
#

Styptic is mostly dead, syringe is a nerf if you used them for efficiency (heal while doing a gen) but a massive buff if you used them offensively (in chase).

shell pumice
#

😭 oh my god they actually fucking slaughtered it

#

what abt the perks, did furtive chase or anything else die

delicate cliff
# simple stone not the merchant buffs ❤️

the merchant buffs 😄 imagine gutting a killer for over an year, and then buffing them to more or less their pre-nerf state because "rework takes too much resources and not a focus right now"

verbal lance
#

Furtive chase is basically dead. Multiple survivor perks got ridiculous reworks that makes them OP either generally or in niche situations.

shell pumice
#

skull merchant is good now aswell? thats suprising

shell pumice
delicate cliff
simple stone
#

shes actually the healthiest shes ever been right now i believe (this ptb)

#

she’s practically the same as she was pre gutting except for power value you need to be actively rotating your drones

shell pumice
#

the fact they kinda openly said they wont do reworks on struggling characters is kinda crazy to me but atleast she's better😭

delicate cliff
#

well she couldn't have gotten worse, I mean the only worse thing that could haveh appened to her is deleting her from the game

simple stone
#

i really would like an SFX and VFX overhaul for her though…her kit feels so empty in that aspect

shell pumice
#

everyone focuses on her ass anyways so no need

simple stone
#

this animation has so much personality i love it so much, can they pls capitalise on this side of her by bringing back that eye vfx from her first ptb

dusty edgeBOT
#

@fierce creek 🚫➡️ Your message content contains flagged text

simple stone
#

also bring back the panic animations survivors played when in a drone radius

quaint helm
#

bro how do i play xeno effectively?

#

i keep getting looped out of my mind and missing my tail attacks

simple stone
#

just dont play him

fierce creek
quaint helm
#

ok

cyan pine
#

Am I the only one who doesn't care about the syringe change? Then again I did start learning Blight so I may be biased.

proud pebble
#

Can they make sure non of this goes live again

#

Legit some of the most awful changes back to back again

shell pumice
# quaint helm bro how do i play xeno effectively?

you can hear and see footsteps in tunnels, they are yellow
aura reading is great on him because it works while he's in a tunnel AND hes's quick
try to destroy turrets before they hit you
if u see a survivor without turrets nearby they are usually free
get a crosshair and practice xeno aim

verbal lance
#

I hope so, but the sunk cost fallacy is strong with BHVR.

cyan pine
#

Removing exhaustion once per trial is kinda meh.

proud pebble
fierce creek
#

"some of the most awful changes back to back again" lmao

shell pumice
delicate cliff
#

the only thing im excited now is the potential new content from bhvr, like, how many months has it been now in terms of any overal game balancing changes not making it to live?

verbal lance
proud pebble
fierce creek
#

far from it

proud pebble
#

Not really

shell pumice
proud pebble
#

They made like one good change

#

And that's about it

misty yew
shell pumice
#

actively nerfing slugging/tunneling without valid buffs in return will just result in it being abused in Any possible way

fierce creek
proud pebble
fierce creek
proud pebble
#

Nothing.
These changes do nothing

#

These are bandaids that have no stick

fierce creek
#

😮

#

bandaids you say?

proud pebble
#

"wow I can't abuse something that nobody does constantly" but now they don't address everything that comes with it

fierce creek
#

I would say its more of a tourniquet

proud pebble
#

No

#

It's like a shotgun wound being aided by a bandage

mint creek
#

I hope they pull the update through

cyan pine
#

Slugging can still be done, killers will just make a mental note of who has the most progress on their resolve bar and slug accordingly. Also perks that reduce healing speed also reduce the time to get up from slug I believe.

fierce creek
#

the true fix

delicate cliff
cyan pine
#

I'm still gonna play slugularity

shell pumice
# fierce creek so like killers abuse tunneling and slugging rn

you can correct me if im wrong
Gen rushing is one of the stronest strats in the game, killer slowdown has been meta for years cuz of this
spreading out hooks evenly will keep the most survivors on gens for longer
if you wanna win u want to take them off gens, whats stronger slowdown then getting 1-2 ppl out as fast as possible/ its also a game changer having less people on gens forever, they abuse it because its a valid strategy and u dotn get rewarded for spreading hooks out

fierce creek
#

me when I lie

fierce creek
#

killers when they need to strawman

shell pumice
#

wth does strawman mean

fierce creek
#

tunelling is the most effective strategy, fix it by nerfing it 🙂

#

thats what they did!

shell pumice
misty yew
fierce creek
#

did you make anypoint? because if you did I dont particular find it worth talking about

fierce creek
delicate cliff
#

another manchild in discussion, go back to general

#

shoo

fierce creek
#

manchild for not agreeing with you? CrowSip

valid tide
#

Dang dude you're still here

shell pumice
delicate cliff
#

you are not "not agreeing" you are spewing accussations, you are not providing any arguments

misty yew
# fierce creek why would there need to be equivalent exchange?

Sure, higher tiers may not need to use it and could be toned down. But SOME killers simple tunnel because that's how their power WAS DESIGNED. You can't just take it away without giving SOMETHING. Bhvr themselves admitted this by giving Oni more orbs on hook in the last PTB.

fierce creek
fierce creek
shell pumice
fierce creek
#

high tiers are so much stronger than low tiers, that is the issue for the low tiers, not nerfing tunneling

winged kraken
mint creek
misty yew
fierce creek
fierce creek
shell pumice
valid tide
delicate cliff
#

tunneling is not something to be nerfed, its not a mechanic, its a strategy. Applying various basekits, statuses, mechanical balance changes overall ARE NOT the way to go about reducing tunneling. Same goes for slugging

fierce creek
fierce creek
misty yew
fierce creek
#

better games have done it

valid tide
#

oh yeah Oni is Mr. Slugger

misty yew
winged kraken
delicate cliff
#

are you dull? Its up to a person to decide if they are gonna use a strategy or not. No matter what you do in terms of balance. Nerfing applies to mechanical changes within the gameplay loop. Give a survivor 1 billion seconds endurance, a killer can still tunnel them out if they want to do so. You cant NERF a strategy

fierce creek
shell pumice
fierce creek
mint creek
winged kraken
valid tide
#

Vilkis, I think you're being intentionally obtuse here - let's address the main thing here, which is why killers tunnel

They don't do it for no reason, or because they personally enjoy knowing that someone didn't get to play the game. They're doing it because it's the most effective way to give them a leg-up against the competition

fierce creek
fierce creek
#

buffs for specific killers I hope

#

that has nothign to do with nerfs/buffs to the class in general

delicate cliff
#

you are missing the entire point... bro, for a strategy to be effective, you have to use the tools for its execution, in this case the mechanics of the game. YES you can BUFF or NERF these mechanics, this will determine effectiveness of the strategy, but also affect other things. You dont nerf/buff the strategy itself... geez

winged kraken
valid tide
#

It's become a major pain point for people who main Survivors and has been for a while - BHVR has gone on record saying that it is not bannable by any means, since it is a strategy for winning, but they've made it clear that they don't want to encourage it as a playstyle because it's inherently not fun

verbal lance
#

Then they need to make not doing it more viable.

shell pumice
valid tide
#

So, ideally, the way to go about this is to discourage the strategy and encourage other strategies instead

delicate cliff
#

yes, or expand upon the viable strategies

shell pumice
fierce creek
mint creek
valid tide
#

They've gone the route of, in this PTB, seriously giving people a hard time if they do tunnel - but they've also given killers some new tools, chiefly the Bloodlust on hooking a survivor who is not the most recently hooked survivor

fierce creek
shell pumice
misty yew
#

A meta can be made around tunneling or camping with it being fair. Identity V does that (if you find it fun or not is subjective), but it does and can work with enough effort. I just don't think DBD can pull it off due to all the variables in this game compared to identity. So I think our best option is just making other strategies more appealing. So we're not seeing the same 7 perks every other game.

valid tide
#

BHVR is unfortunately not historically good at balancing, as shown again right now, but they want to address it

mint creek
mint creek
stoic scarab
#

||This is very entertaining to read ngl||

misty yew
fierce creek
# shell pumice now ur just ragebaiting lmao

? I love when instead of talking about my argument peopel just say "ragebait" what do you disagree with? killer has a record high 63% kill rate overall, how is that not very good numbers

shell pumice
misty yew
mint creek
mint creek
shell pumice
valid tide
#

I think it'd be fun to have this conversation in good faith with eachother but we're all convinced the other side has it out for eachother

verbal lance
#

Games with DCs are excluded from stats, I thought.

shell pumice
#

its some weird inaccurate way of measuring thats all i know

valid tide
#

Which is not great

mint creek
shell pumice
proud pebble
#

Checking twitter for opinions 🥀 💔

verbal lance
#

The devs said that tunneling occurs in 40% of matches I think, during the dev stream, but the definition they used to arrive at that is absurd, so the real number is probably much lower.

misty yew
#

Is the anti camping bar affected by your distance from the hook or does it only care about your time spent in range? Cause I'm getting mixed results from my testing.

shell pumice
#

i hope they keep the way auto haven looks from this ptb though, i really like it

valid tide
#

We may enable ourselves to assume that most people in this server and on twitter probably take the game more seriously than the average player - if camping happens half as often as the Devs say it does, so in One out of every Five games, then the casual survivor might think that that's a bit too often, no?

shell pumice
# mint creek Do it urself maybe ?

comes in with argument
states false stats backed up by experience and twitter
has no idea what he's talking about and never once looked into it
we've lost all common sense

mint creek
valid tide
#

The average player doesn't really care about much other than their own enjoyment, and it's unfun when you or someone else in your game gets tunneled out. It's either that you didn't get to play, or it's a death sentence for your team unless you guys really lock in

#

And, again, we're talking about the casual, average player. They're not going to lock in.

mint creek
shell pumice
verbal lance
#

To be honest, this is all mostly a matchmaking problem, not a mechanics problem.

misty yew
# valid tide We may enable ourselves to assume that most people in this server and on twitter...

I mean fair, but I also think the devs definitions are a bit skewed. According to their chart 8-24 meters is proxy camping, which I can vaguely understand, a bit much maybe given that's just a stealth killers entire terror radius, but I can get behind that. But they increase the face camping meter to almost exactly match their definition of proxy camping, being newly 20 meters. So... Is it anti face camping or proxy camping? You're giving mixed singles bhvr.

verbal lance
#

I have over 2k hours in the game and I still get people in my lobbies with 50 hours.

valid tide
#

This is also credible

mint creek
shell pumice
#

what you were saying is valid, then you brought in the fact it happens every other game which is just unarguably wrong and a clear overexaggeration

valid tide
#

Ranged killers like Huntress, Deathslinger, and Pyramid Head especially

verbal lance
valid tide
#

Nobody's giving up a good strategy as long as it works

#

Camping mostly went away when generators got faster

misty yew
mint creek
verbal lance
valid tide
# verbal lance You say that like survivors won't look at the buffs they get off hook and try to...

There was someone else here who advocated for survivors unhooked getting no collision for the duration of their Elusive status effect, as well as making it so that hits would prioritize people with collision over people without. It would make it so that the killer wouldn't be able to just bodyblock someone to reduce the distance they make after an unhook, as well as disallow unhooked survivors the ability to use their speed and endurance aggressively to bodyblock

mint creek
verbal lance
shell pumice
verbal lance
mint creek
granite vessel
misty yew
#

It's not a fantastic win but I'm glad my Onyrō didn't get completely destroyed with this ptb. So, improvement over all I guess CrowSip

verbal lance
hexed pilot
#

Is skully finally somewhat decent BlightHypers

verbal lance
#

So the opinion of the devs apparently is those matches should just be unwinnable.

mint creek
shell pumice
#

loading into a game with SM right now with zero slowdown and ill lyk how it goes

verbal lance
mint creek
verbal lance
#

Games are naturally competitive. That is always going to happen. The solution is not pretending it hasn't happened or hoping it won't continue.

#

It's basically the same thing as saying "the game was more fun when people didn't know so much about it," which is probably true, but it's also not going to change.

mint creek
verbal lance
#

Yeah and that makes me sad.

#

They really need to just add a ranked queue with visible MMR. Put all this handholdy garbage in casual mode.

mint creek
#

Unlikely to happen though

verbal lance
#

It will be healthier for the game in the long run.

mint creek
#

Also maybe some devs who play their own game before releasing stuff

verbal lance
#

I swear the weird decisions they make can be completely explained by them playing the game at a low skill level and only seeing the problems there, so when they try to fix the problems at low skill levels they don't consider what that will do to the high skill levels.

mint creek
verbal lance
#

I'm sure they did, they're just not good enough players to understand why she was so busted in the right hands.

fickle crane
#

Well I think they expected her to be really strong because they gave her the reduced hook buffs on the PTB

misty yew
mint creek
#

Imo until they don’t listen or take opinions from high skill player and just push through everything unhealthy the game will stay in that horrible state it is rn

verbal lance
#

Well the other side of the coin is that listening only to the high skill players will upset the balance at lower skill levels, so I am sympathetic to that. I think that's why we need separated casual and ranked modes that can be balanced differently.

valid tide
#

I mean I guess that is also a notable issue - some of those average, casual players make up seemingly the entire development team for this game

misty yew
#

A lot of the changes feel like they're tested in a vacuum without considering what they pair with.

verbal lance
#

Exactly.

#

Babysitter is a huge WTF in an update that wants you to chase the person who unhooked.

fierce creek
#

you are funny

mint creek
#

Unfortunately it’s not just the balance issue but also the empty rift missing parts a huge amount of bugs not being patched for months

verbal lance
#

If you want the killer to go after the person who unhooked, don't give chase buffs to the person who unhooked.

shell pumice
# mint creek Lmk I miss her sm

honestly shes not that bad no more, evenly spread out hooks when i couldve tunneled and ended in a 3k. for no slowdown aswell i think she's alright, you gotta abuse the drones alot tho

mint creek
shell pumice
#

she's not prime SM anymorebut she might be out trapper tier with this

mint creek
#

At least usable I enjoyed her (yall can hate me for that idc)

shell pumice
#

she was honestly really fun and a good break from dash/high mobility killers

mint creek
#

My actual main is artist but I played sm when I wanted to play more casual also love her design

shell pumice
#

people are heavily exagerrating the slugging and tunneling changes too ngl😭 while its not a bad idea the gameplay itself isnt too different if they dont push it any further and maybe reward killers a tiny bit more id be fine with it

verbal lance
#

Rework Babysitter and BT, and maybe add basekit BBQ and a small pain res to the killer bonuses for a unique hook and I'd feel a lot less bad about it.

mint creek
shell pumice
mint creek
#

I have a huge feeling they will scrap the entire thing and the community is once again mad over nothing we all know the outcome from last time

fierce creek
#

for unique hooks

verbal lance
#

Or instead of pain res make it so each unique hook adds a slight gen repair speed debuff for the rest of the match. That's really the only way to make it comparable to tunneling out in terms of slowing down gens.

mint creek
fierce creek
#

also make dms basekit and be 60 secs

verbal lance
shell pumice
#

the change last time was lowkey overkill though, completly killed a strat without rewarding the other side. this change was softer and bloodlust is a little nice on slower killers they shouldnt scrap it all though

fierce creek
#

else how will killer players even hook any1 but the last guy

shell pumice
#

in my opinion the resolve meter while slugged should stop/slowdown if another survivor is within 10 meters and im fien with this change

granite vessel
mint creek
shell pumice
shell pumice
# granite vessel yes

thats stupid then😭 should be like the old ptb where some killers got it differently

verbal lance
#

Yep the bloodlust is useless on like half the roster and the other half it doesn't really help that much anyway.

granite vessel
mint creek
alpine spindle
#

The devs have two main issues:

They treat symptoms instead of causes and they're addicted to negative reinforcement instead of posititive reinforcement.

They will never make a deterrent strong enough to stop camping, slugging, or tunnelling unless it's completely absurd, what they actually need to do is make a buff so good that killers don't want to do any of that - but we all know that's handholding.

fierce creek
#

killer in pubs is mostly extremely easy

verbal lance
mint creek
shell pumice
fierce creek
#

oh no I am not circlejerking with the other killer players 😮

shell pumice
fierce creek
verbal lance
shell pumice
#

show the full stats not just the killrate

mint creek
#

Thank you

#

Mr tuffknuckels ur mad over others suggestions and opinions you are one of the main problems the game has

mint creek
fierce creek
#

I am just sharing that I think killers should get more buffs like 20% haste

alpine spindle
fierce creek
#

like you

#

you dont care about the average survivor experience, if you do you clearly dont care enough to talk about it since you only talk about the killer side

shell pumice
valid tide
#

Decided to leave this conversation in order to play a game of DBD on the PTB

shell pumice
fierce creek
valid tide
#

Killer tunneled someone out of the game

#

So far I'm actually seeing more people tunneling survivors in the PTB than I do in any live server games

shell pumice
valid tide
#

I played four games today, which isn't a large number, but I can say that half of them now have had killers who tunnel survivors aggressively

alpine spindle
shell pumice
#

speaking of killrate though i might be the worst houndmaster in the world

alpine spindle
#

gotta test it early before it hits live.

valid tide
#

The thing is that, though people here (and myself) agree that it'll only work if the survivors are bad

#

It is actually the case that these survivors are just That Bad

alpine spindle
#

Any buffs to survivors unequally apply to anyone who isn't terrible or in a swf - it's a pretty crazy multipler.

valid tide
#

Yeah

alpine spindle
#

most survivors are terrible though which is the problem.

shell pumice
valid tide
#

One of the worst offenders this game has nearly 700 hours in the game and they were actually just outright terrible at the game

#

The other two had hidden profiles, but like, no generator time, no ability to extend a chase, no ability to lead the killer away from objectives, and when the killer started slugging they A. Refused to split up and B. Repeatedly picked themselves up off the ground in front of the killer

#

Just genuinely an embarrassing game. I wish Survivor players were smarter.

misty yew
valid tide
#

I mean

alpine spindle
#

now they auto equip you with the worst perk on your character so they can say nobody runs perkless now lul.

valid tide
#

We're playing a game where people can look at playtime in the thousands of hours and still reasonably assume that that person isn't very good, either

#

I think that's a problem as well - you not only have to really get this game in order to play at the top level, you need to dedicate a lot of time, effort, and practice as well

#

I agree that the way BHVR is doing things is pretty heavy handed and sloppy, but raising the skill floor of the game isn't a bad idea either

Would love if there was some way to encourage survivors jumping on generators, though

#

Apparently "It's How you Win the Game" isn't enough incentive to get people to sit down and do them

alpine spindle
#

Your average survivor has no game sense, you'll have 3 gens left and 2 survivors at 0 hook stages stealthing the killer.

misty yew
#

There will always be people who just refuse to actually improve and hover around the same skill bracket (like being stuck in Platinum in shooters). These types of players will always exist and negatively affect the data.

alpine spindle
#

and wonder why their mates got tunneled out.

valid tide
#

I mean I'm looking at this screenshot and it's just embarrassing, holy moly

#

They all have top tier perks, medkits and toolboxes with Iri Add-ons, and the killer was a Wraith with No Perks and he just absolutely obliterated them

#

And these are survivors who are dedicated enough to know about and access the PTB

#

We gotta burn these guys alive

#

It's the only way forward

gray night
#

Should show the ss.

#

DM me

shell pumice
gray night
#

Reason they have a higher rate of success (kr) on average.

Is because its the power role

gray night
# fierce creek maybe I am not ass at the game

Pretty much.

And saying it doesnt mean anything is such a wierd take.

This is the game mode everyone plays when we press play. So it means pretty much everything.

People like to act they play some different game mode and that their mode is somehow harder than ours/yours.

When for pretty much every experienced player, we all play the same pub matches.

fierce creek
#

🤐 I litteraly said a thing and bro got gigga salty at me

fierce creek
#

nothign special I dont play much killer

gray night
#

Karneki blight zzzz god damnit

#

Wraith good on you though 😄

#

Watching otz sort of breakdown of the entire PTB things ... 50/50 on his ideas

#

Think his slugging is unfortunately putting too much good faith in why people slug. Rather than the simple explaination of low risk high reward

#

Same for tunneling honestly. Really always in this games history people generally do these things because its just simply the highest reward for the lowest risk.

Killers are tunneling at almost no pressure, which they constantly do even in his own vods, not because they feel like they have to for any of the reasons listed

raven flume
#

is the ptb up rn

shell pumice
maiden oyster
#

So far I think the survivor changes are fine. Yeah ima say it, and I dont even play survivor at all. When I do it is for a quest or something stupid.

What Im not cool with is how poorly Killers are being balanced and how useless the Killer rewards for hooks and such are.

That needs to be fixed. I'm not saying Killers should suddenly gain cosmic awareness and end all life- but 15 seconds of blood lust that immediately stops on any ability activation sucks.... That's awful..

On top of that, Ghostface is bottom barrel levels bad, a ton of Killers are not performing or doing enough to properly compete in the game. I say compete as in active play, not competitive gameplay.

fierce creek
shell pumice
fierce creek
#

I play killer enough

#

enough to know how the game is and feels for both sides

shell pumice
#

these stats show u play high tier killers mainly, going past the poitn we were stating earlier about how different killers would feel about the update

fierce creek
#

wraith is top tier 😳

gray night
#

Their point was the barrier for entry to be succesful on killer is pretty low

shell pumice
#

correct me if im wrong but 35 is very far from 7%

fierce creek
maiden oyster
#

Anyway, I just think Killer rewards for unique hooks and such should be improved on. I think lessening the pallet density too, not saying remove it, cut it in half tho.

Killers in lower end skill potential need buffs as well. Killers in general dont need a lot, but the lower end ones do need attention and need to be given more power.

#

This entire PTB wouldn't be received badly if we didn't have so many low end killers ngl

gray night
#

And thats not all that need nerfed asll well

#

Double iri plague shouldnt be a thing period for example

maiden oyster
#

Buff low end killers
Reduce high ends, fix pallet density, improve unique hooks

gray night
#

My ideal of dbd would be B tier and some top C.

Rest of the tiers should just not be a thing

maiden oyster
#

With potential to play like a B level

gray night
#

Like im happy currently with SM after the changes.

Its huge for us who primarily play her still.

For the average player its probably not that great though.

maiden oyster
#

SM?

gray night
#

I would put her somewhere in C but understand ... for the average user. She could use more work

maiden oyster
#

Skull Merch

gray night
#

yea

maiden oyster
#

Okay yeah, no I agree. Shes also just been rlly underpowered for a while.

#

She deserves the buffs.

gray night
#

Like specialized players right now on the ptb.

We eating happy.

But it would be a hard ask to say this is it for the average dbd player

maiden oyster
#

Itll be quick for people to adapt to it, so im not concerned

#

Yeah

maiden oyster
gray night
#

You're gonna get pushback for reducing high ends no matter what lol

#

There are legit... probably most of #game-discussion that think blight is in a fine spot and doesnt need nerfs

maiden oyster
#

I didnt know he was so busted because of those ppl

#

I learned a few days ago how unhinged he is in game, ppl here lead me to believe he was low tier or just fine

gray night
#

Thats just this discord in general from what I see on game discussion.

Just asking for buffs to their side, and no nerfs to their side.

#

0 self awareness

maiden oyster
#

We need to stop addressing issues at a blanket view.

#

It doesnt work and it makes things worse for everyone.

gray night
#

Yea for sure.

Blanket nerfs across some ... arbitrary thing would be silly

robust pike
#

I think a lot of issues would be fixed by closing the power gap in killers some (either with buffs to weaker or nerfs to stronger, probably a mix of both) and to close the gap with solo que and swfs

That said, this ptb does the opposite of both- SWF's benefit more from these changes than solo que (although solo does benefit), driving that gap further, and it further weakens the weakest killers in the game, making the power imbalance between say, blight and trapper even greater than it was.

I think better communication in game for solo que should have been a first priority before changes like these, although some changes were certainly inevitable and thats fine

gray night
#

Specific to each killer absolutely

gray night
robust pike
gray night
#

Not everyone has a mic... not everyone wants to be a team player... not everyone even speaks the same language.....

Really comes down to how cohesive you are as a group rather than just knowing information

#

We see this in soloQ all the time WITH KINDRED.

And you just have clueless or not participating teammates

robust pike
maiden oyster
# gray night Specific to each killer absolutely

Literally Killer community would have like little to nothing to say if they buffed low and mid level killers and left thr high ends to dry, and brought the high ends down a peg. Sure the high tier killer plays like Blight, Nurse etc will cry about it, but they suck at the game and crutch on those killers.

robust pike
#

as a trapper and hag main i gotta say this ptb is pretty upsetting, since ive been struggling to even have fun games since the pallet update- not that i havent won, it just hasnt been fun

maiden oyster
gray night
#

A ping wheel is something I suggested awhile ago and yea...

COnditional ones that show up based on perks in play

For example: You have Reassurance

A new ping category opens up for "I am using reassurance on you"

maiden oyster
#

Springtrap and so many other killers need help, some just need some minor buffs, others like Ghostface need some major ones.

granite vessel
#

ghostface realistically needs a rework

#

more than anyone else id argue

robust pike
# maiden oyster I main Springtrap, Im already playing the game in a way that survivors naturally...

i think one of the biggest issues is the devs overlooking killer issues entirely to cater to survivors completely-

like in their survey they used before the recent stream, there was a question with the general idea of "what do you not like about the game" with answers like, lag or lighting or whatever- but there were like 3 questions that said explicity "Killers tunneling" "Killers slugging" "Killers camping", and if killers had any issues with survivors they would need to manually write it in under the "Other" category- which probably got disregarded into just the "other" bar on the graph

maiden oyster
maiden oyster
granite vessel
#

he also 100% needs a pyramid head style add-on rework

maiden oyster
granite vessel
# maiden oyster Maybe when someone is marked they suffer from something or Ghost gets a haste in...

Yeah I agree its super thematic for ghostface removing it would make ghostface not ghostface a smaller change i could agree with would be to make a bunch of his current add ons basekit like imo a large amount should be already. "Philly", Walleye's Matchbook, Headline Cutouts, and Cheap Cologne should all be basekit all his common add-ons at least. But also some of his add-ons that give status effects when youre marked should be basekit and his add-ons that give status effect to the person who breaks his stealth gotta go.

robust pike
granite vessel
maiden oyster
#

Demo, Ghost, Myers, Springtrap and many others are in need of performance enhancements whether it be reworking add ons, stats or buffs or reworks, idc, we have too many killers that need help.

robust pike
granite vessel
#

i think he needs a more major rework as well as reworking how his stalking works to make it feel more consistent ot use

granite vessel
#

I also think Springtrap is in a pretty good spot he could use some stronger add-ons imo but hes like solidly b tier

robust pike
granite vessel
#

and imo b tier should be the goal of killer balance (some ofc will be lower and some will be higher)

robust pike
#

which like, as a former pig main i cant help but be a little upset lmao

granite vessel
maiden oyster
robust pike
maiden oyster
robust pike
#

im an avid meyers lover before and after the rework but man.. two of my former mains have the exact same power but one is just better

granite vessel
#

i really really wish they took the time they spent on these anti camp, anti slug and anti tunnel changes to instead go back and look at older/weaker killers and giving them individual buffs or minor reworks

#

this period of no to little content wouldve been the perfect time even if it was only stuff like what theyve done for sm where they just gave her stat increases

#

anyways

#

i really hope pinhead being in this ptb is a sign from mr. behavior himself

granite vessel
#

maybe im fucked up and confused but they couldnt just put him into the ptb without the license?

robust pike
#

also dont forget- they delayed a licensed chapter for 2 months for this ptb

#

like, this feels like it couldve been put in with the chapter not.. as a complete replacement?

#

especially for changes that will probably be watered down 90% before they even make it to live

gray night
#

imo they need to stop with the releases and focus on what they have.

robust pike
#

i think more care into what already exists should be happening, but i dont know if delaying licenses is good for the game as itd be harder to get new ones if they made the license holders wait

gleaming magnet
#

I get the changes are to help new survivors but as a new killer it makes the game even harder for me. I already dont have any good perks because they take so long to unlock, and they match me against thousand hour 4 man groups as a brand new player.. I feel like they dont care about the new player killer experience..

#

And new players are coming to play as their fav characters, licensed killers. I dont think people are buying the game and excited to play as survivor as much as theyre excited to play as their favorite characters from their favorite horror franchises, then they find out those characters are trash it really turns new players away more than anything honestly

granite vessel
#

this game lives and dies by its content flow

gray night
#

I dont think so.

#

Bloat for the sake of bloat and not quality wouldnt do that to dbd

#

We cant just stick to a schedule of a new killer all the time, release it in a broken state.

Address none of hte problems that have existed for years at the highest end of killer play or survivor play

granite vessel
#

ofc good content is better but if they stop unpadting the game just wont produce the money bhvr is looking for

gray night
#

Its clearly too much for this company to handle

#

And the problem gets worse with every killer released

granite vessel
#

if they just stop releasing chapters the game will die in like a year's time and before that the game would quickly lose players

#

this game as well as other live service games have a core audience that is small and will stick with the game for a while after updates stop releasing but that core community can almost never keep a game alive alone

gray night
#

I think there is a fine line between releasing content and fixing issues.

And they are so far over in the releasing content portion, that it is just for greed at this point

coarse lotus
granite vessel
#

personally i think maybe they should slow down their release of content and focus the time they wouldve spent on improving the content in the game already

#

but stopping with chapters would kill the game and eventually get the servers shut down

gray night
granite vessel
#

stop with the releases?????

gray night
#

That doesnt mean ignore releases flat out

#

means stop spamming them so much

granite vessel
#

we both used almost the same wording in these messages

gray night
#

I remember when things did not used to be this quick between each killer release or ... set of perks or ... survivor skins

fierce creek
coarse lotus
#

personally i think this PTB sucks ass.. i cant play because if i dare to hook at least ONE they just DC after the first hook.. while im playing someone like ghostface.. type WHAT THE FUCK! you get the buffs you guys cried about and you still ragequit after the first hook. like what the fuck

gray night
#

Like how much time did we even have between the walking dump, smoke bombs, krasue, a new map,

Was like... barely a month. The ass end of july and mid september for all this lol

#

Like SLOW DOWN for christ sakes

coarse lotus
granite vessel
gray night
#

Like right now they dont need a new killer or survivor for at least a few months. This whole one month rush thing they have going on is just insane

#

How are you supposed to work on anything else if thats their plan lol

granite vessel
#

monthly ptbs regardless of how much new content is in each is a good idea

coarse lotus
#

THATS HOW WE ENDED UP HERE... for the entity sake..

granite vessel
#

i really think after year 10 theyll probably slow down but i dont think theyd wanna start any major changes for the 10th anni

fierce creek
gray night
#

conviction would say otherwise

lofty fog
#

I hope this patch fails and they do another we will think about it

Cause i know they will give the killers 2% for 30 seconds and 1000 bps

#

Then give small buffs to skull merchant and trapper.

merry drum
#

People say "this ptb is survivor sided" like mf... NO SHIT have you seen what they gave survivors compared to what they gave killers as an "incentive to stop tunneling"

young forum
#

ghoul is also nurse speed after cancelling a dash for some reason

celest hare
#

Oh I heard about that and thought it was a bug with the hook bloodlust

#

They said something about chases and nurse speed. Anyway don't play ghoul in the ptb LMAO

young forum
#

it's sometimes when you cancel power you get stuck being very slow

#

well cancelling power can cause it for sure, not sure if there are other ways to trigger it as well.

dull light
#

Ghoul is bugged in the PTB, if he kagune marks someone, he will sometimes become slower than a survivor

dusty edgeBOT
#

@eager crescent 🚫➡️ Your message content contains flagged text

ripe bison
#

Ost for the ptb

granite vessel
#

the ptb isnt THAT bad

ripe bison
#

How long is the ptb running for?

neon ember
#

They need to make it so all characters start unlocked in every ptb

granite vessel
#

doesnt it give you like 20k auric cells for the ptb

#

that should be enough to get them all i think

neon ember
#

yeah no it's only enough for all of one side surv or killer

#

and some on the other

silent stone
#

And the effects survivors have are insanely op

#

Slugging and tunneling were two strats that a killer can use to regain some control over the match

#

In some situations it’s simply the only reasonable thing you can do.

#

Now that isn’t viable at all and killers can’t even be compensated for it

simple stone
brazen slate
#

How I can play in PTB? I play the game post Pinhead removal, and I heard he is available in PTB.

granite vessel
#

only if youre on steam right click dbd on your game list go properties then betas and change to the public test beta branch

#

it should look like this when you do it and then you just update the game

#

you can go back and forth the same way between live and ptb

brazen slate
#

TY

dusty edgeBOT
#

@drifting magnet 🚫➡️ Your message content contains flagged text

shut inlet
#

usually skull merchant will get an m1 before she can even get a claw trap ngl

granite vessel
#

sm feels so much better after the buffs

coarse lotus
#

Like the moment you pick someone they DC

granite vessel
#

yes this has been a thing forever

#

After facing my first 30 second body block in the ptb I can firmly say 30 seconds is too long

woven pasture
fathom bane
#

is it just me, or is the PTB kinda dead atm

merry drum
#

Time for 10 min morning q

tropic anchor
fathom bane
#

i haven't gotten a queue for 40 minutes
lmao

cloud socket
#

the wall doesn’t bite you bro 😭

young forum
merry drum
vital zealot
#

the guy

#

i love and hate these types of interactions

#

theyre funny but its concerning how sure people are of themselves when they are clearly dumb as a bag of hammers

celest hare
#

God this community never fails to be fucking stupid

merry drum
celest hare
#

It's a really funny screenshot to be fair lmaoo

merry drum