#ptb-discussion

1 messages · Page 34 of 1

hidden dune
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Honestly I only played her these days because im a sucker for stealth mechanics, even bad ones

gray night
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The tracking doesnt last forever after claw trap it has a duration

tawny sable
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Would better detection even help her at all since she's a trap killer

sweet quartz
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What even happened to SM again I forgot

gray night
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Not really her issue.

Her traps just being not that scary was the problem

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Now though I think with the rotation buff. Hinder buff. And vault immunity gone.

They decent.

low shore
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anyone getting easy anti cheat error?

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on the PTB

hidden dune
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Jak do you have a clip of playing her Id honestly like to see how someone who is really good with her plays

void pasture
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Nah this the coldest take I’ve seen today

gray night
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I mean I have part 1-18 of last ptb of straight 3-4ks posted that I linked in here

void pasture
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Furtive Chase was perfectly fine as is and literally nobody asked for it to be changed yet of course leave it to the devs to randomly screw shit up for no reason

hidden dune
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Like how tf does occasional hinders and injuries make a clip montage :3

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Joking but still

sweet quartz
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And one last perk complaint, Barrowed Time also didn't need to be reworked, I just feel like the time needed to be reduced, maybe 5 or 6 seconds at tier 3

gray night
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Well you have to time them right. Which means you have to rotate the drones right

void pasture
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Meanwhile they haven’t even made syringes that much weaker. Sure they don’t insta heal but who needs an insta heal when you can double sprint burst into narnia

gray night
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If you think syringes arent weaker now...

Sheesh

void pasture
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They’re still strong

sweet quartz
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What happened to syringes

gray night
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You literally cannot use them on other teammates now

void pasture
gray night
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Hey guy with perks I dont know.

Heres a syringe.

Oh you dont have any exhaust perks? SHUCKS

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Oh your exhaust was almost up? Ah mAN

void pasture
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Right but it’s so strong for using on yourself

gray night
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Right but its asinine to even think they are "not weaker now"

verbal lance
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Nobody is worried about syringes in solos. SWF is going to have a field day with this stuff though.

low shore
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anyone ghaving issue iwth easy anti cheat?

verbal lance
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They are widening the gap between solo and SWF even more.

gray night
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I could just imagine some poor fool yelling at their screen. STOP RUNNING LET ME GIVE YOU YOUR SB BACK

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And their soloQ teammate just keeps running away lol

deft crag
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when is 2v8 coming out

verbal lance
deft crag
low shore
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bro where can i ask about error when playing PTB

verbal lance
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Here

low shore
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I literally cant play it says issue with easy anti cheat

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every time i wanna play

verbal lance
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Tried validating game files?

low shore
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what is that

verbal lance
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Of course I can't link to documentation on that process. That would be too easy.

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I guess google "steam verify files integrity" since this server is allergic to links.

low shore
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thx sm

verbal lance
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No problem. It may not help, but sometimes a corrupt file can cause this.

void pasture
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sprint burst is already a braindead perk as is, now people can just use it twice with no consequence

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It’s just so dumb from the devs

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“We realize that syringes are too strong and can extend chase by giving a free health state, so here’s an effect that lets you extend chase by removing exhasution!!” Like ????

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Sure it’s not as effective to use on your teammates now, but due to how good exhaustion perks are at wasting the killers time with almost no skill required and no real consequences, it is still busted as ever

verbal lance
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The game is too complex for them to competently handle, I think.

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They get an idea and instead of thinking it through, looking for syngergies with perks/items/addons, they just do it.

long vine
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borrowed time is a worse form of swf bullying. why do they take away solo abilities like conviction and make swf stronger. pair borrowed time with ds. they can just get up again after tanking a hit for another survivor. solo q survivors needed extra help not swf

verbal lance
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This is how we got Wicked + Resurgence. This is how we got old MfT.

void pasture
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Crazy cuz they’re just buffing survivor for the most part while not really giving killers all that much. Furtive Chase got taken out back and shot in the head, and survivors can self hook and insta heal in basement with wicked and resurgence

verbal lance
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The only thing killers really got is synergy with Beast of Prey, but don't worry, I'm sure they'll fix that.

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Unreal.

gray night
# void pasture They’re still extremely strong is the point

They are only useful for yourself now.

And they only give you an exaust back versus a health state.

So injured but a slightly longer chase.

Versus 2 hits.

Just weaker overall. And you cant even use them on your teammates reliably outside of comms

void pasture
void pasture
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I think you’re underestimating how strong of an effect being able to remove exhaustion is

gray night
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I am not.

Im just responding to your original claim

void pasture
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sprint burst, vigil, ghost notes and fixated + a syringe and someone with half decent looping skills is gonna be hell for killers

gray night
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which was this

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They havent made them that much weaker.

Categorically false

void pasture
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I disagree

gray night
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Literally a personal item now no argument to be made.

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You're free to your opinion though

void pasture
gray night
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Jesus...

void pasture
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If it’s personal but still very strong it’s only marginally weaker

dapper bear
gray night
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Its something they did because they made all these anti tunneling changes

dapper bear
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Smh.

gray night
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you used to lean on HAVING to syringe them to give them a fighting chance. After an unhook

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Now you cant do that.

Which is fine I think

void pasture
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Well you didn’t have to do that

gray night
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You didnt have to syring the tunnel to give them a longer chase right.

Good teammate perspective

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Look you clearly dont think so thats fine.

They are rediculously weaker overal as an addon now

young forum
void pasture
gray night
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"just dont get hit"

void pasture
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They can still have one even if you don’t give them a syringe, depends on how good they are at looping

gray night
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LOL said exactly what i said look its fine scott

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either way I dont really care. Ill be spamming SM

void pasture
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Well yes… the biggest counter to tunneling is to be good at looping lmao

gray night
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but syringe is just a joke of an addon now

young forum
void pasture
gray night
young forum
gray night
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You get enough protections now that you dont have to lean on a syringe to give your tunnel teammate a chance

ripe bison
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I feel like they coukd easily get around the issue of using syringes mid chase by making it so they can only be used to heal other survivors and not yourself.

void pasture
young forum
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the survivor hand-holding update

gray night
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Okay thank god you put that heal line in there

young forum
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wait no that's every update at this point

gray night
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Cause after these changes

NOONE should give up their syringe to a teammate

void pasture
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first the pallet density changes and now all this shit like they really don’t gaf about the killer experience lmfao

dusty edgeBOT
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@buoyant pagoda 🚫➡️ Your message content contains flagged text

ripe bison
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Theyre so inconsistent about bugfixes now

young forum
gray night
void pasture
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It’s also funny because 9 times out of 10 when people talk about “making the game better for new players.” what they actually mean is “making the game better for new survivor players.”

young forum
dapper portal
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has anyone tested if mettle of man gains stacks if a chain hits a survivor with endurance?

dapper portal
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i dont wannna boot up ptb to test

void pasture
young forum
# gray night 👎

they said ANY time you prioritize a kill you are tunnelling regardless of who was hooked last

ripe bison
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Apparently the Knight is significantly buggier in the ptb

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From what I have heard

void pasture
young forum
void pasture
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wouldn’t be surprised if Houndmaster was buggier to tbh

gray night
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Houndmaster seriously needs to get that dog to work already

void pasture
ripe bison
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It has to do with setting patrols

void pasture
gray night
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SM has the drone bug like crazy as well

Place it.
Skill goes on CD

Drone does... NOT go down though

void pasture
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on the ormond lake mine. I’d sent him to go patrol a gen and he just stopped halfway through 😭

young forum
gray night
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Then link the timestamp you seem to quote so strongly

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HEYT!@

void pasture
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Yeah I agree with Jak on this lol, you’re making the claim so you need to at least provide the source.

gray night
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We also have the snug bug pulling away from you still as well

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Ai around loops doesnt seem to recognize which direction you are comming from sometimes

verbal lance
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Well they said they couldn't remember what the third tunneling criterion was. The second one they listed during the stream is not even tunneling, so...

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Or at least it isn't always tunneling.

young forum
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they said they weren't even sure what tunnelling is always

verbal lance
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Right. And then they showed stats about it saying it's in 40% of games, like you can't even define it correctly, how are you measuring!?

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And the current PTB is the result of working from a crap definition of something.

young forum
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but they also say giving killers a gen kick bonus for unique hooks is too much hand holding

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while survivors get base kit babysitter and off the record

urban coral
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If you’re playing trapper and you set a trap, do you lose the bloodlust (upon unique hook)? And why do they have to rework furtive chase? Can’t they just make it so you don’t get the bloodlust if you’ve activated furtive chase?

buoyant stone
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Hello chat i get this error ACCOUNT ERROR You are currently logged in on another device, you will be logged out of the other device and connected on your current one. I end up being banned for kicking out of game. Anyone know how to fix it?

reef portal
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they run into you 20 seconds after being unhooked? dont attack them or else you are tunneling

young forum
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if I hook dwight then hook meg then hook dwight a second time then hook meg then dwight again a third time then I tunnelled dwight apparently.

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even though I never hooked him 2 times in a row and there was always a hook in between his last hook. prioritizing a kill is tunnelling.

grand night
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THEY BOTCHED SYRINGE

young forum
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strongest add on in the game, it deserved worse than it got

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and they will still probably backpedal because of survivor outrage

rigid axle
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Ghostface found dead Sadge

grand night
analog pewter
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so quick question has anyone else encountered this weird occurrence with ghoul. after using his final leap, grab attack or leap vault he starts going slower than survivors, my guess is that it makes him go at the same speed he's at when charging kagune leap

warped coral
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Sooooooooo

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How goes the PTB? Have the devs fixed 5 issues only to add 25 more bugs?

crisp crypt
grand night
warped coral
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That is suppose to be normal, if he were go back to completely normal speed, that would be fucking unreal

crisp crypt
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yeah because he already has an insta-injure from the grab so he would almost always get insta downs and survivors would never be able to run

void pasture
grand night
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why did someone just say "dont throw bricks at glass houses or something- aristotle

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i literally just escaped through hatch

dusty edgeBOT
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@jade plover 🚫➡️ Your message content contains flagged text

trail halo
quiet flame
void pasture
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Trapper seems to keep the bloodlust even when using traps so maybe they coded it to only go away for specific killer powers

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that or it’s a bug and not working as intended

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either way it still doesn’t help him, he’s still absolute garbage against half competent players

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I still don’t see why trapper even needs a 2 trap carry limit

analog pewter
void pasture
grave goblet
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is it just me who absolutely loves the new furtive chase? i didn't play the ptb yet but just imagining on having a 10 metern terror radius paired up with monitor & abuse on my nemesis is kinda overkill

strong viper
void pasture
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and without the not being able to pick back up bullshit lol

tawny sable
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When is next 2v8

fathom turret
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Is the new ptb already out or not yet?

strong viper
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this channel wouldn't be open if it wasn't out so yeah it's out

void pasture
void pasture
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This channel’s been open for a while now

jaunty tundra
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If Beast of Prey works on unique hooks, you should get undetectable. Pair that on Hillbilly with Muffler and BBQ, and you have a funny setup

strong viper
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ah I don't talk in this sever much lel so I didn't know

void pasture
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You’re good

fathom bane
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LMFAO sniper pyramid head with basically no TR is fun

grave goblet
# void pasture The reason a lot of people dotn like it isn’t because it’s necessarily *bad* but...

as a nemesis main, who has used it for the past few months, it wasn't that good, like it might just be me but that 10% for 10 seconds was only for helping me speed up the boring walking that you gotta do across the map as a non-mobility killer. I barely got any value out of the undetectable either, no jumpscares, nothing like that. But just having a flat buff for hooking the obsession was a called change and i like it.

sly marsh
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they're calling it the worst ptb yet

gray night
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Oh Jesus hope not

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Like these changes just have to come to the game

Get all these weirdos that think you have to tunnel or run straight back to an unhook notification out of my killer que

autumn mirage
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So many buffs to survivors.... and they cant even handle me playing wesker first match ever without 4 man DC lmaooo

bleak quail
bleak quail
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I haven't been able to break out of it though

grave goblet
obtuse basin
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i don’t any of my stuff from my account on the ptb is there any reason for this 😔

verbal widget
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is anyone else having trouble getting into matchs?

red pebble
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Anyone tries the skull merchant changes yet?

turbid sable
young forum
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why is ghoul nurse speed on ptb?

autumn mirage
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devs cant fuck off for wanting to pass this instead of a rework

turbid sable
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Honestly this is so bad. I wouldn’t usually say this but whoever made these decisions needs to be fired immediately. They are single handedly ruining the game.

autumn mirage
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if you cannot make a rework AT LEAST MAKE SIGNIFICANT BUFFS for god sake she is still trapper level

young forum
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I was bloodlust 3 on ptb with ghoul and was slower than the survivor still

autumn mirage
young forum
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why is ghoul nurse speed anyone know?

turbid sable
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Is ghoul 4.2 now or something?

marble osprey
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Wesker isnt even super good tbh

autumn mirage
marble osprey
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💀 ☠️ 💀 ☠️ 💀

autumn mirage
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they get an overtuned buff on PTB and they cant even play

young forum
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and it's nowhere in patch notes. they are suuper slow for some reason

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like I was getting looped around autohaven pickup truck and losing chase

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they were breaking chase directly in my face on a loop

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might be even slower than 4.2 actually

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felt like nurse speed like 3.8

turbid sable
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I hate ghoul players and ghoul so this is honestly really funny

winged kraken
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its a bug with cancelling power

young forum
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so it IS a bug

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well that was obvious, just not sure if they tried to sneak a ghoul nerf in there that's not in the patch notes

young forum
winged kraken
tidal vessel
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This ptb update has confirmed that BHVR hates killers

autumn mirage
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cannot ever catch up on any loop

autumn mirage
red pebble
verbal lance
# tidal vessel This ptb update has confirmed that BHVR hates killers

I don't think they hate killers, I just don't think they play killer enough to understand why tunneling and slugging happen, nor do they grasp the unintended consequences of the proposed changes. They look at stats and think that tells the whole story, making changes that they think will swing the stats one way or the other, but don't consider if the game will be fun for killer after.

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On the dev stream they showed the one dev having trouble catching up to a bot Meg. And these are the people making these decisions. It's crazy.

tidal vessel
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this is why Apex has mostly good balancing

verbal lance
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Each person in charge of game design must play 8 hours in a given week, alternating roles each week.

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Like can we not do that?

fierce creek
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🤦‍♂️

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do you consider if the game is fun for the average survivor?

verbal lance
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What about anything I've said suggests that I don't?

fierce creek
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because this changes are mad to make the survivor experience better and you are clearly against them

verbal lance
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I'm not against them because they make the survivor experience better.

fierce creek
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You do think this change is bad because it afects the killer experience tho

verbal lance
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Yes.

fierce creek
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even tho it might be a net positive overall if it makes survivor experience much better

verbal lance
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It widens the gap between solos and SWFs, as well as between high-tier killers and low-tier killers.

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Making all killers 3.6 would also make the survivor experience better. Just because it makes the survivor experience better does not mean it's automatically good, what a silly take.

fierce creek
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so the problem I agree is between solos and swfs, and high vs low tiers, but you are mad at a change targeting the most toxic and frustrating playstyles in the game?

verbal lance
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When did I ever say I was mad

fierce creek
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the biggest reasons people quit this game

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mad = not happy

verbal lance
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No, mad does not mean not happy.

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You keep assuming things about me or my opinion, please stop doing that.

fierce creek
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I am not assuming anything

verbal lance
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You have twice now.

fierce creek
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if I ask you a question is not an assumption

verbal lance
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I'm not against the devs making changes to reduce the impact of gameplay elements survivors find frustrating. I am against these specific changes because they are poorly thought out.

fierce creek
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these changes are attacking the worst parts of the game

verbal lance
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In a bad way.

fierce creek
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parts that have been the main reason that people quit the game

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in a bad way? what would be a good way to go about it

verbal lance
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Holy hell man I'm not saying changes aren't needed, I'm saying these changes are bad.

fierce creek
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?

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I asked you what changes would you do instead

verbal lance
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There are plenty of parts of the change that are okay, like giving survivors elusive on unhook. Then you have the aura reading the survivor gets, which will be abused by SWF for sure, that needs to go. They also removed stuff like the basekit BBQ killers had in the last update that was at least something. Instead we get free BP and a buff that half the roster can't use effectively.

fierce creek
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I do not think killers need anything at all, just making survivors stronger for a while after an unhook is plenty

verbal lance
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One of the best ideas I have heard to combat tunneling was essentially a type of shared hook state, but it was more detailed than that and not just "you can't kill until 9 hooks." I would have to look it up again.

fierce creek
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abused in swf is a funny way of saying, survivors will have teamwork between them

verbal lance
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No, abused in SWF = people using comms will get insane value, those not using comms will barely get any benefit.

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E.g. widening the gap between solo and SWF. Not good for balance.

fierce creek
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ofc, just like low tiers vs strong killers

verbal lance
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Right. Low tiers will be insanely punished by these changes, high tiers will barely notice.

fierce creek
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but that is not rly a survivor vs killer's problem

verbal lance
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It's a game health and balance problem.

fierce creek
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ofc, game and health that needs to be addressed completely separately from tunneling and slugging issues

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2 completly different issues

verbal lance
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If addressing tunneling and slugging means making the game a lot more unhealthy, no, not really.

fierce creek
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how does it make the game a lot more unhealthy if its remove extremely unfun problems from the game

verbal lance
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I have already explained that.

fierce creek
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problems that haven been complainned about for YEARS

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no, you didnt explain that, you said it widened this or that, when in reality it dosent

verbal lance
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It's cold in your house. You're upset that it's cold in your house. I set your couch on fire. Wait, why are you complaining? Your house isn't cold anymore.

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You can solve one problem and create another one.

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"It fixes tunneling and slugging" does not mean it's good. Shutting down the servers would also do that.

vale tartan
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This ptb is really bad.

pine aspen
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Watching the new Zmpixie video and oh my god how did they add like 7 Knight bugs

fierce creek
verbal lance
#

Now I'm pretty sure you're just trolling.

fierce creek
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shutting down the server would also fix power inbalance

vale tartan
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I play both roles and the survivors got mega buffed and this exhaust stupid repeat is so dumb. They ruined the furtive chase perk as well. It's dog shit. Leave the undetectable on there and remove the speed that's it. And it will be fine.

fierce creek
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trolling because you cant understand that this changes didnt do jack shit to make the killer power inbalance even worse?

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because it didnt

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you could already easily avoid tunneles from awful killers

verbal lance
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It did. Nurse won't notice these changes at all. Blight barely will. Meanwhile, Trapper can't set 3 traps around basement without self unhook procing.

fierce creek
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🤣 have you played the ptb? clearly not since the self unhook is even better for basement trapper now

vale tartan
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Do.you think the devs will read our discussion about the ptb in this channel?

verbal lance
#

Yes

verbal lance
fierce creek
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a lot of the killer playerbase would only be happy if the game had a 80% average kill rate

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63 is not enough

verbal lance
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I see we're making up stuff now, cool.

fierce creek
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making what stuff?

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killers have 63% average kill rate, that is factual

coarse lotus
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Man i am telling you, they make the PTB live and i assure, 80% of us killers mains that dont play blight or nurse or someone below A tier will go extint

verbal lance
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Not the part I was talking about.

vale tartan
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Where can I leave my feedback then cause this ptb so upsetting

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Again I play both roles as well

fierce creek
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this has nothing to do with what we were talking about I am just curious about your opinion on it

coarse lotus
fierce creek
coarse lotus
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And im telling you, being a survivor in the PTB is disgustingly EASY..

verbal lance
coarse lotus
fierce creek
vale tartan
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I pla mostly solo and im telling you playing survivor is like cake walk for these past months. I like playing killer and I hate that what they doing to them with these new ptb changes. Ita fucking bad

coarse lotus
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I mean, im just Walking in the park as survivor if a killer isnt a nurse or blight

verbal lance
fierce creek
#

good swf's already had all the info needed about the killers position all game, this will not rly change much

coarse lotus
fierce creek
verbal lance
#

KateLul You're criticizing others for partisan takes.

fierce creek
torn marsh
fierce creek
#

things that will not change at all with this changes

verbal lance
coarse lotus
fierce creek
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meanwhile he comes with some random survivors vs killer bullshit take

torn marsh
coarse lotus
fierce creek
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120 secs is not 1 sec, can you not be any more bias?

verbal lance
#

That too, plus one of the definitions they gave for tunneling is "hooking the same survivor twice in a row" which is not always tunneling, and in fact frequently isn't.

coarse lotus
fierce creek
#

that has not thing to do with slugging?

coarse lotus
fierce creek
#

can you be more coherent with your points

verbal lance
#

This patch is basically "if the survivors misplay we should make sure they can get out of the bad situation."

fierce creek
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okay and? all those things are effective to fight slugging and tunneling

fathom bane
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Skully buffs are nice honestly

fierce creek
#

they are good changes for what they wanna fight

coarse lotus
verbal lance
#

You keep going to back to "it fixes tunneling and slugging = it's good," my dude it's so much more nuanced than that. See my couch analogy.

fathom bane
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Theres also the issues of a certain killer who relies on slugging to be efficient

fierce creek
verbal lance
#

Setting your couch on fire will fix your house being cold, but there's a reason it might not be the best idea.

fathom bane
coarse lotus
verbal lance
fierce creek
#

killers are statistically the stronger role on average

coarse lotus
verbal lance
#

Turning off the servers fixes tunneling and slugging, therefore that would also be good.

coarse lotus
fierce creek
#

no its not, that is a strawman and a half

coarse lotus
verbal lance
#

(Honestly turning off the servers would be good for me so I don't play so much DBD, but...)

fierce creek
#

and you keep strawmaning back and fort

verbal lance
#

No, you keep leaning on "it fixes tunneling and slugging therefore it's good." That's fallacious. It can still be bad.

hardy lava
#

is there a bug with ghoul that makes you move at nurse move speed on the ptb? just happened to me

verbal lance
#

I gave an example of why that logic doesn't work in the real world (couch analogy).

coarse lotus
fierce creek
coarse lotus
verbal lance
#

It only does it well if you almost exclusively play survivor.

fierce creek
coarse lotus
verbal lance
coarse lotus
verbal lance
#

I mean these changes are honestly probably fine for low-mid MMR, but high MMR (such as it is) is going to see a pretty big swing.

fierce creek
coarse lotus
verbal lance
#

What data?

coarse lotus
verbal lance
#

Oh the data that relies on flawed definitons of tunneling?

fierce creek
coarse lotus
coarse lotus
fierce creek
#

?

verbal lance
fierce creek
#

kill rate has no room for flawed definitions you either kill or not

daring vessel
#

Has anyone else realized you can now use Overcome into Dead Hard with the new Syringe? It pairs extremely well with the Resurgence + Wicked combo too.

robust pike
coarse lotus
#

Look wheel of cheese, i think we should cut our chances this guy obviously has made his mind and believes this changes will be healthy for the game even tho i assure you that if they become live the matchmaking will be long due to killers all around leaving..

verbal lance
#

They could make a change that makes it so that two survivors randomly die at the start of the match and two others escape. There. Escape rate is now 50%. Good patch, right?

fierce creek
verbal lance
#

You cannot fully rely on statistics to balance, or weird crap like this happens.

coarse lotus
fierce creek
#

is that actually what you have to say?

verbal lance
#

That's not what I have to say, that's an extension of what you're saying.

coarse lotus
fierce creek
coarse lotus
verbal lance
#

This is why the devs looking only at stats is so scary. Scarier than scratched mirror Meyers even.

fierce creek
#

I look at the game for what it is, tunneling is a serious issue that needs to be fixed

robust pike
sick tulip
fierce creek
#

thats all

coarse lotus
verbal lance
fierce creek
coarse lotus
coarse lotus
verbal lance
fierce creek
#

making survivors slightly harder to chase for 30 secs after a hook is NOT a handhold anything lmao

coarse lotus
fierce creek
robust pike
#

its insane that their approach to fixing it is by punishing killers, not fixing the root cause as to why slugging and tunneling often happens in the first place- its just more efficient and people want to win their games (generally, there is toxic slugging but yk)

a better approach would be to just, make regular hooks more effective than leaving a survivor on the ground for overall pressure- which would probably involve a flashlight and sabo nerf to some extent

coarse lotus
#

BUT THIS DENSE MF DOESNT GET IT!

fierce creek
coarse lotus
verbal lance
#

The slugging changes are also problematic in the face of sabo, because slugging is the counter for sabo. There should be some exception that e.g. if a hook is sabo'd, it pauses all survivors' slugged resolve bars for as long as the hook is destroyed.

void summit
fierce creek
#

if its the most effective way of winning there's 2 ways of changing, buffing everything else, or nerfing those strats, why do you think buffing everything else would be the play?

robust pike
coarse lotus
robust pike
fathom bane
#

Ok my thoughts on the slugging and tunneling changes as someone who hard tunnels (and gets hard tunneled and slugged)
It effectively nullifies killers using tunneling to get four kills (wastes 60s instead of 20). Of course, it doesn't stop tunneling to kill a specific person so. Yeah
Tldr: Anti-tunnel good
The slugging changes:
Not good at all.
Personally i think instead of unbreakable basekit the buff should be:
If a survivor has been downed and at maximum self recovery for at least 10 seconds, the following happens when they recover.
The slugged survivor gains 30 seconds of elusive and 3% haste if recovered by another survivor.
If ALL (living( survivors are in the dying state. Self recovery is possible, this persists for 5 seconds after a survivor exits the dying state.
||Also ignore solitude, he spends his time arguing with everyone on EVERY topic||

fierce creek
verbal lance
#

I really need to get going anyway, later all.

coarse lotus
coarse lotus
fierce creek
void summit
coarse lotus
fierce creek
#

no i have not 🤦‍♂️

robust pike
#

like im ALL for changing tunneling and slugging to be more fun overall, but it would need an entire gameplay loop rework- theyre trying to force the same gameplay loop but forcing a certain playstyle

fierce creek
#

there needs to be ways for weaker killers to compete

robust pike
# fierce creek I am not blowing up anything, I am asking you why would buffing other things to ...

its just game design man, if you want players to do something you reward em for doing it- you dont punish them for not doing it,

like imagine if in minecraft you got punished for not enchanting before you went to the end by losing items- enchanting is enough of a benefit and reward by itself to cause the player to want to enchant, but not explicitly required to the point that foregoing enchants punishes you

(and before you say it yes ik dbd isnt minecraft, its an example)

coarse lotus
fierce creek
robust pike
#

the idea is to make hooking enough of a reward (pressure) to not require the other options, but allowing them to exist as a backup

toxic tunneling and slugging is an issue, but more revolves around community than actual gameplay- toxic players are always going to be toxic

coarse lotus
#

He says killers shound be rewardded..

fierce creek
#

thats the thing tho, you think that players need to be rewarded not punished, I think punishing works just fine, popular games that often choose punish in similar situations do just fine

coarse lotus
#

You see what i mean brutus? This man is unreasonable

fierce creek
#

how am I not reasonable lmao

#

its a game design choice I dont think either choice is wrong, I just think that in this situation punishing is better

#

just because I disagree with you and defend my point, that dosent mean I am unreasonable

robust pike
# fierce creek game design goes both ways, the most popular game in the world is known for puni...

Yes, but in an asymmetrical game the killers already got a "punishment" of being against a team of 4, their coordination is another issue entirely in solo que but the killer has to have enough of a "reward" for doing actions to make it balanced and require skill expression for BOTH sides for one to win

currently, survivors get a reward of aura read, no way to track besides line of sight, and a free hit (that they can use to take a hit) for the act of losing a chase

and what do killers get?
15 seconds of bloodlust if they dont double hook, which gets removed instantly upon using power, break actions, or getting into chase
For killers like ghostface or artist, they use their power so immediately that the bloodlust is genuinely useless, and the survivors they spend time chasing get more of a benefit from being hooked than he gets from hooking them.

Its just a bad balance that leans so insanely far to the survivors that its bordering insanity

#

I do agree the game needs balance but their current ideas for it are worse than the issues theyre trying to solve

#

additionally, there is very strong evidence that those in BHVR dont even play the game, for example:

When talking about slugging rates, Gideon's came up as the highest % slug rate of any map, and the team could not figure out why. The twitch chat immediately began spamming the word "Pallets!", and they simply said AND I QUOTE "Well, they must love pallets!"

celest hare
#

There's like 5 players in this ptb lmaoo

fierce creek
robust pike
celest hare
#

Delete Gideon

void summit
#

please

celest hare
#

Such a stupid map just rework it or delete it lmfao

robust pike
celest hare
#

^ solo queue needs to be closer to SWF

robust pike
celest hare
#

Just needs to be no matter what, being against solo queue buffs that ONLY bring it closer to swf is fucking stupid

fierce creek
celest hare
#

If SWF's are too powerful then survivor needs to be nerfed

robust pike
celest hare
#

I can't wait for the seeing teammate builds while loading update

fierce creek
#

yes swf and soloq power level needs to be brought together, just like low tier killers to high tiers I fully agree and think its the main problem in this game

celest hare
#

Basekit kindred without the killer's aura should happen

fierce creek
#

but that dosent rly affect this anti tunnel and slug changes

#

imo

celest hare
#

I was thinking if the anti slug is strong enough basekit old deerstalker might be cool

robust pike
#

Also in the survey they took for "Why people uninstall the game", 2 of the options were directly survivor related issues, "Killers tunneling" "Being Slugged too often". But there was absolutely none for killer related issues, and if you wanted to submit your issues as a killer you had to fill out a specific "Other" prompt, which likely wasnt even read and was just thrown into the graph as an "Other" bar

(The other reasons for uninstall were typical things like preformance, unmet expectations, etc- the team just threw in survivor issues but not killer issues)

undone tartan
celest hare
#

They really did that?? People didn't exaggerate? OMFG bhvr bhvr bhvr

celest hare
coarse lotus
celest hare
#

Never had the issue of constantly dealing with stupid teammates in Identity V

fierce creek
#

😐

#

bro is my number one opp or what

robust pike
coarse lotus
undone tartan
robust pike
coarse lotus
#

You know what.. forget it

undone tartan
#

Another major issue is a good chunk of people in the community can't address the real issues on one side or the other,and instead of trying to get to the core issues of the game they just shout "Dbd is (insert role) sided" and turn it into an us vs them type of thing when it really isn't

robust pike
#

Also one of my main complaints with this ptb- they delayed an entire LISENCED chapter for 2 additional months for this. And it introduces more bugs than it fixes too

coarse lotus
dusty edgeBOT
#

@dusky herald 🚫➡️ Your message content contains flagged text

robust pike
#

I also think power creep needs to be addressed, bc demogorgon hasnt had any major changes besides addon nerfs and some minor adjustments for years and he's kinda just, outclassed by everything- and now that meyers' dash is LITERALLY just the pigs but better, they need to re-examine the pig as well

fierce creek
# robust pike I disagree, swfs often have an incredibly low slug and tunnel rate since theyre ...

I agree, but the argument would be that this changes unproportionally affect swfs much more than soloqs, to a rate that it would be widening the gap much more, and I just dont think that is is, swfs will be able to take more out of it ofc, but that comes with the nature of communication, the same way I do not think it widens the game from C to S tiers all that much. That being said I do not think that any changes are effective until they fix mmr for actual decent data

undone tartan
fierce creek
#

but I think tunneling and slugging are such a big issue to justify changes like this considering I dont think that it widens any gap already existent between in role powers.

robust pike
# fierce creek I agree, but the argument would be that this changes unproportionally affect swf...

I agree with the fact that they need to fix mmr BADLY, my main concerns as a killer dont stem from solo que games but from swf games, where its usually a 60/40 in their favor from my experience, and swfs tend to weaponize everything they can (endurance especially) for their favor-

as an example, 10 sec of free aura read on unhook + no scratch marks or sounds and a hidden aura for 30 sec could allow a free flashlight / pallet / locker save should your rescuer go down, and the killer will have genuinely no way of knowing or countering the save

robust pike
#

also 20m anticamp is excessive, on maps like RPD especially since 20m can encompass multiple floors and a majority of the map

#

like i tested this right

#

20 meters from the middle hook on rpd is almost enough to make it to the door to the stairs near the helipad

#

from the middle hook all the way to that door would trigger anticamp on both floors

#

I think some of the changes are fine in a vaccuum, like the idea of being able to get up if the killer was slugging in a toxic way, but their criteria for "toxic" is much too low, especially for certain killers like twins who get downs relatively far from where they can actually pick up, giving them free permanent progress to being able to stand up for the rest of the match

fierce creek
#

things need to be adjusted, and changed, but thats why we need to give them propper feedback

robust pike
fierce creek
#

not just completely go balistic and cry about the whole patch

#

players on every game are always much much more creative than any dev team, thats why propper feedback is important

robust pike
#

yeah, but bhvr has been proven to cherry pick survivors over killers, and they doubled down on it with the stream / some of these changes in this ptb, and so killer mains are pretty frustrated in general and the ptb is not helping ease tensions

paper dock
#

just not possible for any team

robust pike
#

especially folks who main low tier killers like myself, i main trapper and hag and just havent even had but maybe like 5 games this week after the pallet update, i just dont have enough traps to stop those loops and survivors run perks to loop killers like blight- so what is an m1 killer supposed to even do about it

fierce creek
#

bhvr is pretty set to change the power balance between roles on average a bit in favour of survivors. Something I agree with

#

considering most people are playing meta on both sides

robust pike
#

yeah... they even said theyd be fixing killer issues in the 2 month lisence delay, which i interpreted as giving love to weaker killers, not blanket nerfing all killers (which is to the detriment of my favs)

fierce creek
#

the average public game goes mostly in favour of killers

#

and they clearly wanna change that a bit

#

the problem is as long as weak killers are soooooooooooooooooo much weaker than strong killers

#

every killer as a role nerf, will feel like a slap

#

for weaker killer players

robust pike
#

i agree the gap between solo and swf needs to be closed, but i think trying communication updates shouldve been the first choice before making these huge adjustments tbf

fierce creek
#

the thing people dont realise is that strong killers are VERY popular

robust pike
#

like the babysitter rework is insanely op for swfs, against stealth killers specifically- 30 secs of aura read if you unhook someone is ridiculous

fierce creek
#

meanwhile swfs are the minority

robust pike
#

strong killers are popular in the same way strong perks are popular, but if everyone was a strong killer the game would die since every game would be the same

#

this update especially kinda forces more pressure for killer mains to choose those killers if they want to win, regardless of if they are their preferred killers

#

as somoene who enjoys low tier killers especially i can tell you i havent been having fun at all, and i dont tunnel or slug but the pallet density update has made all my favs even worse than they were before

fierce creek
#

but then again we go back to the same thing, power killer inbalance is what causes those feelings

verbal lance
#

This is all basically what I was saying. This patch widens the gap between solo and SWF, and also punishes lower-tier killers while not really doing much to higher-tier killers. I'm not sure why that was apparently so controversial.

fierce creek
#

an issue that is completely different from tunneling being by far the most effective strategy in the game

robust pike
#

i think a fair assumption would be that killers need a power gap closed and solo que needs a gap with swfs closed, but i think this update drives that gap furter on both sides which is why im opposed to it

verbal lance
#

The natural outcome will be that more people play higher-tier killers, and the game becomes stale for everyone.

robust pike
#

like solo que def benefits from the update but not nearly as much as swfs will, and the gap between weak and strong killer just grows every day

fierce creek
#

that's where we disagree, I dont think this changes change the gap that much but I would need to look at actual data, until then its all speculation

verbal lance
#

The data coming out of the PTB will probably not be great though because there is no MMR-based matchmaking.

fierce creek
#

with the base game shit mmr the data is already so ass as well

verbal lance
#

Agreed.

fierce creek
#

this game balance will never feel good without a decent mmr system

verbal lance
#

Something something something hockey.

fierce creek
#

the root of all problems

verbal lance
#

It may be rose-colored glasses but I honestly think the old rank-based matchmaking was better for the way the game works.

#

It had its share of problems but I think it made more fun matches.

fierce creek
#

🤷‍♀️ considering I hit rank 1 with barely 100 hours back then and was actually pure ass

verbal lance
#

Yeah but you can hit high MMR in just a few games because of how glicko works (which is not bad, by the way).

#

Plus the soft cap being so low.

#

At least you would get matched with people who played about the same number of hours as you (within the month), the current system seems bipolar between "you get a 4-stack today" and "how about some 10-hour players"

fierce creek
#

I have little hop for this game to be more than it is. To many things are needed to change, and they are not rly changing them fast enough where it matters

#

reworks/buffs on weaker killers take a while, expecially if it's to be done properly

#

and the easy changes that would be base kit aura perks to weaken the gap between soloq and swf they refuse to implement

#

so we will just be going ping pong from one side to the other like we have been for 8 years

#

Meanwhile who rly is winning are blight and nurse mains

verbal lance
#

The fact that 1k+ winstreaks are possible is great evidence that MMR is bad.

#

As a nurse main who enjoys playing most of the roster, I would be fine with her getting nerfed along with e.g. blight and spirit if it means we can have nice things.

#

I'd rather the whole roster be viable than my main remain S tier.

#

The problem with this patch is that nurse and blight will still be fine, but e.g. trapper is basically dead.

fierce creek
#

🤐

verbal lance
#

That is not the direction we should be going.

#

I really enjoy clown for example, he's probably my second favorite.

fierce creek
#

nothing affects blight or nurse in this game, but it affects some high A tiers

#

blight and nurse just need propper reworks, until then they are and will always be public game gods

verbal lance
#

On another note, one specific criticism I have of these changes is that the slugging changes don't take into account how it's necessary sometimes. If you go against a sabo squad, you don't really have much of a choice. Slugging is the counter to sabo, so there needs to be some exceptions in place for when hooks get sabo'd.

fierce creek
#

sabo is not an effective way of winning the game, its just a bully strat

verbal lance
#

But we are talking about fun, right? That's the point of the patch?

#

Make it hard to do things survivors find unfun?

fierce creek
#

the difference is slugging and tunneling are extremely unfun like sabo, but sabo is not an effective way to win the game, tunnelign and slugging are

verbal lance
#

So if that is the case, let's make it so that sabo plus this patch isn't excessively unfun for killer. If it's not an effective way to win, there is no harm in adding exceptions for when sabo is in play.

fierce creek
#

can you imagine a world where sabo is the most effective strategy survivors have to play the game?

verbal lance
#

This patch helps me imagine that, yes. It pushes the needle in that direction.

fierce creek
#

that's what tunneling is rn

verbal lance
#

I play survivor too, I know that it's not fun.

#

Being tunneled I mean, not survivor in general.

#

I guess I should clarify, sometimes it actually is fun. If I'm actually able to loop well then it can be very fun, because I'm wasting the killer's time. Had a match like that yesterday, in fact.

#

We got a 3-out because the killer hard committed to me but couldn't down fast enough.

fierce creek
#

tunneling can be fun, if you massively out skill the killer, or have enough team coordination with hit tanking to counter it

verbal lance
#

Anyway, the point I'm making about sabo is that if one strat is the counter to another strat, you can't nerf one without buffing the other unless you take that into account.

fierce creek
#

like if the killer is ass and I can go on 5 min chases, hell ye keep trying to chase me

#

but that is not rly a thing on 2 equally skilled players

fierce creek
#

thats how flowing metas work

#

we can only predict so accurately and so far.

verbal lance
#

But the devs can predict something and at least try to consider it in advance instead of sticking their heads in the sand and pretending it couldn't be a problem.

#

"Resolve bar is paused while any hook is sabo'd" is not an excessive ask, and may even discourage people from playing for sabo.

fierce creek
#

I would say ptb is ptb for a reason, and people seem to think that is not a valid thing to say

verbal lance
#

If the point of this patch is to prevent "bad" slugging, and slugging is what you have to do to counter sabo, I don't see how preventatively making sure the changes don't come into play when sabo is used would be bad.

#

People remember history, that's why.

fierce creek
#

but it is. if people give proper feedback instead of all the doom posting and crying for stupid shit maybe it will be more effectively

verbal lance
#

For any other company, yes, absolutely. BHVR has a history of pushing stuff through, or tweaking a few numbers and saying "look, we listened," while ignoring the actual meat of the objections.

tawny sable
#

With how hard devs are trying to kill tunnelling I'm surprised they havent tried giving unhooked survivors invisibility and intangibility yet

fierce creek
#

if I was a dev with most things that people say about this game's balance are so insanely stupid I wouldn't listen either

verbal lance
#

Look at the Clown patch, nobody liked it. They tweaked a few numbers and called it good. It was still very bad.

fierce creek
#

profile name proving my point

tawny sable
verbal lance
#

People doompost because the PTB has historically been "this is what is being released, let us know any issues so we can fix them" not "we are experimenting with an idea, it may not make it to live." The latter of which has only happened like twice.

humble glacier
#

guys i am new to dbd can you tell me what is PTB ? may be full form

worthy stone
tawny sable
verbal lance
#

Public Test Build*

fierce creek
pine aspen
#

Its basically a sandbox for new potential changes that everyone can try out for a little while for feedback

verbal lance
humble glacier
#

okay thanks a lot answering

tawny sable
#

Why do people act like last PTB didn't still lead to a massive nerf to killer on nearly half the maps in the game

dusty edgeBOT
#

@dusky herald 🚫➡️ Your message content contains flagged text

humble glacier
#

is new patch getting live in game today?

tawny sable
#

And hopefully forever 😭

verbal lance
#

It's usually 3 weeks after PTB that it's released. Hopefully not this one, though.

humble glacier
#

Ohhhh

humble glacier
tawny sable
#

Interesting question, how strong should all killers be in a perfect world?

celest hare
#

My main issue with the ptb is resurgence wicked and breakdown

fierce creek
#

"killers hit all time high 63% kill rate" 🤣

verbal lance
#

It was a nerf to every M1 killer basically, meanwhile (again) nurse doesn't GAF about it.

tawny sable
#

That number includes ALL players btw

#

Including the vast majority that play the game once and never again

verbal lance
#

I assume we are talking about pallet density "QOL" update.

fierce creek
tawny sable
verbal lance
tawny sable
fierce creek
#

🤣

fierce creek
#

but new players only play one role ofc

tawny sable
humble glacier
tawny sable
#

And when you don't know what gens are yeah, bad killers are gonna be better at the clear objective

fierce creek
#

"litteraly" 😳

celest hare
#

If endurance body blocking could somehow vanish I think the anti slugging and tunnelling is actually fine

#

Changes are needed obviously but it's not crazy

verbal lance
tawny sable
#

Speaking of skewed statistics, how are the changes in this PTB? I havent had a chance to dive in myself yet

fierce creek
tawny sable
fierce creek
#

I cant

humble glacier
twilit gazelle
celest hare
#

I think the no collision is kinda goofy in general, body blocking survivors off hook basically just happens out of basement and to prevent survivors from escaping

#

😭

verbal lance
#

It made it easier to hit tank, yeah. There are solutions to that but of course BHVR couldn't implement those so I guess just throw out the whole idea.

celest hare
tawny sable
#

Just make m1s phase through survivors off a fresh hook atp

verbal lance
#

Nah you still need to be able to hit them, but making survivors with no collision unable to take damage from an attack while very close to another survivor would fix it.

#

Your hit would ignore them and hit the other person.

#

But if they are off on their own, then you should be able to hit them.

celest hare
#

If a no collision survivor is touching another survivor and the killer swings and it would hit the other survivor with collision it should hit them, if not it should hit the one with no collision, how's that

verbal lance
tawny sable
#

Im trying to come up with a reason to disagree but there's nothing

humble glacier
verbal lance
celest hare
#

Yeah sounds good

tawny sable
#

It's the kind of change nobody would have a good reason to hate

verbal lance
tawny sable
tawny sable
#

Speaking of, doesn't that kinda limit the information gathered from the PTB?

humble glacier
verbal lance
celest hare
#

How's elusive but just for 10s, but it does the no collision thing but how we talked about it

#

It's bhvr everything is so yeah I can see it being impossible of them lmfao

fierce creek
tawny sable
#

Honestly I love the elusive status effect, it just shouldn't be accompanied by 30 seconds of endurance

verbal lance
fierce creek
#

what if the killer wants to hit the guy that just got unhooked, and now he cant

celest hare
celest hare
#

He can?

#

What? He can lmao

verbal lance
celest hare
#

Attacks should prioritise survivors with collision that's all

fierce creek
tawny sable
#

Jokes aside the killer can respond in the same way they would to bodyblocking in reverse

celest hare
#

I think 15s of endurance, 10% haste, and elusive would be fine

#

Elusive with no collision but attacks prioritise survivors with collision, probably an impossible ask lmao

#

I mainly want to see resurgence break down and wicked nerfed

verbal lance
# fierce creek do you rly believe I think that?

I think it's really weird that now suddenly you're taking the other side and considering what the poor killer might want to do, when I gave a solution for the no collision issue that would be better than scrapping the idea entirely.

celest hare
#

And for the anti slug I think it's 100% fine?

fierce creek
#

I take the side of what I think should be, be it killer or survivor

celest hare
#

Same with the anti camp I think

verbal lance
#

You seem to take the opposite side of whatever anyone says just to argue.

celest hare
#

And I like that they buffed afk crows I reckon they could be buffed even a little more

fierce creek
#

I just think you are delusional if you think that no collision was easier to body block compared to collision

verbal lance
#

It literally was, because you could walk in the other survivor even when there wasn't a chokepoint to body block.

tawny sable
#

Its cuz you can walk inside the killer or survivor of choice and force them to either swing at you or not swing at all

fierce creek
#

collision you can litteraly just sit on a door and force the killer to hit you

verbal lance
#

Only if there is a door nearby.

fierce creek
verbal lance
#

With no collision you could do it anywhere.

tawny sable
#

That requires a door or pallet

#

And that the other survivor goes for that door or pallet

fierce creek
tawny sable
#

In the previous PTB removing collision removed it with both survivors and killers

verbal lance
#

This is not like an opinion thing dude, this was literally demonstrated on video by a bunch of people. If you don't think it was easier to bodyblock when there was no collision you haven't been paying attention.

fierce creek
#

😭

#

show me the video please

tawny sable
#

I hope they keep the elusive and bloodlust on fresh hook for now, then take more time to actually think out a proper anti-tunnel measure in the future. A bandaid fix will at least help the casual players not get discouraged early on

verbal lance
#

Let me find one. (Also the devs literally said this was the reason in the current patch notes.)

fierce creek
#

everything will be a band aid fix until they fix mmr, killer power difference and role power difference

tawny sable
#

How do yall feel about the changes to Furtive Chase so far

fierce creek
#

the combo with friends until the end was rly strong for very strong high mobility killers so I think the nerf is fine

#

but weird since it wasn't rly meta

vale tartan
#

They can get rid of the speed but keep the undetectable

#

That's all they needed to do

tawny sable
#

Why is it even an obsession perk at this point

verbal lance
#

I see a lot of people discussing the particular clip I'm searching for but of course nobody links to it. SladeSladge

fierce creek
#

funny world

verbal lance
#

Not that I'd be able to post it here anyway since links get deleted. But yeah, it's in the dev notes about this PTB that they removed the no collision change because it made bodyblocking easier to do in all situations.

fierce creek
#

links get deleted?

verbal lance
#

Earlier I tried to link someone to the Steam documentation on verifying game files and a bot deleted it, yeah.

vale tartan
fierce creek
#

The official video for “Never Gonna Give You Up” by Rick Astley.

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Follow this link to get your copy and listen to Rick’s ‘Never’ playlist ❤️ #RickAstleyNever
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“Never Gonna Give You Up” was a global smash on its release in July 1987, topping the charts in...

▶ Play video
verbal lance
#

I think generally the no collision change is fair if the survivors don't weaponize it, which is why I think if one survivor is "in" another due to no collision, just have the "no collision" survivor not be able to collide with attack hitboxes, so you hit the other survivor. That's in line with the spirit of the changes.

#

Huh, YouTube must be exempt.

fierce creek
#

🤔

verbal lance
#

Or it's related to roles.

fierce creek
#

is it? I think you just dont have perms since you are white role

verbal lance
#

I requested veteran like 12 hours ago, we'll see if anyone ever gets back to me. feenShrug

vale tartan
#

Also losing bloodlust using any powers is really ass. I'm sorry I despise this ptb.

celest hare
#

Breakdown 50% increase, resurgence 50%, and wicked 50%?

verbal lance
#

Yeah. It's fair for some killers (blight doesn't really need it) but I guess screw Ghostface and Hag.

celest hare
verbal lance
#

Could just make wicked and resurgence not stack, but then what would even be the point of running resurgence

celest hare
#

Also what if they did the basekit BBQ again? Think it seemed nice

verbal lance
#

I don't know why they removed basekit BBQ if the point is to not camp.

#

I get removing the basekit pop, but BBQ is probably one of the healthiest perks in the game.

celest hare
#

And if you don't wanna be seen, lockersss
Also what if they made slow entering lockers quicker

vale tartan
#

Three bloodlust lose even when I use unknown teleport and the uvx so no it's not worth it. They need to tweak it

celest hare
verbal lance
#

Ehhh Unknown teleport I kind of get. High mobility killers don't really need it. However, that leaves them with absolutely nothing except the bonus BP, so other buffs like BBQ would be nice.

#

It just seems so weird that they removed almost all of the incentives for killer and survivors get a page of stuff.

celest hare
#

Basekit old deerstalker for killers, basekit BBQ how they implemented it last ptb, elusive endurance haste only for 20s maybe and attacks that would hit survivors without collision first check if there's a survivor with collision it'd hit instead to prevent using it to body block/take hits at all. Think that'd be fantastic because endurance body blocking is fucking stupid. How would all this be

verbal lance
#

Yes to all except maybe basekit deerstalker, I'm torn on that because crawling away while the killer is busy and them losing you should be possible.

celest hare
#

Should it really be?

verbal lance
#

Yes

celest hare
#

Like with DBD being in a state where slugging isn't unhealthy, losing survivors that are slugged feels wrong

verbal lance
#

I am okay with leaving a survivor slugged means I am giving up the possibility of hooking them. That's part of the risk of that strategy.

celest hare
#

Maybe the radius for it could be decreased a lot

#

Yeah I see that would it be similar to basekit tenacity

#

Getting rid of like, what do you even call it, having to use your brain lol

verbal lance
#

If you decrease the radius too much then it doesn't matter because you'll hear them anyway. KateLul

#

By the time the radius for aura reveal would kick in.

celest hare
#

Maybe that's good actually for accessibility??

verbal lance
#

Yeah could be.

celest hare
#

But yeah idk lmao

verbal lance
#

But anyway yeah, agree on all but deerstalker.

celest hare
#

👍

verbal lance
#

And it's annoying because there are some changes in this PTB I like. Reverting Tenacity, showing the hooked resolve bar to other survivors is great.

#

But it's overshadowed by the anti tunnel stuff.

celest hare
#

Yeah definitely

verbal lance
#

I didn't realize how oppressive BT will be now, holy cow.

#

That will be weaponized for sure.

#

BT Wicked Resurgence DS meta.

agile sparrow
#

Wait did they decide to keep the void collection permanent?

rancid tartan
#

So how's everyone enjoying the ptb?

verbal lance
quiet geyser
#

Finally those damn Styptic and anti syringe are nerfed.

maiden oyster
#

Is the killer experience so far decent at least?

quiet geyser
verbal lance
#

Anti-hems were buffed a ton, if you are good in chase.

#

They were only nerfed if you used them to e.g. heal yourself while working on a gen.

snow tusk
#

Man I love endgame chat when everyone is bullying a survivor ratting in a locker most of the endgame. The ZZZZZZZZZZ Vittorio makes me feel something

fathom bane
verbal lance
#

And how Elusive removes puking from Plague.

tranquil mural
#

feel like this ptb is pretty strong for survivors even when killers don't tunnel

tranquil mural
verbal lance
#

So much of the roster gets zero benefit from the singular advantage they get from unique hooks.

#

And it's not even that much of an advantage to begin with. A small amount of movement speed, yippee.

tranquil mural
#

and it runs out when in chase 😭 when haste is important

#

idk what they were thinking with that change but its pretty obviously just a flat killer nerf disguised as a balance change

#

worst part is that it doesnt affect the best killers who dont even need to camp hook or tunnel cuz of their mobility nurse blight kaneki and maybe even krasue wont be affected cuz they move from target to target anyway

#

bloodpoint bonus is cool but honestly not a fan of these changes

verbal lance
#

BP bonus is irrevelant from a balance perspective anyway.

#

New BT is busted. Babysitter is going to affect all killers, even nurse.

#

Wicked and Resurgence bullcrap. It's all so wild.

#

Babysitter is one of the dumbest things I've seen. In a patch designed to try to push you to chase the person who unhooked, let's give the unhooker 30 seconds of wallhacks on you.

#

At that point you might as well just tunnel through the anti-tunnel buffs.

reef tartan
#

might aswell remove killer as a whole and play against ais

indigo stirrup
#

Hello good friends, whats the queue time in the PTB EU time right now?

#

to mention, killer side

carmine nimbus
#

Skull Merchant feels so much better

quartz tulip
#

Anyone up for ptb kyf? I wanna try 2 killer builds and the changes

#

Killer qeue is like 30 minutes

young forum
#

upon further testing I have discovered that Ghoul IS definitely bugged / nerfed on PTB. You definitely get a permanent movement speed nerf after cancelling a leap sometimes. Not sure exactly what triggers it, but once it's triggered, you're stuck with the slow speed for the rest of the trial as far as I can tell.

quaint helm
#

i think im playing xenomorph wrong

#

any tips?

astral cipher
hazy kraken
#

If you don't tunnel and leave them on ground they'll pick up by themselves

wary hamlet
#

Holy fuck this ptb is so ass

#

To the surprise of absolutely no one

#

More baby handholding for survivors

crystal heart
#

If even otz called it survivor sided then we know it's joever

crystal heart
# tranquil mural he did?

On stream , someone donated asking him to describe the PTB in 3 words , he said , convoluted ( over complicated ), (something else I can't remember ) and survivor-sided

tranquil mural
hazy kraken
#

They didn't just not reverted pallet density, they expanded it on fucking Hawkins man...

twilit gazelle
hazy kraken
#

They've added pallets to lab

crystal heart
warped coral
hazy kraken
#

They don't want to revert pallet density and made the survey about it just for shits and giggles

fathom bane
#

wait pinhead is avaliable on the PTB???

#

lmao

hazy kraken
fathom bane
#

oh they did nerf him so, makes sense

warped coral
crystal heart
warped coral
crystal heart
warped coral
#

If chase never starts, windows don't block

#

So by not holding shift and only vaulting when killers cannot start chase, you can get more loops on a window

#

And because chase never starts, bloodlust doesn't start

crystal heart
#

Ah yeah I knew that , I just didn't know the name of the tech I guess , that's just playing the loop smart lol

warped coral
#

Yeah, for any m1 killer who couldn't go fast or stop looks with traps, the window was an infinite

warped coral
crystal heart
#

Long ahh loop though

#

Unless the killer messes up , and it takes him even longer

warped coral
# lofty hawk but there's so many...

I honestly can't tell if it's a pallet density issue or a chained loop issue. Sometimes the maps have a shit ton of pallets but chaining them is damn near impossible

lofty hawk
#

idk just put autohaven on and go crazy

warped coral
#

On the other hand... you should have seen this chain I got on the knight map

#

From shack pallet, I had an L wall pallet, to a broken building with a semi safe pallet, to another L wall pallet which was facing a window into an OG jungle gym

#

I was against a Freddy, no joke, I was able to run from shack all the way to the other corner, and back without dropping a pallet just by leaving the loop randomly

#

I think the RNG really makes the difference, sometimes Haddonfield seems so killer sided and other times it seems relatively balanced

fathom bane
#

@simple stone is that you?

#

no it isn't. sad

hazy kraken
misty yew
#

I had someone bleed out on the ptb and it counted as a unique hook, with the gold color. So does that mean slugging makes me a good killer? Getting mixed singles here bhvr. CrowDerp

warped coral
#

The fact that you manged to make a surv bleedout even if the PTB is literally trying to combat that is so beautiful

#

Is it out of being petty for dogwater changes or was it a 1 time thing?

misty yew
warped coral
#

I was talking about the PTB changes with a friend and I wonder if the game would benefit better from a penalty for killer for tunneling but based off current gen progress/match time

fathom bane
#

LMAO just did box right after being unhooked and pinhead couldn't do shit

hazy kraken
#

And survivors still getting endurance in the endgame is diabolical

simple stone
fathom bane
#

there was a skull merchant

#

wasn't you

simple stone
fathom bane
#

no

simple stone
#

dougthepug?

fathom bane
#

no

#

i didn't check the name, they were playing like shit

#

4k out

alpine spindle
#

does the aura reading from unhook trigger deerstalker?

misty yew
#

With all the healing buffs in the ptb, I've been playing plague to annoy the survivors. CrowSip

fathom bane
celest hare
echo dune
#

What do survivor mains actually think of the update, ive seen some on twitter quiting some rejoicing

trim halo
#

this ptb so cooked

true idol
trim halo
#

legit though they delayed a chapter for this

warped coral
trim halo
#

so that they can break bubba, knight and ghoul

celest hare
#

This update is very close to being great

#

Combined with what we've seen from the other ptb

celest hare
misty yew
#

So honest question; how much percentage wise do you think is going to make it to live servers? CrowSip

valid tide
#

Crossing my fingers that they let me Crawl and Recover with Tenacity again

valid tide
#

So already it's effective at discouraging tunneling just from my experience

#

But I do share the concerns of killer mains about how enjoyable and sustainable it'll be for the killer playerbase

#

I haven't had the opportunity to play killer yet, admittedly, but I imagine certain survivor playstyles are going to be pretty obnoxious with these changes

valid tide
celest hare
#

Oh why wouldn't they? That'd be really stupid of bhvr

valid tide
#

I think they will do it but there's a world where they don't for some reason

#

I miss my recovery crawl

celest hare
#

This is what I want out of the update, 20s of endurance haste and elusive, elusive grants seeing teammate auras and no collision but attacks prioritise players with collision so then no more endurance body blocking period, basekit bbq like the other ptb, resurgence 50% wicked 25% breakdown 50%, 60s for being on hook 70s is dumb, basekit weaker corrupt intervention, no idea about the bloodlust with hooks or syringe tbh lol but they're both bad. That's all I've got, think the update would be really good for the game with tweaks

#

Oh I forgot the basekit corrupt in there lmao it's a random thing I'm not sure would even be good but I think it might be good for the game too

celest hare
celest hare
tiny granite
#

The tunneling and slugging update feels entirely unnecessary putting it from a perspective of someone who plays both sides it’s a strategy to catch up when survivors pop 3 gens the first minute of the match they have to catch up and make pressure somehow if they really want to extend this game’s life span then address things like gen rushing address that most killers are really under powered and need to do that to secure a 4k but most importantly they can’t look at it from one side only they have to look at both sides or this game will end up losing its other half to neglect

misty yew
#

I'm just now realizing this; the reason they changed syringes is because, according to them on the stream, is because it extended chases. That's not a theory, they themselves talked about it for roughly 1 and a half minutes. How in the name of God is resetting exhaustion not extending a chase?

Am I insane or something? Where's the logic in this?

tiny granite
#

That’s the joke there is none here

native aspen
#

Styptics were the larger offender for extending chases, since the effect of a syringe could be canceled by downing the survivor if they didnt play the chase well. Syringes also could be used outside of chase with any perks for time efficiency. The new version can only be used with exhaustion perks, only in chase, and extends it in a way differently than an entire health state was. There's a lot more restrictions on it.

#

Styptics could also be popped more reactionary rather than the new syringes removing exhaustion where you need to plan a little bit more ahead to have a spot where you can stop moving to start the interaction and also still have time and distance to use it

misty yew
#

Just saying this, M1 killers would probably prefer dealing with the extra health state than spirit burst into blood rush, into syringe for another sprint and blood. So it's another thing that higher tiers won't care about but screws over weaker killers. CrowDerp

tiny granite
#

Maybe they just shouldn’t put this update out?

feral plover
misty yew
#

The conviction change can stay. Everything else; just scrap it. Its either fundamentally flawed, doesn't do what they intended, or requires too many number adjustments to actually work and find the sweet spot. CrowSip

tiny granite
#

I mean the bar filling up depending on proximity makes sense but the range needs to stay as is

feral plover
valid tide
tiny granite
misty yew
celest hare
low quarry
#

Such as bugs, killer strength gaps, perks, etc

feral plover
tiny granite
misty yew
#

Remember when they said they were going to address killer pain points with this stuff? Yeah what happened to that?

low quarry
#

They don't know what they're doing

tiny granite
valid tide
#

From a pure game design perspective, yes - but BHVR wants to focus on a pain point that affects 4/5 players in nearly a third of all games

low quarry
valid tide
#

It's not the smartest thing ever per se but it's probably the easiest to try and address up front

feral plover
celest hare
valid tide
#

Yeah I know, trust that I think there's a lot of issues with the gameplay and balancing teams

low quarry
#

I personally encounter actual tunneling in my survivor games every 5 matches or so

celest hare
#

Slinger's radius can be 24m with an addon situationally, with monitor and 5 stacks of furtive, would he have a 6m TR?

tiny granite
#

Plus where are they getting their data from?????? It’s not like they’re sitting in on matches tl see the actual reason killers do what we do

low quarry
valid tide
#

They at least seem to understand that, at higher levels of gameplay, Tunneling is the most effective employable strategy

low quarry
tiny granite
low quarry
#

That's the thing they don't seem to grasp

valid tide
#

Because turning the match into a 3v1 instead of a 4v1 as soon as possible is a good idea

#

It's not that hard to grasp

misty yew
#

I think part of all the survivor sided changes comes from the possibility that they don't actually do anything to killer statistics. If 1 guy says gens go to fast but 4 say tunneling is a problem, that's going to look more important. So my guess is that they don't do any form of compensation for killer input to make it match survivor metrics

low quarry
#

Yeah but what makes a 3v1 easier than a 4v1?

misty yew
feral plover
valid tide
low quarry
#

Exactly, and my point is that killers have a lot to tackle and if everyone is doing their objective it becomes more difficult. Now if we add in perks and strong maps that becomes even more difficult. Tunneling is a necessity sometimes, and not just for swfs

#

I don't get this ptb cause why are they giving survivors so many basekit perks when they already have some that can end the game in 5 minutes

#

That's why I'm suggesting that they scrap this tunneling stuff and just focus on perks and the killer gaps instead

tiny granite
celest hare
misty yew
#

Yeah. But I don't think making gens take long is the magical fix to this issue. Most gen progression perks are % base. And basic math says if something has a bigger base value, that % gets a lot stronger. So unless they change EVERY gen regression/progression perk in the game to accommodate, it likely will barley change

low quarry
tiny granite
celest hare
#

Which is good, hard tunnelling is what needs addressing

tiny granite
misty yew
celest hare
low quarry
#

Yeah but they're still rewarding bad players for getting hooked, plus now they're able to play aggressively

tiny granite
celest hare
valid tide
#

I think the idea is to make tunneling a strategy that doesn't have clear and obvious upsides over Not Tunneling

tiny granite
celest hare
#

Basekit old PTB BBQ would be really good

valid tide
#

By making it considerably more difficult to chase and down the person who just got unhooked, it lets the other survivors have a lot more time to do objectives and get bigger escapes

feral plover
#

the issue is the law of equivlant exchange not being upheld. Survivors are getting wholesale basekit changes - 30 secs of endurance, haste, the ability to see killer auras, etc, as their "comeback" mechanic. The killer's "comeback" mechanic is...bloodlust that 2/3 of the roster cant effectievly use. and some bloodpoints (next to nothing). I've picked up playing survivor in the past few months, my mmr aint great but is it really that awful to play survivor where they need so much basekit help?

low quarry
#

The issue is that this still doesn't make players want to tunnel that much less cause it's still objectively better to be in a 3v1 than 4v1. They'll definitely work towards that goal regardless, but again it'll take more effort on their end

#

If you're trying to end tunneling, then you need to better encourage spreading hooks, which they aren't doing

valid tide
#

It's why Kindred, Reassurance, and External Voice Comms have historically been so good against facecamping - if you make getting a hook on another survivor faster than just trying to guarantee another hook stage on the guy already hooked, then killers will just go find another survivor

celest hare
celest hare
low quarry
celest hare
#

Should be 💔

valid tide
#

Also tbf I bet that giving killers more bloodpoints for diversifying their hooks would probably be a push in the right direction

low quarry
#

Well if they won't listen to their community then your suggestion will never see the light sadly

celest hare
#

I don't know how people don't see this ptb as a huge step up from the last, it's what I expected, we will get something better than live eventually

valid tide
#

There's no need to gatekeep bloodpoints and giving people a Carrot instead of Constant Sticks would be a nice change of pace

celest hare
#

It's close to really just shitting on hard tunnelling while letting just tunnelling be fine

feral plover
low quarry
celest hare
#

They did the basekit BBQ last PTB, a lot of people want it back, you can assume they'll do it

low quarry
#

I think the main issue isn't even the patch itself but the ignorance of the devs who are suggesting it

celest hare
#

Well you can't an insane amount lmao but people really want it

valid tide
#

I don't think anyone's like, hard disagreeing with you here Ace

Survivors are the ones benefiting from this PTB by a landslide, and the people who need the most help are the lower tier killers

tiny granite
# celest hare Which is?

This entire update is one giant handholding session for survivors and survivors only one buff for us doesnt make up for the 20 buffs survivors get on the regular

celest hare
low quarry
gray night
#

Just because one side gets buffs doesn’t mean the other should

This update is a long time coming and needs to happen

celest hare
feral plover
#

the issue is so many changes at once. I havent even begun talking about the syrenge changes - they don't want to extend chases and changed it to allowing for double SB, double balanced, double lithe, etc?

celest hare
#

Syringe needs to be killed it's stupid now

valid tide
#

I think we all agree that the changes made are heavy handed and should be pulled back a bit, and also that Killers should get some fair compensation for all this as well, ala Ethan's suggestion to prevent aggressive unhook bodyblocking, some basekit slowdown, etc

gray night
#

Syringe is worse now than live

celest hare
gray night
low quarry
gray night
#

You csn use it one someone else

But good luck knowing their perk loadout

low quarry
#

Plus I think we can all agree that we don't wanna be vsing ghoul, nurse, and blight 24/7