#ptb-discussion

1 messages · Page 3 of 1

autumn mirage
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"they are making things better all the time."

Thats what i hate, we should expect improvement not just say any change is better even if it makes things worst since we get given good stuff but why should we be happy for walking 2 step forwards while also walking 3 back not every change is an improvement and we need to be able to say it and complain about it so they can know it wasnt a good thing and they can learn too

flat cobalt
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Well to me that’s not a reasonable perspective and doesn’t have much insight to lives of the people who code and develop your game

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You cannot expect changes to be good on release they need to be tested an tuned

normal perch
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Does the clown change + reload speed buff mean it's worth it to perma yellow bottle yourself for map mobility now

autumn mirage
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My man they have been developing this game for 9 YEARS, this game didnt release last year we can expect them to have some knowledge and learn after almost a decade this is not even an Indie game made by 2 people

flat cobalt
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That’s how it works in any game you cannot expect them to get it right on try 1 and then trying and being fast and receptive is about the most you could ask for imo

sage carbon
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the problem i was talking about was that turrels give information even if xeno isn't using his control stations

autumn mirage
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If you got hundreds of hours on the game in any side you will not have as hard of a time starting the other side, you play survivors so you know the survivor tricks or strats or how they loop so when you play killer you know how they act or what you would do and also just because someone got 100P doesnt make them best players, i find many times P100 players worst than others on same team with 2-5 prestiges

past cairn
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LAST STAND SHOULD BE EXHAUSTION PERK

flat cobalt
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Again I don’t even know that’s where they balance this is not a game like StarCraft they may in fact care more about the 50 percentile than the top 10% I don’t I he what those marketing strategy is but as a casual I’m glad they don’t focus on the sweat side so idk

autumn mirage
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You can counter most killers who hit over pallets or window easily, just because a killer can do that doesnt make them strong or easy to win, huntress gets counter by shack a lot for example or short loops with walls, nemesis got a big start on his attack so they can just walk to you so you cant aim and they dont get hit, Wesker you can play around him not walking straight and more

flat cobalt
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I play a player made game made by 1 guy it’s a map mod for 28 year old game

autumn mirage
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Dude i have find P100 that DC in first hook, you are just thinking bigger numbers make them 100 times better when is not that with every P100

flat cobalt
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The last time they updated it the people rage that the developer could not see that his update would imbalance one unit and he quit working on the map from the hate. To me their expectations were not reasonable to them he had ruined their thing.

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So I understand your perspective I just don’t agree at all

autumn mirage
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you cant camp for the hook anticamp mechanic, if you stay around 30 meters of hook the other 3 survivors can just repair quick the rest of gens in the time the hooked dies so they easily escape, you can loop literally any killer in game including Nurse even if you need to mindgame the loops and more

ruby gust
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This argument is about the same as seeing someone complain about Kaneki and going "Okay but don't you know about Nurse? She's way more busted"

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Just because one thing is more broken doesn't mean you ignore the thing that is also broken

autumn mirage
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This is the worst take i have ever found on killers....

autumn mirage
flat cobalt
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Again the way you speak reminds me of anyone I’ve ever spoken to with a very competive mindset in a game. What you have said will never be relevant to any game I’m in on surv as I’m not that high level and while don’t win every game I beat people who have your level of knowledge and understanding as a noob in the regular as killer . I can’t do this on surv at all so idk

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Like any other game I play follows a set pattern

autumn mirage
flat cobalt
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If I have many reps I can gain mastery and get better in Thai game have I have significantly less reps as killer with a significantly better result

autumn mirage
flat cobalt
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No but that’s the vibe of your comment they are too slow with thier fixing and in my mind as someone who plays games who don’t any updates for years they don’t do bad

autumn mirage
flat cobalt
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I play a game that’s been in alpha over 9 years and has pay to win items for hundreds of dollars and client side hacks

ruby gust
# flat cobalt Again the way you speak reminds me of anyone I’ve ever spoken to with a very com...

Fun fact did you know the intended killrate for every killer is actually 60% so no matter what level you're at as a survivor, you should be losing about slightly less than 50% of the time?
I could probably beat KnightLight with enough luck if he was drunk and blind and deaf but it doesn't make me as good as a comp player
You're just saying anything not focusing on the fact that it is their full time job
Do you go to a bank and if they fuck up the balance on your account you go "Well it's very stressful to fix banking issues so likeeeee"

flat cobalt
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Like this games much better than any of those lol

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I’m not even sure what balance your talking about but I find the game fun and think they do a good job you have more time invested so perhaps have a higher standard

ruby gust
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I too can say things anecdotally, it doesn't matter

flat cobalt
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So I don’t think it needs balance changes but from my perspective as a solo que player killer is much eiser perhaps in vc group it’s more balanced but no I think the gels fine I didn’t think they need to nerf killers just since I can win with less loop skill or camera skills

autumn mirage
# flat cobalt The last time they updated it the people rage that the developer could not see t...

So your logic for not critizing any mistake that Behaviour makes is the case of one bad situation? really?

A. Behaviour is not an indie game made by a single person

B. Behaviour have gotten years and years to do stuff while even if there is backlash people keep playing

C. Behaviour can have different teams for different stuff

D. literally no matter the game there will be always people raging for something, is not something you can control or change is how it is for bad and good

ruby gust
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Isn't BHVR a company of like over a thousand people

flat cobalt
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No I read most your posts and as an old man who’s 37 I feel like I’m speaking to someone younger who is more invested in the game than me and as such has more in knowledge but also more bias and emotional attachment

ruby gust
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The way you speak makes me really believe you cannot be older than like 17

autumn mirage
flat cobalt
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I have a son who turns 15 on Saturday lol

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I’m not making an argument I’m speaking my mind

autumn mirage
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also "thats the vibe of your comment" so you put words in my mouth because you feel like is what i would say?

flat cobalt
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Again the way your rephrase what I say is so distracting that I cannot even focus on the context I become fixated on how it’s not how an adult in good faith speaks about things it’s how someone who is emotionally attached and frustrated speaks about things

autumn mirage
flat cobalt
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Which to me speaks to bias and despite much more knowledge that is wasted as your too attached to speak without emotion clouding your judgement

autumn mirage
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asking for the game to be able to improve and have them be able to fix mistakes down the road without taking years or not repeating same mistakes from past is literally reasonable

flat cobalt
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It’s not this game tho I see many People with this perspective in many games so I don’t fault you I just don’t think your going to understand me here

ruby gust
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Asking BHVR to fix anything is completely unreasonable because if they fix a single Twins bug the game implodes

flat cobalt
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I mean I don’t think it is but again that’s from the devs perspective not the players

autumn mirage
flat cobalt
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That’s seems like a hyperbolic statement much like them it into make some think too attached to see clearly from all perspectives

autumn mirage
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and the game is a huge sucess in money and players, we are just asking the minimun and improvement over the time (9 years so far)

ruby gust
autumn mirage
# ruby gust I play a game that's been in open beta for 12 years, has a dev team significantl...

I am fan of Fear & Hunger game which is indie made by a single person and that released a sequel he updates to this day and he has been doing it for 6 years, the game got bugs or some issue but he constantly takes time to change them and leave game on best state he can + he is aware of the game working and how to play it since he made it, also he doesnt even know how to code he uses RPGmaker

flat cobalt
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Well I played at start and again now and to me it’s better than it was then and still lots did in tho the community is now less casual and more min max so understand that from where I’m sitting the shift to comp in general is about the only thing I have not liked coming back. And that’s not in them that’s a players thing and it’s not just this game it’s a trend across many games. So my wants and desires are not the skew as yours. To me making small changes that make unmake talents usable are just a good as fixing things dominate a Top players meta

autumn mirage
ruby gust
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BHVR has like over 1200 employees which makes them one of if not THE biggest devs in Canada, they have more than enough people to focus on fixing things and it's not a strange or wild expectation to have them fix literally anything in this game

autumn mirage
snow berry
ruby gust
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I love how I can tell you just didn't read a word I said and auto replied because your message has no relation to what I said even remotely

autumn mirage
flat cobalt
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I did not you were rude and speak in a way that’s not acceptable in a public space so I will ignore and report you

ruby gust
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I wasn't talking to you man

autumn mirage
flat cobalt
ruby gust
# flat cobalt Reported

Report me sure, but if you genuinely think a company of over 1200 people cannot dedicate the time and effort to fixing a game that they've worked on for 9 years and has made them millions because uwu it's stressful then you have no knowledge or interest in the gaming industry or how development works at all

snow berry
autumn mirage
flat cobalt
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I don’t know but you keep reminding me of him lol

ruby gust
autumn mirage
flat cobalt
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This is what I mean tho it’s not an argument I’m simply speaking I don’t one why you want to argue about things I’m simply giving my opinion on how I see things

ruby gust
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If you want to give your opinion, shockingly people are going to respond and tell you their own opinion and why you're wrong on an objectively incorrect statement

autumn mirage
flat cobalt
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I’m not I say what I think as I think it lol

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When I read what your wrote that is what I thought

autumn mirage
flat cobalt
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I don’t act I speak my thoughts as I think them

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It’s an adhd thing I don’t really think then speak I type as I’m thinking the thought

autumn mirage
flat cobalt
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Hyperbolic just means very exaggerated

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And it’s a very normal word used all the time lol

autumn mirage
ruby gust
flat cobalt
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I don’t knew why your so upset I’m happy to move on if you are

ruby gust
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Wait I just realised I have free will and don't have to argue with stupid people!

autumn mirage
flat cobalt
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It’s not fun this is a server with children and many people in it and you don’t speak that way in public it’s rude and not acceptable

autumn mirage
autumn mirage
autumn mirage
flat cobalt
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I don’t see much point in continuing to speak it’s not pleasurable for either of us I think have a nice day tho

autumn mirage
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an argument is not a fight and just saying why you are right then dissmising any counter of your opinion as "i am not gonna argue, i just speak my mind" is not valid lol

flat cobalt
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We’ll have a nice day

autumn mirage
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someone just said was hard to play killer as low tier and he wrote a whole pharagrap about why they were wrong

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but now "he is just speaking his mind" and we are just answering on bad faith

autumn mirage
winter tundra
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lf duo/group uk eu 18+
i am 4.5k hour surv
oops wrong chat

autumn mirage
autumn mirage
autumn mirage
autumn mirage
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anyways bye have to check some uni stuff

ruby gust
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Also I forgot to reply to this but yes the problem inherently is Conviction, it's too fucking strong and doesn't counter slugging but hovering
The reason I brought up Last Stand is because now it's a new thing to worry about trying to pick up anyone
Like yes flashlights are fine enough nowadays because they were nerfed to shit and you can actively avoid them
My problem with Last Stand is not that Last Stand is the most broken perk in the work, but now adds a new thing to focus on when you want to pick someone up that is not as avoidable as the other things that you typically could avoid
It puts you in a situation where most pickup situations are near impossible
While yes, Conviction is the significantly bigger problem, Last Stand exists as something that adds on to having to worry about being blinded or stunned in other forms
At least with blinds you could pick up against a wall, at least with pallet stuns you could M1 instantly or just like force them to die slightly further away from pallet
But now if you down someone near a window and pick up against a wall and aren't in range to be pallet stunned, you still have the chance to be stunned
Which puts you in a lose/lose because Conviction takes a SIGNIFICANTLY shorter time to activate than Unbreakable
I don't think I was ever saying that Last Stand was the most broken thing ever and if I did or implied so then my bad I didn't mean that
But Last Stand functions on TOP of all the other things you have to worry about just picking up survivors normally that it makes Conviction an even stronger perk

autumn mirage
# snow berry pov: unemployed 💀

Damm how dare the person talk about the game on the beta testing channel, my man if you cant think or bring yourself to have attention longer than a tiktok short just stay there

verbal dirge
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What are the best adds on for Pyramid Head rn ?

ruby gust
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Conviction is the biggest problem of this entire update given that it fucks over anybody who isn't picking up instantly, which as I've seen from Hens recently would massively affect Oni as his power gets significantly less value
But traditionally as a killer you'd want to down someone, and if someone is right in front of you, you'd try to injure them or down them too to gain some momentum
But now even those few seconds spent trying to do that fucks you over
I've played against Unbreakable for years and it takes about three times as long to activate as Last Stand does, which makes it a fucking beyond miserable perk
So this makes Last Stand a problem because even if you want to drop your momentum in favour of hooking them just in case, you have to worry about
A. A blind if you're not right up against a wall
B. DS
C. A stun if they're too close to pallet
This just puts you in a lose/lose/lose situation where you have to hope one of those things is not active and more often than not at least one person has DS at least one person has a flashlight and we'll see the pick rate for Last Stand when it comes out

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It's just too much to handle all at once especially given that at least you can see if someone has a flashlight, but Last Stand is a perk you can't actually deal with that until it happens at a moment that could royally fuck you over

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I know a bunch of survivor mains previously would say "Just run Lightborn if you hate flashlights" but what do you do against Last Stand?
There's no perk to counter that

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Unless you run Lightborn for every game with even a single flashlight, and then make sure that you NEVER down next to a window or pallet (which literally won't happen since one of the most common downs in this game is when someone is vaulting) it's now a thing you have to worry about

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Anti-slugging worked when you had builds that could feasibly counter it and force the killer into either hooking you or being punished for slugging for extended periods of time, Conviction takes about 7.5 seconds to activate that's beyond ridiculous

errant hazel
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Jesus fucking christ

ruby gust
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If someone runs a build like Plot Twist + Unbreakable + Conviction and you dare to "slug" them for 6 seconds then you just don't get to do anything about it

errant hazel
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What would you say is the best build in the ptb arctic?

ruby gust
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Forget Plot Twist just Unbreakable and Conviction makes a SIX second slug a mistake

autumn mirage
ruby gust
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Range addons got nerfed/reworked

ruby gust
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Let's say you break a pallet because you're worried about Last Stand as a killer because that is a legitimate counter to it (If it's a pallet and not a window)
The time to walk up to the pallet, to break it, and walk back is viably enough time to get Conviction off and leave

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Run Soul Guard and Overcome alongside those and literally stop caring about anything

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Plus it's "healthy" because it incentivises survivors to be altruistic and heal each other, it's a beyond stupid perk

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Last Stand isn't strong on its own and the situation I described never mentioned that, I explicitly said that because of Conviction it was strong

snow berry
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Last stand is a killer sided perk budy

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dont ever recomend that shit again

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U throw the game by using that perk

fleet lagoon
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how

hallow chasm
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Should they increase Conviction to 50% or even 75%?

ruby gust
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I think 75% is too unhealthy

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50% would make sense because that's a reasonable amount of time for most killers

snow berry
tacit moth
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nah i disagree, it is a balanced perk

snow berry
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mf wants to nerf conviction while shoulder the burden is in the game

ruby gust
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Conviction at 25% with Unbreakable makes it take 6 seconds to activate, without Unbreakable it takes 7.5

hallow chasm
ruby gust
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At least at 50 it would 12 with Unbreakable and 15 without

fleet lagoon
snow berry
fleet lagoon
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exactly then what is your point

ruby gust
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Shoulder the Burden should absolutely be in the game lol it's one of the actually effective and risky anti-tunneling perks

hallow chasm
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Would the perk be ruined if you could not gain Endurance if picked up off the ground using Conviction?

fleet lagoon
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we should nerf stb first? or

snow berry
ruby gust
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Do NOT complain about Kaneki you fucking plebians, Nurse is in the game

snow berry
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only bots complain abt kaneki

fleet lagoon
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yeah this argument makes little sense

ruby gust
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I think if you put both on at the same time it becomes a little useless unless in a specialised build
The problem currently is that it puts the killer in a lose/lose for like almost every killer right now

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Except for Nurse of course, who will teleport to you immediately after you get up, hit your Soul Guard and then hit you again

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Except for Satoru Gojo of course man I love Nurse balancing and how they literally cannot figure out how to make her anything less than the best

signal eagle
ruby gust
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That person has no interest in arguing in any like given measure they just want to say anything lol

flat cobalt
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Yea as a solo player I don’t even look at that perk and want to use it lol. Does it work with plot twist
Maybe that would be ok but that’s 2 slots already

ruby gust
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Conviction right now in the PTB is a perk you can put on any build and it'll get its value consistently and very strongly no matter what, given that it's just Unbreakable but activates way faster and then you get downed after 30 seconds, which is an incredibly long time by the way
If it took longer to activate or didn't allow for endurance to activate it would make it less miserable

hallow chasm
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Should Conviction only be allowed once per game?

ruby gust
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Oh that would be really interesting

hallow chasm
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Exclusively an end game only perk.

ruby gust
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I think allowing it multiple times a game is fine, as long as it deactivates in endgame

flat cobalt
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I don’t know I don’t think any of that will be relevant in my games maybe it will be issue for sweaty above soft cap games but if I’m killer I not a lot don’t slug Antoine anyway I just tunnel and camp them lol

ruby gust
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If it went like 4 times a game, but then disabled in endgame, and also either didn't allow for endurance or took a bit longer
It'd be fine

flat cobalt
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Like often the perks the good streamer hush say are good I find suck in low mmr game like they love the end game perks and in my games those are like the least relevant ones I find

hallow chasm
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Make Conviction not have synergy with other perks?

ruby gust
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I don't know how you'd prevent it from having the extra recovery speed from Unbreakable

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I will say though Plot Twist removing the broken status kind of makes this strat way too viable

flat cobalt
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I mean that seems silly that’s like half the fun of the game the builds and interactions and farming the unlocks

snow tusk
flat cobalt
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Like I wish I could use scene partner with that harden perk but it doesn’t work that would be so much fun

snow tusk
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Force the killer to chase after you

ruby gust
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Off the Record and DS both deactivate during endgame because those are second chances that are way too fucking strong and would literally take you from maybe a guaranteed 2k to a 0k

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The builds are fun if they don't make it a free win on either side

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I generally don't think there should be perks that only give you value if you make mistakes, like NOED or DS

grave pier
flat cobalt
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I like the builds with all the mines and flash bangs even if you don’t win stunning the killer over and over is really funny I can’t wait for fog crystal thing those felt so fun in 2v8

grave pier
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Conviction is crazy strong

ruby gust
flat cobalt
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Think so

ruby gust
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The only people this perk hurts are everyone below the top 3
Those guys have so much manoeuvrability that it just doesn't matter to them no matter what you do

flat cobalt
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Like if they down you can’t they just hook you or you like pop right back yo and get away or no?

past cairn
# ruby gust Also I forgot to reply to this but yes the problem inherently is Conviction, it'...

Last stand hate is completely out of proportion. People have no issue with head on saves, flip flop power struggle saves, and those are infinitely more problematic yet no one cares and no one runs them. How does it make it so "most" pickup situations are near impossible? no one ever thinks or cares about flip flop power struggle. Yet that you can FORCE. You cannot FORCE a save here. You can just kill the person that is hovering around the survivor. And if they get the save? Wow, means a person was not on a gen and wasted a perk slot.

fleet lagoon
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youre still getting 4 slugged by nurse, conviction unbreakable whatever

flat cobalt
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Do people even play nurse I think I’ve seen her once in like 100 games granted I saw spring trap in 60 so maybe that’s just him right now eating the play % but I almost never see nurse at all

past cairn
snow berry
ruby gust
# past cairn Last stand hate is completely out of proportion. People have no issue with head ...

"People have no issue with Head On saves or Flip Flop Power Struggle saves" what are you on about people have loads of issues with those lol
Also you clearly didn't read a word I said because I explicitly mentioned Last Stand is only strong because Conviction also exists, the pickup situation is near impossible because either you get stunned by Last Stand or they get up with Conviction because you went to go kill the person who was hovering

flat cobalt
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Is there like a played % stats thing somewhere

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I legit feel like I see ST 2/3 games rn

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Which I don’t mind as I like having the portals but would love to see pick rates if they are public knowledge

ruby gust
past cairn
fleet lagoon
ruby gust
flat cobalt
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Spring trap

past cairn
ruby gust
flat cobalt
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Tho I always call him Freddy for some reason lol

past cairn
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and last stand needs to be an exhaustion perk and people need to stop being a crybaby

ruby gust
flat cobalt
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There was one game where I didn’t knew what they were doing where they had that

past cairn
flat cobalt
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And like they just rushed the killer and kept picking up under pallets over and over

snow berry
past cairn
flat cobalt
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But they never did a single gen and just bleed out really slow and I was like wtf are they even doing lol

past cairn
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MAKE LAST STAND EXHAUSTION PERK

snow berry
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a semi decent swf with the best perks will still beat insanely good blights so idk wym by good killers counter all ur perks

fleet lagoon
snow berry
past cairn
hallow chasm
ruby gust
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This is the exact thing that I said earlier yes

flat cobalt
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Who would ever use it then lol

ruby gust
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I don't think any second chance perks should ever exist in endgame

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Who would use DS the 9th most used survivor perk in the game

ruby gust
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I don't believe I stuttered

fleet lagoon
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somehow have to make this perk better than UB, but not too good

hallow chasm
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Unbreakable takes more time to activate than Conviction does.

ruby gust
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That too, literally 3x the time

hallow chasm
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And you can’t recover almost instantly in the Killer’s face.

flat cobalt
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I don’t use either if their but I tell you what u have liked is the totem that does it

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The boon exponential has been pretty clutch

ruby gust
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Exponential is fine because you can just snuff it out

hallow chasm
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Exponential relies on the Killer not putting out the totem as well as you being downed in that specific area.

flat cobalt
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Yea but since I’ve sued it it works

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I don’t worry about hypothetical or other players meta or mmr I just kind of notice what works for me and it’s been sweet so far

ruby gust
flat cobalt
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Like of the the end game if it’s still up and they slug to find the last guy it’s so funny lol

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I will say the event letting me find the totems is nice too part of suing tk was the 3500 x5.5 for their blue totems we get rn lol

hallow chasm
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Maybe Conviction puts you in Deep Wound upon picking yourself up with it?

past cairn
hallow chasm
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You can’t gain Endurance if you’re already in Deep Wound.

ruby gust
flat cobalt
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I mean your already broken and fall back over and totem and unbreakable don’t make you fall over like and even knit twist eats a slot how is this gonna be op outside like sweaty lobby

past cairn
flat cobalt
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I think will be fine for 90% of people

hallow chasm
ruby gust
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SOUL GUARD IS A CHERYL MASON PERK

hallow chasm
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Dead Hard too.

ruby gust
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Once again deep wound alongside those things or like just only make it deep wound?

flat cobalt
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Soul guard I have on my main guy but u haven’t u locked it on the character it must have been bae kit perk at the start or something or maybe I got it to rank 3 before they had to be 50 but I don’t think I’ve ever used it

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The other ones just seem stronger so having a use would be nice I like combo perks

autumn mirage
flat cobalt
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Man the old dead hard from the start of game was so goated no hook stats required just like lunge forward on demand it was so good lol

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Like it was not fair but it was really fun

ruby gust
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They've done nothing but nerf Nurse over and over again and she's still the strongest
It doesn't matter how much they tweak numbers when the base power is just way too strong on its own

autumn mirage
flat cobalt
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Yes it was the perk

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I loved it lol but back then people didn’t really play to win they played to jump scare etc at least that’s where I was

ruby gust
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Like Kaneki is up there in the top 3 because he can go between a gen and a hook as fast as you can blink and then has a chase power that ignores like half the things in the game, similar to Blight and Nurse

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A tier killers are like maybe Pyramid Head and Wesker but Kaneki is just really fucking strong inherently

autumn mirage
ruby gust
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The problem with top tiers and bottom tiers is that no matter what you try, they won't be able to change given the fundamental nature of their power
Unless you actually just rework their power three times to get rid of the only thing the killer can do thank fuck three gen boring ass stall game

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And she's STILL better than Trapper

autumn mirage
ruby gust
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I think Conviction would be fair and balanced if we brought back old Pain Res and old Pop

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Don't change Conviction at all just give me infinite uses of Pain Res and make Pop 20% of total

autumn mirage
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Also i feel love Conviction should be seen, like one issue i have is that i cant tell if the survivor was healed or used conviction so i chase them and when i am gonna hit they just fall to the ground so i wasted 30 seconds on someone who wasnt a treat

ruby gust
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Okay so like anyone who gets up from dying is a threat because that's a person that you can't hook or gain pressure on that's just not a thing at all

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You can also clearly tell because they're broken

sharp nacelle
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if you were gonna get pressure from hooking then why would you just let them recover and use it? i agree its a strong perk but i see no use outside of endgame for this

ruby gust
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If you see a survivor right in front of you when you down someone, do you just completely ignore them and any momentum you could gain from injuring/downing them to only focus on picking up?

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Also this perk singlehandedly makes Oni's power less effective

autumn mirage
# snow berry in pubs maybe but in a swf nah unless ur shite

I have slugged swf twice because i would reach endgame and only have 1 hook so they open gates and come the 3 to save the hooked one and by confidence the 3 would die... I swear confidence is the poison in this game, makes you throw games so hard

sharp nacelle
ruby gust
#

What did any of that mean you have to explain further

autumn mirage
sharp nacelle
#

like this perk does not counter slugging effectively imo

  • yes they can pick where they go down, but if you are just slugging them, the location doesn't matter really
  • if you go for the snowball as they use it, then the slug still happens, so i don't see the issue here
ruby gust
#

It takes 7 seconds to get up

#

It's not anti slugging it's anti doing literally anything except IMMEDIATELY picking them up

#

Also most killers cannot go for the snowball and come back in time to down them

#

You're thinking of Nurse who is unaffected by every change in this game

autumn mirage
sharp nacelle
#

if you are snowballing then you should just commit to the other person right? 'coming back' doesn't matter

autumn mirage
autumn mirage
ruby gust
# sharp nacelle if you are snowballing then you should just commit to the other person right? 'c...

Let's use Oni as the example of snowball king
His power is most effective if you go and down multiple people and make sure that you get the efficient use of your power
Now the problem is you want to go back to pick people up, if they had Unbreakable they might just barely get up by the time you're back and you can quickly down them and move on
Conviction makes it so that the second the Oni leaves, you're back up and you can fuck off to a far corner of the map and either get healed or use Plot Twist for a full recovery
Now this is the assumption with only ONE Conviction on the team, if there were multiple the snowball just doesn't even happen and everyone back to fine
But again even with just one person you've wasted your time because you wanted to try and down someone else with the power that encourages you to down someone else
The problem inherently is that it's far too quick and 30 seconds is a really long time when it comes to situations like this
Conviction letting you up in 7.5 seconds compared to Unbreakable's 24 is insane

autumn mirage
sharp nacelle
ruby gust
#

The problem I will always go back to is that it only takes 7.5 seconds approximately to get up
Slugging should not be "You dared to leave for less than 10 seconds", 10 seconds is not slugging

ruby gust
# sharp nacelle the whole point is only 1 person max is on a gen - slug (with conviction) is do...

I generally agree with this but Unbreakable was strong enough for anti-slugging with being 3x the time which is my main issue
I know we're talking outside of endgame so I won't mention that but a multiple time Unbreakable at 3x the speed to use is just ridiculous
Also technically you don't need an explicit healer, Conviction allows you to be up for 30 seconds which you could use to go and work on a gen and then when you go down the person who you were helping with the gen could just pick you up or you could just solo work on a gen for about 20 seconds and get good value out of that

autumn mirage
ruby gust
#

It's actually way smarter to use those 30 seconds to get to a gen someone else is working on and help them until you're forced back down

#

And then the other person continues working on the gen while the Conviction user recovers until they get picked up in like 2 seconds

#

This doesn't even need a swf just some amount of competency

#

Though none of this is to say that's what makes Conviction broken, I think actually this is kind of fair value for the most part and is actually a good way to use the perk

#

I say the most part because it should take the 15 seconds instead of 7.5

#

The real broken part is the speed and the fact that it works in endgame

autumn mirage
#

Like just by the conviction buying time the soloq will simply be able to do anything they want the whole chase time and killer will only get 1 hook stll

autumn mirage
ruby gust
#

It's just that again it's the speed difference between these two perks

#

Unbreakable already existed as anti-slugging
Conviction is anti-slugging, anti-hovering, anti-snowball

gusty turtle
#

Is it me or is it that the PTB is boring for sum reason to me

autumn mirage
ruby gust
#

I still think it's really funny they put the best perks on Michonne so that way TWD fans who only wanted Rick would have to buy her for the better perks

#

I can post images now god bless

autumn mirage
autumn mirage
signal eagle
# autumn mirage This literally buffs soloq too

I mean I don't think it's really that good solo. The value you get from it in solo isn't really better than other perks you'd already usually bring in most cases, and you'd be better off just bringing unbreakable than hoping for a slug situation you can actually get value from

autumn mirage
autumn mirage
#

More than buff is just a bit more comfortable to play soloq

signal eagle
#

Unless the killer is trying to snowball a game or secure a 4k, you'll basically never get a slug situation in solo queue, and even then the value you'd get from those 30 seconds is wayyyyy less than in a swf

#

And then once the killer sees you do it once you'll never get slugged again unless a teammate forces it, which again is unlikely solo, so you'd just be better running unbreakable

autumn mirage
#

Think of Oni for example

signal eagle
#

It's just not as strong as people are making it out to be unless you're specifically going out of your way to abuse it, which is why I see a huge problem with it being absolutely abusable despite being incredibly weak otherwise

#

It's the same reason shoulder the burden isn't common even though people freaked out when it released, the perk is competing with a lot of other better perks for the slot and it requires specific circumstances to be good that you need a swf to work for

tulip ridge
#

How do I report ppl for hacking?

autumn mirage
autumn mirage
signal eagle
#

I get where you're going with it, but situationally strong doesn't make it op

autumn mirage
signal eagle
autumn mirage
autumn mirage
#

I can see survivors all the time so i just think they can see me too

signal eagle
#

But not too strong, because unless said swf is running it specifically to die on pallet it's not doing a lot

autumn mirage
#

If survivors go on team of 2 while using conviction you are basicly screwed

signal eagle
#

That's why I said it's bad design, but it's not op

#

It's still competing with perks leagues better than it, even if it is very abusable

autumn mirage
#

The perks work all 4 together, is op because of what we got already

#

Is OP because of the current pool of perks there are, not because of the perk alone by itself

#

Also is broken on endgame

signal eagle
#

If survivors start running 4-perk antislug builds instead of just flip flop/power struggle or straight unbreakable, is that not just better for the killer?

autumn mirage
#

If they are opening gates you cant not hook anyone you down because if not the survivors can just open gate and the down one can run in the gate you are not in

signal eagle
#

There's already better antislug builds that take less to make work

autumn mirage
#

If you slug you dont get any value only 1 hook as much, if you hook the moment you kill someone you may not even get that hook and if you camp gens then no one is happy

autumn mirage
#

Also my main issue still is endgame, the perk is basicly endgame escape

signal eagle
#

I get your point, but again it's an issue with poor game design and poor perk design, it doesn't do anything that didn't already exist

autumn mirage
#

Again is not just conviction alone, they use 4 perks

#

They can work around conviction + make you unable to get a hook

signal eagle
#

Flipflop/power struggle with occasional boil over and unbreakable is still just as absurd
Any swf that sabo's or knows to die on pallets/prepare for saves is just as bad
It's not a perk problem, it's a fundamental game problem and the perk makes it more obvious than it already was

autumn mirage
#

I am not saying the perk needs to be gone i am saying that needs to be changed regardless of how it works with endgame and how basicly screws you if they use conviction + other already meta perk for it

#

Also shouldnt work on endgame

#

Because you are forced to hook them and let the rest open gates or pressure on gates, let them hide until one gate is open then activate and use the 30 seconds to run to that gate

#

The perk is amazing new idea but needs to be changed on some aspects because of what is already in game + endgame

signal eagle
#

That's where I disagree, I'm not saying it's good how it is or that the things it can do are fine

autumn mirage
signal eagle
#

Buckleup/FTP, MFT, old self care/botany, old dh (and old old dh), they all never had a situation where you never got value

#

You could easily take conviction into several matches solo and never get slugged once because your team has no way to know that they should play around it

grave pier
#

There's soft value in conviction even just existing because it now drastically shortens the time killers can be sure a survivor will stay down without intervention

hallow chasm
#

It's going to have the same problem as Shoulder the Burden and Duty of Care does. Amazing perk when used in a coordinated team, but either mediocre or terrible in a solo queue scenario where no one knows definitively what the other is doing.

grave pier
#

You won't get hard value consistently but I mean, if you ever get the chance to use it even once that value skyrockets

#

and just the threat of the perk existing is going to shift how killers behave in turn, unless it's uber rare.

hallow chasm
#

Should it give Deep Wound upon getting up using the perk so you can't use Dead Hard, Soul Guard, or any other perk that grants Endurance?

grave pier
#

It's not as elegant but maybe it just disables all other perks entirely for the duration

hallow chasm
#

I just really hate the end game situations for it where the Killer cannot do anything against it.

grave pier
#

or status effects, not sure about if that's possible with how everything is set up

grave pier
#

I'm leaning towards it also only having one charge like last stand

hallow chasm
#

It feels like that time where a Survivor I hooked at the end of the game had Deliverance and I couldn't do anything about that.

#

They get a free hit going out the door.

#

And people are going to use it with Soul Guard because, why not?

grave pier
#

But it does make my point that it's like.. really easy to get value from Conviction

hallow chasm
grave pier
#

but I have no real opinion on disabling deli in endgame, I guess. I'd be fine either way, I usually use deli a lot earlier when it'd have clear value

hallow chasm
#

Definitely raise the recovery threshold to 50%.

grave pier
#

But conviction, yeah, I think it needs work. Particularly, it needs a way bigger downside similar to STB

hallow chasm
#

25% is too short since Unbreakable exists.

grave pier
#

or FTP

grave pier
#

I think people really underestimate how strong this perk is, it could genuinely shake things up

hallow chasm
#

It should have one use only and is disabled for the rest of the game, and definitely disabled when gates are powered.

grave pier
#

One time use seems reasonable considering unbreakable.

hallow chasm
#

What are your thoughts on Last Stand?

past cairn
#

incredible

signal eagle
signal eagle
# hallow chasm What are your thoughts on Last Stand?

As for last stand, I think it's just fine. People are overrating it because of the fact you can get saves but it's functionally useless in chase in most situations as the killer can still hit you while vaulting and it has basically no range. It's more of a meme perk than anything that people will forget once the newness of it wears off

grave pier
#

But uh, I think it’s neat, limit the “aoe” to where you vault from and not the other side and I think you could remove the one use limit, even.

viscid delta
#

looking for 2 for customs dm me

signal eagle
grave pier
#

Preferably I’d just not have it exist, but if it has to, I really don’t want another head on.

grave pier
hallow chasm
#

Or the stun time gets shorter and shorter with each subsequent stun?

grave pier
#

Most stuff in this game is not designed around four players running around and using them like SWFs do, weaker killers especially suffer

#

I don't see why we couldn't have some kind of ramping enduring effect if the killer gets stunned enough without some condition being fulfilled, either a hit, down, or hook, I don't have the data to really make a judgement on what would work best.

#

But I don't see a situation where a killer is being juiced that hard where it'd be unfair for them to get something back.

#

Generally I think this game would be in a better state if we added more stuff discouraging bully squads

signal eagle
#

Maybe that’s not the best idea, but it’s all I have as far as fixing that perk goes, because with how it is now it’s almost useless if you aren’t a swf with communication

grave pier
#

the stun itself is nothing considering most windows you'd make that much distance with lithe

#

well, not as much, but it presents more consistent value for 99% of the playerbase.

signal eagle
#

Having it be a stun that only happens at the end of a vault once per match is basically asking to have issues with swfs, which is a weird decision considering they clearly knew it’d be problematic when they limited it to once per match to begin with

grave pier
past cairn
#

that is the dumbest reddit level take I have seen

grave pier
past cairn
#

Who cares if you got stunned a couple times, this isnt the era of locker saves, you can just... chase the people on gens. Theres no current methods to completely lock the killer into getting stunned over and over

grave pier
ocean ledge
#

ptb over, ??

past cairn
#

You realize that in order to pull that off, you need a survivor off the generator first, wasting even more time

#

It's just for fun. People treat the video game like a job. Just let people have some dang fun. If they nerf head on im quitting (my entire playstyle is saves)

grave pier
#

Yeah it sounds like you're exactly the person I'm targetting so the reaction is a good sign

past cairn
grave pier
#

???

past cairn
#

??????

grave pier
#

"I just said this game is about having fun but like.. you got a 4k so that automatically means it was fun for you too."

#

Bully squads aren't overly effective but they're annoying. very annoying, and believe it or not they're unhealthy for the game because nobody wants to play against stuff like that.

past cairn
#

lmao getting head oned a couple times = i have lost all fun in the game and will now rage indiscriminately

grave pier
#

😭

past cairn
grave pier
#

Like.. I don't support bleeding out survivors either?

#

And again, not a win-win, 4k doesn't automatically equal fun.

past cairn
#

okay but like head on should not have a counter on it, you cant even abuse head on at the moment lmao

#

Head on is a hilarious perk that is basically throwing the game

#

These "bully squads" are an integral part of the game since they carry a lot of fun for survivor SWFs, since believe it or not not everyone wants to sweat their balls off to try and escape

grave pier
#

Honestly what do I even say to this, you just.. can't comprehend the irony.

past cairn
#

whats the irony sir?

grave pier
#

You know what, you're right, lets remove all the bars against playstyles. Remove basekit borrowed time.

#

I like to tunnel, why aren't you letting me tunnel? It's how I have fun.

past cairn
#

You can tunnel. That's okay. There's nothing wrong with that. I run DS. But dont try and remove my head on or flashlight saves.

grave pier
#

God forbid we try to give new players an enjoyable experience.

past cairn
#

LMAO

signal eagle
#

I do disagree with limiting stuns because I don’t think inherently limiting the ability for people to make plays based on how a match goes is a good option. However, there is a fair point in the imbalance of perks that are effectively useless when solo, but can be impossible to deal with against full head-on/vigil swfs that get it back in 16 seconds

past cairn
#

it's an epidemic of new killers getting bullied by flashlight saving survivors, wow what a tragedy. We must remove that entirely

#

Okay we need to stop bullying new survivors, base kit off the record and DS

grave pier
#

Like, I genuinely wonder if you understand that you're so viciously defending against my.. idea for removing incredibly outlier situations like we did for infinite windows?

#

I didn't even give a number for how many would hypothetically trigger anything, you were so vehemently disgusted with the idea of not being able to do something in perpituity that you jumped in

past cairn
past cairn
grave pier
#

DBD players when you ask them to play the game:

past cairn
#

DBD players trying not to complain about horrific perks because they got stunned a couple times a game (still 4ked of course)

grave pier
#

??????

#

Is there someone else you're talking to, you're hallucinating someone else's arguement and then arguing against that.

signal eagle
past cairn
grave pier
past cairn
past cairn
grave pier
past cairn
#

Survivor without sabotage, without stun saves, without flashlights, and without wiggle, is just the most boring generator chase game ever.

grave pier
#

I'm sorry but if you're hitting 5+ non pallet stuns on a killer without a hook yeah maybe I think you should be able to curb that sorry

#

Huge hot take I know.

#

I bet you do this every game and a theoretical mechanic like that would inhibit you every single time. mb.

past cairn
#

"Ya if you keep 4 man killing everyone with nurse I think we should curb that"

#

like bro stop taking the game so serious some people want to just have fun. And getting 5+ stuns is WAYYY harder than you think

past cairn
grave pier
#

lmfao you genuinely can't read

past cairn
#

I don't take the game seriously and mostly just play with one friend. If I die, well that's okay. But it's a lot of fun to get locker saves.

grave pier
past cairn
grave pier
#

I mean we both know you’re being disingenuous. But regardless, I wouldn’t care one bit if you quit the game, in all honesty it’d be a net benefit.

signal eagle
# past cairn Alright maybe I'm from a different planet but I have yet to see that a single ti...

The term “bully squad” was coined specifically because this exists, and I think it would be nothing but ignorance to deny their existence, even if they’re rarer nowadays than in the past. Even moreso, I think it would also be incredibly ignorant to think perks which are incredibly good in swfs but useless solo are healthy.
(I have not read any other parts of the conversation as I am too busy, this is all I am making a point on) currently)

past cairn
past cairn
grave pier
#

See it’s funny, because you act like I’m asking for head on to kill you if you use it twice in a match.

#

The fact you can’t even acknowledge even the basest truth in the idea makes it very obvious what your intentions are.

past cairn
#

What's the basest truth in the idea?

#

That some people get mad when they get stunned in a video game? People also rage at people gen rushing and stomping on them. Same with t bagging. Same with any other thing. Except just so happens that stuns - are net detrimental to the game. You dont see pros running dead dawg with head on, it's just a squad that likes to have fun.

grave pier
#

Like, this idea targets you. So I understand how defensive you are.

past cairn
grave pier
#

Anyway

past cairn
#

We should remove tunnelling. It hurts people. It makes baby survivors feel bad. Base kit DS and off the record because it's bad for new survivors and they feel bad and don't know how to counter it. Disproportionately affects solo queue. Does not affect SWF nearly as much. Or add a limit to how fast you can chase people off the hook.

See how that sounds?

grave pier
past cairn
#

Then I hit you with the: "You're just out to make survivors feel bad if you dont want base kit ds and off the record"

grave pier
past cairn
#

That's because it was de facto basekit already because like 80% of builds ran it

#

And the ones that didnt were blatantly throwing the game

grave pier
#

I'm going to go play the game and have fun now

#

Thanks for the laughs, though.

past cairn
grave pier
#

Chao.

signal eagle
# past cairn Head on is not good in swfs. They just are not. They do little to nothing but ju...

I mean you aren’t wrong, but I’m more using that as a current example to the perks I was originally discussing (conviction/last stand). I think making perks that rely on your teammates doing very specific actions for a potentially very-powerful effect is just utterly unhealthy for the game. Swfs already have the advantage over solo players as a result of communication alone, and I think the way they keep designing strong perks in ways most people couldn’t use them is just unhealthy and stupid

#

I’m assuming the other discussion went somewhere like “headon is op” but I can’t go back to read it right now. Headon can be rather annoying, but to say it’s too strong would be wrong, even though the perk is annoying and kinda poorly designed

past cairn
#

I dont see where the problem lies. Ya they have strong potential, but they are so actually weak. They're meme perks. They are terribly bad. Absolutely no comp team ever runs any trolling perk because they're bad. One person waiting for a flashlight save (or maybe with the new survivor, window save) is a person that could be on a gen. It's a waste. Who cares? People want to have fun

#

So what if it's annoying? Should we remove anything from the game that slightly inconviences the other side? No. We should not. Because it's a game, not a tournament for money.

random pivot
#

Is console mnk support coming when twd comes out?

short oyster
#

bit late but thank u!

signal eagle
random pivot
gusty turtle
#

I couldn’t see nothing

#

As a survivor I’m not too much of a fan of em but they are cool regardless

autumn mirage
gusty turtle
signal eagle
# past cairn I dont see where the problem lies. Ya they have strong potential, but they are s...

I will agree on the statement of last stand not being op, however my point is still that it’s poor design to make a perk be useless without another survivor specifically enabling it in a niche way. However, conviction is definitely going to be a problem as it is, because the ability to stand up in 6 seconds and run to some random corner is an insane way to deny pressure.

For solo players, maybe you’d get an escape on some rare occasion or finish a generator, but the value wouldn’t really be better than unbreakable because people wouldn’t slug long without a reason. However, when paired with some other survivor, dying on a pallet or near someone with a flashlight can absolutely be an issue, because it’s a lose/lose of either guessing when the person under you stands up or chasing the person who wants to save, as both outcomes cause you to lose a lot of time and game pressure

#

It may not be the best perk per-se, but I think it will definitely be an issue

thorny stump
#

does anyone know a very good chucky perk build?

foggy iron
#

Guys what's ptb

autumn mirage
autumn mirage
# foggy iron Guys what's ptb

Play test beta if i remember right, rn there is an active beta with possible changes coming into the game but that are put in test for anyone to try so they can see if is good idea or bad, even what to change before releasing + you can play any killer or survivor you want but the progress doesnt transport to the normal game so once is over you loss all you had until next PTB

signal eagle
#

I think it should give blindness to anyone within it, not obscure the auras of survivors inside

autumn mirage
#

like if you throw one inside a house or in indors maps i cant see the killer being able to continue the chase it feels like a get out of jail card in those situations

signal eagle
distant wren
stark mesa
#

are people unironically complaining about the pig now?

#

like god forbid pig is not d tier anymore

#

(she still is)

signal eagle
#

If they lose a game to it, it's too strong

stark mesa
signal eagle
stark mesa
signal eagle
elder grove
#

no

#

balancing shouldnt be a perk requirement for the opposing team

#

it should be just that the perk isnt game breaking in the first place

zinc pecan
distant wren
#

I want the person who said head on isn't used to bully killers when it's a swf to watch some clips I have.

gusty turtle
hallow chasm
#

How do you counter Head On groups?

distant wren
hallow chasm
#

Why those two specifically?

distant wren
#

Because of their special attacks. I watched a swf absolutely bully a killer on a map that had lockers side by side in multiple locations. They head on saved teammates multiple times. A match that could have taken 10 minutes lasted 45 because they were straight up bullies.

hallow chasm
#

But what about their attacks counter Head On?

distant wren
#

You can time their special attack vs. trying to m1 them. They both have a sort of pounce attack. Regardless, it happens way more than people think.

hallow chasm
#

I'm used to playing around it if I suspect it.

distant wren
#

You used to playing around 3 of them?

hallow chasm
#

Not 3, but I have done it with 2.

#

Avoid lockers like the plague or pause at lockers that I think they're going to come out of while in a chase. If I guess right, they jump out too early and I can get a hit.

#

I feel Head On should cause Exhausted regardless of whether the stun was successful or not.

distant wren
#

🤣🤣🤣 when survivors are ACTIVELY jumping into lockers that are around a loop and the 4th person is looping around said lockers. What to you want a killer to do? My point being, swf ABSOLUTELY brings head on to bully killers, unlike what the person who I was responding to claimed.

hallow chasm
#

I wish they would just balance this game around SWFs or decide whether or not they want this game to be a competitive or party game.

distant wren
hallow chasm
#

And don't say "Just add ranked/unranked modes" you know full well bully comp SWF teams will intentionally queue for unranked to torment inexperienced Killers.

distant wren
#

There's never a reason for a loop to have multiple lockers side by side. That enables bullying. I said nothing about making ranked/unranked matches. There's an easy fix that bhvr won't make 🙄

distant wren
sullen phoenix
#

We are the walking dead :3

alpine obsidian
#

Did any of the adjusted perks become useable now or are they still not really worth it

fleet lagoon
alpine obsidian
fleet lagoon
signal eagle
alpine obsidian
rare arch
#

When does ptb end

barren viper
#

You can probably still play it over the weekend, then that's about it

iron dust
#

Yeah, think it ends on Wednesday or Tuesday

ancient spire
#

So Rick was taken after the bridge explosion

And Michonne sometime before “the ones who live”

Does Daryl’s legendary pieces indicate when he was taken?

runic mica
signal eagle
#

It's not "y'all need to be better," it's "the game has poor mechanics and it needs to be better"

#

If anything, that mentality is why things don't get changed to begin with, because people whine and complain and moan about every little change that happens that they interperet as bhvr being biased

wet spire
#

any1 know why i dont have like the bloodweb automatic unlock? is it a glicth

#

or a bug

fleet lagoon
wet spire
fleet lagoon
#

yeah no autoweb no autolevel no nothing

wet spire
#

hmm ok, its weird bc my friend had it even when he wasnt p1

barren viper
#

You need P1 on anybody to unlock faster spending options across the board

iron dust
#

Oh true

distant wren
# past cairn coping about head on is crazy

Coping? You said killers don't get bullied by a perk. I said I witnessed the opposite. The only one coping is YOU. The fact you think a perk should be openly abused to bully people says more about you than me, champ.

fleet lagoon
#

and we will soon be having a head on that can pull out in soloQ

distant wren
wicked wraith
#

stop sending your mr beast scam!

distant wren
distant wren
#

No bait. Sorry you can't look past your bias.

#

And how shitty are you to think that only survivors deserve a fun game. 🤦‍♀️

shut jolt
#

Why are ppl disconnecting when I use the yellow rabbit skin for Springtrap in the ptb

#

3 ppl disconnected and got pissed at me in endgame chat 😭

fleet lagoon
#

i came here to farm Last Stand clips, not to play baby games with you!

runic mica
distant wren
weak kettle
#

Try my Spirit;
Monitor & Abuse, Nowhere to Hide, Languid Touch, Forced Penance
Any addons. I use Juniper Bonsia and anything Charge, move or recharge speed.

tulip cove
#

how long is surv q on ptb?

wanton shard
visual gorge
#

why did they not just copy paste meg screams to michonne so we can play it

shut jolt
#

Somebody was apparently using the same skin in the ptb and was doing a annoying play style (I was told)

ocean karma
distant wren
#

@past cairn says the guy who can't recognize there's toxic swfs. 🙄🙄

past cairn
#

I am not in danger diggity, I am the danger

#

You just get all your opinions from otzdarva and tryhard the game

#

Flashlight saves and head on are vital to the game

past cairn
#

And how is doing head on toxic

#

Like wow stunning the killer a couple times is soooo toxic am I right

distant wren
past cairn
#

With pride

regal python
#

using a perk = toxic 🤯

distant wren
distant wren
distant wren
#

Aww, that's all you got? Stupid cunt.

#

Type away, ho.

#

Gonna cry and get me banned next? 🙄🙄🤣🤣 stupid bitch.

regal python
#

Ngl these pyramid head changes feel so backhanded like they nerf his zoning abilities and then make a shit ton of his addons benefit zoning

distant wren
#

Awwwwwwwww, you're crying to mods.

past cairn
#

You’re just bad at the game but it’s ok

#

We all gotta start somewhere

distant wren
past cairn
#

You can’t outplay a head on team 😂

distant wren
#

I'm not the killer in question lmao

past cairn
#

Just don’t walk past lockers lmao

regal python
#

Also if scarlet egg goes live…idk what they are thinking honestly

distant wren
distant wren
past cairn
#

Stomping baby killers is toxic

distant wren
past cairn
past cairn
#

I’m so excited for the new perk last stand, even more to add to my roster

dusty edgeBOT
#

@distant wren 🚫➡️ Your message content contains flagged text

past cairn
#

Head on, last stand, DS, flashbang will be my new build

regal python
past cairn
distant wren
#

I'm excited that you'll be tunneled. You're trash.

regal python
past cairn
distant wren
#

Stfu, cunt. You're trash

regal python
#

I already blocked his ass meirl2

past cairn
#

I love making my point heard that last stand should be an exhaustion perk

past cairn
#

Ye

distant wren
#

And you don't. Lying cunt.

regal python
#

Lowkey wish it was on a cooldown instead of being disabled after one use

past cairn
regal python
#

120 seconds would be reasonable honestly

past cairn
#

Like head on, it’s not strong and a waste of a perk slot anyway

distant wren
regal python
past cairn
past cairn
regal python
#

Make it so after fully healing a survivor other than yourself the perk activates and attach a 120 second cd instead of auto disabling it

past cairn
#

When does chapter release? And they should make DS stun for 5 seconds so you can head on stun as well

distant wren
past cairn
regal python
past cairn
#

Eh I think a minute in terror radius as the reactivation is good enough

past cairn
regal python
regal python
#

Honestly a good idea would be make it so after 80 seconds in the killers terror radius the perk activates and once you use it you have to refill it

normal perch
#

Has anyone tested if last stand will stun snug if he catches you mid vault?

#

Or will it just damage you like normal

regal python
wanton shard
#

Grimoire is open!! Otherworldly won!!!! Yay!
Personally hoping for either Divine or Parasite for the killer

hasty ridge
#

I think reducing Clown's yellow bottle activation to 1 second was a mistake. Takes way less skill/thought now.

brazen pond
#

how long does vault stun have to hit?

trail grove
#

How to fix clowns power

  1. combine both effects of the bottles into one
  2. clown gets one bottle
    this way now the clowns bottles are more skilled and work better for loops
#

the dual system always felt so stupid since if you just increase the slow from pink then you would just use pink and now pink got nerfed and yellow got mega buffed its the same story but now you only use yellow

#

also fog vials should be changed to a charge system since no survivor item should be infinite especially due to how powerful they are on certain killers

soft folio
#

When does the ptb end?

robust crater
tranquil zealot
#

The problem is they needed the pink bottles to get people to use yellow. They should've just buffed the yellow and kept the pink the same imo. You get to have what you want and clown players can still enjoy their killer

robust crater
tranquil zealot
#

They're trying a little too hard to make this game casual..survivors don't play casually unless they're like ash or extremely low hours. After around a thousand they know the drill.

robust crater
#

from both the design and ballance it doesnt make sense, design i already mentioned, but clown shouldnt be just a brainless speed andy. and making this game casual RIGHT after being hyperfocused on tryhard swfs?

tranquil zealot
#

Its just needs to be competitive like akin to Overwatch or something.

robust crater
#

i have heard of so many changes boiling down to "its barely affecting solos but its strong for swfs"

#

all that ends up doing is a more slow and painful death to the killer role.

tranquil zealot
#

I've already said in discussions too its miserable to play killer right now. I can't find any success without playing Kaneki or some other higher tier killer.

signal eagle
robust crater
tranquil zealot
#

He wasn't mindless to play before. Its just people genuinely not understanding his kit. If you play clown with only purple bottles you just suck it clown.

robust crater
tranquil zealot
signal eagle
#

His gameplay loop is almost always "throw pink bottle at loop, throw yellow when you need to cross map." There is no additional depth, there is no nuance, there is no zoning

robust crater
robust crater
tranquil zealot
signal eagle
signal eagle
#

There's a few very niche situations where yellow is better, but his skill ceiling is insanely low regardless and he has no power interactivity

tranquil zealot
#

Thats takes skill actual knowledge and practice. The best clowns can throw pinks and yellows before they even get to a tile long enough for Survivors to run them. Its planning ahead and placement.

robust crater
#

a killer already lost his "mindless" status if he is mid tier at best but besides that. his skill sceiling lies with how to throw those bottles since direct hits help you WAY more than proxy hits. and also you have to have hignsight for the clown

#

and hignsight is a very underrated yet very difficult skill to learn

#

did i even say hignsight correctly?

signal eagle
#

Like the trajectory of bottles I can understand, but that doesn't take more than a couple hours to actually learn, which is basically nothing

tranquil zealot
#

You'd be surprised how much time it takes to get that down perfectly.

robust crater
#

i feel like he never has played a ranged killer before

signal eagle
#

But clown is so forgiving that the difference between a hit bottle and a missed bottle is very little

#

I can play huntress and feel punished when I miss. I can play clown and still hit in most situations even if I'm not landing them because there's a huge hinder aoe

#

You're acting like there's a huge difference between a clown who can hit bottles and a clown who just throws them at loops mindlessly, and there very rarely is a situation that they're not the same thing

robust crater
tranquil zealot
#

It may be a very little difference but the thing is most of the time survivors know how yo counter clown. It takes way more skill to counter their counter.

signal eagle
robust crater
signal eagle
swift otter
robust crater
swift otter
#

Maybe cause I hit her and we weren’t in chase technically?

robust crater
swift otter
tranquil zealot
signal eagle
#

That's you just having decent aim with bottles and survivors reacting to the bottles

#

The only thing you could possibly convince me on is hitting bottles over tiles, which basically nobody does because there's rarely a reason to

tranquil zealot
#

Hence my problem he isn't brainless to play. He takes macro and micro to know how to be the most efficient, but he's consistently weak. This nerf makes you turn your brain off because you can now only use yellow bottles. Before he uses both in synergy and its about finding the the perfect spot to do that.

signal eagle
#

If all a killer takes to learn is the bare minimum knowledge you'd need on any killer, and playing them at their absolute best is only marginally better, that's not a killer that takes a brain to play

#

I will agree that I hate the most recent changes, but he's just as annoying and easy to play both before and after

tranquil zealot
#

High tier killers are brainless to play. They have so many working parts that it doesnt matter what you master or play around with they will always get somebody. Clown requires so much reliance on his power..placement, macro, micro. Its a lot harder to play clown than it is to play a higher tier killer. He is incredibly brainless now when he wasn't before. He had a really nice balance before.

#

He was weak and easy to pick up but hard to master. I fear not the man who has practiced 1,000 different kicks, I fear the man who has practiced one kick 1,000 times.

signal eagle
#

There's the occasional tech or interesting thing for nuanced situations I'm sure, but there's basically no clown players that ever use them so they don't exist

tranquil zealot
#

Because clown players barely exist in the first place. Its the same problem with Hag or Plagur or whatever. Those killers have low pick rates and people play them casually. If you go up against a good clown who has mastered it all you are constantly thinking and planning ahead.

signal eagle
#

Your argument for him needing to anticipate what a survivor is intending to do is like the bare minimum for any killer in the game, and the fact that his power benefits a bit more than any other killer from it doesn't really change that

tranquil zealot
#

The problem is the players playing clown. Clown himself is not brainless is my argument.

robust crater
#

i cant argue anything here but take ghoul out of consideration for xilverias first sentence

signal eagle
#

I mean ghoul was just poorly designed

tranquil zealot
#

Ghoul is just knowing distance and basic chase. He will always win because he's designed for that.

signal eagle
#

Because like I said, I'm sure there is some things you can learn, but the fact that you don't need to and can get just about the same exact amount of value is very poor power design

tranquil zealot
#

Sure. I guess.

robust crater
#

anyway the changes of the ptp are mostly shows how the killers get f* all in terms of content. yeah the changes to the knight are nice and pig is just a nothingburger of a change. but the rest are redicolous for the wrong reason. also when hex totems rework devs?1

edgy pollen
#

Other than that, his quality of life buffs are nice. The nerfs are not needed.

hidden shale
#

What kind of perks would you use for a oblivious pyramid head build?

signal eagle
#

I disagree with the whole "bhvr only likes survivors" stuff, but they very clearly had no clue what they were doing

robust crater
# signal eagle I disagree with the whole "bhvr only likes survivors" stuff, but they very clear...

no they like killer, its just that they focused way to much on scewed data now survivor is overall stronger than killer. And arguments like "but you can pick a top tier" or "just do gen slow downs" dont really count for me because of course the meta works well. doesnt mean the lower tier killers and more niche builds have to suffer so hard / have to be so weak with how the current gameplay loop is.

spare cedar
#

did furtive get buffed in the ptb or no

steady granite
#

i wish the map had more features/locations instead of an empty wooded area 💔

fleet lagoon
#

what

signal eagle
#

It's a test for the new tile they plan to have spawning for the new survivors, of which has its own issues regarding allowing certain map generations based on the survivors playing

autumn mirage
#

I LOVE Kaneki but cant enjoy Ghoul gameplay

empty obsidian
#

Clown main here, imma say this clown sucks badly right now but this build I’m working on is nuts,stbfl still good and im still perfecting the build but boy there’s been some good ass survivors lately

#

having to reload bottles is probably the worst part of his kit especially after hooking someone

#

they should make it if you hook someone you gain bottles back or something

open wraith
#

For a big guy Clown sure is a fast runner

autumn mirage
spare cedar
spare cedar
# autumn mirage Bro...

picture this okay you spot a survivor activate frenzy and secure a safe hit, getting a hit in frenzy restarts the timer so when you unfrenzy it'll take 1-3 seconds to regain frenzy

you follow them for about 2-3 seconds get infront/near them and deactivate frenzy

if they get near a pallet your frenzy will be ready so bait a pallet drop activate frenzy vault immediately and break it

after you vault get closer to the survivor for 2-3 seconds, deactivate frenzy and do the same thing again basically rendering any loop useless and if you pair it with bamboozle you make any vault loop useless now too

spare cedar
robust crater
steady granite
cloud jolt
ancient spire
#

You know the implication of Rick Grimes in his hospital gown implies that version of Rick Grimes didn’t get a chance to see a Walker

He probably just thinks the Entity is some kind of coma dream

fleet lagoon
tawny plover
signal eagle
#

@stable epoch

#

scam if it's not somehow blatantly obvious

dusty edgeBOT
#

✅➡️ [NO DM] Banned stitches_horror with reason compromised acc
(1 ban(s) on record | 4 total logs)

coarse yarrow
#

Oop

pearl hare
#

Sup btw did yall knew that hangmans trick + jagged compads can create basicaly infinite scourge hooks? Its preety fun ngl

void needle
pearl hare
#

With that perk hangmans trick
Others only 4

#

Or i know wrong? idk

void needle
pearl hare
void needle
pearl hare
#

Anyways whatyall think of hangmans buff? (Its aura gone from 10-16)

#

I say its gonna
HANG in there

worn bobcat
#

I’m dying rn

autumn olive
#

hello, can anyone share some in game filters for the game? i`m killer main

limber tiger
meager oracle
autumn olive
terse crypt
#

Can anyone tell me where the patch notes are that saying kbm is coming to console? Or is it bs?

viral marsh
#

This shit dead ass hell I luv it

#

Dead game dead chat dead everything

#

I would recommend u guys get into a game called Apex Legend it’s a lot better more fun more easier and not a dead game btw

hidden shale
#

If you said snow was white you'd be wrong then too

rotund wave
#

how do we feel about the pyramidhead changes

trail grove
#

pyramid head is the only good change

#

everything else was terrible, gutted knight to hell and back

steady ruin
trail grove
#

since due to the banner times being sped up it basically means the survivor just needs to loop the guard once then boom its useless

#

its either you guard the guards banner or you waste 6 seconds max of the survivors time

steady ruin
trail grove
#

the banner is meant to be a reward for properly looping a guard

#

the changes are gonna make it so if your at a single tile you can just run around it once then boom you get the banner

#

plus they nerfed the jailer and assassin but buffed the carifix in the worse way

#

carifix is for breaking pallets not patroling yet they increased his patrol paths

#

to put it simply your anti loop is now your main patroller

#

and your main patrollers are now basically worthless due to how fast their banners spawn

sinful lodge
#

Do yall think they should have added a zombie killer to go along with the walking dead update ?

low quarry
#

Nah cause we previously had two solo killer chapters, plus twd as survivors is more than good enough imo

trail grove
#

if we ever get a zombie killer it should be an actual zombie or atleast a necromancer, having it be just some guy would be super disapointing

ashen dove
#

.

barren viper
hallow chasm
#

I'd love to see what lore reasons someone would create for Negan, The Governor, Simon, or any other significant antagonist in TWD, for any of them being a DbD killer.

barren viper
#

DBD hasn't really added anybody who's just "really evil human", with I suppose the 1 exception kinda being Trickster.

#

Everyone else is some kind of monster, or warped by the entity, or has special powers.

barren viper
#

Fair point!

merry kite
#

did ptb end or is it still on?

jolly mantle
merry kite
barren viper
#

Even in his movies he isn't just Guy With Knife, he has some kind of "connection to pure evil" and can't be killed.

#

Basically he's supernatural.

#

What I'm trying to say is, killers in DBD are almost never "normal person who does bad things". Amanda, Ghostface, and Trickster are the few exceptions.

limber tiger
#

Trapper?

#

He's not really evil ig

#

He resisted tne entity

cloud jolt
sinful lodge
barren viper
#

So you're telling me

#

Plants vs Zombies Zomboss as a killer

spice topaz
#

What is ptb

barren viper
dusty edgeBOT
#
spice topaz
#

Oh

pearl hare
#

ngl this game is becoming cursed
and i love it

barren viper
#

LOL

shadow mauve
#

Anyone up for playing hide and seek with me and a friend in custom mode?

#

Oop, wrong channel

robust crater
#

they should have nerfed weave attunement instead of gutting franklins. because there is another option for that: the twins perk hoarder

white onyx
#

I think franklins was just nerfed because it was considered boring/unfun

weary merlin
white onyx
wispy cape
#

Also I did not know this was a thing! When did this channel get added?

void needle
#

<@&480465015267262484> BRING DOWN THE HAMMER

(also why is Elemental not picking these up? CrowThink)

wooden yacht
#

is conviction a one time use? or reactivatable when you heal another survivor again? or just always active after healing someone once?

vestal glen
#

I think we need an actual dark night time map, make it so the flashlight is used to not just stun but to improve visibility, surely some sort of killer can be added with a map in which it’s really dark

dusty edgeBOT
#

@tough wind 🚫➡️ Your message content contains flagged text

white onyx
wooden yacht
carmine nimbus
#

No skull merchant buffs = bad ptb

iron cloak
#

We need Rain face rework🫵🏼

white onyx
proven sequoia
#

nerf pig

proven cradle
white onyx
iron cloak
white onyx
white onyx
#

<@&480465015267262484>

dusty edgeBOT
#

✅➡️ [NO DM] Banned thesaint699 with reason NSFW server invite
(1 ban(s) on record | 4 total logs)

jolly fog
trail grove
#

since you cant have cartoony zombies in dbd since we already know from kankei that anime characters will be made to look more like real humans

carmine nimbus
still crest
#

just read the patch notes, does that mean the rainbow map is gone?

void needle
still crest
#

thank you!

hallow chasm
chilly shuttle
#

I’m worried about those fog vials man

#

Something is just screaming at me that this won’t end well

green jackal
#

did they just managed to make pink key worse

#

skeleton, ultrarrare, visceral, dc

#

thye just took the wallhack and made the killer be able to see you when you use it

#

whats the point tho

river kernel
grave pier
#

Can’t believe last stand is turning out to be even better than initially thought

signal eagle
#

Last stand is garbage if it worked as intended, but resilience vaulting speed when healthy is kinda busted

grave pier
#

Resilience plus QnQ

signal eagle
#

Yeahh

#

idk how they somehow made a new vault animation and didn't consider standardizing it to the normal speed

hallow chasm
#

Vigil should not affect Exposed.

signal eagle
#

It would be weird to make it not work on exposed of all things

#

The perk needs to not stack with multiple instances of itself and maybe not be 30%, sure, but fundamentally picking out one effect out of all of them would be weird

hallow chasm
#

But buffs like to Hubris don't matter since one perk, Vigil, makes the status effect last below pre-buff status.

signal eagle
#

There's perks that counter perks, perks that counter powers, powers that counter perks, it's just how the game goes. Complaining about just one that isn't even too horribly common is just a weird thing to cherrypick

#

A situation where someone gets exposed from hubris, is up against someone with vigil that is actually in range, and doesn't get hit in 21 seconds but does get hit in 30 seconds is very unlikely (especially considering most people using hubris use perks/powers that can take advantage of it). Gutting the interactions it has with something like dramaturgy over a situation that you'll almost never encounter would be stupid

little flame
#

do u have to not be in chase for the stun vault perk to work

signal eagle
#

But if you hit it it'll work in or out of chase

#

Also last stand is weirdly a faster vault speed than the base vault animation

little flame
#

ty

simple halo
#

what do people think of the changes so far? seem very surv sided IMO, but curious as to the larger thoughts here

signal eagle
simple halo
hallow chasm
#

Conviction should be disabled in end game, have recovery threshold be 50%, and not grant endurance if used to recover off the ground.

signal eagle
# simple halo Having trouble finding the good, except for a couple small things. That, combine...

I mean the ph/pig changes are good, the ability for survivors to give up after 2 missed checks for hatch plays is good, fog vial and most of the item updates are good (albeit needs a bit of tweaking still), some of the perk changes are good, and the qol for loadouts is good. The problem is the rest, like the nerfs to certain killers/perks that shouldn't happen, or just whatever in the world they did with last stand/conviction as far as new perks go

hallow chasm
#

Last Stand should only stun if the Killer is on the other side of the vault/pallet.

signal eagle
simple halo
signal eagle
hallow chasm
#

Knight got a bit overnerfed with the Standard spawn changes.

signal eagle
#

And I do think vials should be rechargable, it's just currently too much, hence the tweaking

signal eagle
hallow chasm
#

Only thing I would change for Knight is have guards not be able to detect Survivors if they were sent to kick a generator, like if they stand still when the action is sent.

signal eagle
#

I mean knight in general just needed the qol and he was fine, because the buffs would've incentivized people to play him a bit less lame, fixing the issue they were trying to fix. The issue is that making jailor useless makes it so that knight is very bad if you aren't just reverting back to that same boring playstyle

hallow chasm
#

Clown's best add-on in the Cigar Box was nerfed into the ground.

signal eagle
#

I mean clown in general just got the skull merchant treatment, just instead of being completely useless he'll just be annoying

hallow chasm
#

How?

signal eagle
#

It's hard to properly explain, but more or less they've dummed his ability down to just spamming yellow bottles onto yourself so you move as fast as legion

#

Skull merchant was perhaps an overexaggeration on how they gutted him, but they did kinda gut him completely

#

With how strong moving 12-15% faster can be, I don't think it'll be completely bad, but at the same time I think it'll just lead to boring playstyles on both sides, and clown will be dumbed down to just an m1 killer that can move marginally faster

#

I'm a certified clown hater and even I feel bad for the treatment he's getting in this rework

hallow chasm
#

"When it comes to The Clown’s power, his purple bottles see much more use than his yellow ones across skill levels." Because they are better.

signal eagle
hallow chasm
#

12% is still pretty alright.

signal eagle
#

12% is alright until you realize you gain more distance with yellow bottles now that they're buffed to 12%

#

So there's no point in ever using a purple bottle except maybe in niche situations where you want to stop a survivor from w-keying and if they'd actually reach a tile without the hinder

hallow chasm
#

They should unnerf the purple bottles.

signal eagle
#

I mean I think he'd still be annoying to play against, but that would be a good change

#

Encourages actual skill expression instead of mindless purple bottles on loops

hallow chasm
#

Or give his yellow bottles more effects instead of increasing haste.

#

Like maybe while Invigorated, you kick gens and break pallets faster.

#

Or do any action faster.

signal eagle
#

That would be cool

#

actually I kinda like that idea

#

But overall they kinda just make purple bottles completely pointless by making the hinder so short, on top of being less valuable than just popping a haste instead

hallow chasm
#

Don't incentivize use of the yellow bottle by making the purple bottle worse.

signal eagle
#

I mean ultimately both bottles need to have a use. If anything, I think it'd be cool to see him be more resource-management with both yellow and purple being good, rather than just mindless "this bottle is better" throwing at the ground/loop and eating pallets

hallow chasm
#

Make direct hits of purple bottles give more hindered, reward the Clown for good aim/bottle placement.

signal eagle
#

I think that's already a thing

hallow chasm
#

No.

signal eagle
#

I'm not too horribly experienced with clown but someone told me it was

#

They could have just been wrong tbh, I was only told that like yesterday and I don't play against or as clown much

hallow chasm
#

Rick's perks are mediocre, sadness.

simple halo
raven flume
#

🐏

hallow chasm
#

How loud or stealthy are Rick and Michonne?

trail grove
woeful wagon
#

please no nerf pyramid head addons when it is released

trail grove
#

its perfect first i nerf the clown

#

now I nerf the killer I just buffed

#

bhvr interactive my friend

woeful wagon
trail grove
woeful wagon
#

Damn entity 🤬🤬🤬🤬

spring locust
#

How good is walking dead perks

fleet lagoon
signal eagle
# spring locust How good is walking dead perks

Mostly bad without coordination, but last stand is horribly buggy to the point of being absolutely broken and conviction is somewhere in the range of absolutely useless to wayyyy too strong depending on your teammates

fleet lagoon
signal eagle
# fleet lagoon what's the bug related to last stand?

The vault animation is faster than the default one and can stack with resilience, meaning you can have a base vault speed of .8 (as opposed to the usual 1) with last stand and then stack it with resi to have a vault speed of about .65

rich elk
#

.

fleet lagoon
#

fast vaults are not 1s but I get it

signal eagle
fleet lagoon
#

is it like finesse where your hitbox shoots farther than the model

signal eagle
signal eagle
#

tldr the animation is bugged to the point of making it the best looping perk in the game if it stays as it is in the ptb

fleet lagoon