I will agree on the statement of last stand not being op, however my point is still that it’s poor design to make a perk be useless without another survivor specifically enabling it in a niche way. However, conviction is definitely going to be a problem as it is, because the ability to stand up in 6 seconds and run to some random corner is an insane way to deny pressure.
For solo players, maybe you’d get an escape on some rare occasion or finish a generator, but the value wouldn’t really be better than unbreakable because people wouldn’t slug long without a reason. However, when paired with some other survivor, dying on a pallet or near someone with a flashlight can absolutely be an issue, because it’s a lose/lose of either guessing when the person under you stands up or chasing the person who wants to save, as both outcomes cause you to lose a lot of time and game pressure