#ptb-discussion
1 messages ¡ Page 16 of 1
yeah and its useless, u waste 4 minutes standing next to a downed survivor. its only useful when ppl r denying ur pickup w flashlights or pallet saves
basekit made for this + were gonna live forever
Pretty soon we'll see basekit flashlights and toolboxes
basekit flashlights so more people bring toolboxes and medkits
I feel like Lightborn hurts you more than it helps as if you know it's a super alturistic team you're just making them touch those filthy gens instead of wasting their time trying to prevent hook stages. While not running it those players just linger often offer free injures giving the killer a lot of pressure and have like nobody on gens.
Only time I really see a lot of value is if it's a smarter team that doesn't waste all match trying to save and instead tries to save when it matters later in the match and applies gen progress earlier on.
lightborn is a perk slot waste but it's also AMAZING ragebait
But almost every game I get a 4k on is because there's always that 1 or 2 dumb player who you know is always lurking with a flashlight.
basekit decisive, basekit smash hit, basekit power struggle, basekit
It's intended as basic counterplay/training wheels for new killers. It's fine as it is.
this isn't enough for me
I'm not saying it needs to be changed was just saying from my experience I find it hurts you more than it helps you.
only run lightborn on killers like pyramid head, xenomorph, demogorgon, wesker
like they have no eyes/wearing sunglasses
why you shining beamer?
Survivors just hate it because it gets in the way of their fun
I dont understand the new killer
spirit and plague had a baby
I'm still angry they nerfed my favorite perk a while back... I used to love Shadowborn and now it's probably the worst perk in the game.
Ok
I run it for the pallet flashlight bs that they always do
The shape rework is better then i thought
zoning distance denying demon
I dont mind it honestly had alot of fun doing scratched mirror memorial flowers and getting jump scares
It's a decent perk for when you're starting to learn how to play the game, and has niche uses after that against very specific squads.
Perks are supposed to be like that, specialized options that make it so you're stronger in some areas.
The devs forgot this and constantly try to make universally good ones.
all will be fixed in DbD2
That is all its good for though. That lunge is pointless and terrible.
i will say her add ons are all pretty mediocre outside of the purple one that applies 4% hindered and the iri one that makes them start with leech 1
Theres also a purple one tbat applies blindness.
i think her basekit power is strong on its own
that's the same one funnily enough
Oh yeah lol
leech 1 applies blindness leech 2 4% hindered
We've had like a dozen DbD 2s by now, they all die
So all the survuvors can immedietly start the trial blinded yeah
strong but clunky so people are calling her weak
nurse is weak too
the weakest killer in the game in fact
I do think this is why the devs feel like it does not matter if they mess up.
There's no real competition against it
There is a perk called Hubris
If you hate stuns so much you can just run Hubris yeah
or play nurse
Or Billy with that one addon
i hate pallets build (hubris, enduring, brutal, spirit fury)
ah yeah the addon very spicy
Both of them are togather coupled with perks
out of all killers i tried blight the hardest not even close
i respect all blight players
đ¤
His irri addons make him so much easier.
yea i was prob using dog water ones
Reminds me of a Blight I encountered once. The dude had an alternate color scheme cosmetic and kept missing their rushes. I looped the dude for a bit and then they DCed after like a minute or two into the game
Blight has one of the highest skill floors of the game, Along with nurse... But when it clicks, it CLICKS.
i found nurse to be way more simple at least for me
Nurse isnt tooo bad to get decent at.
not brainless but deffo very chill once u get some muscle memory
Assuming youre already experienced at the game
Public test build, is it public enough?
On PC is easier though, and yes if you're already competent at the game it is simpler to get into.
This is what I like about killers though. Different styles will get different results from players.
I just can't hillbilly for example, I'm terrible at it.
Dredge, Demogorgon? I am very good with them.
Cenobite I love to play it despite not being too good at the aiming part. And still make it work
I agree nurse and blight i can't do but ghoul yeah I definitely can
i want to try billy more need to use q and e for turning cause using mouse feels like ass, have yet to try dredge and demo, and well ceno rip for me im newer so never can buy
i tried ghoul out and dont see how people say he brainless
Dredge is really fun
dam will try him out soon then
It's probably my favorite killer of all the roster
I am being dead honest when I say, I haven't escaped more times in a row since this update, it's not even a challenge any more, the whole fun of this game is that it was a bit of a challenge to escape, and it was fun to play killer. Now it's a walk in the park to escape, and feels like pulling teeth tryna play killer. Bhvr, fix ts immediately đ
I can see that he's really fun to play with love his ability, for me it's probably the executioner or knight
Yup im a shitty survivor, and even i made it out a few times
Knight is great too... I suck at it but it's very fun
Yeap, basically this
Oof that bad huh?
hey guys I didn't play the ptb I'm on ps4, I wanted to see what do yall think about everything?
Yes it's horrible đ
actually that bad?? damn
I had to go back to normal game after a couple hours on PTB just to remind myself what I like about the game
It's horrible, thanks for asking 
do you think the one making it horrible is the tunnelling or the slugging update? or both?
Really not much difference in play
Tunneling straight off the hook is gone on survivor
On killer you still dominate if you have a brain
Dog shit, horrendous, needs to be reverted, the killer change to Myers is ok, hes actually a good killer now and has potential to be more fun, but another sloppy unoriginal instadown easy killer isn't needed, the krasue is fun, good if you learn her, can't do shit with her until these anti-tunnel system is reverted
so the anti tunnel are the shit ones, I see. watching some myers videos he didn't seem too op so I guessed he might be better now
Only thing I don't like about the new killer is her detached forms m1 locks you in place
can't you lunge? pretty sure you can
The basic attack, it keeps you stationary
Every killer is easier on pc tbf
oh I see, pretty sure it's not intended
Her head form attack always lunges forward. Part of why its clunky.
so overall the update is like a 6/10 cuz of the tunnel thing?
Hopefully its not, if you can hit your shots with her regurg you'll be ok
Yeah usually unless they have a shitty sens like hillbilly, but even then mastering hillbilly on keyboard and mouse will make you better then a master on console
The lunge has a small turn radius
Intended as it would be unfair if it was stronger
Me personally would say a 4/10 they nerfed alot of killer perks and buffed survivor perks
The detached m1 doesn't even have that unless it's extremely small on hers
Agree tbh
Thatâs exactly what it does
oh yeaahhhh I forgot they changed perks I should check these out too, do you know where I could find the changes?
Check reddit that's were i saw them
basekit tenacity needs to be nerfed and the passive recovery should happen only when not moving
thx :3
God I really hope the tunneling thing does not hit live, dont wanna be dramatic but that would just put dbd on the same path the TCM game took, and we all know how that ended
the protection is fine but the punishment is too heavy and too triggernhappy
Across 50+ survivor matches a single person
One guy
Because the killer lost his slug
Got his basekit unbreakable
And it happened because you have to straight ignore the survivor on both sides
90s is a long ass time
I do believe the slug changes are the least troublesome
this was my experience on both survivor and killer side as well
Exactly.
For example, I already got all survivors on 2 hook, I dared kill one and I lost the ability to kick any gen, like why???
it's extremely rare in a normal game
Now the hook thing is atrocious
do i have to download every time i switch between ptb and live version?
Yeah there are killers that more significantly suffer from using a controller. Every killer does though as at the very least it is way easier for a survivor to successfully spin you.
I even had 4 survivors slugged in one of my killer games and they were only getting picked up because someone was abusing PTB conviction
Yeah, the slug change is fine imo, I just hate hate hate the tunnel part
Yes.
Come to think of it, I wonder what is causing the immense lag spike when approaching the exit gates
tunnel penalties need to be removed at 3 gens remaining
Just make it 4 hooks and gen speed buff for 2 hooks in a row to death instead of blocking all gens and its fixed
Tunnel part is actually my favorite part
What I agree needs looked at
Is the 6 hook stipulation
What's the issues y'all are having with the anti-tunneling?
Mori offerings are bugged on the PTB currently and reveal themself to survivors. lmao
damn
The gates are heavy đ¤Ą
The slugging changes can go through, they are a good idea.
But the hook ones are a literal killing blow to killer, it forces you to play the same way regardless of what character you pick and is even more handholding for survivors.
If this can go through then maybe next update if survivors complete a gen in 30 seconds they should all get a hook state and be exposed all match right?
No. Reward the killer for not tunneling dont punish them.
Exactly
Punishment is a stronger behavioral tool than reinforcement.
This so much this. Make it an incentive to hook different players, not a punishment for hooking the same one
Rewards do a far more effective job at incentivizing without disruption of the gameplay than punishment.
its not a reward versus punishment problem its a game design flaw at a fundamental level
Fr
I think the 6 hook thing looked at and tuning on unique hook haste buff killer specific and it will be golden
Then punish sabo squads, punish genrushing, punish that one Kate perk with the horse -I forgor the name- squads.
Actually punish hiding or going to the edge of the map where there are no hooks
Or are those valid strategies?
Sadly, it also means that the play pattern feels forced and takes out agency from you, meaning that even in the case you need to "break the rule" because it's the only option, you throw the match
I disagree, this is good for long term game health. Is the balance perfect right this second? No - that'll come with time, but they can't make changes to fit it if the system is never in place.
This only applies to killer who can effectively chase down and tunnel. You arent tunneling as say, trapper, without the very high likelihood of doing nothing but wasting your time chasing around a person like an idiot.
Or ya know, don't stop gen regression but if they are hard tunneling giving a slight repair buff is fair, have fun balancing your kicks
Are they survivor strategies? Then yes đ
A slight repair buff wouldnt be so bad as it might make up for the instant loss of a player that harms survivors so much.
I got a situation today where
I was down to 2 hooks.
Got a survivor down on second hook stage, literally hook her and kill her.
What do I do?
Do I, hook her, getting a kill but losing the entire game, slug them and try to find simeone else letting her go and risking getting no kills
If this patch results in kill rates getting halved then there'd be a problem, but that just isn't going to be the case. It's not that drastic. People need time to adjust their strategies, and I imagine these changes are fitting what their goal was.
Sorry, what do you mean "down to 2 hooks"?
This PTB has officially ruined the game for me
Already hooked twice
Had you hooked other survivors?
After the ""unique"" hooks ofc
i think it applies to most lower tier killers it makes the game more artificially difficult and will reduce kill rate by no other mechanism other than an arbitrary system that is fundamentally and deeply flawed in its intentions, yes some of the behavours are not pleasant but such is life in a pvp game, by reducing suffering on the survivor side you are making killer gameplay more stressful stress is being offloaded to killers with no regard for their enjoyment of the game
So far on SM on ptb
All wins will do another full day of it but I donât seem to be having any issues
Wasnât someone who leaned on tunnel/slug so thatâs probably why (not attempting to shade)
And makes it so new killer players have to contend with "picking the wrong killer to learn"
So why is it ok to punish killers for being efective? Because the people that only play survivor, overuse Windows and run into walls 99% of the time refuse to improve on the game?
I think it's worth considering that low tier killers would struggle against a good team regardless of these changes. It's just a different path to victory now.
But there is no victory now tho
God forvid you kill someone with condemned
I think the people mostly effected have been the people that go straight to the unhook notification
correct and also less people will want to try the role at all, its fairly obvious that killer role is less appealing due to performacnce anxiety etc
The only path to victory in many cases is getting one kill and throwing the match
Oh how dare you use your abilities efficiently
You have to consider that they weren't going to completely rework every killer that could be remotely affected by this large system change, until it was confirmed to be implemented.
Which I am glad they are moving away from
Trash update
Yes, there are niche killer-specific scenarios that would need to be looked at.
Survivors shoundlt get rewarded for playing shit
sadako might need an entire rework lol
Then dont implement it, simple as that.
If the playing ground is not fair for everyone then dont add it.
But they want to test it and see if it meets their goals first before addressing them.
Well clearly it does not since most of the community is begging them not to add it
i think there is alot of tweaking needed do cause rn this isint looking good
Notice how almost everyone does not complain about hiding the unhook except for the deactivation of killer instinct Wich affects specific killers.
It's the overall penalties that feel overtuned
ye killer perk changes are ass honestly. I don't even play killer that much but this is horrible
I don't agree with that philosophy. Getting stuck in old ways prevents progress.
it's hard to do that in this kind of game especially with the fact that not all killers are made equally in strength, I think adding compensations based on how weak/strong a killer is was a good move
While I agree, it's impossible to make both sides happy. But favoring one side over the other is a bad take.
Who are they making the game for? Themselves, or the people who actually play it?
they could also you know
punish only people who play like that with already strong killers
well rn it's only stronger killers getting less changes
Agreed itâs the 6 hook thing that needs looked at
Everything else by and large is fine
Hey ya'll. Where do we properly give feedback on the PTB?
"Old ways" Dude it literally punishes you for being good as killer
I've tried a lot of builds for the Krasue and here's the most powerful one I found !
-
Perk : Coulrophobia / No Quarter / Distressing / A Nurse's Calling
-
Add on : Chicken Head / Pig's eye
I'm not sure for the pig eye but yeah the perks works so well with her enjoy !
I disagree, I really enjoyed the changes. Number tweaks, sure, but the core system has a lot of good behind it.
Thats what I wanna know
i Think the 6 hook needs to be changed to 4 and some tweaking done to the slugging and tunneling benefits and then i think its amazing health update for the game
Make the punishment not permanent
i respectfully disagree, i expect pick rates on lower tier will drop if this goes live destroying and more so creating a more monotonous lobbies with more s tier killers
I'd argue that focusing the same survivor because they're the "easiest target" does not qualify you as a good killer. Effective, maybe, but if you're only able to catch one of them then do you deserve to win off of that?
Six hooks and the gen regression block. It comes up in a lot more potential situations than what one would think of in paper, and in paper already sounded horrible
Disagree, definitely going to be playing a lot of new Myers myself
I think 5 would be fine too, that allows you to unique hook everyone and kill one without punishment.
yeah 5 or 4 could work but i still think survivors get massive buff for 1 fuck up from killer side
Do you know how many times survivors act stupid and fly over the same survivor before you can even hook them so you get 4 downs? Is that skillful on their part? Should they be rewarded for their stupidity?
I believe 4 is ideal, but 5 would be a decent compromise
I think every unique hook should come with a forever entwined effect where the hook is faster
My idea for the anti tunneling is
Change it to 4 hooks
Keep the 25%
Have the ability to gen regress but at a lower rate
Change base kit pop to pain res
Itll punish the tunneling
Itâs another one of those paper versus gameplay
Didnât have it really ever come up ok gameplay but I can see itâs issues
I would like a system that does t automatically make 3v1 an instant loss condition like live is though
Sorry, "fly over"?
It's not about "catching", it's about punishing the Killer for the mistakes of Survivors, if they run into me consecutively - that's a misplay and I should have full right to take advantage of it, but instead - the Survivors get rewarded for getting killed?
I agree
How are the survivors rewarded for dying exactly?
new changes are so abusable nobody can deny this fr
Most scenarios currently isn't survivors running into the killer. Many killers purposefully seek that survivor out. That is what this system is working on addressing.
I don't know, +20% repair speed and permanently unregressable gens?
that's what I think the problem with a bit of these changes are. They aren't neccesarily bad but they punish killers for survivors mistakes and also encourage bad plays from survivors like healing under hook but I think these changes are still a step in the right direction
âď¸
This is all obviously to make the new player experience better. The veterans are so resistant to change.
Can anyone tell me if people actually wanted DMS and Pain Res nerfed
You've gotta remember, its worded VERY badly currently
Its not
"You need 6 hooks THEN you can kill someone"
Its "You need five hooks, and the 6th state can be killing someone"
A lot of people are misinterpreting it as "6 hooks then i can kill"
a lot of these changes need some toning down, but overall I think a lot of them are a good step
đ¤ I did
This, basically, if you find yourself in a game state where you have to either slug the survivor and pray that someone picks them up because you can't hook that particular survivor, it's a problem.
It also makes it so there's always one survivor that's untouchable by you. Because if you hook them you lose instantly
It's been meta for years, it needed changes to shake things up imo
it makes solo queue feel a lot easier too lol
I was just playing some rounds and feels like hook camping still not controlled enough. I was on a hook for at least 45 secs while Krasue circled me and no one could save me yet the bar moved up so slow?
they needed a nerf because with this update they would be even more popular
the ux of tracking the new ruleset is not good
but then again you can run into killer making yourself a target and then killer gets punished for it
If there are survivors nearby the hook it slows down drastically
And yet, this system incentivizes running into the Killer in hopes they take the bait and activate these absolutely busted effects.
she had us all injured so no one could really get me without going down rip
That's something I'm still not clear on myself; I had someone die as the 6th hook and got the gen speed
with no collision this isn't possible unless the person is trying to make it a 3v1 at 2 gens
Being in a 3v1 for 20% gen progress doesn't seem fair to you? also how do you hook the same survivor twice in a row with 1. info on hook and 2 they can't body block you
Itâs a bug I guess I posted screens of it as well
Intentionally dying is not the strategy people are saying it is. Being down a survivor is still worse than having all 4.
which has been effective actually so nvm
huh. meanwhile i didn't when killing on my 5th hook...
it was a mini-mori kill though so maybe it was just bugged?
as an artist main i dont like her future basekit pop is basically useless for her
The new survivor experience, new killers get to experience the joys of being pushed into unwinnable states
now only perk i can use on artist is ruin
making the player check the far left of the screen for now fairly crucical info is bad design it should be integrated into the game for example hook state being applied as an aura on a visible survivor (no aura 0 hooks blue 1 hook red 2 hooks etc ) require no reason to check hud on left
I get that it's annoying, but they just HAD to nerf them pretty hard along with Eruption and PGTW. They'll nerf DMS and Pain Res because people complained, but I see people complain about Lithe, Windows, and Finesse constantly, and I don't see any nerfs (Not that I think they NEED nerfed, just an example)
How is Myers in ptb? Any good
Very Good Rework
DMS had to be nerfed BUT PAIN RES DIDNT
If a survivor is intentionally running into you and trying to die then 90s of slug is plenty for you to hit them then find someone else, if you feel you still need the regression.
Spoken like a true surv main
slug is ok besides basekit TENACITY HAS TO BE GONE
this
I've been playing killer all day and literally ran into gen blocks 1 time and the game was over when it happened
I think they just need to tweak the numbers a bit and we are in a pretty decent spot
Unique hook state buff separate for each killer is something the devs talked about in the live stream as well
So people like trapper or SM donât feel left behind
Even though I donât on SM personally
No like seriously who thought that was a good idea
remove basekit tenacity and slug changes will be ok
also good answer that's what i like to read
fan agree this is abuseable
Yeah, it's too much, especially with basekit unbreakable
I mean idk go play killer for a few games and read what you said again
at the very least i feel like the basekit tenacity should only be implemented past a certain recover %
Whats the point of unbreakable as a perk now anyway now that its basically basekit
the crawling speed you get is almost comical, that's no slug that's a turbo snail
I've been playing killer all day and literally ran into gen blocks 1 time and the game was over when it happened
AND THEN THEY TAKE TENACITY OUT BACK AND SHOOT IT WHEN ITS ALREADY OBSOLETE
what is your winrate today se?
again idk how you run into these situations you make in your mind
and for the antitunnel rules drag punishment to 4 hook stages because and %15 gen repairing speed
Waiting 90s is not going to be as common as you think it is
you can pick yourself more times thanks to the extra recovery speed if you fill the slug bar
UB still lets you get up first down in a reasonable time
plus it's still a free self pickup before the 90s
A. Unhook Protections
Shorten durationâmake the buff window more tactical, not an extended safe zone.
Restore some visibilityâbeyond a brief cooldown, allow killers to see unhook status again.
Eliminate aura reveal or scale itâtoo powerful with no counterplay.
B. SelfâRecovery Tuning
Introduce proximity-based delayâif a teammate is nearby, the self-pickup timer pauses (like antiâcamping zones).
Disable movement during recoveryârequire survivors to stay stationary to recover.
Reset the Resolve timer after each downâprevent infinite pickups once the bar is filled.
C. Rework Tunnel Penalties
Remove hard generator lockdownâinstead, provide temporary regression boosts to all survivors if early kills occur.
Maintain gen-speed bonus for survivors only if their team isnât too close to winningâe.g., 2/5 gens aren't broken yet.
Implement âfavorâ balance systemâweaker killers get stronger hook bonuses (generator kick, haste, aura reveal), while stronger killers get more modest perks
Oh goly I love having to forcefully play one way and not being allowed to try fun shit
is that chatgpt
Interesting, people you play against don't take advantage of an easily abusable system, wonder what that says about your mmr
Why survivors complaining about getting tunneled in the ptb as if that's not the biggest change to test in the ptb? đ
b-but now u cant have ur aura read while in the dying state!!! (they reworked deerstalker and removed dying state aura from nurses calling.....)
This is a legit good idea
getting a kill at 6 stages is definitly not tunneling people are malding
I do believe there's possibility to salvage things, but not if they don't remove the kill penalty.
They can rework the buffs so they're more decent (and stop nerfing all killer perks thank you very much).
Homogenizing the play pattern just makes it so the already strong killers will be insufferable
probably 70%
Havent seen anyone mention how they nerfed Nurse's Calling
It 100 is
theres mmr in ptb?
It got nerfed? (Hello fredditor)
Sure feels like it tbh
I can totally get behind these, feels more fair
Except, god forvid, actually getting a kill, oh no, no, we can't have that
you can still tunnel if you find it funny and you like making people upset, you'll lose if you do tho
I'm curious how you think it makes strong killers more insufferable
if using new killer thats good
Summary Table
Issue Suggested Fix
Overlong unhook buffs - Shorten, restore some killer info
Free self-pickups, no risk - Add movement restriction, reset timer
Tunnel/slug punishment - Softened penalties, dynamic gen pressure
Imbalanced killer strength - Favor-based, tailored hook bonuses
No i didn't play her i played pig/freddy
Again, tunneling is a necesary evil in certain cases like, 2 gens left
ok yeah thats chatgpt
I think in krasue's head form if you pick up a survivor you can't block a flashsave by looking up or down is that true?
In the ptb it no longer shows the aura of survivors being healed while downed on the ground. Only injured or deep wounded survivors.
i have sheet and yeet it into that ( + Dont say u never used it )
Oh wth
By forcing killer mains to play Ghoul by Nurseblight, as these changes are just too much for anyone that isn't A-tier or higher
As a 70/30 Survivor/Killer here is my impressions after playing a lot of rounds yesterday, as well as watching some of the popular streamers play as well.
Anti-Slugging
- This didn't seem to be an issue for myself or anybody else that I noticed. I don't know if Killers are just avoiding long-term slugging altogether on the PTB because of the change, or what, but I think this change is probably mostly okay as is without hurting the game.
The Shape
- I don't play The Shape, personally, so I don't have a dog in this fight. My friend, however does, and he said it was very weird to try to play it the new way, but he might be able to adapt to it. I can't give much more insight than that here.
Anti-Tunneling
- And this is the big one everyone is raging about. It definitely needs some tweaks.
- For Killer, keep the new feature of showing the hook states of all survivors as well as the indicator for who you hooked last. This will help people who don't want to accidentally tunnel someone out of the game, but let's be honest, someone set on hard-tunneling someone out is already doing this without these QoL additions to the HUD.
- IF you must incentivize/punish actions, then you need to remove the punishment effects when there are only 2 gens left in the game. At that point the game is more than half over and hooking the same person twice in a row becomes more necessary to actually try to win, and let's be honest, that far into the game, it is no longer hard/intentional tunneling.
- The tunneling that we should be addressing is when someone is taken out of the match with 5 (maybe 4) gens left; after that, it should be treated as a normal game.
looking down i couldnt but i could looking up
oh I see
bamboozle any good with krasue?
As many have said before, the bonuses the system gives are easy to capitalize on already strong killers (nurse blight etc) and almost negligible for weaker ones.
So killer players will obviously go for the "best" option even more
Think the nerfing of perks is more meta shake up
Iâll agree eruption doesnât and didnât need a nerf and I think PR was also fair in its spot
I believe they just wanted to shake up the meta along with the 20% kick it seemed (on paper) to be too much regress
But in actual play I think it would be fine to keep their live regress values
the anti tunnel should just get disabled once survivors are down to 2 gens left with 0 kills
@native aspen So making google doc of what i experienced put the summaray into Chat gpt to make it easier is not good feedback for u ?
so like im gonna write my thoughts about ptb and i think most people agree about them
1- Remove Basekit Tenacity
2- bring punishment rule to 4 stages and %15 gen speed
3- remove blocking and cant regressing gen part because it can be abuseable vs stealth players (if you want something add limited gen kicks)
4- give myers a better pallet breaking animaton it seeemed chunky
5- krasue needs some better addons and qol life changes for her head form because you can hit obstacles very easily
Nerfing Monitor and Abuse is so obnoxious and pointless tho
Respectfully, nothing's stopped people from playing the "best" option for the past 9 years either. This won't change that fact
the problem is that even in solo queue people are aware of these changes and purposefully playing a lot more altruisticly to delay the hook as much as they can or allow their teamate to go under a palette while still recovering. I think a lot of the issues people have with this system is the fact that it's making survivors be more bold and willing to go down
No idea why they did that either
was needed do coming from killer main
Except now they'll have to.
ChatGPT is not your own work; I'd prefer to hear it from you and not filtered through AI. I see enough AI at work
No, nothing is forcing them to.
Just messaging to say please please please keep the unhook notif etc in the game. đđ please keep it. please
definitely unneeded, the only killers it "buffs" is large tr killers and they aint using m&a anyway
Meta will always be meta, but with the changes, there's so many killers that get nothing in return for having perks nerfed or making their play pattern objectively worse
which honestly is fine by me if my solo queue teammates are better but the thing I realized was I can force the killer into unwinnable situations even more now without needing swf help
Welcome to the future drimmalor its how the world works but hey if u want summary fully done by myself il give it to u with pleasure
do you guys agree those?
i play variety killer and if this goes live i will go hard sweat on nurse lol
yes very
bamboozle is a must on her
and she has some pallets she needs to break which is nice
If I may, what killers do you even play?
Instead of flat -8/+8 to the terror radius it now works off of a percentage in the PTB. -25% while not in chase and some higher percentage I dont remember while in chase. This hurts the killers who actually particularly benefited a lot from it like Hag.
I said it earlier, but these changes aren't going to change relative performance of killers. Why shouldn't they implement these changes, then later buff killers in a way that fits the new ecosystem?
krasue is bad at double pallets, short tiles with obstacles
Copy and pasting Ai responses is not how the world works
You donât get hired FOR sure if you send in that crap with a resume
And you get put on academic prob if you do it in any educational space
I play a lot of variety. Mained Onryo, Artist, and others for a while
they've shown that they have this killer specific rewards system in place so I'd be fine with them doing this
you think these wont change killer perfomance đ¤Ł
But I jump around and play different killers all the time
Myers is great for me
Relative performance.
My man i own company and my site and some of my stuff is run by AI and i am doing pretty good but hey like i said i am writing it myself rn
these changes are totally ripping artist to a b tier killer trust me only perk now she has is ruin
i.e. a "low tier" killer will still be low tier
And you, potentially having played Onryo in the PTB, are gonna tell me all of this is fine for lower tier killers? This is either bait or REALLY poor judgement.
We can agree that the buffs to speed and making the gens unbreakable is overturned at least?
As I said, I have no dog in that particular fight. đ
as a artist with 1k+ hour i can say artist is getting ripped a lot in this patch
does it affect pallet vaults too
no
You're not reading what I'm saying.
Not as Onryo, no. But I played PTB all day yesterday as survivor and killer.
Is it still up for another day?
Did it go well? Or was it a 1k?
I will say, sadako feels like the biggest victim of these changes (sadako main here)
I don't know how long PTB is up
As Onryo it was miserable
this patch couldve been good if they nerfed decisive and shoulder the burden
I 3/4k'd every game 
oh right
Time for some post-rework sidegrade iri vault speed myers
Not the Krasue ones. It does effect Legion's vault speed over pallets though I believe?
Same on SM
shes still too fast tho
@native aspen TB 9.2.0 â Positive & Negative Feedback Overview
Aspect Positive Feedback Negative Feedback
Survivor Buffs Effective on paper for countering tunneling Overwhelms and removes strategic Killer gameplay
Self-Recovery Mechanics Player-friendly and smooth experience Undermines risk, disables teamwork, and encourages selfish play
Tunnel/Slug Reduction Promotes fair, non-toxic gameplay Feels restrictive and reduces core gameplay tension
Perk Changes Adds consistency and synergy to perk interactions Nerfs many popular or essential Killer perks
Queue & PTB Access Simplified setup with preloaded perks and unlocked characters Limited player base leads to long queue times, especially for Killers
UI & System Changes Streamlined PTB experience through auto-unlock and pre-equipped loadouts Confusing changes to shards, menus, and character access
Emotional Response Some players are hopeful for a more balanced future Others feel alienated, ignored, and fear for the long-term health of Killer gameplay
im talking about krasue though đ
Will do another day of it today I think
Probably due to the increase in pallets to reduce dead Zones. Chases aren't exactly OnyrĹs strong suit
krasue is mix of old chucky old billy unknown and plague
@native aspen There u go fully writen by myself of what i experienced in the ptb
Like, literally miserable, feels like you're fighting the game, the survivors and have to actively try not to trigger your own ability
i'm sorry but copy pasting a table into discord just does not work, it's hard to parse what the columns are
Hm...... i wonder what offering the killer took
Krasue's "vault" is like Chucky crawling under pallets. Its not actually a vault.
Discord doesnt allow me to do that so yeah idk đ¤ˇ
it feels like you can't even play hit and run which is the only way sadako is really effective
@simple stone its still the strongest thing in her kit imo
just codemn spam eat the penalities and enjoy life
Definitely not as Doctor, or Pig, or Onryo, or literally anyone that isn't Nurse, Blight, Ghoul, Dracula and Singularity
you have to play fifties around it
dont eat the penalties thats a lot of calories you might get fat
LOL
Making it to where the killer has no way of stopping gen repairs, AND giving a huge repair bonus is certainly a terrible way to go about it. They don't need to punish killers for tunneling, or reward them for not, they just need to make targeted tunneling harder, but make it to where a survivor that intentionally keeps putting themselves in harm's way still gets punished
Didn't even want to try doctor, I know it'll be horrible
Don't see any Trappers getting 3/4ks
we love the calories and sadako kinda small she needs the gains
Give Sadako some love. Or at least a good add-on overhaul. 
got 5 yesterday by myself
anti tunnel should disable itself if a survivor performs a conspicuous action, they added that whole system in and it barely does anything rn
Did ai tell you that as well
Nope ( Yeet it into ai detector if ur unsure i aint gonna argue about this )
See, you're approaching the conversation making assumptions about what killers are strong. This patch doesn't change the fact that those killers are on the weaker side, and against a sweaty actually good team, they'd struggle. That's not what I'm arguing here.
so like im gonna write my thoughts about ptb and i think most people agree about them
1- Remove Basekit Tenacity
2- bring punishment rule to 4 stages and %15 gen speed
3- remove blocking and cant regressing gen part because it can be abuseable vs stealth players
4- give myers a better pallet breaking animaton it seeemed chunky
5- krasue needs some better addons and qol life changes for her head form because you can hit obstacles very easily
what killer wouldnt struggle against a good sweaty swf though
Yeah, you're arguing that "these changes are good actually because the game is changing" or something.
I'm saying that these systematic changes can be put into place and underperformers can be buffed around this system in the future.
this patch is still problematic because they didnt nerf DECISIVE and SHOULDER exchange of new changes
if all antitunnel perks were gone this patch would be ok
Because if a killer is underperforming in the gameplay that BHVR wants for the game, then they deserve buffs.
It's horrible, that's my point. You get trapped in unwinnable states where you have to slug someone and eat the tenacity if no one picks them up, or kill the "wrong" survivor and lose the match
by the time the buffs come round survs will get 2x the buffs disingenuous in my opinion
decisive is fine as is
i woundlt say remove them all but tweak most of it
Underperformers? Buffed? Whenever was the last time you played Slinger - he hasn't changed since then, go figure
anti tunnel for the anti tunnel.
have you ever run into 4 decisive and 3 shoulder the burden lobbies?
I played slinger a few weeks ago 
Slinger got shadow nerf since DBD keep adding invisible shit ass walls ( THis is coming from p100 Slinger )
these are extreme cases
like im saying current antitunnel is already enough miserable
Isn't this the first time they added nerfs to specific killers?
no because its very rare and youre probably not going to do very well against a coordinated swf regardless of perks
right now with the current meta most people won't bat an eye to anti tunnel perks
I have a personal vendetta against him, though. He needs to fix his jaw
They shouldnt be cases at all
not in my lobbies
Yes, this is the first time killer-specific balance to base mechanics has been made.
When is the est Time the PTB Will switch to live ?
Not to mention the fun little moment where you'll find a 2 or heaven forbid 4 people squad with the same character skin and you'll be utterly effed
Exactly so they can buff "weaker" killers in the future they literally stated this in the sneak peak
The chapter is scheduled for release on September 23rd.
the hud tells you who youre chasing
Hopefully never lol
Surely if I ask you "How did it go?" you wouldn't lie and say 3/4k again to further support your point of view
do people seriously believe slinger is bad
I mean I'm pretty sure I streamed those slinger games
Okay i hope they take the Community feedback Since dbd is known for just Not giving a f about there community opinion might just be me
I'm not saying I 3/4K every game, but I also don't blame the game for my failings.
oh the same way nerfing sloppy butcher âopened design space for other perksâ. Where is it
wheres the other perks
I dont see them
they will still push it and idk if dbd will lisen to its community
maybe you havent been paying attention there are loads of good killer perks especially recently
itsss cool if ttthey dont listen. ill quit and i gottt my moniess worth over the years
facts
why do you type like that
Yeah, because the random invisible wall where your harpoon should've easily gone through is not the game's fault. It's almost like you're just trying to avoid badspeak about the developers or the state of the game.
You have to also remember that the people being vocal about these changes are mostly the ones unhappy with it. People happy with it don't feel the need to voice their happiness compared to those that are unhappy. That's just psychology.
There's no-chase moments and simply split second decisions you have to make on the spot, 2 players with the same character will make it so you miss the HUD on a critical moment. This change punishes that and I can guarantee survivors will exploit that
Most of the changes was needed like the perk nerfs and stuff but some of this Tunneling and Slugging stuff needs to be Tweaked like basekit tenacity and Hook state being downed from 6
real ones run dms, grim, no holds barred and oppression on singularity and hold the game hostage đĽ
Arguing killer-specific interactions is not what I'm here to do, sorry.
Behavior is usually pretty dense so they won't till it affects their income then make changes going backwards towards where it came from saying "There was no way they could have known as it was a minor oversight."
Yeah, I'm all for tweaks. I just think it's healthy for the game in some form to add in.
grim, no holds, pain res, corrupt. Nurse and a dream
There's so much that needs to be tweaked before it goes live
"Psychology" being that people who like (thing) are fine with it and people who don't like (thing) want it gone. That's not psychology, that's basic human behavior. Trying to weave in smart words for absolutely no reason now
đ¤ đˇ
yeah but rn its feels heavily towards killer's and punishing em for not playing specific way
Human behavior is psychology my guy
Singularity is way more fucked to deal with
Then what ARE you here for? This entire game is killer-specific interactions, is it not?
Perfect example XD
not to be neutral andy but I don't think either of you are using the correct metric to address how these changes effect weaker killers. it's how much effort/how close these games are that i think should be taken into account as a lot of these 3-4ks are entirely reliant on survivors making one HUGE mistake. but in these changes I can see the room for error to go unpunished in survivor play has grown a lot meaning games are either gonna be a lot closer, unwinnable, or obviously you'll have those games where they all slip up anyways. what I'm saying is how dependant a lot of weaker killers are on survivor mistakes to make up for what their kits lack will struggle to find these 3-4ks
I mean Singularity is one of the 3 annoying killers (Skull Merchant, Knight, and Singularity) that I've seen hold games hostage for multiple hours.
"Deathslinger can't shoot around this specific tile" is not an argument against "every killer shouldn't be able to tunnel without punishment"
Buff trapper please đ˘
the game doesnt even allow you to play matches for "multiple hours"
Slinger literally has nothing to do with the PTB discussion, I used him as an example of Bhvr not buffing underperformers as you implied they would if the changes go live.
Singularity with dms has to be the goofiest shit ever yoy tag em w the cam and if they stick the gen u tp but most of the time they run and it get dmsâd đ
It used to be able to last for a couple of hours.
âWhy is every game nurse nowâ
and they released back to back to back đ not a fun time to be a survivor main
cause is the best killer in the game that Yeet's all the game mechanics out of the window
Survivors a month after this goes live
This PTB specifically has added a way for them to buff specific killers basekit.
i just think a lot of killers are too shit at the game to switch to nurse full time because she is both macro and micro intensive
Also i would say if they Buff alot of low tier killer's i think the update could stay as it is but rn alot of killer's ar suffering from these changes
People don't understand that killers do the things they do in response to whatever is happening in the given situation at hand. Most people don't load up a game predetermined to do some "toxic" playstyle - they do it out of strategic necessity.
And you think these buffs are proportional to what survivors get?
Funnily trapper is my least favorite killer to verses. No matter how underpowered he is I just suck against him as I look behind me more than I do in front so I step in the dumbest traps (Yes I don't like him because of my skill issue)
i would rather take shitty nurses every game than boring w holding tunnellers
that's what I think a lot of killers problem with these changes are which is how lenient the game is being with survivor mistakes, coming from a survivor main or whatever people say to make their points come across as more substantial
They won't know what killers need it until after they can get it to live and get good data, either.
No worries
Try playing a killer besides Myers or Krasue on PTB and most survivors just DC
fair enough but hopefully it wont take them ages cause it will hurt the playerbase if this goes live as it is rn
Yeah it was brutal I ended up quitting for a while and only came back last season because I had old console friends that got back into it and since now days has Crossplay I could play with them again.
No, they don't need it to go live to find out. This is what the PTB is for.
as i said I mostly play survivor but my recent killer main was sadako and how reliant her snowball is on survivors messing up is insane
This, killer is a highly dinamic role that needs to adapt strategies to whatever the other 4 players are doing.
Killers kits dictate the rules of the match, but survivor behavior around those rules dictates what the killer has to do to win.
literally all you need to do to fix this update is remove the hook secrecy thing and make the anti tunnel not count hook states where survivors performed conspicuous actions its that simple
It's the same as someone playing Oni and complaining that survs are predropping and holding w all game when this is the most optimal counter to Oni. You can't morally judge a player for adapting
PTB does not gather large amounts of data across the board.
guys did i actually say something right for once
It's about general feel + bug identification.
the issue i have with some of these changes is theyll most likely affect killers that go into the match with no intention to tunnel or 4k slug,, its not often but theres been times where ive ended up hooking the last hooked survivor without realising quick enough or ive just not been able to find anyone else and i feel like these penalties would be too much for those situations
Can we give singularity 200
Biopods thanks
And everyone playing nothing but the top 5 killers if all of this goes live unchanged definitely will, got it.
That's just not going to happen, but you are welcome to believe that.
also why do the gen piston things glow yellow whats up with that
yes this is what I said kind of, but a lot of the weaker killers rely less on their kits and more on survivor mistakes
Yeah I'm a killer main and I never start out with tunneling or slugging - I only start doing it when there's like 2 gens left and 4 people alive, as the situation turns dire. With these changes doing this will only punish me further into a loss
Truthfully these changes do nothing to the top 5 killers but gut the others which isnât healthy
for compensation, im gonna need a sadako tv spawned on every loop in the map, thank you
It baffles me how wrong and blind to being wrong you are.
man people still play skull merchant and trapper in big 2025 theyre not suddenly going to switch to blight
ah how history repeats itself
My theory is it makes it easier to see gen progress from further away, and helps identify the basekit pop and such
it looks strange i dont really like it. but that makes sense
ill still continue to run 4 gen block perks as singularity and purely gen camp for an hour till the match auto ends and i win
u see it also if there repairing
All killers rely on survivor errors, some easily capitalize on them, some have to work for it.
It's ingrained in the design. That's why this update feels wrong, it punishes killers for doing their job
everytime i end up tunnelling a survivor i feel terrible but it's usually just because a loss is inevitable without it or i just didnt realise before getting into a chase
i dont think survivors should be able to see the glow it kinda kills a bit of the immersion. but for killer its fine
I've told you my opinions and you've done nothing but tell me that I'm objectively wrong and bring up irrelevant points; so forgive me if I'm not interested in entertaining further conversation with you on this topic.
I finally said something right I feel amazing
Feel bad for these folks but good for them I guess, survivors are gonna be able to take a break from versing Nurse 10 times in a row and bully them.
meta stacking is more problematic than tunneling am I right?
this is how i feel all the time knowing im right about everything
right
I mean realistically getting tunneled sucked and all... But unless you where really bad and in a bad solo-queue lobby it normally hurt the killer more than the survivors as they could do gens without worrying about pressure being applied.
Instead when gens are being done too fast it was used as the main tool to balance the field by eliminating the weakest link on the team who keeps running into the killer without any situational awareness.
So while doing something about it isn't a bad idea, they went full dramatic about it and missed the shot so far you question if they're even aware of how their own game works đ
who even chases in the big 25 as killer đ
this is just not going to happen man idk what to tell you.
just shoot surv and reel it up
This implying I have any interest in speaking to you further, you're clearly not allowed our amount of badspeak for fear of losing your role.
Yall survivors got like a bajillion good perks for anti tunnel. Use them.
if anything people will be playing nurse more because there's only like 12 good killers now
true i lowkey just play ghostface and if i get destroyed early game i switch to being friendly and pretend that i was just playin the whole time
I dont even do allat i camp gens as singularity with 4 genblock perks
nah i find anti tunnel boring I like juicing with a healing/body block build because it boosts my ego
Oh no, but that requires me to not run genrushing perks blastphemy!
The longer i can waste their time the better
just seen a ridiculous survivor build that if a full 4man swf can pop 2 gens within the first 30-40 seconds of a match if the killer does not find them in that time
These changes remind me of the difference between low-rank and high-rank in every other game - low rank everyone is clueless and doesn't know how to spot and punish opponent's mistakes, therefore it's pure rng who wins. High rank people pay attention to the mistakes of the enemy and try to capitalize on them, while they themselves try to play optimally to minimize mistakes on their part. This is the most bread and butter dynamic in any PVP game.
BHVR does not censor our opinions; we just have a standard for our Crew about voicing opinions in a respectful manner. These are my legitimate opinions. I can tell you some of my opinions that are against BHVR's design intents, if you'd like.
oh, thats odd... but understandable
Corrupt intervention:
These changes cater to the low-rank mindset
Basically what im hearing tbh
I'm a survivor main, but I get salty as hell when I play killer đ because I queue for like 30 minutes to get genrushed by a SWF and like "F playing killer this is too stressful."
They should have QP and ranked ranked has these changes and QP is just live server's rn this would be 10 times better
I used to think the game was killer sided until I finally played killer and realized I simply was not built for that
thats a semi counter they can just find a different gen tbh and it does not even in culde weaving spiders to take 10% off the gen aslo
hey atleast the queue times are gonna be less so you can get genrushed more often :)
you guys are saying 4 decisive lobbies arent that much but what about 4 medkit or strong toolboxes lobbies, are those also rare for yall?
I can still 3k-4k a decent amount but it takes a lot more out of me
Killer is certainly a mood and a half đ¤Ł
i dont think i can even be gen rushed with how i play đ
Yeah I used to many years ago, but then I tried playing Killer and its the most stressful thing ever. Every second matters unlike survivor where I can do whatever I want and not be punished.
@native aspen do you also think new map designs with new god pallets should also make it to live servers?
unfortunately for these takes we will be called killer mains in disguise
they need to remove the anti tunnel when you are near other survivors since its crazy i get followed around by stage 2 ppl i just hooked bodyblocking and sabotaging KNOWING i can neither slug or hook them
really also depends on the killer and how well they can pressure gens
Which is ironic since killer mains are supposed to be the source of stress
can anybody explain why crotus prenn got BUFFED?
Singularity i main with 4 slowdown gen perks
Just met a survivor that said they liked these changes and told me to "cry and get better" đ
Playing killer rn feels like i got timebomb around my body and if i dont do what the games want i blow up
like anti tunnel is meant to be DEFENSIVE yet every survivor i face has been using it OFFENSIVELY
I audibly laugh everytime I look at the ui and see I'm playing against skull merchant
it got buffed?! xd
new map designs should never MAKE it
I like that pallet spread has been evened out; I've always hated that maps just have entire inexplicable deadzones. I'm not sure what new "god pallets" you're specifically referring to, though. Some maps definitely swung too far and I think these pallet changes are the actual strongest thing this update that nobody is even mentioning.
Even without this - the game shouldnt feel like a linear experience. Playing killer with these changes feels like riding its a small word at disneyland. LET ME GET OUT OF THE CART LET ME PLAY THE GAME
Sadako is cooked with the anti tunneling changes-
thats good for you but ppl who like to play killers such as myers, trapper etc the slower killer we just get royally screwed by this
haddonfield is good that map is pretty killer favored
I know itâs stupid because now people r forced to high tier killers to win and cant enjoy themselves on simple weaker ones
I have a gross example from Pale Rose for one, gimme a minute to find it
was not meaning it in a nasty way btw the anwser
i love how the game was fine with most killers being slightly weak with 50ish kill rates but BHVR take a steamy dump over everyting and tells us to eat it up
some of the maps needed more resources (like haddonfield) but i feel like some were unneeded
Ye dw bro
Old haddonfield was better
Kill rates were higher than 50
macmillian has new god pallets, they removed god rocks but like some pallets seem exteremely safe
These changes royally fuck slow and low tier killers but the top tier ones stay basically the same
why can't we just buff things till everything is balanced instead of nuking everything for one and not the other
I'm a survivor main through and through because I could never get behind the insanely long queue times with how stressful being a killer was. But like even when I'm tunneled and stuff I enjoy my time because when a killer starts tunneling me I make the most out of it and try to make them flustered ect. by being toxic myself with t-bagging, getting greedy till they stop respecting then prethrow to waste as much time as humanly possible whatever to make them get too emotional to leave me.
Or like when I face a good Nurse or Huntress I normally enjoy it because what they can do is insane skill as I've tried and it's not nearly as easy as it looks its a lot of predictions.
but the issue is 80% of killers are in that low tier đ
Can anyone tell me why I Just met a survivor that said they liked these changes and told me to "cry and get better" đ
THIS
and and BHVR wanted them to be 60% iirc for a balanced game
Because this is behaviour were talking about and logic doesnt seem to exist for them
usually getting tunneled is a good thing if you are confident enough in chase
Average entitled survivor main just click next and go
It's insane that people like that actually exist
i'm only ever toxic if someone is toxic towards me ingame
And i get heavily trash talked for being good at nurse lol
what the game has become
not really, you dont get a chance to breathe and without being healed youre always one hit and a lot of perks dont activate
and this is fair ?
crotus prenn also have double pallets lmao
Yep, and in most cases players who need to tunnel are very emotional so you can piss them off enough to make them tunnel visioned to throw the game to ensure your death.
These changed better not go through in ANY way I dont care bro
Like I said, some maps went too far.
"Rip Killer Update"
Meanwhile pt 7
ow i already said if this shit goes live i am quitting dbd and not returning behavior already made so many fuck ups this is just the final drop
I like that deadzones have been addressed but some maps have too many. That's what people should be focusing on this PTB imo
as long as my team is on gens then it's either a 3 out or I'm also getting out. not to mention before I ran healing builds I'd crutch resi a lot so I wouldn't heal that much anyways
People are just so blinded by the tunneling changes to notice
51k bp, wonder how long that game lasted
Whatever drugs they were on when making these changes are INSANE AND NEED TO BE KEPT OFF THE STREETS
XD
Doesnt bp glitch when it's a bot?
yep no logic of look tunnelling is a issue lets just nerf all gen regression and add a small bit to basekit to compensate and make new tools for survivors to use that make the game 100% faster as for the casual playerbase this is a loss who jst want to have fun and enjoy the game
have a vod can check was a long match
I always give props to a good nurse and huntress... Because the games end fast and all as I was brutally murdered but when there's skill you can't deny it.
Like I remember playing Nurse with meta perks on the Stranger Things map and there was one catwalk where no matter where I aimed I could not blink onto so the survivors found that out and bullied the hell out of me as I was slower than them ect.
Lock up the dealer dog
it does feel unfun to get hard tunneled though I agree since I'm not always the best in chase ever
Might aswell just play Main game and tunnel the fuck outta people for the last few days until this update
Because they're horrible and make for a bad play experience for one side completely.
As we have been talking the rest can get tweaked and fixed somehow but the tunneling changes actively wrecks the game
can't wait for the rework for her tbh
If survivors wanna kuck killers ill kuck them back
12:25
nah how much skill nurse takes is usually overstated she's pretty easy just boring blight is more respectable
facts
no matter how long that may take......
Gonna play ghoul endgame only LOL have fun
This is not problematic in my eyes. If they just gave survivors more resources like this and weren't dead set on removing killer autonomy the game could feel good on both sides imho
thast suprinsgly short for 51k bp, i thought it was at least going to be 20
playing hostage singu u 2 XD â¤ď¸
You don't play high end nurse
I'm 50/50 when it comes to chases I either last 30 seconds or I last like 3-5 gens. It really depends on how early I get put into the chase and if I've identified windows and pallets yet.
I play high nurse
Playing survivor u can have music on and be jerking it w one hand and win but as killer god forbid ur not dialed in u loose
yeah i got that for legion too, lost that game hard aswell since i never played legion
Lol
Obviously you don't if you're saying shhe doesn't tttake a lot of skill
What specifically is making it a bad experience?
"Wahhh I didn't win wahhh"
yeah she might be my only hope tbh she can atleast hold mean 3 gens if played right but have to be locked in
right
Because even for people who dont tunnel are people who are punished aswell this is ridiculous
Nah man, you clearly haven't played Nurse.... She's a lot harder than it looks. Obviously she's still S tier so you can do bad and often do decent because there's a weak link you identify early but if you don't find that early its 5-10 minutes of being bullied.
Hostage singularity is so clapped for survivors to face especially if ur smart and use extra range addons so u can place 2 biopods on the same gen and they cant emp both same time so they waste 2 emps đ
Can you elaborate?
i love sm but she just kinda sucks to play rn so i hope they dont just keep pushing back her rework with at least no buffs or changes until then
the fact that surviviors can literally bodyblock you with 2 stages and you cant do anyting to them?
People off hook immediately genning in your face or just hover over for flashlight saves. They act untoucheable after coming off the hook
I don't tunnel and I didn't run into any unplayable scenarios on the PTB.
I think the worst part about the killer changes are. Some people are going to respect them and be miserable for a whole patch - then there's going to be people tunneling anyway and working around the new changes doing toxic endgame builds etc etc. So the reality is the problem isn't solved and the people who inspired these changes arent going to be affected by them at all.
âď¸ same
I made a joke that I play nurse while high but let me rephrase what I said, nurse is easier than most people make her out to be. Compared to Billy, blight, wesker, even huntress she is much easier to learn and get a grasp of
Only killer I would say that has a higher skill ceiling is Huntress as a top-tier huntress is the most horrifying thing you'll ever run into as a survivor.
Say you hook someone you get your haste get in a chase knock and hook that guy and JUST SO HAPPEN to run into the guy u hooked its 30 seconds of basically being a god
nurse has a high skill ceiling, but her skill floor is not as high as some people say it is
especially if she keeps getting fire cosmetics like she has been she need at least a couple buffs before the rework
you can tell if they are yourt recent hook
It's a unique hook how are you punished
So i have a question this "immunity" that the survivor gets when they get unhooked until they do a conspicuous action (unhooking, doing gens, sabo, and cleansing totems, healing ect.) With if you run into a "bully squad"? Stuns/blinds do not count as "conspicuous" so you could literally have one person whose been hooked not doing anything of those things just running around stunning the killer without being touched? Surv main here.
90s of slug is a lot of pressure; and you could just kill them. A dead survivor is more value than any anti-tunneling compensation.
It's not my fault if the recently hooked runs back into my face like what??
That's where I'm lost as well.
"theyll forget all about how bad she is once they see this new cute skin"
again, not saying nurse is braindead easy but I'm saying she's not as hard as people make her out to be and there's way harder killers
Nurse is hard to get into, but even when you're a bad nurse you can easily exploit the survivors weak links its all about identifying them early on. Benefits of being a S tier killer. As you have a strong ability to rely on.
i can't get the timing properly down on her blinks and blink attacks i'm a smooth brain my brain no longer has adhd and does not move at lightning speed anymore
dredge feels a little better with the haste and bbq basekit but yeah i get face genned bc of the off the hook bonuses and keeping up is really hard with all their haste
You just said you hooked one then got haste chased ANOTHER one and hooked them then the first one came back
i cannot play nurse or blight to save my life so :[
yep
I miss worded say you hook survivor 1 chase survivor 2 hook survivor 2 and by that time survivor 1 is fully healed and STILL has the buffs even after you chased and hooked survivor 2
I just genuinely don't think a survivor giving you a free down is as problematic as people are making it out to be.
also anyone get a pole on swamp that blocked one of the new pallets?
The point is why is the other team getting a reward at all. Sure I can slug, but im supposed to just not hook someone for standing in front of me like a fish out of water?
I don't believe he can have the buffs after being healed
there's sort of a feeling you get it's less of putting your direct thought into trying to approximate the distance. like tracer from ow which I main so maybe that made learning nurse a bit easier for me if there's any correlation there
console players have it hard also so many good killers are beytond difficult to play on a controller like oni is borderline impossible
singularity tickles my brain in the right way with my health issues
it's more so the timing of when i blink how long i got left to either blink again or swing or get exausted effect
I find Blight to be the easiest S tier killer. I used to main Billy back when the game came out on PS when I played a lot of killer but when I quit and came back he was nerfed so hard I didn't play him again till recently when I returned once again this time on PC and his chainsaw within the 1st second I struggle because I turn like a 480 in .5 seconds as its hyperspeed turning so its so hard to control.
So just slug and "tunnel" anyway?
issue is im on pc i just suck LOLLL
Why are we REMOVING TUNNEL without REMOVING META STACKING?
- Killers get actively punished if the game comes to a state where they have to take out a specific player for any reason.
- punishes low tier killers since it reduces the strategies they can use (if genrushing and sabo squads are a thing that players have to put up with, so would tunneling and slugging)
- The nerfing of perks in exchange for bad base kit replacements reduces the build variety, homogenizes play patterns and reduces player choice.
I could go on but those are the 3 main pain points
but having gen kicking and gen perks be rendered completely useless along with gen speeds being made faster by 25%
I don't even see HOW its worth it anymore
having 1 less person is good, but wasn't the whole point to apply pressure since they always had 1 less person doing gens
now they've basically got 6 people doing gens because each person might as well count as two
It's going to take adjustment, but currently tunneling as a prominent strategy draws games out and makes it unwinnable for the survivors if it's early enough. That's what this system is addressing.
Sure, why not?
If killers get penalized for killing where's the punishment for survivors for doing gens
damn, blight is the s tier killer i struggle the most with along with Billy
shoulder the burden and 4 decisive strike lobby: hello there
there is none and there will be none
To fix tunneling and such just make gens take longer then you WONT NEED to tunnel someone out so early
It's that simple
Why are we REMOVING TUNNEL without REMOVING META STACKING?
i agree make gens take 180 seconds
meta stacking has to be gone
also, if BHVR "listens to the majority"
wouldn't they be listening to killers?
because don't they often end up with the BP bonus
basically any time I play, survivors are being played less
Literally we dont need all this junk just make gens take longer its that simple
it's just not tunneling as a strategy it's tunneling as a means to actually be toxic which happens to overlap with the strategy
Billy for me, then Nurse. I find Blight to be easy to control and a lot of players aren't ready for him so he catches them out of place a lot then the one or two good players on the team it takes you like two seconds to relocate to the other side of the map to someone out of place.
I just find bump logic confusing and turning
You cant control a toxic bunch dont let some bad apples ruin it for literally everyone
gens should be longer though I agree
I guess killers having Blight was their justification for doing all this
If I ever tried to Killer main (If the queues got better) I'd for sure want to go Huntress her skill ceiling is insane and horrifying. But basekit she's hard to get into.
my hot take is blight shouldnt be able to break pallets in power
majority of players are survivors im am sure
shes gonna die after the perk nerfs dont even bother to
my chosen killer main after just playing a bunch of them is sadako
would you say the changes are fair if they make the anti tunnel punishments turn off after 2 or 3 gens
yes longer gens but still let them have options to do em slightly faster not this new 30 sec gen bs
How so?
for every gen that is completed
the others take more charges to complete
now we're both punished for doing the objective :D
artist and huntress is legit dead now thanks
sort of like 2v8
perk nerfs are gonna hit her hard
she used to be a good dms pain res user and now thats gone
@unkempt sapphire đŤâĄď¸ Your message content contains flagged text
I play the twins...
now this seems fair tbh\
I have noticed that it's some some gens that haven't been touched either. I think it's a visual the more gens completed then the fire spits. I'm still trying to work it out can't lie đ¤Ł
â
âĄď¸ [NO DM] Banned 344_8 with reason compromised account
(1 ban(s) on record | 5 total logs)
I dunno about that. You see a lot of high end huntresses not even worrying about slowdowns its nothing but intel so you can keep the survivors scared.
The punishments are to harsh thinking dog training reward good behavior dont punish bad reinforce "good behavior" with rewards dont punish because it simply creates rebellion
i mean you can still put pressure there its just you wont get 4 slugs at 1 time
twins is not as dead as people are saying they are
but it won't happen
because BHVR favors survivors
and this would make their time playing "less enjoyable"
bcs ppl dont force locker grabs
can mental issues affect how i play singularity i feel like some of my conditions help me dial in
DBD will and always will stay survivor sided game
Autism lock in
but there are cases you cant force locker
the ghoul:
Because that's stupid? 90s is enough time to finish a chase if you aren't an idiot, sure. But not abiding by the survivor rulebook now results in what is practically an instant loss. All this update has done is enabled survivors to be more toxic, it does not feel like balance it feels like "lets see how killers like it for a change
"
ur point ?
Ok survivor player
This patch is clearly designed around those Survivor lobbies where you run the killer around for 4+ minutes to see the huds of the other 3 survivors doing nothing, except maybe opening a chest and cleansing dull totems.
Twins IS and HAS been dead
they're played LESS than a killer that was purposefully nerfed into the dirt because they couldn't kill switch a killer for 2 years
With the anti tunneling updates coming up, should I still get DS?
no its useless
they go whichever side gets em more money at the time. usually its survivor but when it's killer it's horrible. (ghoul prime example)
"Survivor rulebook" is and always has been a strawman. Address it as game mechanics or not at all.
Survivor rulebook is laughing stock
do you only play killer?
Simple fixes and not all this
-
Just make gens take longer so you don't NEED to tunnel
-
Don't punish bad behavior reward good behavior
Survivor rulebook is just "let ME have fun, and your fun has to entirely revolve around that"
i think we all know what survivor rulebook is, dont tunnel, dont slug, dont camp or theyll cry youre toxic
ah yes, the killer that got nerfed because survivors complained about it
it exists and its ruining the game everything has to go how survivors want if anything slightly makes things harder or irritating etc it goes or gets nerfed into the ground thats it
got nerfed *because it was extremely unhealthy for the game and overpowered
even killer mains knew he was OP
U definitely only play survivor
@lean pecan đŤâĄď¸ Your message content contains flagged text
XD ur a good comedian
u 2 def only play killer
yeah ?
The ironic thing is that the stuff in the ârulebookâ is exactly whats being addressed
bro really does look like he mains a certain role
"Rip Killer Update
Meanwhile pt 8
Indeed trust
i can see ur a avg survivor entitlted prick that abuses the game how it is
Preach
if u played even one survivor game against release ghoul you would know how unhealthy it was
Killers get nerfed the moment survivors have to use 5% of the brain or make an effort
fuck the survivor rulebook
can we get a killer rulebook
I mean hot take, did you know slugging would be less popular if... Okay hear me out, instead of running toxic perks players ran perks based around the issues they ran into... Like for example Unbreakable.
It's odd... It's almost like the issues have counter play that people don't want to do because they don't want to run situational perks only meta perks.
i play both and as for the feeling if the game its definatley survivor sided game so much easier as survivor than killer fr
this is a hard conversation for me to really engage in as I play mostly survivor but my general take is that the game favors survivor atleast in the greater macro of the game. but I think the game is more nuanced than the entire sided argument and boiling it down to this doesnt get us anywhere
Nice opinion however ( NUH UH )
I've played this game since 2017. Tunneling and slugging has always been a pain point that leads to unfun scenarios. Why shouldn't it be addressed?
i agree but some ppl here think there have never been issues with killers being OP
survivor sided has always come down to the fact that the killers can't afford to waste as much time as survivors can if that makes sense
i never play ghoul anyways i am p100 Pyramid/DeathSlinger/Wesker/Nemisis
it doesnt
Because survivors are OP dude
We get punished for killing?????
cuz killers rely on it, bad game design i guess but otherwise survivors become stronger
i agree he needed a nerf but not to this extent the essentially nearly gave him the skull merchant treatment u now get punished for using your enraged mode and or power, break pallet no power, vault over pallet no power, hook someone no power i see a pattern here
i agree newest PTB is extremely horrible and that should never be a thing
agreed, he needed nerf but not that hard
Do killers genuinely enjoy the tunnel/slug tactics? So much uproar over something I consider boring gameplay.
so why did u start arguing against it not being
there's more obviously but what I'm saying is that the game being a 4v1 quite literally makes the game naturally lean towards survivor due to how much you can be rewarded by just having one good chase or the killer failing one mind game
I've literally never did it
i never argued the PTB is good.
Because the issue is complicated, tunneling doesnt even happen on purpose either. Yes sometimes it will, because thats kinda just hunan nature, but the game is not designed for killers to play fair.
To quote here: âI aint got time for thatâ. Every second counts
self report
will BHVR ever address Gen-Rushing or Bully Squads?
they're not fun to go against either đ¤
its the opposite actually.
i argued against you saying game has always been and will only be survivor sided
A lot of people have decided that it's necessary to win. They don't want to adapt because they've been doing it for years.
Literally 90% of the reason some people complain Killers are OP is due to the fact that the survivors are too lazy to bring situational perks to counter common killer strategies as they could get constant value from genrushing or chase perks.
So of course Behavior wants to nurture this behavior and punish the killers due to the survivors not wanting to run situational perks.
I wanna know what you mean
What is 'bully squad' please define
âď¸
This
it not even debatable that tunneling is the most optimal strategy
then they bring 3 flashlight, head on, sabo and other BS
and the devs tend to balance things around the best potential of either role (s tier killers and swfs), which kills weaker killers and soloq
the game wouldnt work if it was not inherently killer sided.
The problem comes when the magnitude of that exceeds normal levels. Ie
Blight/Kaneki/Nurse/Billy etc....
those 4 man squads that try to make the game miserable for killers
do yall think krasue needs a buff
"Bully squads" mean a free win because they're not doing gens. "Gen rushing", outside of rare instances (i.e. Hyperfocus), is just a lack of killer pressure.
this is extremely vague give me an example
Next update killers found repairing gens
She is very strong imo
the run perks specifically to ruin the killers experience in the match their whle perk, item and addon loadout is made soley to piss the killer off and force a dc
Its crazy, if I get tunneled every game its almost like theres an insane amount of second life perks, or if I get slugged constantly its like theres perks to punish slugging. But nah I gotta keep running my Sprint Burst, Fixated, and Vigil instead because I'm entitled.
We need lore accurate nemesis so i can yeet survivors across the map
DEAD by daylight not fuxk you killer by daylight
we need rocket launcher power
I want my Sheva to be able to shoot a rocket launcher to stun the killer.
just because bully squads can end up as free wins, it doesn't make it any less annoying
I mean, their entire point is to piss off the killer
She always begs for a rocket launcher in menus so just give her one already.
this new PTB adds changes that makes it miserable to play as killer or survivor which is nice! good job BHVR ^-^
again this doesn't really explain a lot what makes the game inherently killer sided
I dont think we remember bully squads the same way
You wouldnt have a target goal of 60% kill rate if it was not killer sided
That's the nature of a PvP game. Tilting your opponent is always a valid strategy
Cant wait to play FC26 and not dbd if this update goes live
and with Gen Rushing
honestly not sure how I'm supposed to pressure 3 other people who are on gens when I'm chasing the 1 person not on a gen
lol so biased
throwing a "?" into match chat in overwatch after you kill them and they decide to throw the game afterwards
nah its pretty good, somewhere between A and S
shes up there with blight and ghoul in terms of mobility, and i like to contrast her to kaneki in the sense that kaneki gets a free tag but then becomes an M1, and she needs to work to start her infection but then gets super strong AT the chase
You wouldnt beable to, at least I do even on SM (weakest killer in the game btw, win a majority of your matches.
If the game was not killer sided
yet what killer are at 60% since rn its none of them
ok bar hag
We haven't gotten stats since the go-next implementation.
Cool so me attacking one person the entire game to tilt them is also valid.
even in current patch
A lot of stats before then were skewed because of people giving up.
its all about fun and troublesome strategy when its the killer role and just get good but for survivors "its a valid strategy to tilt your opponent"
âď¸
I heard enough, nerf hag
If the game lets you, sure.
Remember the good ol' days when you had double the pallets on the map and perks like Object of Obsession just gave your team a easy win with coms, or the fun old self-care that you could heal in chase after dropping just a few pallets đ
which should make them boosted in the killer direction as killers give up less frenquently
Sure. And it was above 60% back then generally.
Old dbd was peak
agreed bring back old DH
And hook grabs
And infinites
And face camping
And requiring someone to bring BT for you
Wow, I think we need to nerf trapper first. Maybe make him only be able to have one trap set at a time so it's like russian roulette on which trap is gonna getcha.
Okay let's meet in the middle and nerf Skull merchant
shes ass
dont forget the hatch standoff
Easy solution, lets solve all these problems.... Bring back face camping basement Bubba with Insidious.
Doesn't matter, she is rich, she must be taxed more
make her a survivor
kill rates have never been an effective way of measuring how strong/weak killers are. any killer can get 3k-4ks the problem is the conditions in which those kill rates rely on which are survivor mistakes rather than killer having the upper hand. an example would be sadako having a high kill rate but still being extremely weak, the reason is that she's entirely reliant on one survivor messing up and not tracking their condemned. taking into account how reliant these weaker killers are on survivor mistakes as a win condition doesn't make the game naturally killer sided it's the opposite of that, killer thrives off of inexperience on behalf of survivors and is almost entirely reactive (most killers atleast)
in general these changes suck in practice but they open the way to even more big macro adjustments which we definitely need to balance this game, for too long its been all about perks and meta
XD fair
when? when was the average killer above 56%
Ik ts prolly been brought up multiple times but are most of us in agreement that PTB changes can't go live?
real
Well thats the game we play.
You cant discount messups thats part of pvp gameplay
Noone here, not even streamers play a perfect game
And they play this game as a career
They need a heavy rework, I honestly think all of these changes punish weaker killers more then stronger ones
Yeah its fucked rn and shoundlt go live but hey its dbd they will just do it and not care until there Revenue drops and realise it
Anyone actually talking PTB or is this Us vs. Them chat?
yeah if they go live I think a big part of this game will crash
since rn only 9 killers are above 55, aka datawise in a balanced state and the 2 near 60% are low pickrate knowledge check killers (hag and freddy)
The only ones I find least problematic are slugging changes.
I mean I don't think a single player thinks the PTB as it is, is any good. There's of course a couple good changes but most of it is just blind changes trying to reward entitled survivors not wanting to run situational perks.
I don't have them on hand. But it's also good to remember that the stats the devs give us are not for drawing conclusions off of, as numbers without context are worthless.
until their revenue drops
The benovelent Fnaf Part 2 chapter dropping:
The slugging changes are meh to me.
Behavior is talented in knowing how to make the entire community agree they make bad decisions.
EA Makes better decisions then them
my problem with slugging changes, as i mentioned before is they
pressed enter too fast
give me a second
yet i am curious how they even balance the game since they can clearly see MMR so how did this patch get made?
Just wait till DBD follows EA and to get a new killer you have to open loot crates with less than 1% drop chance on the killer that cost $10 each.
The slugging changes are honestly whatever. I barely care, its just another free perk in rare cases
XD i would laugh so hard to seeing its downfall then
slugging changes are fine to me, like honestly whatever, but yesterday a bubba killed me at 5 hook stages and he got fucked over massively. genuinely absurd I donât know how this is supposed to be a good thing
I think the slugging get up timer should be on a set duration (maybe less than 90) each slug instead of 90 total.
total punishes slower killers more longterm than faster killers. It just means higher tiers are even better at slugging now compared to the lower tiers than they already were.
I think Gen times need to increase again.
Imagine they CONTINUE balancing after these changes to improve the new gameplay strategies? Geee whiz!
oh god please not again
the issue is that at its core, these mechanics arenât good
statiscally is simple: Low winrate and high pick reate means dilluted data by bad players, aka nurse, and thus should look towards the higher percentile for balance
Yeah you're right. Lets make it so the killer has to loop the survivors to survive.
or you know, they could slowly introduce these changes instead of dumping like, 7 different game altering mechanics at the same time an expecting everyone and everything to test them without conflicting experiences.
low pickrate high winrate means knowledge check, ppl dont play vs them enough to know how to beat
What about the core isn't good?
high winrtae and high pick rate means unbalanced
Wheres the design space for the antihealing? Rip sloppy butcher
yes but the issue is that, especially in this update specially, the leniency it has for survivors making bad plays whether it be healing directly under hook or even being able to die in open but still find your way to a palette while also recovering. the room for error on survivor is larger and and is getting even bigger in this update
yess i agree with this a lot
Ain't nobody a better killer than a Sable.
not being able to regress gens if you kill someone before 6 hooks is good to you?
peak gameplay
I feel like its hard to test all this stuff at once
Best killer in the game is a Sable at S++.
What if the number was 4?
which as i said, makes killer less of a power role
Also, that's not how the mechanic works btw.
yeah, if they nerfed it to 3 or 4 it would be fine, but 6 is absurd
its good for them to implement big changes like this AS LONG AS they dont implement them all at the same time like they are
I am really confused on why all of these changes are happing at the exact same time, There are way too many moving parts to test all of them cleanly I feel like, this should have been a staggered thing where they slowly add stuff over time so people can actually focus on the different parts, it's a mess currently
is it not? thatâs what happened to my friends and I yesterday
also bring back hook visibilty
Blocking regression is if you hook and kill the same survivor twice in a row
its two parts
The 6 hook criteeria is for the 25% gen speed boost
Just give us Old dbd back with peak gameplay that will sort everything
since these are such big decisions, they need to look at the data and feedback more carefully than just a perk number value change, so i dont understand why theyre doing so many in one update
even then itâs a bit much IMO, sometimes people just run into you and itâs not your fault
ah I didnât know that! I was confused I will admit
devs got tunnled too much, we all know their skill level after all
Remember the good ol' days when Nea's would chase the killer while clicking their flashlight every time you turn your back on them.
Shock and awe, too many things to complain about at once, maybe there won't be a united front on any in particular and everyone is just expected to adapt? Lol
just abused it lmao, i was on death hook, last hooked and saw a dredge coming up on me, so i decided to keep doing my gen so he can hook me and lose gen regression, clipped it too, its not fair lmfao
So back to my point - the specific numbers not mattering, is the core of the mechanics bad?
Or do you have issue with it being 6?
Bring back dark maps with fog offerings so I can go back to being a P3 Claudette hiding in the open.
Dying on purpose is not a strong strategy and people will soon learn that
unique hooks are a really good step
I think the hook visabillity thing is whatever, making a note of where my hook is seems good enough, if you want the bonus effect you'd best just look for someone else anyway
it is when it completely says fuck you to any gen regression lol
i think the idea is there but they way they executed it is bad. yes if they brought it down from 6 it would be BETTER, but I think itâs more beneficial to incentivize unique hooks versus punishing doubles
The core of the mechanic is that while it may attempt to quell tunneling it allows the one unhooked to be extremly agressive
yet we dont have any of that data? idk why dbd hides all the balance data then cooks a turd
Ok so I just don't run any regression perks and you let me take a survivor out of the game. Then what?
you lose
They've incentivized unique hooks before. It didn't work.
I disagree!
que times on the PTB ar so dogshit
Was 20 yesterday. How bad is it now?
For survivor, killer, or both?
you're wrong
so far ive been searching for 25 min as killer
I dont even wanna play it anymore, its always a pain to level everyone up with no bp :/
I stopped playing the PtB as it feels terrible lol
Currently tunneling someone out is basically a free win if you have a decent start. Now it gives a chance for the rest of the game to actually be interesting instead of a boring snoozefest.
u got everything max ?
like first thing we need is to show us MMR, doesnt matter if we keep the cap but its important for us to see it
thats missing the point, you can not tunnel, at all, and still be hella punished simply cuz someone elses skill issue
Nope, I got the new killer/survivor and all base characters
It's not even noon yet; most people are at school or work. So the people who can play are usually also queuing killer these times of day.
there is no good reason to keep it hidden rom us
PTB gives u all the perks 99 of every addon and offering
Dunno if it supposed to, but I lose everything when I load PTB
I think our definitions of tunneling are different.
whats your definition??
I dunno about that it'd just create dodging.
just click bloodweb on ever surv and killer and it should p3 them instantly
There's a stigma around "tunneling" being some inherently negative thing. A survivor that was just unhooked taking chase and going down is tunneling, even if it wasn't your intent.
Also how many times can you 'abuse' it before you start getting penalties for obviously leaving matches early on purpose? Or did they revert that change with the idle crow issues?
Anti-tunnel is currently hot garbage doo-doo by itâs inherent design, the only way to fix it is to tune numbers down to the point where it does not do what itâs supposed to
forever basically, i wont be punished
Don't spam @raven flume
30 min killer que đ
After playing the Krasue she seems pretty balanced aside from regurgitate. It's pretty easy to spam. Either slowing her a bit while charger (like Huntress with her hatchet wound up) or reducing how often you can actually regurgitate would be pretty solid.
@native aspen scared of the truth?
thats nopt tunneling, tunneling is hard focusing on someone in order to kill them early, aka where it got its name "tunnel vision"
No, you were spamming. I didn't even read your message.
"Rip Killer Update" Meanwhile pt 9
I didnt get to finish reading either lol
The game can't recognize your intent.
Just dont use the . and voice ur opinion if he removes it he knows its true then
so it shouldnt try to correct it
?
Ew. A skull Merchant.
@native aspen @spice tulip you just said I told the truth
glad they're not toxic
the only people I've really gotten in chat were kind of toxic
I got called a nerd for running lightborn against a bully squad
đ
âThis system is flawed? Erm, actually, hereâs my screenshot of me shitting on shitters, checkmate.â
You can make your post without flooding the entire screen with dots@raven flume
Soft đ§ť
bros flexing wins against mid survivors đ
seriously, he's doing this AGAIN?
What does this prove exactly?
@native aspen I did my opinion was at the bottom where you saw and panicked
Lmao
That I dont see a difference between the ptb and live
Post it again without the dots spam
Not sure what you're missing here
Who is this guy
Also Jesus Christ you've made the same post 9 times?
PtB is easier than live lobbies because I don't think MMR exists. If you have any compitence you will destroy most lobbies of low skilled survivors.
@native aspen I already posted it and I can rest now knowing you all are scared of the truth I tell
And that the people collectively shitting themselves over the changes might just be a little too reliant on tunnel/slugging
Or just dont play and are making noise
ok
Bro doesn't know the reply function
Put some respect on Leon âThe Residentâ Evil
THIS
just post it again without the dots.......? im so confused
as long as it doesnt break one of our other rules
Hes not gonna, best to drop it lol
so no gross imagery, nsfw, insults, etc.
true true
Just to be clear weâve already clearly established that the system does negatively affect killers who donât tunnel, so itâs already failed design from the outset
@tough mirage why are you all so eager?đ¤ I already posted it but it got deleted because it was too truthful
which if i remember he was being a bit gross in the message but i barely skimmed it
"we" have not actually
I'm mainly mad for the fact survivors have effective strategies that are left unpunished, while killers get punished for doing their own objective (especially the fact we sometimes just have to IGNORE survivors that play poorly because we'll get the whole anti-tunnel shit)
I've been followed around
Love having 30 min killer que just to get baby pussy survivors that give up on 2 hooks
Weird because the most popular clip rn is Otz getting cucked despite being a perfect prettyboy for seven hooks in a row
sabo is rewarded way too heavily now, so are pallet saves as i can't chase off someone in time
elaborate?
Yes like when will the survs get a debuf repair speed if gens get done too fast???
âď¸
if it's a bug then it's not a valid argument against the system
Otz did a bunch of testing yesterday from what I saw specifically around pig and sadako
He gets seven yellow hooks but while patrolling the last three gens the marked survivor is doing the gen and by hooking and killing him he got his ability to kick removed lmao
not much "actual play"
"Let them finish the last gen or gens are blocked forever"
đŁď¸ đĽ
all my teammates dced yesterday because we weren't playing against the krasue đ đĽ
Link it please
Rather have this "clip that is so popular" than have someone maybe misconstrue what is actually shown
lmao i had so many dcs
All the new system does is reward survivors for not fearing the killer and not needing to run situational perks as much. It removes a lot of risk in making mistakes on a already survivor sided game.
lmao. âTunnelingâ
Yeah changes are awful
he ... did tunnel one though what are you talking about
You forget your original message?
I actually watched the full match of this live btw
the ONLY messages this guy has sent have been about hating on the PTB
like not just in this channel, in this server entirely.
he already had a survivor dead at that point in the game
Yes, I've seen survivors in 2nd hook go and get them self hit knowing if I hook them their team gets so many boosts. And gen rushing teammates have left me on hook for the boost
no he didn't the guy was dead on hook and he just so happened to be cranking a gen right in his face
Cool hey so the survivor was actually on the last gen doing it, hope this helps â¤ď¸
Mhm it removes the risk factor so you can just pop gens in the killers face without punishment more ect.
leaving you on hook doesnt get the boost
still does do its bugged
exactly, that's what they don't know and I got a bit mad in endgame chat
Thats even worse
i usually win games when a bully squad gets too into bullying, but now i literally cannot keep up
yes, there is a bug, but thats also not a valid criticism against it.
wasnt criticism