#Various bugs / oversights I've noticed
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Lilac's Dragon Boost aura is positioned incorrectly during cutscenes
The ||titan armour 2.0|| boss fight in the Battle Sphere lacks the missile launching animation compared to the real fight
How is should look
In both the Battle Sphere and proper fight, ||Corazon in Corazon 2.0|| has a high tendency to stand above the ground while firing her gun.
She can sometimes land properly but rarely
Also just noticed there's no boss intro cutscene for ||Clockwork Arboretum|| in the cutscene viewer. That's it for now.
I've looked into this one recently, and it's an issue with script execution order that, ironically, probably can't be solved by changing around the responsible scripts' execution order, and would require some rewriting. I think it's of too low importance for the time being.
Corazon not standing right looks like one of those issues with collision system. It's impact is pretty negligent to be fair
The rest should be noted though, yes
that's gotta be a null reference exception lol
hey, is this completely consistent for you? I can't get it to happen on my end at all
Absolutely. Sorry for the late reply. That’s odd…
I’ll check to see if it’s mod related…
So I checked aaaaaand
It’s not mod related
Specs are AMD Ryzen 7 6800U running Windows
16 gigs of RAM
Resolution is 2560 x 1600, and refresh rate is 60 hz. Though this issue is consistent through another PC I used, so it might not even be spec related. I’m just providing just in case. lol
ughh it might be build-only then
@kindred pasture Oh oh, actually, small favor, could you trigger the bug, close the game, then navigate to [Game directory]/FP2_Data and upload the output_log.txt here?
Sure
here it is
lol a missing script?
a missing object, it would seem
but that doesn't make any sense - what's the difference that makes this only work on build
and why only in the battlesphere?? sigh
I find it intriguing xD
No problem!