#ptb-discussion

1 messages ¡ Page 16 of 1

calm wagon
#

basekit soul guard is next

uncut veldt
#

yeah and its useless, u waste 4 minutes standing next to a downed survivor. its only useful when ppl r denying ur pickup w flashlights or pallet saves

humble kindle
#

basekit made for this + were gonna live forever

true apex
#

Pretty soon we'll see basekit flashlights and toolboxes

calm wagon
tame lagoon
#

I feel like Lightborn hurts you more than it helps as if you know it's a super alturistic team you're just making them touch those filthy gens instead of wasting their time trying to prevent hook stages. While not running it those players just linger often offer free injures giving the killer a lot of pressure and have like nobody on gens.

Only time I really see a lot of value is if it's a smarter team that doesn't waste all match trying to save and instead tries to save when it matters later in the match and applies gen progress earlier on.

calm wagon
tame lagoon
#

But almost every game I get a 4k on is because there's always that 1 or 2 dumb player who you know is always lurking with a flashlight.

humble kindle
#

basekit decisive, basekit smash hit, basekit power struggle, basekit

true apex
calm wagon
tame lagoon
humble kindle
true apex
#

Survivors just hate it because it gets in the way of their fun

solid perch
#

I dont understand the new killer

humble kindle
tame lagoon
#

I'm still angry they nerfed my favorite perk a while back... I used to love Shadowborn and now it's probably the worst perk in the game.

solid perch
modest tree
#

I run it for the pallet flashlight bs that they always do

solid perch
#

The shape rework is better then i thought

calm wagon
modest tree
true apex
ripe bison
calm wagon
#

i will say her add ons are all pretty mediocre outside of the purple one that applies 4% hindered and the iri one that makes them start with leech 1

ripe bison
humble kindle
calm wagon
ripe bison
#

Oh yeah lol

calm wagon
#

leech 1 applies blindness leech 2 4% hindered

true apex
ripe bison
#

So all the survuvors can immedietly start the trial blinded yeah

calm wagon
humble kindle
calm wagon
true apex
humble kindle
ripe bison
#

If you hate stuns so much you can just run Hubris yeah

humble kindle
#

or play nurse

ripe bison
#

Or Billy with that one addon

restive summit
#

i hate pallets build (hubris, enduring, brutal, spirit fury)

ripe bison
#

Theres also the funny anti-pallet legion build

#

Pallet stun me out of frenzy? Naaaaah

restive summit
#

ah yeah the addon very spicy

ripe bison
#

Both of them are togather coupled with perks

restive summit
#

out of all killers i tried blight the hardest not even close

#

i respect all blight players

#

🤝

ripe bison
#

His irri addons make him so much easier.

restive summit
#

yea i was prob using dog water ones

ripe bison
#

Reminds me of a Blight I encountered once. The dude had an alternate color scheme cosmetic and kept missing their rushes. I looped the dude for a bit and then they DCed after like a minute or two into the game

true apex
restive summit
#

i found nurse to be way more simple at least for me

ripe bison
#

Nurse isnt tooo bad to get decent at.

restive summit
#

not brainless but deffo very chill once u get some muscle memory

ripe bison
#

Assuming youre already experienced at the game

gray shard
#

Public test build, is it public enough?

true apex
#

This is what I like about killers though. Different styles will get different results from players.

I just can't hillbilly for example, I'm terrible at it.

Dredge, Demogorgon? I am very good with them.

Cenobite I love to play it despite not being too good at the aiming part. And still make it work

modest tree
restive summit
#

i want to try billy more need to use q and e for turning cause using mouse feels like ass, have yet to try dredge and demo, and well ceno rip for me im newer so never can buy

#

i tried ghoul out and dont see how people say he brainless

restive summit
#

dam will try him out soon then

true apex
jagged gull
#

I am being dead honest when I say, I haven't escaped more times in a row since this update, it's not even a challenge any more, the whole fun of this game is that it was a bit of a challenge to escape, and it was fun to play killer. Now it's a walk in the park to escape, and feels like pulling teeth tryna play killer. Bhvr, fix ts immediately 🙏

modest tree
modest tree
true apex
gusty violet
#

hey guys I didn't play the ptb I'm on ps4, I wanted to see what do yall think about everything?

jagged gull
gusty violet
true apex
#

I had to go back to normal game after a couple hours on PTB just to remind myself what I like about the game

true apex
gusty violet
#

do you think the one making it horrible is the tunnelling or the slugging update? or both?

gray night
#

Really not much difference in play

Tunneling straight off the hook is gone on survivor

On killer you still dominate if you have a brain

jagged gull
gusty violet
modest tree
#

Only thing I don't like about the new killer is her detached forms m1 locks you in place

gusty violet
true apex
ripe bison
gusty violet
ripe bison
gusty violet
#

so overall the update is like a 6/10 cuz of the tunnel thing?

modest tree
#

Hopefully its not, if you can hit your shots with her regurg you'll be ok

jagged gull
gray night
#

The lunge has a small turn radius

Intended as it would be unfair if it was stronger

modest tree
modest tree
gray night
gusty violet
modest tree
#

Check reddit that's were i saw them

honest hamlet
#

basekit tenacity needs to be nerfed and the passive recovery should happen only when not moving

gusty violet
granite patio
#

God I really hope the tunneling thing does not hit live, dont wanna be dramatic but that would just put dbd on the same path the TCM game took, and we all know how that ended

honest hamlet
gray night
#

Across 50+ survivor matches a single person

One guy

Because the killer lost his slug

Got his basekit unbreakable

And it happened because you have to straight ignore the survivor on both sides

#

90s is a long ass time

true apex
native aspen
granite patio
native aspen
#

it's extremely rare in a normal game

true apex
#

Now the hook thing is atrocious

scenic nimbus
#

do i have to download every time i switch between ptb and live version?

ripe bison
native aspen
#

I even had 4 survivors slugged in one of my killer games and they were only getting picked up because someone was abusing PTB conviction

jagged gull
ripe bison
#

Come to think of it, I wonder what is causing the immense lag spike when approaching the exit gates

restive summit
#

tunnel penalties need to be removed at 3 gens remaining

dense geyser
gray night
#

Tunnel part is actually my favorite part

What I agree needs looked at

Is the 6 hook stipulation

native aspen
#

What's the issues y'all are having with the anti-tunneling?

fathom bane
#

Mori offerings are bugged on the PTB currently and reveal themself to survivors. lmao

scenic nimbus
granite patio
#

The slugging changes can go through, they are a good idea.

But the hook ones are a literal killing blow to killer, it forces you to play the same way regardless of what character you pick and is even more handholding for survivors.
If this can go through then maybe next update if survivors complete a gen in 30 seconds they should all get a hook state and be exposed all match right?

ripe bison
native aspen
#

Punishment is a stronger behavioral tool than reinforcement.

true apex
ripe bison
#

Rewards do a far more effective job at incentivizing without disruption of the gameplay than punishment.

restive summit
#

its not a reward versus punishment problem its a game design flaw at a fundamental level

gray night
#

I think the 6 hook thing looked at and tuning on unique hook haste buff killer specific and it will be golden

granite patio
true apex
native aspen
#

I disagree, this is good for long term game health. Is the balance perfect right this second? No - that'll come with time, but they can't make changes to fit it if the system is never in place.

ripe bison
unkempt elm
true apex
ripe bison
#

A slight repair buff wouldnt be so bad as it might make up for the instant loss of a player that harms survivors so much.

granite patio
native aspen
#

If this patch results in kill rates getting halved then there'd be a problem, but that just isn't going to be the case. It's not that drastic. People need time to adjust their strategies, and I imagine these changes are fitting what their goal was.

native aspen
spice tulip
#

This PTB has officially ruined the game for me

granite patio
native aspen
#

Had you hooked other survivors?

granite patio
#

After the ""unique"" hooks ofc

restive summit
#

i think it applies to most lower tier killers it makes the game more artificially difficult and will reduce kill rate by no other mechanism other than an arbitrary system that is fundamentally and deeply flawed in its intentions, yes some of the behavours are not pleasant but such is life in a pvp game, by reducing suffering on the survivor side you are making killer gameplay more stressful stress is being offloaded to killers with no regard for their enjoyment of the game

gray night
#

So far on SM on ptb

All wins will do another full day of it but I don’t seem to be having any issues

#

Wasn’t someone who leaned on tunnel/slug so that’s probably why (not attempting to shade)

true apex
granite patio
#

So why is it ok to punish killers for being efective? Because the people that only play survivor, overuse Windows and run into walls 99% of the time refuse to improve on the game?

native aspen
granite patio
#

God forvid you kill someone with condemned

gray night
#

I think the people mostly effected have been the people that go straight to the unhook notification

restive summit
true apex
granite patio
#

Oh how dare you use your abilities efficiently

native aspen
#

You have to consider that they weren't going to completely rework every killer that could be remotely affected by this large system change, until it was confirmed to be implemented.

gray night
restive hornet
#

Trash update

native aspen
#

Yes, there are niche killer-specific scenarios that would need to be looked at.

spice tulip
#

Survivors shoundlt get rewarded for playing shit

calm wagon
#

sadako might need an entire rework lol

granite patio
native aspen
#

But they want to test it and see if it meets their goals first before addressing them.

granite patio
spice tulip
true apex
gusty violet
#

ye killer perk changes are ass honestly. I don't even play killer that much but this is horrible

native aspen
calm wagon
modest tree
frigid briar
tame rapids
#

they could also you know
punish only people who play like that with already strong killers

calm wagon
#

well rn it's only stronger killers getting less changes

gray night
prisma latch
#

Hey ya'll. Where do we properly give feedback on the PTB?

granite patio
radiant root
#

I've tried a lot of builds for the Krasue and here's the most powerful one I found !

  • Perk : Coulrophobia / No Quarter / Distressing / A Nurse's Calling

  • Add on : Chicken Head / Pig's eye

I'm not sure for the pig eye but yeah the perks works so well with her enjoy !

native aspen
granite patio
spice tulip
granite patio
#

Make the punishment not permanent

restive summit
native aspen
true apex
ripe marlin
native aspen
spice tulip
granite patio
true apex
calm wagon
#

I think every unique hook should come with a forever entwined effect where the hook is faster

modest tree
#

My idea for the anti tunneling is

Change it to 4 hooks
Keep the 25%
Have the ability to gen regress but at a lower rate
Change base kit pop to pain res
Itll punish the tunneling

gray night
frigid briar
worldly pewter
maiden mango
#

new changes are so abusable nobody can deny this fr

native aspen
frigid briar
calm wagon
# native aspen Sorry, "fly over"?

that's what I think the problem with a bit of these changes are. They aren't neccesarily bad but they punish killers for survivors mistakes and also encourage bad plays from survivors like healing under hook but I think these changes are still a step in the right direction

ripe marlin
#

This is all obviously to make the new player experience better. The veterans are so resistant to change.

cinder shoal
#

Can anyone tell me if people actually wanted DMS and Pain Res nerfed

fathom bane
#

You've gotta remember, its worded VERY badly currently
Its not
"You need 6 hooks THEN you can kill someone"
Its "You need five hooks, and the 6th state can be killing someone"
A lot of people are misinterpreting it as "6 hooks then i can kill"

calm wagon
#

a lot of these changes need some toning down, but overall I think a lot of them are a good step

true apex
native aspen
#

It's been meta for years, it needed changes to shake things up imo

calm wagon
gleaming drum
#

I was just playing some rounds and feels like hook camping still not controlled enough. I was on a hook for at least 45 secs while Krasue circled me and no one could save me yet the bar moved up so slow?

tame rapids
#

they needed a nerf because with this update they would be even more popular

restive summit
#

the ux of tracking the new ruleset is not good

maiden mango
fathom bane
frigid briar
gleaming drum
native aspen
calm wagon
worldly pewter
gray night
native aspen
calm wagon
#

which has been effective actually so nvm

fathom bane
maiden mango
#

as an artist main i dont like her future basekit pop is basically useless for her

true apex
maiden mango
#

now only perk i can use on artist is ruin

restive summit
#

making the player check the far left of the screen for now fairly crucical info is bad design it should be integrated into the game for example hook state being applied as an aura on a visible survivor (no aura 0 hooks blue 1 hook red 2 hooks etc ) require no reason to check hud on left

cinder shoal
# native aspen 🤚 I did

I get that it's annoying, but they just HAD to nerf them pretty hard along with Eruption and PGTW. They'll nerf DMS and Pain Res because people complained, but I see people complain about Lithe, Windows, and Finesse constantly, and I don't see any nerfs (Not that I think they NEED nerfed, just an example)

ocean karma
#

How is Myers in ptb? Any good

fathom bane
maiden mango
#

DMS had to be nerfed BUT PAIN RES DIDNT

native aspen
#

If a survivor is intentionally running into you and trying to die then 90s of slug is plenty for you to hit them then find someone else, if you feel you still need the regression.

maiden mango
#

slug is ok besides basekit TENACITY HAS TO BE GONE

worldly pewter
#

I've been playing killer all day and literally ran into gen blocks 1 time and the game was over when it happened

gray night
honest hinge
maiden mango
#

remove basekit tenacity and slug changes will be ok

worldly pewter
calm wagon
cinder shoal
frigid briar
tough mirage
#

at the very least i feel like the basekit tenacity should only be implemented past a certain recover %

honest hinge
#

Whats the point of unbreakable as a perk now anyway now that its basically basekit

tame rapids
#

the crawling speed you get is almost comical, that's no slug that's a turbo snail

worldly pewter
cinder shoal
#

AND THEN THEY TAKE TENACITY OUT BACK AND SHOOT IT WHEN ITS ALREADY OBSOLETE

restive summit
#

what is your winrate today se?

worldly pewter
#

again idk how you run into these situations you make in your mind

maiden mango
#

and for the antitunnel rules drag punishment to 4 hook stages because and %15 gen repairing speed

native aspen
tame rapids
native aspen
#

UB still lets you get up first down in a reasonable time

tame rapids
#

plus it's still a free self pickup before the 90s

spice tulip
#

A. Unhook Protections

Shorten duration—make the buff window more tactical, not an extended safe zone.

Restore some visibility—beyond a brief cooldown, allow killers to see unhook status again.

Eliminate aura reveal or scale it—too powerful with no counterplay.

B. Self‑Recovery Tuning

Introduce proximity-based delay—if a teammate is nearby, the self-pickup timer pauses (like anti‑camping zones).

Disable movement during recovery—require survivors to stay stationary to recover.

Reset the Resolve timer after each down—prevent infinite pickups once the bar is filled.

C. Rework Tunnel Penalties

Remove hard generator lockdown—instead, provide temporary regression boosts to all survivors if early kills occur.

Maintain gen-speed bonus for survivors only if their team isn’t too close to winning—e.g., 2/5 gens aren't broken yet.

Implement “favor” balance system—weaker killers get stronger hook bonuses (generator kick, haste, aura reveal), while stronger killers get more modest perks

granite patio
#

Oh goly I love having to forcefully play one way and not being allowed to try fun shit

native aspen
#

is that chatgpt

frigid briar
bronze perch
#

Why survivors complaining about getting tunneled in the ptb as if that's not the biggest change to test in the ptb? 😭

tough mirage
maiden mango
#

getting a kill at 6 stages is definitly not tunneling people are malding

true apex
worldly pewter
ripe bison
#

Havent seen anyone mention how they nerfed Nurse's Calling

gray night
honest hinge
frigid briar
true apex
granite patio
#

Except, god forvid, actually getting a kill, oh no, no, we can't have that

tame rapids
#

you can still tunnel if you find it funny and you like making people upset, you'll lose if you do tho

native aspen
restive summit
spice tulip
#

Summary Table
Issue Suggested Fix
Overlong unhook buffs - Shorten, restore some killer info
Free self-pickups, no risk - Add movement restriction, reset timer
Tunnel/slug punishment - Softened penalties, dynamic gen pressure
Imbalanced killer strength - Favor-based, tailored hook bonuses

worldly pewter
#

No i didn't play her i played pig/freddy

granite patio
native aspen
#

ok yeah thats chatgpt

potent spruce
#

I think in krasue's head form if you pick up a survivor you can't block a flashsave by looking up or down is that true?

ripe bison
spice tulip
frigid briar
prisma latch
#

As a 70/30 Survivor/Killer here is my impressions after playing a lot of rounds yesterday, as well as watching some of the popular streamers play as well.

Anti-Slugging

  • This didn't seem to be an issue for myself or anybody else that I noticed. I don't know if Killers are just avoiding long-term slugging altogether on the PTB because of the change, or what, but I think this change is probably mostly okay as is without hurting the game.

The Shape

  • I don't play The Shape, personally, so I don't have a dog in this fight. My friend, however does, and he said it was very weird to try to play it the new way, but he might be able to adapt to it. I can't give much more insight than that here.

Anti-Tunneling

  • And this is the big one everyone is raging about. It definitely needs some tweaks.
  • For Killer, keep the new feature of showing the hook states of all survivors as well as the indicator for who you hooked last. This will help people who don't want to accidentally tunnel someone out of the game, but let's be honest, someone set on hard-tunneling someone out is already doing this without these QoL additions to the HUD.
  • IF you must incentivize/punish actions, then you need to remove the punishment effects when there are only 2 gens left in the game. At that point the game is more than half over and hooking the same person twice in a row becomes more necessary to actually try to win, and let's be honest, that far into the game, it is no longer hard/intentional tunneling.
  • The tunneling that we should be addressing is when someone is taken out of the match with 5 (maybe 4) gens left; after that, it should be treated as a normal game.
native aspen
potent spruce
#

oh I see

simple stone
#

bamboozle any good with krasue?

true apex
gray night
tame rapids
#

the anti tunnel should just get disabled once survivors are down to 2 gens left with 0 kills

spice tulip
#

@native aspen So making google doc of what i experienced put the summaray into Chat gpt to make it easier is not good feedback for u ?

maiden mango
#

so like im gonna write my thoughts about ptb and i think most people agree about them

1- Remove Basekit Tenacity
2- bring punishment rule to 4 stages and %15 gen speed
3- remove blocking and cant regressing gen part because it can be abuseable vs stealth players (if you want something add limited gen kicks)
4- give myers a better pallet breaking animaton it seeemed chunky
5- krasue needs some better addons and qol life changes for her head form because you can hit obstacles very easily

ripe bison
native aspen
calm wagon
#

the problem is that even in solo queue people are aware of these changes and purposefully playing a lot more altruisticly to delay the hook as much as they can or allow their teamate to go under a palette while still recovering. I think a lot of the issues people have with this system is the fact that it's making survivors be more bold and willing to go down

gray night
maiden mango
#

nerfing pain res was also funny

#

dms had to be nerfed but not pain res

spice tulip
native aspen
native aspen
stable ivy
#

Just messaging to say please please please keep the unhook notif etc in the game. 💔💔 please keep it. please

tough mirage
true apex
calm wagon
#

which honestly is fine by me if my solo queue teammates are better but the thing I realized was I can force the killer into unwinnable situations even more now without needing swf help

spice tulip
restive summit
#

i play variety killer and if this goes live i will go hard sweat on nurse lol

calm wagon
maiden mango
#

and she has some pallets she needs to break which is nice

frigid briar
ripe bison
# gray night No idea why they did that either

Instead of flat -8/+8 to the terror radius it now works off of a percentage in the PTB. -25% while not in chase and some higher percentage I dont remember while in chase. This hurts the killers who actually particularly benefited a lot from it like Hag.

native aspen
#

I said it earlier, but these changes aren't going to change relative performance of killers. Why shouldn't they implement these changes, then later buff killers in a way that fits the new ecosystem?

maiden mango
#

krasue is bad at double pallets, short tiles with obstacles

gray night
native aspen
calm wagon
maiden mango
native aspen
#

But I jump around and play different killers all the time

native aspen
spice tulip
maiden mango
#

these changes are totally ripping artist to a b tier killer trust me only perk now she has is ruin

native aspen
#

i.e. a "low tier" killer will still be low tier

frigid briar
true apex
prisma latch
maiden mango
#

as a artist with 1k+ hour i can say artist is getting ripped a lot in this patch

simple stone
calm wagon
native aspen
frigid briar
#

As Killer*

native aspen
#

Not as Onryo, no. But I played PTB all day yesterday as survivor and killer.

gray night
frigid briar
#

Did it go well? Or was it a 1k?

calm wagon
native aspen
#

I don't know how long PTB is up

true apex
#

As Onryo it was miserable

maiden mango
#

this patch couldve been good if they nerfed decisive and shoulder the burden

native aspen
#

I 3/4k'd every game YuiShrug

fathom bane
#

Time for some post-rework sidegrade iri vault speed myers

ripe bison
gray night
spice tulip
#

@native aspen TB 9.2.0 – Positive & Negative Feedback Overview
Aspect Positive Feedback Negative Feedback
Survivor Buffs Effective on paper for countering tunneling Overwhelms and removes strategic Killer gameplay
Self-Recovery Mechanics Player-friendly and smooth experience Undermines risk, disables teamwork, and encourages selfish play
Tunnel/Slug Reduction Promotes fair, non-toxic gameplay Feels restrictive and reduces core gameplay tension
Perk Changes Adds consistency and synergy to perk interactions Nerfs many popular or essential Killer perks
Queue & PTB Access Simplified setup with preloaded perks and unlocked characters Limited player base leads to long queue times, especially for Killers
UI & System Changes Streamlined PTB experience through auto-unlock and pre-equipped loadouts Confusing changes to shards, menus, and character access
Emotional Response Some players are hopeful for a more balanced future Others feel alienated, ignored, and fear for the long-term health of Killer gameplay

simple stone
gray night
#

Will do another day of it today I think

misty yew
maiden mango
#

krasue is mix of old chucky old billy unknown and plague

spice tulip
#

@native aspen There u go fully writen by myself of what i experienced in the ptb

true apex
#

Like, literally miserable, feels like you're fighting the game, the survivors and have to actively try not to trigger your own ability

native aspen
fathom bane
#

Hm...... i wonder what offering the killer took

ripe bison
spice tulip
calm wagon
#

it feels like you can't even play hit and run which is the only way sadako is really effective

maiden mango
#

@simple stone its still the strongest thing in her kit imo

restive summit
#

just codemn spam eat the penalities and enjoy life

frigid briar
maiden mango
#

you have to play fifties around it

heady orchid
restive summit
#

LOL

cinder shoal
true apex
frigid briar
#

Don't see any Trappers getting 3/4ks

restive summit
#

we love the calories and sadako kinda small she needs the gains

misty yew
#

Give Sadako some love. Or at least a good add-on overhaul. CrowCry

spice tulip
heady orchid
#

anti tunnel should disable itself if a survivor performs a conspicuous action, they added that whole system in and it barely does anything rn

frigid briar
spice tulip
native aspen
#

See, you're approaching the conversation making assumptions about what killers are strong. This patch doesn't change the fact that those killers are on the weaker side, and against a sweaty actually good team, they'd struggle. That's not what I'm arguing here.

maiden mango
#

so like im gonna write my thoughts about ptb and i think most people agree about them

1- Remove Basekit Tenacity
2- bring punishment rule to 4 stages and %15 gen speed
3- remove blocking and cant regressing gen part because it can be abuseable vs stealth players
4- give myers a better pallet breaking animaton it seeemed chunky
5- krasue needs some better addons and qol life changes for her head form because you can hit obstacles very easily

heady orchid
#

what killer wouldnt struggle against a good sweaty swf though

frigid briar
native aspen
#

I'm saying that these systematic changes can be put into place and underperformers can be buffed around this system in the future.

maiden mango
#

this patch is still problematic because they didnt nerf DECISIVE and SHOULDER exchange of new changes

#

if all antitunnel perks were gone this patch would be ok

native aspen
#

Because if a killer is underperforming in the gameplay that BHVR wants for the game, then they deserve buffs.

true apex
restive summit
#

by the time the buffs come round survs will get 2x the buffs disingenuous in my opinion

heady orchid
#

decisive is fine as is

spice tulip
frigid briar
ruby dove
maiden mango
native aspen
#

I played slinger a few weeks ago YuiShrug

spice tulip
calm wagon
maiden mango
#

like im saying current antitunnel is already enough miserable

worldly pewter
#

Isn't this the first time they added nerfs to specific killers?

heady orchid
calm wagon
#

right now with the current meta most people won't bat an eye to anti tunnel perks

native aspen
#

I have a personal vendetta against him, though. He needs to fix his jaw

ruby dove
#

They shouldnt be cases at all

native aspen
spice tulip
#

When is the est Time the PTB Will switch to live ?

true apex
#

Not to mention the fun little moment where you'll find a 2 or heaven forbid 4 people squad with the same character skin and you'll be utterly effed

worldly pewter
#

Exactly so they can buff "weaker" killers in the future they literally stated this in the sneak peak

native aspen
heady orchid
west pier
frigid briar
heady orchid
#

do people seriously believe slinger is bad

native aspen
#

I mean I'm pretty sure I streamed those slinger games

spice tulip
native aspen
#

I'm not saying I 3/4K every game, but I also don't blame the game for my failings.

ruby dove
#

wheres the other perks

#

I dont see them

spice tulip
heady orchid
west pier
#

itsss cool if ttthey dont listen. ill quit and i gottt my moniess worth over the years

heady orchid
#

why do you type like that

frigid briar
native aspen
#

You have to also remember that the people being vocal about these changes are mostly the ones unhappy with it. People happy with it don't feel the need to voice their happiness compared to those that are unhappy. That's just psychology.

true apex
# heady orchid the hud tells you who youre chasing

There's no-chase moments and simply split second decisions you have to make on the spot, 2 players with the same character will make it so you miss the HUD on a critical moment. This change punishes that and I can guarantee survivors will exploit that

spice tulip
carmine bobcat
#

real ones run dms, grim, no holds barred and oppression on singularity and hold the game hostage 🔥

native aspen
tame lagoon
native aspen
west pier
true apex
#

There's so much that needs to be tweaked before it goes live

frigid briar
spice tulip
native aspen
#

Human behavior is psychology my guy

carmine bobcat
frigid briar
calm wagon
# frigid briar Surely if I ask you "How did it go?" you wouldn't lie and say 3/4k again to furt...

not to be neutral andy but I don't think either of you are using the correct metric to address how these changes effect weaker killers. it's how much effort/how close these games are that i think should be taken into account as a lot of these 3-4ks are entirely reliant on survivors making one HUGE mistake. but in these changes I can see the room for error to go unpunished in survivor play has grown a lot meaning games are either gonna be a lot closer, unwinnable, or obviously you'll have those games where they all slip up anyways. what I'm saying is how dependant a lot of weaker killers are on survivor mistakes to make up for what their kits lack will struggle to find these 3-4ks

tame lagoon
native aspen
#

"Deathslinger can't shoot around this specific tile" is not an argument against "every killer shouldn't be able to tunnel without punishment"

spice tulip
#

Buff trapper please 😢

gray night
frigid briar
carmine bobcat
#

Singularity with dms has to be the goofiest shit ever yoy tag em w the cam and if they stick the gen u tp but most of the time they run and it get dms’d 😭

tame lagoon
ruby dove
#

”Why is every game nurse now”

heady orchid
spice tulip
ruby dove
#

Survivors a month after this goes live

native aspen
heady orchid
#

i just think a lot of killers are too shit at the game to switch to nurse full time because she is both macro and micro intensive

spice tulip
desert crown
frigid briar
tame lagoon
# spice tulip Buff trapper please 😢

Funnily trapper is my least favorite killer to verses. No matter how underpowered he is I just suck against him as I look behind me more than I do in front so I step in the dumbest traps (Yes I don't like him because of my skill issue)

heady orchid
#

i would rather take shitty nurses every game than boring w holding tunnellers

calm wagon
#

that's what I think a lot of killers problem with these changes are which is how lenient the game is being with survivor mistakes, coming from a survivor main or whatever people say to make their points come across as more substantial

native aspen
native aspen
#

Try playing a killer besides Myers or Krasue on PTB and most survivors just DC

spice tulip
tame lagoon
frigid briar
calm wagon
true apex
heady orchid
#

literally all you need to do to fix this update is remove the hook secrecy thing and make the anti tunnel not count hook states where survivors performed conspicuous actions its that simple

desert crown
#

It's the same as someone playing Oni and complaining that survs are predropping and holding w all game when this is the most optimal counter to Oni. You can't morally judge a player for adapting

native aspen
calm wagon
#

guys did i actually say something right for once

native aspen
#

It's about general feel + bug identification.

tough mirage
#

the issue i have with some of these changes is theyll most likely affect killers that go into the match with no intention to tunnel or 4k slug,, its not often but theres been times where ive ended up hooking the last hooked survivor without realising quick enough or ive just not been able to find anyone else and i feel like these penalties would be too much for those situations

carmine bobcat
#

Can we give singularity 200
Biopods thanks

frigid briar
native aspen
#

That's just not going to happen, but you are welcome to believe that.

heady orchid
#

also why do the gen piston things glow yellow whats up with that

calm wagon
desert crown
carmine bobcat
#

Truthfully these changes do nothing to the top 5 killers but gut the others which isn’t healthy

tough mirage
#

for compensation, im gonna need a sadako tv spawned on every loop in the map, thank you

frigid briar
heady orchid
ruby dove
#

ah how history repeats itself

native aspen
heady orchid
#

it looks strange i dont really like it. but that makes sense

carmine bobcat
#

ill still continue to run 4 gen block perks as singularity and purely gen camp for an hour till the match auto ends and i win

spice tulip
true apex
tough mirage
heady orchid
#

i dont think survivors should be able to see the glow it kinda kills a bit of the immersion. but for killer its fine

native aspen
calm wagon
frigid briar
maiden mango
#

meta stacking is more problematic than tunneling am I right?

heady orchid
tame lagoon
#

I mean realistically getting tunneled sucked and all... But unless you where really bad and in a bad solo-queue lobby it normally hurt the killer more than the survivors as they could do gens without worrying about pressure being applied.

Instead when gens are being done too fast it was used as the main tool to balance the field by eliminating the weakest link on the team who keeps running into the killer without any situational awareness.

So while doing something about it isn't a bad idea, they went full dramatic about it and missed the shot so far you question if they're even aware of how their own game works 😂

carmine bobcat
#

who even chases in the big 25 as killer 💔

heady orchid
jade radish
frigid briar
ruby dove
#

Yall survivors got like a bajillion good perks for anti tunnel. Use them.

white prawn
heady orchid
carmine bobcat
calm wagon
tame lagoon
carmine bobcat
#

The longer i can waste their time the better

red pebble
#

just seen a ridiculous survivor build that if a full 4man swf can pop 2 gens within the first 30-40 seconds of a match if the killer does not find them in that time

desert crown
#

These changes remind me of the difference between low-rank and high-rank in every other game - low rank everyone is clueless and doesn't know how to spot and punish opponent's mistakes, therefore it's pure rng who wins. High rank people pay attention to the mistakes of the enemy and try to capitalize on them, while they themselves try to play optimally to minimize mistakes on their part. This is the most bread and butter dynamic in any PVP game.

native aspen
jade radish
desert crown
#

These changes cater to the low-rank mindset

ruby dove
tame lagoon
#

I'm a survivor main, but I get salty as hell when I play killer 😂 because I queue for like 30 minutes to get genrushed by a SWF and like "F playing killer this is too stressful."

spice tulip
calm wagon
red pebble
earnest summit
maiden mango
#

you guys are saying 4 decisive lobbies arent that much but what about 4 medkit or strong toolboxes lobbies, are those also rare for yall?

calm wagon
#

I can still 3k-4k a decent amount but it takes a lot more out of me

true apex
carmine bobcat
tame lagoon
maiden mango
#

@native aspen do you also think new map designs with new god pallets should also make it to live servers?

calm wagon
hoary bramble
#

they need to remove the anti tunnel when you are near other survivors since its crazy i get followed around by stage 2 ppl i just hooked bodyblocking and sabotaging KNOWING i can neither slug or hook them

red pebble
true apex
maiden mango
#

can anybody explain why crotus prenn got BUFFED?

carmine bobcat
lost berry
#

Just met a survivor that said they liked these changes and told me to "cry and get better" 😭

spice tulip
#

Playing killer rn feels like i got timebomb around my body and if i dont do what the games want i blow up

hoary bramble
#

like anti tunnel is meant to be DEFENSIVE yet every survivor i face has been using it OFFENSIVELY

calm wagon
earnest summit
maiden mango
#

new map designs should never MAKE it

native aspen
vital zealot
lean cave
#

Sadako is cooked with the anti tunneling changes-

red pebble
calm wagon
carmine bobcat
native aspen
#

I have a gross example from Pale Rose for one, gimme a minute to find it

red pebble
hoary bramble
tough mirage
#

some of the maps needed more resources (like haddonfield) but i feel like some were unneeded

carmine bobcat
spice tulip
#

Old haddonfield was better

native aspen
maiden mango
carmine bobcat
#

These changes royally fuck slow and low tier killers but the top tier ones stay basically the same

red pebble
tame lagoon
#

I'm a survivor main through and through because I could never get behind the insanely long queue times with how stressful being a killer was. But like even when I'm tunneled and stuff I enjoy my time because when a killer starts tunneling me I make the most out of it and try to make them flustered ect. by being toxic myself with t-bagging, getting greedy till they stop respecting then prethrow to waste as much time as humanly possible whatever to make them get too emotional to leave me.

Or like when I face a good Nurse or Huntress I normally enjoy it because what they can do is insane skill as I've tried and it's not nearly as easy as it looks its a lot of predictions.

carmine bobcat
#

but the issue is 80% of killers are in that low tier 💀

lost berry
#

Can anyone tell me why I Just met a survivor that said they liked these changes and told me to "cry and get better" 😭

hoary bramble
carmine bobcat
calm wagon
spice tulip
lost berry
red pebble
west pier
spice tulip
heady orchid
spice tulip
maiden mango
tame lagoon
lost berry
native aspen
gray night
#

"Rip Killer Update"

Meanwhile pt 7

spice tulip
native aspen
#

I like that deadzones have been addressed but some maps have too many. That's what people should be focusing on this PTB imo

calm wagon
native aspen
#

People are just so blinded by the tunneling changes to notice

hoary bramble
lost berry
worldly pewter
#

Doesnt bp glitch when it's a bot?

red pebble
gray night
tame lagoon
# west pier And i get heavily trash talked for being good at nurse lol

I always give props to a good nurse and huntress... Because the games end fast and all as I was brutally murdered but when there's skill you can't deny it.

Like I remember playing Nurse with meta perks on the Stranger Things map and there was one catwalk where no matter where I aimed I could not blink onto so the survivors found that out and bullied the hell out of me as I was slower than them ect.

lost berry
calm wagon
#

it does feel unfun to get hard tunneled though I agree since I'm not always the best in chase ever

spice tulip
true apex
red pebble
lost berry
gray night
calm wagon
tough mirage
lost berry
vital zealot
# native aspen

This is not problematic in my eyes. If they just gave survivors more resources like this and weren't dead set on removing killer autonomy the game could feel good on both sides imho

hoary bramble
# gray night 12:25

thast suprinsgly short for 51k bp, i thought it was at least going to be 20

spice tulip
tame lagoon
#

I'm 50/50 when it comes to chases I either last 30 seconds or I last like 3-5 gens. It really depends on how early I get put into the chase and if I've identified windows and pallets yet.

calm wagon
carmine bobcat
hoary bramble
# gray night

yeah i got that for legion too, lost that game hard aswell since i never played legion

lost berry
west pier
#

Obviously you don't if you're saying shhe doesn't tttake a lot of skill

native aspen
lost berry
red pebble
lost berry
tame lagoon
carmine bobcat
#

Hostage singularity is so clapped for survivors to face especially if ur smart and use extra range addons so u can place 2 biopods on the same gen and they cant emp both same time so they waste 2 emps 💔

tough mirage
hoary bramble
ruby dove
native aspen
#

I don't tunnel and I didn't run into any unplayable scenarios on the PTB.

vital zealot
#

I think the worst part about the killer changes are. Some people are going to respect them and be miserable for a whole patch - then there's going to be people tunneling anyway and working around the new changes doing toxic endgame builds etc etc. So the reality is the problem isn't solved and the people who inspired these changes arent going to be affected by them at all.

calm wagon
tame lagoon
#

Only killer I would say that has a higher skill ceiling is Huntress as a top-tier huntress is the most horrifying thing you'll ever run into as a survivor.

lost berry
# native aspen Can you elaborate?

Say you hook someone you get your haste get in a chase knock and hook that guy and JUST SO HAPPEN to run into the guy u hooked its 30 seconds of basically being a god

calm wagon
#

nurse has a high skill ceiling, but her skill floor is not as high as some people say it is

red pebble
gray night
worldly pewter
gleaming lantern
#

So i have a question this "immunity" that the survivor gets when they get unhooked until they do a conspicuous action (unhooking, doing gens, sabo, and cleansing totems, healing ect.) With if you run into a "bully squad"? Stuns/blinds do not count as "conspicuous" so you could literally have one person whose been hooked not doing anything of those things just running around stunning the killer without being touched? Surv main here.

native aspen
lost berry
native aspen
tough mirage
calm wagon
#

again, not saying nurse is braindead easy but I'm saying she's not as hard as people make her out to be and there's way harder killers

tame lagoon
#

Nurse is hard to get into, but even when you're a bad nurse you can easily exploit the survivors weak links its all about identifying them early on. Benefits of being a S tier killer. As you have a strong ability to rely on.

red pebble
urban stone
#

dredge feels a little better with the haste and bbq basekit but yeah i get face genned bc of the off the hook bonuses and keeping up is really hard with all their haste

worldly pewter
tough mirage
#

i cannot play nurse or blight to save my life so :[

lost berry
native aspen
#

I just genuinely don't think a survivor giving you a free down is as problematic as people are making it out to be.

urban stone
#

also anyone get a pole on swamp that blocked one of the new pallets?

ruby dove
worldly pewter
calm wagon
red pebble
carmine bobcat
#

singularity tickles my brain in the right way with my health issues

red pebble
tame lagoon
#

I find Blight to be the easiest S tier killer. I used to main Billy back when the game came out on PS when I played a lot of killer but when I quit and came back he was nerfed so hard I didn't play him again till recently when I returned once again this time on PC and his chainsaw within the 1st second I struggle because I turn like a 480 in .5 seconds as its hyperspeed turning so its so hard to control.

vital zealot
tough mirage
maiden mango
#

Why are we REMOVING TUNNEL without REMOVING META STACKING?

true apex
# native aspen What specifically is making it a bad experience?
  1. Killers get actively punished if the game comes to a state where they have to take out a specific player for any reason.
  2. punishes low tier killers since it reduces the strategies they can use (if genrushing and sabo squads are a thing that players have to put up with, so would tunneling and slugging)
  3. The nerfing of perks in exchange for bad base kit replacements reduces the build variety, homogenizes play patterns and reduces player choice.

I could go on but those are the 3 main pain points

proven cradle
native aspen
native aspen
lost berry
#

If killers get penalized for killing where's the punishment for survivors for doing gens

calm wagon
maiden mango
proven cradle
lost berry
#

To fix tunneling and such just make gens take longer then you WONT NEED to tunnel someone out so early

#

It's that simple

maiden mango
#

Why are we REMOVING TUNNEL without REMOVING META STACKING?

worldly pewter
maiden mango
#

meta stacking has to be gone

proven cradle
#

also, if BHVR "listens to the majority"
wouldn't they be listening to killers?

because don't they often end up with the BP bonus
basically any time I play, survivors are being played less

lost berry
calm wagon
tame lagoon
calm wagon
lost berry
calm wagon
#

gens should be longer though I agree

proven cradle
tame lagoon
#

If I ever tried to Killer main (If the queues got better) I'd for sure want to go Huntress her skill ceiling is insane and horrifying. But basekit she's hard to get into.

native aspen
#

my hot take is blight shouldnt be able to break pallets in power

restive summit
maiden mango
calm wagon
worldly pewter
red pebble
proven cradle
maiden mango
#

artist and huntress is legit dead now thanks

maiden mango
#

she used to be a good dms pain res user and now thats gone

dusty edgeBOT
#

@unkempt sapphire 🚫➡️ Your message content contains flagged text

proven cradle
wise tide
#

I have noticed that it's some some gens that haven't been touched either. I think it's a visual the more gens completed then the fire spits. I'm still trying to work it out can't lie 🤣

dusty edgeBOT
#

✅➡️ [NO DM] Banned 344_8 with reason compromised account
(1 ban(s) on record | 5 total logs)

tame lagoon
#

I dunno about that. You see a lot of high end huntresses not even worrying about slowdowns its nothing but intel so you can keep the survivors scared.

lost berry
maiden mango
calm wagon
#

twins is not as dead as people are saying they are

proven cradle
maiden mango
carmine bobcat
#

can mental issues affect how i play singularity i feel like some of my conditions help me dial in

spice tulip
maiden mango
#

but there are cases you cant force locker

spark valve
vital zealot
# native aspen Sure, why not?

Because that's stupid? 90s is enough time to finish a chase if you aren't an idiot, sure. But not abiding by the survivor rulebook now results in what is practically an instant loss. All this update has done is enabled survivors to be more toxic, it does not feel like balance it feels like "lets see how killers like it for a change YunJinSass"

spice tulip
lost berry
tame lagoon
#

This patch is clearly designed around those Survivor lobbies where you run the killer around for 4+ minutes to see the huds of the other 3 survivors doing nothing, except maybe opening a chest and cleansing dull totems.

proven cradle
naive abyss
#

With the anti tunneling updates coming up, should I still get DS?

spark valve
# spice tulip ur point ?

they go whichever side gets em more money at the time. usually its survivor but when it's killer it's horrible. (ghoul prime example)

native aspen
spice tulip
#

Survivor rulebook is laughing stock

spark valve
lost berry
#

Simple fixes and not all this

  1. Just make gens take longer so you don't NEED to tunnel

  2. Don't punish bad behavior reward good behavior

proven cradle
lofty glen
proven cradle
red pebble
spark valve
#

even killer mains knew he was OP

lost berry
dusty edgeBOT
#

@lean pecan 🚫➡️ Your message content contains flagged text

spark valve
#

u 2 def only play killer

spice tulip
ruby dove
lofty glen
gray night
lost berry
spice tulip
spark valve
# spice tulip yeah ?

if u played even one survivor game against release ghoul you would know how unhealthy it was

quasi thistle
proven cradle
#

fuck the survivor rulebook
can we get a killer rulebook

tame lagoon
#

I mean hot take, did you know slugging would be less popular if... Okay hear me out, instead of running toxic perks players ran perks based around the issues they ran into... Like for example Unbreakable.

It's odd... It's almost like the issues have counter play that people don't want to do because they don't want to run situational perks only meta perks.

red pebble
calm wagon
# spice tulip DBD will and always will stay survivor sided game

this is a hard conversation for me to really engage in as I play mostly survivor but my general take is that the game favors survivor atleast in the greater macro of the game. but I think the game is more nuanced than the entire sided argument and boiling it down to this doesnt get us anywhere

spice tulip
native aspen
spark valve
calm wagon
#

survivor sided has always come down to the fact that the killers can't afford to waste as much time as survivors can if that makes sense

spice tulip
#

i never play ghoul anyways i am p100 Pyramid/DeathSlinger/Wesker/Nemisis

lost berry
#

We get punished for killing?????

lofty glen
red pebble
spark valve
spark valve
ripe marlin
#

Do killers genuinely enjoy the tunnel/slug tactics? So much uproar over something I consider boring gameplay.

spice tulip
calm wagon
# gray night it doesnt

there's more obviously but what I'm saying is that the game being a 4v1 quite literally makes the game naturally lean towards survivor due to how much you can be rewarded by just having one good chase or the killer failing one mind game

spark valve
ruby dove
hoary bramble
proven cradle
spark valve
native aspen
tame lagoon
#

Literally 90% of the reason some people complain Killers are OP is due to the fact that the survivors are too lazy to bring situational perks to counter common killer strategies as they could get constant value from genrushing or chase perks.

So of course Behavior wants to nurture this behavior and punish the killers due to the survivors not wanting to run situational perks.

calm wagon
ripe marlin
restive summit
#

it not even debatable that tunneling is the most optimal strategy

hoary bramble
lofty glen
#

and the devs tend to balance things around the best potential of either role (s tier killers and swfs), which kills weaker killers and soloq

gray night
# calm wagon I wanna know what you mean

the game wouldnt work if it was not inherently killer sided.

The problem comes when the magnitude of that exceeds normal levels. Ie

Blight/Kaneki/Nurse/Billy etc....

spark valve
foggy verge
#

do yall think krasue needs a buff

native aspen
calm wagon
lost berry
#

Next update killers found repairing gens

native aspen
red pebble
tame lagoon
#

Its crazy, if I get tunneled every game its almost like theres an insane amount of second life perks, or if I get slugged constantly its like theres perks to punish slugging. But nah I gotta keep running my Sprint Burst, Fixated, and Vigil instead because I'm entitled.

spice tulip
lost berry
spark valve
tame lagoon
#

I want my Sheva to be able to shoot a rocket launcher to stun the killer.

proven cradle
tame lagoon
#

She always begs for a rocket launcher in menus so just give her one already.

spark valve
#

this new PTB adds changes that makes it miserable to play as killer or survivor which is nice! good job BHVR ^-^

calm wagon
ruby dove
#

I dont think we remember bully squads the same way

gray night
native aspen
#

That's the nature of a PvP game. Tilting your opponent is always a valid strategy

spice tulip
#

Cant wait to play FC26 and not dbd if this update goes live

proven cradle
restive summit
#

lol so biased

native aspen
#

throwing a "?" into match chat in overwatch after you kill them and they decide to throw the game afterwards

lofty glen
# foggy verge do yall think krasue needs a buff

nah its pretty good, somewhere between A and S
shes up there with blight and ghoul in terms of mobility, and i like to contrast her to kaneki in the sense that kaneki gets a free tag but then becomes an M1, and she needs to work to start her infection but then gets super strong AT the chase

gray night
hoary bramble
#

ok bar hag

native aspen
#

We haven't gotten stats since the go-next implementation.

ruby dove
hoary bramble
#

even in current patch

native aspen
#

A lot of stats before then were skewed because of people giving up.

restive summit
#

its all about fun and troublesome strategy when its the killer role and just get good but for survivors "its a valid strategy to tilt your opponent"

stray rivet
#

I heard enough, nerf hag

native aspen
tame lagoon
#

Remember the good ol' days when you had double the pallets on the map and perks like Object of Obsession just gave your team a easy win with coms, or the fun old self-care that you could heal in chase after dropping just a few pallets 😂

hoary bramble
native aspen
gray night
tame lagoon
# stray rivet I heard enough, nerf hag

Wow, I think we need to nerf trapper first. Maybe make him only be able to have one trap set at a time so it's like russian roulette on which trap is gonna getcha.

stray rivet
#

Okay let's meet in the middle and nerf Skull merchant

ruby dove
tame lagoon
stray rivet
calm wagon
# gray night You wouldnt have a target goal of 60% kill rate if it was not killer sided

kill rates have never been an effective way of measuring how strong/weak killers are. any killer can get 3k-4ks the problem is the conditions in which those kill rates rely on which are survivor mistakes rather than killer having the upper hand. an example would be sadako having a high kill rate but still being extremely weak, the reason is that she's entirely reliant on one survivor messing up and not tracking their condemned. taking into account how reliant these weaker killers are on survivor mistakes as a win condition doesn't make the game naturally killer sided it's the opposite of that, killer thrives off of inexperience on behalf of survivors and is almost entirely reactive (most killers atleast)

lofty glen
#

in general these changes suck in practice but they open the way to even more big macro adjustments which we definitely need to balance this game, for too long its been all about perks and meta

hoary bramble
twilit heron
#

Ik ts prolly been brought up multiple times but are most of us in agreement that PTB changes can't go live?

gray night
stray rivet
spice tulip
ripe marlin
#

Anyone actually talking PTB or is this Us vs. Them chat?

soft tundra
hoary bramble
#

since rn only 9 killers are above 55, aka datawise in a balanced state and the 2 near 60% are low pickrate knowledge check killers (hag and freddy)

twilit heron
#

The only ones I find least problematic are slugging changes.

tame lagoon
native aspen
stray rivet
twilit heron
#

The slugging changes are meh to me.

tame lagoon
#

Behavior is talented in knowing how to make the entire community agree they make bad decisions.

spice tulip
stray rivet
hoary bramble
tame lagoon
ruby dove
#

The slugging changes are honestly whatever. I barely care, its just another free perk in rare cases

spice tulip
soft tundra
#

slugging changes are fine to me, like honestly whatever, but yesterday a bubba killed me at 5 hook stages and he got fucked over massively. genuinely absurd I don’t know how this is supposed to be a good thing

stray rivet
#

I think the slugging get up timer should be on a set duration (maybe less than 90) each slug instead of 90 total.
total punishes slower killers more longterm than faster killers. It just means higher tiers are even better at slugging now compared to the lower tiers than they already were.

twilit heron
#

I think Gen times need to increase again.

ripe marlin
#

Imagine they CONTINUE balancing after these changes to improve the new gameplay strategies? Geee whiz!

ruby dove
#

oh god please not again

soft tundra
hoary bramble
#

statiscally is simple: Low winrate and high pick reate means dilluted data by bad players, aka nurse, and thus should look towards the higher percentile for balance

tame lagoon
stray rivet
#

or you know, they could slowly introduce these changes instead of dumping like, 7 different game altering mechanics at the same time an expecting everyone and everything to test them without conflicting experiences.

hoary bramble
#

low pickrate high winrate means knowledge check, ppl dont play vs them enough to know how to beat

native aspen
hoary bramble
#

high winrtae and high pick rate means unbalanced

ruby dove
#

Wheres the design space for the antihealing? Rip sloppy butcher

calm wagon
tame lagoon
#

Ain't nobody a better killer than a Sable.

soft tundra
slim sleet
#

I feel like its hard to test all this stuff at once

tame lagoon
#

Best killer in the game is a Sable at S++.

calm wagon
#

which as i said, makes killer less of a power role

native aspen
#

Also, that's not how the mechanic works btw.

soft tundra
tough mirage
#

its good for them to implement big changes like this AS LONG AS they dont implement them all at the same time like they are

stray rivet
#

I am really confused on why all of these changes are happing at the exact same time, There are way too many moving parts to test all of them cleanly I feel like, this should have been a staggered thing where they slowly add stuff over time so people can actually focus on the different parts, it's a mess currently

soft tundra
hoary bramble
#

also bring back hook visibilty

native aspen
#

Blocking regression is if you hook and kill the same survivor twice in a row

ruby dove
#

its two parts

native aspen
#

The 6 hook criteeria is for the 25% gen speed boost

spice tulip
#

Just give us Old dbd back with peak gameplay that will sort everything

tough mirage
#

since these are such big decisions, they need to look at the data and feedback more carefully than just a perk number value change, so i dont understand why theyre doing so many in one update

soft tundra
#

even then it’s a bit much IMO, sometimes people just run into you and it’s not your fault

soft tundra
hoary bramble
tame lagoon
#

Remember the good ol' days when Nea's would chase the killer while clicking their flashlight every time you turn your back on them.

ripe marlin
jagged gull
native aspen
#

So back to my point - the specific numbers not mattering, is the core of the mechanics bad?

#

Or do you have issue with it being 6?

tame lagoon
#

Bring back dark maps with fog offerings so I can go back to being a P3 Claudette hiding in the open.

native aspen
calm wagon
slim sleet
#

I think the hook visabillity thing is whatever, making a note of where my hook is seems good enough, if you want the bonus effect you'd best just look for someone else anyway

jagged gull
soft tundra
ruby dove
#

The core of the mechanic is that while it may attempt to quell tunneling it allows the one unhooked to be extremly agressive

hoary bramble
native aspen
#

Ok so I just don't run any regression perks and you let me take a survivor out of the game. Then what?

native aspen
native aspen
spice tulip
#

que times on the PTB ar so dogshit

ruby dove
warped sentinel
jagged gull
spice tulip
#

so far ive been searching for 25 min as killer

slim sleet
#

I dont even wanna play it anymore, its always a pain to level everyone up with no bp :/

tame lagoon
native aspen
#

Currently tunneling someone out is basically a free win if you have a decent start. Now it gives a chance for the rest of the game to actually be interesting instead of a boring snoozefest.

hoary bramble
#

like first thing we need is to show us MMR, doesnt matter if we keep the cap but its important for us to see it

jagged gull
slim sleet
#

Nope, I got the new killer/survivor and all base characters

native aspen
#

It's not even noon yet; most people are at school or work. So the people who can play are usually also queuing killer these times of day.

hoary bramble
#

there is no good reason to keep it hidden rom us

spice tulip
slim sleet
#

Dunno if it supposed to, but I lose everything when I load PTB

native aspen
jagged gull
tame lagoon
spice tulip
# slim sleet Oh?

just click bloodweb on ever surv and killer and it should p3 them instantly

native aspen
#

There's a stigma around "tunneling" being some inherently negative thing. A survivor that was just unhooked taking chase and going down is tunneling, even if it wasn't your intent.

ripe marlin
slim sleet
#

good to know

#

Ill try maybe when I get home

grave pier
#

Anti-tunnel is currently hot garbage doo-doo by it’s inherent design, the only way to fix it is to tune numbers down to the point where it does not do what it’s supposed to

jagged gull
native aspen
#

Don't spam @raven flume

spice tulip
#

30 min killer que 💀

valid mica
#

After playing the Krasue she seems pretty balanced aside from regurgitate. It's pretty easy to spam. Either slowing her a bit while charger (like Huntress with her hatchet wound up) or reducing how often you can actually regurgitate would be pretty solid.

raven flume
#

@native aspen scared of the truth?

jagged gull
native aspen
#

No, you were spamming. I didn't even read your message.

gray night
slim sleet
#

I didnt get to finish reading either lol

native aspen
spice tulip
jagged gull
slim sleet
#

?

tame lagoon
raven flume
#

@native aspen @spice tulip you just said I told the truth

proven cradle
gray night
grave pier
native aspen
#

You can make your post without flooding the entire screen with dots@raven flume

jagged gull
proven cradle
limpid crag
raven flume
#

@native aspen I did my opinion was at the bottom where you saw and panicked

slim sleet
#

Lmao

gray night
native aspen
#

Post it again without the dots spam YuiShrug Not sure what you're missing here

slim sleet
#

Who is this guy

limpid crag
tame lagoon
raven flume
#

@native aspen I already posted it and I can rest now knowing you all are scared of the truth I tell

gray night
#

And that the people collectively shitting themselves over the changes might just be a little too reliant on tunnel/slugging

Or just dont play and are making noise

native aspen
#

ok

limpid crag
grave pier
tough mirage
native aspen
#

as long as it doesnt break one of our other rules

slim sleet
#

Hes not gonna, best to drop it lol

native aspen
#

so no gross imagery, nsfw, insults, etc.

tough mirage
#

true true

grave pier
raven flume
#

@tough mirage why are you all so eager?🤭 I already posted it but it got deleted because it was too truthful

native aspen
#

which if i remember he was being a bit gross in the message but i barely skimmed it

proven cradle
slim sleet
#

I've been followed around

spice tulip
#

Love having 30 min killer que just to get baby pussy survivors that give up on 2 hooks

grave pier
urban stone
#

sabo is rewarded way too heavily now, so are pallet saves as i can't chase off someone in time

halcyon sapphire
gray night
native aspen
#

if it's a bug then it's not a valid argument against the system

gray night
#

Otz did a bunch of testing yesterday from what I saw specifically around pig and sadako

grave pier
# native aspen elaborate?

He gets seven yellow hooks but while patrolling the last three gens the marked survivor is doing the gen and by hooking and killing him he got his ability to kick removed lmao

gray night
#

not much "actual play"

warped sentinel
worn bluff
#

all my teammates dced yesterday because we weren't playing against the krasue 😭 🥀

gray night
urban stone
#

lmao i had so many dcs

grave pier
tame lagoon
#

All the new system does is reward survivors for not fearing the killer and not needing to run situational perks as much. It removes a lot of risk in making mistakes on a already survivor sided game.

ruby dove
gray night
proven cradle
native aspen
#

he already had a survivor dead at that point in the game

worn bluff
desert crown
grave pier
tame lagoon
native aspen
#

leaving you on hook doesnt get the boost

spice tulip
worn bluff
halcyon sapphire
urban stone
#

i usually win games when a bully squad gets too into bullying, but now i literally cannot keep up

native aspen
#

yes, there is a bug, but thats also not a valid criticism against it.