#ptb-discussion
1 messages · Page 31 of 1
It's not a necessary strategy for high tiers
Sorry you specified hard tunneling I can generally agree with that
Although currently the changes are directed to just the general existence of tunneling and slugging as a whole
yes i was specificaly hard beginging game tunneling/slugging
the PTB is tentatively set for the 4th of november
They literally changed nothing. This was such an exciting update but now nothing changes. Literally.
what did they add or change in ptb expect the scratch marks?
We will have some anti-tunneling/anti-slugging and anti-facecamping changes, the ability to change the color of scratch marks, some Merchant changes and most likely some perk changes and bug fixes not mentioned.
I just realize it falls under my cientific thought exam
FUCK
add anti-breathing
Add anti-gen
@torpid horizon 🚫➡️ Your message content contains flagged text
Buff dracula
Survivors can now pick up and move generators
Lmao
Pocket generator and they can complete it while running
BNP now creates an extra generator with 1 charge required to complete. Whenever creating an extra generator, pool all remaining generator charges required into a pool and redistribute them across all generators equally. The new generator does not add to the total generators needed to repair
For the confused people:
This is basically a global enhanced BNP taking off 14.95 charges from all generators
Lmaooo
I would die 
sup guys
Add job application forms to the game for survivors
Yk 2v8 classes? Give survivors part time jobs too lmao
lol no. Some dead zones needed to be fixed like the center map of haddonfield, but the ones that are literally the corner of the map were fine but now you can run to the corner and have a random pallet to save you despite misplaying
on top of that there’s pallets every five feet and you just have to chew through them to do anything unless you’re playing nurse
Like this random pallet in the corner is so unnecessary
You’re never gonna be over there unless you’re pathing poorly or you’re in chase and make the mistake of running there yourself. If they’d just made the changes to the center of the map that would’ve been fine but now you don’t even get punished for being out positioned lmfao, and it’s like this for most maps.
And here. 2 connecting god pallets + a window that connects into a third pallet and a second window. Like seriously y’all don’t need this much shit to help you if you learned to loop properly but because behaviour is listening to baby survivors/bad survivors, y’all getting hand held with these pallet changes instead of forced to learn properly.
What they should’ve done was looked at each map and decided whether certain dead zones were unfair(like the one in center of haddonfield) and fix those ones instead of just adding a bandaid fix of more pallets everywhere
Its not a display to run into a dead zone. There shouldn't be so many dead zones. It needed to be fixed
The random pallet in the corner is doing exactly what its for. Filling the dead zones. You dont want to to have mechanics that keep from tunneling and slugging then you,deal with this. I is LITTERALLY the only defense we have against being tunnel and slugged. And I for one as a killer am ok with that be ahs wi dont tunnel or slug to get a 4k . If I get the 4k fuckinf great( I can get it if I truely lock in and don't get out played) if I only get one. Cook id I lose them all ok what do I need to do to improve my self that DOESNT ruin the experience for others
Dude there’s no reason to run to the corner of the map
there’s no gens, no hooks, you have no reason to be there. If you run there that’s on you.
Yes there is! Especially in chase where you,are beinf tunneled and tryinf to keep you from your team mates its called strategy. No its not a miss play. Its a good strat. Your just mad because now it can,work. And it does. Im happy survicors are getting some sort of help since they have been dog shit on with the anti tunnel and slugging mecja
No actually there’s no reason to run to a corner
Your opiniom
if you’re being tunneled the killer is focused on you, loop them at actual tiles
And its kinda a dumb one.
lmfao sure buddy
If the killer is actually tunneling you then they won’t care about your teammates being nearby
It’s also not one or the other, you don’t HAVE to run to the corner of the map to not take them near your team
The whole map is a loop not.just where YOU think should be a loop bud. The wjole.map not just center the corners too.
All this is doing is making the game so much more braindead for survivor lmfao
but keep glazing it I’m sure they’ll pay you greatly
Cuz It’s not just the corner pallets being added, they added more pallets overall when that was unnecessary
only problematic dead zones like center map of haddonfield needed pallets. Things that weren’t like that were fine.
You dont have to like that there is a whole map to lop with including corners with random pallets. But again! They need SOME. Way to loop and have some kinda way to live outside od beinf tunneled and slugged since other whiny ass killers dont want to be punished for their own shit plays.
Y’ALL HAVE WAYS TO LOOP AND AVOID TUNNELING WITHOUT THE CORNERS
you don’t NEED the corner pallets to loop
You keep saying survivors NEED some way to loop and survive tunneling, YOU ALREADY HAVE ALL THAT
Im a killer hybrid I play both sides equally. Ans im telling you. They do need the fuxking corners. They do need pallets. And again I dont want to see anyone complaining about the pallet update. If you complained about having any punishing thinfs to reduce tunneling and slugging
it’s called being good at looping and using anti tunnel if you’re constantly getting tunneled. Being good at looping is the biggest counter to tunneling for most killers because you’re then wasting their time.
Well sometimes you have to slug to counter things so that’s not even comparable
Without slugging there’s no counter to sabo builds, survivors hovering for pallet/flash saves, people abusing DS to use it agressively instead of actually as anti-tunnel etc
Y’all already have pallets and tiles to loop without the corner ones
Also I play both sides as well so..
anti tunnel is straight up ignored/useless now.
And again if we aren't going give survicors mechanics to fully protect them from HARD tunneling/tunneling proper mechanics
( agre on the slugging formpreessubut not for right out the gate 4 man slug/hard tunneling begining of match)
Then deal with munching pallets. At this point. Ues survicors do need pallets all over the map not.just inside the center.
@copper kernel 🚫➡️ Your message content contains flagged text
Can they fix palet density man?I cant with red forest
Dude if you can’t see how it’s problematic to have every map be like gideons in terms of pallets + having survivors not get punished for running to the corner of the map when you have no reason to do that then idk what to say except get a new brain cuz clearly yours is defective.
SOME changes were needed, like center of haddonfield. But most maps didn’t need the extra pallets they got, at least not the amount that they ended up getting, and corners don’t need pallets.
As killer hybrid. I think the palette density is fine learn to work around it or take the l. The pallets are the unfortunately necessary evil to stop ( hard) tunneling and slugging
Dued your the one who is problematic thinking here.
If corners weren't supposed to be used we would onlt have the center. Ther is a whole map. For. A. Reason. You are ment. To. Loop. The. Whole. Map. Corners. Included. Again its a cry for other killers because its not being handed to them on a silver platter and guided as " its a hand holdong for survivor" when its not. It is fixing the. WHOLEZ MAP
You can’t work around fifty pallets that all connect into one another
Not unless you’re playing nurse or some other high tier killer
most killers will have to just eat like five to six pallets before being able to do much and that’s not healthy game design.
Every time behaviour opens their mouth with “quality of life” changes I laugh cuz it’s almost always punishing killers for literally existing and making survivor easier
It’s also crazy cuz plenty of people could loop killers like crazy before these changes so clearly they weren’t all needed.
Some definitely were, but the majority were not.
Dude. Survivors have gotten ONE quality of life update. That has been for them.
Pallets.
Spawn? Killers.
No unhooking with out offerings/perks. Killers.
Dc penalties because " they dint want bots' killers. W
We killers have gotten most of the quality of life updates
Any time a quality of life updates. Comes for survivors? Killers complain and it gets scrubbed
Aka. Anti tunnel/slugging mechanics.
I will agree thet need edit dial back the numbers on the killer punishments. From 6 to 3? Or put it to gen based. But I like from 6 hooks to to 3. And it would have been fine.
The slugging was fine just as it was.
Now? Its completely dog shit.
Oh and useless. 100% useless. Cause killers already ignore off the record.
120 seconds? Is enough to legit 4 man slug. And not let anyone up.
Killers already ignore anti camp by proxy camping. ( ans if I heard right thet are kinda ruining this too)
Like seriously. Everythunf to help survivors have a chance. Not have it handed to them but have a damn chance.? Killers complian and its removed.
Killers complain aboit gen speeds? It gets updated to!
Survicors dont want their items beinf depleted by a killer perk cause thet grinds and omg their crybabiesm
Survivors want to actually be ablemto play the game and not be sent back to lobby? Or bleed out in ground? Skill issue go be a cry baby somewhere else. I dont care idnyou also payed to play. Only.my enjoyment matters.
Whatever change they made to gen speeds clearly wasn’t bad enough cuz I’ve never noticed a difference
also yea it is kinda crybaby behaviour to whine about a perk that depletes your items charges when that’s the only full counter to most items.
Also the thing is you’re only talking about one sides enjoyment. You’re ignoring how much this negatively affects killers, especially new killers.
Whenever I see people talking about “making the game appealing to new players” nearly EVERY TIME they don’t mean actually new players, they mean new survivors.
Franklins is.fine nowm but you dont need to drain one of some ones only.means of survival they have.
As for baby players to begin with. Should have a mode just for tnem to learn the ropes like I do my friends every time I go ans drag them to this wretched game.
Franklin’s was fine as it was before, it was an unnecessary nerf that simply pandered to survivors complaining
If you were a good survivor you would’ve learned to adapt to suddenly not having an item
I will say. I dont think new players should be catered to both killer or survivor and I dont think HIGH Mmr should be catered too.
I think every day regular players are the meat and potatoes of the game.
Not ones her just for fandoms.
- Survivors woek blood sweat and tears into getting ther bp to get their items and have to grind to get those items.
For a killer to simply be able.to remove that. Nope. If especially since we cant do anything close to that to a killer. Not at all
Even,blast mines dont make that a killer wastes a kick on the Gen. That's the equivalent.
But. Anyway I am kinda done with this for now. I truelt.just tired of everything that was promised? Gets gutted turned to dog shit. And litterally ignored the stars of why people leave this game. Outcast had an invasion mode. I think I may be joining the masses that are leaving the game.
“Blood sweat and tears” LMFAO goodbye
it does not take that much work to get items you are being extremely over dramatic lmfao
Let me ask you this.
If a survivor had a way to drain an add on mid game.
Would you be ok with that.
Its y8ur special shinny ebony adding in
I mean that’s not even remotely the same
Yes. It. Is. So answer the question
It’s literally not the same at all lmfao
For starters, add ons don’t work off charges
So there wouldn’t even be a way to “drain” them.
Items are the exact same as anons for killer.s completely parallel but the killers have to be perm cause obviously the power house and the survivor items depete.
Same parallel answer the question.
If a durvicor.could make a add in completely useless by dieing somethinf to a gen or somethinf of that line. And renders that shinny ebony you worked hard fo get
Would yoh be ok with it.
Addons for killer powers are not the same as items for survivors
so no I wouldn’t be okay with it because it’s not even remotely the same thing happening lmfao
I disagree..
Items are kinda kike a survicors add on. They can change the items and add-ons like a killer can only theirs depleted whixh is why they can,change their " power" cause its temp we're a killers is perm. Only.difference there is.
You can disagree all you want idc lmao
Killer power addons are different from survivor items. Draining charges from an item is such a non issue but of course whiney survivors gonna complain instead of adapt.
Anyways I’m done with this debate, I’ve got better stuff to do than waste my time arguing with someone who clearly thinks survivors need extra help when they don’t
They had no problem adapting its easy leave your item at the door. And play with out it. Easy that isnt an issue. Right?
Except.
Now all spawn together. And instant kiler.spawn next to you. Dont get a chance to just drop it so it doesnt get drained.
Oh wait cant just be proactive
Because we dont know he has franklins. Sooo solo qs are fed in losing their items completely.
Swifs can def adapt.he shit he has franklins drop items instantly and remember where they are so you can hace it leaving incase of escape. But solos got fed in this
Ill be honest I prefer 2v8 style.over 1v4 style. Play wise and having coms with other killer wise
when does the ptb start
@heady creek 🚫➡️ Your message content contains flagged text
It’s scheduled for November 4th
No it's November 2nd they moved it
Ah mb ty
It could be on October 33rd
The killer does not spawn next to you what are you even talking about
Yea that’s kinda the point? You’re not supposed to know the other sides hand until they play lmao
Really tell that to the many times we load in and haven't moved and already in chase.
Right because that’s totally a thing that happens lmfao
Which is why depleting the item is bs.
It. Does. Dude.
Not all the time hut it happens
it doesn’t happen at a high enough rate to be an actual issue
I have never had a match as survivor where we load in and were immediately in chase before even moving
I’ve had times where we’re in terror radius due to a build on doctor, but never have I been in a match where a survivor is chased before they get a chance to move at all
@unique oxide 🚫➡️ Your message content contains flagged text
This is quite literally not possible
Like I mean I don’t have like a thousand hours but I’ve played a lot of matches and I’ve literally never had that happen lol
The only way a killer is spawning so close to you that a chase instantly begins is if your up against nurse or blight on very specific maps where they can just rush to where you spawn
I think I’m at like 700 ish now
But that's an issue with nurse and blight and not killer as a whole
Most matches as killer I’ve found survivors tend to spawn fairly far away
They spawn around the opposite side of the map to you every time
I usually just assume opposite end of the map most matches when I play killer
Okay cool I been doing the right thing then lmaooo
When they changed the spawn logic
Which is helpful for both killers and survivors since both generally know where each other are and survivors spawn together now
It tends to mostly be a survivor benefit tho since survivors in a group can pop gens comically fast
Didn't franklins literally lose its item draining effect
Or did they revert it
Ok they did revert it
@turbid abyss 🚫➡️ Your message content contains flagged text
Killer add ons are made to enhance the specific build/archetype a killer is using and the ones with significant increases typically have large downsides to change how they play, survivor add-ons are typically straight upgrades because the items are just meant to give survivors a boost in a specific thing
You cannot compare iri head to a hemorrhagic syringe or brand new part
All ima say is, the base kit pop on unique hooks should've stayed
It's a direct reward for the killer choosing not to tunnel
But most importantly, it's noticeable. No one cares about a little bloodlust, if you're a low tier killer you'll get pre-ran anyways
I wouldn't mind either basekit chili or basekit pop for it
Also if we're just not gonna revert the pallet changes give us basekit fire up or something
So many killers desperately need it with how many pallets are in maps now
A stacking % bonus to actions for unique hooks sounds nice
Basekit bloodlust after hook does LITERALLY nothing
The effect may as well be a placebo
You're still going to get pre-ran, but now you can't even kick the Gen with basekit pop
It's a nice bonus and will be big on slower killers but also it is very little and probably won't be enough of a benefit for people to go out of their way to get it
Yeah it's "predictable" gameplay, but that's because it feels good to nuke a gen after a hook. This is why OLD OLD pop was ran so often
It's gonna be good early game since you'll be able to apply pressure alot better after that first hook atleast
You get a hook, then you nuke a gen
That was a fun, healthy loop that felt good
And NO one hated old pop
I doubt it
Heavily doubt it, but we'll see
It's not much
It'll be nice tho atleast since we don't have a lot of the horrible shit from the last ptb
As long as they don't bring back the hook status being hidden I think it shouldn't be super impactful
I thought that ptb was nice
Ngl, I was chilling with certain killers
Alot of killers just
Freddy was COOKIN with those changes
Couldn't
It literally only worked with relatively high tiers or killers with the mobility to check on hooks
I just hope they bring back the pop
Yeah
That would make killers less reliant on slowdown
Since they'd have a basekit form of slowdown
Her buffs lowk boost her to mid C tier and some ppl belive it boost her into low b tier
For future things this buffs were just starter pack more changes were gona be made
@south ridge 🚫➡️ Your message content contains flagged text
The buffs are that good?
Yes
Fast vault imunity gone is MASSIVE
10% hinder and i hope they dont touch vtp so it might be 12 % hinder also good
Yea it did, I was arguing that that was completely unnecessary and done due to survivors complaining, they were arguing it was necessary and came in with their comparison to killer power addons
Yeah
It’s funny cuz it doesn’t even really help trapper at all and he’s one of the killers who’d need it the most
Franklins is really situational and typically doesn't get a ton of value against anything but flashlight squads
how are ppl already testing patch ?
because the bloodlust goes away when using power so if you reset a trap or place one in front of the hook there goes the bloodlust
Since toolboxes get used up VERY quickly already and typically go into the first few gens
this is like the least noticeable buff 😭
thats just making one of her addons basekit
fast vault immunity alone bumps her up a tier
It'll be the thing most newer players will probably notice imo
Unless im missing a really big change
I agree to this statement Scott
Someone wake me up when the patch notes are up
Guys I have a suggestion for the game what if they add the grabber
That would be so sick because the movie just came out

this video game needs more pallets
Dbd devs for some fucking reason after hundreds of complaints on the previous patch notes deciding to just keep the buffs for survivors and take away the buffs of killers
It's a common strategy, called the "door in the face" technique.
You ask (or in this case propose) for something completely unreasonable (the previous patch) then ask for something slightly more reasonable (this patch) and then you'll be more likely to accept it.
And unfortunately, it works too often. 
This gotta be bait
Yea it’s working already lmao. Seen so many people being like “these changes are good!” “These changes are much better!” as if they’re not still dogshit lol.
and perks more perks like dh and ds and lithe
these perks r not being used enough
killers get practically nothing for unique hooks now(bloodlust for 15 seconds that goes away when breaking pallet, using powers or entering chase isn’t gonna do much at all), and survivors are just getting buffed even more.
Yea this is bait
no it isnt scott
If it’s not bait then you’re actually stupid I fear
I'm hoping people get a wake up call when the ptb hits on how bad the changes are. If not, hopefully shortly after, like the pallet density changes.
define stupid scott
You own a mirror?
scott owning mirrors doesnt matter do u knnow what matters?
if so just look into it, you’ll find the definition staring back at you
Your mom
our friendship
AND your dad. #greedybisexual
that is true scott they do matter too
???
we are not playing the same game this has to be ragebait
- survivors should have 2 extra hook lives each to balance the current game
Now survivors actually don't need any brains to play as
@proven cloak 🚫➡️ Your message content contains flagged text
@sand crane 🚫➡️ Your message content contains flagged text
peak ragebait
@empty grove 🚫➡️ Your message content contains flagged text
@vast abyss 🚫➡️ Your message content contains flagged text
@unique oxide 🚫➡️ Your message content contains flagged text
how is it ragebait lmfao
these are genuinely shit changes. pop and bbq for unique hooks was way better than whatever this sorry excuse of an incentive is.
Honestly agree
15 second bloodlust and a 750 bloodpoint bonus (LOL) isn’t gonna do very much
If it was still a bbq and pop for unique hooks on top of that bloodlust I think that would do a good enough job to discourage tunneling
Especially now that killers dont get punished for you know… killing now.
Im still baffled they thought a bloodpoint bonus period would do the trick to get people to not tunnel lmao
Peak bhvr tone deaf shenanigans
Why cant survs just "move to a random hook" once per hook?
That takes care of camping and hard tunnelling
Or even the 2v8 way of hooks
That would solve a lot of problems but I'm 99% sure they refuse to do that because it would make pyramid head less unique, and thus drive down sales for him.
I have no proof of that; but I'm trying to look at it the way bhvr does.
Fair. I never call it a good idea, but it's an idea
i would like to watch all the videos about "the changes suck because i cant get kills anymore". i want survs being able to win a game if the survs are better, and i want to go back to "killer main". it got boring when my competition was just playing 3v1s
but im also gonna miss surv. i been playing surv since the beginning of the 2v8/keneki/springtrap era when it took half an hour to find a killer game for a year, but its actually kinda fun
No literally it’s so insignificant I lowkey forgot the bp bonus was even added lmao
It’s literally “here’s a decent incentive for unique hooks that’s completely made irrelevant by how harsh the punishment for tunneling is and the fact some of the punishments can trigger without even tunneling.”(ptb anti tunneling changes) to now being “here’s a dogshit incentive for unique hooks that won’t really give you anything, but hey look! We removed the punishment for tunneling!”
I think dbd needs to just fix their game 🤷♂️
I will say endgame singularity will be seen a lot more considering they just tunnel put obsession and go for hooks on everyone so that by endgame its 3 ppl trying to do the gates while they constantly get marked. Sadako may become the worst killer in the game since she cannot slug for pressure and playing for hooks is terrible especially now that you'll need to get minimum 4 hooks before a kill most of the time with all the anti tunnel stuff given to them
The bottom tier killers will substantially see their kill rates decrease as tunneling will be miles harder and they simply do not have map or gen pressure along with taking a long time to down
Nurse and blight probably will be the most played killers at high mmr
Wanna play a fun killer at high mmr? Sorry, you wont have much fun with 4 man escapes
@fringe cove 🚫➡️ Your message content contains flagged text
Isn’t Soma Family Photo possibly getting nerfed? Endgame Singularity is still gonna be good no doubt but like ehhhhh
I never really used soma family photo
I just used range increase, extra biopod or baseball glove, decreased hinder penalty
If i have lots ill use the everyone starts slipstreamed and sometimes terror radius while slipstreamed
Rapid brutality makes singu a lot better with that haste
In Rapid we trust
Rarely gets to bloodlust anyway when he tps since thats using power
Question being is will killers lean towards more endgame builds or quadruple slowdown?
I think that bhvr heard the hand holding complaints and thought it was for killers instead of survivors 💔
I mean I think it was almost universally agreed on that rewarding the "correct" play style is the way to go
Also 30s of endurance is kind of crazy if the duration wasn't changed
Since thatll make unhook protections much more abusable than bhvr wants
Id love for elusive and the undetectableness of the protections to be 30s and maybe even the haste
But not that extra hit
They did
The fact that they think all killers who slug are evil is even more insane
Completely out of touch
Honestly gonna be the same as before
Quad slowdown. Its just gonna be a lot harder to tunnel with elusive being a thing but it being the most viable strat to win remains unchanged
Imo
At least until they try to punish killers for killing again
Weren’t they planning to nerf Pain Res last ptb?
Yes
If pain res ever gets nerfed then idk
I guess just run pop thats probably the next best thing until they gut that also
BHVR will 100% gut every single gen slowdown perk into the ground before even thinking about touching the reason said perks are constantly used which is gen speeds being out of control.
A reminder that just because these changes appear better than the previous patch doesn't make them good. I've already seen people try to say that these news ones are great just because "they're not the previous ones". Give them an inch, they'll take it a mile. 
I've never understood that mind set. That's literally a "pick your poison" scenario. Seeing that as a win in any capacity is delusional 
Honestly if the incentives for unique hooks werent a complete joke I’d mess with these changes
But bloodlust for 15 seconds plus a bloodpoint bonus is just 
Just give us pop and bbq on hook back bro
If they really wanna be selfish about it at MINIMUM give us base kit bbq
Also confused about the 20 meters anti camp range. You're given no indication you're still in the range, so on maps like RPD you might just be screwed if you chase someone upstairs. 
Yeah thats also gonna suck
Like unless your outside and you hook someone on the hook in that hallway, 20 meters is almost the entirety of the upstairs unless your running for the balcony
Its another change that’s gonna hurt low-mid tier killers the most
While leaving top tiers virtually uneffected unless its a indoor map
Killers like trickster, nemesis, etc that dont have the ability to go back to hook in 2 seconds when a unhook happens tend to rely on hanging around the hooks general area
24 meters is the average stealth killers terror radius. 24 meters away, by BHVRs own admission, is considered proxy camping. Like bro, huh? stealth killers are weaker, why is their terror radius the standard for proxy camping?
A whole ass stealth killers terror radius is considered camping loool
That's not a theory, they show it on a chart; 24 meters or closer is considered proxy camping.
For killers like ghoul its just whatever
You think a ghouls gonna care about a 24 meter proxy radius when they can zip from across the map back to the hook at anytime
The moment a unhook happens
Meanwhile me, just trying to play Onyrō in peace 

It always annoys me how a majority of the killer nerfs they put out that effect core mechanics and strats for killer always hurt low-mid tier killers and like
Hardly if at all effect the top 5-8 killers on the roster
Like yeah lets make already weak killers who struggle to begin with struggle even more
Instead of actual problematic killers survivors hate playing against
Every time I hear about proxy camp range I think of a Nurse with a full blink 40m away.
Also healing and gen speeds are a little wack right now.
There is no anti camp we are coming back to the hook from across the map in 5 seconds to jump you.
"Lets make low tiers even worse. Low tiers are why people tunnel? Nah you're wrong"
Its totally not the insane gen speeds and heal speeds in the game currently
They don’t play the game at all
They get beat by killers in their friendly matches and then nerf them
Of course thats a sticker. Wholesome little Jim the beloved meme of the community
The only way to get them to listen to killer main complaints is to shove it in their faces. We need another live stream where a top individual at bhvr gets shat on by a swf
They added a new status to help avoid the killer off hook and then added 30s of endurance loool
Massive swf buff
Basekit otr yay
Elusive is like ok
The person off hook can just call the killers location out
The 30s of endurance is naaaaah
While being able to take hits and then run off with no scratch marks
And the aura read yeah thats overkill.
Funnily enough I think a MMO I play has a pretty good solution for healing speeds. Basically it's healing sickness, where if you're healed too many times, it'll get less and less effective.
Maybe after a survivor heals like say 3 times a healing sickness sets in and gets worse the more they heal, making their healing less effective,so they'll heal more strategically instead of just healing in 4 seconds under hook? It wouldn't fix everything but it could be a temporary fix if anything
But elusive as a status effect I think is fine it makes it a little tougher to tunnel out someone but not impossible
Also 15 seconds of bloodlust is literally nothing
Gives the unhooked survivor a fair chance. The extra endurance and the aura read is too much though
There’s no incentive there to not tunnel
If only they used ptbs for something other than giant survivor buffs
Top tier killers who use their powers for mobility are gonna lose it instantly
So yeah 0 incentive to not tunnel
Yeah so it means nothing to them
I love 0.2% haste thats lost instantly on every killer
I feel like if they really put effort into it, a healing sickness mechanic would single Handley fix the healing speeds, while still keeping it strong. Like genuinely. 
The survivor buffs don’t even affect high tiers that much
^
They are still going to tunnel you just not right off hook
survivors are still gonna get shat on by krause, ghoul, blight, nurse, etc
Honestly, its an idea I really like.
All these changes are gonna do is push more killers to only play top tiers
Meanwhile killers like trapper or hag get an undetectable invincible person following them around calling out traps through walls
Who can ignore these changes
RIP hag even more
Does need to be fleshed out a lot, but it's an idea at least. And I feel it's better than whatever this clown show is 
Yep
Honestly I hope dbd player count starts cratering after this
They do not deserve their success in the modern era
If any other game kept doing this they would have been long dead
Having no competition is keeping the game alive more than the actual content
Its legit an endless loop.
Survivors want something for killer nerfed
BHVR nerfs it
Top killers are unaffected while low-mid tier killers suffer
Survivors continue to complain
The process repeats
nerf low to mid tier killer
killers need to play sweatier
survivors complain about evil tunneling
repeat the cycle
hmm maybe we should stop trying to balance the entire game and every perk around 2 S tiers that have been dominating for years
nope let’s nerf a random C tier again
Survivor mains complaining about getting shat on by ghouls and krauses unaware that when bhvr nerfs broad strats for killer it only makes the killers they hate playing against even more prevalent
As people who previously played low tier killers insta lock top ones now
Half the roster is unplayable with the pallet density and people wonder why they keep seeing ghouls
why would you want to engage with a killer that’s miserable to play and is forced to run the same perks every time to have even a small chance
or you can just play ghoul or Krause and have fun with your brain off
Not to mention how many killers are straight up bugged in ways that make them even more miserable
Deathslinger is still bugged and can’t shoot through gaps
Victor still bounces off people half the time
Im actually scared about what they are gonna do to trickster
Also, they need more feedback for the pallet density changes. just admit ya screwed up and revert most of it. 
Please don’t turn my main killer into dash slop
Yep, I played one game of scratched mirrors Myers and then immediately went back to full Myers with spirit fury.
He will drop as a high B tier then get giga nerfed because survivors will whine about ranged damage
He now throws himself instead of knives
They HATE any killer that can down without an m1
They have a chance to either do something super unique that involves his music in his kit or just turn him into dash slop and call it a day
And trickster is already a hated killer
Not even down, just an injury. Look at ghoul who factually and objectively cannot down you while in his power. Say, what can blight do again?
He’s hated because survivors cant loop him like they would any other killer
He has virtually 0 counter play in chase other than looping at a spot with a high wall he cant shoot over
There was a time when I played almost every single killer
But other than that he’s weak 0 map presence
Now I barely play and when I do its only blight
there is no sense of reward in playing anyone else right now
blight is the only killer where I feel rewarded for map knowledge and game sense
everyone else is just at the mercy of survivors and a single mistake will ruin your game
while they are able to make essentially unlimited bad plays
I like playing trickster because on console it feels really rewarding landing good knife throws
Compared to pc he’s much more difficult on console
I like that design. He plays differently; instead of just outchasing the stage performer you have to make yourself not get into that situation to begin with. A lot of killers have free hit scenarios like slinger and a guy vaulting a window, but trickster, if used correctly just downs you if you don't hide. It's fun for both sides, least for me. 
Also with the way main event and his blades work he kinda hard counters people who like to body block
Since he can just melt through health states so fast
back in the day I used to do funny builds
stuff like this just does not happen anymore
One thing I hope they do with trickster is change his add-ons cause Jesus Christ 
Yeah every trickster in the history of ever only runs memento and watch
Actively selling if you don’t
you need bouncy knives
I have never been less interested or intrigued in a killers add-ons more than trickster. And I main Onyrō 
The bounce knives can be fun to use but I dont think they are really viable
they are extremely viable
the best counter to trickster is crouching behind loops to force him to lower the knife and move
if you have bouncy knives you can just line up a bounce and hit them
The throw rate memento gives+ watch extending main event by an obscene amount of time imo is his best combination
The explosive knives are great to, since you can aim at the survivors feet and guarantee some sort of laceration progress. Outside of the purple add-ons that change the blades, all his other add-ons (except memento and watch) are so pointless I forgot what they even are.
Strong but boring since its just a number increase to his abilities
Ricochet knives do be fun to play with
The explosive also
I'm hoping they pull a pyramid head and make his add-ons actually interesting. Maybe his CD add-ons can mimic legions mix tape and give him some custom music? (Not sure if it's a hot take, but for a pop star his terror theme is really uninspired and bland)
His terror theme I actually like for how unhinged and crazy it sounds
Like it makes more sense for him to have than legion does. Yeah it would make legion less unique but they still sell a lot of skins, I don't think it'll be a net negative. 
Definitely screams psychopathic murderer 
Hoping it’s the first one
He’s honestly just so boring to face since there’s not much real counterplay. It’s not like you can dodge the blades like you can a huntress hatchet or springtrap axe, just high wall and hope 😭
he’s not even that fun to play as either imo
Technically no he can’t get a down with his power directly like say huntress could(or really any other killer, huntress was the first that came to mind), but due to the ability to cancel your power mid leap to be able to m1 the second you land, it kinda makes that completely irrelevant.
Like genuinely the best counterplay to trickster is just rat it out. Hide and don’t get caught. Me personally that’s not very a fun or interactive gameplay loop.
I'm still waiting for the plague changes. They have me really worried because I feel like bhvr is gonna drop an orbital strike on her since she's not very fun to go against with the whole 'broken all match' thing. 
Now i am more worried about BHVR mentality rather than the PTB
some of the shit they said on the live ARE SO OUT OF TOUCH tf???
to this day she keeps facing invisible walls, broken hitboxes were survivor screams from being puked but they dont get infected/hurt, constant bugs on the shooting puke and more...
Has Nurse been out of the #1 spot at any point since her release?
Yeah that extra gen regression was definitely the problem trust. Theres no other reason to hate that ptb
yeah like with buffed spirit long time ago where she had 0 counterplay lmao
i mean on new last live too like saying that last PTB had killers handholding because "BBQ basekit" and shit....
So the only character to knock nurse out of the #1 spot was nurse 2
Which only worked on ppl with less hook states than the person you hooked btw
i would say many others which overtunned release but didnt last never
with all the downsides and normal BBQ nerfed among many other things
Point is she has never left the S tier
oh yeah never, nowdays i would say is her lowest point specially with her blink bugging a lot but she is still the strongest
I mean, there was one patch very recently where she was knocked out of the top spot, but that was due to a major bug
where she basically could not use her second blink
Thats still on game
She is constantly bugging her second and even first (i play her matchbox) blink where you get shown that you blink to other side but when you try to lunge instantly get tp back to where you were or blinks working inconsistent or straight up going anywhere
but they wont fix is since is nurse, everyone is happy when she gets handicaps
did you know if midway through the match you go for someone that’s deathhook it’s also tunneling
Yup its stupid, the devs saying "over 40% of matchs have tunneling" but when you see what they consider tunnel is so fucking stupid... Killing anyone early in their eyes is tunneling
Fr lol they don't play their game.
@woeful fable 🚫➡️ Your message content contains flagged text
@leaden light 🚫➡️ Your message content contains flagged text
Anti slugging is stupid dont add it verry simple
is the new ptb here??
not until november 4th
@raven flume 🚫➡️ Your message content contains flagged text
@thorn talon 🚫➡️ Your message content contains flagged text
flag my butt
@young cargo 🚫➡️ Your message content contains flagged text
Do you still gain bloodlust from the unique hooks if you have Ultimate Weapon equipped?
so correct me if im wrong, but theres no killer penalties for hard tunneling at 5/4 gens?
Based on the stream, correct, there are no punishments for tunneling, only incentives to not tunnel.
fucking lmao
and the incentives arent even that great 💀
We won't know until it's in PTB but theoretically you wouldn't be able to gain Bloodlust (I assume you meant Rapid Brutality!) and the incentive is Bloodlust, although it is a special version of it so maybe they'd code around it.
Yeah that’s what I meant I got it confused
Hooking the same person twice in a row at all in a match counts as tunneling in their data
Which is ridiculous
I wonder if getting a 1k counts as tunnel too, yk when all 3 escape but the one with 0 hooks dies in gate so you pick up and get 3 hooks on a row
Or if they count tunneling if you get any kill at 5-6 hooks
(2-3 with 1 hook and one death)
Yes
They count any time the killer hooks the same person twice in a row as tunneling
Also they give even more buffs to unhook people so the survivors use it aggresively then get down again and the tunneling % grows, they feed their own problem and make no one happy
There is actually almost zero bonus for unique hooks
15 seconds of bloodlust 1 is a joke
Then no wonder lmaooo their data is so flawed, if you got to endgame without tunneling and you got one guy on death hook and other 0 hook and you manage to kill both they counting it as tunneling because the guy went from 0 to 3
people have done their own studies using real tunneling as the criteria
Is even worst when top tier killers dont benefit from it, if the benefits from no tunneling are worthless for top tiers then they will simply keep tunneling 
and it was something like 1% across all MMR
where the killer was hard tunneling one person
I hate how behaviour is so out of touch with their game
It feels like is an stats simulator for them,dont treat players as people but numbers
not only are they out of touch but they get defensive and salty when people call them out
then they double down and make even worse decisions
And dont even take into accountt that "majority of playerbase" will always be survivor is literally 4/5 of the match
You saw the change of making some maps more likely to be the realm? And all are survivor sided maps...
they pointed to their uninstall survey as proving that tunneling was making too many people quit
but in that survey there are only survivor bad experience options
there’s nothing regarding killer experience to complain about there
And keep feeding the "us vs them" mentality by validating survivors who are toxic and making killers feel like the punching bag or saying they are being handhelded
Killers have been getting the opposite of hand held for the last 2 years or so
Exactly, is like saying "90% said No in this data" then you check and is because is the only option
How many huge base kit buffs have survivors gotten since 2023
It’s been like 2-3 per year consistently
Meanwhile most mid tiers have gotten progressively worse and worse
Is free perks literally
So now there’s 4 viable high tiers and the rest are essentially garbage
well maybe closer to 7-8
with half of those being viable if you are playing optimally and make very very few mistakes
I wanted to play deathslinger with a good buildand best addons and i had to hard tunnel 2 people and still lost, i did all chases decently fast, got ride of resources, uses gen slow, didnt overcommit and still i loss sooo hard
deathslinger isn’t worth playing right now
If i couldnt tunnel i would have gotten 2 hooks
he is unironically D tier right now
horribly bugged on almost every map, nuked by pallet density, no map pressure
Not yet but he is C/B
screwed by instant healing meta
The maps simply dont let you use your power at all or invisible walls or indoor
Same with Plague, she is A tier but literally on life support from all her bugs, hitboxes and more
The only killers worth even trying to use right now
Are the high mobility S tiers
or certain strong antiloops that don’t care about pallets like artist
even killers like oni that used to be viable kind of suck now with the pallet density
oni will never get his power against a decent team now
they will just predrop and chain pallets
For low tiers anti-pallet is the new gen regression
The PTB is out?
Even them, i played a match with Blight without his strongest addon and i got sent to Racoon police i lost so fucking hard even with lethal, nowhere and pain res because pallets everywhere, cant even use my mobility good and simply a trash map while the gens go flying so fast
6 days
And lets remember they plan on making racoon city map be more common because "community loves it!!!" (Survivors)
Or simply gen rush while you get it first time
Newer killers also like it because it's easy to learn
They need to revert the pallet density changes on everyone except naybe Haddofild and that one other but make it 6-8 pallets not 10
Yeah but in general newer killers are better than newer survivors thats just how things are
Every map should have a standardized amount of pallets based on size
I can't believe they didnt do that 5 years ago
If they were smart they would make it killer dependent
And main building, nostramus is such a garbage because the amount of time survivors buy simply by looping inside the ship and dropping all pallets is worth 3 gens
They just try to copy and paste, look at all the maps and you will see a main building in the middle and pallets all around then shack, is the same exact formula on 90% of maps even reworking ones that werent into it
Agree, some killers are unplayable on many maps
Like, the killer picks? Or it cycles between different maps depending on which killer you picked?
Also this is off topic but do yall agree map offerings should've banned a map instead of making it more likely?
Will it just feature the QoLs or will it have a mid-chapter?
Just "QOL"s afaik
i dont get why we couldnt keep the bonus to gen kick on unique hooks?
Idk according to behavior it’s too much handholding
It’s stupid tbh the new rewards you get for not tunneling suck in my opinion I doubt nothings gonna change much people are still gonna tunnel
When will BHVR realize that the reaosn killers tunnel, camp, and slug is because it's the only consistent way to win in high MMR/against SWF. Here are some rapid fire ideas from yours truly
For every unique hook on a survivor, all other survivors in the trial suffer from a 7.5% gen repair penalty for the rest of the trial
Increase basekit endurance to 15 seconds, and increase the haste bonus by 5 seconds. Survivors also lose collision with ALL PLAYERS in the trial. Survivors have their killer instinct hidden from them until they preform a conspicuous action, affect depletes after 15 seconds
Off The Record is now Reworked: OTR now provides the elusive affect
and yet the 32m aura reading isnt
i hate that i have to tunnel, cuz i feel like a asshole for doing it... but i need to get a kill somehow :(
32m is a bit absurd, id lower it to like 16
Also what about the anti camp features? I saw a video about the radius for facecamping being changed to 20 meters or something close to that but is that true?
yea they're changing it to 20 meters
Agree honestly now that i think about it
Is not even that good on majority of non mobility killers, they give survivors so many basekit perks why cant even do a 10% basekit pain res or some shit???
exactly, killers are getting fucking nothing 
oh boy more bloodpoints (even though its so easy to farm them)
Gives survivors shit ton of basekit: guys this is just for fun of everyone!!!
They give a bandage of basekit while trying to pass one of theist abusable and handholding survivirs changes: killers are being so handholded!
might as well give everyone a 3rd hookstate at this point
I had a match today on Deathslinger with a good decent meta build with best addons and i dont even got 15 matches on total on him and i got a game where i was forced to hard tunnel to get BARELY 2 kills (6 hooks) and 2 survivors escaped with 0 hooks so if i didnt tunnel i would have gotten a 4 man escape even when i did no big mistake and was using the best build doing amazing fast chases
Yes they consider that "patrolling" being 20+ meters being consider any kind of face camping is so stupid....
Cant you value SUCH giant 750 BP per unique hook???? You can buy almost 1 purple addon or offering with it!!!
How would yall feel about the unique hook gen kick reward being a gen block for 20 seconds instead of a basekit pop
Not game changing but it only becomes more helpful against teams you'd benefit more from tunnelling against
It'd also be an excellent source of data, if certain killers or survivors always block certain maps, that might be a sign
Exactly
I would honestly dont like it but better than pop, the fix would be basekit pain res
In an ideal world it'd be something that hurts SWF and gen rushing while being barely noticeable by casual players
Pain res doesn't hurt experienced survivors nearly as much as it hurts people that only touch gens once every maybe
They should give casual players proximity chat or voice chat
Then balance around that not "closing the gap beetwen soloQ and SWFs" by making soloQ as strong as SWFs
Even at the risk of making the game even more toxic than it already is?
Pretty much
They need to make SWFs benefits be something not special then balance the game around expecting everyone to have them
There is not much other choice that wouldnt punish everyone or the killers
A more realistic option would be a ping system imo. Like you see in most team-based pve games
Yeah but the issue would be time too
Even with pings the voice chat is faster and more exact most the time + can inform of things like perks and more
SWFs is so busted because knowledge is so important in gsme
Only problem is the current devs are terrified of adding voice chat
So realistically it just won't happen, at least for a few years
Thats true they can barely handle the toxic community already lmao
Then there is no way of really balancing the game realisticly knowing how they think, they will simply buff soloQ so much with basekit that every match will be like a SWFs
Pings are probably the best first step
Since it'd be hard to be toxic with pre-written messages
According to the publicly made statistic form last week 3-4 man swfs are relatively uncommon if not just rare in the grand scheme of things
complaining about swfs is very counterproductive
MMR makes them significantly more common once you have more than 100 hours in the game
How to make a blue glow for a ghoul?
the only OTHER consistent way to win in high MMR is by being good enough to beat them. why does the killer deserve a win if the survs are a better team?
Some killers just don't have the ability to end chases THAT quickly that they can get 12 hooks before a competent squad can pop 5 gens
The first 3 gens on most lower tier killers are pretty much instant twords the start of a match
You HAVE to snowball to win
can i talk to a competent killer please?
?
I don't think it's a very unpopular take to say that most non high b low A tier killers or above killers tend to literally not have the chase power to be outpacing the amount of gens being popped by a squad who knows what they are doing
Hence why tunneling is such a massive strategy
Some killers don't have the chase potential to be splitting hook states that often
i just hear a lot of "im not any good at this killer so they is a 'low tier' killer" and im already done with you. the killers have powers. if you can only get use out of the ones that put mobility on a platter, thats on you. other powers dont help me in chase, but they still win games if i use them effectively
It ain't like I'm exclusively playing blight and nurse lmfao
I mainly play doctor and deathslinger recently and I can get consistent wins with them but I can also acknowledge that most of that comes down to me snowballing
Which usually happens when the survivors do something stupid OR I am able to actually apply consistent pressure for them to make that mistake which slugging and loosely tunneling is a big part of
This is genuinely a case of that one psychology thing where you give someone something absolutely awful(the first anti tunnel ptb) and when they reject it you offer them something that’s still bad, but it’s not as bad as the first thing so they think it’s actually better than it is and are more likely to accept it.
The anti tunnel changes in the first ptb of this were so god awful that now a lot of killers are seeing the fact behaviour removed the tunneling but completely ignoring the fact that bloodlust for 15 seconds that goes away when using power or entering chase isn’t gonna do shit for killers.
High mobility killers like nurse and blight will get literally no effect out if it, and low mobility killers like trapper can get value out of it, but he can’t set a trap near the hook or he loses the bloodlust and it really doesn’t do much to help him protect gens.
**Best perks to use for ghost face ? **
Currently I’m using brutal strength, nowhere to hide, overcharged, monitor & abuse
Wrong channel
I liked the anti tunnel changes during the ptb. As killer. I really liked the line drawn at "keep it a 4v1 till at least the halfway mark" thing.
And yeah, the bloodlust goes away if you're not being useless, but it works the same way for the surv side, so... I guess that's mathematically fair
Another and. I dont think the blood points are the anti-tunnel. The elusive sounds like it will give the ability to make sure tunnelling isnt the best option unless used offensively, the first ptb tried to give some better benefits, but killers said no. So it's still going to be harder, just no benefits. But I like the camp meter, and the part if the slugging that came back.
Killers didn’t say no to the benefits though they said no to the extremely unfair punishments
also the fact that the extra gen speed for survivors if someone was killed before enough hook states was fundamentally flawed
because you could hit that criteria without tunneling
so even if you didn’t tunnel, if you get a kill before the 5 hooks or 6 hooks that was required(can’t recall which number exactly it was) survivors got a huge gen speed repair buff
This also just punished a few killers for getting kills with their power like pig, onryo, pyramidhead etc
If you have a mori you can meet that criteria without tunneling*
Not 100% sure if it’s possible to meet it without a mori unless you’re playing one of the aforementioned killers
Also the problem with all this is that the main reason for tunneling is to counter gen speeds being too fast sometimes
They specified it was for "hooks". Not states. So being left on hook, and pig traps, onryo wouldnt be affected. But yes, before they announced this, I was thinking the same thing
With such hard anti tunnel like the first ptb, killers would just be forced to suck it up and lose if going against a gen efficient team and not playing a top tier killer
If a killer is going against a better team, they dont deserve a win
It’s not even about a “better team”
it’s the fact that survivors have SO MUCH strong stuff that takes little to no effort to get value from
That was horribly worded. Whoever plays better... yadda yadda yadda
bnp for example
takes zero skill outside of hitting a skill check(which are not even hard really) to use but it immediately applies a bit of pressure on the killer because now that gen has less progress to repair
Stypics and syringes are also wildly unhealthy for the game
If they stock up on strong stuff, if they are ready to win. You shouldnt be able to play a 3v1 or slug if they get the upper hand.
As a very big exception, I think slugging should be a playstyle, but you have to be set up for it. Like slugging perks that make it easier. Not as a random hail mary because you're losing
Styptics less so since you can just wait out the timer fairly easily, syringes tho if you’re an m1 killer you’re not doing much against that without the survivor screwing up royally
Well slugging HAS to remain a play style
unless they remove sabo’s and pallet/flash saves
because that’s the only counter to all that
Yes. It's about to be harder. But I'm all for perks that make it easy again
also sometimes you slug because someone’s just there after you’ve downed someone, not even them necessarily going for a save but like you’re not gonna ignore the fact you’ve got someone here.
You shouldn’t need extra perks to combat all that though
In this case, the recovery will be molasses. Until you slug multiples and stack the 33%
Most things should be counterable through skill, not just by having a perk
now when it comes to the prolonged slugging that’s different
but generally speaking you can’t really take out slugging as a whole without addressing sabo stuff and the core mechanic of flash saves/pallet saves
I don’t mind what they’re doing with this ptb as far as the anti slug changes
Afaik, the camp meter will be exponential, but not the slug recovery
I just wish the unique hook incentives was actually worth it
It’s also just a bandaid fix because instead of addressing why killers resort to tactics like tunneling and slugging, they’re just like here have protections
they’re not truly doing anything to alleviate the need to slug or tunnel
and the main reason for all that, in my experience, is gen speeds
If unique hooks gave anything to actually help defend gens, it would be worth it
still would be a bandaid fix, but at least it would be doing SOMETHING
Killers resort to these because they are losing. These changes should put them in a mmr that is winnable
Right but the thing is it’s so easy to lose as killer
if you stay in chase for even five seconds too long on one person, that can be the end of the game for you
If the survs are better, yes. Yes it is
dude
survivor has so much busted shit they don’t even need to actually be better
that on top of the pallet density changes, survivor is more braindead than ever. Loop tile once, hold w to next one five feet away, throw pallet, hold w to next one five feet away.
Obviously a team having more skill helps, but you don’t need a lot unless you’re facing really strong killers
Sounds like you could make some other decisions
Alright you’re ignoring the problem on purpose atp
What problem?
From here down. Just use your fucking eyes and read dude 😭
I may have been getting to it. I was working my way through the rest first
As killer you can’t waste any time at all, but the issue comes when it’s so fucking easy to waste time as survivor even without skill.
Right so don’t reply till you’re done reading?
I think my next part was "just because you cant beat these good teams, but that dont mean noone can
I’m done trying to explain this to you lmfao
Unless the big problem is pallet density. What am I ignoring? Do you try to break all the pallets?
You’re just refusing to acknowledge when things are unhealthy idk why
All behaviours been doing is coddling survivors and making the killer experience so much more frustrating
Things have been unhealthy for a long time. I used to be killer main. I felt bad for a lot of my matches. Now that survs have a fighting chance, itll be fun again
The sheer amount of pallets on most maps now means survivors can waste your time without any skill, but that’s just one issue
Not for killers
It's been easy for killers. Just make it a 3v1 or ignore the hooks entirely and a 13 year old could do it
It shouldn’t be one side or the other is my point
but because behavior refuses to address the main reason for tunneling(gen speeds), all that’s happening is bandaid fix after bandaid fix to appease survivors
Also the biggest counter to tunneling has always been get better at looping
If you’re better at looping and you get tunneled, it’s a detriment to the killer unless you misplay terribly
If you're letting them sit on gens, that's on you. You dont have to chase Feng. You have a whole battlefield.
Dude sometimes there’s nothing you can do
5 times?
A lot of the time if you leave one survivor mid chase, they’re healed in 10 seconds and by the time you get in chase with someone else that first persons on a gen already
that’s not even taking into consideration gen speed perks, items and addons, survivors stacking gens etc
Please wait in a single file fine in front of the hook. No pushing.
the way that’s not even what I’m saying but please continue being a dumbass
and with the pallet density changes if you leave that first survivor, you’re just having to chew through another 5 or 6 pallets unless the one you start chasing runs to the same place you chased the first survivor
Which then becomes more time wasted even if you get the down
if you’re not playing a killer who easily ignores pallets, you’re just screwed a lot of the time
Lots of decisions in dbd, huh?
You’re not even trying to understand atp
I understand
Clearly not
The one thing that killers cannot do is waste time, but a lot of the time in matches no matter what you do, you’re forced into wasting time because of how much bs survivors have
The killer has more control over the flow of that match than you think.
Not lately lmfao
some of the most busted unfair shit from survivor is vigil ghost notes(these should not be allowed to stack), sabo builds that let you sabo in between getting hit near the hook(literally nothing you can do against this when it’s done right), syringes, DS being abusable and that’s just what I can think of off the top of my head but I’m sure there’s more
all of those can be used to just waste the killers time even further with not much counterplay
If they are risking the good items, they are allowed to "abuse it"
Absolutely not lmfao
If you’re referring to the sabo one specifically with that, there is no excuse for being able to deny the killer of a hook with no counterplay
The fact you can’t see why that’s unhealthy is truly astounding
My comment of “abusing it” was specifically regarding DS tho. It’s meant as an anti tunnel perk but so many survivors use it aggressively to force the killer into slugging them(probably running UB as well to make it a lose/lose situation) and keep the killer from going after their team.
And if you wanna get into "unfair perk combos" ghost notes, lightweight combo is a 3 pack. If they have that they have 1 perk to do whatever. If you know what they have, you know what they dont, and how to outplay them
You can’t outplay someone who disappears mid chase lmfao
Not unless you just get lucky and catch them somewhere
It’s crazy how I’m pointing out things that are fundamentally unhealthy and you’re somehow finding excuses for them
It’s why people hate players who just hide and stealth while doing gens
but never take chase
or use perks specifically to make it nearly impossible to find them to get into chase to begin with
It's a team game and they arent allowed to keep the team alive? If they want to use anti tunnel aggressively, why cant they trade safety for help. I hope you dont do anything aggressive as killer...
“I hope you don’t do anything agressive as killer.” It is not the same at all
DS is not meant to be used in that way, it is meant to be used if you’re being tunneled
The equivalent would be a killer using a perk that’s meant for one thing but using it in an unintended way to get an advantage
You shouldn’t be allowed to use anti tunnel if you’re not actually being tunneled
Because I have used that specific combo a few times. Sometimes it works out, sometimes it doesn't. Theres nothing broken about it. I think I went against it once. They mighta died. Who knows. Scratch Mark's arent mandatory for finding people
If they’re healthy they sort of are
not mandatory perse, but like it’s near impossible to track someone without anything to go off of
There is crows, there is auras, there is the fact that it they arent doin a gen or something, that's kinda a benefit. Can you not find gens?
I was talking about when you’re in a chase
and they disappear mid chase
not simply just trying to find anyone
Sure you could use aura if you’re running perks or killers with that
But not everyone is
it’s just dumb and poor game design to have a core mechanic of the game so easily nullified
Anyways I’m too tired to keep going, you clearly aren’t ever going to understand why these things are problematic so it’s not worth my time
Have a good night
You should get better at chase. When I first started, I ran huntress with no hatchets until I could 4k. When I got to other killers, they could zoom. You learn what survs can do, and you learn what survs do
Conversation is over, drop it
Yes sir
yeah... like these incentives might as well not exist they do so little
Okay, honest question. Bhvr themselves stated by their own metric that 8-24 meters is considered proxy camping, (using this little chart from the stream). So, are they admitting face camping ain't a problem and are changing the complaints to include proxy camping, since by their own definition it doesn't make sense to call it that? 
now proxy camping is unfair according to them
atp let survivors have basekit deliverance
I know it's become a meme at this point but I'd pay real money to see the devs play killer against a competent survivor team. Not even competitive, just competent. 
@queen tinsel 🚫➡️ Your message content contains flagged text
hope that behavior consider giving killers actual benefits to unique hooks
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@fervent haven 🚫➡️ Your message content contains flagged text
Hey guys! I’ve got one DBD account but can’t buy Auric Cells on it, so I’m making a new one. Planning to get killers on discount — which ones are best perk-wise? I’m thinking Cannibal and Chucky. I already have PH, Nemesis, and most shard killers on my main. Any recommendations? Thanks!
k
stalks you into exposed
Cannibal isnt that good anymore only good one is BBQ, Chucky is good for Friends, Nemesis for Lethal and eruption, Xeno for rapid and ultimate weapon, Freddy for blood warden or fire up or the other gate perk and even Demo is good for Surge on some killers or Pig for example for her surveillance and make your choice perks even tho not as good
And for fun gameplay?
I recommend getting Nemesis for lethal, Demo for surge and a personal favorite is Pig make your choice since insentivates you togo after the unhooker
Igot ph And neme
Im creating new acc tho, u think i should buy reg dbd for 7.99 or Halloween ed for 10.78
@autumn mirage
I only buy killers directly so cant tell you
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When will the PTB be?
next week's Tuesday
DS is what it is, it is used for what people use it for. Who are you to define what DS is used for
the tool is what it is, people choose what to use the tool for and how to use it.
Thats basics of good game design, freedom of skill expression
The devs only need to balance the uses if the such uses feel that they have no counterplay or way to strong. They should not be limiting player creativity artificially otherwise.
I’m not one to define it, the devs are. They added it to the game as anti tunnel, not as an offensive weapon.
they added it to the game that's it, not as an anti anything, the perks are no defined on release into categories
they are just released and people use them for what people wanna use them
Well no
Well yes
Nope
who are you or any1 to define what the community uses the perk for?
I already explained it dumbass
and if the devs disagreed with the use they would have nerfed it even more
I’m not, the devs are. They added it to the game to help against tunneling.
Using it for anything else is abusing it and not how it was intended to be used
Lmao, do you think killers dotn do the same>?
I never claimed they didn’t but this conversation isn’t about killers
like you have to be doing it or porpuse, there's is multiple killer perks that are for something and can also be used for something else
you did, you talked about killers right after your take on DS
Idk why you’re deflecting so hard rn lmfao
deflecting on what? I am all for perk creativity
and its a think that should be encouraged
Yes because I was explaining what the killer equivalent would be because someone was trying to claim it was something else..
on either side, as long as it is not so broken that needs nerfs its a good thing
I’m talking about how ds is being abused by being used for something it wasn’t intended for a you go “but but killers do it too!!!” That’s just deflection
they are absolutly not problematic, problematic would be one dimensional perks that leave no open room for creative uses
no, I am saying that ds being used for something that was not the design intention behind it its not a bad thing. Its a good one
oh my god dude use your brain
LMAO
I’m referring to this comment
This was just deflection because this wasn’t about what killers do or don’t do
I never claimed killers didn’t do the same thing
yes because you on your rly said "it was if like killers did this" implying that killers dont already have similar things
Do you know how to read
I do, maybe you dont
Because I was correcting someone with that
That is not relevant, that is not even the point of why I started this conversation
now who is deflecting?
Correcting someone = deflecting???
you think that creative uses of perks is bad, I think they are good talk about that point
Mind you you’re the one who changed the topic from DS to killers
tried to claim I was implying something when I wasn’t. God forbid I correct your ass.
mind you, you already clarified what you meant when you said "The equivalent would be a killer using a perk that’s meant for one thing but using it in an unintended way to get an advantage"
I dont know why you keep going back to that point
I think that abusing perks by using them for somethin they aren’t intended to be used for is bad
how? why?
Right that wasn’t me saying or implying killers don’t do that though
why do you think being creative with the game mechanics is bad?
I think it provides less burnout, and makes the game less stale creativity is a great thing for games
Because you’re giving yourself an unfair advantage??? Are you naturally this stupid or do you have to practice it?
🤦♂️
Abusing DS to use it as a weapon forces the killer to waste time and chase you if you do it right, but they can’t even pick you up so it’s just a wasted chase.
The only counterplay is slugging but as we’ve seen, survivors are whiny crybabies when you do that even for a valid reason
not only are you extremely rude, you cant hold a conversation for shit, there is nothing inherently unfair about being creative but I will stop this conversation because I will be honest, you are one of the stupidest people I have the pleasure of talking to on this discord, and from this simple interaction I understand that your life must be hell, since living with such low intelligence can only be pain, have a good day
sure buddy
you kept deflecting from the point and made untrue claims but I’m the stupid one, yea sure lmfao
no I didnt
I talked about something, you clarified it I moved on
thats was all, you were the one going back to it
Yea you did. You literally went “but what about killers doing it.” when that wasn’t the point, that’s deflection. You then tried to say that I implied killers didn’t do it when I never did. That was all you and your doing, not mine.
ye I said that once in regard to your "The equivalent would be a killer using a perk that’s meant for one thing but using it in an unintended way to get an advantage", you clarified what you meant, I moved on
you are the one that keeps going back to it as a gatcha when that is not even the point of the argument
that’s not what I’m doing at all but keep being stupid if you want
holy shit, you are an idiot arent you? Why do you keep going back to that instead of talking about the actual argument?
God forbid I respond to something you say 💀
you keep responding to it, over and over again
you already responded to it, I already agreed with your response, but you keep going back to it
When did you ever agree with my response? All I say was you saying it wasn’t relevant.
I tought you were implying killers dont have similar things, you said you werent, I understood and moved on
you keep going back to it, over and over and over again
You immediately proceeded to claim it wasn’t relevant. How is that agreeing??
it is not relevant, like at all, what does that have to do with "I think creative uses of perks is good" argument, if I say something you clarify it and I move on instead of arguing the same point, that is agreeing with your conclusion and moving on to the actual point, I never wanted to argue if you think killers have the same or not, that was never my argument, I stated my argument right at the start, you keep going back to the other conversation because you cant talk about the actual argument
instead of throwing random jabs and missing the point talk about the actual point, that creative uses are good for games
That’s not how agreeing works.
That’s simply ignoring it and moving on, not the same as agreeing.
yes man keep going back to it, dont talk about the actual point
agreeing with what exactly also? Like you said "The equivalent would be a killer using a perk that’s meant for one thing but using it in an unintended way to get an advantage" I took it as you implying that killers dont have the same thing, you clarified that you didnt want to imply that it was just an example
what do you want me to say then?
Creative use is fine if said use isn’t bad. “Creatively using” something in a way it wasn’t intended to give yourself an unfair advantage is not a good thing, regardless of what side is doing it.
you said you didnt want to imply it, alright then we move on
“My bad, I misunderstood.” Or literally any other reply that actually shows you understood after I clarified???
Creativily using something is good, if its an "unfair advantage" and makes balance bad for one side it needs to be nerfed by devs, something that is not the case at all for DS
DS is strong, meta even, but good players are not using it offensively at all, since its rly bad in such uses. Its power comes from insurence
So the problem is not about using perks creatively, its if that creativity breaks game balance, which is not the case
Clearly neither of us is going to agree so this conversation is a waste of time
whatever you say dude
let me ask you, do you think public matches are killer or survivor sided?
I think that right now it’s more survivor sided due to the pallet density update. Prethrowing and holding w is stronger than ever now because every map is effectively Gideon’s in terms of pallets.
Thats not saying that every match will be a win for survivors, or that it’s impossible for killers, just that with the changes they’re doing it is becoming much easier for survivors and giving them even more tools to use that they didn’t need.
Prior to the pallet density change, I would’ve said it was whoever brought the best stuff and tried the hardest. With all the extra pallets everywhere now, that only gets you so far as killer.
So you think the game is survivor sided, but killers have hit an all time high 63% average kill rate, how do you think that is?
Game is survivor sided, but killers win a lot more on average and have positive w/l ratio across all MMRs and party sizes
Probably because a lot are tunneling and slugging
So if you use tunneling and slugging the game is killer sided? or what do you mean by that?
No I mean they’re probably getting a higher average kill rate because they’re using those strategies which often help in getting kills
okay but they are still winnign ALOT more than they are losing, how can the game be survivor sided when survivors lose most of the time
Does that statistic take into account the survivors who give up at the earliest inconvenience?
the statistic is what it is, some survivors give up at the earliest inconvenience because the game feels hopeless, do you think they would win most of those games that feel hopeless if they didnt give up? Some killers also give up when the game goes south
My point was that if it includes games where survivors gave up, that would inflate the kill rate unnaturally.
Killers in those games wouldn’t be getting kills because it’s killer sided or because they did better, but because the survivors gave up. It would be a skewed statistic.
the statistic shows the reality, and the reality is that killers win a lot more than they lose, do you think that is only because of one side giving up a lot more than the other or what?
I didn’t say it’s only because of that, I said that that could be making it higher than it actually is.
a lot of things skew the statistic, some to one side some to the other, that is not a valid reason to completly disregard it
hatch artificially skews the statistic down as well
I’m disregarding it because kills that happen due to survivors giving up at the first inconvenience do not provide any meaningful data on whether its killer sided or not.
my point is, the game is not survivor sided, killers win a lot more, soloq is extremely hard to play because of no communication, even high mmr SWFs lose more than they win, there'e not a single metric that shows that the game is survivor sided
Like if survivors load in, see it’s a ghoul, immediately give up and dc or throw themselves at the killer, those kills shouldn’t be included within the kill rate, at least not in regards to whether the games killer sided or not.
do you believe that if we ignored those games where people give up at 5 gens because of the killer or at minor inconveniences the game would have a escape rate over 50%?
I can’t say what the rate would be if we ignored those, only that it would be more accurate.
I think every game that people give up early, is offset by the fact that hatch allows a pity escape a lot of the times too
okay but how can you say the game is survivor sided, where there's not a single metric that supports that claim?
statistics say other wise, top player metrics say otherwise
people with the go next mentality and dcing heavily inflate the statistics we have
do you have actual proof? do you have numbers? go next is a thing for both sides and again there's already a game mechanic that heavily skews kill rates down
I am not saying its not a thing, I am saying it does not inpact the statistic enough to still not show a killer sided balance
how can you say proof is needed it is such a common thing to see ingame you cant even deny it lol
To be fair you’ve not provided any either. You’ve given numbers but no sources. Not saying you’re wrong on those numbers but you can’t clown someone for not providing proof when you haven’t really given any either.
and sure it goes both ways but one side is way more common than the other
so not even half the games get all 5 gens repaired
okay then let me ask you, do you think that if we ignored all those game but we also ignored escapes by hatch, the statictics would show an over 50% kill rate or lower?
also the number for party sizes
around 50% for sure, hatch escapes have less of an impact
I think a big part of that is solo q being solo q in so far as survivors seem to do fuck all during the match
Lots of games when I play solo q survivor, if I’m looping the killer and doing well, for whatever reason gen movement is way slower than it should be.
every single people evidence is anecdotal since you can rly only talk about what you experience, but I will talk about mine, I consider myself a pretty good player, I play both sides around 40/60. Playing killer I am mad if I lose, losing is so rare, if you play meta shit which I do on both sides, killer feels a lot stronger
that is just not relevant at all, soloq feels like that because the mmr system is awful and the communication is impossible.
that dosent mean that soloq balance should be ignored
so you play meta for killer alright very interesting
I play meta for both
i can see why you say the things you say now
I play dh/ds/shoulder/resi every game on survivor, and ruin,pain res, corrupt eruption on killer
and I only play top killers ofc, but that is the thing, if you play bad killers it would be the equivalent of me playing bad builds on survivors
I think every killer should have a fighting chance against the meta
no one is winning with no mither, just how people dont win with hag
that is a choice you make on playing non meta
do you also think every survivor perk should have a chance against the meta?
Well no but there’s a big difference between killers and survivor perks
maybe, but killers build expression comes from more than just perks, comes from addons and from what killer they are playing, survivors can only express their builds with perks
meta survivor perks give a better advantage than meta killer perks
Losing because you’re running a meme build as survivor vs losing because the killer your playing isn’t designed to face the shit survivors have is two very different things
ofc they do, its pretty obvious why, survivors only have perks, killers have powers and perks
is it tho? Losing because you’re running a meme killer vs losing because the build your playing isn’t designed to face the shit killers have is two very different things
No killer is a meme killer
your argument works both ways.
in an ideal world maybe, but in an ideal world no build is a meme build, no perk is a meme perk
you will struggle if you're not playing a meta killer at higher mmr and thats a fact, survivors have way more tools at their disposal the only reason youd win as killer is because they played bad
but then again, the biggest enemy of shit killers its not the survivors builds, its the strong killers
strong killers make it that weak killers have to stay opressed
this is imo a big issue and one of the main reason why killer players think the game is not killer sided, even with all the evidence it is
@wanton pagoda 🚫➡️ Your message content contains flagged text
if nurse or blight werent so strong, killers like hag or sm would get to shine with better buffed perks
those statistics are your evidence?
those statistics and my own anecdotal evidence that match's the statistics
you are only looking at it from the point of the non meta killer
which is majority of killers...
well thats just not true
look at it from any other point, survivors face a lot more blights or ghouls than they do hags or most shit killers
plenty of builds are meme builds
not everyone wants to force themselves to play the meta killers to win
is it? the most played killers are all kinda good
for both killer and survivor
jeez i wonder why
I know why, but that was not the point, you said that the majority of players play shit killers, and they dont
most people play what is strong
or at least what is decent
so every game is a nurse and blight game is it?
we have already seen that the devs acknoledge some killers are higher tier than others with the first anti tunnel/slug ptb, higher tier killers had less effective buffs from the unique hook system. Knowing they can tailor these things to specific killers means that they could easily offer an incentive for unique hooks that is different for each killer. Someone like blight wouldn't need as big of an incentive as someone like hag for example.
that is not what I said, but a lot of them are, a lot more games are blight or ghoul then they are hag or skull merchant
which would then address the issue of some killers not being designed to be able to combat the meta\
and why do you think that is? you also chose the worst two bad killer examples for this, those are obvious choices
sure, but thats what they should be focused on, making the killer roster's power level more uniform
because thats the main root of all problems
finally we agree on something
that and shit mmr
I choose the weakest 2, it was not random, there's no weaker killers imo than sm and hag
of course you'd see a blight or ghoul more than those two, but youre also proving my point, people are forcing themselves more and more to play meta killers because if you dont youll get absolutely destroyed
okay but how is that relevant to the game being one or the other sided?
i never started that debate did i?
you cant just look at shit killers when you answer that question
i came in making a different point
I know you didnt, I am not saying you did, I am just showing how its not fair to just look at the shit killers when talking about balance
i mentioned shit killers because they are a good portion of games
lots of people playing meta killers are also inflated since theyre just playing them to stand a chance
Yes ofc they are, but that dosent change the fact that survivors have to go against them most of the time
so as a survivor player you play most of the time against very strong killers
and you lose most of the time
and statistic show it
but weak killer players still came out and talk how the game is so survivor sided this and that
no, the game is strong killer sided, very, then comes every1 else
strong killers dominate, hard
@sullen gyro 🚫➡️ Your message content contains flagged text
what does survivors going against them matter? as said before survivors have more tools at their disposal winning is way easier than it is a killer, getting a 4k is only because the survivors played bad
there was also a thing recently where a dbd content creator where he and his friends did all 5 gens and escape within ~2 minutes each time consistently, no matter the map or killer, even the meta ones
the same picture being painted everytime proves my point that the only reason you won as a killer is because the survivors played bad
"there was also a thing recently where a dbd content creator where he and his friends did all 5 gens and escape within ~2 minutes each time consistently, no matter the map or killer, even the meta ones" this is completly irrelevant, I can show you a killer main that goes on 1k+ win streaks and win most game swith 4-5 gens up and game end in like 3-4 mins
also why is it than when the killer wins is because the survivors played bad, but when the killer loses is not because he played bad?
survivors have tools to win like killers tho, a blight has all the tools he needs to win every game, the survivors playing good or bad
survivors have more tools at their disposal, simple 🤷♂️ and again, they only won because the survivors played bad
quantity dosent mean strength, just because survivors have more different builds in reality only 1 build is rly meta, and a 2nd one kinda close, anti tunnel and gen rushing, everything else is garbage, and killers also have multiple effective ways to play the game, you can tunnel some1 out asap, hold a 3 gen to delay the game, play end game build w/e
thinking you can only win on killer if the survivors played bad is not only not true at all its also a massive loser mentality
if anyone is soloq sure, your chances of winning as killer is highly increased, but against a coordinated 4man swf that knows what they're doing, you are NOT winning no matter how hard you try
solo q is most of the playerbase, by a lot, but even then, even top mmr swfs have negative winrates, you also have to look at the game in general not only the one way you think you should. The game is not just swf vs killer, not even close, thats barely 10% of the games
its rly convenient to only look at how 11% of the games are played while ignoring the big 41% chunk there that doesn't fit the narrative
@harsh raft 🚫➡️ Your message content contains flagged text
Ive beaten 4 mans as trapper and according to official data the VAST majority of players are solo
theres a difference between a 4 man and a coordinated 4 man that knows what theyre doing
Coordinated 4 mans are so rare they arent an issue
Also these people were corrdinated
Just teenagers her werent great
Wrong channel
oops
Is trickster’s rework gonna be in the next ptb?
Unlikely
When is the next ptb
Scheduled for November 4th
Your cat looks shy
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a good nurse its so rare that arent a issue
do you think how stupid that sound?
Fair
Still, point is that it isn't as visibly a problem as people tend to say it is
It is also a problem I don't believe there is truly any possible asnwer for
Being able to communicate as effectively as you can with a four player coms group is something that just isn't avoidable.
Unless the remove the ability to play togather with friends in a group larger than like two or something which is stupid
Frankly I would say it is comparable to people using reshade to cheat
Only what is being used for it is something that could never ever be blocked without immense problems
In my opinion, they should add more and more options to make solo queue feel more and more like group play, whether through commands (killer is missing, I'm with the killer, I'm repairing, on my way...) or by giving more info to the whole group, like the recent addition of the anti-camp bar.
Once all these changes are in place, they should start balancing the game around them: get rid of that nonsense about pallet density, realize that giving a 30-second survival endurance will encourage players to tank hits instead of running away, etc.
But honestly, with the latest comments and changes that BHVR has made, I'm very convinced that they're not playing their own game; they're just making changes based on statistics they get from surveys, super survis, and so on.
Idk dude
Theres deffinitely a line
Behavior adding in features for that has been great but like
survivors are given limited information for a reason
and theres a reason 4 man swf who are all really good can effectively decimate lobbies
Its a good thing but there has to be a line
I don't see it that way. In that sense, the game rewards playing with others, while punishing solo players. This doesn't happen in other games, and BHVR makes changes trying to give solo players a better chance, without realizing that the collateral damage is making SFW increasingly difficult to play against.
Vast majority of the playerbase is solo though
ok not what I mean
The central reason groups over coms are better is specifically because of the value of coms
coms which decimate aspects of the game by design
shit Idk how to word myself
struggling to tie my points togather
I don't see what Behavior is doing in an attempt to give solo players a chance which backfires in buffing SFW
Behavior deffinitely unintentionally buffs SWF but its not related to "giving solo a chance"
Like Shoulder the Burden was intented to be a tool to counter tunneling in general but backfired because of coordinated coms
What do you think Behavior is trying to do? I mean, aside from the obvious attempt to punish the "evil killer" (Isn't a killer supposed to be evil?)
I think theyre staring at their statistics in a stupid manner
on top of a mess of information from a lot of loud and incoherent tribalists and clear problems within management
In the recent stream they stated that according to their statistics, like 30% of players are getting tunneled out
or 30% of games idr
Which is pretty ridiculous, and I have to wonder: how are they calculating this? What criteria counts towards tunnel?
They also say that face camping hasnt really changed since the anticamp was added. Where are these stats from? Like genuinely where the hell are they from?
Theres also the recently released stats on kill and generator completion rates
Which paint the picture of killers actually doing pretty well
but is obviously a global check going back a long ways in time
Behavior (or at least portions of/different design teams) appear to overvalue the concept of 1 for 1 balancing
if one things gets a boost then it must have a down
At least now they are trying to explain their logic behind things
But there still a lack of understanding as to why they think some of their ideas are actually not stupid
@spiral gorge 🚫➡️ Your message content contains flagged text
What is ptb
It's kinda hard to tell at times if they're just genuinely clueless or just outright lie.
Not about the statistics inherently, but on things in general, like how they admitted they couldn't figure out why the game has such a high slug rate, the chat spamming pallets as a way to tell them it's cause of all the pallet saves, and them still not getting it. I'm not saying they do it on purpose, but at times it really does feel like they don't know what to do with their own data that they swear by.
Public Test Build. Its essentially an optional version of the game they put out for a week or two on PC for players to test out upcoming content or proposed changes.
ohh i see