#ptb-discussion
1 messages · Page 34 of 1
The tracking doesnt last forever after claw trap it has a duration
Would better detection even help her at all since she's a trap killer
What even happened to SM again I forgot
Not really her issue.
Her traps just being not that scary was the problem
Now though I think with the rotation buff. Hinder buff. And vault immunity gone.
They decent.
Jak do you have a clip of playing her Id honestly like to see how someone who is really good with her plays
Nah this the coldest take I’ve seen today
I mean I have part 1-18 of last ptb of straight 3-4ks posted that I linked in here
Furtive Chase was perfectly fine as is and literally nobody asked for it to be changed yet of course leave it to the devs to randomly screw shit up for no reason
Like how tf does occasional hinders and injuries make a clip montage :3
Joking but still
And one last perk complaint, Barrowed Time also didn't need to be reworked, I just feel like the time needed to be reduced, maybe 5 or 6 seconds at tier 3
Well you have to time them right. Which means you have to rotate the drones right
Meanwhile they haven’t even made syringes that much weaker. Sure they don’t insta heal but who needs an insta heal when you can double sprint burst into narnia
If you think syringes arent weaker now...
Sheesh
Triple if you use blood rush as well
They’re still strong
What happened to syringes
You literally cannot use them on other teammates now
Just not for the same reasons as before
Hey guy with perks I dont know.
Heres a syringe.
Oh you dont have any exhaust perks? SHUCKS
Oh your exhaust was almost up? Ah mAN
Right but it’s so strong for using on yourself
Right but its asinine to even think they are "not weaker now"
Nobody is worried about syringes in solos. SWF is going to have a field day with this stuff though.
anyone ghaving issue iwth easy anti cheat?
They are widening the gap between solo and SWF even more.
I could just imagine some poor fool yelling at their screen. STOP RUNNING LET ME GIVE YOU YOUR SB BACK
And their soloQ teammate just keeps running away lol
when is 2v8 coming out
Wrong channel dude
yea mb
bro where can i ask about error when playing PTB
Here
Tried validating game files?
what is that
Of course I can't link to documentation on that process. That would be too easy.
I guess google "steam verify files integrity" since this server is allergic to links.
thx sm
No problem. It may not help, but sometimes a corrupt file can cause this.
They’re still extremely strong is the point
sprint burst is already a braindead perk as is, now people can just use it twice with no consequence
It’s just so dumb from the devs
“We realize that syringes are too strong and can extend chase by giving a free health state, so here’s an effect that lets you extend chase by removing exhasution!!” Like ????
Sure it’s not as effective to use on your teammates now, but due to how good exhaustion perks are at wasting the killers time with almost no skill required and no real consequences, it is still busted as ever
The game is too complex for them to competently handle, I think.
They get an idea and instead of thinking it through, looking for syngergies with perks/items/addons, they just do it.
borrowed time is a worse form of swf bullying. why do they take away solo abilities like conviction and make swf stronger. pair borrowed time with ds. they can just get up again after tanking a hit for another survivor. solo q survivors needed extra help not swf
This is how we got Wicked + Resurgence. This is how we got old MfT.
Crazy cuz they’re just buffing survivor for the most part while not really giving killers all that much. Furtive Chase got taken out back and shot in the head, and survivors can self hook and insta heal in basement with wicked and resurgence
The only thing killers really got is synergy with Beast of Prey, but don't worry, I'm sure they'll fix that.
Unreal.
They are only useful for yourself now.
And they only give you an exaust back versus a health state.
So injured but a slightly longer chase.
Versus 2 hits.
Just weaker overall. And you cant even use them on your teammates reliably outside of comms
Sure BT got reworked but you have base kit endurance, 10% haste, no scratch marks pools of blood or grunts of pain and no sounds for 30 seconds so it kinda doesn’t even matter all that much 😭
Still strong
I think you’re underestimating how strong of an effect being able to remove exhaustion is
I am not.
Im just responding to your original claim
sprint burst, vigil, ghost notes and fixated + a syringe and someone with half decent looping skills is gonna be hell for killers
I disagree
Literally a personal item now no argument to be made.
You're free to your opinion though
Which doesnt really matter
Jesus...
If it’s personal but still very strong it’s only marginally weaker
They are making excuses to not nerf The Krasue’s headlong flight… making the syringe a double exhaustation usage is one of them
Its something they did because they made all these anti tunneling changes
Smh.
you used to lean on HAVING to syringe them to give them a fighting chance. After an unhook
Now you cant do that.
Which is fine I think
Well you didn’t have to do that
You didnt have to syring the tunnel to give them a longer chase right.
Good teammate perspective
Look you clearly dont think so thats fine.
They are rediculously weaker overal as an addon now
so the same as every update. nothing new there.
I meant it’s not a necessity to give them a fighting chance
"just dont get hit"
They can still have one even if you don’t give them a syringe, depends on how good they are at looping
LOL said exactly what i said look its fine scott
either way I dont really care. Ill be spamming SM
Well yes… the biggest counter to tunneling is to be good at looping lmao
but syringe is just a joke of an addon now
it deserved to be gutted though
It becomes a waste of time for the killer if you’re outplaying them. Plus if you’re being tunneled, your teammates can do gens uninterrupted for as long as you’re able to last.
I didnt mind either way with the addon.
But with the changes I see the reason for it to be reworked
didn't mind it either, doesn't mean it wasn't like the strongest item in the game still.
You get enough protections now that you dont have to lean on a syringe to give your tunnel teammate a chance
I feel like they coukd easily get around the issue of using syringes mid chase by making it so they can only be used to heal other survivors and not yourself.
LOl
So no you didn’t need to give a survivor a syringe to give them a fighting chance, not unless they were just terrible at chase.
the survivor hand-holding update
Okay thank god you put that heal line in there
wait no that's every update at this point
Cause after these changes
NOONE should give up their syringe to a teammate
Lol
first the pallet density changes and now all this shit like they really don’t gaf about the killer experience lmfao
@buoyant pagoda 🚫➡️ Your message content contains flagged text
rekt
Theyre so inconsistent about bugfixes now
if you watched the live stream they basically said screw all killer players, we don't care about you
Thats...
Not what was said at all
It’s also funny because 9 times out of 10 when people talk about “making the game better for new players.” what they actually mean is “making the game better for new survivor players.”
they point blank admitted they don't even know what tunnelling is yet they are still trying to nerf it
has anyone tested if mettle of man gains stacks if a chain hits a survivor with endurance?
👎
i dont wannna boot up ptb to test
New player wanting to play killer? Too bad you don’t get to have fun
they said ANY time you prioritize a kill you are tunnelling regardless of who was hooked last
link it
Not surprised
was on the live stream
wouldn’t be surprised if Houndmaster was buggier to tbh
"trust me bro"
Houndmaster seriously needs to get that dog to work already
Do they not post vod’s? Genuine question cuz I ain’t watched a single dev stream lmfao
Its not even AI related
It has to do with setting patrols
One time snug got stuck on a literal pile of snow
SM has the drone bug like crazy as well
Place it.
Skill goes on CD
Drone does... NOT go down though
on the ormond lake mine. I’d sent him to go patrol a gen and he just stopped halfway through 😭
pretty sure it was right at the beginning of the tunnelling section
Yeah I agree with Jak on this lol, you’re making the claim so you need to at least provide the source.
We also have the snug bug pulling away from you still as well
Ai around loops doesnt seem to recognize which direction you are comming from sometimes
Well they said they couldn't remember what the third tunneling criterion was. The second one they listed during the stream is not even tunneling, so...
Or at least it isn't always tunneling.
they said they weren't even sure what tunnelling is always
Right. And then they showed stats about it saying it's in 40% of games, like you can't even define it correctly, how are you measuring!?
And the current PTB is the result of working from a crap definition of something.
but they also say giving killers a gen kick bonus for unique hooks is too much hand holding
while survivors get base kit babysitter and off the record
If you’re playing trapper and you set a trap, do you lose the bloodlust (upon unique hook)? And why do they have to rework furtive chase? Can’t they just make it so you don’t get the bloodlust if you’ve activated furtive chase?
Hello chat i get this error ACCOUNT ERROR You are currently logged in on another device, you will be logged out of the other device and connected on your current one. I end up being banned for kicking out of game. Anyone know how to fix it?
i feel like their definition of tunneling is just going after a survivor after they get unhooked period
they run into you 20 seconds after being unhooked? dont attack them or else you are tunneling
if I hook dwight then hook meg then hook dwight a second time then hook meg then dwight again a third time then I tunnelled dwight apparently.
even though I never hooked him 2 times in a row and there was always a hook in between his last hook. prioritizing a kill is tunnelling.
THEY BOTCHED SYRINGE
deserved nerf though
strongest add on in the game, it deserved worse than it got
and they will still probably backpedal because of survivor outrage
Ghostface found dead 
it still is kinda good if u use with blight serum and sprint burst or sm
so quick question has anyone else encountered this weird occurrence with ghoul. after using his final leap, grab attack or leap vault he starts going slower than survivors, my guess is that it makes him go at the same speed he's at when charging kagune leap
Sooooooooo
How goes the PTB? Have the devs fixed 5 issues only to add 25 more bugs?
isnt this normal? He's crazy with mobility so isnt this just how he can't just immedietly get a down
im pretty sure it is unless im thinking about sm else
That is suppose to be normal, if he were go back to completely normal speed, that would be fucking unreal
yeah because he already has an insta-injure from the grab so he would almost always get insta downs and survivors would never be able to run
Resetting a trap didn’t get rid of the bloodlust nor did picking one up, I fear I wasn’t paying attention when setting traps tho but I’ll test again to verify
why did someone just say "dont throw bricks at glass houses or something- aristotle
i literally just escaped through hatch
@jade plover 🚫➡️ Your message content contains flagged text
i think syringe is fine now tbh
as a killer main, cap
Trapper seems to keep the bloodlust even when using traps so maybe they coded it to only go away for specific killer powers
that or it’s a bug and not working as intended
either way it still doesn’t help him, he’s still absolute garbage against half competent players
I still don’t see why trapper even needs a 2 trap carry limit
i mean that when his power ends he's permanently stuck at 3.68 m/s until he uses his power again and cancels it before using the final leap. its weird
oh..yeah thats not normal
Like genuinely they should just make him start with max traps carried and have no limit to how many he can hold
is it just me who absolutely loves the new furtive chase? i didn't play the ptb yet but just imagining on having a 10 metern terror radius paired up with monitor & abuse on my nemesis is kinda overkill
trapper sack does this (though you can't pick them back up)
Right but I meant as a base kit buff
and without the not being able to pick back up bullshit lol
When is next 2v8
Is the new ptb already out or not yet?
this channel wouldn't be open if it wasn't out so yeah it's out
The reason a lot of people dotn like it isn’t because it’s necessarily bad but because it was fine as it was before and a completely unnecessary change
That’s actually not true lol
This channel’s been open for a while now
If Beast of Prey works on unique hooks, you should get undetectable. Pair that on Hillbilly with Muffler and BBQ, and you have a funny setup
ah I don't talk in this sever much lel so I didn't know
You’re good
LMFAO sniper pyramid head with basically no TR is fun
as a nemesis main, who has used it for the past few months, it wasn't that good, like it might just be me but that 10% for 10 seconds was only for helping me speed up the boring walking that you gotta do across the map as a non-mobility killer. I barely got any value out of the undetectable either, no jumpscares, nothing like that. But just having a flat buff for hooking the obsession was a called change and i like it.
they're calling it the worst ptb yet
Oh Jesus hope not
Like these changes just have to come to the game
Get all these weirdos that think you have to tunnel or run straight back to an unhook notification out of my killer que
So many buffs to survivors.... and they cant even handle me playing wesker first match ever without 4 man DC lmaooo
me
that's what I was coming to say but you beat me to it
Knight on a nutshell
I haven't been able to break out of it though
someone gotta take the aggro, so if it's not the unhooker or another teammate, it's gonna be you.
i don’t any of my stuff from my account on the ptb is there any reason for this 😔
is anyone else having trouble getting into matchs?
Anyone tries the skull merchant changes yet?
It’s very minimal
why is ghoul nurse speed on ptb?
is basic QoL changes and they sneak a nerf to her undetectable.... and this is supposed to be the alternative to the rework
devs cant fuck off for wanting to pass this instead of a rework
Honestly this is so bad. I wouldn’t usually say this but whoever made these decisions needs to be fired immediately. They are single handedly ruining the game.
Dcing in ptb bro
Agree this keeps happening again and again the fact they wanna quit the rework and put this nothing burger changes as alternative to rework
if you cannot make a rework AT LEAST MAKE SIGNIFICANT BUFFS for god sake she is still trapper level
I was bloodlust 3 on ptb with ghoul and was slower than the survivor still
4 man DC when they realize i was Wesker is so sad
why is ghoul nurse speed anyone know?
Is ghoul 4.2 now or something?
Wesker isnt even super good tbh
and was my first match ever as him
💀 ☠️ 💀 ☠️ 💀
they get an overtuned buff on PTB and they cant even play
yes something like that
and it's nowhere in patch notes. they are suuper slow for some reason
like I was getting looped around autohaven pickup truck and losing chase
they were breaking chase directly in my face on a loop
might be even slower than 4.2 actually
felt like nurse speed like 3.8
I hate ghoul players and ghoul so this is honestly really funny
its a bug with cancelling power
so it IS a bug
well that was obvious, just not sure if they tried to sneak a ghoul nerf in there that's not in the patch notes
so if you cancel a leap you become 4.2 for the rest of the trial?
idk the specifics but kinda?
This ptb update has confirmed that BHVR hates killers
just checked and you are basicly 4.2 the whole trial
cannot ever catch up on any loop
well ig will switch to blight and nurse then
Thought it would be negligible effects tbh
I don't think they hate killers, I just don't think they play killer enough to understand why tunneling and slugging happen, nor do they grasp the unintended consequences of the proposed changes. They look at stats and think that tells the whole story, making changes that they think will swing the stats one way or the other, but don't consider if the game will be fun for killer after.
On the dev stream they showed the one dev having trouble catching up to a bot Meg. And these are the people making these decisions. It's crazy.
they should do what RESPAWN did with Apex Legends
make their devs actually play the game
like at least 5 matches of surv and 5 of killer
this is why Apex has mostly good balancing
Each person in charge of game design must play 8 hours in a given week, alternating roles each week.
Like can we not do that?
What about anything I've said suggests that I don't?
because this changes are mad to make the survivor experience better and you are clearly against them
I'm not against them because they make the survivor experience better.
You do think this change is bad because it afects the killer experience tho
Yes.
even tho it might be a net positive overall if it makes survivor experience much better
It widens the gap between solos and SWFs, as well as between high-tier killers and low-tier killers.
Making all killers 3.6 would also make the survivor experience better. Just because it makes the survivor experience better does not mean it's automatically good, what a silly take.
so the problem I agree is between solos and swfs, and high vs low tiers, but you are mad at a change targeting the most toxic and frustrating playstyles in the game?
When did I ever say I was mad
No, mad does not mean not happy.
You keep assuming things about me or my opinion, please stop doing that.
I am not assuming anything
You have twice now.
if I ask you a question is not an assumption
I'm not against the devs making changes to reduce the impact of gameplay elements survivors find frustrating. I am against these specific changes because they are poorly thought out.
these changes are attacking the worst parts of the game
In a bad way.
parts that have been the main reason that people quit the game
in a bad way? what would be a good way to go about it
Holy hell man I'm not saying changes aren't needed, I'm saying these changes are bad.
There are plenty of parts of the change that are okay, like giving survivors elusive on unhook. Then you have the aura reading the survivor gets, which will be abused by SWF for sure, that needs to go. They also removed stuff like the basekit BBQ killers had in the last update that was at least something. Instead we get free BP and a buff that half the roster can't use effectively.
I do not think killers need anything at all, just making survivors stronger for a while after an unhook is plenty
One of the best ideas I have heard to combat tunneling was essentially a type of shared hook state, but it was more detailed than that and not just "you can't kill until 9 hooks." I would have to look it up again.
abused in swf is a funny way of saying, survivors will have teamwork between them
No, abused in SWF = people using comms will get insane value, those not using comms will barely get any benefit.
E.g. widening the gap between solo and SWF. Not good for balance.
ofc, just like low tiers vs strong killers
Right. Low tiers will be insanely punished by these changes, high tiers will barely notice.
but that is not rly a survivor vs killer's problem
It's a game health and balance problem.
ofc, game and health that needs to be addressed completely separately from tunneling and slugging issues
2 completly different issues
If addressing tunneling and slugging means making the game a lot more unhealthy, no, not really.
how does it make the game a lot more unhealthy if its remove extremely unfun problems from the game
I have already explained that.
problems that haven been complainned about for YEARS
no, you didnt explain that, you said it widened this or that, when in reality it dosent
It's cold in your house. You're upset that it's cold in your house. I set your couch on fire. Wait, why are you complaining? Your house isn't cold anymore.
You can solve one problem and create another one.
"It fixes tunneling and slugging" does not mean it's good. Shutting down the servers would also do that.
This ptb is really bad.
Watching the new Zmpixie video and oh my god how did they add like 7 Knight bugs
fixing tunneling and slugging means its good.
Now I'm pretty sure you're just trolling.
shutting down the server would also fix power inbalance
I play both roles and the survivors got mega buffed and this exhaust stupid repeat is so dumb. They ruined the furtive chase perk as well. It's dog shit. Leave the undetectable on there and remove the speed that's it. And it will be fine.
trolling because you cant understand that this changes didnt do jack shit to make the killer power inbalance even worse?
because it didnt
you could already easily avoid tunneles from awful killers
It did. Nurse won't notice these changes at all. Blight barely will. Meanwhile, Trapper can't set 3 traps around basement without self unhook procing.
🤣 have you played the ptb? clearly not since the self unhook is even better for basement trapper now
Do.you think the devs will read our discussion about the ptb in this channel?
Yes
thank god they wont
I have not had faith in the devs to listen to the community for years now.
a lot of the killer playerbase would only be happy if the game had a 80% average kill rate
63 is not enough
I see we're making up stuff now, cool.
Man i am telling you, they make the PTB live and i assure, 80% of us killers mains that dont play blight or nurse or someone below A tier will go extint
Not the part I was talking about.
Where can I leave my feedback then cause this ptb so upsetting
Again I play both roles as well
so explain to me how are killers with a record high kill rate and still say the game is survivor sided
this has nothing to do with what we were talking about I am just curious about your opinion on it
I am a killer main with a strange urge of playing survivor for a while..
you probably dont
And im telling you, being a survivor in the PTB is disgustingly EASY..
The game is survivor sided if the survivors play well and coordinate, e.g. SWF. Which is what you get quite a bit in high MMR. The game favors SWF, then killers, then solos. The problem with this patch is it makes SWF considerably stronger and barely moves the needle on solo.
It also makes anyone thats a killer below A tier want to commit self sacrificing to the entity
so the game is on average killer sided, only at high mmr swf does it become killer sided? I dont think it makes SWF considerably stronger as you say it does
I pla mostly solo and im telling you playing survivor is like cake walk for these past months. I like playing killer and I hate that what they doing to them with these new ptb changes. Ita fucking bad
Agreed
I mean, im just Walking in the park as survivor if a killer isnt a nurse or blight
Then we will probably not agree on that point ever. So much of this patch is insanely abusable by SWFs, such as new syringes, aura read on unhook, etc.
good swf's already had all the info needed about the killers position all game, this will not rly change much
Other than handhold and spoon feed survivors? Yeah, doesnt change much
pip down with your partisian takes
You're criticizing others for partisan takes.
Fr
Like come on bro..
I am because I am taking official statistics into consideration and understand that the true problem is killer power inbalance and survivor party inbalance
Friendship with Hag ended, now Blight is my best friend
things that will not change at all with this changes
Which this patch exacerbates, not corrects.
Friendship with ghostface ended (as much as it HURTS ME!) now blight is my pal
that is the point I disagree with, a point that dosent rly have sides at all
meanwhile he comes with some random survivors vs killer bullshit take
Truesee! I love you Ghost Face but you’re just not it right now 🥲
I also want to point out that behaviour is validating the opinion on people that whoevers slugs for just a second its EVIL WITH MALICE!
120 secs is not 1 sec, can you not be any more bias?
That too, plus one of the definitions they gave for tunneling is "hooking the same survivor twice in a row" which is not always tunneling, and in fact frequently isn't.
My brother in christ, they gave endurance off the record and elusive for 30 seconds.. for the unhooked.. im okay with the haste but HOLY FUCK
that has not thing to do with slugging?
No but its part of the same PTB
can you be more coherent with your points
This patch is basically "if the survivors misplay we should make sure they can get out of the bad situation."
okay and? all those things are effective to fight slugging and tunneling
Skully buffs are nice honestly
they are good changes for what they wanna fight
wanna fix slugging? How about you incentivice killers doing well without slugging, because most of the time it roots from being the only good strategy agaisnt survivors
You keep going to back to "it fixes tunneling and slugging = it's good," my dude it's so much more nuanced than that. See my couch analogy.
Exactly
Theres also the issues of a certain killer who relies on slugging to be efficient
why would they want to incentivize killers when the killer role is already on average stronger, they dont want to give them more things
Setting your couch on fire will fix your house being cold, but there's a reason it might not be the best idea.
Oni? Twins?
Who basically got hard nerfed due to the changes.
Oni
stupid analogy once again
....
@verbal lance are you seein ts?
This is literally what you're saying. "It fixes tunneling and slugging = it's good." That does not follow logically at all.
what did I say exactly that was a lie?
killers are statistically the stronger role on average
Its like saying, not allowing the killer to harm fixes slugging..
Turning off the servers fixes tunneling and slugging, therefore that would also be good.
You Dense mf
no its not, that is a strawman and a half
It doesnt WORK! But apparently solitude thinks it does
(Honestly turning off the servers would be good for me so I don't play so much DBD, but...)
I am dense because you cant comprehend reality?
and you keep strawmaning back and fort
No, you keep leaning on "it fixes tunneling and slugging therefore it's good." That's fallacious. It can still be bad.
is there a bug with ghoul that makes you move at nurse move speed on the ptb? just happened to me
Exactly
I gave an example of why that logic doesn't work in the real world (couch analogy).
Theres also one with knight and invisible walls and now apparently you cant use your minions to break stuff if you dont spam the button
no, it fixes tunneling and slugging, it's good because it does it well. You think it dosent do it well, I think it does
Wheel of cheese.. how do you deal with this guy? Hes a broken record
It only does it well if you almost exclusively play survivor.
;-; thats insane
so are you lmao, you are not rly saying anything new
Rs we needed this update
Seeing pixim sad about it broke me.. ;-;
TBH I need to walk away for other reasons anyway but yeah, it's like talking to a brick wall.
I feel you bro..
that's exactly how I feel
How survivor main are you? Because it seems you dont know anything about how the other side is doing..
I mean these changes are honestly probably fine for low-mid MMR, but high MMR (such as it is) is going to see a pretty big swing.
I am a survivor main but I do play a lot of killer, but I base my opinions mostly on data
If a mechanic is like how it was in the stream its obviously gonna be abusable
What data?
I believe its the same data behaviour is using for this changes
Oh the data that relies on flawed definitons of tunneling?
the data that killers have on average 63% kill rate
Looks like it..
YUP, Wheel of cheese.. LOOKS LIKE IT IS
?
You cannot look at that one singular data point in conjunction with this patch and conclude that it's a good patch, that's just silly.
Real silly
kill rate has no room for flawed definitions you either kill or not
Has anyone else realized you can now use Overcome into Dead Hard with the new Syringe? It pairs extremely well with the Resurgence + Wicked combo too.
kill rate is the rate they get a kill on at least one survivor iirc, not 3+
Look wheel of cheese, i think we should cut our chances this guy obviously has made his mind and believes this changes will be healthy for the game even tho i assure you that if they become live the matchmaking will be long due to killers all around leaving..
They could make a change that makes it so that two survivors randomly die at the start of the match and two others escape. There. Escape rate is now 50%. Good patch, right?
no its not...
Using his own logic.. yeah
🤦♂️ you cannot be for real
You cannot fully rely on statistics to balance, or weird crap like this happens.
See how dumb you own logic sounds?
is that actually what you have to say?
That's not what I have to say, that's an extension of what you're saying.
This is how we end up with PTBs like this
bro shut up you havent added anything to the conversation what so ever
it is not tho, at all
Someones getting a little angry..
This is why the devs looking only at stats is so scary. Scarier than scratched mirror Meyers even.
I look at the game for what it is, tunneling is a serious issue that needs to be fixed
Exactly bro
bhvr does all the time and it usually ends up nerfing things that dont need nerfs, like certain addons (demo for example had his lifeguard thing nerfed since it had a high success rate, only bc it used to be one of his only good addons, like seriously his others are insanely bad)
crazy rage bait ngl
thats all
I remember how the unknown became the harmless
Yes, it does need to be fixed. I agree with that part. This approach ain't it though.
I asked you what would you think its a better aproach you haven answered
Its a really idiotic aproach that just.. makes one side get handhold and the other needs to overdo everything if it wants to achiece noticeable results
Incentivice and reward killers that dont slug in place of just making the other side far, far stronger
I did. There is an idea I saw someone post awhile ago that was very good, but I will have to find it again. Plus I can't paste links here, but I could summarize it. The basic idea was every hook awards some number of points to the killer. First-time hooks are 2, other hooks are 1. Once the killer has enough points, they win.
making survivors slightly harder to chase for 30 secs after a hook is NOT a handhold anything lmao
And i was just spitting facts and opinions of most people
incentives without proper nerfs to tunneling would not rly fix anything it would just move even more power to the killer role
its insane that their approach to fixing it is by punishing killers, not fixing the root cause as to why slugging and tunneling often happens in the first place- its just more efficient and people want to win their games (generally, there is toxic slugging but yk)
a better approach would be to just, make regular hooks more effective than leaving a survivor on the ground for overall pressure- which would probably involve a flashlight and sabo nerf to some extent
THATS WHAT IM SAYING!!
BUT THIS DENSE MF DOESNT GET IT!
What is the root cause as to why slugging and tunneling happen please tell me?
I TOLD YOU 3 TIMES ALREADY!
The slugging changes are also problematic in the face of sabo, because slugging is the counter for sabo. There should be some exception that e.g. if a hook is sabo'd, it pauses all survivors' slugged resolve bars for as long as the hook is destroyed.
most effective strategy to win, no one likes losing
if its the most effective way of winning there's 2 ways of changing, buffing everything else, or nerfing those strats, why do you think buffing everything else would be the play?
Tunneling a survivor out makes it a 3v1 and more favorable, slugging creates pressure without having to spend the time or risk of walking to hook when it could be sabo'd or they could wiggle out
God.. are you just ragebaiting people because no one is so iliterate and dense..
im not saying buffing everything else, youre looking at my argument and blowing it up to make it sound obscene to further your own arguments
Ok my thoughts on the slugging and tunneling changes as someone who hard tunnels (and gets hard tunneled and slugged)
It effectively nullifies killers using tunneling to get four kills (wastes 60s instead of 20). Of course, it doesn't stop tunneling to kill a specific person so. Yeah
Tldr: Anti-tunnel good
The slugging changes:
Not good at all.
Personally i think instead of unbreakable basekit the buff should be:
If a survivor has been downed and at maximum self recovery for at least 10 seconds, the following happens when they recover.
The slugged survivor gains 30 seconds of elusive and 3% haste if recovered by another survivor.
If ALL (living( survivors are in the dying state. Self recovery is possible, this persists for 5 seconds after a survivor exits the dying state.
||Also ignore solitude, he spends his time arguing with everyone on EVERY topic||
what are you even on about now
I really need to get going anyway, later all.
Exactly.. especially on killers below A tier... If they dont slug then they would be lucky if they get 1 or 2k
Good night man..
I am not blowing up anything, I am asking you why would buffing other things to make tunneling not be the most effective thing in the game would be the best thing to do
Yeah, any killer below A needs to either slug or tunnel to win most matches if they are facing a competent survivor team
He has been doing that all this time..
no i have not 🤦♂️
like im ALL for changing tunneling and slugging to be more fun overall, but it would need an entire gameplay loop rework- theyre trying to force the same gameplay loop but forcing a certain playstyle
And thats the problem.
I agree, but that is a problem because killer power difference is so high, tunneling still needs to be changed
there needs to be ways for weaker killers to compete
its just game design man, if you want players to do something you reward em for doing it- you dont punish them for not doing it,
like imagine if in minecraft you got punished for not enchanting before you went to the end by losing items- enchanting is enough of a benefit and reward by itself to cause the player to want to enchant, but not explicitly required to the point that foregoing enchants punishes you
(and before you say it yes ik dbd isnt minecraft, its an example)
Its not worth it, i already told him that
game design goes both ways, the most popular game in the world is known for punishing players to disincentivize them from doing something
the idea is to make hooking enough of a reward (pressure) to not require the other options, but allowing them to exist as a backup
toxic tunneling and slugging is an issue, but more revolves around community than actual gameplay- toxic players are always going to be toxic
He says killers shound be rewardded..
Exactly..
thats the thing tho, you think that players need to be rewarded not punished, I think punishing works just fine, popular games that often choose punish in similar situations do just fine
You see what i mean brutus? This man is unreasonable
how am I not reasonable lmao
its a game design choice I dont think either choice is wrong, I just think that in this situation punishing is better
just because I disagree with you and defend my point, that dosent mean I am unreasonable
Yes, but in an asymmetrical game the killers already got a "punishment" of being against a team of 4, their coordination is another issue entirely in solo que but the killer has to have enough of a "reward" for doing actions to make it balanced and require skill expression for BOTH sides for one to win
currently, survivors get a reward of aura read, no way to track besides line of sight, and a free hit (that they can use to take a hit) for the act of losing a chase
and what do killers get?
15 seconds of bloodlust if they dont double hook, which gets removed instantly upon using power, break actions, or getting into chase
For killers like ghostface or artist, they use their power so immediately that the bloodlust is genuinely useless, and the survivors they spend time chasing get more of a benefit from being hooked than he gets from hooking them.
Its just a bad balance that leans so insanely far to the survivors that its bordering insanity
I do agree the game needs balance but their current ideas for it are worse than the issues theyre trying to solve
additionally, there is very strong evidence that those in BHVR dont even play the game, for example:
When talking about slugging rates, Gideon's came up as the highest % slug rate of any map, and the team could not figure out why. The twitch chat immediately began spamming the word "Pallets!", and they simply said AND I QUOTE "Well, they must love pallets!"
There's like 5 players in this ptb lmaoo
Yes it heavily leans into the survivors side because right now the game on average leans heavily into the killer side, so ofc they are trying to shift some power balance
ANYONE who touches the game for even a few rounds knows that gideons has the most pallets and god pallets in the game, and picking under pallets is typically super unsafe due to the number of corners that a survivor could be around
Delete Gideon
please
Such a stupid map just rework it or delete it lmfao
How does the game currently lean heavily onto killer side? If its solo que then sure a little bit, but solo que should have better communication options and shouldnt dictate entire balance changes instead
^ solo queue needs to be closer to SWF
This alone would fix 90% of survivors complaints i swear
Just needs to be no matter what, being against solo queue buffs that ONLY bring it closer to swf is fucking stupid
the game on average leans into the killer sided because soloq is the biggest party size in the game and the game needs to be balance arround most people not just the top %
If SWF's are too powerful then survivor needs to be nerfed
Then the obvious fix is to increase communication, not to make entire balance changes based on the weakest group
I can't wait for the seeing teammate builds while loading update
yes swf and soloq power level needs to be brought together, just like low tier killers to high tiers I fully agree and think its the main problem in this game
Basekit kindred without the killer's aura should happen
I was thinking if the anti slug is strong enough basekit old deerstalker might be cool
Also in the survey they took for "Why people uninstall the game", 2 of the options were directly survivor related issues, "Killers tunneling" "Being Slugged too often". But there was absolutely none for killer related issues, and if you wanted to submit your issues as a killer you had to fill out a specific "Other" prompt, which likely wasnt even read and was just thrown into the graph as an "Other" bar
(The other reasons for uninstall were typical things like preformance, unmet expectations, etc- the team just threw in survivor issues but not killer issues)
Real as shit I've had too many games where I'm left on first hook to reach second phase just for my teammate to unhook me right in front of the killer and then get tunneled out
They really did that?? People didn't exaggerate? OMFG bhvr bhvr bhvr
Ugh tutorials and shit need to happen players shouldn't be so stupid
You see the problem me and wheel of cheese had with this guy? brutus, this guy is.. oh hoho, my god.. like talking to a brick wall.. im not gonna lose braincells trying to convince an obviously dense guy.. good luck on that, and have a gn
Never had the issue of constantly dealing with stupid teammates in Identity V
I disagree, swfs often have an incredibly low slug and tunnel rate since theyre able to communicate their location and if theyre going to go down- allowing for a nearby teammate to run over for a possible save and or body block, or to heal if they get slugged
They need to revamp the tutorials in place of handhold bad survivors..
Yeah nobody's gonna learn shit from that outdated tutorial that barely covers any of the game mechanics 😭
Fr
nah man we agree that the game needs balance and about what it should look like, just differing opinions on how to get there- wheel isnt an enemy, just someone with different ideas
Wheel isnt, i mean this guy solitude.. how did you even got to agree with him? He has been saying its good the changes the PTB did.. he has not being like that with us
You know what.. forget it
Another major issue is a good chunk of people in the community can't address the real issues on one side or the other,and instead of trying to get to the core issues of the game they just shout "Dbd is (insert role) sided" and turn it into an us vs them type of thing when it really isn't
Also one of my main complaints with this ptb- they delayed an entire LISENCED chapter for 2 additional months for this. And it introduces more bugs than it fixes too
I swear if they delayed someone like jason vorges for this HORRIBLE PTB im gonna lose it
@dusky herald 🚫➡️ Your message content contains flagged text
Me and solitude both agree that the game needs to be more skill expressive and to close the gap between SWF and solo que, which is a majority of what causes slugging and tunneling
I also think power creep needs to be addressed, bc demogorgon hasnt had any major changes besides addon nerfs and some minor adjustments for years and he's kinda just, outclassed by everything- and now that meyers' dash is LITERALLY just the pigs but better, they need to re-examine the pig as well
I agree, but the argument would be that this changes unproportionally affect swfs much more than soloqs, to a rate that it would be widening the gap much more, and I just dont think that is is, swfs will be able to take more out of it ofc, but that comes with the nature of communication, the same way I do not think it widens the game from C to S tiers all that much. That being said I do not think that any changes are effective until they fix mmr for actual decent data
As well as the gap between higher tier and lower tier killers too right? I don't like ranking killers in dbd as it's subjective but let's not pretend like a game as kreuger or hag is even in the same universe as a game on ghoul or nurse
but I think tunneling and slugging are such a big issue to justify changes like this considering I dont think that it widens any gap already existent between in role powers.
I agree with the fact that they need to fix mmr BADLY, my main concerns as a killer dont stem from solo que games but from swf games, where its usually a 60/40 in their favor from my experience, and swfs tend to weaponize everything they can (endurance especially) for their favor-
as an example, 10 sec of free aura read on unhook + no scratch marks or sounds and a hidden aura for 30 sec could allow a free flashlight / pallet / locker save should your rescuer go down, and the killer will have genuinely no way of knowing or countering the save
this isnt hypotheical either, ive had some people do this specific thing to me in the ptb, but i cant leave em slugged either since they can just get up so its a lose lose scenario, and the only thing id done as a killer was win a chase
also 20m anticamp is excessive, on maps like RPD especially since 20m can encompass multiple floors and a majority of the map
like i tested this right
20 meters from the middle hook on rpd is almost enough to make it to the door to the stairs near the helipad
from the middle hook all the way to that door would trigger anticamp on both floors
I think some of the changes are fine in a vaccuum, like the idea of being able to get up if the killer was slugging in a toxic way, but their criteria for "toxic" is much too low, especially for certain killers like twins who get downs relatively far from where they can actually pick up, giving them free permanent progress to being able to stand up for the rest of the match
That's the things, things like that can be an issue, but I feel like they can be fixed with minor adjustments to not make them abusable to that extent, that being said, that's what supposedly test servers are for
things need to be adjusted, and changed, but thats why we need to give them propper feedback
yee no fs, a lot of the ideas sound good on paper but their current execution is horrendous, especially for lower tier killers
not just completely go balistic and cry about the whole patch
players on every game are always much much more creative than any dev team, thats why propper feedback is important
yeah, but bhvr has been proven to cherry pick survivors over killers, and they doubled down on it with the stream / some of these changes in this ptb, and so killer mains are pretty frustrated in general and the ptb is not helping ease tensions
this, not that they cant be creative, obviously they can, but they'll never match the output of hundreds of thousands if not millions of players
just not possible for any team
especially folks who main low tier killers like myself, i main trapper and hag and just havent even had but maybe like 5 games this week after the pallet update, i just dont have enough traps to stop those loops and survivors run perks to loop killers like blight- so what is an m1 killer supposed to even do about it
this is the hard part of the conversation imo
bhvr is pretty set to change the power balance between roles on average a bit in favour of survivors. Something I agree with
considering most people are playing meta on both sides
yeah... they even said theyd be fixing killer issues in the 2 month lisence delay, which i interpreted as giving love to weaker killers, not blanket nerfing all killers (which is to the detriment of my favs)
the average public game goes mostly in favour of killers
and they clearly wanna change that a bit
the problem is as long as weak killers are soooooooooooooooooo much weaker than strong killers
every killer as a role nerf, will feel like a slap
for weaker killer players
i agree the gap between solo and swf needs to be closed, but i think trying communication updates shouldve been the first choice before making these huge adjustments tbf
the thing people dont realise is that strong killers are VERY popular
like the babysitter rework is insanely op for swfs, against stealth killers specifically- 30 secs of aura read if you unhook someone is ridiculous
meanwhile swfs are the minority
strong killers are popular in the same way strong perks are popular, but if everyone was a strong killer the game would die since every game would be the same
this update especially kinda forces more pressure for killer mains to choose those killers if they want to win, regardless of if they are their preferred killers
as somoene who enjoys low tier killers especially i can tell you i havent been having fun at all, and i dont tunnel or slug but the pallet density update has made all my favs even worse than they were before
but then again we go back to the same thing, power killer inbalance is what causes those feelings
This is all basically what I was saying. This patch widens the gap between solo and SWF, and also punishes lower-tier killers while not really doing much to higher-tier killers. I'm not sure why that was apparently so controversial.
an issue that is completely different from tunneling being by far the most effective strategy in the game
i think a fair assumption would be that killers need a power gap closed and solo que needs a gap with swfs closed, but i think this update drives that gap furter on both sides which is why im opposed to it
The natural outcome will be that more people play higher-tier killers, and the game becomes stale for everyone.
like solo que def benefits from the update but not nearly as much as swfs will, and the gap between weak and strong killer just grows every day
that's where we disagree, I dont think this changes change the gap that much but I would need to look at actual data, until then its all speculation
The data coming out of the PTB will probably not be great though because there is no MMR-based matchmaking.
with the base game shit mmr the data is already so ass as well
Agreed.
this game balance will never feel good without a decent mmr system
Something something something hockey.
the root of all problems
It may be rose-colored glasses but I honestly think the old rank-based matchmaking was better for the way the game works.
It had its share of problems but I think it made more fun matches.
🤷♀️ considering I hit rank 1 with barely 100 hours back then and was actually pure ass
Yeah but you can hit high MMR in just a few games because of how glicko works (which is not bad, by the way).
Plus the soft cap being so low.
At least you would get matched with people who played about the same number of hours as you (within the month), the current system seems bipolar between "you get a 4-stack today" and "how about some 10-hour players"
I have little hop for this game to be more than it is. To many things are needed to change, and they are not rly changing them fast enough where it matters
reworks/buffs on weaker killers take a while, expecially if it's to be done properly
and the easy changes that would be base kit aura perks to weaken the gap between soloq and swf they refuse to implement
so we will just be going ping pong from one side to the other like we have been for 8 years
Meanwhile who rly is winning are blight and nurse mains
The fact that 1k+ winstreaks are possible is great evidence that MMR is bad.
As a nurse main who enjoys playing most of the roster, I would be fine with her getting nerfed along with e.g. blight and spirit if it means we can have nice things.
I'd rather the whole roster be viable than my main remain S tier.
The problem with this patch is that nurse and blight will still be fine, but e.g. trapper is basically dead.
🤐
That is not the direction we should be going.
I really enjoy clown for example, he's probably my second favorite.
nothing affects blight or nurse in this game, but it affects some high A tiers
blight and nurse just need propper reworks, until then they are and will always be public game gods
On another note, one specific criticism I have of these changes is that the slugging changes don't take into account how it's necessary sometimes. If you go against a sabo squad, you don't really have much of a choice. Slugging is the counter to sabo, so there needs to be some exceptions in place for when hooks get sabo'd.
sabo is not an effective way of winning the game, its just a bully strat
But we are talking about fun, right? That's the point of the patch?
Make it hard to do things survivors find unfun?
the difference is slugging and tunneling are extremely unfun like sabo, but sabo is not an effective way to win the game, tunnelign and slugging are
So if that is the case, let's make it so that sabo plus this patch isn't excessively unfun for killer. If it's not an effective way to win, there is no harm in adding exceptions for when sabo is in play.
can you imagine a world where sabo is the most effective strategy survivors have to play the game?
This patch helps me imagine that, yes. It pushes the needle in that direction.
that's what tunneling is rn
I play survivor too, I know that it's not fun.
Being tunneled I mean, not survivor in general.
I guess I should clarify, sometimes it actually is fun. If I'm actually able to loop well then it can be very fun, because I'm wasting the killer's time. Had a match like that yesterday, in fact.
We got a 3-out because the killer hard committed to me but couldn't down fast enough.
tunneling can be fun, if you massively out skill the killer, or have enough team coordination with hit tanking to counter it
Anyway, the point I'm making about sabo is that if one strat is the counter to another strat, you can't nerf one without buffing the other unless you take that into account.
like if the killer is ass and I can go on 5 min chases, hell ye keep trying to chase me
but that is not rly a thing on 2 equally skilled players
sure, but we will have to see if sabo will be effective enough after that and nerf it if it is
thats how flowing metas work
we can only predict so accurately and so far.
But the devs can predict something and at least try to consider it in advance instead of sticking their heads in the sand and pretending it couldn't be a problem.
"Resolve bar is paused while any hook is sabo'd" is not an excessive ask, and may even discourage people from playing for sabo.
I would say ptb is ptb for a reason, and people seem to think that is not a valid thing to say
If the point of this patch is to prevent "bad" slugging, and slugging is what you have to do to counter sabo, I don't see how preventatively making sure the changes don't come into play when sabo is used would be bad.
People remember history, that's why.
but it is. if people give proper feedback instead of all the doom posting and crying for stupid shit maybe it will be more effectively
For any other company, yes, absolutely. BHVR has a history of pushing stuff through, or tweaking a few numbers and saying "look, we listened," while ignoring the actual meat of the objections.
With how hard devs are trying to kill tunnelling I'm surprised they havent tried giving unhooked survivors invisibility and intangibility yet
if I was a dev with most things that people say about this game's balance are so insanely stupid I wouldn't listen either
Look at the Clown patch, nobody liked it. They tweaked a few numbers and called it good. It was still very bad.
profile name proving my point
I'm not saying it seriously
People doompost because the PTB has historically been "this is what is being released, let us know any issues so we can fix them" not "we are experimenting with an idea, it may not make it to live." The latter of which has only happened like twice.
guys i am new to dbd can you tell me what is PTB ? may be full form
PTB stands for "Public Test Build" and is a chance for players to be able to test upcoming features. Currently, this feature is only available to players on Steam. To join the PTB, follow these instructions: Right- click Dead By Daylight in your Steam library Select "Properties" Head into "Betas", then select Public Test…
Public Test Beta, you get to try out p much everything in the game for free including new changes
Public Test Build*
well is clearly wasent the last one
Its basically a sandbox for new potential changes that everyone can try out for a little while for feedback
That was one of the two exceptions, the other being finisher mori.
okay thanks a lot answering
Why do people act like last PTB didn't still lead to a massive nerf to killer on nearly half the maps in the game
@dusky herald 🚫➡️ Your message content contains flagged text
is new patch getting live in game today?
No it's locked to PTB for now
And hopefully forever 😭
It's usually 3 weeks after PTB that it's released. Hopefully not this one, though.
Ohhhh
"massive nerf"
what is the sequence of patches and pattern ofpatches ?
Interesting question, how strong should all killers be in a perfect world?
My main issue with the ptb is resurgence wicked and breakdown
"killers hit all time high 63% kill rate" 🤣
It was a nerf to every M1 killer basically, meanwhile (again) nurse doesn't GAF about it.
That number includes ALL players btw
Including the vast majority that play the game once and never again
I assume we are talking about pallet density "QOL" update.
so you wanna choose and pick who do you balance around? alright pick one ill pick the other
The one and only
I'll be honest, I have no idea what you're asking.
Yall are really good at coming up with new meanings for old words
🤣
damn dbd must be hitting record high new players that people that play the game only once skew the data so much
but new players only play one role ofc
Five Nights At Freddy's and The Walking Dead literally just dropped
like how patches number system releases for eg in genshin after every 0.8 update a new major patch come . Before that from .0 to .8 patches releases
And when you don't know what gens are yeah, bad killers are gonna be better at the clear objective
"litteraly" 😳
If endurance body blocking could somehow vanish I think the anti slugging and tunnelling is actually fine
Changes are needed obviously but it's not crazy
Generally version numbers are major.minor.patch but DBD doesn't exactly need to follow semver rules, so basically the version numbers represent "whatever the heck the devs think about the patch."
Speaking of skewed statistics, how are the changes in this PTB? I havent had a chance to dive in myself yet
brodda, last ptb people complained about no hitbox would be too much and make it easier to body block (delusions) thats why they changed it
thanks understood
Its cuz no collision made it easier to bodyblock
How to join PTB in game can everyone join it?
They could change endurance to 5 seconds, but give 50% haste, run Bich run!
I think the no collision is kinda goofy in general, body blocking survivors off hook basically just happens out of basement and to prevent survivors from escaping
😭
It made it easier to hit tank, yeah. There are solutions to that but of course BHVR couldn't implement those so I guess just throw out the whole idea.
Maybe no collision for 10s would be fine idfk
Just make m1s phase through survivors off a fresh hook atp
Nah you still need to be able to hit them, but making survivors with no collision unable to take damage from an attack while very close to another survivor would fix it.
Your hit would ignore them and hit the other person.
But if they are off on their own, then you should be able to hit them.
If a no collision survivor is touching another survivor and the killer swings and it would hit the other survivor with collision it should hit them, if not it should hit the one with no collision, how's that
If you have the game on Steam, then you can install the PTB, yes.
Im trying to come up with a reason to disagree but there's nothing
i have dbd on epic games
Yep that's basically what I was saying.
Yeah sounds good
It's the kind of change nobody would have a good reason to hate
You cannot play the PTB on Epic as far as I know.
PTB is only available on steam
ohhhh
Speaking of, doesn't that kinda limit the information gathered from the PTB?
🫠
But I guess it's too hard to code or something. I dunno. 
How's elusive but just for 10s, but it does the no collision thing but how we talked about it
It's bhvr everything is so yeah I can see it being impossible of them lmfao
You rly dont understand what you are asking for
Honestly I love the elusive status effect, it just shouldn't be accompanied by 30 seconds of endurance
Yes but it's still probably statistically representative enough.
what if the killer wants to hit the guy that just got unhooked, and now he cant
What about this but the haste and endurance all for 15 seconds
Too bad so sad
Wait what? The killer might want to do something else? I thought you were against the killer being able to do certain things if survivors don't like it.
Attacks should prioritise survivors with collision that's all
do you rly believe I think that?
Jokes aside the killer can respond in the same way they would to bodyblocking in reverse
I think 15s of endurance, 10% haste, and elusive would be fine
Elusive with no collision but attacks prioritise survivors with collision, probably an impossible ask lmao
I mainly want to see resurgence break down and wicked nerfed
I think it's really weird that now suddenly you're taking the other side and considering what the poor killer might want to do, when I gave a solution for the no collision issue that would be better than scrapping the idea entirely.
I dont take either side
And for the anti slug I think it's 100% fine?
I take the side of what I think should be, be it killer or survivor
Same with the anti camp I think
You seem to take the opposite side of whatever anyone says just to argue.
And I like that they buffed afk crows I reckon they could be buffed even a little more
No
I just think you are delusional if you think that no collision was easier to body block compared to collision
It literally was, because you could walk in the other survivor even when there wasn't a chokepoint to body block.
Its cuz you can walk inside the killer or survivor of choice and force them to either swing at you or not swing at all
collision you can litteraly just sit on a door and force the killer to hit you
Only if there is a door nearby.
just afk on a door or pallet and force the hit
With no collision you could do it anywhere.
That requires a door or pallet
And that the other survivor goes for that door or pallet
no you couldn't, you are literally slower than the killer, he could just ignore you since you still had collision with survivors
In the previous PTB removing collision removed it with both survivors and killers
This is not like an opinion thing dude, this was literally demonstrated on video by a bunch of people. If you don't think it was easier to bodyblock when there was no collision you haven't been paying attention.
I hope they keep the elusive and bloodlust on fresh hook for now, then take more time to actually think out a proper anti-tunnel measure in the future. A bandaid fix will at least help the casual players not get discouraged early on
Let me find one. (Also the devs literally said this was the reason in the current patch notes.)
something we can agree on
everything will be a band aid fix until they fix mmr, killer power difference and role power difference
How do yall feel about the changes to Furtive Chase so far
the combo with friends until the end was rly strong for very strong high mobility killers so I think the nerf is fine
but weird since it wasn't rly meta
It sucks. I got it to work with nemesis but it's not good at all.
They can get rid of the speed but keep the undetectable
That's all they needed to do
Why is it even an obsession perk at this point
I see a lot of people discussing the particular clip I'm searching for but of course nobody links to it. 
funny world
Not that I'd be able to post it here anyway since links get deleted. But yeah, it's in the dev notes about this PTB that they removed the no collision change because it made bodyblocking easier to do in all situations.
links get deleted?
Earlier I tried to link someone to the Steam documentation on verifying game files and a bot deleted it, yeah.
They still did body blocking aggressively. I was testing and it was just the same way.
The official video for “Never Gonna Give You Up” by Rick Astley.
Never: The Autobiography 📚 OUT NOW!
Follow this link to get your copy and listen to Rick’s ‘Never’ playlist ❤️ #RickAstleyNever
https://linktr.ee/rickastleynever
“Never Gonna Give You Up” was a global smash on its release in July 1987, topping the charts in...
I think generally the no collision change is fair if the survivors don't weaponize it, which is why I think if one survivor is "in" another due to no collision, just have the "no collision" survivor not be able to collide with attack hitboxes, so you hit the other survivor. That's in line with the spirit of the changes.
Huh, YouTube must be exempt.
🤔
Or it's related to roles.
is it? I think you just dont have perms since you are white role
I requested veteran like 12 hours ago, we'll see if anyone ever gets back to me. 
Also losing bloodlust using any powers is really ass. I'm sorry I despise this ptb.
Breakdown 50% increase, resurgence 50%, and wicked 50%?
Yeah. It's fair for some killers (blight doesn't really need it) but I guess screw Ghostface and Hag.
(breakdown and resurgence nerfs) maybe wicked 33%
Could just make wicked and resurgence not stack, but then what would even be the point of running resurgence
Also what if they did the basekit BBQ again? Think it seemed nice
I don't know why they removed basekit BBQ if the point is to not camp.
I get removing the basekit pop, but BBQ is probably one of the healthiest perks in the game.
And if you don't wanna be seen, lockersss
Also what if they made slow entering lockers quicker
Three bloodlust lose even when I use unknown teleport and the uvx so no it's not worth it. They need to tweak it
Yeah think it'd be great, basekit pop wasn't it
Ehhh Unknown teleport I kind of get. High mobility killers don't really need it. However, that leaves them with absolutely nothing except the bonus BP, so other buffs like BBQ would be nice.
It just seems so weird that they removed almost all of the incentives for killer and survivors get a page of stuff.
Basekit old deerstalker for killers, basekit BBQ how they implemented it last ptb, elusive endurance haste only for 20s maybe and attacks that would hit survivors without collision first check if there's a survivor with collision it'd hit instead to prevent using it to body block/take hits at all. Think that'd be fantastic because endurance body blocking is fucking stupid. How would all this be
Yes to all except maybe basekit deerstalker, I'm torn on that because crawling away while the killer is busy and them losing you should be possible.
Should it really be?
Yes
Like with DBD being in a state where slugging isn't unhealthy, losing survivors that are slugged feels wrong
I am okay with leaving a survivor slugged means I am giving up the possibility of hooking them. That's part of the risk of that strategy.
Maybe the radius for it could be decreased a lot
Yeah I see that would it be similar to basekit tenacity
Getting rid of like, what do you even call it, having to use your brain lol
If you decrease the radius too much then it doesn't matter because you'll hear them anyway. 
By the time the radius for aura reveal would kick in.
Maybe that's good actually for accessibility??
Yeah could be.
But yeah idk lmao
But anyway yeah, agree on all but deerstalker.
👍
And it's annoying because there are some changes in this PTB I like. Reverting Tenacity, showing the hooked resolve bar to other survivors is great.
But it's overshadowed by the anti tunnel stuff.
Yeah definitely
I didn't realize how oppressive BT will be now, holy cow.
That will be weaponized for sure.
BT Wicked Resurgence DS meta.
Wait did they decide to keep the void collection permanent?
So how's everyone enjoying the ptb?

Finally those damn Styptic and anti syringe are nerfed.
Is the killer experience so far decent at least?
Yeah same question. I haven't tried the ptb yet.
Anti-hems were buffed a ton, if you are good in chase.
They were only nerfed if you used them to e.g. heal yourself while working on a gen.
Man I love endgame chat when everyone is bullying a survivor ratting in a locker most of the endgame. The ZZZZZZZZZZ Vittorio makes me feel something
The thing is, we know they are capable of giving seperate/modified buffs to killers based on strength due to the first attempt at the anti tunnel
And how Elusive removes puking from Plague.
feel like this ptb is pretty strong for survivors even when killers don't tunnel
Always been like that
rlly deters u from playing weak killers idk how i feel abt these changes
So much of the roster gets zero benefit from the singular advantage they get from unique hooks.
And it's not even that much of an advantage to begin with. A small amount of movement speed, yippee.
exactly
and it runs out when in chase 😭 when haste is important
idk what they were thinking with that change but its pretty obviously just a flat killer nerf disguised as a balance change
worst part is that it doesnt affect the best killers who dont even need to camp hook or tunnel cuz of their mobility nurse blight kaneki and maybe even krasue wont be affected cuz they move from target to target anyway
bloodpoint bonus is cool but honestly not a fan of these changes
BP bonus is irrevelant from a balance perspective anyway.
New BT is busted. Babysitter is going to affect all killers, even nurse.
Wicked and Resurgence bullcrap. It's all so wild.
Babysitter is one of the dumbest things I've seen. In a patch designed to try to push you to chase the person who unhooked, let's give the unhooker 30 seconds of wallhacks on you.
At that point you might as well just tunnel through the anti-tunnel buffs.
might aswell remove killer as a whole and play against ais
Hello good friends, whats the queue time in the PTB EU time right now?
to mention, killer side
Skull Merchant feels so much better
Anyone up for ptb kyf? I wanna try 2 killer builds and the changes
Killer qeue is like 30 minutes
upon further testing I have discovered that Ghoul IS definitely bugged / nerfed on PTB. You definitely get a permanent movement speed nerf after cancelling a leap sometimes. Not sure exactly what triggers it, but once it's triggered, you're stuck with the slow speed for the rest of the trial as far as I can tell.
Sometimes after cancelling a leap, The Ghoul is permanently slowed for the rest of the match.
New BT sounds like it encourages killer to tunnel
If you don't tunnel and leave them on ground they'll pick up by themselves
Holy fuck this ptb is so ass
To the surprise of absolutely no one
More baby handholding for survivors
True
If even otz called it survivor sided then we know it's joever
he did?
On stream , someone donated asking him to describe the PTB in 3 words , he said , convoluted ( over complicated ), (something else I can't remember ) and survivor-sided
thats crazy otz is always saying the game is balanced for both sides but has issues on both but him saying its survivor sided tells alot
They didn't just not reverted pallet density, they expanded it on fucking Hawkins man...
It's when you cancel power after walking for a bit, instead of immediately
?
They've added pallets to lab
Added a pallet to portal room and I think changed one in a randomly generated room
I love OTZ but we need to stop treating his word like it's law
Shift tech... my beloved...
They don't want to revert pallet density and made the survey about it just for shits and giggles
Pallet on infinite loop tile, perfect
oh they did nerf him so, makes sense
It can't be shift teched anymore
Never heard portal room be called infinite before
He's talking about shift teching
I only play killer, what's that?
Basically, chase only starts if you either
A) hit a survivor
Or
B) see a survivor run
If chase never starts, windows don't block
So by not holding shift and only vaulting when killers cannot start chase, you can get more loops on a window
And because chase never starts, bloodlust doesn't start
Ah yeah I knew that , I just didn't know the name of the tech I guess , that's just playing the loop smart lol
Yeah, for any m1 killer who couldn't go fast or stop looks with traps, the window was an infinite
The window has been moved closer to the door, making it less of an infinite, though, I suspect it'll still be a tough tile for most killers
Most likely 2 loops until they have to drop the pallet and then one more until they get hit most likely
Long ahh loop though
Unless the killer messes up , and it takes him even longer
but there's so many...
I honestly can't tell if it's a pallet density issue or a chained loop issue. Sometimes the maps have a shit ton of pallets but chaining them is damn near impossible
idk just put autohaven on and go crazy
On the other hand... you should have seen this chain I got on the knight map
From shack pallet, I had an L wall pallet, to a broken building with a semi safe pallet, to another L wall pallet which was facing a window into an OG jungle gym
I was against a Freddy, no joke, I was able to run from shack all the way to the other corner, and back without dropping a pallet just by leaving the loop randomly
I think the RNG really makes the difference, sometimes Haddonfield seems so killer sided and other times it seems relatively balanced
As long as it benefits survivors it stays, that's the rule of bhvr
I had someone bleed out on the ptb and it counted as a unique hook, with the gold color. So does that mean slugging makes me a good killer? Getting mixed singles here bhvr. 
The fact that you manged to make a surv bleedout even if the PTB is literally trying to combat that is so beautiful
Is it out of being petty for dogwater changes or was it a 1 time thing?
Oh it was deliberate. I'm a very petty person 
I was talking about the PTB changes with a friend and I wonder if the game would benefit better from a penalty for killer for tunneling but based off current gen progress/match time
LMAO just did box right after being unhooked and pinhead couldn't do shit
And survivors still getting endurance in the endgame is diabolical
whos me
was it someone named kachow
no
dougthepug?
does the aura reading from unhook trigger deerstalker?
With all the healing buffs in the ptb, I've been playing plague to annoy the survivors. 
technically yes, but no because the survivor is immune to aura reading
HI TF
What do survivor mains actually think of the update, ive seen some on twitter quiting some rejoicing
this ptb so cooked
Damn... If Agent Smith isn't happy with an online test, we're cooked. 😂

legit though they delayed a chapter for this
We need less basekit perks and more punishment/rewards for the killer tunneling/not tunneling
so that they can break bubba, knight and ghoul
This update is very close to being great
Combined with what we've seen from the other ptb
It's extremely cringy when people do this over any single DBD player...
So honest question; how much percentage wise do you think is going to make it to live servers? 
Crossing my fingers that they let me Crawl and Recover with Tenacity again
They are huh
I think it's really fun and interesting from a survivor perspective - there's been a couple times now where the killer comes straight to where I was unhooked, starts chasing me, and then disengages because they realize I'm the one who just got unhooked
So already it's effective at discouraging tunneling just from my experience
But I do share the concerns of killer mains about how enjoyable and sustainable it'll be for the killer playerbase
I haven't had the opportunity to play killer yet, admittedly, but I imagine certain survivor playstyles are going to be pretty obnoxious with these changes
Also I wasn't talking about the PTB - I was responding to the guy directly above me
Oh why wouldn't they? That'd be really stupid of bhvr
I think they will do it but there's a world where they don't for some reason
I miss my recovery crawl
This is what I want out of the update, 20s of endurance haste and elusive, elusive grants seeing teammate auras and no collision but attacks prioritise players with collision so then no more endurance body blocking period, basekit bbq like the other ptb, resurgence 50% wicked 25% breakdown 50%, 60s for being on hook 70s is dumb, basekit weaker corrupt intervention, no idea about the bloodlust with hooks or syringe tbh lol but they're both bad. That's all I've got, think the update would be really good for the game with tweaks
Oh I forgot the basekit corrupt in there lmao it's a random thing I'm not sure would even be good but I think it might be good for the game too
20s of seeing teammates maybe with a range, and maybe just like 5s of seeing the killer
Another thing I'm not sure about is basekit weaker blood favour for downs maybe with a delay, it might be good to prevent basically abusing dying under pallet without completely killing it if they do a delay but yeah idfk
The tunneling and slugging update feels entirely unnecessary putting it from a perspective of someone who plays both sides it’s a strategy to catch up when survivors pop 3 gens the first minute of the match they have to catch up and make pressure somehow if they really want to extend this game’s life span then address things like gen rushing address that most killers are really under powered and need to do that to secure a 4k but most importantly they can’t look at it from one side only they have to look at both sides or this game will end up losing its other half to neglect
I'm just now realizing this; the reason they changed syringes is because, according to them on the stream, is because it extended chases. That's not a theory, they themselves talked about it for roughly 1 and a half minutes. How in the name of God is resetting exhaustion not extending a chase?
Am I insane or something? Where's the logic in this?
That’s the joke there is none here
Styptics were the larger offender for extending chases, since the effect of a syringe could be canceled by downing the survivor if they didnt play the chase well. Syringes also could be used outside of chase with any perks for time efficiency. The new version can only be used with exhaustion perks, only in chase, and extends it in a way differently than an entire health state was. There's a lot more restrictions on it.
Styptics could also be popped more reactionary rather than the new syringes removing exhaustion where you need to plan a little bit more ahead to have a spot where you can stop moving to start the interaction and also still have time and distance to use it
Just saying this, M1 killers would probably prefer dealing with the extra health state than spirit burst into blood rush, into syringe for another sprint and blood. So it's another thing that higher tiers won't care about but screws over weaker killers. 
Maybe they just shouldn’t put this update out?
its amazing how often this happens where the new balance changes only negatively affect the lower tiers
The conviction change can stay. Everything else; just scrap it. Its either fundamentally flawed, doesn't do what they intended, or requires too many number adjustments to actually work and find the sweet spot. 
I mean the bar filling up depending on proximity makes sense but the range needs to stay as is
20m is a bit far. maybe the killer shouldget a notif of some sort if theyre in the range?
I do think that dying under pallet is still a fair and valid strategy - it requires a certain amount of gamesense from the player in chase to specifically go down under a pallet, requires a fair amount of coordination from teammates in order to pay off well, and forces the killer to address the possibility of nearby survivors
Maybe having us see the bar’s progression?
Maybe some sort of LoS check? So your not screwed over chasing someone on the upper floor of RPD?
That's why the delay might make it good
Honestly they should abandon this anti tunneling/slugging project all together for now, there are a lot more concerning issues in the game atm
Such as bugs, killer strength gaps, perks, etc
this was supposed to be the bug fix patch. but because the antislug/antitunnel ptb went so bad they had to do a second one
That plus an indicator with the current rage would actually make sense
Remember when they said they were going to address killer pain points with this stuff? Yeah what happened to that?
Yeah that kinda proves my point, and even then they still can't make a functional change to tunneling and slugging
They don't know what they're doing
I think that’s what a lot of people are screaming the devs just don’t listen
From a pure game design perspective, yes - but BHVR wants to focus on a pain point that affects 4/5 players in nearly a third of all games
Their numbers are flawed, you should see how they define tunneling lmao
It's not the smartest thing ever per se but it's probably the easiest to try and address up front
i want to know their metric for "tunneling?" how do they define it though simply match data?
The delay wouldn't kill it but it would prevent it from what's it called, basically pausing the match lmao
Yeah I know, trust that I think there's a lot of issues with the gameplay and balancing teams
I personally encounter actual tunneling in my survivor games every 5 matches or so
Slinger's radius can be 24m with an addon situationally, with monitor and 5 stacks of furtive, would he have a 6m TR?
Plus where are they getting their data from?????? It’s not like they’re sitting in on matches tl see the actual reason killers do what we do
Yeah that's another issue lmao, they are very stingy about sharing where they get their statistics from
They at least seem to understand that, at higher levels of gameplay, Tunneling is the most effective employable strategy
Yeah but why is it the most effective?
But they want to remove it?????
That's the thing they don't seem to grasp
Because turning the match into a 3v1 instead of a 4v1 as soon as possible is a good idea
It's not that hard to grasp
I think part of all the survivor sided changes comes from the possibility that they don't actually do anything to killer statistics. If 1 guy says gens go to fast but 4 say tunneling is a problem, that's going to look more important. So my guess is that they don't do any form of compensation for killer input to make it match survivor metrics
Yeah but what makes a 3v1 easier than a 4v1?
Basic math. Less possibility of a gen rush. Slower gens over all. Less attention division.
attention division is the big one
That was more or less my point earlier - BHVR is addressing this first because it's the thing that, statistically, The Most People are going to be complaining about
Whether or not it's the smart thing to address first or the easiest thing to address first falls by the wayside of 'oh, ~65% of our player are super pissed about this and have beeen for years'
Exactly, and my point is that killers have a lot to tackle and if everyone is doing their objective it becomes more difficult. Now if we add in perks and strong maps that becomes even more difficult. Tunneling is a necessity sometimes, and not just for swfs
I don't get this ptb cause why are they giving survivors so many basekit perks when they already have some that can end the game in 5 minutes
That's why I'm suggesting that they scrap this tunneling stuff and just focus on perks and the killer gaps instead
Wanna know what the could do after each gen pop a mini corrupt could go off and tunneling wouldnt be so needed
The benefits from 30s to 20s, and removing survivor collision while elusive and attacks prioritise survivors with collision to effectively kill basekit endurance body blocking, would be really good for the game imo, you can still tunnel if you need and everything but you can't just hard tunnel unless the survivors suck lmao
Yeah. But I don't think making gens take long is the magical fix to this issue. Most gen progression perks are % base. And basic math says if something has a bigger base value, that % gets a lot stronger. So unless they change EVERY gen regression/progression perk in the game to accommodate, it likely will barley change
That doesn't remove the issue of tunneling tho, or even make it less prevalent. It just takes more effort to do so now
They could make gens more engaging and tricky to do instead of just the same ones we’ve had for how many years now?
Which is good, hard tunnelling is what needs addressing
But in that same breath they can’t tell which is which they just punish us
That would probably be the best idea. Maybe you need to go find parts of a generator, or heck, a power switch to the gate after the gens are done?
This update really is almost great though
Yeah but they're still rewarding bad players for getting hooked, plus now they're able to play aggressively
With what I said they can't
No it really isn’t
Do you have problems with the anti slugging and camping?
I think the idea is to make tunneling a strategy that doesn't have clear and obvious upsides over Not Tunneling
I have a problem with the whole system they’re trying to implement in regards to that yes
Basekit old PTB BBQ would be really good
By making it considerably more difficult to chase and down the person who just got unhooked, it lets the other survivors have a lot more time to do objectives and get bigger escapes
Which is?
the issue is the law of equivlant exchange not being upheld. Survivors are getting wholesale basekit changes - 30 secs of endurance, haste, the ability to see killer auras, etc, as their "comeback" mechanic. The killer's "comeback" mechanic is...bloodlust that 2/3 of the roster cant effectievly use. and some bloodpoints (next to nothing). I've picked up playing survivor in the past few months, my mmr aint great but is it really that awful to play survivor where they need so much basekit help?
The issue is that this still doesn't make players want to tunnel that much less cause it's still objectively better to be in a 3v1 than 4v1. They'll definitely work towards that goal regardless, but again it'll take more effort on their end
If you're trying to end tunneling, then you need to better encourage spreading hooks, which they aren't doing
It's why Kindred, Reassurance, and External Voice Comms have historically been so good against facecamping - if you make getting a hook on another survivor faster than just trying to guarantee another hook stage on the guy already hooked, then killers will just go find another survivor
Reduce it to 20s, give killers old PTB basekit BBQ, kill using off hook endurance aggressively by making attacks priotitise survivors with collision, boom
Plus more killer incentives that work roughly equally well for every killer like the basekit BBQ, idk what
You're right but this isn't what they're doing lmfao
Should be 💔
Also tbf I bet that giving killers more bloodpoints for diversifying their hooks would probably be a push in the right direction
Well if they won't listen to their community then your suggestion will never see the light sadly
I don't know how people don't see this ptb as a huge step up from the last, it's what I expected, we will get something better than live eventually
There's no need to gatekeep bloodpoints and giving people a Carrot instead of Constant Sticks would be a nice change of pace
It's close to really just shitting on hard tunnelling while letting just tunnelling be fine
baby carrot in exchange for yaoi paddle stick
Because it's showing the huge divide in killer buffs and survivor buffs. Be honest, who do you think is benefiting the most in this patch and who do you think actually needs the most help at the current moment
Yes but it's not far off from being good
They did the basekit BBQ last PTB, a lot of people want it back, you can assume they'll do it
can we?
I think the main issue isn't even the patch itself but the ignorance of the devs who are suggesting it
Well you can't an insane amount lmao but people really want it
I don't think anyone's like, hard disagreeing with you here Ace
Survivors are the ones benefiting from this PTB by a landslide, and the people who need the most help are the lower tier killers
This entire update is one giant handholding session for survivors and survivors only one buff for us doesnt make up for the 20 buffs survivors get on the regular
Last PTB was 50 times worse with that, PTBs are for testing I'm not thinking it's the end of DBD over a PTB when in early DBD syringes actually insta-healed, BNP insta did gens etc lmao
Nah ik lmao, I'm not upset at anyone here
Just because one side gets buffs doesn’t mean the other should
This update is a long time coming and needs to happen
You're exaggerating, that's last ptb
the issue is so many changes at once. I havent even begun talking about the syrenge changes - they don't want to extend chases and changed it to allowing for double SB, double balanced, double lithe, etc?
Yeah but in this case the update is too survivor sided, it's easy for it not to be though
Syringe needs to be killed it's stupid now
I think we all agree that the changes made are heavy handed and should be pulled back a bit, and also that Killers should get some fair compensation for all this as well, ala Ethan's suggestion to prevent aggressive unhook bodyblocking, some basekit slowdown, etc
Syringe is worse now than live
I'm not insanely sure about that
You can only use it on yourself
If the update goes through though then that'll create an even larger gap between survivors and killers. If you're trying to improve balance then this isn't the way to do it
You csn use it one someone else
But good luck knowing their perk loadout
Plus I think we can all agree that we don't wanna be vsing ghoul, nurse, and blight 24/7